It went from a 75% increase to a 100% increase. Not a big buff to anything worth using.
What accuracy buff are you talking about?
I may have been a bit misleading when I said 175%, the number gets multiplied by 1.75 rather than an increase by 175%. And even with just 100% extra that's your damage (after armour) multiplied by 2, which is significant enough to warrant headshot kills at medium range. I can reliably pull off headshots at 10-20m which is the range I comfortably operate at anyway since I usually stay close to a good melee player so I can support them but get aid from them if I need it. Even with body shots you stagger people, which is the main role of the archer anyway, to wound and make opening for melee.
The accuracy buff I am talking about is the accuracy buff we got this patch. The bows seem to be more accurate now than they were pre-patch.
I don't think you've been paying attention to the discussion. You can't accurately aim for the head unless you're really close. This is what you're probably seeing:
- Archer A aims normally, hits with 50% of their arrows in medium range, 90% of the successful hits hit the body. Damage is dealt, but few kills.
- Archer B aims high, hits with 20% of the arrows in medium range, but over half of those hit the head and give a kill. Total damage dealt from this archer might actually be lower than the other guys, but you (seeing the headshots and the kills) think "WOAH THIS ARCHER IS PRO!".
Archer A still does a lot of damage and gets a lot of kills, I aim for the head mostly but sometimes go for this style and gets me a few kills. This style caters more towards the stagger and run technique. This style supports melee a lot more due to the staggers.
Archer B gains their headshots and kills quite easily, but due to a lower hit rate staggers less hence aiding the team less. They also will likely miss when someone dodges.
Both styles are viable, although if you want to be a good archer you will choose to mix up the body shots with the headshots. I myself will body shot when someone is coming straight for me, since that will kill them before they reach me. However when I am aiding infantry and I see someone running in a predictable path I will go for the headshot.
Yeah I was spectating Jambi and noticed that's how he gets a lot of his kills. Most of them are point blank head shots. Hardly ever fires at even a medium range target unless they are completely stationary. So much for that Jambi score proving anything
If you have to fire at point blank range to sucessfully hit...there is something very wrong.
This is not true at all, Jambi has been tweaking his aim for headshots only for around a month. He seems to be able to aim at medium range and get a reasonable amount of headshots, you just need to know when to shoot for the head and when for the body. Jambi will get most of his kills in close range because he is focused by most people, and hence will not get much chance at the medium range shots. Archery should not be conducted at large ranges either, I have always played archery in close-medium range, any further and it's pointless. I do see people trying to spam arrows across the map which should not be viable since it takes no skill.
So bows are the medieval shotguns? I never knew...
Volley fire in pubby would be completely useless. That's a pretty daft idea Kafein.
In real life bows can be quite good snipers, but this game is about balance and not about "Oh look I fired my bow and the arrow magnetised to that guys face".