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Messages - Algarn

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31
General Discussion / Re: The Mercenaries are looking for a talented artist
« on: September 29, 2018, 05:58:32 pm »
(click to show/hide)

I doubt that anyone will work that much for crpg dollery-doos nowadays

why not go to deviantart, look for a dude who does some heraldry stuff and commission him for 30,40 bucks or something, for a longliving clan as mercs I'd be worth it I'd say

I know NA is really active, that was the main aim for that offer.

32
General Discussion / Re: Nice job eu
« on: September 29, 2018, 09:57:45 am »

Rider howeever did get spawncapped in this fight. 

I guess we reached a point in EU_strat where everyone would have more enjoyable fights if rosters were auto-generated.  Its easy for me to say ofc,  as Im not in a clan bla bla- but having over 50% of battles be uneven in rosters size or quality and resulting in lame ass battles is just no fun.
An automated Roster would also take the recruiting work load off the back of the leaders and make it easier for lone wolves.  Ofc,  it might be that pple dont show up if they are in wrong team.

w/e,  my two cents

For the exact reason you mentioned, it can't happen. At least, not without a proper, working, diplomacy system between major factions.

33
General Discussion / Re: How James of Acre Really Plays cRPG
« on: September 19, 2018, 08:02:18 pm »
had to watch this again, the editing was top notch.  would fap again.  also did rando rage when you banned him? are you currently accepting new friend applications?

Who the fuck archers in 3rd person?  wtf...

I do. Actually, it allows for more visibility, which is why shooter games with the choice between 3rd and 1st person almost always end up being played in 3rd person. The only time I switch to 1st is for when I'm on walls, shooting people below.

34
General Discussion / Re: Nice job eu
« on: September 18, 2018, 01:01:26 am »
Well, good thing level 34 is the last useful level.

Level 36 allows for retarded builds like 30/15 archer (with powerstrike), or something like 33/15 melee. I call bs on that statement.

Well you could give new players max level and every loom in the game and the still wouldnt be able to catch up skill wise.

Most of them, no of course. But how much chances do you give to one guy, skilled enough to catch up, with a level 32 char (at best 33 if he spends months playing) and the base loomed items (mail tunic, war spear etc) ? Yea, that's not happening, he's going to have a rough time, even with all the skill and determination of the world; not only because he's fighting basement-dwelling creatures, but also because there's a sizeable amount of people who are at least level 34 on their main (I did some strat rosters a few weeks back, I can tell you it was like between 33% and 50% of all the dudes I accepted). 2 levels of difference may not sound like a lot, but it actually matters in the end, to create these min-maxed tryhard builds everyone is running around with.

Besides, sure gold is easy to get and shit, but what does it change besides repairs being completely irrelevant after some hours on DTV ? Loompoints are expensive as hell, especially for a new player, yet still obtainable with some brainless grinding on DTV (and strat if you're NA). My point is that level 33 and 34 should be easier to get, especially so late in the game's life, with so few new players. Skill is already a huge barrier to overcome, adding another layer of bullshit isn't going to cut it. As an example, merc mod is trash, yet they have a thriving player base, even with the shitty mechanics and unbalanced classes they got over there. Why ? because there's so little grind it's basically a matter of hours before you start becoming really effective on the battlefield, compared with 15 generations to get a good set of loomed items, plus the 45% bonus exp, so you can finally START grinding toward a high level build, which at the average rate of 1M per day, will take you fucking ages.

All in all, it doesn't bother me that much tbh, I'm mostly done with all the grind, but seeing new players leave out of frustration sucks.

35
General Discussion / Re: Nice job eu
« on: September 17, 2018, 10:22:07 pm »
player numbers in a skill based melee progressing game is essential. if low amount, personal skill + level/class has a big impact. question is if this impact is too great.

It's almost like the grind is just unmeasurable in terms of levels, and new players won't be able to catch up with people who are level 35/36, and therefore leave the mod...

:thinking:

36
Suggestions Corner / Re: Reduce the grind, thread #29684
« on: September 14, 2018, 04:52:58 pm »
visitors can't see pics , please register or login


I never met this man, I refuse to speak without a lawyer to represent me.

37
Mount & Blade II: Bannerlord / Re: 2/29/20
« on: September 14, 2018, 01:53:20 pm »
Laughs in Empire

38
Suggestions Corner / Re: Reduce the grind, thread #29684
« on: September 14, 2018, 12:39:55 pm »
+1 me if u think thread creator GAY and UGLI

-1 if u suck his dick

Show on the doll where I did touch you.

39
Suggestions Corner / Re: Reduce the grind, thread #29684
« on: September 13, 2018, 11:02:59 pm »
I think it's 4 looms, unless they changed it. 1 tunic with mail, 2 handed sword, arming sword and war spear all +3.

40
Suggestions Corner / Re: Reduce the grind, thread #29684
« on: September 13, 2018, 08:44:50 pm »
mfw grinding has never been easier, you get more gold than ever before, you start with 3 looms as a new player

reducing the grind won't make new players stay in a game where they need to spend 1000 hrs learning to get 3 kills

It's not about gold. Gold is piss easy to get, I'm talking literally only about experience points here.

41
Suggestions Corner / Reduce the grind, thread #29684
« on: September 13, 2018, 07:40:54 pm »
Title, why is the grind still so huge, especially so late in the game's life ? The average grinder makes a little more than 1M per day, it'd take almost 6 months of 2 or 3 hours a day to earn that much XP to get a level 34 character, let alone anything beyond that. The maximum I think you can reach without losing your sanity, in a timely manner, is level 33, at 60M, if you play very, very well and keep that multi, plus play strat on top.

When you have new players who ask you how much time they have to invest to reach level 35, it's quite unpleasant to tell them the truth.

42
Just poke me on discord when you want, I'm most likely here.

43
visitors can't see pics , please register or login


Nice try, FBI.

44
The the attrition feature itself is enough not to make me play. Who thought it was a good idea to give 3 or so mags on spawn ?

45
Diplomacy / Tamra's realm acquired the Apostates mercenary company.
« on: September 03, 2018, 11:26:12 pm »
After some discussions, we came to the conclusion that the war between IW and the Commonwealth would be too unbalanced if Mercs applied systematically for IW. Furthermore, Queen Tamra was short on captains willing to lead her armies to protect her lands, and therefore decided to hire our services for an undefined period of time. This means that from now on, any attack on Apostate property is an attack against her, and any attack against Tamra's property or subjects is an attack against my mercenary company.

Two other things should also be noted, the first one being that since Tamra's realm is neutral, her newly acquired soldiers (aka apostates) can apply for whatever, whoever they want as long as those they're fighting for do not go against Tamra's interests; and the second one being that the other leader of the Apostates, Latvian the Deserter, respectfully disagreed with this course of action, and decided to split to recreate his original faction.

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