Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - njames89

Pages: 1 2 3 [4] 5 6 ... 391
46
Character: Tsukiyomi

package sent ✔

47
Character: Arcar

package sent ✔


48
Character: Hooded_Assassin

package sent ✔

49
Character: WENOM

package sent ✔

50
Character: AmoX_Manfred

package sent ✔

51
Character: Mati_z_Kentaki

package sent ✔

52
Character: aCe_

package sent ✔

53
Character: Cornelius_Munks

package sent ✔

54
Character: Lag_Queen

package sent ✔

55
AmoX_Parhelion

package sent ✔

56
Character: AmoX_Purin

package sent ✔

57
Alpharius

package sent ✔

58
Been playing some fortnite since they removed that stupid building element. Pretty fun arcade shooter without it!

Got a 9 kill solo win today and clipped it. Enjoy!


59
Bannerlord more like - bad

60
General Discussion / Re: Why don't people play this mod
« on: February 27, 2022, 01:45:41 am »
Unfortunately a lot of the more complex ideas would require large investments of time. Currently we have devs who work full time in their actual jobs and in addition are volunteering their time to help. If we had more people who were able to contribute it might be more feasible to implement some of the more demanding ideas. Things like undoing 6-7 years of balancing are not feasible. Total re work of DTV is likely also not feasible.

Fixing strat is important as when it is fixed we can create themed or event battles to host for the community. Something like this where people can plan in advance and attend a battle that will have decent roster size could be good. Strat is easily the best part of the game in my opinion and I would absolutely play it if it were working.

An up to date guide is a very good idea but not sure who would have the time to make it.

Banner balance class feature was tried IIRC and the code for banner balance was described as nightmare fuel last time it was worked on. I believe Dave worked on balance last time around and the decision was to leave it as it bugged when changes were implemented.

Lots of good ideas from your post Algarn. I think the main barrier to being able to implement some stuff like this would be current dev motivation as well as a general lack of time to commit to mod from current team.

TLDR
Lots of improvements that can be made still and its great for community to weigh in, but progress is limited due to a busy dev team.

Pages: 1 2 3 [4] 5 6 ... 391