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Topics - Grumbs

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General Discussion / Randomness on Damage
« on: December 16, 2011, 02:54:52 pm »
I was wondering how accurate this site is for theory crafting damage: http://infinitum.dyndns.org/crpg/calc.htm

"It appears that random factor is included in damage calculation."

With 42 cut damage if someone has like 60 armour (+3 sarranid guard armour + mail gauntlets for eg) then you can do 1-29 damage with 7 powerstrike, 150 wpf. Why such a large damage range? For 32 piercing its 10-29, much more reliable damage but still very random. Apparently this is independent of the area you hit someone, its just flat RNG applied on the hit.

Is it really like that because it seems a bit strange that damage could be so random for a game like this

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