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Messages - CaptainQuantum

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1
Suggestions Corner / Re: Lower the arrow weight..
« on: March 11, 2014, 07:40:08 pm »
I feel an opinion from one who has played both melee and archer is needed here. A few posts on here have stated that melee with archery is actually viable. This is a very flawed argument, before I retired I was using a nordic short sword with 21/18 4ps 27 1h wpf. I did some practice duels on eu3, for what is medium armour these days it took at least 8 held hits (some to the head) on most occasions to kill an enemy. That is also with the most PS a normal level archer will have. I would not say those are viable melee capabilities.

I do not really have anything to add to the arrow weight discussion, I just wanted to address the "archery has plenty of melee capability" claims. I personally think this is actually a good move for archery, it solves  most of the problems which made archery overly annoying.

2
General Discussion / Re: Warband duel for (char) life and death
« on: April 21, 2012, 09:58:06 pm »
You would see a ten minute match with careful strikes, rare be any tricks.
My duels with Urist never finish before 10 minutes anyway, just with the chance of permadeath I wouldn't intentionally die after hitting the 15 minutes mark. :)

If this condition were imposed I do think it would be a test of patience as cRPG is already, this is due to feints being high risk low reward here. I personally would stop chamber blocking even though I rarely miss, I would perhaps turn to backpedalling since it's by far the most effective duel tactic without little downside. Kicks would be used more carefully too, nobody would want to risk that stab coming in whilst kicking.

To be honest since I don't really play cRPG any more, I wouldn't be too worried about losing looms. I only play cRPG since the 22nd are here and thus only fight strat battles where my few looms aren't used anyway.

3
General Discussion / Re: New Law IRL (Trolling)
« on: March 30, 2012, 07:33:11 pm »
That was not my intention, I was just pointing out the irony in his condescension of England. He would not be able to condescend us without our invention :)

4
Sell/Trade / Re: Selling loompoint 650k
« on: March 30, 2012, 04:47:46 pm »
Sold heirloom point, please close.

5
Sell/Trade / Re: Selling loompoint 650k
« on: March 30, 2012, 04:42:29 pm »
My palace guard armour, it is +1 right now

PM'ed.

6
Sell/Trade / Re: Selling loompoint 650k
« on: March 30, 2012, 04:37:54 pm »
Ok what is it you want heirlooming?

7
General Discussion / Re: New Law IRL (Trolling)
« on: March 30, 2012, 04:32:02 pm »
I think this law is a just one, going to people's facebook sites like that is disgusting. It's in line with "defacement" I guess, if you went to a persons grave and defaced it, that would more than likely be considered a malicious crime.

lol in UK? That country ruled by a monarch like in medieval on an ugly rainy polluted island? It's hardly Europe...

England is not quite as horrible as you may think:
http://en.wikipedia.org/wiki/Alan_Turing

-English mathematician who practically won World War II and gave you that computer which you wrote this on and play cRPG through.

8
Suggestions Corner / Re: Nerf backpedeling
« on: March 30, 2012, 03:35:11 pm »
But you shouldn't be able to start backpedalling fast instantly, you should start slowly then faster.

You also shouldn't be able to block a 2h great sword with a wooden stick, or recover after swinging a glaive as fast as with a 1h sword. The point is this game isn't balanced around realism because that would not be right for the mod, truth is what you suggest would also be the wrong thing for melee combat in this mod.

9
Suggestions Corner / Re: Nerf backpedeling
« on: March 30, 2012, 03:18:58 pm »
buff str/thread

Actually no, I am an agi whore, I just don't like the excessive backpedal way of combat. The game should be won by superior feints and blocking skill more than that of how much you are able to hold your s-key.

10
Suggestions Corner / Re: Nerf backpedeling
« on: March 30, 2012, 03:10:04 pm »
Instead of lowering the speed of backpedaling make it take more time to reach full speed.

This way it won't be nerfed but made more reasonable.

That's like the opposite of what I would want, I want outranging to be viable, but constant s-walkers to be punished. This would affect the wrong people.

11
Suggestions Corner / Re: Nerf backpedeling
« on: March 30, 2012, 02:14:40 pm »
Don't chase them?
Yes, but then they get out an xbow/throwing weapon and hurt my feelings :(

Sometimes you need to chase the backpedaller too (shorter weapon), I have seen many players abuse S-walk to gain easy kills. A person of note (whose name I will not mention) in Shogunate armour commonly does well through backwalk+spam with LHB, rarely does he need to block or feint. cRPG is meant to be a more skill based mod than native, which it is between classes, but for melee the rule goes as player A stacks strength and gets long weapon, backwalks, spams and wins. cRPG melee should not allow for this kind of play, even some of the (self-proclaimed) "best" duelists in cRPG abuse this broken mechanic. Hence why I actually find native melee more balanced than cRPG (also because it's faster and more deadly so mistakes are more severely punished).

12
Game Balance Discussion / Re: random damage
« on: March 30, 2012, 02:12:46 pm »
I hate the randomisation a ton, always die to completely random glances midswing :/
By definition glances in cRPG cannot kill you, a glance is when you are not interrupted, which only happens for damage<1 in cRPG (<3 ? in native). But the random damage is silly in the context of cRPG, I would like Urist to bug cmp to change it. Also the damage isn't massively variant i.e between  0% and 100% unless the target has very high armour and you didn't get a very good blow in, in which case your damage will be varying between 0 and a small number anyway.

13
General Discussion / Re: shield 13 = indestructible shield?
« on: March 30, 2012, 02:04:49 pm »
Time to roleplay kakuna, /harden anyone?

14
Game Balance Discussion / Re: random damage
« on: March 30, 2012, 01:35:13 pm »
This is not a direct fault of cRPG, as Urist mentioned the feature was introduced for other reasons. The reason this won't have become apparent very easily in native is because the amount the randomness factor comes into play is dependant on the amount of armour value (and of course average armour rating in cRPG is higher). You can look at the game mechanics thread if it is still up which has all the equations you need to understand it in there.

15
Suggestions Corner / Re: Nerf backpedeling
« on: March 30, 2012, 01:29:12 pm »
Just add the falling down animation (when backpaddeling) from brythenwalda mod -  its awesome

I have wanted this for some time, some kind of downside to backwalking all the time would be nice. That is coming from an agi whore, I despise the use of excessive backwalk it turns cRPG melee into a one sided game (why I only melee in native now I have come back).

Edit: I don't want people who use backwalk for a very short time for outranging, it should be a punishment for those who are overusing it.

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