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Topics - CaptainQuantum

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Sell/Trade / Selling loompoint 650k
« on: March 30, 2012, 01:02:08 pm »
I am selling my heirloom point, I am ready to retire now, 650,000 gold in price.

Stats:
Strength   15   
Shield   5

So really can only heirloom things with strength requirements and some low shields.

Prompt response would be nice (I want to retire today), please post in this thread if you are interested.

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Buy / Buying +2 Wisby gauntlets
« on: January 05, 2012, 02:12:17 pm »
I am looking to buy twice heirloomed (normal) wisby gauntlets for around 900,000 gold. Either PM me or post here if you're interested.

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Suggestions Corner / Fix 2h stab
« on: October 19, 2011, 11:43:39 pm »
Now first of all, this is not asking for a 2h buff at all, just if a 2h stab bounces it shouldn't mean you can't block for a ridiculous amount of time. The stun to be unable to block is silly, yet it is only partly the reason I ask for this. Second note is that I don't want a huge in-flux of people saying that I am lobbying for a major 2h buff, I am not.

The other reason being that it seems for 2h and many polearm users aswell, the only swings used are side swings, it makes melee in crpg very boring indeed. I would like to see the other attacks used a little more often because all I see now is backpedalling and hiltslashing. Even I myself find that once in a duel I rarely use overheads unless I am chamber blocking, so all I ask is for the other swings to be incentivised in some way. Overhead is fine in my opinion for 2h, but stabs on 2h are too risky and so I only use them when chasing down people or for horse stabbing. A change for poles to make them less side swing oriented may be needed, but from what I have seen they are fine for stab incentives. I must say I have nothing against hiltslashing, just that I am getting tired of seeing it being the only tactic in a player's arsenal. I ask of course for other people's opinions (constructive of course).

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cRPG Technical problems / Marketplace/in game discrepancy
« on: September 17, 2011, 09:18:09 pm »
I  traded my MW Danish GS for a MW German GS on the marketplace earlier today and all is fine, my Danish is gone and my new German has took it's place. The problem is my Danish AND my German show up in game, the last time this happened I left it alone as I thought it was a server update problem and would sort itself after a while. But eventually the trade actually reverted itself and I got my old Danish back, now I don't want this to happen again so I am posting here to make sure it won't.

Edit: It appears to have now fixed itself, but I shall post back if the trade reverts like last time.

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Suggestions Corner / Polearms....
« on: September 16, 2011, 09:32:57 pm »
It's been a long time since people have started asking for pole stun/stagger to be removed, the devs have said it's not possible until WSE is released. So now it is can pole stun/stagger be reduced to the way 2 hand works, poles are way more overpowered than 2 hands and this would be a step in the correct direction.

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Buy / WTB Lordly Black Coat of Plates
« on: August 21, 2011, 12:03:35 am »
I want to buy 3x loomed black coat of plates for 1.1 million gold.

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Game Balance Discussion / Longbow worse than pre-patch?
« on: April 29, 2011, 09:03:52 pm »
I would like to start by saying no trolls, those who think archery is OP (post or pre patch) get out since you are probably trolls who think it's OP because you don't carry a shield. Also I am unsure of whether it is worse or not, since it could be down to arrow speed changes throwing my timings off.

Now we are past logistics lets state the issues, I have noticed the longbow is way worse than it was pre patch, yeah it now has pierce damage but its damage has been reduced from 27(ish)C to 24P so on low armoured targets I am doing worse. It can now take an extra arrow (3 up from 2) to kill another archer now, I also have noticed not much increased damage on heavier armoured targets too. Another trade off to take the longbow even further back is the accuracy reduction, it's now 5 points less accurate than the warbow or strong bow. So it has similar damage to the warbow for targets archers go for as the warbow now, yet it is much slower.

The final killing blow to the longbow is the 2 slot component of it, 2 slots for bow 2 sets for arrows and none for melee. The longbow does so little damage compared to the speed there is no way of killing a target before it reaches you now, you will get 2 arrows off before they reach you, with strafing you probably will not get one on target. Once they have reached you your dead since you have no melee now. This makes archery with a longbow impossible in battles.

Thanks for reading and I encourage other peoples opinions even if they don't agree with mine, (as long as they're from people who have tried the longbow themselves in battle servers and not just saw 4 archers and gone "OMG I should totally be able to p0wn all those 4 archers because I am a two hander". ).

From my more recent post but for arguments sake I will put it here too:
Using Warband damage calculations with chadz' soak factors and reduction factors I have just shown algebreically and graphically to myself that the longbow never wins on damage, for ANY armour type. The calculations are somewhat complex but I will explain as best as I can here.
The amount of damage done follows the equation D=(d - s*a)(1-(r*a/100))*p where d is the base damage per shot, s is the soak factor, r is the reduction factor and p is some probabilistic modifier. p is probabilistic but same so it can be cancelled on either side. For the calculation of d I assumed bow base damage since power draw is not constant for all and will assist the warbow more than the longbow. Setting the different equations equal to one another for the warbow and longbow equivalents reveals complex solutions, i.e they don't intersect in the [real] plane. That was some A-level maths about intersection points so forgive me, what it basically means is that the longbow never breaks even with the warbow for ANY armour value since the damage drops to zero before the longbow can catch up. I used a graphical calculator to verify this, although most of you won't own one so you will have to take my word for it there. If my damage calculations (based on how they are calculated in native) are correct then the warbow is always better for damage. I would encourage people who can to verify this, because I am not superhuman I can make mistakes.

With this calculation, provided I have made no error, and that crpg uses this equation which was used in Warband Native, there is no dispute about whether the longbow is internally balanced with the longbow, the longbow simply loses on every stat including damage.

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Game Balance Discussion / Hafted Blade - Overpowered?
« on: April 19, 2011, 01:23:46 pm »
Well I play a melee 2h character, I am currently using 18/15 str/agi build at level 24. The first comment I know will be 2H are spammers, so to stop that I am a skilled manual blocker who never spams and I come out with a K:D ratio on siege servers of about 2 on average. This post however is not about 2H, but instead about the polearm the hafted blade. I have noticed on several occasions that the hafted blade can spam faster than recovery after a hit, meaning 1 hit on you effectively makes you useless. Also after the stun from a polearms on manual block I don't believe the speed this blade can be spammed is balanced, I have seen many time a person using this able to continue spamming through parries even on the cooldown of a heavier weapon stun.

I have seen many people use this weapon to great effectiveness just through spamming, spamming is irritating but can usually be overcome by manual blocking, this is not the case unless you are a god at it, since blocking through feint spams on top of this weapons speed is impossible to me. Anyway I ask for other people's opinions on this weapon as it could just be me not seeing the whole picture.

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