Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - StanleyPain

Pages: [1] 2 3 ... 8
1
General Discussion / Re: nerfed archer again
« on: January 20, 2011, 03:45:46 am »
So many bad trolls ITT. At least I hope some of you are trolls because if not there's no hope for you.

visitors can't see pics , please register or login

2
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 12:56:01 am »
Teammates are there to steal your righeous K/D ratio and should be hunted like the vermin they are ;)

3
General Discussion / Re: Too many projectiles
« on: January 19, 2011, 12:47:32 am »
There's actually a simple solution to this. Having a % allowed of archers and throwers in the teams. Past this %, extra people see their bows/throwing weapons disabled. No need to nerf them more this way, and you won't see half of your team going archer anymore.

And only a small % of cav/2handers/sword and boarders/mothers/fathers/cousins/uncles/your dog....

4
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 12:44:57 am »
Cool logic bro, I don't follow though. 2handers = need to manual block. Faster 2handers = harder to manual block.

What skill does it take to continually swing left to right with a 2hander and kill 20 people and 4 teammates? :)

5
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 12:44:04 am »
1 Question is it normal that i hit an Courser 3 times with my Long Bow in the Chest and he is still alive??Or is that the -1 Piecing damage now??

I Played my Archer and the Arrow speed seems a bit slower so it becomes that i Hit an Teammate instead of the Enemy if i shoot into an Meele Fight!

(But maybe i have only a bad day)^^

Yeah you have to be a bit more careful firing into a melee clusterfuck now. Had 1 TK today because of that, still very doable, and rewarding.

6
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 12:43:08 am »
And make it possible to block all 2handers even half-asleep. Which is my major gripe with any "decrease 2h speed" suggestions... it makes blocking too easy.

Because as it is it takes no skill to play a 2 hander?  8-)

7
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 12:22:14 am »
Archery seems okay, most people crying about it probably haven't logged their archer on at all.

Now if we're discussing skill based gameplay, all 2handers should have a 50% speed decrease across the board, that would separate the men from the spammers.

8
General Discussion / Re: Good players supposed to be rewarded?
« on: January 17, 2011, 11:01:30 pm »
I'll agree, the autobalancer can be a cruel mistress at times. It does even out in the long run. Some days it seems like I'll always be on the losing team, other times I'll be @ x5 across several maps. My whole point is that having a reward based on your kills would be silly and would undo the reason for the upkeep/xp/gold changes in the first place.

9
General Discussion / Re: Archers.
« on: January 17, 2011, 10:48:56 pm »
If there's an archer firing into melee, maybe you should run up to him and ask him to stop, probably with the pointy end of your stick.

10
General Discussion / Re: Good players supposed to be rewarded?
« on: January 17, 2011, 10:45:06 pm »
Here's the deal, chadz made these changes for a reason. Again learn to live with it or move, or come back with a valid argument as to why the old way was better.

11
General Discussion / Re: why is range so good
« on: January 17, 2011, 10:43:35 pm »
i dunno why it hasnt happened yet + and archers could play themselves in their brokenness and happiness


Because it would be boring and unfun and no one would play on it except for a few melee fun boys who just OMG HATE TO BE SHOT AT RANGE NOOOOO..

visitors can't see pics , please register or login


visitors can't see pics , please register or login



substitute ranged for throwing in the bottom pic.

12
General Discussion / Re: Good players supposed to be rewarded?
« on: January 17, 2011, 10:37:00 pm »
except that its not. While i dont full agree with the OP, i will say that banner balance does the exact opposite of balancing teams. 9/10 times the clan that owns the server(and as such has the most members on) is going to be the team that wins 75% of the rounds.

Banner balance is another topic entirely and not within the context of this thread :). There are other servers out there where balance is a bit more fair when ATS decide to team stack against the general consensus from online gamers everywhere that it's a gay thing to do ;)

13
General Discussion / Re: Good players supposed to be rewarded?
« on: January 17, 2011, 10:34:08 pm »
Yeah because my 2k armour is equal to my plate that is collecting dust not being worn. (I use 1h / shield too!)

Honestly please read what has been posted before writing something, I am getting so tired of %&$^*%$ R#T@RD#D children like you.

And I'm sick of retarded children like you crying on about shit without actually saying anything of worth or even having a half way valid argument. The game mechanics have changed move on or find another game. I think a large chunk of the population actually enjoys these changes.

14
How about 18,381, after the horse is removed? That's what you're calling high-end gear? Again... wow.

Ok, done here. Thanks for the input!

Your horse is part of your gear therefore it's factored into the equation. Lighten up your other gear.

15
General Discussion / Re: Good players supposed to be rewarded?
« on: January 17, 2011, 10:28:16 pm »
I already talked with chadz about it and he wasn't for it at all, saying it was like that before and he doesn't wanna go back to that reward system (which in imo was the most fair system possible)

If you're lvl 10 and kill a lvl 30 , you should get more XP than right now, where a peasant camp spawn with his x5 and you,re fighting to make your team win and even with kills you still make less than him...

Of course he'll have none of it, xp/gold gain + upkeep have made the game fun again, and allowed skill/teamplay to play a bigger role in the field vs. gear trumping everything.

Pages: [1] 2 3 ... 8