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Messages - andonai

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1
Strategus General Discussion / Re: Strategus Tease - v2.0
« on: January 26, 2011, 12:06:28 am »
These are awesome news!!
Will there be caravans as well, to transport resources?

Tholgar I know your real question: Will there be caravans  as well, to raid?  :twisted:

2
Send me these models and I'll fix their textures for you with their normal maps.
I can upload the whole pack to rapidshare if you like...

3
Faction Halls / Re: [Ninja] Clan & the Ninja-Guide (apply here!)
« on: January 17, 2011, 04:46:08 pm »
Thomek-sama,
after a long discussion in the House of Victis, my husband convinced me, that the time right to decide our fate.
So I am here, humbfully asking you to accept my husband Vaeronica and me Vae Victis in your ranks.
We swear solemnly to obey your orders, to learn the way of the ninja and the kunoichi and try our best to master the art of ninjutsu.

Sincerely,
Vaeronica and Vae Victis









4
perhaps this is what are you looking for...
Turkish equipment for Warband:
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Janissary equipment for Warband:
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Landsknecht equipment for Warband:
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5
perhaps this is what are you looking for...
Turkish equipment for Warband:
visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login


Janissary equipment for Warband:
visitors can't see pics , please register or login

visitors can't see pics , please register or login


Landsknecht equipment for Warband:
visitors can't see pics , please register or login

visitors can't see pics , please register or login


6
i would suggest maps with 5 strategic respawn

each team starts with 1 respawn, then there's 3 strategic respawns on the map at strategic points, like a hill, a bridge, a forest, a building or whatever

each spawn you conquer gives you some seconds less to respawn or gives you an advanced respawn, if you get 4/5 of the spawns you root the enemy who has to retreat, losing some troops and equipment

so no camp, no ninja rush, tactics and real strategy

maybe less spawns for smaller battles

I support this completly and would add a timer for holding / defending the captured respawn points...
... perhaps 2-5 mins, if the time runs out and the loosing team wasn´t able to recapture at least one of the respawn points the battle is lost and the army routed. (Result: -50% of all remaining troops and -100% of all unused equipment)

Tactical Retreat:
If not all strategic points are captured by one team, every team commander should be able to retreat if he lost 50% of his army. A tactical retreat should result in loosing only 5-15% of the remaing troops and 5-15% of the unused equipment.  An army on retreat can´t  neither attack nor receive reinforcements during the next 24h, cannot be attacked by the enemy army from the last battle during the first 6h and moves automaticly towards the next neutral or own village/castle/town with double movement speed.  But during retreat any other army is able to attack the retreating one.

If all strategic points are captured by one team, the other commander can´t order a tactical retreat.
This would add more strategical depth to battles and prevents the abuse of capturing only 2 of 3 spawn points on purpose and killing the enemy 1by1 because of the increased/decreased respawn time or the advanced respawn position.


7
Thanks!
Worked fine!
 :D

8
General Discussion / Can´t login with my main character on www.c-rpg.net
« on: January 12, 2011, 07:35:39 pm »
My main character is VA3ronicaVictis and for some reason (typo failure) I can´t login, receive only the wrong password message.
Would be nice, if one of the admins would send me my current password via PM.
Thank you in advance!

9
General Discussion / Re: the game doesn't feel the same
« on: January 11, 2011, 01:02:25 pm »
You are right, cRPG doesn´t feel the same, because it´s  a new game. cRPG v2.x is rather a Prequel, than an "improved" version and more changes will arrive soon, if we like them or not.

You miss your level 40  "I-can-easily-spam-my-way" until I run in another level 40 "I-can-easily-spam-my-way-but-I-have-skill-too" character? If you enjoyed this kind of playing, you are right, the new cRPG fails completly to satisfy your needs.
Now even a lvl10 character is able to block more than 1or2 hits from a level 30 character, training blocking, feinting and chambering improves your success drastically, its not all about level, equipment and retiring (aka wpp/wpf farming).

You liked the "charge my brothers, I am behind you my meatshields" battle feeling? There is a chance the new cRPG will disappoints you, because the new xp and gold gain system freed us from the crowd. You are not forced to use this freedom, but don´t blame anyone who does. "Damn unreliable meatshields!"

You miss the time earning 15-30k or more gold a week, buying the best equipment available and with generation 5 you own 4 horses, 6 complete sets of armors and 17 weapons? No fear, you can earn this amount of gold now during one day, but you can loose this during the next. The new upkeep system neither forces you to run around as a peasant (at least not all the time) nor to sell all your equipment. Now it´s a tactical decision to equip the best gear available, at least for new players and to be honest, I think many of us can only laugh at the the current upkeep costs, because we grinded so much money in the past.

 I like the new game and don´t miss the prequel. The only thing I miss, is a cRPG and Strategus reset.

10
Actually the last patch is quite brilliant, the real problem is that not all are equal from the start: some already have higher level chars with loads of money and some don't. Guess who the whiners are.  :wink:

I've said it before and i'll say it again: big patch that will fix all the major flaws (like the last one, a few more flaws to be dealt with but its on the right course), accompanied by a full char/strategos reset and revamp of the maps on battles servers. That is the way to go. Im the first that shouldnt be happy with it since i would lose a lot but hell, thats about the only way to make all people have a fair chance from the fresh start.

I support a full reset! I am only a casual player, but play this mod since the last reset, so I have all the equipment I ever wanted and currently 130k gold left to pay my upkeep / repair costs.  Now imagine all the hardcore players with 10+ generation characters who play more than 20 hours per week...
Reset strategus and crpg and let us enjoy a realy new crpg/strategus.

11
General Discussion / Re: New patch- changes, bugs, hints and strategies
« on: January 05, 2011, 05:11:35 pm »
what about retirement?

Thanks for the advice, reworked part 3 and here is the summary:

III.2 Retirement
- no wpp bonus for retired characters
- all other boni are still active, like xp and gold bonus for generation level and heirlooming an item
Hint: Even without the wpp bonus, retiring is still usefull, especially the heirloomed items...
- I am not sure about this... retirement is for free.
Note: Currently you can´t retire your character, it´s not implemented on the website yet

12
General Discussion / Re: New patch- changes, bugs, hints and strategies
« on: January 05, 2011, 04:20:05 pm »
Break chance is based on team loss.

Thanks!

13
General Discussion / Re: New patch- changes, bugs, hints and strategies
« on: January 05, 2011, 04:12:08 pm »
Isn't it rather the loss of a round which triggers the degrading?

If your team lost the round you died, but to be honest I am not sure, if you have to pay upkeep/repair costs if you die but your team wins the round...
... will investigate this during my next playtime.

14
General Discussion / New patch- changes, bugs, hints and strategies
« on: January 05, 2011, 03:52:09 pm »
Hello all!

The new patch is out and many things are changed. I like the changes, others don´t...
... find out for yourself and before you start whining, try to change your playstyle and use the new possibilites the patch offers!

Note: Please consider, that I am not a skilled player and don´t care about my K/D, if you are skilled, some of the suggestions and  hints may be worthless for you.

I. Hotkeys

Q =  voice command menu,  currently only "whistle" is fully implemented, "attack", "follow me" and others are text only
P = assign yourself to a battalion
F1 = Set/move the flag for your battalion
C = Level up your character ingame - yes you don´t need to relog - you can spend attribute / skill and wpp´s ingame
x = switch betwenn primary and secondary weapon mode

II. This is new
II.1.  xp and gold
- you receive xp and gold every 1min ingame, even if you are dead and your team is not annihilated
- you don´t get xp and gold for killing someone
- you are not forced to stay near the fight to receive xp and gold - feel free to play ninja style and get full xp and gold
- every time your team wins, the multiplier for gold and xp increases by 1 (5 is maximum)
- even if the map changes, you don´t loose your "old" xp and gold multiplier
- if the own team lost a round the multiplier for the next round is 1 (multiplier reset to basic =1)
Hint: Because you are not forced to stay by the growd (to receive gold and xp), you can use flanking tactics, set up ambushes etc.

II.2. upkeep for items
- every time your team lost the round, there is a chance that one or more items you weared during the battle were damaged
Hint: Your team can lose the round and you don´t have any repaircosts several times, and sometimes your team loss the round and you have to pay for 4 items...
- damaged items can be repaired on the website, or you can choose "repair items automaticly"  on the website
- you are not forced to repair a damaged item, you can still use it, but the stats of the item are decreased
- repairing one items costs around 25% of the buying price
- buying prices for all high tier items is drastically increased
- horses can decrade too
- every equipped item can decrade if your team lost the round, even those you didn´t used during the battle
Hint: So think twice if you want to equip 3 stacks of throwing lances...
- you don´t pay upkeep for weapons you looted on the battlefield, and you can use them the next round if you don´t die
Hint1: If you run out of money, loot a good and expensive weapon from the battlefield and try to survive this round
Hint2: Dropping weapons for teammates if the round starts. is a good way to help out friends/teammates who are forced to use low tier items...

BUG: This morning the upkeep costs for horses was bugged, no upkeep, no decrading

Facts:
1. You neither have to pay repair/upkeep costs after every single team loss nor you have to pay repair/upkeep costs for every single item equipped!
But their is a chance you have to pay.
2. It seems, that high tier equipment can take "more damage" till decrading one level, at least this is my experience.
 I had to repair my light leather 5 times, my khergit boots 4 times but my scale gauntlets only 1 time ( gametime 4 hours).
3. You can still use your high tier equipment, but not all the time or at least not all high tier stuff at the same time! If you want a balance between gold gain and possible upkeep/repair costs, mix low tier equipment with high tier equipment. You use a long awlpike against cav as secondary weapon? buy a pike, its cheaper (=less repair/upkeep costs) and stops cav too. You don´t play cav, so why not wearing black khergit boots together with your black armor...


Suggestion: Create  3 equipment sets for your character:
set 1 <10k gold ==> grinding set ==>
use this one for grinding gold and xp only,
or your full combat support isn´t needed to win the next round (your team is clearly dominating),
or the enemy team is clearly dominating and better equipment will not change this.

set 2 <25k gold ==> casual play set ==>
use this always in the first round on a new map if your multiplier isn´t high  and to analyze the team balance,
if the balance is fine, keep this set,
if a little more force is needed to win the next round and you think with better equipment you can help to achieve this, switch to set 3,
if the enemy clearly dominates your team, and even with better equipment you can´t change the result, switch to set1

set 3 no limit: emergency / high multiplier play set:
if your multiplier is high (4 or 5) and both teams are well balanced, it can be reasonable to wear the good stuff and ensure one more victory and a higher / or keeping the highest multiplier one more round. (if you think, that you can be deceisive in better equipment)
if your team dominates the other clearly, you can use set3 for fun too, but even if the possibility to die and to pay for repairs is low, luck is unpredictable...
if both teams are well balanced and you think you can ensure to help winning  the next round with better equipment.

Take your time to create these sets, it´s worth the effort in gold  :D

Conclusion: Wearing high tier equipment is now a tactical choice, because the upkeep costs (if you must pay them) are very high. If your xp and gold multiplier is (high 4 or 5), it seems a good idea to increase your lifespan and the winning chance of your team to keep/increase the multiplier.


II.3. "Friendly Fire" for "horse charge"
- It´s not a good idea to charge with your destrier in your teammates, because since the new patch your teammates will receive the full horse charge damage...
- This is very important if the round starts, if you are cav and the spawn is full of infantry, wait till the path is clear...
... otherwise you will receive some kick polls, throwing shit and arrows in the back!

III. Other gameplay changes - general

III.1 Leveling
- more xp required to reach level 31 and beyond, it´s still possible but needs a lot of time / xp
- leveling till level 30 is a piece of cake, with the new xp and gold system you should be able to reach level 30 in 2 or 3 days, if you play more than 4 hours a day, you don´t need this long.

III.2 Retirement
- no wpp bonus for retired characters
- all other boni are still active, like xp and gold bonus for generation level and heirlooming an item
Hint: Even without the wpp bonus, retiring is still usefull, especially the heirloomed items...
- I am not sure about this... retirement is for free
Note: Currently you can´t retire your character, it´s not implemented on the website yet

III.3 WPP/WPF
- wpp costs are increased ==> result: reaching more than 160 wpp´s requires weapon master level 9 ..
Hint: Wearing a complete set of heavy armor drastically decreases your wpp and combat speed, but it offers real protection, because you will hardly find anyone with PS 10 or above and arrows do now cut damage.
- wpp in throwing and xbow increases shooting/throwing speed and accuracy
Hint: you can still use xbows without spending wpps but you will benefit from spending, same goes for throwing

III.4 Archery
- shooting / reloading animation speed for archers is decreased
- arrows do now cut damage (pre-patch pierce)

- shield force field is drastically reduced (i am not sure if completly disabled, but i don´t think so)
Hint: Hitting the unprotected bodyparts with arrows/bolts/throwing weapons is now possible... Aim for the legs or head
- requirements for many items and heirloomed items are decreased to fit the new "soft level cap"
- 1 point in riding needs only 3 agility points, but the requirements for horses are increases by 1 point  ==> Sumpter Horse needs now 2 points in riding

Feel free to add changes, bugs, hints and suggestions I missed. Hope this little summary helped.

VaeVictis over and out!

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