cRPG

cRPG => General Discussion => Topic started by: Athelar on January 29, 2018, 03:00:42 am

Title: Temporary autobalance change (EU only)
Post by: Athelar on January 29, 2018, 03:00:42 am
Thought it'd be important to notify you about this, as the amount of ranged on 1 team is getting too much to handle. We're trying to put an end on this.
Autobalance has now been set to strict for testing purposes.

Please tell me in this thread if you find any difference from the main one. Like, if cavalry and ranged are more fairly placed in each teams and so on. Your input means a lot to us.
Title: Re: Temporary autobalance change (EU only)
Post by: bensai on January 29, 2018, 03:12:11 am
this is a big issue on NA as well
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 29, 2018, 03:28:33 am
this is a big issue on NA as well

You can ask Professor to enable strict autobalance (as I'm not admin on NA), because I want input from NA too. But until then, it's EU only.
Title: Re: Temporary autobalance change (EU only)
Post by: QuisUtDeus on January 29, 2018, 10:02:33 am
Thanks for trying this guys, especially since from what I`ve heard the autobalance code is pretty spagetti.

The unbalanced amounts of ranged and cav is *THE* most important thing to look into right now in order to keep population high on EU1. If this can be fixed, people will cry about ranged / cav alot less.

Title: Re: Temporary autobalance change (EU only)
Post by: Ikarus on January 29, 2018, 10:56:42 am
They actually tackled that abomination of spaghetti code?
complete madmen, but highly appreciated
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 29, 2018, 03:51:47 pm
They actually tackled that abomination of spaghetti code?
complete madmen, but highly appreciated

This autobalance was an option since the Donkey Crew developed cRPG. I'm not sure if there's any class balance yet in this one, but from what I heard it could be possible for Professor to implement a code that determines peoples classes based on their PT, PD, HA, riding, etc.
Title: Re: Temporary autobalance change (EU only)
Post by: njames89 on January 29, 2018, 03:56:24 pm
If it forces clans to not play together I don't know how enjoyable that will be  :?
Title: Re: Temporary autobalance change (EU only)
Post by: Algarn on January 29, 2018, 04:02:28 pm
This autobalance was an option since the Donkey Crew developed cRPG. I'm not sure if there's any class balance yet in this one, but from what I heard it could be possible for Professor to implement a code that determines peoples classes based on their PT, PD, HA, riding, etc.

I hope he's careful not to consider as archers people who put 1PD just to fool the autobalance. Same goes with the rest of classes.
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 29, 2018, 04:09:03 pm
I hope he's careful not to consider as archers people who put 1PD just to fool the autobalance. Same goes with the rest of classes.

Probably not, anything below 1PD is too weak to be considered as ranged.
Title: Re: Temporary autobalance change (EU only)
Post by: Sandersson Jankins on January 29, 2018, 10:27:20 pm
I hope he's careful not to consider archers as people

you're absolutely right, archers shouldn't be considered people at all
Title: Re: Temporary autobalance change (EU only)
Post by: Algarn on January 29, 2018, 10:53:01 pm
No clue if it was on tonight, but it was a ranged shitfest.
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 29, 2018, 11:00:25 pm
No clue if it was on tonight, but it was a ranged shitfest.

For some strange reason, it wasn't.
Title: Re: Temporary autobalance change (EU only)
Post by: Nala on January 30, 2018, 06:58:51 am
Well, I can't play with my clan anymore since I always get team switched because of being a ranged. Out of 10 rounds I got swaped 8 times into the enemy team. I dont know if it happens to other people as well, but it ruins the fun for me. Kinda frustraiting to always have to play against your friends/clan members.
Title: Re: Temporary autobalance change (EU only)
Post by: bensai on January 30, 2018, 07:37:29 am
ranged stacks ruin the fun for most melee/cav players, which also happens to be most of the player population. it is unfortunate that you and your clanmates cant all be archers on the same team, but why not just play a different class or have your clanmates play a different class
Title: Re: Temporary autobalance change (EU only)
Post by: Gnjus on January 30, 2018, 07:55:45 am
Well, I can't play with my clan anymore since I always get team switched because of being a ranged. Out of 10 rounds I got swaped 8 times into the enemy team. I dont know if it happens to other people as well, but it ruins the fun for me. Kinda frustraiting to always have to play against your friends/clan members.

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Title: Re: Temporary autobalance change (EU only)
Post by: Gurnisson on January 30, 2018, 09:15:38 am
ranged stacks ruin the fun for most melee/cav players, which also happens to be most of the player population. it is unfortunate that you and your clanmates cant all be archers on the same team, but why not just play a different class or have your clanmates play a different class

Not anymore, is it? :lol:
Title: Re: Temporary autobalance change (EU only)
Post by: bensai on January 30, 2018, 10:02:25 am
Not anymore, is it? :lol:

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Title: Re: Temporary autobalance change (EU only)
Post by: Gravoth_iii on January 30, 2018, 02:35:11 pm
Well now we have a cav meta, the most busted class with a bunch of open maps.
Title: Re: Temporary autobalance change (EU only)
Post by: Kenda on January 30, 2018, 03:55:17 pm
I'd rather always be put on the opposite team of the majority of my clan than have this class stacking going on.

Regardless of how powerful you think archery or cavalry is, facing them in large numbers is so boring, especially when you dont have any of that class on your own team.
Title: Re: Temporary autobalance change (EU only)
Post by: Ikarus on January 30, 2018, 06:17:46 pm
Well now we have a cav meta, the most busted class with a bunch of open maps.

cav is at least way easier to counter than ranged
there's a lot of people on the field who actually carry a pike/lance, but only a few of them keep their awareness up

(click to show/hide)
Title: Re: Temporary autobalance change (EU only)
Post by: njames89 on January 30, 2018, 06:18:33 pm
Even with a decent sized 2h you can counter cav well enough.
Title: Re: Temporary autobalance change (EU only)
Post by: Asheram on January 30, 2018, 08:47:13 pm
cav is at least way easier to counter than ranged
there's a lot of people on the field who actually carry a pike/lance, but only a few of them keep their awareness up

(click to show/hide)
thats btrue, I can kill cav and leave horse alive if i know they are coming and time it right with my sai. They only are a problem if the run you down from behind unawares while you are fighting someone else or if they are riding in a herd, which ironically is the really only problem with ranged too the archers nest.
Title: Re: Temporary autobalance change (EU only)
Post by: Gravoth_iii on January 30, 2018, 10:07:54 pm
So i need long weapons to counter cav, but getting shields for ranged is a bizarre idea? Besides, in theory yes cav is easily countered, but they dont allow for any fighting, and forces you to keep everyone on your team in one spot to not get picked off. Not saying theyre op dont get me wrong, we'll just see how long this sticks for and people might not be so happy with it in the end. I guess i could just join them as well.
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 30, 2018, 10:30:49 pm
Strict autobalance is back on just to make people aware of it
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on January 30, 2018, 11:22:42 pm
Saw some HA actually doing well on EU1, has their damage been increased? Seeing people die pretty quick

Last time I heard about there being changes to HA and HX, they got nerfed to oblivion. Not enough then, I suppose.
Title: Re: Temporary autobalance change (EU only)
Post by: Finse on January 31, 2018, 07:55:30 pm
Just remove this already  :shock: :shock:
Title: Re: Temporary autobalance change (EU only)
Post by: Kenda on February 01, 2018, 03:34:44 pm
Did you revert it again? Back to all infantry on one team with all the cav and ranged on the other...
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on February 01, 2018, 06:28:42 pm
Did you revert it again? Back to all infantry on one team with all the cav and ranged on the other...

No one reverts it I think, it might just be the server going back to its default autobalance by banner after reset.

But now you ask, do you feel any difference from strict autobalance and autobalance by banner?
Title: Re: Temporary autobalance change (EU only)
Post by: Larvae on February 01, 2018, 06:43:54 pm
before it was mostly just bannerstacking,now if u have 5 of one clan,it puts 3 in one and 2 in the other team,but it somehow manages that still all cav or ranged are in one team :D :D :D
Title: Re: Temporary autobalance change (EU only)
Post by: Kenda on February 01, 2018, 06:56:25 pm
Feels like the sample of playing with the "strict" balance is a bit small, however from what I've experienced clans seem to be getting split up alot more, but it also felt like the balance between classes were greater than usual.
Title: Re: Temporary autobalance change (EU only)
Post by: pogosan on February 01, 2018, 07:15:41 pm
Title: Re: Temporary autobalance change (EU only)
Post by: Dalhi on February 01, 2018, 07:25:04 pm
Second round is banner balance if anything  :D maybe third one gets some class balance.
Title: Re: Temporary autobalance change (EU only)
Post by: Athelar on February 01, 2018, 08:50:24 pm
Feels like the sample of playing with the "strict" balance is a bit small, however from what I've experienced clans seem to be getting split up alot more, but it also felt like the balance between classes were greater than usual.

That's how I feel too. It could be because bannerstacking players get split up a lot more, and some may play the same classes. There shouldn't be any code in the strict autobalance or anything that determines peoples classes, but it could be pretty neat to have. I've talked to Professor about this, and if/when he got time, we could maybe create a new teambalance system with classbalance. There's a bigger possibillity that it will happen, now that there's rumours about PTX joining the coding team.