The original STALKER games had shitty English throughout as well, not an indication of anything.Just because there is an exception doesn't mean it's not an indication. It definitely is an indication of professionalism and education. If your whole team has no one who can speak proper ENGLISH, then that's not a good sign.
russian business ethics, nothing to see here
#youcouldhavebeensogreatSurvarium
The first and main game mode will be based on clearing scenarios (large open locations like downtown, suburbs, chemical plant, etc) that will lead the player to escape from Tarkov. These game sessions are called raids. Here, players can procure loot, receive experience for different actions and investigate the events. Player, who enters the raid alone, will not know who else is there in the location. To successfully clear the location and open up the next one, the player must find an exit (one of the several exits, in fact), while meeting with other characters. The raid locations will be large, up to 8 sq. kilometers, and feel a bit like Stalker maps. They will feature the daytime and weather changes and various random events, like mortar strikes or invasions of local looters, The Savages. Once opened, the raid locations can be visited multiple times.
That doesn't really make sense. You're talking about it having more content and hours of gameplay than X.... "probably." You're guessing. What's the point? It could also, just as probably, have less content and hours of gameplay.
How about, instead of choosing between R6 Siege and Tarkov which both cost 60 euros, you download alpha of Unreal Tournament and play that for free? Maybe UT alpha would become much better if they asked 60/120/240 euros for access?
Insurgency is nice but I keep getting banned for hacking from the populated EU servers :(
2. It's going to end up like DayZ. An endless beta and continuously shifting release dates for features.
DayZmost FPS' changelog, 2013-2016:
- Made minor things no one cares about more annoying
- Added 2 hats
Fixed. Most of them suck deep balls, and are casualized console crap, except for insurgency/RO2 which aren't some casual crap we see everywhere, but aren't known enough/too old (RO2) to make a world of difference. I'm waiting for this game so badly, and also for the new Insurgency : Sandstorm.
Arma 3 is actually guite alright. Scale, value and playerbase wise. And each arma game does seem like a massive improvement over the other. 4 could be epic. I dont however appreciate being forced to purchase crappyass marksman and helicopter dlcs, which are completely barren of content and not worthy of its price, to play the game without disturbance.
What currently worries me is the presence of 3rd person view. That is generally never a good thing for a game looking to be mostly an FPS.
Fixed. Most of them suck deep balls, and are casualized console crap, except for insurgency/RO2 which aren't some casual crap we see everywhere, but aren't known enough/too old (RO2) to make a world of difference. I'm waiting for this game so badly, and also for the new Insurgency : Sandstorm.Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.
Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.
Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.
I wish there was at least one game where you could have cinematic firefights with missed shots instead of arcade-like Call of Battlesnipers 18 where you take aim in a millisecond and your shots always hit dead-center where you aim.
And when it comes to adding actual content, look at CSGO, and tell me what did the devs do to improve the game. Reducing RNG's role ? Nah. Balancing the weapons, nah. Adding more cases with shitty weapon finishes to waste your money on ? Hell yes.You seem confused here. DayZ is not feature complete. It's far from it. And it's buggy as hell. DayZ hasn't moved toward their own stated goals almost at all in 3+ years. CS:GO is feature complete and has been for ages. CS:GO is exactly where the devs want it to be. Look at how popular it is, obviously whatever Valve is doing is working. They're doing exactly what the public wants them to do. No one wants them to change things up, because CS is already a fully complete game. You're comparing apples and oranges.
You seem confused here. DayZ is not feature complete. It's far from it. And it's buggy as hell. DayZ hasn't moved toward their own stated goals almost at all in 3+ years. CS:GO is feature complete and has been for ages. CS:GO is exactly where the devs want it to be. Look at how popular it is, obviously whatever Valve is doing is working. They're doing exactly what the public wants them to do. No one wants them to change things up, because CS is already a fully complete game. You're comparing apples and oranges.
So you want a shooter to be RNG and not skill based? visitors can't see pics , please register or loginActually yes, but RNG based in the good way. Not just random landed shots like in most FPS games, where you aim at one point, but bullets fly somewhere else. Instead, I want a game where the aiming itself is randomized, but bullets always fly exactly where the gun points. IRL when you take aim, you have to spend a few moments to get the ironsights to overlap, faster with holosights. Any movement will throw that aim off and you'll have to aim again after stopping. Unless you're a supersoldier killa machine like in CoD where you get it right the first time, every time. I want to see that aiming imperfection in shooters, when you click to aim, the gun is at first randomly offset a bit and then goes to center, but your shots still land exactly where the barrel points. Add some mechanics like stress and morale which further throw off your aim, and you've got yourself a nice, cinematic but realistic FPS. Unfortunately most games, even "realistic" ones like RO2, assume that you're a supersoldier, and you aim too well and recoil has far too little effect.
The Division: CCCP version
They have pretty good gun sounds
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.They got plenty of money from people buying alpha, especially because the game was practically advertised with all the giveaway streams done by random Twitch people. They probably realised that they already earned most of the potential money from DayZ, and continued work would be much less profitable. They sold over 3 million copies at the beginning of 2015, and the count is still rising. After finishing the game they'd sell maybe another 500k, but they'd have to put a lot of work into it. The ratio of money/work is simply too low for them to bother.
I do understand that DayZ team has to fight with an old, buggy engine that isn't built for a zombie game, but they're still ultra-slow and I have a hard time believing that they're doing all they can anymore. They did put out a patch recently that significantly increased performance, have to congratulate them on that because the performance increase really is good (usually when devs talk about performance increase it's minor changes), however the game is still so far off from being finished. Eternal alpha and all that.Increased performance how? I don't even care about the FPS, I care that it's laggy as fuck network-wise. Last time I installed it to check out the changes, I quit after 15 minutes when people were teleporting around and not dying when I'd hit them seven times with an axe (and oh god the melee is crappy mod level in the game as well).
Increased performance how? I don't even care about the FPS, I care that it's laggy as fuck network-wise. Last time I installed it to check out the changes, I quit after 15 minutes when people were teleporting around and not dying when I'd hit them seven times with an axe (and oh god the melee is crappy mod level in the game as well).
It's a shame, though, DayZ in concept is great. Though it looks like Tarkov just may fill the void.
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.
Yeah, looks largely the same, without zombies (which are non-existent in DayZ anyway). Then again I don't see the long-term fun in it as well. Will we just walk around, loot shotgun shells one shell at a time and shoot people? Where's the meta here?