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Other Games => ... and all the other things floating around out there => Topic started by: //saxon on December 29, 2015, 07:26:50 pm

Title: Escape from Tarkov, the new STALKER?
Post by: //saxon on December 29, 2015, 07:26:50 pm

Title: Re: Escape from Tarkov, The new STALKER?
Post by: [ptx] on December 30, 2015, 12:22:04 am
So, uh, STALKER-ish online survival game, akin to DayZ?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on December 30, 2015, 12:23:36 am
Because DayZ clones are always so good.... not too optimistic.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Golem on December 30, 2015, 12:39:55 am
This looks genuinly good, disregarding the theme.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Vexus on December 30, 2015, 01:21:21 am
Doesn't seem like stalker to me unless all you compare between a shooter and stalker is if it's russian or not.

Are there creatures, anomalies, artifacts or only people vs people?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Ikarus on December 30, 2015, 12:19:43 pm
there´s a big lack of monsters/anomalies in here

nevertheless, lookin nice so far, love the yelling
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Title: Re: Escape from Tarkov, The new STALKER?
Post by: AntiBlitz on December 30, 2015, 01:25:45 pm
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Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on December 30, 2015, 02:17:40 pm
https://www.youtube.com/watch?v=IPlnHe9l34E

Looks pretty good... but does the studio have any successful games out? And when is the release date?

The fact that they have shitty English on their official website isn't very promising, though...
Title: Re: Escape from Tarkov, The new STALKER?
Post by: //saxon on December 30, 2015, 06:56:19 pm
I believe a few of the development team making this game also developed the STALKER games.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: [ptx] on December 30, 2015, 07:23:54 pm
The original STALKER games had shitty English throughout as well, not an indication of anything.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on December 30, 2015, 07:52:02 pm
The original STALKER games had shitty English throughout as well, not an indication of anything.
Just because there is an exception doesn't mean it's not an indication. It definitely is an indication of professionalism and education. If your whole team has no one who can speak proper ENGLISH, then that's not a good sign.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Tibe on December 30, 2015, 08:06:47 pm
They might run into a wall unless they dont hire a translator to translate it all into english, but thats about it. The quality of the code may still be high. Even with crappy english. If it doesnt damage the code, I dont really care if they spelled the word grenade with a K or the subs are so bad I cant understand the plot. It seems kinda cheesy anyway.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on December 30, 2015, 08:42:46 pm
Obviously it doesn't "damage the code" but if a team of, say, 45 has no one who can speak English as well as a Scandinavian thirteen year old, then chances are that team doesn't consist of the 45 top geniuses of the country. The ability to speak English well correlates with intelligence, and although there are exceptions, the bigger the team the more unlikely it is that all the smart people in it are exceptions. That's disregarding the fact that crappy English is a pretty serious drawback when you want to sell (=market) your game to the English speaking world.

I wouldn't hire a coder that couldn't speak good English, it's a reflection of their coding skills as well.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Tibe on December 30, 2015, 08:51:30 pm
Its a possibility  that they just halfassed it, when it comes to the market of the english speaking world.

I would hire a coder who cant speak good english. In my workplace we have a lot of competent coders. The guy who does the most complex shit cant speak or write english. Yet he pulls magic out of his arse. Dude just finds everything he needs instantly from english written documentations. And thats not really an exception. Seen it a lot before. I suppose it highly depends what code you exactly write.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Christo on December 30, 2015, 08:51:49 pm
xant be racist (((( pidr
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Asheram on December 30, 2015, 10:33:42 pm
I didn't find their official website that bad. http://www.escapefromtarkov.com/
But pre-orders and still in alpha? And have to spend $75-100 for a "Chance to be selected for alpha testing" or $140 for "Guaranteed participation in alpha testing"
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Christo on December 30, 2015, 10:43:41 pm
russian business ethics, nothing to see here
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on December 31, 2015, 03:44:26 pm
russian business ethics, nothing to see here

http://store.steampowered.com/app/355840/

From the guys that created STALKER (Vostok games was formerly known as GSC Game World). But it has in-game money + over priced DLCs + "membership".

That game had a good start and looked promising, but was in fact a terrible, terrible disappointment. I really wanted something like a post-apocalyptic FPS, but got a huge pile of streaming crap instead, filled with russians, hackers, and macrotransactions. Looking forward a decent STALKER like game now, and I guess this has a bit of potential.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on January 04, 2016, 08:56:32 pm
https://docs.google.com/document/d/1b9HLJMG8pb9Ow_S1AwvfoO6OUlj6j3wZwLz9eN-fS6g/edit?pref=2&pli=1#

Interview of the devs by a russian MMO website. Any thoughts ? I'm puzzled about buying it or not, I've been disappointed with the "modern shooters" in general, and having an insurgency-like combat plus scavenging, decent graphics, music, etc ... makes it a strong contender to be a GOTY to my eyes. The bad thing is that it's coming from a brand new studio, that has basically no other game made than "contract wars", a free to play FPS which has sadly a lot of common points with CoD. Are any of you guys going to pre-order ?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Ikarus on January 04, 2016, 09:33:24 pm
Nah, I had enough of early acces games for now. I´ll just keep an eye on it as some other games I keep an eye on until it´s done. Or until they fail miserably #youcouldhavebeensogreatSurvarium
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on January 04, 2016, 10:20:38 pm
#youcouldhavebeensogreatSurvarium

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Title: Re: Escape from Tarkov, The new STALKER?
Post by: Leshma on January 04, 2016, 11:34:41 pm
Will never again put my money on early access project. It's a matter of principle, some AA projects are legit. This one seems fishy. I say Tarkov is a scam.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Golem on January 05, 2016, 04:19:24 am
I knew a russian developer. He spoke english like Yoda, but he was a genius with game design, etc. Come to think of it, the Yoda talk might have been intentional. Anyway, what I'm saying is, that russians in particular are somewhat like french. I mean they don't eat baguettes, but they sure as hell don't care about foreign languages. After the second world war a lot of countries were subjugated by them and in these countries, no suprise, russian was a mandatory subject. This mentality stuck with them even after the collapse of CCCP. So yeah, by buying this game, you contribute to Putin's world domination.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Vibe on January 05, 2016, 09:50:16 am
Yeah another dayz-like game, russian developer, hide yo monies people. Can never trust such games. Always so many promises with these games and so few deliveries.

Here's some more info:

Q: I have signed up to the beta test, how and when will I know if I’m invited?

A: You will receive a letter with invitation to join Beta as soon as it starts.

Q: Will there be any closed beta draft criteria? If I make it to beta, will I have to buy the game after release?

A: There are no criteria for selecting players for beta, but we will gather the player statistics. If you got into closed beta by signing up on the website, you will be provided with a free test version; however, after the testing ends, you will have to buy the game to continue playing.

Q: Will the Beta be available after the game release?

A: No.

Q: Will there be a bug report system in beta?

A: Of course, there will be one.

Q: Will the game feature explosives, beside grenades and under-barrel grenade launchers?

A: We are also going to include mines and rocket propelled grenade launchers with antipersonnel charges and mines

Q: Will there be a PvE in the game?

A: Yes, basically, most of the Scavs encounters are PvE.

Q: Will Scavs be playable?

A: Yes

Q: Can I gather loot when playing as Scav?

A: Yes

Q: In that case, isn’t there a risk that everyone will play as Scav instead?

A: No, since playing as Scav is, ultimately, harder, as you won’t be able to choose starting equipment, and the number of playable Scavs on the raid location is limited.

Q: How large will locations be?

A: The Free Roam location will be 16 sq. km..

Q: Will the game be available in English?

A: Yes

Q: Will the game be PC-exclusive or there is going to be a console release as well?

A: We are considering a release on consoles, however, the game is “PC first”, there is going to be no feature compromise.

Q: How the third-person view will be used in the game?

A: We are probably going to make separate servers with third-person as an option.

Q: Will the game allow adding player mods, player quests, raids, etc?

A: For the most part, no, since it is an online game. However, we favor the idea of letting players add their own items, as long as they pass our check and get approved.

Q: How will the reputation system work? How do you plan to avoid the game turning into yet another “douchebag simulator”? A: We have prepared an extended separate material on this, please stay tuned for updates.

Q: Do you intend to do a live stream to dissolve the “pre-render” septicism?

A: Certainly.

Q: Will there a be a Steam Greenlight announcement, and when?

A: Yes, as soon as the Beta is ready.

Q: Will we be able to make our own hidden drops?

A: Yes, but within raid session only.

Q: Will there be any kind of free-running in the game? Maybe mounting obstacles higher than character or cutting chain-link fences?

A: Nothing of that sort was planned so far.

Q: How will the PC and console versions differ in terms of graphics?

A: It’s still a bit early to talk consoles, but the PC graphics quality will obviously be higher.

Q: Will there be radios, comms interception, binoculars?

A: Yes.

Q: Are there going to be narrative videos, as in some other projects?

A: Yes, there are going to be pre-scenario engine-based cinematics.

Q: Do you plan to include stationary heavy weapons?

A: We’re considering it.

Q: How will the maps be limited and what obstacles will keep the character from escaping the city?

A: Roadblocks, minefields, snipers, slashings etc.

Q: Does weapon modding and maintenance require tools? Will the weapons have an operating resource?

A: Yes, you will need a repair kit for maintenance and a multitool for some of the modding. The weapons will have a durability resource, it will deteriorate both physically and visually.

Q: In a huge city like Tarkov there are bound to be some banks, are we going to be able to rob them?

A: Yes, there will be one of the TARBANK branches.

Q: Is there going to be a subway as separate location?

A: We can’t tell about subways yet.

Q: Are you going to continue working with "Main Road | Post" studio?

A: Yes.

Q: How many weapons can I take with me into the raid?

A: One on the belt, one on the back, pistol in a holster, knife in a scabbard. You can also take a small-sized weapon in your backpack.

Q: Are you going to post some game developer video blogs or you will keep everything in secret until the release?

A: Yes, we will certainly make some developer diaries later.

Q: You were saying that weapons will jam if deteriorated, will this happen to the gun mods?

A: Yes, this is also planned.

Q: How do you eat in this game? Are there going to be safe zones, where you can eat?

A: There will be no safe zones at the game locations, you will be safe only outside of the raid.So you will have to eat carefully.

Q: Players will manage their own prices for the items, don’t you think that this will make some items incredibly cheap?

A: This is economy and this is how it works in real life. If the item is cheap, then it is widespread enough to be cheap.

Q: Is there going to be an animation of the healing?

A: Possibly.

Q: Will there be a map? Are we going to able put markers on the map?

A: Yes.

Q: Are we going to be able to paint our weapons or put some stickers?

A: There will be patterns and paint to paint your weapons with camouflages.

Q: Will the playable character model move its head to look around?

A: We do plan to make the head movement control.

Q: Will there be a way to interrupt the reloading of another player if we shoot him in the hand?

A: We haven’t thought of that… yet.

Q: Is there going to be level destruction?

A: The levels and level elements will be destructible to a certain extent, but we don’t promise total destruction.

Q: Will weapon deteriorate over time and how will it affect weapon?

A: It will affect its stats negatively, it will jam and misfire more often, and fall to all other sorts of trouble.

Q: Will different weapons have different durability?

A: Yes.

Q: Will game have standing / crouch / lying positions?

A: Yes.

Q: Are we going to fire from the cover? Can we blindly fire from cover?

A: Yes, this is planned.

Q: Are we going to “stick” to covers?

A: Most definitely, there will be no sticking to cover.

Q: Is there an ability to customize gear for your own needs? Will it affect gameplay?

A: Yes. It will affect accessibility of mags to reload your weapon (only mags that stored in the vest and pockets are counted). Also we plan to make a vest editor for MOLLE system based vests.

Q: How does the player damage system works?

A: There will be no regeneration. There will be bleedings, fractures, pain shocks and so on - you will have to treat it all with special medical items, apply them to the damaged parts, watch for side effects and so on.

Q: Is there going to be any checkpoints?

A: No, there will be no checkpoints - it is online game.

Q: Will our progress and loot be saved if we will survive?

A: Everything that you’ve gained during the raid, will be yours, if you will leave the raid location alive.

Q: How does the loot items look like in the game? How, where and at which conditions it will spawn?

A: There will be loot of various rareness and it will spawn at locations at different places, in containers. Specific loot will spawn at specific locations (facility, center of the city). Rare loot items will spawn at places, where no one looked, (hard to access places, closed rooms and so on). For each raid, lootable items are being generated over again.

Q: How random will the story-essential loot be? Will there any particular place where we can easily spot it?

A: The loot of this kind will always switch the spawn locations and discovery conditions (e.g. door access codes).

Q: Will there be rare or even unique items in game - weapons, equipment, etc - with a low chance of finding?

A: Yes.

Q: We would like to know more about the Arena game mode. You said it will be like gladiator fights. Just how similar it will be to the gladiator fights?

A: There will be various arena modes, but the main arena fight will allow you to pick any equipment, with previously taking a look at your enemy (if there is a possibility). For the most part, it will be 1 vs 1 fights to death on a closed arena.

Q: Do you plan to include weapons like bow and crossbow?

A: We don’t plan to include bow and crossbow.

Q: Is there a chance to meet pack of wild dogs in the Free-roam location?

A: Possibly.

Q: Will the game world be based on one server? If yes, will it be international? Or there is going to be some subdivision?

A: There will be numerous game servers (one for every raid/free roam). There is going to be no national filtering, only ping and player level will matter.

Q: Can the internal clan/squad member comms (e.g. over radio) be overheard by other players at some particular distance?

A: Yes, we are planning to have the extended radio management - frequency search, loop bearing, scrambling, etc.

Q: It would be great to learn more about the clan system, will there be any sort of base-building?

A: No base building is planned at this time, but there is going to be a detailed clan management system.

Q: How are things going with ingame bullet ballistics?

A: The game has completely realistic ballistic model, as well as the damage model.

Q: Do you plan to add transport?

A: At this moment - no.

Q: Is there going to be VR support?

A: Possibly.

Q: Will there be some sort of a death penalty? For instance, necessity to heal critical wounds or skill reset?

A: Yes, you will have to do healing, but the skills won’t be reset.

Q: Will all the modifications be installed on a separate screen? Or there is going to be capability of changing some of the elements on the go?

A: Some easy-to -use mods can be applied on the go, however, an in-depth modification will only available outside the raid.

Q: Are you planning to add some sort of firing range?

A: Possibly.

Q: After completing the story location, will it still have timer?

A: Yes, there will still be timer.

Q: Are you going to make DLC’s for the Free-roam location?

A: Yes.

Q: Where can I preorder the game?

A: At our official website: http://escapefromtarkov.com/preorder-page

Q: Is there going to be an option to buy game not in Steam?

A: At first we will sell the game at our site, before releasing it on Steam.

Q: After all of the planned projects are done (and successful), do you plan to buy rights for STALKER and develop it?

A: No. We haven’t thought of that.

Q: Is there some sort of PR mail, where we could contact you for some sort of partnership?

A: [email protected]


Other than that, the info is still pretty scarce. There's no real word on whether this game will really be open world survival or more instance based. There's also this info:

Quote
The first and main game mode will be based on clearing scenarios (large open locations like downtown, suburbs, chemical plant, etc) that will lead the player to escape from Tarkov. These game sessions are called raids. Here, players can procure loot, receive experience for different actions and investigate the events. Player, who enters the raid alone, will not know who else is there in the location. To successfully clear the location and open up the next one, the player must find an exit (one of the several exits, in fact), while meeting with other characters. The raid locations will be large, up to 8 sq. kilometers, and feel a bit like Stalker maps. They will feature the daytime and weather changes and various random events, like mortar strikes or invasions of local looters, The Savages. Once opened, the raid locations can be visited multiple times.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on January 05, 2016, 02:28:34 pm
(click to show/hide)

Well, the game, as a pre alpha, has very probably more content and more hours of gameplay than ... for example, rainbow six siege, sold at fucking 60€, with abysmal connectivity and netcode issues, not even speaking of the ping and of the ridiculously low cooldowns in competitive mode. I don't tend to be really confident when it comes to modern shooters nowadays, but just the fact they made the interface as limited/hardcore as insurgency, announced it won't be a F2P game with all the bullshit it has got (MTs/Memberships/Monthly fees), gives me more hope for it than I got for rainbow six siege, two weeks after its launch. The latter is filled with bugs, and Ubisoft, even with all its money, can't be arsed to fix all of the horrible bugs of their game one month after the release. I may look pretty much naive or something, but games like these are rare, and it has more content than any MP shooter I've got in my library in a freaking PRE-ALPHA stage, tells a lot already.  :D
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on January 05, 2016, 04:35:58 pm
That doesn't really make sense. You're talking about it having more content and hours of gameplay than X.... "probably." You're guessing. What's the point? It could also, just as probably, have less content and hours of gameplay.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on January 05, 2016, 05:16:29 pm
That doesn't really make sense. You're talking about it having more content and hours of gameplay than X.... "probably." You're guessing. What's the point? It could also, just as probably, have less content and hours of gameplay.

I rarely make sense, indeed. But ignorance is bliss, right ? Let me hope, just a bit.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Leshma on January 05, 2016, 05:24:10 pm
How about, instead of choosing between R6 Siege and Tarkov which both cost 60 euros, you download alpha of Unreal Tournament and play that for free? Maybe UT alpha would become much better if they asked 60/120/240 euros for access?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on January 05, 2016, 06:17:50 pm
How about, instead of choosing between R6 Siege and Tarkov which both cost 60 euros, you download alpha of Unreal Tournament and play that for free? Maybe UT alpha would become much better if they asked 60/120/240 euros for access?

Well, if I'm that kind of mad about R6 Siege, is that I played it, since I got it gifted at Christmas, and I think it's indeed a shame to sell a game at its full price on steam when you see the amount of bugs it has in it. And really, nothing is about the price of the access, Insurgency taught me that. Got 400 hours on it, while it has been on sales countless times, and did cost around 10 euros most of the time. Price =/= quality. Going for the Standard edition of EFT would cost less than 45€, while it gives you an access to the beta, some bonus equipment, and ofc the final product, and it's not that bad if you compare it to other "AAA" games. Still puzzled at the end.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on January 05, 2016, 06:54:42 pm
Insurgency is nice but I keep getting banned for hacking from the populated EU servers :(
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on February 04, 2016, 08:50:54 pm
Insurgency is nice but I keep getting banned for hacking from the populated EU servers :(

Removed the video, and added the official translation below.

The translation isn't official, but I found it quite interesting tbh. A game that finally isn't a shitty recoil-less FPS (dat AK74).  :D

EDIT : yes, the translation is terrible.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Christo on February 04, 2016, 08:59:53 pm
Haha I can already see the M4 and any non-russian weapon break and jam after every third shot because russia  :lol: :lol: :lol: :lol: :lol:
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on February 05, 2016, 12:16:30 pm
Not that it changes a lot of things, but the official translation with voiceover has been released.


Title: Re: Escape from Tarkov, The new STALKER?
Post by: Gatsby on February 05, 2016, 12:21:13 pm
The hidden guy is Putin himself right?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on February 05, 2016, 04:26:51 pm
Definitely seems to have some promise, but we'll see. The gun autism has the potential to become really gay, already you apparently have to level up to chamber your AK with your left hand instead of right hand, and malfunctions in video games tend to just be annoying and unrealistically unintuitive to clear.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Leshma on February 05, 2016, 07:13:19 pm
Will buy if they add option to shoot at Latvians and Xant people.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on February 06, 2016, 02:17:20 pm
Russians are still too afraid of Finns to put them in their games.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Golem on February 29, 2016, 08:11:33 am
Best FPS of 21st century?
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Gurgumul on February 29, 2016, 01:24:01 pm
With hype comes danger, and the possibilities are:
1. It's going to turn out like The War Z Infestation: Survivor Stories. Devs get lots of money for what they present, but release an utter crap. The promised features will never be implemented and the devs will abandon the project because they've already earned a shitload of money, so why bother any further?
2. It's going to end up like DayZ. An endless beta and continuously shifting release dates for features. The devs won't abandon the project like The Wa Infestation, but will slooooowly update the game and introduce new things to create the impression of working.
3. It will be everything they promise, best FPS of 21st century. The world will come to peace, people will never have to work again because all labour will be done by robots, and Half-Life 3 will be released as the best game of All Time.
4. Most probable - it will be overall a great game, but expensive as fuck, even more than the newer Battlefields. DLCs will be released for ungodly prices and people will buy them.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Vibe on February 29, 2016, 01:40:01 pm
2. It's going to end up like DayZ. An endless beta and continuously shifting release dates for features.

What features?  visitors can't see pics , please register or login
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on February 29, 2016, 02:03:08 pm
DayZ changelog, 2013-2016:

- Made minor things no one cares about more annoying
- Added 2 hats
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on February 29, 2016, 02:22:59 pm
DayZ most FPS' changelog, 2013-2016:

- Made minor things no one cares about more annoying
- Added 2 hats

Fixed. Most of them suck deep balls, and are casualized console crap, except for insurgency/RO2 which aren't some casual crap we see everywhere, but aren't known enough/too old (RO2) to make a world of difference. I'm waiting for this game so badly, and also for the new Insurgency : Sandstorm.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Ikarus on February 29, 2016, 02:30:35 pm
mh, they put more effort into it than I expected

still, continuing drinking my tea and having an eye on it
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Tibes on February 29, 2016, 07:30:26 pm
Fixed. Most of them suck deep balls, and are casualized console crap, except for insurgency/RO2 which aren't some casual crap we see everywhere, but aren't known enough/too old (RO2) to make a world of difference. I'm waiting for this game so badly, and also for the new Insurgency : Sandstorm.

Arma 3 is actually guite alright. Scale, value and playerbase wise. And each arma game does seem like a massive improvement over the other. 4 could be epic. I dont however appreciate being forced to purchase crappyass marksman and helicopter dlcs, which are completely barren of content and not worthy of its price, to play the game without disturbance.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on February 29, 2016, 08:02:20 pm
Arma 3 is actually guite alright. Scale, value and playerbase wise. And each arma game does seem like a massive improvement over the other. 4 could be epic. I dont however appreciate being forced to purchase crappyass marksman and helicopter dlcs, which are completely barren of content and not worthy of its price, to play the game without disturbance.

Well, it has clunky commands that are really hard to fully master, and the performances are quite mediocre on my PC, even tho it's a rig made for gaming on high settings. I don't count Arma as a casualized crap anyway.  :wink:
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Gurgumul on February 29, 2016, 08:44:38 pm
Looks very immersive, especially those firefights with hiding behind cover, quickly popping out and missing most of the shots. Too bad the real game will look nothing like that, you'll just get shot out of nowhere with a burst to the head and won't even get a chance to fight back. Also in multiplayer games almost nobody uses cover because it's simply much faster to move left/right, unless the devs make hiding behind cover a significant advantage. Players tend to rely on cheap tricks too much, just like feinting in cRPG. I wish there was at least one game where you could have cinematic firefights with missed shots instead of arcade-like Call of Battlesnipers 18 where you take aim in a millisecond and your shots always hit dead-center where you aim. Even if they make the game fun like that, tryhards will still find a way to shoot more accurately, kill more quickly, and get more loot, all at the cost of their and other players fun.

I'd buy the game, but the only option that gets you all DLCs is 110 yuros, which is fucking insane. I've already made a mistake by preordering The War Z, so for now I'm going to hold back and maybe consider buying it once it's released and the reception is good.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: [ptx] on February 29, 2016, 09:19:51 pm
What currently worries me is the presence of 3rd person view. That is generally never a good thing for a game looking to be mostly an FPS.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Gurgumul on February 29, 2016, 09:53:16 pm
There will surely be FPP only servers, so it's not that much of a problem. But yes, TPP doesn't fit in such a detailed and climatic game.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on February 29, 2016, 09:53:45 pm
What currently worries me is the presence of 3rd person view. That is generally never a good thing for a game looking to be mostly an FPS.

The devs said that the official servers were only allowing first person view. Modded servers, however, allow 3rd person.

And considering the recoil and the movement penalties on accuracy, it won't be CoD-like, which is nice.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: [ptx] on February 29, 2016, 10:25:23 pm
Okay, hype engaged :)
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on February 29, 2016, 11:23:43 pm
Fixed. Most of them suck deep balls, and are casualized console crap, except for insurgency/RO2 which aren't some casual crap we see everywhere, but aren't known enough/too old (RO2) to make a world of difference. I'm waiting for this game so badly, and also for the new Insurgency : Sandstorm.
Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on March 01, 2016, 12:43:35 am
Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.

Well, I'm just ironizing on the fact that nowaday, most shooters are shallow and casual as hell, and without any kind of meaningful content, and it is a fact. The devs make a couple of patches, release some DLCs to grab more cash, and create another opus of their recycled series.

And is Alpha/Beta/Early Access even a thing anymore ? The borderline between these has been erased, you can judge it by taking a few EA games (Star Wars Battlefront for example), and compare them to games that are actually fully released, or even in early access, and you can find out that there are nowadays less and less efforts into showing a finished game to the public, while pricing it fully as if it was a finished product, like in the past. Star Wars Battlefront EA has less content than games than its older counterparts, and looks like an overpriced beta, for 4 to 5 times (maybe more with DLCs) times the price of Battlefront 1 and 2. Or look at planetside 2 (F2P, still a valid example), it had huge potential, but shitty devs are going to be shitty, and keep adding cosmetics instead of adding new features and generally, anything that could've improved that game, it looks like it's still in beta considering the performances, the amount of maps and the fact that most buildings are just literally carbon copies of each other, and other issues. And when it comes to adding actual content, look at CSGO, and tell me what did the devs do to improve the game. Reducing RNG's role ? Nah. Balancing the weapons, nah. Adding more cases with shitty weapon finishes to waste your money on ? Hell yes.

All this leads me to some kind of disappointment and resignation when it comes to video games, the young audiences are being fed with bad, unfinished, overpriced/filled with microtransactions games, and the worst part of it is that they're asking for more of these. What a fucking shameful display.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Tibes on March 01, 2016, 08:36:14 am
Huh? No, most FPS games aren't "alpha" for 3+ years with almost zero content added.

Yeah. Games that are just FPS arent really even made THAT much. The market is filling with FPS/Survival games that are in "alpha" for 3+ years. Made by devs trying to make a quick buck.

EA doesnt even make good games anymore. Everyone knows it. Their main purpose is to promote so well that you will cough up the insane amount of money. What you say and do after that, they dont give a shit about.  Battlefront was a doomed to fail from the start. That EA logo is the mark of a conartist. Algarn I think you are forgetting the decent FPS games we have gotten over the years. Bulletstorm, Borderlands, Bioshock, Left4Dead, Far cry 3, RO2...and fcktons of more. Stop being bitter over those EA and Activision, Battlefields and CoDs. Those games arent really built to be revolutionary or fun. They are just built to take your cash. We have gotten a lot of decent FPS games too from publishers not so infamous.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Vibe on March 01, 2016, 09:14:21 am
I wish there was at least one game where you could have cinematic firefights with missed shots instead of arcade-like Call of Battlesnipers 18 where you take aim in a millisecond and your shots always hit dead-center where you aim.

So you want a shooter to be RNG and not skill based? visitors can't see pics , please register or login
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Xant on March 01, 2016, 09:51:02 am
And when it comes to adding actual content, look at CSGO, and tell me what did the devs do to improve the game. Reducing RNG's role ? Nah. Balancing the weapons, nah. Adding more cases with shitty weapon finishes to waste your money on ? Hell yes.
You seem confused here. DayZ is not feature complete. It's far from it. And it's buggy as hell. DayZ hasn't moved toward their own stated goals almost at all in 3+ years. CS:GO is feature complete and has been for ages. CS:GO is exactly where the devs want it to be. Look at how popular it is, obviously whatever Valve is doing is working. They're doing exactly what the public wants them to do. No one wants them to change things up, because CS is already a fully complete game. You're comparing apples and oranges.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Algarn on March 01, 2016, 03:51:53 pm
You seem confused here. DayZ is not feature complete. It's far from it. And it's buggy as hell. DayZ hasn't moved toward their own stated goals almost at all in 3+ years. CS:GO is feature complete and has been for ages. CS:GO is exactly where the devs want it to be. Look at how popular it is, obviously whatever Valve is doing is working. They're doing exactly what the public wants them to do. No one wants them to change things up, because CS is already a fully complete game. You're comparing apples and oranges.

I'm comparing apple and oranges because they both leave a somewhat bad taste. I'm going to admit I never played DayZ, so I didn't experience what you have experienced on this game, which is a good thing to me.

And Tibes, I'm mostly looking for skilled/and or hardcore games to play online, but also to replay. Even if I despise Valve's recent work, I keep playing csgo, no matter what, just for the sake of improving myself and becoming better at games in general. If I play sometimes Insurgency, it's because I want that 1 hit one kill thing that is entirely absent from other games, except Arma. Some recents games are just decent to me, not the thing I'd look for and come back to play for thoussands of hours like I did with cRPG. I'm looking for something addictive, and almost nothing can fulfill my addiction. That's why I'm bitter over big companies that have the money to produce actual good games, but are going to keep producing shit that a casual public is going to consume anyway.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: Gurgumul on March 01, 2016, 05:14:06 pm
So you want a shooter to be RNG and not skill based? visitors can't see pics , please register or login

Actually yes, but RNG based in the good way. Not just random landed shots like in most FPS games, where you aim at one point, but bullets fly somewhere else. Instead, I want a game where the aiming itself is randomized, but bullets always fly exactly where the gun points. IRL when you take aim, you have to spend a few moments to get the ironsights to overlap, faster with holosights. Any movement will throw that aim off and you'll have to aim again after stopping. Unless you're a supersoldier killa machine like in CoD where you get it right the first time, every time. I want to see that aiming imperfection in shooters, when you click to aim, the gun is at first randomly offset a bit and then goes to center, but your shots still land exactly where the barrel points. Add some mechanics like stress and morale which further throw off your aim, and you've got yourself a nice, cinematic but realistic FPS. Unfortunately most games, even "realistic" ones like RO2, assume that you're a supersoldier, and you aim too well and recoil has far too little effect.
Title: Re: Escape from Tarkov, The new STALKER?
Post by: [ptx] on March 01, 2016, 05:50:05 pm
That sort of thing was present in the original STALKER games. Weapons had a handling stat (in addition to accuracy, reliability and damage stats), with lower handling stats having the aim-down-sights thrown off the way you describe after moving, higher handling stat guns having less of that effect.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Leshma on March 16, 2016, 07:18:43 pm

Looks like a perfect video game for AntiBlitz and Clockworkkiller.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Golem on March 16, 2016, 07:26:39 pm
The Division: CCCP version
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Algarn on March 16, 2016, 07:29:20 pm
The Division: CCCP version

The division : adult version
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Torben on March 16, 2016, 07:36:49 pm
I always read "escape from Turkey"
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Golem on March 17, 2016, 12:03:37 am
I read, Escape from Makarov, but...
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Algarn on March 30, 2016, 05:29:15 pm
Title: Re: Escape from Tarkov, the new STALKER?
Post by: [ptx] on March 30, 2016, 06:05:42 pm
It does look mighty pretty, damn. :shock:
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Algarn on March 30, 2016, 07:27:09 pm
The cheeki breki is going to be real.

visitors can't see pics , please register or login
Title: Re: Escape from Tarkov, the new STALKER?
Post by: [ptx] on June 02, 2016, 10:11:33 am

This looks tense as fuck, whoa.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Vibe on June 02, 2016, 12:50:46 pm
They have pretty good gun sounds
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Golem on June 02, 2016, 01:48:56 pm
They have pretty good gun sounds

I dunno, the shotgun sounds like a muffled canon and the pistol is eerily similar to a kind of firecracker they sell in my town.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Xant on June 03, 2016, 01:43:35 am
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Vibe on June 03, 2016, 08:35:18 am
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.

I do understand that DayZ team has to fight with an old, buggy engine that isn't built for a zombie game, but they're still ultra-slow and I have a hard time believing that they're doing all they can anymore. They did put out a patch recently that significantly increased performance, have to congratulate them on that because the performance increase really is good (usually when devs talk about performance increase it's minor changes), however the game is still so far off from being finished. Eternal alpha and all that.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Gurgumul on June 03, 2016, 10:19:58 am
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.
They got plenty of money from people buying alpha, especially because the game was practically advertised with all the giveaway streams done by random Twitch people. They probably realised that they already earned most of the potential money from DayZ, and continued work would be much less profitable. They sold over 3 million copies at the beginning of 2015, and the count is still rising. After finishing the game they'd sell maybe another 500k, but they'd have to put a lot of work into it. The ratio of money/work is simply too low for them to bother.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Xant on June 03, 2016, 12:21:15 pm
I do understand that DayZ team has to fight with an old, buggy engine that isn't built for a zombie game, but they're still ultra-slow and I have a hard time believing that they're doing all they can anymore. They did put out a patch recently that significantly increased performance, have to congratulate them on that because the performance increase really is good (usually when devs talk about performance increase it's minor changes), however the game is still so far off from being finished. Eternal alpha and all that.
Increased performance how? I don't even care about the FPS, I care that it's laggy as fuck network-wise. Last time I installed it to check out the changes, I quit after 15 minutes when people were teleporting around and not dying when I'd hit them seven times with an axe (and oh god the melee is crappy mod level in the game as well).
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Vibe on June 03, 2016, 01:05:05 pm
Increased performance how? I don't even care about the FPS, I care that it's laggy as fuck network-wise. Last time I installed it to check out the changes, I quit after 15 minutes when people were teleporting around and not dying when I'd hit them seven times with an axe (and oh god the melee is crappy mod level in the game as well).

Graphical/machine performance (frames per second, etc). I don't think there have been any network/latency improvements lately and afaik there's still desync issues, though I haven't experienced them
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Xant on June 03, 2016, 03:17:56 pm
It's a shame, though, DayZ in concept is great. Though it looks like Tarkov just may fill the void.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Vibe on June 03, 2016, 03:46:31 pm
It's a shame, though, DayZ in concept is great. Though it looks like Tarkov just may fill the void.

Yeah, looks largely the same, without zombies (which are non-existent in DayZ anyway). Then again I don't see the long-term fun in it as well. Will we just walk around, loot shotgun shells one shell at a time and shoot people? Where's the meta here?
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Xant on June 03, 2016, 03:59:31 pm
Yep, that's the problem with DayZ too. Though in Tarkov there'll be some kind of leveling up, might help with that.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: [ptx] on June 03, 2016, 04:18:22 pm
Well, i heard somewhere that there is going to be a campaign for Tarkov.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Leshma on June 03, 2016, 05:01:05 pm
Makes you wonder what the DayZ team has been doing for 4 years when their competition makes entire games in the time frame it takes them to add a blue version of a red jacket.

I'm so going to use this line in the future on few occasions if you don't mind :P
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Algarn on June 03, 2016, 09:36:25 pm
Yeah, looks largely the same, without zombies (which are non-existent in DayZ anyway). Then again I don't see the long-term fun in it as well. Will we just walk around, loot shotgun shells one shell at a time and shoot people? Where's the meta here?

I guess some new locations will be added after some time. Yet, even by thinking that the game's life might be short story-wise, it should have more replayability than most titles nowadays.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Golem on June 03, 2016, 11:15:17 pm
Tarkov will be a story-drivengame. You'll unlock locations throughout missions and after that you can play free-roam style.
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Gurgumul on January 09, 2017, 05:43:58 am
Now that the alpha is out, what do you think? Is it worth getting? If I were to buy it, I'd choose the €110 version because it has the season pass, but the price is very discouraging obviously. Also I still don't trust unknown devs who promise a lot after WarZ Infestation: Survivor Stories and OKAM tbh
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Vibe on January 09, 2017, 09:13:50 am
wait till its actually out so we get a proper view on the game
Title: Re: Escape from Tarkov, the new STALKER?
Post by: Algarn on January 17, 2017, 11:18:28 pm
Right now, you'll mostly encounter fresh spawns with nothing but a pistol, check some recent youtube vids. In fact, most people don't even bring pistols, they fight with knives because of the lack of money. If this forum gets resurrected, I'll probably post some update when the NDA thing is lifted. Just stay away from it until the closed beta.