cRPG

cRPG => General Discussion => Topic started by: Harpag on April 09, 2015, 04:34:54 pm

Title: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 09, 2015, 04:34:54 pm
M:BG - "100% independent game being developed as the spiritual sequel to the popular Mount & Blade Warband mod cRPG"

Your words. As I understand this, cRPG is like your business card, so if it looks like shit (and it looks like shit because of last neglect) people think that your new project will also be a shit. Simple? Simple.

Excuses are irrelevant. It looks like a visit in service point, where you hear that you have to buy a new model in undefined future or fuck off because warranty and post-warranty repairs are impossible. Morons also don't grow on trees.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: The_Bloody_Nine on April 09, 2015, 04:38:27 pm
So what you suggest they should do? I for one don't want them to further delay development of M:BG because of crpg, would be wasted time.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 09, 2015, 04:41:22 pm
So what you suggest they should do?

fix
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 09, 2015, 05:01:22 pm
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.

Excuses are irrelevant. It looks like a visit in service point, where you hear that you have to buy a new model in undefined future or fuck off because warranty and post-warranty repairs are impossible. Morons also don't grow on trees.

This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on April 09, 2015, 05:17:13 pm
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.

This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.

Truth. But that doesn't mean its worth creating enemies out of your own fanbase with that attitude. People will look at what you do with your current game and extend those opinions to their expectations for a sequel. I appreciate having patches still but when a huge issue crops up I do think its worth hotfixing it just to keep good relations with your current player base. Team balances fires every single round in battle and you can end up with 10 vs 20 players etc because it is completely broken. Its actually worth just going full krems mode because the game will actually make the enemy weaker every round until you have a huge stack of players

Anyway, its not a demand, just cRPG is hardly playable on battle atm
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: chadz on April 09, 2015, 05:21:00 pm
To answer your question directly: Because M:BG does everything cRPG does, just better. Why would we continue developing the predecessor if M:BG will be better in every single way? Especially if continuing work on cRPG might mean that M:BG will not get finished?

M:BG will render cRPG obsolete.


Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 09, 2015, 05:30:06 pm
Truth. But that doesn't mean its worth creating enemies out of your own fanbase with that attitude. People will look at what you do with your current game and extend those opinions to their expectations for a sequel.

I'm sure most of our fanbase understands that this is the best way to go, by far. Some won't, but that's a price we have to pay.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on April 09, 2015, 05:35:49 pm
I'm sure most of our fanbase understands that this is the best way to go, by far. Some won't, but that's a price we have to pay.

Was mostly commenting on the tone of your post and effectively calling him dumb
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Krex on April 09, 2015, 05:36:40 pm
The main problem people like me and Harpag see is how broken cRPG currently is, we dont want new stuff, a re-patch to pre-tydeus where items werent completly broken and balance was fine would probably everything we would ever ask for.
M:BG will render cRPG obsolete.
I hope so, but till then, can we at least still try and have some fun with it...?
(click to show/hide)
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 09, 2015, 05:43:22 pm
Original Donkey Crew has long since handed the reins over cRPG to community volunteers. It is they, that are the ones doing any work on c-RPG right now and it is up to them to fix the bugs they have created. Complaining to M:BG devs about state of c-RPG makes little sense.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on April 09, 2015, 05:48:15 pm
Original Donkey Crew has long since handed the reins over cRPG to community volunteers. It is they, that are the ones doing any work on c-RPG right now and it is up to them to fix the bugs they have created. Complaining to M:BG devs about state of c-RPG makes little sense.

Guess so, but what if those devs are awol? Don't think its fair to take over M:BG side of the forum with cRPG complaints but as far as I can tell no one has posted about fixing battle yet so its leaked over here. Inflammatory posts from M:BG devs don't help though
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 09, 2015, 05:49:53 pm
Was mostly commenting on the tone of your post and effectively calling him dumb

Then you might wanna read that again, because calling a comparison dumb is very different from calling a person dumb.

The main problem people like me and Harpag see is how broken cRPG currently is, we dont want new stuff, a re-patch to pre-tydeus where items werent completly broken and balance was fine would probably everything we would ever ask for.I hope so, but till then, can we at least still try and have some fun with it...?
(click to show/hide)

Sure, but that's something that falls under the responsibility of the developers currently maintaining cRPG, so there is no point in asking it in relation to M:BG.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 09, 2015, 05:52:00 pm
Then there needs to be a method for communicating with the new cRPG development staff; at the moment their silence is palpable and it is quite clearly damaging the reputation of the dev team.  I appreciate that the Donkey Crew are working on M:BG but this is your legacy and still going to be a first port of call for people who are interested in Melee.  You really should get the cRPG managers to get their shit together and patch the game as it is currently riddled with what seem  to be fairly easy to fix bugs (headless characters, floating helmets, invisible textures etc.)

As i said the easiest thing to do is ensure that whoever is now heading up the cRPG development opens up some for of communication with the community, and if no-one is heading up the cRPG team then we should look for someone who can.

Sure, but that's something that falls under the responsibility of the developers currently maintaining cRPG, so there is no point in asking it in relation to M:BG.

Telling people that the current state of cRPG is nothing to do with you and people thinking that are two very different things. I fully understand that you guys are not involved with its ongoing development (thank god you have better things to do) however the mod is still your legacy and as far as the marketing and credits go for it you guys are still very visibly the creators.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Erasmas on April 09, 2015, 05:53:01 pm
Complaining to M:BG devs about state of c-RPG makes little sense.

It does make sense, since devs still are the supreme rulers of the crpg.

The problem is that both parties are right here. Devs want to put time and effort to M:BG. Fair enough. But since the main source of suuport for M:BG is THIS community, lost of polularity of crpg is detrimental to M:BG. Less people play crpg - less will play M:BG. Some will come back, obviously, but not all. So complaining (not demanding CMP, it is just your perception, very personal for obvious reason, but therefore biased) is fair too.

Neglecting crpg dicourages people to play it = less new players; less current players = less people moving swiftly to M:BG. 
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on April 09, 2015, 05:54:14 pm
Then you might wanna read that again, because calling a comparison dumb is very different from calling a person dumb.

Sure, but that's something that falls under the responsibility of the developers currently maintaining cRPG, so there is no point in asking it in relation to M:BG.

If someone has a dumb opinion it reflects negatively on them as a person, wouldn't you say? You might as well be calling him dumb, but w/e
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Utrakil on April 09, 2015, 05:56:13 pm
Maybe the donkeycerw should make an official statement to hand over c-rpg to whoever is in charge now. List some names of the new c-rpg semigods. this would clarify the state of things and complaints could be channeled to the right people.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: chadz on April 09, 2015, 06:04:17 pm
There's definitely a few good points to be found in the suggestions here. We'll talk about that.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 09, 2015, 06:04:43 pm
at the moment their silence is palpable and it is quite clearly damaging the reputation of the dev team.

It's only damaging for the few people who draw a line that simply isn't there. We have to live with it, because the alternative (going back to maintaining cRPG ourselves) is catastrophic and leads in M:BG likely not being ever released.

If someone has a dumb opinion it reflects negatively on them as a person, wouldn't you say? You might as well be calling him dumb, but w/e

Not unless he does it all the time, no. We all do it sometimes.

But since the main source of suuport for M:BG is THIS community, lost of polularity of crpg is detrimental to M:BG.

That is not a very healthy and/or forward-looking approach. That is what we did with Kickstarter, and it did not work out very well.

Maybe the donkeycerw should make an official statement to hand over c-rpg to whoever is in charge now. List some names of the new c-rpg semigods. this would clarify the state of things and complaints could be channeled to the right people.

I definitely agree with this.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 09, 2015, 06:10:08 pm
Get the community devs to fix at least the helmets, textures and auto-balance and then call it Version 1.0 and be done with it.
Organize a mainly error and bug free crpg final version and these kind of issues will never turn up again.

I don't need more items, better texture or what-not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 09, 2015, 06:22:34 pm
It's only damaging for the few people who draw a line that simply isn't there. We have to live with it, because the alternative (going back to maintaining cRPG ourselves) is catastrophic and leads in M:BG likely not being ever released.

Considering your failure to draw a large enough audience in your crowd funding campaign i would think you would want to take every opportunity to ensure your reputation was upheld by your standing work. It is damaging to more than 'the few people who draw a line', it's damaging to your project in the long run because it damages your reputation as it is still regarded as your work even if your not running it.  There are far better alternatives than you returning to full time maintenance of cRPG and i even outlined one in that post.

You guys need to manage your legacy because whether you like it or not it will effect the reception your work receives.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 09, 2015, 06:36:55 pm
Considering your failure to draw a large enough audience in your crowd funding campaign i would think you would want to take every opportunity to ensure your reputation was upheld by your standing work.

That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.

Get the community devs to fix at least the helmets, textures and auto-balance and then call it Version 1.0 and be done with it.
Organize a mainly error and bug free crpg final version and these kind of issues will never turn up again.

The current maintainers are doing their best to fix what they can, but we have to respect that they work in their own time and we can't really force them to do otherwise. I'm sure that they wouldn't mind more help, but as we already experienced in the past searching for competent devs is a time consuming task that often leads to nothing. Moreover, many of the bugs in cRPG are not superficial and fixing them requires deep insight of the Warband Module System, something that is even harder to come by these days.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 09, 2015, 06:47:20 pm

No more cmpxchg? No more the bad one? That's sad  :(
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 09, 2015, 06:53:15 pm
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.

The current maintainers are doing their best to fix what they can, but we have to respect that they work in their own time and we can't really force them to do otherwise. I'm sure that they wouldn't mind more help, but as we already experienced in the past searching for competent devs is a time consuming task that often leads to nothing. Moreover, many of the bugs in cRPG are not superficial and fixing them requires deep insight of the Warband Module System, something that is even harder to come by these days.

Glad you wont be running down the same path again and it is clear that you guys learnt from the kickstarter campaign. However a wrapping up of cRPG affairs seems a simple enough thing to do that would leave your legacy untarnished by the current decrepit state it is now in. Issues with code / balance aside, visual bugs and model / texture related problem should be fixed. I'm amazed that that would require such unfindable talent or an excessive amounts of time.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 09, 2015, 06:54:35 pm
We made a mistake by focusing primarily on the cRPG community and by ignoring others.

That's what we wanted to hear here and right now  :wink:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grytviken on April 09, 2015, 07:52:09 pm
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.

The current maintainers are doing their best to fix what they can, but we have to respect that they work in their own time and we can't really force them to do otherwise. I'm sure that they wouldn't mind more help, but as we already experienced in the past searching for competent devs is a time consuming task that often leads to nothing. Moreover, many of the bugs in cRPG are not superficial and fixing them requires deep insight of the Warband Module System, something that is even harder to come by these days.

is this done using Morgh's python module system in the wfas/wb editor?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Krex on April 09, 2015, 07:55:41 pm
is this done using Morgh's python module system in the wfas/wb editor?
No, they are using the normal module system( and WSE(2)), with something like morghs you couldnt implement anything close to cRPGs database connections etc.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 09, 2015, 08:04:22 pm
Neglecting crpg dicourages people to play it = less new players; less current players = less people moving swiftly to M:BG.

Does it, really? Patching few things would surely help but I have a feeling that support for cRPG ended a long time ago and that recent few patches, including famous revival patch are something extra cooked by player-devs.

If you ask me why I still play cRPG despite the fact it is broken in many ways and make less sense than ever, answer will be that I'm still having more fun than I have with other games my "rig" is capable to run. That probably goes for most of still active players. At this point it is borderline masochism, but alternatives such as native aren't better overall.

chadz said 3 months, even though I have a feeling that will take at least a year, it still isn't that bad because we have already waited for quite some time. And it's not like there will be no great games to keep you busy till then.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 09, 2015, 08:19:44 pm
M:BG - "100% independent game being developed as the spiritual sequel to the popular Mount & Blade Warband mod cRPG"

Your words. As I understand this, cRPG is like your business card, so if it looks like shit (and it looks like shit because of last neglect) people think that your new project will also be a shit. Simple? Simple.

Excuses are irrelevant. It looks like a visit in service point, where you hear that you have to buy a new model in undefined future or fuck off because warranty and post-warranty repairs are impossible. Morons also don't grow on trees.
lol because they work on other game?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: the real god emperor on April 09, 2015, 08:42:57 pm
But why is the community's super awesome suggestions are completely ignored by Mr. Whoeverisincharge ?
For ex. Merging eu1 and 2 was a pretty cool idea me thinks and 90% of the active player base agreed so.
Why aren't we informed with the reason it is being a stupid idea? That makes people -including me- think that devs dont give a shit about the community.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Jona on April 09, 2015, 09:03:44 pm
But why is the community's super awesome suggestions are completely ignored by Mr. Whoeverisincharge ?
For ex. Merging eu1 and 2 was a pretty cool idea me thinks and 90% of the active player base agreed so.
Why aren't we informed with the reason it is being a stupid idea? That makes people -including me- think that devs dont give a shit about the community.

Well one of the problems with this is that there is no "Project Lead" or "Fun Optimizer" of any sort in the current dev team. There are only item managers/editors/adders/advisers/w.e., item balancers, and scene editors (unless I forgot some). So if you want to optimize the fun in this mod, who do you go to? It currently doesn't fall under anyone's specified work load.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Erasmas on April 09, 2015, 09:15:58 pm
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.

I personally do not agree that taking every opportunity to ensure your reputation is upheld is the path to certain failure  :wink: Anyway, I agree that basing solely on crpg community will not ensure the success of M:BG, and definitely the marketing will be needed before any form of sale, whatever the form of it you adopt. Kickstarter campaign showed that very clearly.

But I also think that at the moment, at least, the crpg community is the biggest population willing to support/buy the new game: do something pro publico bono to make it happen, buy the game when it is released, participate in Alpha and Beta - you name it. So please do not make the mistake of focusing primarily on others and ignoring the cRPG community...
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grytviken on April 09, 2015, 09:34:02 pm
No, they are using the normal module system( and WSE(2)), with something like morghs you couldnt implement anything close to cRPGs database connections etc.

so this is all done with no gui?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Krex on April 09, 2015, 09:55:25 pm
Yup, everything but mapping/ creating items is done w/o gui.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grytviken on April 09, 2015, 10:04:39 pm
Yup, everything but mapping/ creating items is done w/o gui.

so basically you would have better luck finding a free hooker that can fuck, suck and cook all at the same time then finding a graphical artist who can consume XML services in python 2.0.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 10, 2015, 12:37:09 am
That is why, ages ago, I've asked them to start a new site/forum apart from cRPG site/forum.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kalam on April 10, 2015, 01:02:54 am
First of all, compared to plenty of games that people pay $60 for, cRPG doesn't have as many bugs and got more attention over time.

I am willing to bet a $10 steam game that this is true, if there were some way for us to find lines of code vs number of game breaking bugs. If one of you can find a way to do this, then this isn't just a hypothetical bet. Admittedly, we may have to decide what 'game breaking' is, first.

Consider a fledgling novelist- say her first attempted publicized work is fan fiction. It is great within the realm of fan fiction, but not literature at large. While writing her fan fiction, she's figured out her grammatical weaknesses, the tics in her prose, and lack of attention to minor plot points. It's all displayed for anyone to read in her fanfic, and fans of her fanfic are quick to point it out.

She could either spend her time (let's assume she could spend that time making minimum wage) re-writing her fanfiction, which is constrained by the world it draws from and the fact that she has no right to sell it, or she could finally write her own novel.

I will say this, dear devs: you could use a PR person.

You expect us to be smart enough to parse the truths you speak and extrapolate accordingly.

We are not.

And for every loud critic, there are probably quite a few who support your decision to leave the old project car by the wayside in favor of engineering your own supercar from scratch.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 10, 2015, 01:08:22 am
Shut down the crpg servers, they're a waste of time this far into M:BG development.  No sense in supporting an old mod only a few people play.  Its had its time in the sun.  Now comes the night, then the new dawn of what is looking to be a pretty good game.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Nessaj on April 10, 2015, 04:05:36 am
Harpag I totally understand your sentiment, I wish the original Italy Mafia MOD for GTA3 was still there and running at full capacity, with the original lead having it as his main priority in life, but that isn't the case and IMHO there's nothing wrong with that. You're kinda blaming everyone who ever worked on this free mod for not keeping a 5 year old game relevant and alive, that's really not fair :D

You can see the cRPG credits list here: http://forum.melee.org/general-discussion/credits/ (http://forum.melee.org/general-discussion/credits/) (and it lacks some 10 new names actually :O will get them added!)

cRPG; don't forget its been almost entirely community run for like 3 years, it's not one guy, or two, or even 5, it's an enormous amount of people, and no one has made or is making any money, quite the contrary in terms of running costs. chadz/cmp is making patches come true once the work on them has accumulated enough to warrant an update. This work is done by community volunteers, in the most democratic way possible, there's multiple forums with community members who suggest, vote and discuss all changes, from new items, to balancing. A lot of the developers who made up cRPG has not been around for a long time, always been a lot of rotating, new volunteers try and salvage or pick up from where those previous left off, which is easier said than done most of the time, but the main thing is that some are always trying even if the resulting patches aren't the greatest, there's been tons of mistakes, but also tons and even more so of great times, huge learning experience for everyone no doubt.

My point is that there's a lot less people playing these days than there used to, we simply don't have the same amount of developers coming in as we once had, no eager new blood, no old blood. There is no chance for example for someone like Jacko to find time outside his job (full blame!) and working on Melee, to also maintain the mod in a high priority, he has to prioritize, and working an actual game project you want to be your future + maintaining a requiring full time job is tough and stressful. That's the deal with most previous developers, life, jobs and commitments have taken over, no time for the mod, or they moved on to other games. Those that are left are doing the best they can, it's slow but that's how it is when you're running at a much lower capacity. We are always trying to find new help :)

Also, half the Melee team did not work on developing cRPG, they contributed more as volunteers (models/textures/maps), some just played it and a few never worked on nor played the mod. The team isn't solely who you see in those now old ks videos, we've gone through a lot of changes since then.

Bottom line, we are going to make everyone happy, we have been discussing adding a new lead who can dedicate him self to making sure the mod will be updated and have developers working on it. I'll post more details about that SOON(TM), we will also update Melee.org with a new presentation in due time, it's not as easy you would think making those look good, but once that is locked in the update is coming up right after :wink:


(click to show/hide)
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: StonedSteel on April 10, 2015, 05:35:08 am
June 28, 2014, 08:00:27 pm

"chadz, get a hold of your fucking mod, the people you intrusted it to, are killing it. Not a good look for M:BG, the only reference people will have for it is CRPG, and the things happening in CRPG, are ridiculous."

been saying "not a good look" for a long time now. i dont think they care. which is a shame. why bother caring when you have a new project to invest your concerns into?

Because like Harpeg said, people that dont know anything about you, wont know whether or not M:BG is worth buying. what CRPG players say about M:BG will make or break your sales.

I stayed away from CRPG for years, as i heard nothing but bad things about it from the native community, It wasnt until War of the Roses that i started hearing positive things about crpg.

Hearing these things made me come, strat 4 as good as it was made me donate. this is just one example of good work turning into profit. that was 2013, and the way its gone downhill from there...



the way you abandoned your old project, the extent at which your old project got progressively worse, the lack of PR that continues...seriously makes me consider handing over money to donkey crew again
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 10, 2015, 08:55:00 am
The only people who might be put off M:BG by the current state of cRPG would be cRPG players, and we don't want that kind of scum in M:BG anyway. On that note maybe M:BG launch day should coincide with a '10x EXP DAY' on cRPG to make sure that the worst most addicted scum is kept away from the new emerging M:BG community for 24 hours to give them a chance to like the game mechanics before they see the community.

Just imagine all those millions of people on steam seeing this game on release day, and then immediately checking cRPG forum to see when the last patch was for cRPG because obviously that will tell them everything they need to know about how good M:BG is. We have reached new depths of stupidity. People buy games they like the look of, noone apart from deluded cRPG players are going to judge M:BG by investigating this mod for an old game.

Or... chadz and co. could focus directly on this community's feedback, waste their time on cRPG and make the kind of niche game that only the 10 most vocal people on this forum would want to buy, and that noone else in the world would be even remotely interested in. But i'm sure it'd be SKILLBASED like crazy and the rest of the world would just be jealous! I trust chadz has the good sense to make a game that people would want to buy and play, not just a game that cRPG players would want to buy and play.
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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 10, 2015, 09:31:25 am
Devs should have ended cRPG six months ago tbh.  Please focus 100% on the new game.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 10, 2015, 10:08:54 am
Devs should have ended cRPG six months ago tbh.  Please focus 100% on the new game.
Not ended... I still enjoy playing it!

Like I said:
Try to get a final version ready, not necessarily the DonkeyCrew themselves but the community devs, release Version 1.0 (no obvious graphical bugs, maybe the old auto-balance to leave something to bitch about in the mod :lol:) and close the development for crpg completely.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: WarLord on April 10, 2015, 10:29:14 am
Not ended... I still enjoy playing it!

Like I said:
Try to get a final version ready, not necessarily the DonkeyCrew themselves but the community devs, release Version 1.0 (no obvious graphical bugs, maybe the old auto-balance to leave something to bitch about in the mod :lol:) and close the development for crpg completely.

This sounds good. At least fix missing textures and shop-pictures, eveything else is kinda okay.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Mr_Oujamaflip on April 10, 2015, 10:48:14 am
Fix the servers , fix the minor bugs, head on to Melee Battlegrounds.

The servers being so laggy is the single biggest issue with CRPG, resolve that and it's not the end of the world.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on April 10, 2015, 01:08:20 pm
What bugs? (Like seriously which ones :D I didn't see any mentioned in this thread and I haven't experienced any that 'repair' in the launcher didn't fix), some bugs cannot be fixed though, that's one of the whole main points about having our own engine for Melee, that we can fix and do what we want, stuff that cannot be done through modding or in other engines as easily. Some updates to cRPG would mean like months of hardcore engineering :>

The new balance system is really broken. It tries to balance at the end of every round so you end up with completely different teams. Not only that, but it doesn't actually make the teams more balanced - it looks at the team score and determines one team won a round, therefore the winning team is OP and needs to be nerfed, regardless of how close the round was. The way the teams are "balanced" (unbalanced) is to give extra players to the losing side and there is no limit on how many extra players you get. It intentionally unbalances the teams to try to make it impossible for one team to do well. You can get swapped over every single round..how is there even a real team if the players are different every round? Where is the fun of trying to win for one team, why even put in any effort, change tactics or use decent gear? Its like a deathmatch. Haven't seen anyone involved with the balance post about it since it was patched in

Some screens of skewing teams to force a win for the losing team. Usually the team win/loss is alternating every round simply because the winning team gets unbalanced, but here you can see if a team manages to win 3 or even 2 if the first (random round) was won:

(click to show/hide)

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 10, 2015, 01:19:55 pm
Cooties, I want to avoid wall of text in kinngrimm style, so look at the points below:

1) my voice expresses opinion of people from our TS, not just mine.
2) we are aware that the cRPG (opposed to M: BG) is not a commercial project
3) like everyone else, we are impatiently looking forward to EPIC / M: BG, and we are aware that production of such a game is not a simple matter, and the release date may change many times.
4) While waiting we want to play in current game, especially it is not known how long and we don't see alternatives
5) We don't expect development of cRPG, but we expect the final version and not an experimental rabbit for new devs (this game was already better than it is now!)
6) Fix list doesn't seem to be a long and time-consuming. You should apply the old tried and tested methods, nothing new.
7) Take care of our community now, make a final patch, and then forget and focus on a new project. We also want it, but you can't leave us with shit like now forever because community life is here and now rather than in future.


Here is my personal suggestion:

a) fix balance (2:1 after few round is just gamebreaker!  For sure it's not a rocket science for you!)
b) remove early flags
c) fix textures or save your time and just remove broken items
d) for fuck's sake stupid pictures on website
e) consider merging servers (atleast remove DTV!)
f) don't touch strat, only fix spawn for horses
g) daily / weekly server restarts
g) ban Panos


That's fukin all. Less talking more raiding.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Siiem on April 10, 2015, 01:37:55 pm
g) ban Panos

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Mr_Oujamaflip on April 10, 2015, 01:38:10 pm
I rather like the idea of merging servers as well. I don't know if it's possible but could have map changes also change mode? Should keep people happy as well as keeping things interesting by switching between siege and battle. Also would keep player counts higher which might prompt other people to come in and play.

Could be done as a trial so if people don't like it we can go back.

I do feel like the server is the biggest issue, balance can't be judged correctly if the server is causing so many notable problems. Fix that first then look at the rest. Don't worry about adding new stuff, it's not needed any more just refine what's already here with minor changes.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 10, 2015, 01:47:56 pm
Only thing I would like from the new, anticipated patch (that isn't going to happen) is that weekly heirloom exchange thingy. Can live with bugs, and its not like texture bugs are big deal to me when Warband still has ancient bugs that can be game breaking and which can't be fixed by any modification.

Team balance is in bad state but it's not like it was better since banner balance is implemented. Since that moment game is completely unfair to play on public servers, and this shuffle actually alleviates some of those issues.

Merging servers is not necessary because siege seems to be dead. No point on forcing battle people to play siege when no one plays siege these days.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 10, 2015, 02:01:40 pm
Cooties, I want to avoid wall of text in kinngrimm style, so look at the points below:

1) my voice expresses opinion of people from our TS, not just mine.
2) we are aware that the cRPG (opposed to M: BG) is not a commercial project
3) like everyone else, we are impatiently looking forward to EPIC / M: BG, and we are aware that production of such a game is not a simple matter, and the release date may change many times.
4) While waiting we want to play in current game, especially it is not known how long and we don't see alternatives
5) We don't expect development of cRPG, but we expect the final version and not an experimental rabbit for new devs (this game was already better than it is now!)
6) Fix list doesn't seem to be a long and time-consuming. You should apply the old tried and tested methods, nothing new.
7) Take care of our community now, make a final patch, and then forget and focus on a new project. We also want it, but you can't leave us with shit like now forever because community life is here and now rather than in future.


Here is my personal suggestion:

a) fix balance (2:1 after few round is just gamebreaker!  For sure it's not a rocket science for you!)
b) remove early flags
c) fix textures or save your time and just remove broken items
d) for fuck's sake stupid pictures on website
e) consider merging servers (atleast remove DTV!)
f) don't touch strat, only fix spawn for horses
g) daily / weekly server restarts
g) ban Panos


That's fukin all. Less talking more raiding.
you just fail to understand such basic stuffs that it annoys me

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 10, 2015, 02:17:34 pm
you just fail to understand such basic stuffs that it annoys me

wat? explain ! whole life you suck cock your teachers and bosses but you don't need do that in the game  :mrgreen:

fucking lickspittle  ... puke
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore? kb
Post by: Falka on April 10, 2015, 02:32:00 pm
wat? explain ! whole life you suck cock your teachers and bosses]

Not everyone is cocksucker like you.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore? kb
Post by: Harpag on April 10, 2015, 02:35:48 pm
Not everyone is cocksucker like you.

Spierdalaj
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 10, 2015, 02:56:27 pm
wat? explain ! whole life you suck cock your teachers and bosses but you don't need do that in the game  :mrgreen:

fucking lickspittle  ... puke
that is all i need to know about you
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 10, 2015, 06:14:01 pm
On a more serious note, whatever devs do now, it will be too little and too late. Current playerbase consists of what, 200, 300 players? These days cRPG community is so tiny, that devs basically could throw whole cRPG in the bin, shut down all servers, without any real harm for their new project. Pissed off cRPG players won't buy MBG? So what, in the current state of things cRPG players are unable to do any major difference for future success or failure of MBG, as we could clearly see during failed Kickstarter campaign.

I think it was very dumb to let the mod died out, chadz's work ethics, his inability to keep a word, is, not even sure, if more laughable or pathetic, but
visitors can't see pics , please register or login


What's done is done, mod is dead and devs should put all their efforts into their new game and don't give a damn about cRPG (oh wait, skip this part, they already don't care). Those few who still play cRPG, if they didn't already buy MBG, they will do, no matter how shitty cRPG is in its current state. And I don't think there's any gamebreaking bugs, apart from balance on Eu1.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 10, 2015, 07:12:24 pm
:O haven't you even read some of the posts here? Clearly all potential buyers of M:BG will be DESPERATE to hear old cRPG players opinions about cRPG...

...or not

Honestly if the devs do an early access steam release then some potential customers will very likely go looking into their development history before buying the game. If they find that the mod is in a buggy state they may by conjecture decide that the game will be buggy and incomplete, even if the development of the two is unrelated.  It's an unnecessary risk to take when the devs can easily avoid it.

It has absolutely fuck all to do with cRPG communities opinions about cRPG and absolutely everything to do with leaving your past work in a fit state and with a good reputation for potential customers to reference.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 10, 2015, 07:37:47 pm
I'm only here to antagonize.

In terms of advertising, cRPG is a branch that leads to the top of the tree AKA the world.

If you're going to cut off that branch and throw it in someone else's hands. You're failing yourself more than the present caretaker is if it begins to die.

Quite literally, catering to the cRPG community is the best thing you can do in terms of advertising. If you're unable to juggle between fixing problems in a modded version of a complete game and developing a game. I feel bad for anyone who plays your game if it fails.

Unfortunately (or fortunately for me) however, I do not plan on buying Melee Battlegrounds. I've never followed it nor cared for it, I seen a few videos. It looks like a carbon copy soaking off the accomplishments of a much bigger and successful franchise. Full directional swinging looks fine, but that isn't enough to influence my interest. Hell, if Minecraft added that I'd be more interested.

Every time I see Melee Battlegrounds I think of all my ex girlfriends. Been there, done that.

On top of all this, I feel sorry for anyone who plays the game. This community of disrespectful, arrogant, twats, allowed to play continuously over the years despite all their transgressions. I'm laughing out loud, thinking about the drama they're gonna cause in Melee Battlegrounds while they drive away the population there like they already have in cRPG.

I can already see all the celebrities of cRPG (over time gamers/trolls) transferring over and fucking up everything in the construction phase. Then delaying at the end of every battle while humping each other and saying 420 on TS.

I hope all the best for Melee Battlegrounds, you're really gonna need it for all the failures here.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 10, 2015, 08:00:07 pm
It has absolutely fuck all to do with cRPG communities opinions about cRPG and absolutely everything to do with leaving your past work in a fit state and with a good reputation for potential customers to reference.

It has everything to do with your little feud with cmp that has been going for years (kudos on that, most people don't hold a grudge that long). You just used this opportunity to throw a hissy fit, especially when you noticed cmp is involved in this discussion.

Unrelated with previous statement: Is there any reason why this topic is separated in two threads?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 10, 2015, 08:39:54 pm
I can already see all the celebrities of cRPG (over time gamers/trolls) transferring over and fucking up everything in the construction phase. Then delaying at the end of every battle while humping each other and saying 420 on TS.
Practically guaranteed to happen.  This, combined with shitposting, is this community.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Hetman_The_Grey on April 10, 2015, 08:41:50 pm
https://www.youtube.com/watch?v=CmJqCOTZ_E8
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 10, 2015, 09:22:57 pm
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.

This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.
Your attitude to your own supporter (visitors can't see pics , please register or login
) is really wrong. He clearly wanted your own good. He tried to warn you if you show this mod as your own work people might not support your on going projects. If you abandon crpg etc. Idk but he was just simply trying to help you.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 10, 2015, 09:30:02 pm
It has everything to do with your little feud with cmp that has been going for years (kudos on that, most people don't hold a grudge that long). You just used this opportunity to throw a hissy fit, especially when you noticed cmp is involved in this discussion.

Unrelated with previous statement: Is there any reason why this topic is separated in two threads?

What? I have absolutely no issue with cmp, i think he is great and that his work with chadz over the years has given me hundreds of hours of entertainment for which I'm grateful.  I don't understand where you got the idea I have a feud with him, are you confusing me with someone else?

I don't see how in anyway I've thrown a hissy fit, I've tried to make sound and reasoned points to express my point of view.  There is absolutely nothing personal about this, in fact the only person making this personal is you for some absurd reason. I support the devs 100% in their decisions I just offer my thoughts as a backer, a donator and (hopefully) future player.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 10, 2015, 10:24:36 pm
Your attitude to your own supporter (visitors can't see pics , please register or login
) is really wrong. He clearly wanted your own good. He tried to warn you if you show this mod as your own work people might not support your on going projects. If you abandon crpg etc. Idk but he was just simply trying to help you.

But that's simply not true. During KS campaign I've been trying to spread the word among new players and that was during the time when population was maybe even lower than it is now. cRPG was and still is broken, but they didn't care and were interested in the new game.

There are different kinds of new players. Most give up on this mod because it is simply too hard for them. Others are reasonable people who like challenge and understand that getting good at this mod won't come over night. They also understand this is free mod and don't have unrealistic expectations of it.

Actually, the only people with such expectations are we, veterans who burned thousands of hours in this mod and can always find something to complain about because we're too involved.

To make cRPG more appealing to potential buyer of new game, they would need to completely overhaul it, streamline it and upgrade technical side. That is impossible.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 10, 2015, 11:10:37 pm
But that's simply not true. During KS campaign I've been trying to spread the word among new players and that was during the time when population was maybe even lower than it is now. cRPG was and still is broken, but they didn't care and were interested in the new game.

There are different kinds of new players. Most give up on this mod because it is simply too hard for them. Others are reasonable people who like challenge and understand that getting good at this mod won't come over night. They also understand this is free mod and don't have unrealistic expectations of it.

Actually, the only people with such expectations are we, veterans who burned thousands of hours in this mod and can always find something to complain about because we're too involved.

To make cRPG more appealing to potential buyer of new game, they would need to completely overhaul it, streamline it and upgrade technical side. That is impossible.
I did not say that what Harpag said was correct. I just stated to cmp that his attitude was inappropriate
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaoklai on April 11, 2015, 02:02:21 am
It's pretty shitty to hold MBG over the devs' heads while complaining about crpg but this thread just proves why people do it.  Months go by in crpg threads with minimal to zero dev interaction, not even to say they are no longer working on crpg at all and are going to hand over the reins, and then this gets posted and there's multiple devs responding multiple times. 

Question: will new crpg devs have access to WSE2? 
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 11, 2015, 03:17:02 am
Months go by in crpg threads with minimal to zero dev interaction
this gets posted and there's multiple devs responding multiple times
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 11, 2015, 03:37:17 am
Is that surprising? M:BG devs answering to M:BG threads.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaoklai on April 11, 2015, 04:49:43 am
I don't think it had been made clear until this very thread that the "MBG devs" are in fact solely MBG devs and aren't going to work on crpg at all. 
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 11, 2015, 05:04:37 am
Okay.. but that was before your post?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 11, 2015, 05:10:24 am
Oh man, the gloves are really coming off in this thread :DDDDDDD

Seriously, though, i agree that there should be some official end-game confirmation from chadz and cmp regarding state of c-rpg. By which i mean they should make some super-official post with which they hand super-dev-god-whatever powers over to members of that sorry piece of community which is actually doing some work on c-RPG. Fuckin 'ell, i wouldn't have the willpower to bring it even half-way there.

Basically, that would solve the huge PR-impasse that is happening right now and... perhaps result in some fixes to actual c-RPG, whilst saving cmp the time to diss people in c-rpg related threads. Seriously, man, you're fucking anti-social.

Also, it's been YEARS over-due that someone outside of uber-dev circle gets god-powers over c-rpg. People are asking for assistance from Nessaj/Harald pretty much daily and they are far too busy to help randomers with issues such as respec resets and so on.

Also lel @ Leshma being a Leshma, as always. Casimir, you should know better.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ripoll on April 11, 2015, 06:01:19 am
People are asking for assistance from Nessaj/Harald pretty much daily and they are far too busy to help randomers with issues such as respec resets and so on.


What i can say is that week i pm Nessaj coz i have a problem that i can not rate comment in forums, he answered the same day and in 12h i had my problem solved, they are busy but they still help the ppl
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Nightmare798 on April 11, 2015, 06:29:57 am
Wait didnt this ship sink already?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 11, 2015, 07:09:23 am
if devs are too busy with mbg to support crpg, they should be too busy to comment in this thread. go back to work. squeaky wheels don't always deserve grease, especially when most of the rest of the wheels are working fine and quiet.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Xant on April 11, 2015, 08:08:50 am
People calling cRPG M:BG's calling card or whatever aren't thinking very clearly.

First of all, the vast majority of people that are going to be buying/backing M:BG will never have played cRPG, in a "good" or "bad" state. Second, most people who have played cRPG played it in the supposed good times, pre-Tydeus and what-have-you times, so they should already have a positive attitude towards M:BG. Third, of those still playing/active and who know that the mod isn't well taken care of at the moment, most understand that it's not the fault of the M:BG developers and don't expect them to support a niche free mod for the rest of their unnatural lives.

So in conclusion, even if they, from this day forward, dedicated 50% of their time to cRPG the amount of good they'd do would be ridiculously minimal. They'd get maybe a couple dozen people a bit happier (until those people find something else to complain about, e.g., the devs suck because they nerfed 2h, ergo, M:BG will suck) at the cost of not being able to develop M:BG nearly as effectively. Good trade off? Not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Glyph on April 11, 2015, 09:52:33 am
I don't think we should keep the devs working on crpg forever, I know crpg is an everlasting game for most of the people still active, but the game has lost its playebase, popularity and activity for the most part. The glorious days where the siege and battle servers were full are over. I think the devs and I personally too want that time back rather than extending the life of crpg a bit longer with a playerbase of 40 on EU1 on evenings. No one's complaining to the devs of bf2 or codWaW to fix things or keep updating, and if there are, then no dev will care. The dawn of a new game is approaching and I am quite willing to wait for that and spend some time playing different games instead of having the devs put costly time and effort into a game that is played by just a few people.
And to the person saying the devs should keep the current players happy for M:BG to succeed: First off, the majority of the costumers the devs should be focussing on is the people who have never heard of cRPG or M:BG, secondly the should focus on the people who, at some point, have played cRPG. and lastly the people still active, because most of those will buy M:BG anyway whether cRPG sucked in the end or not, just to have a new cRPGish game to play *complain about*.
And as Cmp said, this project is the devs', don't act like you own even a tiny bit of it, I have played many mods and I can wholeheartedly say that the Donkey crew are the most loyal devs to their community that I know of. There aren't a lot of mods out there that have a lifespan this big, and I think we should alrready be grateful for just that.
Sorry to let crpg down, but it's just my opinion.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 11, 2015, 05:30:45 pm
Just end cRPG and move on.  Devs, you're releasing your first real video game and are thus catering to a wider audience.  There's no need to keep this free mod for an aging Turkish multiplayer game up for a few recalcitrant neckbeards.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 11, 2015, 07:00:37 pm
What a sad thread to stumble upon, cRPG players nearly demanding patches for an old mod, when the dev crew is working on something new that they can actually take full credit and earn money from. Hell, cRPG isnt even broken to the point of unplayability, not even close. I have noticed now that team balance does get hiccups and create completely unfair teams at times, but most of the time its working well and teams feel good. I can still play the game for hours upon hours, and without ever feeling like i died to something unfair, that i couldnt have prevented.

And then there's the other part, retired crpg players who do nothing but mock people still playing the mod, and want it completely shut down for god knows what reason, thinking they are doing something good for the new game when they are just hurting the very core playerbase that will be the heart of the new game.

I really hope nothing said in this thread discourages the devs from doing what they feel is right, and i hope they dont decide to punish those that stick with crpg untill the new game is out either. What a bunch of crap this thread is filled with.
Jimmies = [X] Rustled [  ] Not rustled
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Daunt_Flockula on April 11, 2015, 07:09:46 pm
This is actually a repetition of what has already been said numerous times, but here is my 2 cents:

* Crpg was/has been/is/will be a free mod.
* You can't expect the creators to forever dedicate their time to it.
* The current state of crpg cannot, by any means, be a measure for the possible output of the devs' current project.
* Just be grateful that there are/were other people who took the flag from their hands and delivered you another patch.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dupre on April 11, 2015, 08:28:06 pm
This is actually a repetition of what has already been said numerous times, but here is my 2 cents:

* Crpg was/has been/is/will be a free mod.
* You can't expect the creators to forever dedicate their time to it.
* The current state of crpg cannot, by any means, be a measure for the possible output of the devs' current project.
* Just be grateful that there are/were other people who took the flag from their hands and delivered you another patch.

Beautiful post. I hope everyone reads this ^ :mrgreen:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 11, 2015, 10:58:02 pm
If not for the recent update/patch, I would be content with cRPG.

The argument everyone is making is, it's OKAY to leave the game for different ventures! For whatever reason though, you decided to give free reign to new developers. Whom have done as they please with cRPG when it would have been better to: LEAVE IT AS IS.

I would have been perfectly fine if adding new things was there only prerogative even if they were over powered. Instead, they decided to go into the games mechanics and rewrite coding. If that wasn't enough they decided to replace a functional and working 2H stab with an abysmal animation still using the old stab physics. Lets not forget floating helmets, invisible armor pieces, and arrows on our feet.

You're not absolved of all responsibility just because you gave it to someone else. Your reputation as a developer only deflates when you place your responsibilities on another and they fail to uphold them. (or any walk in life not limited to developers)

It's your work. Fix the damn problems, dissolve cRPG's current development team, LEAVE THE GAME AS IS!
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 12, 2015, 12:45:04 am
You're not absolved of all responsibility just because you gave it to someone else. Your reputation as a developer only deflates when you place your responsibilities on another and they fail to uphold them. (or any walk in life not limited to developers)

i sold my car. new owner trashed it. i'm a bad car owner.

CHECKS OUT
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Andswaru on April 12, 2015, 01:23:25 am
i sold my car. new owner trashed it. i'm a bad car owner.

CHECKS OUT

Using your car example... if its still got companies name sprayed on the side and the car is trashed I wouldnt go to your company.

(not that i really care, but its just a retarded example you chose to jump on the band wagon with)
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 12, 2015, 01:39:50 am
Sticking with the flawed analogy, if you're still the registered owner you are responsible for the vehicle.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Nessaj on April 12, 2015, 01:45:25 am
If Melee devs prioritizing Melee over cRPG is a deal breaker for some then so be it, I think you're being extremely unfair and silly but you feel what you feel :)

cRPG isn't one or two people, and no one has abandoned anything, I presume some of you just want to troll and didn't even read the posts because that's a ludicrous statement and once again incredibly callous towards all those volunteers that has and is working on the mod. Frankly I find all these posts to be just so heartless, that people would hold so little respect for the enormous amount of time, effort and money all these people has put into the mod over so many years. We're trying to attract new blood for the mod here, not scare them away... If you want the mod to be problem free you're doing the opposite of helping here.

Nothing stays static, the meta of the game can warrant new changes to balance things etc, new bugs appear. It cannot simply be left be, it's not an FPS shooter.

I personally spent more hours in cRPG than I did in Counter-Strike 1.6 with prior versions combined, my two most favourite games of all time, had an amazing blast in cRPG and Strategus, still enjoy the current patch just fine too and I haven't encountered any bugs personally that a repair didn't fix, only lag issues (which I blame the server hosting centre for).

Melee is a spiritual successor, which I think a few of you are misinterpreting, it doesn't mean sequel, nor standalone, copy, and so on, in fact Assassins Creed is the spiritual successor to Prince of Persia, Hellgate London devs said their game was the spiritual successor to Diablo II (key developers previously worked on D2 at Blizzard), Dragon Age Origins is the spiritual successor of the Baldur's Gate series and so on. Those games are very different than the games they hold as their spiritual successors, and the teams behind these didn't have the same developers as the successor except for maybe Bioware with DAO/Baldur, cba checking credits :P (Read more about spiritual successors for games here (https://en.wikipedia.org/wiki/Spiritual_successor#Video_games))

I'm also moving this thread to the cRPG forum because it's more about cRPG than Melee, would like to keep the Melee forum for actual Melee gameplay/content related posts.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 12, 2015, 01:46:28 am
Using your car example... if its still got companies name sprayed on the side and the car is trashed I wouldnt go to your company.

(not that i really care, but its just a retarded example you chose to jump on the bad wagon with)

i don't know what you're saying

Sticking with the flawed analogy, if you're still the registered owner you are responsible for the vehicle.

if you're still the registered owner of a car you sold, you're bad at selling your car. or more likely, the person buying it is bad at buying cars.

let's talk some more about selling cars
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 12, 2015, 04:01:16 am
Whether or not it's fair for people to judge M:BG on the current state of cRPG is irrelevant, what matters is whether or not potential buyers will make that judgement. And they most certainly won't, unless they're 1 of the 5 people in this thread who seem fixated/entitled/delusional to the point where they make these demands. The rest of the world either won't have heard of cRPG, won't care, or will appreciate that M:BG is different.

When the few people here talk about 'your reputation as a developer', what they really mean is 'your reputation with me and the 4 other players like me on this forum'.

When Lombard comes on here telling devs to pull the plug, it's not that he's uniquely concerned about the wellbeing of M:BG and feels that ending cRPG will fix that, he's been saying the same thing for months on all different topics 'shut down cRPG'. The only difference is that here they are pretending it's for the good of M:BG because they think it'll get more attention that way. Equally, the players who have been QQing about the last patch for weeks/months have been saying the same thing on all different topics 'patch the mod, revert this change, etc', the only difference is that here they are pretending it's for the good of M:BG because they think it'll get more attention that way.

What's wrong with shifting focus to a much improved successor that will give the devs a good reputation and money to live off of?  It should have been done months ago.  cRPG is old and spent.  Let it go.  It'll just die later when everyone moves over to M:BG anyway.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 12, 2015, 04:04:28 am
maybe you should let it go then
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 12, 2015, 04:05:10 am
maybe you should let it go then

Already have, I'm just keeping the account to keep track of M:BG
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 12, 2015, 04:05:59 am
you seem to be talking about crpg
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: DaRkSouL12394 on April 12, 2015, 05:06:55 am
i feel like they are killing the mod on purpose so people wont be able to play it because of all in-game problems and have no other option but to buy melee battlegrounds. i find it kinda evilish. for me no other game including battlegrounds can take the place of crpg.  i would like to play both crpg and m:bg. fix the f*cking mod please.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dupre on April 12, 2015, 06:12:55 am
C-RPG is being worked on. A fix update is on the way(can't give date yet).

http://forum.melee.org/scene-editing/announcement-community-input-take-part-evolving-c-rpg-mapcycle/msg1129523/#new
 (http://forum.melee.org/scene-editing/announcement-community-input-take-part-evolving-c-rpg-mapcycle/msg1129523/#new)

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 12, 2015, 06:13:15 am
i feel like they are killing the mod on purpose so people wont be able to play it because of all in-game problems and have no other option but to buy melee battlegrounds. i find it kinda evilish. for me no other game including battlegrounds can take the place of crpg.  i would like to play both crpg and m:bg. fix the f*cking mod please.

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ITT: people don't realize the mountains of work M:BG devs are having to deal with and what it requires to keep cRPG going strong. You can't possibly expect same devs to give the old mod much attention at the time they are developing a whole new game. Either step up and "fix" (whatever that means) the free mod by giving it your effort or shut your entitled, whining fucking mouth.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Arthur_ on April 12, 2015, 08:03:27 am
This man is arguing with devs.. dude got some balls
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 12, 2015, 08:26:45 am
That's what pirating does to people:
They blur the lines between free stuff and commercial products!  :lol:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Soulreaver on April 12, 2015, 09:06:17 am
Quote
cRPG is http://forum.melee.org/general-discussion/credits
Melee != cRPG
404 not found  :shock:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Jona on April 12, 2015, 10:18:12 am
Add a "/" to the end of that link if you really need to see it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: QuisUtDeus on April 12, 2015, 12:04:57 pm
I have the strong feeling that that amount of time devs were investing to reply here would have been enough to fix one of the most annoying issues right now.

Restart the goddammn servers already!
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 12, 2015, 01:12:52 pm
I'm quite sure that in new project will be a new december 2010, so I'm trying to get devs to rescue cRPG from total death. You may find that good old mod will still be needed for a long time ...

Everything written here stems from concern for community and devs. No shit.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaido on April 12, 2015, 01:28:51 pm
Give mod to people who care for it and have the time to work on it.You give full focus on the development of M:BG but you shit on the mod that gave you the idea of making your own game in first place.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 12, 2015, 02:42:37 pm
That's what pirating does to people:
They blur the lines between free stuff and commercial products!  :lol:

People pirate a game and run to the same game's official forums to bitch about stuff? Oh man... Dat entitlement. It never ends :D.


Now that I think about it, yes these people probably exist.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: DaRkSouL12394 on April 12, 2015, 05:08:22 pm
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ITT: people don't realize the mountains of work M:BG devs are having to deal with and what it requires to keep cRPG going strong. You can't possibly expect same devs to give the old mod much attention at the time they are developing a whole new game. Either step up and "fix" (whatever that means) the free mod by giving it your effort or shut your entitled, whining fucking mouth.

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if i knew how to fix it, i would have done it already. and i really love that sentence when people use it. '' step up and do it or shut yer mouth''. oh really? you are the only genius out here? if we knew how to fix the game we wouldnt bother asking others to fix it. you probably want a cure to cancer no? but i bet you cant step up and find the cure since we are not some genius scientists. and does it mean that you dont have the right to ask for a cure to cancer from the people who are actually capable of finding it? this is not demanding. this is asking.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Senni__Ti on April 12, 2015, 05:28:14 pm
Show a little respect to the people who put hours upon hours into making this mod.
Take Tydeus for example: he's put an insane amount of effort and time into this, yet all he gets is hate? (Quite a lot of that hate is for stuff he didn't even do)
There really isn't much incentive to develop this mod if you don't even get a thank you.

We're a relatively new team, many of us with minimal or no module system experience. Mistakes happen and we try are best to fix them.
We can't always prioritse CRPG, RL will always take precedence (I'm pretty sure none of us are robots).
And the fixes aren't always straight forward, something as simple as floating helmets is actually pretty complicated.

Also we're always looking for more help.
If you really care about improving/fixing the mod, there are plenty of guides on the taleworlds forum for modding warband.
-2D art
-3D models
-Rigging
-Animations
-Module System

If you have any questions about those, I'd be more than happy to help via pm.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 12, 2015, 06:01:43 pm
It's the bold text that really sells that statement to me

And the "please" in the end of his last post :rolleyes:

fix the f*cking mod please.

That cancer analogy is gonna bite you in the ass and here's why. No one is "capable" of finding the cure by themselves (if not by accident or a genius of a century). It's a group effort. You also can't force some group of clever people to dedicate their lives for cancer research if they want to do something else instead. You don't need to ask them to do it, they do it because they want to. I'm just saying the time you spend whining, you could have spent on learning basic modding stuff ---> help the mod. You don't need to be a genius. Right attitude and determination get you a long way. It's enough if you knew something about something and contributed to a patch. That's how this works.

At least try to understand what you are demanding (or asking for) here. As clever and capable they are, the devs are not machines. Game development is not an easy task and adding mod development to that equation is just not going to work. Especially with no funding. So unless we get some more fresh blood to carry on cRPG, it's going to be what it is now. There are people working on the mod, but patching is slower than it used to be. They still have things to learn to be able to be on the level of the original donkey team. Should we blame the new people for not being as good, eh? I think not but that's exactly what is being done and it's unfair and discouraging towards Tydeus, San, Senni & others.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Thomek on April 12, 2015, 06:33:51 pm
Offering enthusiasm, help with what you can, generally being a cool dude, and showing that you care is probably the most effective way of getting a patch.

Motivation is what fuels the work of the new cRPG devs, and some gratitude is the only currency which you can hope to "buy" a patch. There's no way of pestering someone over the internet to do something for free for you. You will just reduce their energy and reduce your chances of someone actually listening to you.

Have you ever had a hard deadline? An exam, a piece of work? Been under a lot of pressure and stress? This is the reality for MBG devs, and there is simply no time to develop cRPG for us. At most chadz may push a patch, but even that's risky, because bugs may happen that only he can fix, and he may be forced to spend his time and energy on it. That's not fun when you have something more important in a critical phase hanging over your head.

So give chadz a break, and support new devs is my advice. Ask what you can do to help, write a kind pm to San?

I understand the situation in cRPG and the frustration, but this is not the way to get a fix. The only way to fix it is for someone to step up and fix it. And the only way to do that is to find and motivate someone to do it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 12, 2015, 06:52:21 pm
Also we're always looking for more help.
-Animations

Native animations are perfect, please don't touch anymore. If you don't believe me, fire up native go to duel server and enjoy fluidity of motion Great Sword has. It is a joy to play with it.

Animation you've cooked up is very effective because it can be spammed but it feels and looks awful.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kalp on April 12, 2015, 07:53:46 pm
Take Tydeus for example: he's put an insane amount of effort and time into this, yet all he gets is hate? (Quite a lot of that hate is for stuff he didn't even do)
It's not hate, it's dissatisfaction when I feel that introduced changes went to wrong way (WPF patch (http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/), mostly made by Tydeus afaik).

Besides that I have no problem with updates - sooner or later I will adapt - nor bugs - they will be fixed SOON(TM). Mostly PR and few basics information/answers for common question/problems are issue here (vide list of people in charge of cRPG things [not credits or people who only hold title] or things about Strategus (last/not last ? any changes ? end of this round two times delayed, no more info)). That's how i see things, although I might be wrong.

Ask what you can do to help, write a kind pm to San?
Last Active: 15-03-2015, 21:13:04

But I will write to him or someone else, at least I will get knowledge about some things  :wink:

Anyway thanks for your time and work, I appreciate it.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 12, 2015, 08:11:17 pm
I never said one bad word about chadz, cmp, Tydeus, San, Senni & others and my presence here in an indirect way prove my appreciation for their work. This is obvious. Am I critical? Yes, but in my opinion it's constructive criticism.

If something as simple as floating helmets is actually pretty complicated, please don't burn your time and just remove broken helmets - we have plenty of other helmets, noone really need this. Please try to make our and your life easier, and understand that we don't want or expect development of cRPG. Just restore it to normal.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 12, 2015, 08:17:18 pm
If something as simple as floating helmets is actually pretty complicated, please don't burn your time and just remove broken helmets - we have plenty of other helmets, noone really need this. Please try to make our and your life easier, and understand that we don't want or expect development of cRPG. Just restore it to normal.

Tried the repair- function in the launcher, eh? Agreed bugs are not fun, but it's so easy to get rid of all of the current ones by just clicking that one box on the launcher. The only thing it didn't repair for me is occational lag spikes, which is something else with the server side stuff. It's not ideal but understandable and will be fixed in the future.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: WarLord on April 12, 2015, 08:48:16 pm
Tried the repair- function in the launcher, eh? Agreed bugs are not fun, but it's so easy to get rid of all of the current ones by just clicking that one box on the launcher. The only thing it didn't repair for me is occational lag spikes, which is something else with the server side stuff. It's not ideal but understandable and will be fixed in the future.

Well, I tried the repair function multiple times and it doesn't fix wrong/missing/floating textures for me ...
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 12, 2015, 08:54:49 pm
It's not hate, it's dissatisfaction when I feel that introduced changes went to wrong way (WPF patch (http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/), mostly made by Tydeus afaik).

THe problem is there was always plenty of complains how Weapon Master is useless, so devs made it important and ppl hate them for it :P Same with new stab, ppl in the poll said they want new stab, devs introduced it, and now we whine that stab is awful :) ALso, it's not some ultimate truth that wpf patch was wrong, personally I like it :P

Dunno though why devs can not respond to some most vocal requsts like restart the servers. Simple no, we won't change it because: reasons/there's no need to change it (I have no clue if there's need to restart it)/sth would be enough.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Perverz on April 12, 2015, 08:58:06 pm
Tried the repair- function in the launcher, eh? Agreed bugs are not fun, but it's so easy to get rid of all of the current ones by just clicking that one box on the launcher.

nice story bro
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Tibe on April 12, 2015, 09:04:24 pm
i feel like they are killing the mod on purpose so people wont be able to play it because of all in-game problems and have no other option but to buy melee battlegrounds. i find it kinda evilish. for me no other game including battlegrounds can take the place of crpg.  i would like to play both crpg and m:bg. fix the f*cking mod please.

I got cancer reading this shit.

Crpg is not a game, its a mod. Battlegrounds is a game. Once again, you are entitled to nothing. Dont play crpg, if you dont like it. Dont buy battlegrounds if you dont like it. They are broke independent developers. You, expecting them to juggle between two projects(one giving them no profit at all btw) is kinda evilish and dicky from your part. I dont think they are killing it on purpose. Killing it on purpose is if they shut their servers down. Which will inevitably one day happen, cause hosting servers costs money. But obviously braindeads like you only want and words like "money", "time" and "available manpower" is way over your head. And btw, a lot of in-game problems they fix arent crpg problems, but Warband problems. So obviously they want your support more on Battlegrounds. Cause if they get their game finished, Warband is technically competition and Crpg is supporting competition.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Thomek on April 12, 2015, 09:19:24 pm
Dunno though why devs can not respond to some most vocal requsts like restart the servers. Simple no, we won't change it because: reasons/there's no need to change it (I have no clue if there's need to restart it)/sth would be enough.

Personally, and only personally, I think recent lag spikes have nothing to do with the servers. The same shit happens on native servers a lot too in recent times. Might be something entirely different causing it, but idk.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 12, 2015, 09:31:00 pm
Well, I tried the repair function multiple times and it doesn't fix wrong/missing/floating textures for me ...

Oh... That's unfortunate :?. Still, we have a team working on it. Just takes time I guess...
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Perverz on April 12, 2015, 10:09:55 pm
I got cancer reading this shit.
 But obviously braindeads like you

nice language
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 12, 2015, 10:25:57 pm
So much hate for changes made, no appreciation for the efforts. Im surprised we still have a small dev team working on cRPG, but props to them. Id rather see the people complaining about how everything is broken and needs fixing without putting any effort into even mentioning how its broken and what could be done to change it leave (much less making an effort in learning how to code to help), than the current devs just because some changes theyve made could be seen as bad or questionable.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 12, 2015, 10:28:34 pm
Warband animations aren't broken that's for sure. I have feeling if they were to replace them all with *improved* animations, this mod would feel like War of the Roses.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Senni__Ti on April 12, 2015, 10:56:14 pm
Native animations are perfect, please don't touch anymore. If you don't believe me, fire up native go to duel server and enjoy fluidity of motion Great Sword has. It is a joy to play with it.

Animation you've cooked up is very effective because it can be spammed but it feels and looks awful.
Warband animations aren't broken that's for sure. I have feeling if they were to replace them all with *improved* animations, this mod would feel like War of the Roses.
Define broken?

From my point of view, any animation with clipping or weird unrealistic movements are broken.

I know my replacement for the 2h stab isn't perfect, and I'll continue to work on it. (focusing on improving sweetspot and fluidity)
But the old animation was just plain broken, a relic that somehow got missed when they replaced the others. (There is actually a similar animation to the one I made in human_anims, skeletons.brf in common resources; didn't see it at the time I made mine, or I would have improved that one)
It was a very basic animation, very few frames with tonnes of clipping.

There are other animations like this, and plenty of other cool stuff we can do with more animations.

I agree native is fluid, but it's far from perfect.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: En_Dotter on April 12, 2015, 11:22:38 pm
I just know i will never buy it and i will tell everyone who asks me about the M:BG not to buy it. Why? Cus cRPG has be made into shit over a long time. Its been "balanced" by the will of a few with not sense of the meaning of the word "balance".
So, yes, simple.
Do not waste ur money on a product that is sure to frustrate u after some time cus devs will start a new project and keep this one destroyed. Or if they dont start a new project they will keep "balancing" the game by constant buffs and nerfs instead of trying to find the real reasons for changes and doing some useful changes.
So again, i will never buy something from this dev team, and i rly wish nobody does.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Utrakil on April 12, 2015, 11:29:49 pm
I just know i will never buy it and i will tell everyone who asks me about the M:BG not to buy it. Why? Cus cRPG has be made into shit over a long time. Its been "balanced" by the will of a few with not sense of the meaning of the word "balance".
So, yes, simple.
Do not waste ur money on a product that is sure to frustrate u after some time cus devs will start a new project and keep this one destroyed. Or if they dont start a new project they will keep "balancing" the game by constant buffs and nerfs instead of trying to find the real reasons for changes and doing some useful changes.
So again, i will never buy something from this dev team, and i rly wish nobody does.
You didn't read anything of the above.Did you?
Or is this ironic?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 12, 2015, 11:38:11 pm
good thing no one's gonna ask him about mbg
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Jona on April 12, 2015, 11:41:52 pm
Well good thing no crpg player has a real life, or real friends... not like any pissed off players will be able to spread the word to too many.  :lol:

For those wondering, the crpg dev team has gotten pseudo-active again, despite the fact that of course real life is always a bother and getting in the way. There will be changes made in the near future (to both the team's structure and crpg too) and things have already happened to get the ball rolling.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaido on April 12, 2015, 11:57:48 pm
In what sense do they shit on it? They just handed over control to people who care for it and had time to work on it and you hated the patch those people made
So people who "care" updated game with a patch that took 2 patches itself to get fixed and it's still broken, and we have to wait like half a year again to fix the bugs of the patch itself, while people keep leaving the mod for the reason that it is inhaling massive amount of dick at this state it is?They make a standalone game themselves.I believe if they had any skill at making a game which they do,im sure it would take them some hours of 1 single day to spot the bugs and fix them.Why we all have to be here cock fighting and discuss how broken the game is while they can do that?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: YnScN on April 12, 2015, 11:59:34 pm
Even though I don't like changes time to time, I really appreciate the effort of those who have worked and are still working on this mod by doing maintenance, patches, items, balancing etc. This is the game that I played the most in my entire life and I would like to thank everyone who contributed into this mod. If you're reading this lines, you rock!

Also I disagree with Harpag, maintaining this mod has nothing to do with their new game and they should focus 100% into the new one. New players won't even try cRPG before buying the game so I think even if cRPG was completely broken it wouldn't hurt the reputation of the project. Being the successor of cRPG doesn't mean a lot to the common folk and thats where they should aim for.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 13, 2015, 12:03:54 am
whereas i'm sure the people who only play for competitive skillbased ranked shit

Wait, whoa.  People actually took the 'skillbased' aspect seriously?  For years I thought this was just a fun troll mod
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 13, 2015, 12:08:20 am
There are other animations like this, and plenty of other cool stuff we can do with more animations.

You'll just piss off even more people if you fiddle with polearm animations. That is where most former 2H players went to. Not that I care about polearm, I don't use them anyway.

Quote
I agree native is fluid, but it's far from perfect.

Being fluid is the key and reason for legendary status of Warband multiplayer. Your animations aren't fluid, they feel like they came from some Warband knockoff. If you can improve, that is great. You'll become great candidate to work on M:BG animations. But if you can't get them to desired level, please don't mess with M:BG.

It would be great if quality of work was the reason why someone becomes part of chadz's team and not being good buddy and stuff.

Another example of free, non payed work in Linux kernel contribution. That is awfully important part of tech for whole industry and beyond. And people who lead that project are true bastards who will take a huge dump on someone's hard work if they find that work not to be up to standard.

Wish there was similar quality control going on in here. It is really stupid that ordinary player have to complain and point out flaws when they can appoint someone who's job would be to tell what is wrong with the mod. So far that doesn't work very well.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 13, 2015, 12:25:09 am
Even though I don't like changes time to time, I really appreciate the effort of those who have worked and are still working on this mod by doing maintenance, patches, items, balancing etc. This is the game that I played the most in my entire life and I would like to thank everyone who contributed into this mod. If you're reading this lines, you rock!

Also I disagree with Harpag, maintaining this mod has nothing to do with their new game and they should focus 100% into the new one. New players won't even try cRPG before buying the game so I think even if cRPG was completely broken it wouldn't hurt the reputation of the project. Being the successor of cRPG doesn't mean a lot to the common folk and thats where they should aim for.

On some issues, I also disagree with Harpag, but sometimes there is no better way to gaining attention of right people, than get into polemic  :wink:

Perhaps my hypothesis is wrong. But what if not? Recalculate.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Siiem on April 13, 2015, 01:17:14 am
Summing up this, and closing.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 13, 2015, 02:27:20 am
The guy with goatee in the background looks like chadz.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Senni__Ti on April 13, 2015, 03:53:44 am
You'll just piss off even more people if you fiddle with polearm animations. That is where most former 2H players went to. Not that I care about polearm, I don't use them anyway.

Being fluid is the key and reason for legendary status of Warband multiplayer. Your animations aren't fluid, they feel like they came from some Warband knockoff. If you can improve, that is great. You'll become great candidate to work on M:BG animations. But if you can't get them to desired level, please don't mess with M:BG.

It would be great if quality of work was the reason why someone becomes part of chadz's team and not being good buddy and stuff.

Another example of free, non payed work in Linux kernel contribution. That is awfully important part of tech for whole industry and beyond. And people who lead that project are true bastards who will take a huge dump on someone's hard work if they find that work not to be up to standard.

Wish there was similar quality control going on in here. It is really stupid that ordinary player have to complain and point out flaws when they can appoint someone who's job would be to tell what is wrong with the mod. So far that doesn't work very well.

I'm pretty sure I've only communicated with chadz once, and that was about a 5 line chat on IRC.
About the same with CMP.

I'm strictly the CRPG item manager, I have nothing to do with M:BG.
I was brought on due to my knowledge of the warband module system, nothing more.
(I was approached by Tydeus, who I had little to no contact with before)

I'll take any and all suggestions for my 2h animation in my 2h thread in the suggestions forum.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 13, 2015, 02:37:56 pm
That idiotic blabling will hurt that project more than you can think off.
Some of that nabbheads just cant understand that attention of donkey crew must be on MBG no matter what now.
Every day hour fucking cost, and they don't have that much money.

There is no game breaking bugs, WSE need to be repaired but there is really no hurry for that.

And don't give me shit that peps dont play C-RPG anymore because of some devs or whatever game breaking shit.
Majority of players left because they played long enough.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Bronto on April 13, 2015, 03:06:09 pm
I go away for one weekend and come to back to this shit thread...

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 13, 2015, 03:14:59 pm
I go away for one weekend and come to back to this shit thread...

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dont leave us again
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: CrazyCracka420 on April 13, 2015, 03:17:19 pm
So what you suggest they should do? I for one don't want them to further delay development of M:BG because of crpg, would be wasted time.

I agree, so they should leave crpg in a working state...why would you release updates if you aren't going to be available to clean up anything that gets fucked up from the update? 

It's called the most basic of logic and common sense.  At least roll back to a previous update if you aren't going to fix the one released weeks/months ago. 

To answer your question directly: Because M:BG does everything cRPG does, just better. Why would we continue developing the predecessor if M:BG will be better in every single way? Especially if continuing work on cRPG might mean that M:BG will not get finished?

M:BG will render cRPG obsolete.

Why would you keep releasing updates to a mod you're not supporting? I 100% agree that all of your time and effort should be on M:BG, but you released a broken update on the last update and it's been like that for weeks or months now.    Don't release updates if you aren't going to support it...a roll back to a previous version would be my preferred approach, looks pretty janky whenever I play and helmets are still fucked up.

If the current community devs can't fix what they borked, then just roll the version back...seems like the logical thing to do (and then maybe leave it in that working state).
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 13, 2015, 03:22:37 pm
Wait, whoa.  People actually took the 'skillbased' aspect seriously?  For years I thought this was just a fun troll mod

Trolling the mod doesnt make it a troll mod. Or, well, it does to you. I guess thats the beauty of the mod that it is what people make it, some love the competative aspect, some trolling.. And both sides seem to dislike the others and cant at all understand eachother. You can make jokes about try hards and competative scene, but actually ignoring it and not thinking its a thing is just another level of stupid.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 03:34:22 pm
I like how OP gets likes, and my post regarding patch deployment got ran into the ground and I ended up getting a 100% mute for nothing. OP is correct, consumers today do research before they buy products, and the only 'claim to fame' brand this studio has released right now is a broken ass mod. As I said before in my previous thread, your namesake no matter what you guys think, as of right now is the state of cRPG because M:BG hasn't been released yet.

All that being said, you blame the current dev team forcRPGs present down falls. But who put the current dev team in place? Those folks also hold responsibility for the flop that is cRPG.

Also, the way the M:BG team has handled responses in this thread is quite amateurish and shows lack of professionalism. These same qualities can be seen through the state of the mod which they plug in their kickstarter vids over and over to gain hype.

But as to what CMP has said, they owe this community NOTHING, even though WE have donated to their crowd funding program.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 03:44:13 pm
I pledged more than you did, guess I should get a massive say in development of their game.

Oh wait that's a stupid idea, and none of us donated unless you have a quill by your name cos our pledges only get made if the kickstarter works.

Also OP gets likes cos his first post is reasonable and intelligent, your thread got shit on cos you pretended to be an expert game developer offering your master services to the devs and being cruelly rejected. Then you started gargling and talking about donkey dick for several pages. I know what'd be a really smart and mature solution, send your resume to the devs then cry salty tears all over the forum when they don't value your obvious talents.

I can see its still wedged down in there.

I never once wanted to leave my career to join a random startup company. The 'offering of the resume' was a a metaphor not be taken literally, though I never had time to explain that due to the 100% mute. I wanted to lend my skillset to the bettering of the cRPG mod and after months of silence, as a last resort I said i could provide them with a resume as to show them Im not some rando internet anon.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 04:03:04 pm
It looked like you had several pages and as much time as you needed to explain that, but you chose to fill those several pages with a full autistic breakdown and raving about donkey dick. That may or may not have led to your 100% forum mute 'for no reason' in the first place.

If instead you mean you never had the chance to explain that because you choose to be a total 'tard instead and get yourself muted that would be more accurate. Maybe history will repeat itself, or maybe you will learn the difference between a fairly reasonable well-explained post like OP, and a full public forum breakdown like yours.

Hopefully your attempts to derail this thread will cease. And the residual nerd rage love you have for me will dissipate.

It is its obvious that the M:BG dev team gives two shits about this community, yet they reference us/cRPG as the reason why M:BG will be so great and a reason to hand them over your hard earned cash.

The reason the kickstart prolly didnt get funded was the fact that the game they plugged for hype, was used in a search engine by potential investors, and they came across this forum and the bitch-fest it is about the shitty game state and prolly thought to themselves 'Hmm if they can't manage this mod how can they build a game from the ground up?' and did not invest.

I know its hard for people to understand the concept that a lot of consumers/investors these days are savvy and smart and don't blow money on stupid shit.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Hellsing on April 13, 2015, 04:10:45 pm
You should just buy M:BG it will be good.
Mount and Blade is just too old anyway otherwise I would say come to scene editing and help me improve it but I just came to the conclusion it's just a waste of time now. Wait half a year and start playing M:BG test version.
Just finaly turn off the servers.

No more available postmortem mod with "unplayable players cries what ever" - PR problem solved.
Delete all content related to cRPG from websites as well and we're done here.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 04:34:48 pm
I don't agree that 'sweeping it under the rug' is the ideal solution here.

Look at a few successful kickstarter campaigns like Rust and Camelot Unchained. These guys communicate with the community that is their foundation weekly, bi-weekly with something as simple as a newsletter. Dedicated fans LOVE this. They CRAVE this. They literally do the PR/advertising for you if they are happy and content.

Being off the grid for months and finally responding to a fan of their work by telling them they just won the '..."dumbest comparison of the day award" hands down' or that we as fans and potential investors in their company are '...entitled to NOTHING' doesn't really sit well with me as the best approach to being successful. And believe me when I say this, I want them to be successful.

From this point I'm not really sure what the best course of action would be to get this ship sailing back on track. But I truely feel that cRPG and its community plays a role in some form.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 13, 2015, 05:26:31 pm
A smart and savvy consumer would lose all interest in M:BG the moment they saw its devs giving any sort of elevation to someone like kooktar. Just sayin'.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 13, 2015, 05:33:46 pm
A smart and savvy consumer

No such thing.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 13, 2015, 05:34:52 pm
A smart and savvy consumer would lose all interest in M:BG the moment they saw its devs giving any sort of elevation to someone like kooktar. Just sayin'.
Apply water to the burned area?

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: En_Dotter on April 13, 2015, 06:23:39 pm
For someone who hates cRPG and the devs so much Dotter sure seemed eager to log in to cRPG and play it 19 days ago when he made this post http://forum.melee.org/crpg-client-beta/cant-start-the-game-with-wse/. So either he likes the game or he just plays it anyway. In which case he's going to want to play M:BG too.
Only reason i play this shitty mod is cus of my mates that play it from time to time. With my mates i can have fun even playing pong (sometimes). So i wouldnt even play this shit if it werent for them. So yes, plz dont support devs cus they dont care about the community.

P.S. I should have played a strat battle that day or night.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kalp on April 13, 2015, 06:27:43 pm
Just checking...
gfy
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 13, 2015, 06:30:16 pm
That idiotic blabling will hurt that project more than you can think off.
Some of that nabbheads just cant understand that attention of donkey crew must be on MBG no matter what now.
Every day hour fucking cost, and they don't have that much money.

There is no game breaking bugs, WSE need to be repaired but there is really no hurry for that.

And don't give me shit that peps dont play C-RPG anymore because of some devs or whatever game breaking shit.
Majority of players left because they played long enough.

I had 340 members in my clan, so don't tell me why people left us. Most of them were just a bit less tolerant than we are. I remember everyone of them. Each of them said the same. Only people most strongly associated with community are still here. Don't be under illusion. Prospect of new game is still distant and hazy and cRPG through years is just an excuse for evening meetings and conversations with friends, and not vice versa. Conclusions pull yourself. Tempak_Bobby  :wink:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Algarn on April 13, 2015, 06:32:49 pm
Prospect of new game is still distant and hazy and cRPG through years is just an excuse for evening meetings and conversations with friends.

Trying to stay in touch my rare active clanmates via TS, steam, and cRPG. That is 200% right.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 13, 2015, 07:22:48 pm
I had 340 members in my clan, so don't tell me why people left us. Most of them were just a bit less tolerant than we are. I remember everyone of them. Each of them said the same. Only people most strongly associated with community are still here. Don't be under illusion. Prospect of new game is still distant and hazy and cRPG through years is just an excuse for evening meetings and conversations with friends, and not vice versa. Conclusions pull yourself. Tempak_Bobby  :wink:
I really have interest in any conversation with you, especially when you throw insults in my direction every moment you can.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 13, 2015, 07:32:56 pm
I really have interest in any conversation with you, especially when you throw insults in my direction every moment you can.

You have right. I'm sorry. I shouldn't. QQA & sry

Please try to be more objective even though you do not like me.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 07:36:53 pm
Welp, ya guys can bash me personally all ya want on the interwebs, I could really care less. It is your human right to do so thanks to the Murcians that pulled Europe's ass out of the einstein fire. Otherwise you all would be wearin' lederhosen and chompin on a braut instead of internet tough guying and avoiding the OPs topic.

Other than heskey, who has tried to argue that bad PR is actually good PR (confusing I know), none of you have been able to make a legitimate argument for your cases.

Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):

#1) cRPG is a reflection of this development team. For good or bad its a fact, and at this point in time its a bad reflection.
#2) From the horses mouth they do not care about you, even if you are defending them as singing their praises. Look back at the first page of this post. This is a great strategy for big business who are in the openly traded market. Only one thing matters and it is the stockholders. Problem here boys is this company is private, and their gaming community are their investors, but yet they only see you as a dollar bill.

That being said, why would someone who is able to think for themselves want to be a party of the crowd-funding program? Or for that matter purchase the game?

-edit-
Whoa didn't realize they replaced the chocolate chip cookie leader's name with einstein. Are they trying to say this man who sent millions of Jews to their deaths was a genius? Einstein and genius are pretty synonymous.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 13, 2015, 07:38:26 pm
I had 340 members in my clan

Yeah but like 200 of them were your own keys harpag :p
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 13, 2015, 07:42:48 pm
Yeah but like 200 of them were your own keys harpag :p

nah, only 100 :p
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 13, 2015, 07:51:17 pm
Welp, ya guys can bash me personally all ya want on the interwebs, I could really care less. It is your human right to do so thanks to the Murcians that pulled Europe's ass out of the einstein fire. Otherwise you all would be wearin' lederhosen and chompin on a braut instead of internet tough guying and avoiding the OPs topic.

Other than heskey, who has tried to argue that bad PR is actually good PR (confusing I know), none of you have been able to make a legitimate argument for your cases.

Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):

#1) cRPG is a reflection of this development team. For good or bad its a fact, and at this point in time its a bad reflection.
#2) From the horses mouth they do not care about you, even if you are defending them as singing their praises. Look back at the first page of this post. This is a great strategy for big business who are in the openly traded market. Only one thing matters and it is the stockholders. Problem here boys is this company is private, and their gaming community are their investors, but yet they only see you as a dollar bill.

That being said, why would someone who is able to think for themselves want to be a party of the crowd-funding program? Or for that matter purchase the game?

-edit-
Whoa didn't realize they replaced the chocolate chip cookie leader's name with einstein. Are they trying to say this man who sent millions of Jews to their deaths was a genius? Einstein and genius are pretty synonymous.

Ahaha nice post and priceless edit Einstein :P
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 13, 2015, 08:30:00 pm
But as to what CMP has said, they owe this community NOTHING, even though WE have donated to their crowd funding program.

Do I really have to explain that? :rolleyes:
It means we don't owe you anything in regards to cRPG. Of course we owe (to make a good game - M:BG) the guys who invested and/or supported us.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gnjus on April 13, 2015, 09:16:23 pm
I had 340 members in my clan, I remember everyone of them. Each of them said the same.


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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 09:23:08 pm
In short it means that if people look at this forum and read your posts and then see that you will not be playing M:BG, it makes M:BG extra appealing. The fact that you don't like the dev team or the way they work, makes you a walking advertisement for M:BG.

Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):

1. Noone outside of this insular self-important community knows or cares enough about cRPG in 2015 to judge a new game by this standard.
2. From the horses mouth they want to make a good game, not come back to cater to the vocal and needy 0.1% of an old project who won't let them move on with their career. If they fix what you as an individual consider to be the *only* current issues with the mod you think everyone else in the forum will suddenly decide mod is perfect and let Donkey Crew work on their game? Of course not. Someone else will have a complaint, or suddenly realize that the mod isn't perfect even with all the changes they could possibly want implemented.

Oh I will be playing, and never once did I say I didn't like the dev team, I disagree with how they are handling things, so please don't put words in my mouth.

Anyone who isn't a freemium child on their parents iPhones buying coins will investigate the history of the dev team, and someone mentioned steam, pretty sure everyone on steam checks the reviews before purchasing.

I also agree that the cRPG for the most part will be hindrance to M:BGs growth as the community as a whole sucks. Even you are part of that know-it-all elitist group of forum posters, hence why you were attempting to speak for me. So you can pretend that you are better somehow, or know more than others, but the fact remains that you don't.

As for the cRPG fixes, im not talking about balancing. Literally is there engine work going on? I saw a new polearm animation created. Im sorry but changing values in a database to 'balance' items I can't really see being difficult. I'm talking about this team handed off their baby to a select few people, who then proceeded to run it into the ground. Shitty deliveries are unexcusable. Bugs that come up are expected, but to not even be able to launch a game without seeing a billion errors literally says they never even tested it once. And who picked these guys to be incharge of this stuff? The donkeys, so they are ultimately at fault.

The other reason is they plugged cRPG in their kickstarter for hype. I have a problem with out of one side of their mouths they are saying look at our past work, this is why M:BG will be great. And out of the other side of their mouth they say, this shitified mod isn't our problem deal with it. You can't have it both ways.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 09:30:47 pm
look at our past work, this is why M:BG will be great.

key word: past
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 09:34:19 pm
key word: past

Hah, well Dooz, if in their kickstarter they said the cRPG they were refering to was some ancient build when they gave a fuck, and the build that people would find if they google'd cRPG mod was to be disregarded, I would retract my statement.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 09:35:55 pm
it doesn't matter
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 09:46:28 pm
it doesn't matter

Im sorry but it pretty much does matter. When you have something which you are comparing your new game to as 'the spiritual successor to cRPG mod' it matters what that thing is. Potential new investor watches video. 'Wow so cool! Let me google this cRPG they reference.' Maybe even get the game to test it out and get face smashed with a ton of errors and broken gameplay. Animations/flags/team balancer. Then they are like is this what M:BG is gonna be like? Eugh.

Do you guys remember when the kickstarter launched cRPG mod got this sweet new cRPG/M:BG hybrid loading screen? Which was then quickly reverted back to the old loading screen? Wonder why they took their name off the first thing you see when you load the game up? Did it have anything to do with the state of the game? If it didn't matter why would they remove their M:BG plug from the cRPG launcher?

Oh thats right... it matters.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 13, 2015, 09:51:24 pm
The problem with the new development team of cRPG is this: they want their "two cents" in the game.  This is slowly going from Armed Assault to Call of Duty. At this rate we're all going to be swinging around diamond swords and ride unicorns into battle.

Treat it like an old game, abandon it and leave it on good terms, for example: Battlefield: Bad Company 2. Don't hand it to people who just want to have their name stamped on the next patch.

Now lastly, I can finally slaughter Senni Ti

Define broken?

A stab that is terribly animated and most likely won't be improved.

Please do not reference that it was in books or part of training because the default is as well. (heavy influence from posta di falcone). Do a martial arts class. You will learn plenty of useless shit you will never use or are entirely situational.

Ironically however, both your stab and the default are situational techniques with low penetration power.

If we need a realistic stab with exceptional penetration power and flexibility as a technique. Convert it to the half sword animation which is actually animated VERY well.

From my point of view, any animation with clipping or weird unrealistic movements are broken.

Thank you for understanding. We all read it, revert it until you figure out what the hell you're doing.

There are other animations like this, and plenty of other cool stuff we can do with more animations.

Please don't, you're awful.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 09:51:50 pm
you misunderstand. you retracting or not your statement doesn't matter. your statements in general, don't matter. nobody that's going to or not going to buy mbg when the time comes is going to know what you said or why or who you even are. as far as mbg goes at the very least, you don't matter. whether or not you buy it, doesn't matter. whether or not you keep playing crpg? you guessed it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 10:00:54 pm
you misunderstand. you retracting or not your statement doesn't matter. your statements in general, don't matter. nobody that's going to or not going to buy mbg when the time comes is going to know what you said or why or who you even are. as far as mbg goes at the very least, you don't matter. whether or not you buy it, doesn't matter. whether or not you keep playing crpg? you guessed it.

So if one key point in their pitch doesn't matter, then one could assume the rest of the points they make as to why M:BG will be a need to have game also do not matter. While I agree that you, others, this thread, this forum, this whatever, does not matter with respect to M:BGs success. I whole heartly disagree that it does not matter what the state of the game is.

They are basically saying, go download this game and play, see how awesome (or in this case not awesome) it is. This is what M:BG will be like, only way fucking better.

If they never plugged cRPG in their kickstarter this wouldn't even be an issue, but they did. And thus it does matter breh.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 13, 2015, 10:02:26 pm
The problem with the new development team of cRPG is this: they want their "two cents" in the game.  This is slowly going from Armed Assault to Call of Duty. At this rate we're all going to be swinging around diamond swords and ride unicorns into battle.

Treat it like an old game, abandon it and leave it on good terms, for example: Battlefield: Bad Company 2. Don't hand it to people who just want to have their name stamped on the next patch.

Now lastly, I can finally slaughter Senni Ti

A stab that is terribly animated and most likely won't be improved.

Please do not reference that it was in books or part of training because the default is as well. (heavy influence from posta di falcone). Do a martial arts class. You will learn plenty of useless shit you will never use or are entirely situational.

Ironically however, both your stab and the default are situational techniques with low penetration power.

If we need a realistic stab with exceptional penetration power and flexibility as a technique. Convert it to the half sword animation which is actually animated VERY well.

Thank you for understanding. We all read it, revert it until you figure out what the hell you're doing.

Please don't, you're awful.

Harsh, but truth.

Visuals should never come before balance/gameplay.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 10:12:58 pm
So if one key point in their pitch doesn't matter, then one could assume the rest of the points they make as to why M:BG will be a need to have game also do not matter. While I agree that you, others, this thread, this forum, this whatever, does not matter with respect to M:BGs success. I whole heartly disagree that it does not matter what the state of the game is.

They are basically saying, go download this game and play, see how awesome (or in this case not awesome) it is. This is what M:BG will be like, only way fucking better.

If they never plugged cRPG in their kickstarter this wouldn't even be an issue, but they did. And thus it does matter breh.

nah
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Senni__Ti on April 13, 2015, 10:13:53 pm

Majority voted it in and then majority voted to keep it.

Simply all there is too it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 10:27:05 pm
nah

Glad to see you have conceded the point. Going back to my original facts(no valid rebuttals have been posted):

#1) It does matter. The state of cRPG has an impact on how people view M:BG, as was plugged in their video as a point of reference to be used.
#2) The dev team doesn't care about this community or the mod. CMP just reclarified this a page or two back. They are 100% devoted to M:BG, which is totally fine if not for fact #1
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 13, 2015, 10:35:15 pm
Majority voted it in and then majority voted to keep it.

Simply all there is too it.

I dont think going by votes of the majority is a good thing in this mod tbh, because if people dont know how to fight one thing they will want it nerfed. A poll of nerfing archery to the ground would probably go through, but wouldnt be very wise for the mod in general. Nerfing agility into the ground would also probably have the majority backing it, and also ruin a huge part of the game. Wanting nerfs for the 2h thrust has been a thing since the very start of the mod, it has even been nerfed multiple times and was actually not that strong before the recent change. Allthough it might still be viable, i still feel as if the old one fits more to the mod. The 2h class lost its entire feel when its stab was changed, its like part of the nostalgia love of the game was ripped away.

Allthough the community should definitely have input, it shouldnt be deciding major changes like that, because many just want fixes for their personal flaws, instead of learning the game.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 10:37:23 pm
lol
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 13, 2015, 10:48:59 pm
Glad to see you have conceded the point. Going back to my original facts(no valid rebuttals have been posted):

#1) It does matter. The state of cRPG has an impact on how people view M:BG, as was plugged in their video as a point of reference to be used.
#2) The dev team doesn't care about this community or the mod. CMP just reclarified this a page or two back. They are 100% devoted to M:BG, which is totally fine if not for fact #1

#3) Your solution is?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 13, 2015, 11:02:19 pm
I think the answer to that is the main goal of the OPs original post. Its a shame after 13 pages his question hasn't been answered yet but, ya got people complaining about 2h stab and how to nerf archery.

You got the pro M:BG dev team folks and QQing cRPGers crew arguing blindly with no basis for their arguements just the passion in their hearts. If it hasn't occured to the readers already i am pro M:BG. The problem is people instantly see a little bit of friction as the worst thing possible and h8 h8 h8. I want M:BG to succeed, and if that means people view me as the bad guy for pointing out issues so be it.

But when in a professional video you literally tell people to use your old game as a reference point and slap your name on it. If the game is shit it reflects on you as a studio regardless if you don't want to believe it does.

If fixing the numerous issues in cRPG will bring a good light upon M:BG then I feel it needs to be done.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 13, 2015, 11:17:38 pm
Majority voted it in and then majority voted to keep it.

Simply all there is too it.

Good defense, allow me to continue beating you into the ground.

Your approval was never this ridiculously high, at least your better at fixing polls than animating. A real Kim Jong Un, well done.

(click to show/hide)

It was more along these lines.

(click to show/hide)

Which is still a large amount of disapproval. I recall something similar happening to Star Wars Galaxies years ago, NGE any one?

On top of all this: There never was a vote to keep it in the game.

If you want a vote, check this reflection of what people think of your work.

(click to show/hide)

The majority of the player base is NOT even involved in the forums. These forum players adding input are literally relics of the past that haven't played in years. Hell, I only became active on the forums after this horrible patch (mainly stab) was introduced despite playing for years.


Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: The_Bloody_Nine on April 13, 2015, 11:22:23 pm
The question has been answered:

Why would I buy M:BG if you dont even fix bugs in your mod anymore? -  Because M:BG does everything cRPG does, just better. (hopefully  :D)


And regarding that reference in the KS, it was a mistake. Simple as that, move on. Our concern should not be the people that have seen the KS video and presentation but those who have not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 13, 2015, 11:23:40 pm
the game has been shit from the beginning, depending on who you ask. every patch, people complain. there will never be a day when the entire community agrees on anything. whatever changes you think are gonna fix everything and everyone will be happy, doesn't exist. nobody new to crpg is gonna give a shit about the things people playig for years give a shit about. if by some miracle someone who saw the kickstarter video actually plays crpg, they will not have the same opinions you or anyone else here have, because it will all be new and exciting. whatever details about crpg you think are going to ruin potential mbg buyers chances of doing so, don't exist for anyone but you and an easily ignorable number of people here.

there is and never has been any such thing as a "fixed" crpg. people have different opinions and will til crpg is gone, mbg has come and gone, you are gone, everyone is gone.

get over it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 13, 2015, 11:25:13 pm
Oh hold on, I found it and have voted in it previously: http://forum.melee.org/general-discussion/(poll)-feedback-on-2h-stab/

Again, that is extremely high disapproval. Did you immediately count all the not sure's as yes?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: ImElias on April 13, 2015, 11:32:31 pm
Why would he have to? The majority voted to keep it.

This isn't comparable to real life, we don't live with the results every day and finally come to grips with it.

We just stop playing, again: Star Wars Galaxies NGE. The game died because of it, CRPG's population after the patch reflects that scenario.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 12:22:46 am
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.

This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.


Can i ask you something Supreme Overlord?

Who is the head of Public Relations in Battlegrounds.

As a future investor this is the most crucial question.

I hope you can understand that the CRpg community is all you got. No money can buy that feedback .I also hope that you can understand that the reason of why the kickstarter campaign failed wasn't because you focused on the Crpg community that you begged for help.

I hope that you can also understand that you are behaving like you created mounted and blade 8.08.

So i am asking you again who is the Head of PR operations for melee battlegrounds?

 Start acting like a developer  and not as a modder.


Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Senni__Ti on April 14, 2015, 01:04:41 am
Pretty sure that's cooties?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 01:38:40 am
What is the difference between a developer and a modder, though? Isn't a modder a developer too?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: kooktar on April 14, 2015, 02:17:57 am
the game has been shit from the beginning, depending on who you ask. every patch, people complain. there will never be a day when the entire community agrees on anything. whatever changes you think are gonna fix everything and everyone will be happy, doesn't exist. nobody new to crpg is gonna give a shit about the things people playig for years give a shit about. if by some miracle someone who saw the kickstarter video actually plays crpg, they will not have the same opinions you or anyone else here have, because it will all be new and exciting. whatever details about crpg you think are going to ruin potential mbg buyers chances of doing so, don't exist for anyone but you and an easily ignorable number of people here.

there is and never has been any such thing as a "fixed" crpg. people have different opinions and will til crpg is gone, mbg has come and gone, you are gone, everyone is gone.

get over it.

Dooz, when you say fixing cRPG, you get flashbacks of the countless QQ posts about X spec needing Y nerf. To me these are balance issues, its the way the game is and everyone has a level playing field.

When I say fixing cRPG, i'm talking about peoples heads floating infront of them, abundant texture errors on load, completely unplayable gameplay due to a broken team balancing system (10v25).

I want them to fix the mod so if people watch their video and take the time to download it and play it, they see it for its greatness. Not its recent debacles.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 14, 2015, 02:38:16 am
ok. well the only floating helmet i've seen is the yellow hood, which when i asked people in game if it was like that for anyone else, a couple people said no it was normal on their screens. i chalked it up to submods i'd installed/uninstalled. dunno if there are any other floating helmet issues, seems like a minor bug that could easily be fixed. or not, what do i know. not gamebreaking anyway. floating heads, i've not seen at all.

the error messages during load are annoying, but have no impact as confirmed by devs. i've turned them off on my end anyway, so don't even see those. if someone new sees them and asks chat what they are, they'll hopefully be told the truth, that it's nothing. more likely be trolled and told to press whatever key combo it is to shut the game off. this community and any newcomers associating it with mbg is more of a concern than slight bugs imo.

i haven't seen anything like 10v25, though there's never more than 30 people in na since i've played again recently. haven't seen anything crazy like 5v20 in those cases. but even in eu, i didn't see anything like that. might be pretty rare and inconsequential. dunno though how often it's happening, but newcomers will likely not notice anyway being too busy being scared and trying to survive.

i think the mistake here is equating what you think a newcomer will be thinking with what you/oldtimers are. also, thinking that there are new players at all. are there? enough to matter? i think you're putting far too much emphasis on this one point you've been hanging onto. i don't even know if it's because you even believe it, or just a personality issue where you can't let things go and must argue for the sake of arguing. based on your posts, i'm more inclined to believe it's the latter.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 07:53:44 am
What is the difference between a developer and a modder, though? Isn't a modder a developer too?

So can you answer my question?

 who is the Head of PR operations for melee battlegrounds?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 14, 2015, 08:05:51 am
You might wanna add a simple "please" now and then...  :rolleyes:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaido on April 14, 2015, 09:54:02 am
What is the difference between a developer and a modder, though? Isn't a modder a developer too?

No offence,but pretty sure if someone else gave this answer you did, you would answer with a #dumpestthingever2015.

Developer:"A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games."

Modder:"A person who creates modifications or "mods" to video games.
They do this by adding or manipulating content and code, typically via an API provided by the game's developers. "

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 14, 2015, 10:00:02 am
What is the difference between a developer and a modder, though? Isn't a modder a developer too?
Let me quote this  :)
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 11:58:09 am
Developer:"A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games."

Modder:"A person who creates modifications or "mods" to video games.
They do this by adding or manipulating content and code, typically via an API provided by the game's developers. "


So technically a modder is a video game developer too.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 14, 2015, 12:24:11 pm
I think people apply a certain level of professionalism to Developers which they wouldn't attribute to Moders. Other than that i wouldn't say there are any major divisions, i guess its mostly about perception.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 12:29:19 pm
I think people apply a certain level of professionalism to Developers which they wouldn't attribute to Moders. Other than that i wouldn't say there are any major divisions, i guess its mostly about perception.

But a modder is a developer.. so perhaps they are using the wrong term? Do they mean game studio employee? I dunno.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 12:29:35 pm
So technically a modder is a video game developer too.

Why are you avoiding my question?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 12:46:01 pm
Because it was more of a passive-aggressive threat than a question?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: The_Bloody_Nine on April 14, 2015, 12:47:59 pm
What a useless discussion.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kaido on April 14, 2015, 01:00:26 pm
So technically a modder is a video game developer too.

Lol..
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Viriathus on April 14, 2015, 01:11:53 pm
Maybe the donkeycerw should make an official statement to hand over c-rpg to whoever is in charge now. List some names of the new c-rpg semigods. this would clarify the state of things and complaints could be channeled to the right people.

Nothing will change with an official statement, thats just getting the load off the dev's shoulders and putting it on some one else.

To be honest, im not a fan of M:BG, I think it will not run properly (to the point of being competitive) on my pc, I think the 360 combat is bs, and for those reasons I wish Crpg would prevail because i like it much better. Unfortunately thats not gonna happen and we will have to accept the fact that the dev team has nothing to do with this mod anymore.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 14, 2015, 01:27:43 pm
mod developer and game developer are not the same things imo, unless u add some gamebreaking ,mindblowing stuff with the mod .. Just changing a few animations, models adding items on something thats already made, doesnt make u a game developer
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 01:55:56 pm
Because it was more of a passive-aggressive threat than a question?

Passive aggressive Threat?

Do you really believe that i am threatening you?

I am making this question because i  believe you dont have one.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 14, 2015, 02:00:10 pm
There were some valid criticisms and actual discussions at the beginning, but now, basically this has become "I want to bitch at M:BG devs", the thread.

ugh.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: BlackxBird on April 14, 2015, 02:06:59 pm
I think if u leave c-rpg like this, ppl will stop playing c-rpg (well kinda 90 % allready did).
That's somehow no problem, cuz u guys develop Battlegrounds, which will be even better than c-rpg ever was. BUT: You won't get players playing the new game. Some said when they left c-rpg they'll come back with battlegrounds, cuz c-rpg became too buggy and too unbalanced to play, but will they really all come back after a break of like 1-2 years?
It's just no fun anymore :'(. The community will continue dying the next time and eventually when bannlords is ready to play, EU1 will be a seocond duel server...
I really love playing this game, but:
Battle: Shit blanace (for example 1 vs 48?!?!?!). 86 hp and full plate can be destroied by 6 throwing daggers in the stomach. Every second player on the server is hardcore-agi my old friend playing low armor. Kinda no admins are playing (But patoson)
Siege: Fips new map which is totally bugged (Can't even spawn as defender at the last flag, conquest maps with 5 vs 5.

PS: How did u expect getting the 200 active players every day you were talking about, when not even 100 are playing the free version?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on April 14, 2015, 02:08:49 pm
There were some valid criticisms and actual discussions at the beginning, but now, basically this has become "I want to bitch at M:BG devs", the thread.

ugh.

In all fairness what did you expect from melee forums? Any thread that goes beyond 10 pages turns into a steaming pile of venom and shit.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 02:10:47 pm
Passive aggressive Threat?

Do you really believe that i am threatening you?

Yes, it was the classic "can I speak to the manager".

I am making this question because i  believe you dont have one.

We do, it's Nessaj.
Unless by "head of PR" you mean the guy who sugarcoats facts and lies to customers to keep them content while everybody else is being censored, in which case we don't (this is not Ubisoft or EA).

mod developer and game developer are not the same things imo, unless u add some gamebreaking ,mindblowing stuff with the mod .. Just changing a few animations, models adding items on something thats already made, doesnt make u a game developer

I think that doesn't really make you a modder either, just someone who tinkered with the Module System for a couple hours.
Game developer doesn't necessarily mean somebody who does mindblowing stuff, though. There are game developers with their games on Steam who did everything with GameMaker or other similar premade engines.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Bronto on April 14, 2015, 02:40:05 pm
Ok I tried to read through this mess of tears and useless drivel about a FREE MOTHERFUCKING MOD that people think is somehow going to afFect a game that hasn't even RElEased yet, nor is in any way, shape, or forM cRPG2. Yes, sOme helmets still Don't work, yes there are no pictures FoR somE nEw iteMs On website, yes the moD is almost(?) 5 years old at this point, yes you're completely retarded. AFteR this long, I'm shockEd anything at all is still happEning with this gaMe. I hOp on for an hour or two here anD there just to see what the Fuss is all about, then I stumble in heRE and just scratch my hEad. You fucking cry baby whiners coMplain sO much and feel so much self entitlement to a FREE MOD that woulDn't even exist iF chadz and co. hadn't done anything in the fiRst placE. InstEad of being thankful for the years of fun you got out of it, you ungrateful little shits Make 10 milliOn threaDs about what's wrong with the game. Granted, there are some things wrong with the mod but that happens when community people get involved with a mod that someone else created. IF I weRE chadz and co. I'd havE released a patch right before MBG develOpment began and that woulD've been that. The amount you people complain; I'm surprised they haven't pulled the plug on the servers.

visitors can't see pics , please register or login


(click to show/hide)
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 14, 2015, 03:02:50 pm
cmp you unsocial bastard, I've always been your biggest fan, and always wanted to support you. During your campaign on kickstarter I even did this: http://www.melee.org.pl/

What's more, I did full Polish version of your entire kickstarter campaign, including missing subtitles for movies. I commissioned it in a professional translation agency and paid.

You can't accuse me of evil will. I even told you that I can consider investing 100 000 € in your project. Communication with you is just  :rolleyes:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: karasu on April 14, 2015, 03:06:07 pm
Hey, everyone has a way of releasing their tension from their daily struggles.
I guess for some, it means to trash talk and act like dicks in a video game forum, while ignoring the fact that this might be of great prejudice to others.


Carry on.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 14, 2015, 03:09:42 pm
I guess for some, it means to trash talk and act like dicks in a video game forum, while ignoring the fact that this might be of great prejudice to others.

As I already said on EU1, the day government pass the law where we are held responsible for things we say on internet will be the day I'll start being nice to internet people. Until then...

...carry on.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 03:33:55 pm
You can't accuse me of evil will.

Err, what did I do to you now?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: zottlmarsch on April 14, 2015, 03:38:52 pm
Crpg community these days is just full of cunts, all the cool, interesting or funny people left ages ago. Anyone who disagrees should just read through this thread again.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Teeth on April 14, 2015, 03:43:51 pm
You newmy old friends must not remember cmp's record of communicating with the community, he has been extremely civil and forthcoming in this thread so far compared to his old standards. Seems to me he has stepped up from being a "modder" already, hell, he even dropped the xchg8b.

Do you really believe that i am threatening you?
Do you really believe everybody autoblocks?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Thomek on April 14, 2015, 03:54:22 pm
I guess the professional thing to do is to hire/assign a PR person to do all interactive communications with community. How many games have actual devs interacting like we do? Perhaps this is why they don't?  :?

It's as simple as this:

There's no time for cRPG for original cRPG devs unfortunately, to play it or to develop it, but they have practically given it away to the community as far as is responsible.

Really, it's up to the community, those who are left, what to do with cRPG and where to take it. If you want to rework all stats, give it a reboot, or just fix bugs and fine tune, that's all possible. If you want to launch a major campaign to get players again, then do so. If you want to elect or choose a cRPG president, responsible for all things cRPG, then do so. cRPG lives and dies on your initiative. Anyone can be an item manager, map maker, or balancer.

Right now, chadz still needs to be the one pushing the patch button, because it's a very complicated process with years of code and tricks to transform warband into cRPG. If some person who has proven to be dedicated, serious, dependable and knowledgeable should show up, then there's no doubt in my mind that even the patch process can be handed over.

So dear friends and community, it's all really up to you now.

Just remember: cRPG has always offered possibilities and positions to those who DO things. Not necessarily those who are the loudest. I was very loud for a very long time, but why I'm here now is because I made a little video that chadz liked. Not because of my literally countless buff katana threads.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 14, 2015, 03:55:38 pm
Crpg community these days is just full of cunts, all the cool, interesting or funny people left ages ago.

Disagree on that. Forums maybe, but there's like 20 people who post here (including me). Ingame situation is a lot better.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: zottlmarsch on April 14, 2015, 04:00:45 pm
Disagree on that. Forums maybe, but there's like 20 people who post here (including me). Ingame situation is a lot better.

For me it was always a package, forum + in game. You get to know a lot more about a person on forums then u do in game.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Thomek on April 14, 2015, 04:02:57 pm
Yeah as I've said before, the great appeal for me with cRPG is the personal aspect. You fight in forums and in game too! :D

You recognize people on the battlefield.. learn their personal traits and style of fighting. It take everything to a new level. No other mp game I know offers the same.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: //saxon on April 14, 2015, 04:16:06 pm
hell, he even dropped the xchg8b.
That was the best part of his name though  :(
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 05:29:18 pm
Yes, it was the classic "can I speak to the manager".

We do, it's Nessaj.
Unless by "head of PR" you mean the guy who sugarcoats facts and lies to customers to keep them content while everybody else is being censored, in which case we don't (this is not Ubisoft or EA).

I think that doesn't really make you a modder either, just someone who tinkered with the Module System for a couple hours.
Game developer doesn't necessarily mean somebody who does mindblowing stuff, though. There are game developers with their games on Steam who did everything with GameMaker or other similar premade engines.

So if Nessaj is the Head of PR Operations why are you even here answering all those questions?

Why Nessaj is not here answering to the ''consumers'' ?

I told you before and i will say it to you again. Start acting like a developer and not as a modder. Meaning start acting like a professional and not like someone doing his hobby.Calling people dumb or implying that they are is not the smartest thing you can do at the time being. Commenting to the Crpg community that the reason that kickstarter failed was because you focused to much on the Crpg community is... I dont even want to describe what that this.



The more people you talk Supreme Overlord the more people are you goin to insult or try to insult

And one last thing. Trying to prove to ''us'' that a game developer=mod developer is a proof that you have bad PR skills.

Now go and do your job as a ''game developer'' and bring the Head of PR Operations here . We will exchange love with him and we will hype your project so YOU can be rich




Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 14, 2015, 05:32:59 pm
So, what RasFrenzyy is saying, as far as i can gather, is that cmp should ignore him.

I'm too used to this kind of stuff to facepalm.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Tibe on April 14, 2015, 05:43:23 pm
So if Nessaj is the Head of PR Operations why are you even here answering all those questions?

The more people you talk Supreme Overlord the more people are you goin to insult or try to insult

And one last thing. Trying to prove to ''us'' that a game developer=mod developer is a proof that you have bad PR skills.

Now go and do your job as a ''game developer'' and bring the Head of PR Operations here . We will exchange love with him and we will hype your project so YOU can be rich

Yea, cmp! How dare you talk to him, the future investor like that. How dare you talk to us at all. You dont own the title of "Head of PR Operations", thereby you have no right to talk to any of us. At this rate, im gonna take my massive funds of ~20€ I got from my mom and take it elsewhere.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 05:45:03 pm
So, what RasFrenzyy is saying, as far as i can gather, is that cmp should ignore him.

And then he gets mad when I do. :lol:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 14, 2015, 05:46:47 pm
So if Nessaj is the Head of PR Operations why are you even here answering all those questions?

Why Nessaj is not here answering to the ''consumers'' ?

I told you before and i will say it to you again. Start acting like a developer and not as a modder. Meaning start acting like a professional and not like someone doing his hobby.Calling people dumb or implying that they are is not the smartest thing you can do at the time being. Commenting to the Crpg community that the reason that kickstarter failed was because you focused to much on the Crpg community is... I dont even want to describe what that this.



The more people you talk Supreme Overlord the more people are you goin to insult or try to insult

And one last thing. Trying to prove to ''us'' that a game developer=mod developer is a proof that you have bad PR skills.

Now go and do your job as a ''game developer'' and bring the Head of PR Operations here . We will exchange love with him and we will hype your project so YOU can be rich

Don't even know where to start answering to that post... Firstly he never said mod dev = game dev. He said mod dev = dev and game dev = dev. Strictly relating how both are just developers at the end of the day. High level mod development doesn't seem to get appreciated enough here either since people think it takes 1 or 2 hours to "fix" a patch like the current one...

I can't... Just shut up. I just realized I'm getting face cancer for facepalming too hard while reading your post again when I'm answering to it...

cmp should ignore him.

He was doing pretty good job at that at first :D.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 05:52:47 pm
Firstly he never said mod dev = game dev. He said mod dev = dev and game dev = dev. Strictly relating how both are just developers at the end of the day. High level mod development doesn't seem to get appreciated enough here either since people think it takes 1 or 2 hours to "fix" a patch like the current one...

Actually I said that a modder can be a game developer too, but your point still stands. Either way, by developer he means professional game studio employee or something like that, so he's really just misusing the term.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 14, 2015, 06:01:55 pm
Actually I said that a modder can be a game developer too, but your point still stands. Either way, by developer he means professional game studio employee or something like that, so he's really just misusing the term.

Oh... Yes that too. My point was that fundamentally those 2 aren't that different when looking at what you actually do (forgetting all the outside bs).

Mixing that thinking with an image of a corporate big studio game developer is missing the point.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 14, 2015, 08:40:02 pm
Crpg community these days is just full of cunts, all the cool, interesting or funny people left ages ago. Anyone who disagrees should just read through this thread again.

I still like most people here :C Allthough many people i liked have left too. RIP glory days, i hope we will see the masses return for M:BG, "Oh there's that guy, i remember him playing X class!"

Damnit nostalgia, not now, please stahp.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Ras_FrenzYYY on April 14, 2015, 08:58:49 pm
And then he gets mad when I do. :lol:

I dint get mad Supreme Overlord. You are always make your own conclusions which is fine.

You are the one that felt that passive aggressive threat that is a classic ''Bring me the manager'' syndrome as you said.

As i can see you dont  handle criticism well.

Other mods from other titles are thriving like project reality. after all those years. more than 500 players. The devs never had that kind of attitude. But in this forum is an insult fest.Always was.

And at the most crucial time of your project your mod died. And you still cant understand why.

I really hope you guys succeed . I wish you good luck. You are goin to need it because the competition is ruthless. I hope you are watching every video every post every little detail from Warhorse Studios.



Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: cmp on April 14, 2015, 09:21:35 pm
But in this forum is an insult fest.

I had to read this three times and double check your username for good measure. Wow, just wow.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 14, 2015, 10:10:25 pm
shandala mhandalaaaaaa BEGONE

...did... did it work?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 14, 2015, 10:15:29 pm
shandala mhandalaaaaaa BEGONE

...did... did it work?

nope the mod still has 10 players

calm yer tits mods
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 14, 2015, 11:22:52 pm
troll summons, confirmed working
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 14, 2015, 11:28:42 pm
troll summons, confirmed working

Now finish the job and exorcise

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: lombardsoup on April 14, 2015, 11:35:16 pm
Right idea, wrong tools

Use one of these

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 15, 2015, 12:15:23 am
sorry, i just bring em out, slaying is outsourced
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: DaRkSouL12394 on April 15, 2015, 04:08:58 am
I got cancer reading this shit.

Crpg is not a game, its a mod. Battlegrounds is a game. Once again, you are entitled to nothing. Dont play crpg, if you dont like it. Dont buy battlegrounds if you dont like it. They are broke independent developers. You, expecting them to juggle between two projects(one giving them no profit at all btw) is kinda evilish and dicky from your part. I dont think they are killing it on purpose. Killing it on purpose is if they shut their servers down. Which will inevitably one day happen, cause hosting servers costs money. But obviously braindeads like you only want and words like "money", "time" and "available manpower" is way over your head. And btw, a lot of in-game problems they fix arent crpg problems, but Warband problems. So obviously they want your support more on Battlegrounds. Cause if they get their game finished, Warband is technically competition and Crpg is supporting competition.

and braindeads like you always prefer to read it with their a*sses instead of their eyes. i did not say i dont like crpg, i f*cking love it, infact its the only game (or mod, happy? ) i play for the last 5-6 months. i will probably buy battlegrounds when its out, just like i bought warband, but it doesnt mean that im gonna stop playing crpg. i dont wanna go back to dull servers of native. i want to play crpg along with the battlegrounds when its out. and you actually supported what i was trying to say.  warband and crpg(since its a mod for warband) will be a competition for battlegrounds with no doubt. they cant simpy shut down the servers, it would piss of all the crpg fans and their reaction might be fatal for battlegrounds ( like not purchasing the game ). so yeah its not illogical to think that they might be trying to kill the mod slowly by ignoring the problems and making it impossible to play because of all the in-game problems. or they simply too busy making battlegrounds and dont give a rats ass about crpg. which is understandable.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Thomek on April 15, 2015, 05:21:05 am
so yeah its not illogical to think that they might be trying to kill the mod slowly by ignoring the problems and making it impossible to play because of all the in-game problems.

or they simply too busy making battlegrounds and dont give a rats ass about crpg. [/b]


or they simply too busy making battlegrounds which is understandable. [/b]

which is understandable. [/b]
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Tibe on April 15, 2015, 06:48:29 am
..... so yeah its not illogical to think that they might be trying to kill the mod slowly by ignoring the problems and making it impossible to play because of all the in-game problems. or they simply too busy making battlegrounds and dont give a rats ass about crpg. which is understandable. [/b]

Ehhh...wat? I didnt support what you said. You made it rather clear that it was not understandable to you at all in your last post. Either you are so biased that even you cant understand the things you write or you are just trolling with us right now. Cause giving the feedback, I understood your post the same way everyone else did.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gnjus on April 15, 2015, 08:17:16 am
You are always make your own conclusions which is fine.

I had to read this three times and double check your username for good measure.



Seriously Merciful_Chimpinx......we need moar signature space......  :?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Tristan_of_Erzoth on April 15, 2015, 12:53:31 pm
Lol implying a vocal minority can't get anything done. Look at the recent pulling of multiple comic book covers, changes in games, etc. All because what, 20 people on twitter got pissed off? All you'd really need to do to kill M:BG is find a quote from chadz that seems slightly against a minority or a women and tweet that shit.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Tristan_of_Erzoth on April 15, 2015, 01:10:20 pm
So first you're saying that the cRPG community wont make a difference because the game will already be successful enough to outscope them(The cRPG community still has like 400-500 active players. EU has a few hundred, China has a few hundred, and NA has like a hundred maybe two hundred max), but you're also saying that the game wont be successful at all?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: zottlmarsch on April 15, 2015, 01:23:52 pm
So first you're saying that the cRPG community wont make a difference because the game will already be successful enough to outscope them(The cRPG community still has like 400-500 active players. EU has a few hundred, China has a few hundred, and NA has like a hundred maybe two hundred max), but you're also saying that the game wont be successful at all?

I think you're missing the point Heskey is trying to make.

But anyway, So if those 500 active cRPG players all buy the game at 20 euros = 10,000 euros for like 10 guys working for like  3+ years.

Yea I guess cRPG community really aren't gonna make much difference to whether m:bg is a success or not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 15, 2015, 02:42:37 pm
It's not even c-RPG community, it's just a few fringe elements of the c-RPG community, that would be upset no matter what.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 15, 2015, 02:46:21 pm
But anyway, So if those 500 active cRPG players all buy the game at 20 euros = 10,000 euros for like 10 guys working for like  3+ years.

At this point it is more like 150 people tops. And 30% of them are Russians and we know their software buying habits, 30% are Turks and they are saving for Armagan's game. So nope, remnant of once glorious cRPG community can't help much with game sales.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Paul on April 15, 2015, 04:23:04 pm
I kinda like how Raz tries to do the high chromosome count powered psychological pressure thingy on cmp, which worked so well against leshma duelwise. Bad luck tho that Italians kinda invented this shit, see Zidane 2006.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 15, 2015, 04:50:40 pm
Only thing that worked against Leshma duelwise is his wooden PC which is unable to deliver more than 15 frames per second under conditions that were present at that moment (more than 40 players on duel server and everybody carrying a torch). Shame I didn't know DX7 can help me there. Still wanted duel to finally end and not prolong it saying how I'm unable to duel under such conditions.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 15, 2015, 09:59:14 pm
ok lovechild
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Lansamur on April 17, 2015, 09:16:53 am
Well, someone had to post it....

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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 17, 2015, 05:39:11 pm
Err, what did I do to you now?

Elect a worthy successor and teach him how to walk in your old shoes, or don't sleep three nights and fix it yourself  :wink:  Posthumously we will do for you bronze statue with +3 gold crown  :)

Not sure about you, but I prefer to wait for new game a bit longer in 5* hotel, than shorter in morgue with corpses around...
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 17, 2015, 10:21:36 pm
at best, you'll get a motel 6 with a couple of dead hookers under the bed
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 17, 2015, 11:48:13 pm
yeah hehe still better than morgue  :D

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Jambi on April 18, 2015, 12:35:00 am
If Melee devs prioritizing Melee over cRPG is a deal breaker for some then so be it, I think you're being extremely unfair and silly but you feel what you feel :)

cRPG isn't one or two people, and no one has abandoned anything, I presume some of you just want to troll and didn't even read the posts because that's a ludicrous statement and once again incredibly callous towards all those volunteers that has and is working on the mod. Frankly I find all these posts to be just so heartless, that people would hold so little respect for the enormous amount of time, effort and money all these people has put into the mod over so many years. We're trying to attract new blood for the mod here, not scare them away... If you want the mod to be problem free you're doing the opposite of helping here.

Nothing stays static, the meta of the game can warrant new changes to balance things etc, new bugs appear. It cannot simply be left be, it's not an FPS shooter.

I personally spent more hours in cRPG than I did in Counter-Strike 1.6 with prior versions combined, my two most favourite games of all time, had an amazing blast in cRPG and Strategus, still enjoy the current patch just fine too and I haven't encountered any bugs personally that a repair didn't fix, only lag issues (which I blame the server hosting centre for).

Melee is a spiritual successor, which I think a few of you are misinterpreting, it doesn't mean sequel, nor standalone, copy, and so on, in fact Assassins Creed is the spiritual successor to Prince of Persia, Hellgate London devs said their game was the spiritual successor to Diablo II (key developers previously worked on D2 at Blizzard), Dragon Age Origins is the spiritual successor of the Baldur's Gate series and so on. Those games are very different than the games they hold as their spiritual successors, and the teams behind these didn't have the same developers as the successor except for maybe Bioware with DAO/Baldur, cba checking credits :P (Read more about spiritual successors for games here (https://en.wikipedia.org/wiki/Spiritual_successor#Video_games))
  • cRPG isn't one or two people and haven't been since initially
  • cRPG is http://forum.melee.org/general-discussion/credits (http://forum.melee.org/general-discussion/credits)
  • Melee != cRPG
  • Melee will have its rite of passage based on how fun people find it once they get to play it, some will enjoy it, some might prefer other games instead. "Play and let play" as the great Player One said.
  • cRPG won't die, not even after Melee is long released, we agreed upon that before starting on Melee. People are being sought, structure is here, progress will happen (volunteers are working on stuff all the time when they are able to, check the cRPG sub forums!).

I'm also moving this thread to the cRPG forum because it's more about cRPG than Melee, would like to keep the Melee forum for actual Melee gameplay/content related posts.


404 not found :D


Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Silversword on April 18, 2015, 03:09:28 am
so they killed cRPG with the revival patches and those patches came after so we will be swayed to buying M: BG in the future. Wouldn't a replica of the cRPG mod go over to Bannerlords?  Is it all for money? You can easily make a patch that has everyone running naked and change people's weapons to carrots or somethings and then say M:BG will be a whole lot better. Oh right a recent patch made weapons disappear and shields disappear and had helmets flying in mid air, some people with no heads, anything is better than that tbh. Just make regular cRPG with MnB bannerlord graphics and it'll be better with how cRPG is now.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Guray on April 18, 2015, 04:26:55 am
  • cRPG is http://forum.melee.org/general-discussion/credits (http://forum.melee.org/general-discussion/credits)

404 not found :D

(click to show/hide)
http://forum.melee.org/general-discussion/credits/ here
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Oberyn on April 18, 2015, 10:09:51 am
As soon as you accepted donations for M:BG you opened yourselves up to ranting of entitled whiners. No one but a complete idiot could fault you for failing to deliver a "product" up to their standards or lacking professional conduct when it comes to crpg. It's a free mod. No one has ever pretended that it was anything more than a hobby/experiment, one which was mantained only because of popular response.
Sadly this fact won't stop some from conflating a (it bears repeating) completely free mod to a potential standalone product. If you're donating to/buying M:BG, you're donating to/buying M:BG. Not cRPG. I don't see how this is hard to understand.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 18, 2015, 01:24:42 pm
Yes, that's why they made and worked on a free mod for 5 years whilst paying expenses such as server upkeep.

I do agree with the rest of the post, but this is not true. Or at least not entirely true. http://c-rpg.net/index.php?page=donate Community paid for servers.

"Fix the mod" people whine here, but the only major issue with cRPG right now is lack of players. Which is "unfixable", no matter if helmets floating in the air or some other minor bugs will be fixed or not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: [ptx] on April 18, 2015, 01:57:01 pm
Do you seriously believe that the community donated enough to keep multiple servers both EU/NA running for multiple years? :rolleyes:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 18, 2015, 03:53:49 pm
Do you seriously believe that the community donated enough to keep multiple servers both EU/NA running for multiple years? :rolleyes:

Someone is paying for cRPG hosting? I thought chadz is hosting it from his shack and that lags happen when he watches porn or upload M:BG files on github.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 18, 2015, 08:37:14 pm
Do you seriously believe that the community donated enough to keep multiple servers both EU/NA running for multiple years? :rolleyes:

I neither believe nor do not believe, cause I have no knowledge: 1. how much in total community donated, 2. how much servers cost. That's why I said:

this is not true. Or at least not entirely true.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 18, 2015, 09:30:57 pm
I neither believe nor do not believe, cause I have no knowledge: 1. how much in total community donated, 2. how much servers cost. That's why I said:

It doesn't really matter. It's still a free mod. You don't need to donate in order to play.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 18, 2015, 09:33:59 pm
It doesn't really matter. It's still a free mod. You don't need to donate in order to play.

Erm, what? Where did I say it's not a free mod? Or that u or anyone else need to donate? Just tried to point out that what Hesky said about devs paying for servers is not entirely true, cause at least partialy we, the community paid for them. That's all.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on April 18, 2015, 10:01:53 pm
Erm, what? Where did I say it's not a free mod? Or that u or anyone else need to donate? Just tried to point out that what Hesky said about devs paying for servers is not entirely true, cause at least partialy we, the community paid for them. That's all.

Sorry I thought you underlined that part in his post and replied to that. Yes you're right community has donated to participate in paying server costs.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Silversword on April 20, 2015, 02:00:05 am
Just think if every mod on warband decided to go and make their own game. Actually I'm kidding. So will M: BG be able to be modded like warband? Or will they be taking requests and suggestions and maybe making polls on what people want that would be cool.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: En_Dotter on April 20, 2015, 08:45:18 am
Just think if every mod on warband decided to go and make their own game. Actually I'm kidding. So will M: BG be able to be modded like warband? Or will they be taking requests and suggestions and maybe making polls on what people want that would be cool.

Ahahhahahahhaa. Look at the cRPG suggestion forum over the years. So much implemented its scary! So many great suggestions implemented. Cus of that i expect less from the new game.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Molly on April 20, 2015, 09:16:12 am
Ahahhahahahhaa. Look at the cRPG suggestion forum over the years. So much implemented its scary! So many great suggestions implemented. Cus of that i expect less from the new game.
Yes, please ignore the dozens of suggestions that actually were realized. Please do.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Moncho on April 20, 2015, 10:14:15 am
It shouldn't, but somehow the selective memory of this community never ceases to amaze me.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 20, 2015, 12:39:58 pm
Ahahhahahahhaa. Look at the cRPG suggestion forum over the years. So much implemented its scary! So many great suggestions implemented. Cus of that i expect less from the new game.
I am sorry for you, that hate inside you will only harm you.
Just calm down and try to be polite and constructive with your arguments.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Micah on April 21, 2015, 02:50:20 am
Hey there Leshma and Harpag! Im the head of a multi million dollar game forge thats currently working on another medival game.
I just hopped in to thank you for doing my job ... or well, the job i would have to pay spies alot of bugs for, which i can now spend on more asian whores and drugs ... much apprechiated ~cheers<3
And just keep ignoring this HESKEY "Whiteknight" TIMES ... nobody important really reads his stuff anyways ;)

PS: Also please send greetings to all the others who post so much meaningfull stuff in this forum.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 21, 2015, 03:10:41 am
*CENSORED*
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 21, 2015, 03:22:29 pm
Don't understand where is your right to even discuss these matters with Harpag. He's the one who put his money where his mouth is. Not the likes of you and Oberyn who conveniently skipped that opportunity.

Quote
Except for the fact they have already shared their real names, appearance and details and are still willing to stand by their posts. Your point on online anonymity was misplaced, kinda felt like you shoehorned that one in cos you wanted to rave about it without paying much attention to the thread tbh.

Everybody who invested has also shared their real names, you are obliged to do that while paying with real money. The way crowdfunding schemes are (un)regulated, putting your name up with your project means nothing. Because you are not legally responsible to deliver.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: zottlmarsch on April 21, 2015, 03:31:21 pm
Don't understand where is your right to even discuss these matters with Harpag. He's the one who put his money where his mouth is. Not the likes of you and Oberyn who conveniently skipped that opportunity.

Cool, so because he didn't want to invest like 50 Euros in something that may or may not even happen in 3 years time his opinions are invalid?

...Gamers :rolleyes:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 21, 2015, 04:32:38 pm
you still have the public anonymity that lets you behave the way you are right now.

We are not anonymous, reason why we can write shit is because it isn't forbidden or regulated (yet). But dare to do something illegal on the internet and you'll see they will find you and punish you for it.

Saying stupid things in public, among large group of people isn't illegal and they won't take any action towards that person unless he/she is behaving aggressively.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Falka on April 21, 2015, 06:01:19 pm
Forum so dead, bitching is the only thing which keeps it (barely) alive, so keep bitching.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 21, 2015, 08:00:02 pm
I don't understand why you pretend that you don't know what's going on.

On the first page chadz asked, why would devs continue developing the predecessor if M: BG will be better in every single way, especially if continuing work on cRPG might mean M: BG will not get finished.

The answer is they shouldn't develop predecessor, cuz it's illogical and even harmful, and this is obvious, but there was no question of development, only about ruining prevention.

If further development of cRPG is nonsensical for old devs, it's also nonsensical for new devs cuz mod fulfills only functions of waiting area. That's why we should have "last stable version" whatever its means, even rollback.

Say what you want, but after years of prosperity a bit fucked final is not an image-asset, so I understand your hypersensitivity to critique  :wink:

BTW: My thread about support enjoys great success...
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dooz on April 22, 2015, 01:53:29 am
Forum so dead, bitching is the only thing which keeps it (barely) alive, so keep bitching.

found my new favorite porn site from this dead forum, long live the dead
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: WITCHCRAFT on April 22, 2015, 02:30:56 am

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I dint get mad Supreme Overlord. You are always make your own conclusions which is fine.

You are the one that felt that passive aggressive threat that is a classic ''Bring me the manager'' syndrome as you said.

As i can see you dont  handle criticism well.

Other mods from other titles are thriving like project reality. after all those years. more than 500 players. The devs never had that kind of attitude. But in this forum is an insult fest.Always was.

And at the most crucial time of your project your mod died. And you still cant understand why.

I really hope you guys succeed . I wish you good luck. You are goin to need it because the competition is ruthless. I hope you are watching every video every post every little detail from Warhorse Studios.


I never realized until now that your avatar is a samurai dude as seen from a rooftop. For the longest time I thought it was a middle eastern guy on a flying carpet. lmao
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: RandomDude on April 23, 2015, 03:27:10 pm
C-RPG. C-RPG never changes. The melee qq'd because they didn't like getting shot. The ranged qq'd because they didn't like the changes and wanted C-RPG to be a medieval FPS. Strategus happened and all the factions of that great addition fought and qq'd and raged, and quitted, and came back, and quitted (Yeah quitted is a word now) again, and the trolls rose to rule the forums. But C-RPG never changes.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Oberyn on April 23, 2015, 05:24:47 pm
Don't understand where is your right to even discuss these matters with Harpag. He's the one who put his money where his mouth is. Not the likes of you and Oberyn who conveniently skipped that opportunity.

I donated to cRPG, even if I hadn't I would still reserve the right to point out entitled childlike whining from the usual suspects. cRPG=/= M:BG. How many times must this be written before it gets through the thick sorry excuse you call a brain? And I donated to cRPG, after hundreds of hours of playing it, I didn't pay for a product. The dev team could close down cRPG today and I wouldn't have a leg to stand on if I complained. Much less about lack of "maintenance" for an almost decade old mod for an outdated and dying game. I still got hundreds of hours more gameplay and fun out of it than most AAA mainstream games. In closing, Leshma dumb, as usual.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: zottlmarsch on April 23, 2015, 05:39:09 pm
I donated to cRPG, even if I hadn't I would still reserve the right to point out entitled childlike whining from the usual suspects. cRPG=/= M:BG. How many times must this be written before it gets through the thick sorry excuse you call a brain? And I donated to cRPG, after hundreds of hours of playing it, I didn't pay for a product. The dev team could close down cRPG today and I wouldn't have a leg to stand on if I complained. Much less about lack of "maintenance" for an almost decade old mod for an outdated and dying game. I still got hundreds of hours more gameplay and fun out of it than most AAA mainstream games. In closing, Leshma dumb, as usual.

''almost decade old mod'' but Warband was only released 5 years ago!!!  How can the mod precede it by nearly 5 years???!!!???!!! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Leshma on April 23, 2015, 05:39:47 pm
His ping is messing with his brain :mrgreen:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Oberyn on April 23, 2015, 05:47:02 pm
Uh, for some reason I thought Warband had already been out a few years before cRPG was made, guess I was wrong. 5 years in software might as well be a decade anyways. Point is, it's old and outdated engine. Idiots like Leshma and Harpag can pretend there's some sort of outraged majority of players who quit because they're disgruntled with dev's decisions, but that's just them projecting their incredibly ridiculous butthurt. Games have a life cycle, Warband and cRPG are nearing their end, no ammount of pandering to these idiots is going to "fix" it. 
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 23, 2015, 08:27:10 pm
I assume that when something is old, it doesn't have to be shitty. Often old is refined. For me in games, playability is more important than highlighted bells and whistles. Problem?
And you, my supersmart mate, what exactly are you doing here? From what I know this is forum of dead mod of decade years old game... lol & QQS
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Oberyn on April 23, 2015, 11:02:33 pm
I assume that when something is old, it doesn't have to be shitty. Often old is refined. For me in games, playability is more important than highlighted bells and whistles. Problem?
And you, my supersmart mate, what exactly are you doing here? From what I know this is forum of dead mod of decade years old game... lol & QQS

Cause I still enjoy playing it? Better reason to stick around than to whine incessantly about the state of a mod you've already played for thousands of hours (for free).
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Harpag on April 23, 2015, 11:51:22 pm
Yes, cause we still enjoy playing it and better reason to stick around something good than around damaged mod with reason to whine incessantly about the state of a mod we already played for thousands of hours (for free or not, who the hell started talking about money facepalm). Pity that majority don't enjoy playing it anymore, it killing my motivation to be around.
I would like to note that new game is already technologically backward relative to the biggest titles of the big studios, and it's not a reason to make it shitty.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Oberyn on April 24, 2015, 03:32:31 am
Did you read the title of your own thread? You're acting as if you were a customer when you play cRPG. You're not.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: StonedSteel on April 24, 2015, 08:22:12 pm
"outraged majority of players who quit because they're disgruntled with dev's decisions"

i cannot think of one single person, not one , that left the game out of sheer boredem, we have people constantly coming back wanting to play, HOPING its good again. they all say the same thing

"game is still shit \ gay, im out" and they leave again, only to come back next month hoping for a fix.

old and boring? NOPE. broken? YUP.

i mean i see soo many crpg players now coming to Native...which has always been viewed as EXTREMELY boring vs crpg...and yet there they are. still playing that old Mount and Blade game...not even close to bored of it yet, not even close.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on April 24, 2015, 09:51:28 pm
"outraged majority of players who quit because they're disgruntled with dev's decisions"

i cannot think of one single person, not one , that left the game out of sheer boredem, we have people constantly coming back wanting to play, HOPING its good again. they all say the same thing

"game is still shit \ gay, im out" and they leave again, only to come back next month hoping for a fix.

old and boring? NOPE. broken? YUP.

i mean i see soo many crpg players now coming to Native...which has always been viewed as EXTREMELY boring vs crpg...and yet there they are. still playing that old Mount and Blade game...not even close to bored of it yet, not even close.

Unplayably broken, not even close. As usual you think you have the magic recipe for saving the mod, none else knows it.

The mod rests on such a fine thread of buffing one class, which will make more people play it, while another class dies out. There is no magic solution, people just get bored and come back whenever they feel like it.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Rebelyell on April 25, 2015, 11:02:30 am
Can someone explain me in details where and how CRPG is broken.
Tell me your story about that game breaking shit, about that unbalanced classes and all mod killing shit.
Explain me why peoples leave the mod because of that.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Jona on April 25, 2015, 12:32:55 pm
Can someone explain me in details where and how CRPG is broken.
Tell me your story about that game breaking shit, about that unbalanced classes and all mod killing shit.
Explain me why peoples leave the mod because of that.

The quick and simple answer is that the warband engine simply wasn't created with builds much higher than level 30 in mind. With the old leveling system you only had a few of the long-time vets who were level 34+ while nowadays everyone and each of their multiaccounts has got characters running around with at least level 35 builds. Everyone swings faster, runs faster, and hits harder than this game ever intended. This provides for the worst hit detection seen to date. It was a longstanding issue with the netcode or something where you would occasionally see people swing through solid blocks*, hit at awkward angles, and yet now it is more rare to ever hop online and not once think "wait, wtf just happened?" That, coupled with people's continued issues with server lag/high ping which seems to also be more common than in the past.

The high level patch allowed for swing animations to be faster, and therefore jankier than ever before. It allowed for people to run around at faster speeds. Recent patches have also added hi-res textures (and maybe higher-poly meshes) for many items, which provides more of a strain on everyone's gpu, as well as the server itself, perhaps. None of this could have possibly helped to lessen the server load. Coincidence that once we get all this new stuff, we also get server lag worse than ever before seen?

I still have a relatively good time whenever I play crpg, mostly when among friends and perhaps slightly intoxicated. Although I was never a "rager" type of player, even I can only put up with so much bullshit before I just get tired of playing a game. My playsessions have continually shortened in recent months, and I will often skip numerous days before playing again, hoping that the conditions are better, only to return disappointed.



*I'm not just talking about the different blocks that you might see client-side vs. server-side, but ones that everyone sees fail. All-too-often I will notice a swing go through my block, assume there was just some communication issue with my pc and the server, only to read in chat "You really got robbed on that one, Jona" or something similar. In the past it used to just be that you blocked up, your pc shows that, but everyone else on the server saw you block left. Okay, whatever, bad netcode/packet loss/etc. Now on top of that, you also have these instances where blocks simply fail for all.

Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on May 08, 2015, 06:41:17 pm
I was wondering who we can pester about patches now. Seems all the cRPG devs are gone :(

Please come back Tydeus and San! Or someone else can take their place? Auto team balance needs reverting
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Dupre on May 08, 2015, 08:24:41 pm
I was wondering who we can pester about patches now. Seems all the cRPG devs are gone :(

Please come back Tydeus and San! Or someone else can take their place? Auto team balance needs reverting

It's being worked on.  :mrgreen:
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Gravoth_iii on May 08, 2015, 09:43:18 pm
The quick and simple answer is that the warband engine simply wasn't created with builds much higher than level 30 in mind. With the old leveling system you only had a few of the long-time vets who were level 34+ while nowadays everyone and each of their multiaccounts has got characters running around with at least level 35 builds. Everyone swings faster, runs faster, and hits harder than this game ever intended. This provides for the worst hit detection seen to date. It was a longstanding issue with the netcode or something where you would occasionally see people swing through solid blocks*, hit at awkward angles, and yet now it is more rare to ever hop online and not once think "wait, wtf just happened?" That, coupled with people's continued issues with server lag/high ping which seems to also be more common than in the past.

The high level patch allowed for swing animations to be faster, and therefore jankier than ever before. It allowed for people to run around at faster speeds. Recent patches have also added hi-res textures (and maybe higher-poly meshes) for many items, which provides more of a strain on everyone's gpu, as well as the server itself, perhaps. None of this could have possibly helped to lessen the server load. Coincidence that once we get all this new stuff, we also get server lag worse than ever before seen?

I still have a relatively good time whenever I play crpg, mostly when among friends and perhaps slightly intoxicated. Although I was never a "rager" type of player, even I can only put up with so much bullshit before I just get tired of playing a game. My playsessions have continually shortened in recent months, and I will often skip numerous days before playing again, hoping that the conditions are better, only to return disappointed.



*I'm not just talking about the different blocks that you might see client-side vs. server-side, but ones that everyone sees fail. All-too-often I will notice a swing go through my block, assume there was just some communication issue with my pc and the server, only to read in chat "You really got robbed on that one, Jona" or something similar. In the past it used to just be that you blocked up, your pc shows that, but everyone else on the server saw you block left. Okay, whatever, bad netcode/packet loss/etc. Now on top of that, you also have these instances where blocks simply fail for all.

I remember the game having its wonky times before the high level patch just as much as after, not counting the current toaster overheating and servers being laggy as all hell.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: karasu on May 08, 2015, 10:08:28 pm
When people actual give their time to patch an old mod dieing of terminal cancer expecting nothing, they only get hatred and insults in return, a complete shitstorm. But when they stop giving a fuck anymore, people  wish they'd come back.

Top notch autism, dear community, spot on.




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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on May 08, 2015, 10:59:36 pm
I think its more a case of if you aren't actively playing the game then why bother patching for it. When I made a thread about new devs people were positive: http://forum.melee.org/general-discussion/love-for-new-devs/msg955985/#msg955985 . Was like 2 or 3 haters of Tydeus but besides that I don't think many personally insulted the devs.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Son Of Odin on May 08, 2015, 11:44:45 pm
When people actual give their time to patch an old mod dieing of terminal cancer expecting nothing, they only get hatred and insults in return, a complete shitstorm. But when they stop giving a fuck anymore, people  wish they'd come back.

Top notch autism, dear community, spot on.




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Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: BlindGuy on May 08, 2015, 11:46:46 pm
I'm sure most of our fanbase understands that this is the best way to go, by far. Some won't, but that's a price we have to pay.

In English: "I type nasty shit without thinking it through because I'm a child, and now I have to deal with the consequences" XD
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Casimir on May 09, 2015, 04:50:55 am
In English: "I type nasty shit without thinking it through because I'm a child, and now I have to deal with the consequences" XD

you are just to neg bruv, why u have to hate?
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: DaveUKR on May 09, 2015, 10:10:13 am
There is no one who is responsible for the mod ATM or at least community doesn't know that person. That's the reason why they still blame the original dev team. Tydeus within the positive changes fucked the mod up a lot (my personal opinion). But now look
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Last active 3 months ago, what would you expect?

The question in the subject of this topic is actually legit. But on the other hand I would not waste any major time on cRPG while developing Melee, it just makes a little sense. I would recommend you to put responsible people in that case (the more - the better) who can take action/make decisions without Melee devs, it would be the best idea. New fresh air in the mod might still work out.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Moncho on May 09, 2015, 10:34:27 am
There have been some posts about this: http://crpg.open-sys.fr/projects/crpg

A project manager that may help organize some stuff and get something done.
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Moncho on May 09, 2015, 01:30:53 pm
Don't mind me, I'm just trying to farm 0 renown
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Grumbs on May 09, 2015, 01:34:53 pm
First time I've seen that we have a bug tracker, and that someone is still involved in cRPG development.

It's being worked on.  :mrgreen:

Great! I noticed on the bug tracker that the Team Balance bug is about the rare 1 vs entire server bug. Will there be general tweaks or a full revert? ATM the game gives more players to the losing side until you get nearly impossible odds for the winning team, and the same players can get swapped over every single round which isn't much fun. Team balance worked fine before it was changed anyway
Title: Re: Why would I buy M:BG if you dont even fix bugs in your mod anymore?
Post by: Kalp on May 09, 2015, 01:57:22 pm
First time I've seen that we have a bug tracker, and that someone is still involved in cRPG development.
We had one bug tracker long time ago (Mantis Bug Tracker iirc). Too bad devs decided to close it for some reason.