cRPG

cRPG => General Discussion => Topic started by: //saxon on March 15, 2015, 03:11:42 pm

Title: cRPG China and a Legend that dwells there
Post by: //saxon on March 15, 2015, 03:11:42 pm
So, this afternoon there was close to 80 players on China cRPG and i couldn't resist to screenshot this beautiful chinese legend.

BEHOLD
(click to show/hide)

This guy had me in stitches for a good few minutes, please dude who ever you are, post on the forums!

god  :( i wish i had good ping on the China server  :cry:
Title: Re: cRPG China and a Legend that dwells there
Post by: Nirvana on March 15, 2015, 03:24:44 pm
visitors can't see pics , please register or login
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 15, 2015, 03:26:03 pm
Chinese server has average EU1 prime time population pretty much 24/7. They obviously do something right, while EU/NA do something very wrong. Wonder what?
Title: Re: cRPG China and a Legend that dwells there
Post by: _GTX_ on March 15, 2015, 03:59:24 pm
They don't have Krems.
Title: Re: cRPG China and a Legend that dwells there
Post by: Molly on March 15, 2015, 04:01:43 pm
They don't have Krems.
visitors can't see pics , please register or login
Title: Re: cRPG China and a Legend that dwells there
Post by: //saxon on March 15, 2015, 04:55:15 pm
he has a throwing axe and an arbalest, no fucks given.
Title: Re: cRPG China and a Legend that dwells there
Post by: Casul on March 15, 2015, 05:17:04 pm
he has a throwing axe and an arbalest, no fucks given.

I have seen an archer/lance thrower hybrid recently, I invited him to Krems instantly.
Title: Re: cRPG China and a Legend that dwells there
Post by: Fuma Kotaro on March 15, 2015, 07:34:38 pm
Chinese server has average EU1 prime time population pretty much 24/7. They obviously do something right, while EU/NA do something very wrong. Wonder what?

visitors can't see pics , please register or login


they ve a few more people that live there
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 15, 2015, 07:41:47 pm
I have seen an archer/lance thrower hybrid recently, I invited him to Krems instantly.

These days, everything is viable. Back when level 30 was max level for most people, seeing Elmer do well with his HA/1hcav hybrid (with shield) was interesting, to say the least.
Title: Re: cRPG China and a Legend that dwells there
Post by: Gurnisson on March 15, 2015, 07:55:13 pm
These days, everything is viable. Back when level 30 was max level for most people, seeing Elmer do well with his HA/1hcav hybrid (with shield) was interesting, to say the least.

Elmer, the one HA you could like and respect!
Title: Re: cRPG China and a Legend that dwells there
Post by: Gravoth_iii on March 15, 2015, 08:00:28 pm
When ive joined the chinese server for a giggle, ive usually noticed how its very clan stack based, i saw 90% of the population belonging to either one of 3 massive clans. This wouldve been amazing if it was ever to be true on eu servers, allthough we did have stacks it was never to the point of chinese scales. I think not only does it promote teamwork being in a clan, but also forms tighter bonds and keeps people playing for longer times. Unfortunately it was always shunned upon, being in a major clan, its only for bannerstacking and multipliers not for actually wanting to enhance the experience but only for minmaxing. Some of my best experiences were definitely when a large merc stack was rolling, and on byz teamspeak we would try to round up all the people we could to get a counterstack going, similar to the feel of a tournament game but with an extra chaotic feel where the other randomers on our team would sometimes force us to adapt.. ah nostalgia.

This could very well be the case in CH aswell, maybe they hate on stacks just as much, i wouldnt know i cant understand a word they are saying.
Title: Re: cRPG China and a Legend that dwells there
Post by: darmaster on March 15, 2015, 08:38:59 pm
Chinese server has average EU1 prime time population pretty much 24/7. They obviously do something right, while EU/NA do something very wrong. Wonder what?

it's eu 7, damn it, that shitty server draws ~ 30 players away from eu 1; even if only 50% of those players joined eu 1, i wouldn't throw em away tbh
Title: Re: cRPG China and a Legend that dwells there
Post by: //saxon on March 15, 2015, 08:42:41 pm
it's eu 7, damn it, that shitty server draws ~ 30 players away from eu 1; even if only 50% of those players joined eu 1, i wouldn't throw em away tbh
that server has max players all day everyday.
Title: Re: cRPG China and a Legend that dwells there
Post by: ecorcheur_brokar on March 15, 2015, 08:45:45 pm
Maybe it's because CH players dont spend their time on the forum instead of actually playing the game.  :P
Title: Re: cRPG China and a Legend that dwells there
Post by: darmaster on March 15, 2015, 08:53:12 pm
forum is hundreds of times much less active compared to the days where the mod had 250 players online as average, don't blame people for being "too much active on the forums" and not active at all in-game, it's been 4 years, mod is either dead or dying, while forum is the only thing that keeps this community alive.

i don't remember another forum where i have been so active in my life tbh (as well as for the game), but seriously, the retards, the smart asses, the n4zis and communists i found here i haven't found elsewhere and i don't know if i ever will :/
Title: Re: cRPG China and a Legend that dwells there
Post by: Golem on March 15, 2015, 09:28:13 pm
Remove upkeep. Problem solved.
srs
or finally implement x17
Title: Re: cRPG China and a Legend that dwells there
Post by: _Tamra_ on March 15, 2015, 09:53:45 pm
I don't know about EU1,
but I guess the main reason why there are so few people playing in all actually is that EU7 gives too easy, too high reward, as Saxon said, full server... all the day. Even old DTV players want it to be decreased, me too.

Also, the few times I played on EU2 now again, I realized Conquest comes up a bit too much, and mostly leads to the fact that many people quit - I'm not sure tho.
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 15, 2015, 10:04:57 pm
Conquest is a strange one. Number of people who are on x1 quit, but bunch of people join after they see it is conquest on EU2. In the end, conquest usually have higher population than regular siege maps.
Title: Re: cRPG China and a Legend that dwells there
Post by: Casul on March 16, 2015, 12:31:35 am
I don't know about EU1,
but I guess the main reason why there are so few people playing in all actually is that EU7 gives too easy, too high reward, as Saxon said, full server... all the day. Even old DTV players want it to be decreased, me too.

Also, the few times I played on EU2 now again, I realized Conquest comes up a bit too much, and mostly leads to the fact that many people quit - I'm not sure tho.

1. agreed, DTV reward is too high

2.  I think the main reason why people quit at conquest is the >omg 30 minutes x2 milking >_>  and yes, it comes up too often,
Title: Re: cRPG China and a Legend that dwells there
Post by: Krave on March 16, 2015, 12:42:47 am
1. agreed, DTV reward is too high

This. Mainly playing DTV now thanks to shit ping ( don't know why  :? ) and even full plated and mounted you get 1k reward. Visited today master race EU1 and BAM! 2k repairs... without using warhorsie.

Battle should be most rewarded, then siege, finally DTV.

Sadly, bad ping and upkeep costs keep me away EU1  :(
Title: Re: cRPG China and a Legend that dwells there
Post by: Viriathus on March 16, 2015, 11:17:57 am
Conquest is a strange one. Number of people who are on x1 quit, but bunch of people join after they see it is conquest on EU2. In the end, conquest usually have higher population than regular siege maps.

I leave every time, the conquest maps look too big, too dull and too long to play in with few people. Gets boring, mostly is played by a bunch of "1h heros and infinite S keyers" that practicaly dont team work at all.
Title: Re: cRPG China and a Legend that dwells there
Post by: Molly on March 16, 2015, 11:54:38 am
Siege overall is boring to me.
Your virtual life has no value at all, just respawn... and therein lies another issue: you're running 80% of the time around w/o actually playing the game (read: fighting).
Maps are made for 60-100 people on and are way too big for the current 20-30 population on the server.
Title: Re: cRPG China and a Legend that dwells there
Post by: Macbeth3 on March 16, 2015, 01:46:51 pm
DTV's rewards are way to high now, both for Exp and money.

It's one of the reasons why it is always full nowadays.

Even playing a full map on EU1 with perma x5 gives somewhat less then DTV with the same timeframe played.

Either decrease the rewards on DTV, or increase exp AND money rewards for battle and siege.
Title: Re: cRPG China and a Legend that dwells there
Post by: Gnjus on March 16, 2015, 02:47:58 pm
Just turn EU2 & EU7 off for a week and enjoy the revival of mod.
(click to show/hide)
Title: Re: cRPG China and a Legend that dwells there
Post by: Golem on March 16, 2015, 03:39:10 pm
Give battle x17
Make multiplier on siege increase/discrease with every gained/lost flag
Put a boss in every wave in DTV, to be played by a random player
Problem solved.
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 16, 2015, 03:54:27 pm
Your virtual life has no value at all, just respawn... and therein lies another issue: you're running 80% of the time around w/o actually playing the game (read: fighting).

That is not true. Because of respawn people fight more often on siege servers. When I want to fight, I always go siege/conquest. When I want to hide and backstab people, I go to battle.
Title: Re: cRPG China and a Legend that dwells there
Post by: Teeth on March 16, 2015, 04:31:05 pm
I think that's disputable. On Battle the running around + waiting for respawn is usually like one minute and a half per round for a good 2 to 3 minutes of fighting if you do not die early all the time. The downtime is less boring as well due to risks from cav and having to position yourself. On Siege every time you die takes at least 30 seconds before you are up and fighting again, often more into the 40-50 seconds range. This time usually consists of nothing but clearing the distance to the current frontline, devoid of any danger.

If you add it all up, I don't think you fight significantly more on Siege and at least the downtime in Battle comes in sizeable chunks which are ideal for a little forum session or a pee break.
Title: Re: cRPG China and a Legend that dwells there
Post by: Richyy on March 16, 2015, 04:50:50 pm
that server has max players all day everyday.

The server has max players but i bet there way more people who are refreshing to get a place and start grinding (once waited 20min to get in), and im not there to grind, im there to have fun.
Title: Re: cRPG China and a Legend that dwells there
Post by: Umbra on March 16, 2015, 05:35:57 pm
They don't have Krems.

 :lol: :lol: :lol: :lol: :lol:
Title: Re: cRPG China and a Legend that dwells there
Post by: Gnjus on March 16, 2015, 05:36:31 pm
Cos we'd all be playing China servers?

No but because all the addicted no-lifers who play siege & DTV would be "forced" to play on EU1 (as battle is better than nothing) and when the rest of us would see more than 11 people online at prime time many of us would join in as well and the numbers would be up in no-time. Like it or not - battle is the only real thing in this game, everything else is a joke.
Title: Re: cRPG China and a Legend that dwells there
Post by: Harpag on March 16, 2015, 05:52:28 pm
you are a joke but yeah, 100% XP for EU1, 75% for EU2 and 50% for DTV and mummy will be revived until the scourge of my old friendchers and horsefuckers  :mrgreen:
Title: Re: cRPG China and a Legend that dwells there
Post by: Falka on March 16, 2015, 05:58:19 pm
No but because all the addicted no-lifers who play siege & DTV would be "forced" to play on EU1 (as battle is better than nothing) and when the rest of us would see more than 11 people online at prime time many of us would join in as well and the numbers would be up in no-time. Like it or not - battle is the only real thing in this game, everything else is a joke.

EU2 gets 60 players from time to time, Eu1 never has 40, so... No. But I have other solution, remove Eu1, this way Eu2 will get addittional 10 players.
Title: Re: cRPG China and a Legend that dwells there
Post by: Gnjus on March 16, 2015, 08:02:57 pm
Oh yeah, I completely forgot how Polished Family Guys prefer farming brainless randomers like Leshma on that poor excuse for a siege rather than facing some more organized opposition in the shape of Byzantium and such (where Pollacks usually get waxed) on EU1 (which is the only proper server/mod for this game), my bad. Keep EU2 and make it the only EU, I say.  :wink:
Title: Re: cRPG China and a Legend that dwells there
Post by: Riddaren on March 16, 2015, 08:43:50 pm
I think that's disputable. On Battle the running around + waiting for respawn is usually like one minute and a half per round for a good 2 to 3 minutes of fighting if you do not die early all the time. The downtime is less boring as well due to risks from cav and having to position yourself. On Siege every time you die takes at least 30 seconds before you are up and fighting again, often more into the 40-50 seconds range. This time usually consists of nothing but clearing the distance to the current frontline, devoid of any danger.

If you add it all up, I don't think you fight significantly more on Siege and at least the downtime in Battle comes in sizeable chunks which are ideal for a little forum session or a pee break.

That's the reason I don't play siege. It's so damn broing and frustrating to walk the same path over and over again.
Even if you only have 1 life per round like in battle it would still be siege. Why not try it?
Title: Re: cRPG China and a Legend that dwells there
Post by: McKli_PL on March 16, 2015, 09:42:29 pm
Oh yeah, I completely forgot how Polished Family Guys prefer farming brainless randomers like Leshma on that poor excuse for a siege rather than facing some more organized opposition in the shape of Byzantium and such (where Pollacks usually get waxed) on EU1 (which is the only proper server/mod for this game), my bad. Keep EU2 and make it the only EU, I say.  :wink:
If Polacks suck on Eu1 ur not fucking existing in this game lol :)
Title: Re: cRPG China and a Legend that dwells there
Post by: Gnjus on March 16, 2015, 09:52:51 pm
If Polacks suck on Eu1 ur not fucking existing in this game lol :)

The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 16, 2015, 09:56:38 pm
farming brainless randomers like Leshma

Brainless randomers are players too. Does having clan tag makes a player special? Wish cRPG was more like native, full of brainless randomers how you call them. Better than playing with same old people every day, who always complain about same things and do the same day after day. cRPG died because player base became stale. That isn't something to brag about.
Title: Re: cRPG China and a Legend that dwells there
Post by: McKli_PL on March 16, 2015, 09:59:01 pm
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.
Keep dreaming bot :wink:
Title: Re: cRPG China and a Legend that dwells there
Post by: Gurnisson on March 16, 2015, 10:02:18 pm
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.

Maybe nowadays, but they had some of the best players way back! :wink:
Title: Re: cRPG China and a Legend that dwells there
Post by: Gravoth_iii on March 16, 2015, 10:09:01 pm
cRPG died because player base became stale. That isn't something to brag about.

Sounds legit
Title: Re: cRPG China and a Legend that dwells there
Post by: Falka on March 16, 2015, 10:15:57 pm
The good thing about having no national pride and feeling no bounds with your compatriots - you can not get trolled on the internet.
Title: Re: cRPG China and a Legend that dwells there
Post by: Krave on March 16, 2015, 10:23:23 pm
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.

What if there're some polish Krems?

visitors can't see pics , please register or login
Title: Re: cRPG China and a Legend that dwells there
Post by: Harpag on March 16, 2015, 10:23:29 pm
oh lol, Siktir git, pislik yaylı tüfek Gnjus, but I agree that one server is a good idea in these difficult times...
Title: Re: cRPG China and a Legend that dwells there
Post by: [ptx] on March 16, 2015, 11:15:13 pm
Gnjus, but I agree
Oh my, i can already see Gnjus and Harpag sharing a wodka whilst discussing their favorite turtling tactics. Stop before it's too late!
Title: Re: cRPG China and a Legend that dwells there
Post by: Golem on March 16, 2015, 11:22:35 pm
Having one server that changes between all gamodes would be sick
Title: Re: cRPG China and a Legend that dwells there
Post by: Umbra on March 16, 2015, 11:24:33 pm
I would play 200man dtv
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 16, 2015, 11:35:59 pm
My PC would literally explode on 200 man DTV. There is your incentive.

One TDM server and unlocked gen bonus could do wonders imho.
Title: Re: cRPG China and a Legend that dwells there
Post by: Golem on March 16, 2015, 11:39:23 pm
My PC would literally explode on 200 man DTV. There is your incentive.
Not if they make less bots per player, but stronger stats.
Title: Re: cRPG China and a Legend that dwells there
Post by: Kidduis on March 17, 2015, 12:26:45 am
. Some of my best experiences were definitely when a large merc stack was rolling, and on byz teamspeak we would try to round up all the people we could to get a counterstack going, similar to the feel of a tournament game but with an extra chaotic feel where the other randomers on our team would sometimes force us to adapt.. ah nostalgia.


This brings back good memories..
Title: Re: cRPG China and a Legend that dwells there
Post by: Protemus on March 17, 2015, 01:26:18 am
Whenever I enter EU_1 to have some fun, people quit in a matter of few rounds, I have no idea why's that happening but it's annoying, also I'm getting constant requests to please myself, why would I do that ?
Title: Re: cRPG China and a Legend that dwells there
Post by: Leshma on March 17, 2015, 02:26:35 am
Who needs other players when you can practice mounted shooting on cabbage. And you have whole map for yourself. Enjoy :D
Title: Re: cRPG China and a Legend that dwells there
Post by: //saxon on March 17, 2015, 04:18:53 am
I miss Nordmen melee only server. i wish i made more use of it when it was around and i regret taking it for granted, for i want it back so badly now  :(

That server was sanctuary.
Title: Re: cRPG China and a Legend that dwells there
Post by: Gnjus on March 17, 2015, 08:25:21 am
(click to show/hide)

Their problem is that they're brainless more than being randomers but please dear Leshma - go ahead and explain to us why the population declined, you seem to know an awful lot about it.


Keep dreaming bot :wink:

Polished Family Guy's grinding slave calling me a bot.....now I've seen it all and I can retire for good.  8-)


they had some of the best players way back! :wink:

True dat Jabarkas - best there are at breaking rules and exploiting everything there is to be exploited, I give 'em that.  :wink:



The good thing about having no national pride and feeling no bounds with your compatriots

I've never been to Poland but I can completely understand why you have no national pride and bound feelings. :wink:


What if there're some polish Krems?

I'd say they are lost.


Oh my, i can already see Gnjus and Harpag sharing a wodka whilst discussing their favorite turtling tactics.

Title: Re: cRPG China and a Legend that dwells there
Post by: Dergol on March 17, 2015, 02:42:56 pm
I think it's because nearly 90% of the players speak the same language fluently, making it easier to chat and communicate on TS which gives a better experience.
Title: Re: cRPG China and a Legend that dwells there
Post by: Viriathus on March 17, 2015, 04:43:05 pm
I think it's because nearly 90% of the players speak the same language fluently, making it easier to chat and communicate on TS which gives a better experience.

Is that whats going on in Krems TS? explains a lot...
Title: Re: cRPG China and a Legend that dwells there
Post by: Gravoth_iii on March 17, 2015, 06:11:44 pm
I miss Nordmen melee only server. i wish i made more use of it when it was around and i regret taking it for granted, for i want it back so badly now  :(

That server was sanctuary.

You say that now, but in reality melee only is incredibly simple in a sense, and the maps made it more so. So little strategy and tactics to the approaches that it just got boring quickly. I remember playing it thinking the same you do now, but then i'd just leave out of boredom. It took me around 10 minutes of playing to make me realise im bored of not getting shot, or even having the threat of it. Kills just didnt feel the same.
Title: Re: cRPG China and a Legend that dwells there
Post by: //saxon on March 17, 2015, 06:51:56 pm
You say that now, but in reality melee only is incredibly simple in a sense, and the maps made it more so. So little strategy and tactics to the approaches that it just got boring quickly. I remember playing it thinking the same you do now, but then i'd just leave out of boredom. It took me around 10 minutes of playing to make me realise im bored of not getting shot, or even having the threat of it. Kills just didnt feel the same.
I witnessed some of the best fights ever on that server, Tor winning against 11 players on his own, without duels. it wasn't a rare sight seeing them sort of things either it was consistent and you saw this regularly. Legends were made on that server and ranged got perma-banned forever if they even spawned with just arrows. glorious.