You just made me cream my pants at work! Thanks! 8-)
You might want to seriously consider starting a new strategus with this patch and the changes. Would add to revitalizing and this one already dead.
Aldo's at a crossroad; Does he retire and secure the legendary or grind out the 4 billion to 39? Add vote OP...
Also, no trolling here for those who might think that :P -- people worked pretty hard and is working hard on all these changes.
Aldo's at a crossroad; Does he retire and secure the legendary or grind out the 4 billion to 39? Add vote OP...
Grind, it's fun.This should give things a fresh new feel for just about everyone. The reason why 39 takes so long to reach, is that it's not really expected that anyone will ever reach it, maybe one or two people if we make some changes to the multi system in the future, but the xp requirement scaling here is part of what makes this system more robust, in that sense.
I frankly don't get this one, they want to put out Grinding then add 4 billion to Legendary?
Nevermind, I guess it's to prevent everyone running around with such a high level shreking new players. But then they could have just let the levels stay like they are but decrease XP slightly to all levels? I'm confused :s
when are you going to remake pikes/2h
noo u wont
just defuff polearms as always
time to respec to 2h or quit c-rpg
i don't want to sound repetitive but how will you tackle the ranged problem?With preemptive nerfs, of course.
- Reduced damage values for bows
So if i get it right you can change your build every 7 days wihout loosing any xp? so for what you need training lessons, as you can just change your "main/strat hero" to respec it aswell? may i missed something? :wink:
Godsplague - I Like It Like That from album "Revival" :mrgreen:
For those interested :P
Strategus will be reset and tweak some time during November.
Will more than likely post something in Announcements later, but else spread the w0rd.
4. New players
One goal was to make it easier for new players to catch up to us oldies. They should not have to become no-life-grinders to kick our +3 asses.
- The first character of a new player will receive a "starter kit" (exact content TBD).
- New characters will now generally start at level 25.
- On retirement you will still start at level 1, but your peasant life will be drastically shorter.
With preemptive nerfs, of course.
What does very soon mean? Tomorrow, next week, next month? :PDecember 2010
Does this affect accounts who have never retired, too?Good point, i'll look into this.
Got severel friends of mine who had quit the game right at lvl 21 or someone just on 14 coz they were frustrated to cant beat anything as peasent..
YOU THINK YOU CAN NERF ME !?!? YOU CAN NEVER NERF SOMETHING THAT IS ALREADY NERFED !!!!
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Does this mean the 11 PD archer might become a reality?No. We decided not to raise PD requirements and bows are limited to PD req + 4.
troll! How can you determine the outcome of the patch if you don't even know 100% of whats being implemented!what now?
No. We decided not to raise PD requirements and bows are limited to PD req + 4.
No. We decided not to raise PD requirements and bows are limited to PD req + 4.
YEAAAAAAHHHHH PAAAAAAAATCH !!!!
TO ALL DA TEAM !!
GOOD JOB GUYS YOU DID GREAT !!!
exept for this : "Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."
i smell the big mistake, from lvl 30 to lvl 36 i never got more damage...
so every class get more powerfull at high level exept ranged ? you kidding ?
and about low lvl archers ? archer have always been one of the hardest class to level up so look like gonna worst and encourage ppl to be high level.
and what about op xbow ? who allow them to have op retarded builds with 8,9 or 10 ath, they can make crazy damage in long distance and close combat.
do you have real ranged in the balancer team ?
YEAAAAAAHHHHH PAAAAAAAATCH !!!!
TO ALL DA TEAM !!
GOOD JOB GUYS YOU DID GREAT !!!
exept for this : "Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."
i smell the big mistake, from lvl 30 to lvl 36 i never got more damage...
so every class get more powerfull at high level exept ranged ? you kidding ?
and about low lvl archers ? archer have always been one of the hardest class to level up so look like gonna worst and encourage ppl to be high level.
and what about op xbow ? who allow them to have op retarded builds with 8,9 or 10 ath, they can make crazy damage in long distance and close combat.
do you have real ranged in the balancer team ?
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How can nerfing ranged be "a big mistake"?
But will ballistas get removed?
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
have you play ranged ?
have you tried to kill an horse ?
have you tried to survive against an agi tincan 2h/pole ?
what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
- why all classe could get advantage at been high lvl but not ranged ?
on my two last post on this forum i was asking for :
decrease bows damage a bit and increase hs damage
nerf normad
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
give back normal range on rus and long because they have the lowest one
i'm mad because look like every high lvl class gonna get bonus damage but not ranged ...
fuck sake get a shield and learn to focus ranged at begining of round instead charge others inf
one day in your life think strategy !!
I love all ideas except the level system, plz don't implement thatYou wont have the OP advantage from now on. only 3 levels above normal and not 6.
I love all ideas except the level system, plz don't implement that
Wow, that would even make me go back to my melee main, which I haven´t played with for at least a year now :D
sweet move, donkey crew 8-)
also:(click to show/hide)
Nearly a year ago I began the epic and foolhardy quest to reach level 36. Now, many months later, I am actually pretty close (sub 100 million xp to go). Yet with this patch I will suddenly be bumped up to level 37, with level 38 even farther away than 36 has been this whole time. Is this what victory feels like? I feel cheated. :(
Ah well, fuck it. 10/10 patch regardless.
O yea and next patch you guys should totally incoporateinto the mod im sure alot of people have been waiting for that!!! :D :D :D(click to show/hide)
+1 PD = +14% damage, so it'll be difficult to make both low levels and high levels happy with such drastic scaling. That's why some ranged need to change vs. melee's +8% improvement.
Strength ranged will be seeing an improvement in defensive ability compared to agi ranged, though, if they maximize ironflesh. Damage is going to be overall higher since there will be more balanced archers with 21-24 and 24-21 builds.
You're forgetting, that you have a low risk class, which means you have to vouch for that.
Wtf levels, that sounds kinda shitty that level 39 is possible
dude on paper it's say 14% more dmg but in reality it's so less
to me there is like 10 or 15 % difference between 6 pd and 10
have made some test long time ago...
same for thrower we made so test with mendro and difference between 5 pt and 10 is like 10 /15 %
Indeed, agi thrower used to = strength thrower in damage a long time ago. The current difference between 6-10 stems from 6 PD getting much more wpf, though the damage difference is still larger than the damage difference between 6 and 10 PS. Now, archers leaning strength will have ample amounts of wpf. There will be 10PS, 155 wpf and 8PS, 184 wpf builds now instead of 120 and 155 respectively, and strength will have more favorable wpf penalties vs armor with ironflesh. I think you're underestimating the effects from these builds being the norm vs. the exception when survivability is only going to marginally increase.
The calc at http://tinyurl.com/crpgcalc can tell you how much damage builds will have. It's been updated for the new patch for builds and stuff with some parts subject to change.
Any word on these fixes that are needed:
Nudge - phase into and hit people before a block can come up - making nudge broken and too easy? (nudge probably needs a general look at as it was a poorly though-out mechanic that is now heavily abused because of that)
Instastab on 1hers and hoplite/polearm builds faster than 2h stabs and any swings by 2x because of broken animations and hitting at the very first stage of the stab?
Some more I just can't think of right now - any other suggestions?(click to show/hide)
6)Level system- less grinding sounds very, very good but the new system will bring us just some seriously deadly builds: range/2h, 30/18 2h 10ps killers and more and more:)What's the problem, since everyone else would have a deadly build as well?
7)Stf chars on 35lvl- idiot who came with this idea should get perma ban from crpg and i think i dont need to write why :mad:Why, actually?
Fix the phase through on neutral nudge leading to a free hit. If you can't fix the phase through, then increase the delay before you can attack.
Hear Ye! Hear Ye!
In order to bring joy to new as well as old players we've been hard at work on a new patch. Although it might not seem like it, we've been enjoying Warband and cRPG for over four years now. Naturally, we've experienced both great highs and lows in this time. Recognizing that more than mere item tweaks are necessary to keep cRPG healthy we have focused heavily on sustainability.
We are still fine-tuning a few things and there might be some changes here and there. Once the patch has settled in we need your help to spread the word so it can live up to it's internal working title - "Revival".
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1. Levels & XP
The required XP to level up will be considerably lowered. Less grind for new players, more options for old ones. You will keep your current XP and your level is adapted accordingly. If you have a retirement title it will be grandfathered. Every character gets a free respec without penalty.(click to show/hide)
2. Items and game mechanics
The arrival of new members to our team has allowed us to compose a long list of feature updates, balance improvements, implementation of some 40+ new items and roughly 30 mesh and texture improvements. All marketplace offers will be removed when the patch arrives.
- Aggressively improved balance of mounted ranged mechanics.
- Improved horse balance to better reflect the survivability–offensive capabilities trade-off.
- Several tweaks to the wpf and weight penalties have been made to better establish balance between Strength and Agility builds.
- Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels.
- Raised difficulties for weapons at risk of being abused with large stacks of Agility and Weapon Master. More improvements can be expected on this subject in the future.
- Adjusted frames in the polearm overhead and right-to-left swing animations to minimize "insta-hitting."
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3. Respec
The respec will become a lot less restrictive, allowing players to change their builds more often.
- Penalty lowered to 20%.
- A free respec without penalty once every 7 days (subject to change).
- The free respec cannot be used on your current strategus hero.
4. New players
One goal was to make it easier for new players to catch up to us oldies. They should not have to become no-life-grinders to kick our +3 asses.
- The first character of a new player will receive a "starter kit" (exact content TBD).
- New characters will now generally start at level 25.
- On retirement you will still start at level 1, but your peasant life will be drastically shorter.
5. STF
The level for STF will be increased to 35 and they will not come with 10k gold anymore. This allows us to lift the various restrictions we had to put in place for them to avoid abuses.
6. Auctions
The "Training Lesson" auction will show up more frequently and it can still be used to respec any character without penalty (e.g., your current strategus hero). The "Blacksmith Services" auction will be replaced by an immediate action you can execute anytime on one of your masterwork items, giving you 2 LP.
7. When
Very soon.
Any changes happening to shields?
'Very soon"
Uh huh. If its not trolling to begin with. If not, expect it in 12 months
December 2010 is -82 months away.
What an exciting time to bealivea shitty mud-rolling peasant.
have you play ranged ?
have you tried to kill an horse ?
have you tried to survive against an agi tincan 2h/pole ?
what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
- why all classe could get advantage at been high lvl but not ranged ?
on my two last post on this forum i was asking for :
decrease bows damage a bit and increase hs damage
nerf normad
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
give back normal range on rus and long because they have the lowest one
i'm mad because look like every high lvl class gonna get bonus damage but not ranged ...
fuck sake get a shield and learn to focus ranged at begining of round instead charge others inf
one day in your life think strategy !!
every patch is ranged nerf so i should get used to it know ... but that's still make me crazy
in 4 years we got 2 buff (increased missile speed on some bows and decreased quiver weight from 10 to 7 ) rest was nerf...
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what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
I was planning to go 1H/shield after the patch, but that winged spear lookin pretty cool. I can't wait to see what all the other new items are! This is like getting Christmas a couple months early. :P
I am not sure if the game can handle such high levels for everyone with all sorts of brokenly abusable builds becoming available to the masses. I think the speeding up of many weapons over the past year has been quite effective, to the point that giving everybody faster builds might actually be bad.
The new average level will probably be about 36. Opportunities for 21/24 builds a plenty. Or 12/33 if you will. The new average athlethics and weapon master will probably be 8 or even 9.
Just retired level 34 (86,352,991 XP) character for 5 looms and chance to use some fucking new great gear. TY.
I can't help it but I have doubts... :?
Everyone will be ranged or cav. No reason not to spread points around now with this hybrid patch. Gonna be a ranged fest in a melee game :(you whine so much
Will you still be able to use STF's in strat? If so, why restric the free respec for your strat hero since you will be able to respec the stf willy nilly???You can only respec your STF once per week as long as it remains your strat hero.
I am curious about that starter kick. I wouldn't mind if they get at least 9 LP so they can loom weapon, gauntlets, and armour immediately.I'm afraid the first thing they'll do in that case is loom their scythe, stones and wooden stick. :)
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(click to show/hide)
you so fucking wrong... but coming from a tincan i'm not surpriseOh wow, i have no idea what that feels like, since i am never in any danger, because i clearly play a class with no risk of being damaged. This is however not the case for you, who play a class with the highest risk of them all, because you're clearly on the front line. You have to get into the dirt and fight in the giant lump of meat called melee, which clash and get targeted by every other class, while also fighting each other. Oh wait...... you're one of the archers standing in the distance, shooting at the melee from your safe position.
just one day in your life make an archer and come eu 1 when there is like 60 players
you gonna have horses, agi , throwers , xbow ... all on your ass i bet you dont survive during all round without hiding like a coward !
play archer is like play survival game like rust =p
For a real revival ther should be a
General amnesty
Now heavy armor wont make even a little difference between average one.
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D
(click to show/hide)
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :DOn the other hand, you can move faster in plate with more athletics or you can be more fat with more IF as well.
Now heavy armor wont make even a little difference between average one.
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :DHeavy armor will still make the same kind of difference compared to medium armor. How many hits you need to die on average will just be lower, regardless of what armor you are wearing, and thats a good thing. People have been able to tank way too many hits in cRPG in the past.
you whine so much
that you whine on something even before that happens
IF is kind of a junk skill to dump excess points into compared to athletics or WMNot after the patch since it'd also reduce the wpf penalty from armor quite significantly.
Heavy armor will still make the same kind of difference compared to medium armor. How many hits you need to die on average will just be lower, regardless of what armor you are wearing, and thats a good thing. People have been able to tank way too many hits in cRPG in the past.
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :DI've seen you play without armour and heavy plate is not even nearly useless to you
5 billion xp for lvl 39. and its possible?(click to show/hide)
Very soon.
Which is an unjust and unfair and (insert other QQ words here) buff to peasants. They already took 1 hit to kill, so they will be able to take the same amount of hits! This is such a load of bullcrap, peasants too stronk. Please buff useless plate compared to how great shirts and other peasant armours are. Especially straw hats, they need to be nerfed to the ground. /sarcasm
On a more serious note, same way as the amount of dmg abilities will increase, so will defensive ones like IF, especially if it is buffed as some people are saying in this thread, which will make your armour better and negate totally if not just partially the reduced effectiveness that you will have.
In other words, when everyone is high level, noone is high level. 35 will just be the new standard, everything will be slightly higher but for a similar amount for everybody, so not much will change other than the ranged nerfs if they happen, the ability to have more extreme builds and maybe a couple of other things, hybrids will still gimp you making you have the equivalent of a few lvls less than a pure build, and a lot of issues will not be solved (some may even be amplified, but we will have to see for that). But hey, they give a reskin, free respec etc, and some people are happy, some QQ, and so cRPG rolls on and on until the momentum will finally be dissipated and it will die silently like one of those Western movies. This may just be a little shove that keeps it rolling a bit more... /rant over, Moncho out
I've seen you play without armour and heavy plate is not even nearly useless to you
So ppl who are lvl 36 now , after the patch they will be 38 ? or how will they work it out ?
Raised difficulties for weapons at risk of being abused with large stacks of Agility and Weapon Master. More improvements can be expected on this subject in the future.
If this flops we get a dead mod again after a few weeks of activity. We are basically compounding the issues that have plagued cRPG for years by putting people at such high level. I'll wait and see but i'm very sceptical
I dont want my build to be good, i just want everyone else's builds to be unplayable...
There was a time when mod was still fresh and young, very unbalanced but that didn't stop people to enjoy it. Players had different attitude back them, didn't take everything so serious. Fast forward to this moment, what is left of once glorious cRPG community are mostly min-maxing cunts who can't enjoy the patch news for more than one day without "worrying" about their own char and build. No wonder player numbers are dwindling, no one wants to be part of such community. There's your answer why newbies don't stick around.Ingame community is very different to the forum community. Everyone is more friendly there and just plays the game, so I doubt its to do with the community why newbies wouldn't play. If they don't like the game or its too hard to get into they will quit, thats the main reason.
Does that mean that armor difficulty will remain unchanged? I think weapons AND ARMORS should be overhauled, because they are also abusable with large stacks of agility and weapon master.I think I made it clear in the past that raising armor difficulties isn't the only means to the same end. The weight penalty changes were made with this among its top objectives.
The reduced WPF penalty for strenght will not change the issue of AGI plate fighters. Not changing it gives more armor choices to more people but with the very large number of armors available, I think its no longer a problem of taste, but a balance problem.
Just so everyone is clear, when we did some internal restructuring and brought in new people, this meant that we actually created an Item team that would be dedicated to solely getting new items or mesh/texture improvements added. People in this position have the forum title "Item" in front of their name. So Item Advisor means he's on the Item Management team, while simply Advisor and Balancer mean you're on the Game Balance team (Notice Macropus and San no longer have the Item part).
With that being said, I think it's worth noting that at this point it seems silly to ever stop the recruitment process(even if you're not actively seeking them out), be they for the Item team, the Events team or even the Balance team. Just keep in mind though, if you're interested, showing initiative is generally the best way to get our attention.
With that being said, I think it's worth noting that at this point it seems silly to ever stop the recruitment process(even if you're not actively seeking them out), be they for the Item team, the Events team or even the Balance team. Just keep in mind though, if you're interested, showing initiative is generally the best way to get our attention.
I had an idea some time back that the soft cap should be pushed to level 35 and hard cap to level 40, so that we could have diversity of builds once again, possibility for crazy stuff, and not 18/21, 21/18 dominance.
Do this, and I promise you plenty of people on servers again.
I'm afraid the first thing they'll do in that case is loom their scythe, stones and wooden stick. :)
we simply die faster.
I am Ok with that.
I think I made it clear in the past that raising armor difficulties isn't the only means to the same end. The weight penalty changes were made with this among its top objectives.
- Aggressively improved balance of mounted ranged mechanics.
- Improved horse balance to better reflect the survivability–offensive capabilities trade-off.
- Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels.
Weight penalty changes will mostly affect balanced STR characters, the improvement to WPF dramatically lose its interest the more STR (less WM/WPF) you have.Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.
Its not a bad thing, but I would have prefered a more linear STR advantage :P
Shit, I just found it: http://forum.melee.org/general-discussion/eu_1-is-dying/msg662792/#msg662792
Now that you are implementing this, I suddenly feel gratification.
ower weight gloves have had their weights increased
unarmed buff confirmed for next patch
Also, can we return the servers to using native speed instead of this dumbed down one that reduces skill and makes builds more a determiner of success than skill?
Half of the server would run into problems with their ping. At the moment swinging is as fast as in native because we have higher wpf then the preset classes on native. If it gets faster then it will become more and more dependent that you have a low ping to be successful as people start investing in WM again.
I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?
I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?why the fuck would you need that when it will take little time to get more looms?
Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.
heavy armor will be even more useless now.
Really Molly. Try to kill someone in milanese and then the same person in byrnie and count how many hits it takes in both casses - especially with low dmg weapon like 1h. If heavy armor is useless then why all these players use it and why in strat4 all armies were equipped in heaviest armors they could afford?
Was that sarcasm?
Was that sarcasm?
Really Molly. Try to kill someone in milanese and then the same person in byrnie and count how many hits it takes in both casses - especially with low dmg weapon like 1h. If heavy armor is useless then why all these players use it and why in strat4 all armies were equipped in heaviest armors they could afford?
Erm, nope? In comparison to 2h and polearms 1handers have low(er) dmg, you don't agree?
1 LP still costs around 8mill exp, but around 700k exp cheaperThat's one way to look at it, but keep in mind how much easier(and more enjoyable) it is to get three LPs now. You only have to retire once and you also only have to experience the low level grind (or what still exists of it) once.
Erm, nope? In comparison to 2h and polearms 1handers have low(er) dmg, you don't agree?
Its not useless, but the trade off between acceleration, WPF reduction, repair costs for a bit more protection generally isn't worth it on battle.
(click to show/hide)
Yes, obviously, but It's not low in any case unless you're using the worst ones which there are bad ones for polearms and two handers aswell.
I went around with 36/3 earlier full +3 tincan and I died of 3/4 hits by a one hander. Those Stabs are far from bad. But that's not what you were talking about so my bad.
Have you played lately, Kafein? The 1h stab is as easy to pull off as the 2h one, not as lolstabby but still a 90% hit.
Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.
The thing with 1 handers is you get more speed bonus because length = weight, and the 1 handers get good reach regardless of their stated length. A polearm with similar effective reach will get lower speed bonus for eg, and less overall usefulness from the agiEhhhhhhhhhhh...
With their fast speed its also easier to get the hold bonus damage in normal attacks, without delaying your attack much
Game unavaible - patch upcomming?
Edit: Just a bug, went away after some minutes
The only weapons comparable are the long 1h with 97 speed and short polearms with 102 speed. I imagine the latter is easier. The speed bonus difference is so minuscule. Difference between right swings are around 17 length. 1h also have something close to acting like they weigh 0.5 more in terms of movement.1 weight turns into 1.5, 1.5 into 2, 2 into 3, iirc. So there is a minor equalizer. The general premise of what he's saying isn't so far fetched though, just overestimated.
The only weapons comparable are the long 1h with 97 speed and short polearms with 102 speed. I imagine the latter is easier for holds. The speed bonus difference is minuscule. The difference between right swings is around 17 length. 1h also have something close to acting like they weigh 0.5 more in terms of movement.
Can't exactly say I read the numbers on level 39 but rather that I saw someone write that they're closing in on lvl 38 in the thread.
I HERD WE GET NEW MOUNTS FOR DIS PATCH(click to show/hide)
Might as well remove HA if you nerf them any more. There's a reason no one plays them except at odd hours of the morning.
Well if the goal was to make sure they never get valor (or kills) then by all means nerf, but it's going to turn HA into more of a troll class than it already is just due to the sheer ineffectiveness against anything with armor or a shield. Hence why it ought to be removed if you nerf it to the point of being pointless aside from trolling.
I have 109 mill exp :o might have to play again to just get lvl 37 and obscene Iron Flesh
Well if the goal was to make sure they never get valor (or kills) then by all means nerf, but it's going to turn HA into more of a troll class than it already is just due to the sheer ineffectiveness against anything with armor or a shield. Hence why it ought to be removed if you nerf it to the point of being pointless aside from trolling.
Ill be rolling a 18-24 HA at lvl 36 or 37 with the new patch and i bet you it will be viable as hell still!
WHEN IS VERY SOON? 24h over. thats not very soon anymore :(
I HERD WE GET NEW MOUNTS FOR DIS PATCHPlease add.(click to show/hide)
Always wanted to kill them.
A nice-looking patch indeed, i may have to put on hold my current gaming habits to actually play actively cRPG again.
Time will tell.
i notice wpf being one of the things that will be changing. any idea on what it will be changed to? i was wondering if you could tell us, will wpf be going back to the old system? or a new wpf system?
just trying to figure out what my build will be \ what i should change it to.
Weight threshold changed from 10 to the max of STR / 3 and IF * 2, minimum of 6. This may be changed, but that's the general idea for now.
OK..Just have one question about the Before and after XP values.
I'm lvl 35 and obv it took me a long while to get to this lvl now i don't want all that time to be wasted when this "revival" gets implemented, from what i see in the op, it looks like i will go from 180mil xp or 240,624,295 xp is what i have so it looks like it goes from that to 7mil...now that's a joke right or will i go to lvl 37 or 38? because i do hope so.
If i go from 240,624,295xp to 7,999,020xp then i will just start swinging left hooks at everyone. serious.
OK..Just have one question about the Before and after XP values.
I'm lvl 35 and obv it took me a long while to get to this lvl now i don't want all that time to be wasted when this "revival" gets implemented, from what i see in the op, it looks like i will go from 180mil xp or 240,624,295 xp is what i have so it looks like it goes from that to 7mil...now that's a joke right or will i go to lvl 37 or 38? because i do hope so.
If i go from 240,624,295xp to 7,999,020xp then i will just start swinging left hooks at everyone. serious.
chadz
cRPG: status and plans
« on: June 24, 2012, 02:12:17 pm »
2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]
It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5.
Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.
As defined: "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between donkey team and the end user. "Soon" will arrive some day, donkey team does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as donkey team will not be liable for any misuse, use, or even casual glancing at "soon."
The patch will be released soon.
I HERD WE GET NEW MOUNTS FOR DIS PATCH(click to show/hide)
Thats actually the best thing to do given that your back at 34 in 4 million xp time now... dont see your complaint really, you got loads of new loom points and your level will return super quickly.
Too the Retirement Centre!
What's the problem, since everyone else would have a deadly build as well?nah coz its just a big indirect nerf for all kind of shielders eg. even now if someone is Shielder high lvl 35/36 agi or balanced or some strange str build and hes facing 2h/polearm player on lower level he will be always in slightly worse situation due to weapon range, high damage output, footwork, speed bonus etc(im asuming both players on same skill level) after this patch polearms/2h will get more PS coz they can just cut the IF(2points lol lmao) and go balanced agi 18 or 21 and put the rest into PS and thats mean shields will brake faster, you might say ok shielders can put IF into builds but it will not help much (1 more hold with big output damage weapon and its gg no re for them) other big thing it will promote cav/melee builds 21/21 u can grab 6R loomed pony and couche as much as u want until ur low hp on horse unmout and go straight for normal fighting (its big indirect nerf for all foot range,trowers and shielders) and there is more and more f**** ed up builds for 2h/polearms :)
Why, actually?
good game was fun for the time, now it is way to late for any update or any change, mod is just to old by nowyep time to switch for Life is Feudal :lol:
yep time to switch for Life is Feudal :lol:No I'll never leave my loved cRPG, despite all the bad times, cRPG and I always loved us! NOBODY CAN TAKE ME AWAY FROM IT!!!!!
No I'll never leave my loved cRPG, despite all the bad times, cRPG and I always loved us! NOBODY CAN TAKE ME AWAY FROM IT!!!!!
Best thing since my first blowjob !
You devs are in my 10 list of fav things on earth (between "mozzarella" and "finger in the ass")
Uh, that's why it wasn't a complaint.
coming back..
Sounds weird tbh. Small question: In case you reward the level less than now, why increasing the levels so much? Level 80 is a bit high in my opinion, I think 50 would already work out with your suggestion (theoretically)
Lvl 80 lol you must be trolling. The point is to make it easier for new players, hence the xp requirement decrease for each level and a tighter gap between the retirement level and sperglord xp grinders (only 1-2 lvls gap, lvl 36 reachable, 37 hard, 38 insane, 39 impossible). Imagine the gap between a new player and a lvl 80 :rolleyes:
It's not a challenge to be high level, it just means you have more free time than everyone else. If you wanted a challenge surely you'd relish the chance to fight more high-level builds.
Too many levels would be difficult to implement currently as i believe 15 is the current cap on skills, but i'll use my free respec to test this and see if 16 is possible within game mechanics.
Lvl 80 lol you must be trolling. The point is to make it easier for new players, hence the xp requirement decrease for each level and a tighter gap between the retirement level and sperglord xp grinders (only 1-2 lvls gap, lvl 36 reachable, 37 hard, 38 insane, 39 impossible). Imagine the gap between a new player and a lvl 80 :rolleyes:I think it's questionable if all those upcoming 9PS Ninja-speed cookie cutter builds are newb-friendly.
I played a bit with the updated character/damage simulator
Where's that?https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html)
nah coz its just a big indirect nerf for all kind of shielders eg. even now if someone is Shielder high lvl 35/36 agi or balanced or some strange str build and hes facing 2h/polearm player on lower level he will be always in slightly worse situation due to weapon range, high damage output, footwork, speed bonus etc(im asuming both players on same skill level) after this patch polearms/2h will get more PS coz they can just cut the IF(2points lol lmao) and go balanced agi 18 or 21 and put the rest into PS and thats mean shields will brake faster, you might say ok shielders can put IF into builds but it will not help much (1 more hold with big output damage weapon and its gg no re for them) other big thing it will promote cav/melee builds 21/21 u can grab 6R loomed pony and couche as much as u want until ur low hp on horse unmout and go straight for normal fighting (its big indirect nerf for all foot range,trowers and shielders) and there is more and more f**** ed up builds for 2h/polearms :)You're claiming shielders somehow get less advantage from level up than other classes, which is a nonsense. They can improve their str/agi/IF/shield skills just as well as any other class. Nothing would change relatively, unless you're a turtling kind of shielder who never attacks - then yes, enemies will break your shield faster sometimes.
Hey guys, who are going to retire their high level chars before the patch. This is my personal opinion, but you never had a worse time to retire than now.
Patch changes levels, not exp. You'll lose all that exp for few loompoints you could otherwise get from alts, yet you lose a high level character which would be FAR more valuable after the patch because of easier/free respecs.
You're claiming shielders somehow get less advantage from level up than other classes, which is a nonsense. They can improve their str/agi/IF/shield skills just as well as any other class. Nothing would change relatively, unless you're a turtling kind of shielder who never attacks - then yes, enemies will break your shield faster sometimes.
I played a bit with the updated character/damage simulator, and STR+IF really greatly reduce weight penalty.
I simulated me and Heskey build and we go from 10 effective WPF to 15 :D, but a 30/9 build with full IF/WM can have ~70 WPF in full plate, while a 21/21 in the same conditions will have ~85! So it makes sense, those with a lot of weight but less STR/IF will be quite slowed down, but as I said it will mostly influence those who have a lot of WPF to begin with (at least 3 WM to be "competitive").
What I love about that pach is how it makes high lvl bulids just waste of time, for sure I will stick to my old habit and I will retire when that will be posible.
do you really think that 2 or 3 kill points will change anything?
maybe it will be some build opener but it will be total waste of time too and noone will not dominate battlefield with op build anymore.
Oh, it's been updated to reflect changes in the upcoming patch already? I didn't think so cause the last edit date of the post and comments were in July or so. Or maybe that's just not what was meant by updated. Anyway, thanks.
Punishthe min-maxing scumbags who try to pick the most exploitable or broken builds?everyone
ftfy
I mean, isn't it natural for everyone to play what they find most enjoyable, and become best at what they play the most?
I don't know anyone who has sacrificed fun for performance among my friends in cRPG. In my experience, you can't perform well when you're bored. Swashbuckler is inferior to shielder, yet I am better at it because I find shielders boring. All the talk about min-maxing comes from treating others in a different way than yourself.
In the end, we are all the same: A bunch of nerds trying to have fun. Beating each other to pulp in the objectively most efficient way isn't why we play. We are humans, not AI.
01110111011001010110110001101100001000000111011101100001011011100110111001100001001000000111000001110101011011000010000001100001001000000110101001101111011010110110010100111111000011010000101001100100011011110010000001101001011101000010000001110000011100100110111101110000011001010111001000100000011101110110000101111001(click to show/hide)
01110111011001010110110001101100001000000111011101100001011011100110111001100001001000000111000001110101011011000010000001100001001000000110101001101111011010110110010100111111000011010000101001100100011011110010000001101001011101000010000001110000011100100110111101110000011001010111001000100000011101110110000101111001
I'd say do that at least for loomed armors. There will be some awesome new pieces and we will most likely all be drooling over them. Maybe make it possible to refund looms for like 3 pieces of +3 armor (or maybe 4 for full gear) and everyone will still be hella happy.
Hey guys, who are going to retire their high level chars before the patch. This is my personal opinion, but you never had a worse time to retire than now.
Patch changes levels, not exp. You'll lose all that exp for few loompoints you could otherwise get from alts, yet you lose a high level character which would be FAR more valuable after the patch because of easier/free respecs.
(click to show/hide)
Build with 7 IF 7 WM has 152 effective wpfwhile build with 0 IF 8 WM has 151 effective wpf(click to show/hide)(click to show/hide)
Current level system is too narrow. lots of players are in the same (top) level. Because of level range between 0 ~ 36 skill point distributions are usually same.
In my opinion, to give players more freedom about builds, maximum level should be set up to 80
Yeah, the IF change was pretty clever I think.ically, they make it very compelling to max IF if you wear real armor, while still allowing agility builds in light armor to forgo it without wpf penalty. Want to have survivability and still swing fast? Prepare to pony up a pile of skill points. Pretty damn balanced.
I have to go out of town (Friday) tomorrow night. If the patch comes out tomorrow... I WILL kill myself! :cry:Same here!
Same here!same but I will be
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same but I will be
2 days in work... some like 48h :(
Yep.. halloween patch
when is hellowien? :Pwww.google.com
the only patch will be a pumpkinhead named PEPE... :shock:
when is hellowien? :P
I agree with detective Grumbs evidence points towards halloween.(click to show/hide)
If you have a retirement title it will be grandfathered.
Has any one figured what this mean?
100% of the hype with none of the resultsYour posts smell bad, dude.
Your posts smell bad, dude.
If you have time to respond to that, then you have time to implement the changes
BACK TO WORK
You're stupid.
A* for effort and appreciate the time you guys put in, but you can see a mile away that ranged will become too op. Melee gets slightly better in 1 role while ranged, cav spec competently into 2"Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."
Can you tell us how you be balancing ranged?
Finally I manage to stop playing and then THIS. Will I ever have a rl?Denied.
A* for effort and appreciate the time you guys put in, but you can see a mile away that ranged will become too op. Melee gets slightly better in 1 role while ranged, cav spec competently into 2
Can you tell us how you be balancing ranged?
"Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."
Internally:
Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.
Externally:
Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.
Other:
Different aspects are still being discussed/tweaked.
People that spec into a second role will get exponentially more combat effectiveness than people who stay pure melee. You will all see anyway
YOU'LL SEE YOU'LL ALL SEE
Doesn't address the issue. They do similar ranged damage but have more points to spend on other parts of their character that spec them into multi role. Melee stays virtually the same as they are 1 role
That hybrids are still shit?
totally not fair to ppl who are lvl 36 since they invested so much time to have that level and be proud of it , now the patch is gonna kill that and most of ppl will be 36,, now 36 have advantage to lower levels but after the patch diff between 38 and 36 aint gonna be so much. I know im gonna get downvoted but this is just my opinion and probably opinion of all high lvls ingame, im not saying there shouldnt be change in lvl/lvling system its just this what they presented isnt fair.
I think if you asked those lvl 36 people if they would rather the servers were populated again and new people were joining on a steady basis than being lvl 36, they would agree. If not, then it's probably better they left as such attitudes are not wanted. Feel free to leave, if you share their opinion.
Pride has nothing to do with this, it's about trying to recreate an atmosphere that most of us fell in love with.
Internally:
Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.
Externally:
Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.
Other:
Different aspects are still being discussed/tweaked.
Who want's to take the journey to 5 billion exp with me? it will be like a race during a gold rush. Then most of us will die along the way. :D(click to show/hide)
Holy fuck anime is so weird...
Holy fuck anime is so weird...
So uhh San... umm.. what will happen to the board shield? It will be ok right?
Right..?
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I will never leave this game mod or comminity , i agree with you i would like to see populated servers with new players, im just saying that IF they are already changing the lvling system they should not forget the ppl who invested lot of time and hard work to become such a high lvl and now just with one patch to destroy that. I hope you understand me.
Sure, they will be remembered by the community as no-lifers extraordinaire, which is the highest degree of honour among us no-lifers.
But if they are adults and grown ups, they can admit that all that time they spent wasn't only to be acknowledged for spending more time on a game than other's, but because the game was enjoyable and it made them want to spend so much time on it in the first place.
Maybe some small token of honour should be awarded to them, but honestly, I hope not. I don't approve of being rewarded for being good at grinding.
If anything, you should be rewarded for skill and contribution.
Super buffed.
Buffed.
I can try, forgot about that thing.
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Congratulations, you've spend half a decade on a video game! Enjoy this exquisite nothing! Sorry, no participation awards.
Recognition for participating in the game during its younger days? Sure.
Awarding players simply for just playing the game and playing a lot? No.
Sweet, thanks.
You missed it Taser, san ninja-edited it but it originally said super buffed (look at my post with his quote).
Buffed.Heavy Board Shield too?
So, neither.
Time well wasted
So you only played cRPG with the hopes of one day getting a special badge or medal so that newer generations will look up to you and tell their friends "Hey man, look! That guy played cRPG when it was dying!"?
If so, then you most likely wasted your time.
I don't know what to say, maybe I'm the weird one. I feel like I can live with zero appreciation as long as I get to play this game while it's alive and kicking, with fresh and green newbies joining on a regular basis, with their cute questions about all the mechanics and "how-do-i-get-gud-threads". People who are just as excited about cRPG as I once was.
I don't care if these newbies look up to me and say "Wow! That's Bjord! He's an oldmy old friend!". What I care about is that even if I'm not playing, the community will continue to grow (for the better, hopefully) while our own game comes closer to being finished and one of these days everyone jumps into the new game with just as much eagerness and enthusiasm as we used to back in the days.
So really, mate, if you feel like you wasted your time here, then all I can say to you is this - Well, fuck.
You live up to your reputation. This mod MIGHT have another year or two with people like you in it. We need more of the older players like yourself staying.
(click to show/hide)
Big overhaul, followed by another 4 years of balacing the game.
Community revival hype, by eyecandy patch with pretty pictures. New game coming out soon? :lol:
Wow, nice job!!!11
Can't believe I never saw this, I think you just uncovered a big conspiracy here!!
Bjord, there is no such thing as a conspiracy... get real. You told us you have changed. This patch might actually work out nicely, dont be such a hater. 8-)
i for one am hyped! Dont be such a negative Nancy. Be more like paula the positive.
I... I don't even...
I will never leave this game mod or comminity , i agree with you i would like to see populated servers with new players, im just saying that IF they are already changing the lvling system they should not forget the ppl who invested lot of time and hard work to become such a high lvl and now just with one patch to destroy that. I hope you understand me.
:lol:
My reputation? I think all the old farts reading your post are laughing their asses off right now.
I wasn't always so agreeable, but in my later years I have learned to appreciate my time here in cRPG for what it was, rather than what I wanted it to be.
Anyway, this Revival patch is a stroke of genius by the top dogs. It makes me happy to see the devs love the game just as much as we do, but then again that's nothing strange considering they've been doing it for free for 4 years now.
4 years of dealing with incessant whining and bitching about everything they do, yet continuing because they love this game just as much as us.
Hey san, any chance that you are able to update this thingy to reflect the wpf changes post-patch? Would be super appreciated.
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Internally:
Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.
Externally:
Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.
Other:
Different aspects are still being discussed/tweaked.
This link works for anyone? Updated it to work for what it's going to be like.
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
This link works for anyone? Updated it to work for what it's going to be like.(click to show/hide)
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
:shock:
WAIT!WHAT?WHEN?
It's a Christmas Plan right? Don't too quick to do it pls.
When I will lvl 36 get a Legendary title in this month. Now you tell me I need almost start all over again?
o(T.T)o Oh my Legendary of 00KD.(click to show/hide)
Any concrete release date?SoonTM
SoonTM
Probably as soon as you get an answer on your unban.(click to show/hide)
For those interested :P
Strategus will be reset some time during November.
Will more than likely post something in Announcements later, but else spread the w0rd.
Strategus doesn't need reset, Strategus needs the ending. Participation in the next Strategus is pointless, because we don't receive any reward like people in tournaments [there were a few attempts to add some rewards, but they all ended in trash] except satisfaction [read this as you want], but what is more important it's pointless, because you can't fix one simply fucking bug since 3 years :rolleyes: :rolleyes: :rolleyes:
This link works for anyone? Updated it to work for what it's going to be like.This seems incredibly useful to a min-maxing cunt like me, but it currently only shows the table without any values after I added it to Chrome.
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
When I put in something close to your gear with a 4x weight penalty for gloves and the current threshold, I achieved 145 wpf from 166. Change the penalty from 4x to 6x for gloves and it's 141. Because you lack IF, that's an extra 5 wpf lost. 5-9 wpf loss isn't much of a big deal when you're going to have above 180 wpf if you're agi, even when hybridizing. 1 WM recoups that loss and more, and you're still faster because of athletics, aided even more by being able to push athletics to its limits.
18 strength has a threshold of 7 and it only gets better from there. Strength hybrids are of course aided by this, too.
The idea to disable hybrids is nice but knowing this community that simply won't happen. We'll see extreme builds as majority.
What I ment was something Tydeus said like "Higher levels will finally allow better hybrids..." or along that line.
Those were never really popular. The wpf change already allowed that and what we got were 2h/pole players with 180 and more wpf...
Hybrids are no popular choice in crpg... nonetheless I would love to see more of them.
When everyone is a tank, noone is a tank.
This link works for anyone? Updated it to work for what it's going to be like.Get an error on firefox telling me that the file seems to be corrupted.
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
Shit i might have to play this god forsaken time consuming bastard of a game again.fuck
fuck
I lost my immunity to you...shiet may be hard.
Faster, Stronger and far more Fabulous than anyone could have imagined.
Only because you're gonna be lvl 35+ after this patch!
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Bored already, so being bored with 102 HP might be more fun, option to respec in a week to 58/3 punch-nudger any time i wish xD
Someone show this fool the exit.
Someone show this fool the exit.visitors can't see pics , please register or login
Get an error on firefox telling me that the file seems to be corrupted.
No problem here with greasemonkey.
Are you using tampermonkey?Greasemonkey 2.2. Got it working after tinkering a bit. (had a different url without the index.php, had to manually copy and paste it, would not let me install it straight from the website for some reason)
This link works for anyone? Updated it to work for what it's going to be like.
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
What I ment was something Tydeus said like "Higher levels will finally allow better hybrids..." or along that line.
Those were never really popular. The wpf change already allowed that and what we got were 2h/pole players with 180 and more wpf...
Hybrids are no popular choice in crpg... nonetheless I would love to see more of them.
I'm going to retire, will make it more interesting.
Will there be a new 1h warhammer/hammer/mace?
I expect the 1h morningstar might make it, but between the Warhammer and Spathovaklion, 1h has all we could ever need in terms of blunt weapons.
A new 1h blunt weapon with 4d attacks ,110 speed rating(unloomed) 54 blunt damage(unloomed), 110 reach, knockdown, it also can be thrown and it will come back like a boomerang . All attacks can crushthrough obviously. J/K just wanted to write some bs about gnomes, giants and warhammers
Can't wait for the new patch
I am so curious if my "dream-build" is going to work out :D
This seems incredibly useful to a min-maxing cunt like me, but it currently only shows the table without any values after I added it to Chrome.
A new 1h blunt weapon with 4d attacks ,110 speed rating(unloomed) 54 blunt damage(unloomed), 110 reach, knockdown, it also can be thrown and it will come back like a boomerang . All attacks can crushthrough obviously. J/K just wanted to write some bs about gnomes, giants and warhammers
Can't wait for the new patch
Its friday! Give us patch allready so we cantestQQ the fuck out of it in the weekend :mrgreen:
According to the stats I get this with my light gear:
16.7 Armor weight
25.2 Total weight
This is quite a lot.
Add another level to scale in between 37-38 this sort of wrecks people like me at 270 million xp your putting us in the same bracket as people who have half or less?
Hey san, any chance that you are able to update this thingy to reflect the wpf changes post-patch? Would be super appreciated.Where do you even get ^^^ that "thingy". ??? ---- NVM found it!
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Well I still can't find it. Care to share a link?
This link works for anyone? Updated it to work for what it's going to be like.
https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js
Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
Where do you even get ^^^ that "thingy". ??? ---- NVM found it!
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.
Am I the only person who hasnt worked out a build yet? I plan to just click things til it looks right and have fun.
Fucking theorycrafters.
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.why i havent this?
This ^
Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest. 8-)
Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest. 8-)
I still can't believe free weekly respecs. I feel like I'm misunderstanding something and it won't be real til I've seen and tried it. Best part about this.
Where do you even get ^^^ that "thingy". ??? ---- NVM found it!Where did u found dat ????? o_O
just to me lars avatar looks like a rotten kebab with a hat an a pair of glasses
I still can't believe free weekly respecs. I feel like I'm misunderstanding something and it won't be real til I've seen and tried it. Best part about this.
And we can't switch our mains can we?
Ah nm didnt know you could change strat hero in the interface
(click to show/hide)
Why is your dick furry?
Why is your dick furry?Sssh,you dont want Clockwork to hear that...
IT COMING NOW ?
when this patch come?
i need to ring in sick at work
when this patch come?
i need to ring in sick at work
Same :!: :lol:
Wait, does that mean that there are more than two people in cRPG actually having a job?
visitors can't see pics , please register or loginGreat... Now you and Odin's fetishes are spilling onto the forums.
Great... Now you and Odin's fetishes are spilling onto the forums.
Wait, does that mean that there are more than two people in cRPG actually having a job?
Wait, does that mean that there are more than two people in cRPG actually having a job?
(click to show/hide)
CHAPTER ONE
The donkey knew what he was there for. It was obviously a labor of love because the brawny brute was already getting a hard-on when the sexy young girl led him into the barn.
The audience waited eagerly for the show, most of them starting to get erections, too.
But not all of them.
One was a woman. But the rest of the audience didn't know that – yet. She was wearing a raincoat that managed to conceal her curvaceous, nubile body and her long, blonde hair was tucked up under a fedora hat, with the brim pulled low over her brow, shadowing her feminine features. She had a wide, sexy mouth and big blue eyes. Her lips trembled slightly, now, and her blue eyes were glowing.
Her name was Belinda and she was looking forward to the donkey show as avidly as any of the male observers grouped in a circle around the stage.
"Oooooh!" she squealed, softly, when she got a look at the donkey's impressive, semi-stiff cock.
Her companion shot her a warning glance, afraid that she might reveal her gender. His name was Tom and he had brought Belinda to the donkey show at her insistence but, not at all sure if a woman spectator would be welcome, he had made her come disguised as a man.
"What a lovely prick!" she whispered.
"Shhhh!" he cautioned, glancing around in embarrassment.
But no one was paying them any attention. All eyes were glued on the donkey and the sexy young lady who was leading him onto the stage.
The audience was an assemblage that defied classification. Some men were wearing soiled, working clothes, but others wore well-cut business suits. For every baseball cap or cowboy hat, there was a porkpie or a homburg. This group of men had only one thing in common.
They all liked to watch donkeys fuck girls.
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Does this mean one should come back to the game?
Although me and my arrows are abit rusty.
Use something other than ranged
Please
Does this mean one should come back to the game?
Although me and my arrows are abit rusty.
I am currently doing a pro/con list whether I should not go to sleep in hope the patch will be released during the night :D
not rly as archer bro coz you know for eatch patch there is the traditional ranged nerf =p
but give it a try some fresh stuff is coming and new lvl system so more agicunt !!!
they generaly patch on sunday i dont think patch will come this night but nothing sure ...
Long time no see :P, I'm surprised if you remember me though haha.
I trust your advice.
Even I remember you, some really annoying merc archer, just as Blackbow :mrgreen:
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Wasn't the page count at 30 yesterday?
Wasn't the page count at 30 yesterday?
it was 0 four days agoNo, we had a draft up for a few days before posting this. :P
No, we had a draft up for a few days before posting this. :P
We know that this patch will reduce the amount of horse archers, but will it reduce the amount of cavalry in general? There's been a ludicrous amount of horsemen using great lances, and it's ridiculous because the great lance may as well be one of these:
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Wait, so this is still in the planning phase?What? Pretty much everything has been done. We've spent the last few days finalizing ideas and updating things based on feedback we've had so far.
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Well this patch just screwed my build and all the damn looms I spent on it. I only been playing a year and got gen 16 with almost lvl 34 for this shit to happens. I will see how my donkey archer plays if he horrid I guess I'll throw in the towel and say f it. I not going to waste more time so people who cant fix damn valor messed the game up even more. They think this will draw new players to a dying game it wont morons. The people who play this game are the same frigin people that will play it after. Now you might lose people if this patch is a pile of smoking fly infested dog fecal matter. This is just my thoughts smile you on camera.
....................../´¯/)
....................,/ÂŻ../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
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I get nerfing horse archers (kind of - only really problem in EU where foot archers don't shoot horses, here in NA easy to kill with throwers and foot archers, but devs dont think of NA when they consider changes usually), but I really hope they are not nerfing foot archers. Foot archers already do so little damage and are so slow with weight of arrows that anyone can catch them while wearing light armor to have effective wpf. Only the top archers ever get valor even occasionally on battle server and rarely if ever top the scoreboards. They have been nerfed so many times in the past that if you nerf them hard again with ammo amounts etc., you basically make them a non-existent class reducing what little diversity remains in this mod.
With the new patch so many people will have 8,10, even 12 athletics, or high shield skill or 8-10 riding. All these are very strong counters to foot archers, please dont nerf the currently weakest class in the game when it relates to battle server (not talking strategus here with large organized battle and continual melee support of ranged along with siege equipment to cover them from cav.).
Add back ladders and siege equipment to siege please - make it fun again.
Quadruple current xp on strategus
PATCH is up now ?Why do you think so...?
I only been playing a year
I get nerfing horse archers (kind of - only really problem in EU where foot archers don't shoot horses, here in NA easy to kill with throwers and foot archers, but devs dont think of NA when they consider changes usually), but I really hope they are not nerfing foot archers. Foot archers already do so little damage and are so slow with weight of arrows that anyone can catch them while wearing light armor to have effective wpf. Only the top archers ever get valor even occasionally on battle server and rarely if ever top the scoreboards. They have been nerfed so many times in the past that if you nerf them hard again with ammo amounts etc., you basically make them a non-existent class reducing what little diversity remains in this mod.
With the new patch so many people will have 8,10, even 12 athletics, or high shield skill or 8-10 riding. All these are very strong counters to foot archers, please dont nerf the currently weakest class in the game when it relates to battle server (not talking strategus here with large organized battle and continual melee support of ranged along with siege equipment to cover them from cav.).
Although you should join balance team you can't do worse than Tydeus.
hm wtf is going on i wanted to modify my other post, im done here anyway, pls delete or laugh at me or do both for all i care
[...]2/ EU archers don't shoot horses.... EU archers.... don't shoot horses... Right. Right. 8-DThey don't. They headshot the rider at full speed...
We know that this patch will reduce the amount of horse archers, but will it reduce the amount of cavalry in general? There's been a ludicrous amount of horsemen using great lances, and it's ridiculous because the great lance may as well be one of these:As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.(click to show/hide)
As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.Wait, horses are barely changed, rider have more riding but cav is "quite nerfed"? I don't get it...
PS: by the way, it's funny how the loompoints increased in price quickly before the patch. :)
Wait, horses are barely changed, rider have more riding but cav is "quite nerfed"? I don't get it...Player having more riding skills isn't exactly a buff, as he'd need to put more skillpoints in it, which is questionably useful.
Yea, well, rider will have a higher damage output too and 1h cav is already ridiculous on that account...:shock:
Oh well, this patch gets better every minute...
Quadruple current xp on strategus
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PS: by the way, it's funny how the loompoints increased in price quickly before the patch. :)
As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.I bought like 9 right after I saw that thread, with good old prize.
PS: by the way, it's funny how the loompoints increased in price quickly before the patch. :)
I bought like 9 right after I saw that thread, with good old prize.
Am I the only one who can't even afford a proper helmet +0? :|
He is working
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not funny.
based on your recent and multiple "patch is released" posts, i don't think you're qualified to determine funny
Soon.
If it means today then yay. If not then bleh..Patch should be ready the day before tomorrow.
I m french and I love cheese and hairy girlz...
With love.
Corsair, JOIN PEPE CLAN NOW !
Patch should be ready the day before tomorrow.
but the day before tomorrow is today!!!1!!!!!!!!Is that right?
:D
teach me french, i join :D
gimme teamspeak ip
Patch should be ready the day before tomorrow.
What, no that is not how it works. The definition of tomorrow depends on when you say it. When you say it now, there is only one thing that can be described as tomorrow and the day before tomorrow simply means today. Similar to the way that the word now only means one thing when you say it. Every day can at some point be described as tomorrow, but that is irrelevant.I post from the past, future and present.
I post from both the future and the past.
Patch should be ready the day before tomorrow.in the past.
I post from the past, future and present.You might as well stop posting about 'patch-is-coming-now/tomorrow/in 1 day' cos you just make people mad.Just post when its ready like u said it was and it only wanted some finishing touches.. :lol:
So if you post from both the future and the past, it means the patch will not release today.No, you went full retard, man. Never go full retard
Since it has not yet been released it means you did not write thisin the past.
Which means you wrote it from the future. So in future the patch will be released before the day of tomorrow. Which can practically be any day in the future.
Wait, did I just define chadztime?
Yesterday is a tomorrow as well. It just is the tomorrow of the day before yesterday.No, today has been tomorrow and will become yesterday, if you do not define these terms on the basis of now, there is no justification for using 'is' as it indicates a current state of being.
So technically today is tomorrow and yesterday at the same time. As long as you do not define these terms on the basis of now. (Which by the way changed meaning the very moment I typed it as well)
I post from the past, future and present.
No, today has been tomorrow and will become yesterday, if you do not define these terms on the basis of now, there is no justification for using 'is' as it indicates a current state of being.
What the fuck are you guys talking about
But today is the tomorrow of yesterday. It also is the yesterday of tomorrow. Just because it is not tomorrow yet, does not mean that today is not tomorrow's yesterday yet.That doesn't disagree with my point that 'the day before tomorrow' exclusively means today.
Had to get the thread back on topic...This went well.
Is anyone like Tydeus or San able to say more about relevant changes when it comes to making builds, most specifically the expanded role of IF?
The new maximum armor weight without penalty is given by (Head*2+Legs+Body+Hands*6) - (whichever is highest: 6 or IF*2 or Str/3)
Thenew maximumsurplus armor weightwithoutcausing a penalty is given by (Head*2+Legs+Body+Hands*6) - (whichever is highest: 6 or IF*2 or Str/3+1)
I post from the past, future and present.
Does the weight include weapons or just body/hand/head/leg armor?only the ones you listed, with head multiplied by 2 and hands multiplied by 6
Effective armor weight = body armor weight + leg armor weight + hand armor weight*4 + head armor weight*2
Effective armor weight = body armor weight + leg armor weight + hand armor weight*6 + head armor weight*2
One other question: if you have requirements for say 18 out of 20 weight vs 10 out of 20 weight is there a difference between the reduction or is it one flat amount?The difference grows exponentially the more you exceed the boundary given by your build.
Cats out of the bag.
You kept cats inside a bag? That's cruel :(
chadzingers cat.Genuinely laughed... I'm such a nerd :(
chadzingers cat.
So as long as you don't check the website the patch is both released and not released?
chadzingers cat.
So as long as you don't check the website the patch is both released and not released?
Genuinely laughed... I'm such a nerd :(
We're all nerds here, so it doesn't really matter.
rofl
patch#soon#someday
Quite soon :o
chadz writes this everyday : PATCH TOMORROW !
COMPLETED SUCCESSFULLY AT 19.10.2010 16:20:05
There are 9 hidden beings looking at this thread, surely that must mean something's gonna happen soon. Brace yourselves!Generally that's a pretty good way to look at things.
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The two-handed throwing axe will be insane.god yes :D
CRPG IS BEING PATCHEDyesyesyes
Any bets on how long before the first hotfix?
cRPG is being patched, please stand by...
Without going back into mechanics, which you can actually visually see from this calculator (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) and this post (http://forum.melee.org/general-discussion/upcoming-%27revival%27-patch/msg1080656/#msg1080656), the main thing I'd say, is that the armor you choose to wear is now more closely related to the way specific builds play. Some builds, while they'll have the str requirement to use plate or similar high tier armor for example, should never seriously attempt to do so. On the other hand, High IF builds have much less to worry about when it comes to armor weight. Thus they should more easily be able to combine high armor with their high IF.Cool thanks, didn't know that calculator was updated. I think this is the deciding factor for me to make a 7 IF and 2 shield build, instead of a 5 IF and 4 shield build. Seems a neat and sensibly balanced change, just worried that it kind off creates an all or nothing thing. Because the IF wpf modifier only starts having an effect after a certain value, I doubt many people will go for 3-4-5 IF and will instead go for either 0 or full.
Cool thanks, didn't know that calculator was updated. I think this is the deciding factor for me to make a 7 IF and 2 shield build, instead of a 5 IF and 4 shield build. Seems a neat and sensibly balanced change, just worried that it kind off creates an all or nothing thing. Because the IF wpf modifier only starts having an effect after a certain value, I doubt many people will go for 3-4-5 IF and will instead go for either 0 or full.Previously it was simply the weight totals minus 10, rather than totals minus whatever is greatest from (6, IF*2, Str/3 +1). So for many, it will result in a wpf reduction if they leave everything the same.
As I am not entirely sure how this compares to how wpf was handled pre-patch, is the IF modifier an additional bonus that will effectively increase average wpf levels? To put it differently, will someone with 0 IF have the same effective wpf pre and post patch, or will he have less? I hope the latter because I feel like wpf levels will be high enough already, with the higher average level and all that.
Though I presume this question will be buried under many layers of hype.
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What a fail :twisted:
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update NA servers u fucks