cRPG

cRPG => General Discussion => Topic started by: Harald on October 14, 2014, 10:17:08 pm

Title: Upcoming "Revival" patch
Post by: Harald on October 14, 2014, 10:17:08 pm
visitors can't see pics , please register or login

Hear Ye! Hear Ye!

In order to bring joy to new as well as old players we've been hard at work on a new patch. Although it might not seem like it, we've been enjoying Warband and cRPG for over four years now. Naturally, we've experienced both great highs and lows in this time. Recognizing that more than mere item tweaks are necessary to keep cRPG healthy we have focused heavily on sustainability.

We are still fine-tuning a few things and there might be some changes here and there. Once the patch has settled in we need your help to spread the word so it can live up to it's internal working title - "Revival".

visitors can't see pics , please register or login
 (https://i.imgur.com/kCSi6JA.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/U47h7vH.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/TvMlICP.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/6kAbS2z.png) visitors can't see pics , please register or login
 (https://i.imgur.com/uiB2Th4.jpg)


1. Levels & XP

The required XP to level up will be considerably lowered. Less grind for new players, more options for old ones. You will keep your current XP and your level is adapted accordingly. If you have a retirement title it will be grandfathered. Every character gets a free respec without penalty.

(click to show/hide)


2. Items and game mechanics

The arrival of new members to our team has allowed us to compose a long list of feature updates, balance improvements, implementation of some 40+ new items and roughly 30 mesh and texture improvements. All marketplace offers will be removed when the patch arrives.

visitors can't see pics , please register or login
 (https://i.imgur.com/iCdHb16.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/sntVy5S.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/WMEE6Tk.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/iWg4Y9w.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/XIIVGO9.jpg)


3. Respec

The respec will become a lot less restrictive, allowing players to change their builds more often.


4. New players

One goal was to make it easier for new players to catch up to us oldies. They should not have to become no-life-grinders to kick our +3 asses.

5. STF

The level for STF will be increased to 35 and they will not come with 10k gold anymore. This allows us to lift the various restrictions we had to put in place for them to avoid abuses.


6. Auctions

The "Training Lesson" auction will show up more frequently and it can still be used to respec any character without penalty (e.g., your current strategus hero). The "Blacksmith Services" auction will be replaced by an immediate action you can execute anytime on one of your masterwork items, giving you 2 LP.


7. When

Very soon.
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 14, 2014, 10:19:05 pm
+1 for everything
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 14, 2014, 10:23:50 pm
PRAISE
Title: Re: Upcoming "Revival" patch
Post by: Dupre on October 14, 2014, 10:24:19 pm
Wow wow and wow! :) Thank you!! Can't wait

Any changes to DTV?
Title: Re: Upcoming "Revival" patch
Post by: [ptx] on October 14, 2014, 10:24:38 pm
This must be a dream?
Title: Re: Upcoming "Revival" patch
Post by: Sandersson Jankins on October 14, 2014, 10:24:46 pm
oh god what
Title: Re: Upcoming "Revival" patch
Post by: San on October 14, 2014, 10:26:07 pm
It's happening .gif
Title: Re: Upcoming "Revival" patch
Post by: TheAppleSauceMan on October 14, 2014, 10:30:08 pm
Holy shit.....this changes EVERYTHING.

GIVE NAO
Title: Re: Upcoming "Revival" patch
Post by: Sagar on October 14, 2014, 10:31:06 pm
Thank you! Cant wait .... :D
Title: Re: Upcoming "Revival" patch
Post by: Apsod on October 14, 2014, 10:31:09 pm
Damn.... :shock:

What an exciting time to be alive.
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 14, 2014, 10:31:44 pm
Sweet.
Title: Re: Upcoming "Revival" patch
Post by: sjarken on October 14, 2014, 10:32:39 pm
 :D Nice ty
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 14, 2014, 10:33:03 pm
Best thing since my first blowjob !

You devs are in my 10 list of fav things on earth (between "mozzarella" and "finger in the ass")
Title: Re: Upcoming "Revival" patch
Post by: Utrakil on October 14, 2014, 10:35:01 pm
I hope you are not fucking with us!
love it :D :D :D :D
Title: Re: Upcoming "Revival" patch
Post by: Spurdospera on October 14, 2014, 10:37:07 pm
This might be the thing that lures me back from my 6+ months break. Awesome if not just trolling.  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Mallets on October 14, 2014, 10:38:24 pm
You just made me cream my pants at work!  Thanks!   8-)
Title: Re: Upcoming "Revival" patch
Post by: Legs on October 14, 2014, 10:39:18 pm
Pimpin' ain't easy but damn you make it look easy.
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 14, 2014, 10:39:38 pm
Thank god  - long overdue

agility nerf, polearm overhead fix, 1h abuse with high agility builds, ha nerf, high levels - all good

You might want to seriously consider starting a new strategus with this patch and the changes.  Would add to revitalizing mod and strategus and this strat already dead.
Title: Re: Upcoming "Revival" patch
Post by: Dupre on October 14, 2014, 10:40:56 pm
You just made me cream my pants at work!  Thanks!   8-)

Me too...
Title: Re: Upcoming "Revival" patch
Post by: IR_Kuoin on October 14, 2014, 10:43:28 pm
Awesome!
Title: Re: Upcoming "Revival" patch
Post by: Leshma on October 14, 2014, 10:44:05 pm
Great patch. Finally implementing some stuff that was suggested two years ago. People will sure have fun with this patch.
Title: Re: Upcoming "Revival" patch
Post by: Krex on October 14, 2014, 10:44:21 pm
YES YES YES
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 14, 2014, 10:48:02 pm
Too bad someone made the "i jizzed in my pants"-joke already. =(

Good news, might actually get some shit done about maps again, too.
Title: Re: Upcoming "Revival" patch
Post by: MicroMats on October 14, 2014, 10:48:31 pm
Omg, now I can finally win life.

I will win life.

This is a happy life.
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 14, 2014, 10:49:32 pm
I'm so happy. Thank you. :')
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 14, 2014, 10:49:59 pm
You might want to seriously consider starting a new strategus with this patch and the changes.  Would add to revitalizing and this one already dead.

Actually it could be fun to see Strategus in action with all the new things, expect possible ending to current. (depends on what chadz says about it)



There's still some of this patch that's up for testing, for example the XP system, could be a few tweaks here or there.

Also, no trolling here for those who might think that :P -- people worked pretty hard and is working hard on all these changes.
Title: Re: Upcoming "Revival" patch
Post by: CALAMARI on October 14, 2014, 10:50:27 pm
Aldo's at a crossroad; Does he retire and secure the legendary or grind out the 4 billion to 39? Add vote OP...
Title: Re: Upcoming "Revival" patch
Post by: njames89 on October 14, 2014, 10:50:55 pm
Thanks so much to the people putting in the effort to keep giving us great content like this. Love you guys!
Title: Re: Upcoming "Revival" patch
Post by: _GTX_ on October 14, 2014, 10:51:48 pm
Godammit, my amount of xp is awful in this new system :/. Oh well, other than that it sounds great.

Title: Re: Upcoming "Revival" patch
Post by: Combaticus on October 14, 2014, 10:52:21 pm
HOLY FUCK.................  :o

visitors can't see pics , please register or login



I'm tripping balls man


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 14, 2014, 10:52:27 pm
Either the best thing ever or some of the most convincing trolling I've ever witnessed

$10 on option two
Title: Re: Upcoming "Revival" patch
Post by: Spleen on October 14, 2014, 10:53:26 pm
LIES!
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 14, 2014, 10:53:58 pm
Also, inb4 hundreds of 18/27 agiwhores.
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 14, 2014, 10:54:01 pm
i swear if you focus again on strategus and leave the tournament thing and the rest out imma blow u up 9/11 style.

as for the rest noice, now unban me if this really happens.
Title: Re: Upcoming "Revival" patch
Post by: Sharpe on October 14, 2014, 10:55:21 pm
LOOK AT ALL THE SEXY ARMORS. REVEL IN THE GLORY.
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 14, 2014, 10:55:31 pm
Aldo's at a crossroad; Does he retire and secure the legendary or grind out the 4 billion to 39? Add vote OP...

Grind, it's fun.

I frankly don't get this one, they want to put out Grinding then add 4 billion to Legendary?

Nevermind, I guess it's to prevent everyone running around with such a high level shreking new players. But then they could have just let the levels stay like they are but decrease XP slightly to all levels? I'm confused :s
Title: Re: Upcoming "Revival" patch
Post by: Son Of Odin on October 14, 2014, 10:55:49 pm
Also, no trolling here for those who might think that :P -- people worked pretty hard and is working hard on all these changes.

You could say we all...

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: F i n on October 14, 2014, 11:00:35 pm
ITS HAPPENING
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 14, 2014, 11:00:50 pm
visitors can't see pics , please register or login
 (http://imgbox.com/UWyH23AN)
Title: Re: Upcoming "Revival" patch
Post by: njames89 on October 14, 2014, 11:02:21 pm
Needs to be posted to moddb and taleworlds!!! Spread the word to the plebs!
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 14, 2014, 11:04:36 pm
Aldo's at a crossroad; Does he retire and secure the legendary or grind out the 4 billion to 39? Add vote OP...

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 14, 2014, 11:05:45 pm
Grind, it's fun.

I frankly don't get this one, they want to put out Grinding then add 4 billion to Legendary?

Nevermind, I guess it's to prevent everyone running around with such a high level shreking new players. But then they could have just let the levels stay like they are but decrease XP slightly to all levels? I'm confused :s
This should give things a fresh new feel for just about everyone. The reason why 39 takes so long to reach, is that it's not really expected that anyone will ever reach it, maybe one or two people if we make some changes to the multi system in the future, but the xp requirement scaling here is part of what makes this system more robust, in that sense.
Title: Re: Upcoming "Revival" patch
Post by: marlla on October 14, 2014, 11:06:00 pm
This is awesome!! and I hope you will use this new energy to take a look at Strat and tweak it a bit  :twisted:
Title: Re: Upcoming "Revival" patch
Post by: Richyy on October 14, 2014, 11:07:26 pm
I only excepted new items, well done! :D (remember to put pictures for every single item you're adding on the website)
Title: Re: Upcoming "Revival" patch
Post by: Pawiu on October 14, 2014, 11:10:17 pm
when are you going to remake pikes/2h
noo u wont
just defuff polearms as always
time to respec to 2h or quit c-rpg
Title: Re: Upcoming "Revival" patch
Post by: xuchilles on October 14, 2014, 11:10:25 pm
Wohoo!!!   :)
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 14, 2014, 11:11:08 pm
I hope it works out  :(
Title: Re: Upcoming "Revival" patch
Post by: Combaticus on October 14, 2014, 11:13:10 pm
Please bring back my Walrus Build, I miss him so much....

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 14, 2014, 11:13:42 pm
Nice! Hybrid ranged & melee gonna shit on the mod though with all at lvl 35

Still looks like you have the right ideas, just execution probably won't pan out
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 14, 2014, 11:19:05 pm
i don't want to sound repetitive but how will you tackle the ranged problem?
Title: Re: Upcoming "Revival" patch
Post by: Dupre on October 14, 2014, 11:20:43 pm
when are you going to remake pikes/2h
noo u wont
just defuff polearms as always
time to respec to 2h or quit c-rpg

troll! How can you determine the outcome of the patch if you don't even know 100% of whats being implemented!
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 14, 2014, 11:20:53 pm
Nerf ranged

Assuming this isn't all bullshit
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 14, 2014, 11:21:26 pm
i don't want to sound repetitive but how will you tackle the ranged problem?
With preemptive nerfs, of course.
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 14, 2014, 11:22:29 pm
For those interested :P

Strategus will be reset some time during November.

Will more than likely post something in Announcements later, but else spread the w0rd.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 14, 2014, 11:26:18 pm
"Is this the real life? Is this just fantasy?"
                                                      - Jim Morrison,  "Metallica" cello player.




I mean really. Wow.

I think this community is now more wet than all the teenage chicks in the front row of a One Direction "show".

And that is quite the achievement, by itself.



Kudos for giving us hope on a mod that scarred us for eternity, in all senses.

Really, I had to re-read all the op several times using the following background soundtrack, and I just dropped man-tears, countless man-tears.

(click to show/hide)


Love you cRPG, love you Donkey Team, fucking hell I even love Fips at the moment...



Title: Re: Upcoming "Revival" patch
Post by: Tuetensuppe on October 14, 2014, 11:26:39 pm




serious question

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Hirlok on October 14, 2014, 11:32:33 pm

  • Reduced damage values for bows


I knew it. Just another fucking archery nerf.



Just kidding - overall this sounds great! I am almost excited.
Title: Re: Upcoming "Revival" patch
Post by: Clockworkkiller on October 14, 2014, 11:32:47 pm
WOW awesome. This is exactly what crpg needed.

When this patch is released ima definitely be returning in game.  :D
Title: Re: Upcoming "Revival" patch
Post by: Son Of Odin on October 14, 2014, 11:40:06 pm
Godsplague - I Like It Like That from album "Revival" :mrgreen:

Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 14, 2014, 11:40:52 pm
What does very soon mean? Tomorrow, next week, next month? :P
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 14, 2014, 11:44:21 pm
So if i get it right you can change your build every 7 days wihout loosing any xp? so for what you need training lessons, as you can just change your "main/strat hero" to respec it aswell? may i missed something?  :wink:

It's 1 weekly free respec per account.
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 14, 2014, 11:45:06 pm
any change to xbows in general? I'd like to keep my 1h/xbow (spathion/HC-crossbow) up and running :P
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 14, 2014, 11:45:17 pm
Godsplague - I Like It Like That from album "Revival" :mrgreen:


Or the cRPG official Hype Anthem:

Title: Re: Upcoming "Revival" patch
Post by: Harpag on October 14, 2014, 11:45:24 pm
For those interested :P

Strategus will be reset and tweak some time during November.

Will more than likely post something in Announcements later, but else spread the w0rd.


FTFY
Title: Re: Upcoming "Revival" patch
Post by: Jacaroma on October 14, 2014, 11:48:40 pm
It sed bl00m
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Hellsing on October 14, 2014, 11:50:27 pm
4. New players

One goal was to make it easier for new players to catch up to us oldies. They should not have to become no-life-grinders to kick our +3 asses.
  • The first character of a new player will receive a "starter kit" (exact content TBD).
  • New characters will now generally start at level 25.
  • On retirement you will still start at level 1, but your peasant life will be drastically shorter.

Does this affect accounts who have never retired, too?
Got severel friends of mine who had quit the game right at lvl 21 or someone just on 14 coz they were frustrated to cant beat anything as peasent..
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 14, 2014, 11:51:04 pm
With preemptive nerfs, of course.

How you going to stop people maxing PS, 5-6PD + plenty WPF for melee (~100)?

Anyway will be amusing to watch this flop hard
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 14, 2014, 11:51:18 pm
What does very soon mean? Tomorrow, next week, next month? :P
December 2010

I am so excite!
Title: Re: Upcoming "Revival" patch
Post by: Harald on October 14, 2014, 11:58:18 pm
Does this affect accounts who have never retired, too?
Got severel friends of mine who had quit the game right at lvl 21 or someone just on 14 coz they were frustrated to cant beat anything as peasent..
Good point, i'll look into this.
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 14, 2014, 11:59:34 pm
When you say, " reduced bow and throwing damage", did you ever think about crossbows becoming OP ?
Title: Re: Upcoming "Revival" patch
Post by: Chosen1 on October 15, 2014, 12:00:23 am
i would also like to post in this thread
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 12:01:40 am
This blew my mind completely.
Title: Re: Upcoming "Revival" patch
Post by: Protemus on October 15, 2014, 12:06:13 am
YOU THINK YOU CAN NERF ME !?!?  YOU CAN NEVER NERF SOMETHING THAT IS ALREADY NERFED !!!!     

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 15, 2014, 12:09:39 am
YOU THINK YOU CAN NERF ME !?!?  YOU CAN NEVER NERF SOMETHING THAT IS ALREADY NERFED !!!!     

visitors can't see pics , please register or login


I hope you enjoy the patch you too. I personally love this potential massive horse archer nerf, since you'll have to respec for another class, and get fucked 24/7 by anyone that can catch you up.

Title: Re: Upcoming "Revival" patch
Post by: chesterotab on October 15, 2014, 12:17:36 am
Dear god...

Does this mean the 11 PD archer might become a reality? I hope the new armors are stronger than Milanese.
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 15, 2014, 12:18:52 am
Does this mean the 11 PD archer might become a reality?
No. We decided not to raise PD requirements and bows are limited to PD req + 4.
Title: Re: Upcoming "Revival" patch
Post by: NJ_Legion_Icedtea on October 15, 2014, 12:19:12 am
Are we actually going to see some hybrids with the higher levels? or is everyone going to continue with 1 but a monster build?
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 12:19:30 am
Also how will this effect the http://forum.melee.org/official-crpg-5v5-na-tournament/%28ocna-5s%29-knockout-stage-information-fixtures/60/ Since its in the midst at the moment?
Title: Re: Upcoming "Revival" patch
Post by: Pawiu on October 15, 2014, 12:21:15 am
troll! How can you determine the outcome of the patch if you don't even know 100% of whats being implemented!
what now?
can't I qq a bit on forums huh?
Title: Re: Upcoming "Revival" patch
Post by: Prpavi on October 15, 2014, 12:21:42 am
Nice, thx for listening.

I might even install the game again once this goes live and I promise I'll respect to melee, not HA again  :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 15, 2014, 12:21:47 am
Hey uh... are those retextures of some armors (byrnja) in addition to what already exists, or replacements of them? Is that new black one the only option that will remain?
Title: Re: Upcoming "Revival" patch
Post by: Sandersson Jankins on October 15, 2014, 12:21:54 am
No. We decided not to raise PD requirements and bows are limited to PD req + 4.

damnit, I really did miss the days where someone fucked the pooch and made it so 36-3 archers were the most viable thing around. I loved seeing barely-mobile shit-cannons pounding the fuck out of people, even if it sucked for me as infantry.
Title: Re: Upcoming "Revival" patch
Post by: chesterotab on October 15, 2014, 12:23:33 am
No. We decided not to raise PD requirements and bows are limited to PD req + 4.

visitors can't see pics , please register or login


10/10 patch
Title: Re: Upcoming "Revival" patch
Post by: Ikarus on October 15, 2014, 12:25:48 am
Wow, that would even make me go back to my melee main, which I haven´t played with for at least a year now :D

sweet move, donkey crew  8-)

also:
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 15, 2014, 12:26:42 am
YEAAAAAAHHHHH PAAAAAAAATCH !!!!

TO ALL DA TEAM !!
GOOD JOB GUYS YOU DID GREAT !!!


exept for this : "Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."

i smell the big mistake, from lvl 30 to lvl 36 i never got more damage...
so every class get more powerfull at high level exept ranged ? you kidding ?

and about low lvl archers ? archer have always been one of the hardest class to level up so look like gonna worst and encourage ppl to be high level.
and what about op xbow ? who allow them to have op retarded builds with 8,9 or 10 ath, they can make crazy damage in long distance and close combat.

do you have real ranged in the balancer team ?
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 15, 2014, 12:30:51 am
wtf wtf wtf wtf wtf wtf this is fucking awesome
Title: Re: Upcoming "Revival" patch
Post by: Erzengel on October 15, 2014, 12:32:49 am
YEAAAAAAHHHHH PAAAAAAAATCH !!!!

TO ALL DA TEAM !!
GOOD JOB GUYS YOU DID GREAT !!!


exept for this : "Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."

i smell the big mistake, from lvl 30 to lvl 36 i never got more damage...
so every class get more powerfull at high level exept ranged ? you kidding ?

and about low lvl archers ? archer have always been one of the hardest class to level up so look like gonna worst and encourage ppl to be high level.
and what about op xbow ? who allow them to have op retarded builds with 8,9 or 10 ath, they can make crazy damage in long distance and close combat.

do you have real ranged in the balancer team ?

How can nerfing ranged be "a big mistake"?
Title: Re: Upcoming "Revival" patch
Post by: Apple_the_Green on October 15, 2014, 12:36:04 am
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: _GTX_ on October 15, 2014, 12:43:24 am
YEAAAAAAHHHHH PAAAAAAAATCH !!!!

TO ALL DA TEAM !!
GOOD JOB GUYS YOU DID GREAT !!!


exept for this : "Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."

i smell the big mistake, from lvl 30 to lvl 36 i never got more damage...
so every class get more powerfull at high level exept ranged ? you kidding ?

and about low lvl archers ? archer have always been one of the hardest class to level up so look like gonna worst and encourage ppl to be high level.
and what about op xbow ? who allow them to have op retarded builds with 8,9 or 10 ath, they can make crazy damage in long distance and close combat.

do you have real ranged in the balancer team ?

You serious? Ranged seems to be more than fine on the servers atm, which is pretty evident when you look at the sheer number of ranged. Especially the HA class does extremely well, always being in the top 20% of the team.
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 15, 2014, 12:46:00 am
It already turned into a ranged vs melee thread. God damnit.




(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: wayyyyyne on October 15, 2014, 12:46:03 am
But will ballistas get removed?
Title: Re: Upcoming "Revival" patch
Post by: kwhy on October 15, 2014, 12:47:55 am
visitors can't see pics , please register or login
 (https://i.imgur.com/kCSi6JA.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/U47h7vH.jpg)

revival patch adding black people

Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 15, 2014, 12:49:49 am
How can nerfing ranged be "a big mistake"?

have you play ranged ?
have you tried to kill an horse ?
have you tried to survive against an agi tincan 2h/pole ?

what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
- why all classe could get advantage at been high lvl but not ranged ?

on my two last post on this forum i was asking for :
decrease bows damage a bit and increase hs damage
nerf normad
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
give back normal range on rus and long because they have the lowest one

i'm mad because look like every high lvl class gonna get bonus damage but not ranged ...
fuck sake get a shield and learn to focus ranged at begining of round instead charge others inf
one day in your life think strategy !!

every patch is ranged nerf so i should get used to it know ... but that's still make me crazy
in 4 years we got 2 buff (increased missile speed on some bows and decreased quiver weight from 10 to 7 ) rest was nerf...
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 15, 2014, 12:51:06 am
But will ballistas get removed?

Nope.
Title: Re: Upcoming "Revival" patch
Post by: MURDERTRON on October 15, 2014, 12:53:40 am
If you're going to nerf polearms so severely, can you at least buff it's stab and nerf 1h stab?
Title: Re: Upcoming "Revival" patch
Post by: Sandersson Jankins on October 15, 2014, 01:01:13 am
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)

I don't really have anything to say about your other points, but you're claiming that ~15 arrows from a level 30 (I guess level 35 now once this patch hits) archer are required to kill a horse of destrier or barded warhorse level?

That's ludicrous and a complete hyperbolization of the situation. It just doesn't take that many arrows from an archer to kill a horse. The only way I can think of that it would take that many is if you were using a shortbow with like 4 PD and the horse was running away from you giving your arrows the lowest possible speed bonus.
Title: Re: Upcoming "Revival" patch
Post by: San on October 15, 2014, 01:03:50 am
+1 PD = +14% damage, so it'll be difficult to make both low levels and high levels happy with such drastic scaling. That's why some ranged need to change vs. melee's +8% improvement.

Strength ranged will be seeing an improvement in defensive ability compared to agi ranged, though, if they maximize ironflesh. Damage is going to be overall higher since there will be more balanced archers with 21-24 and 24-21 builds.
Title: Re: Upcoming "Revival" patch
Post by: Prinz_Karl on October 15, 2014, 01:05:07 am
have you play ranged ?
have you tried to kill an horse ?
have you tried to survive against an agi tincan 2h/pole ?

what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
- why all classe could get advantage at been high lvl but not ranged ?

on my two last post on this forum i was asking for :
decrease bows damage a bit and increase hs damage
nerf normad
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
give back normal range on rus and long because they have the lowest one

i'm mad because look like every high lvl class gonna get bonus damage but not ranged ...
fuck sake get a shield and learn to focus ranged at begining of round instead charge others inf
one day in your life think strategy !!

You're forgetting, that you have a low risk class, which means you have to vouch for that.
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 15, 2014, 01:07:31 am
I love all ideas except the level system, plz don't implement that
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 15, 2014, 01:11:03 am
I love all ideas except the level system, plz don't implement that
You wont have the OP advantage from now on. only 3 levels above normal and not 6.
i think it is fine
Title: Re: Upcoming "Revival" patch
Post by: kwhy on October 15, 2014, 01:14:27 am
I love all ideas except the level system, plz don't implement that

I think it would be interesting to know what the average level is now among the *regular players* on each server.  I've been playing close to 1.5-2 yrs now I think (no strat) and have only hit 33 a few times, but instantly retired.  Are there really that many people above 33+ (actively playing)?
 
Title: Re: Upcoming "Revival" patch
Post by: Nehvar on October 15, 2014, 01:19:56 am
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 15, 2014, 01:29:11 am
Nearly a year ago I began the epic and foolhardy quest to reach level 36. Now, many months later, I am actually pretty close (sub 100 million xp to go). Yet with this patch I will suddenly be bumped up to level 37, with level 38 even farther away than 36 has been this whole time. Is this what victory feels like? I feel cheated. :(

Ah well, fuck it. 10/10 patch regardless.

Title: Re: Upcoming "Revival" patch
Post by: Radament on October 15, 2014, 01:30:50 am
Wow, that would even make me go back to my melee main, which I haven´t played with for at least a year now :D

sweet move, donkey crew  8-)

also:
(click to show/hide)

wait wait , your enthusiasm could lead to a massive disappointment when you see this
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 15, 2014, 01:31:38 am
Nearly a year ago I began the epic and foolhardy quest to reach level 36. Now, many months later, I am actually pretty close (sub 100 million xp to go). Yet with this patch I will suddenly be bumped up to level 37, with level 38 even farther away than 36 has been this whole time. Is this what victory feels like? I feel cheated. :(

Ah well, fuck it. 10/10 patch regardless.

I fell with u.
Had this feeling at another patch aswell :(
Title: Re: Upcoming "Revival" patch
Post by: Christo on October 15, 2014, 02:24:54 am
seiner mutter arschloch i tragödie

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Dalfador on October 15, 2014, 02:29:35 am
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Screaming Idiot on October 15, 2014, 03:05:28 am
Well this all seems very good. The changes will add a lot of opportunities for OP fun builds, plus new players won't have to eat shit for a month before getting good.
The weapons and armor look really good, although I was expe-

visitors can't see pics , please register or login
 (https://i.imgur.com/WMEE6Tk.jpg)




THE PROMISED STR CRUTCH

IT IS REAL
Title: Re: Upcoming "Revival" patch
Post by: oprah_winfrey on October 15, 2014, 03:12:27 am
While you are at it, can we get crazy gen bonuses back also?
Title: Re: Upcoming "Revival" patch
Post by: stickher on October 15, 2014, 03:35:54 am
WTF IS THIS GOOD THINGS COMING? TRICK OR treat

 FUS RO DAH?
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 03:36:38 am
O yea and next patch you guys should totally incoporate
(click to show/hide)
into the mod im sure alot of people have been waiting for that!!! :D :D :D
Title: Re: Upcoming "Revival" patch
Post by: Voncrow on October 15, 2014, 03:38:13 am
O yea and next patch you guys should totally incoporate
(click to show/hide)
into the mod im sure alot of people have been waiting for that!!! :D :D :D

Please don't, I find the polearms terrible looking, and adding some nice trim to your weapons should be more of a mod anyway.
Also nice work, nice to see you guys back in action.
Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 15, 2014, 03:43:14 am
+1 PD = +14% damage, so it'll be difficult to make both low levels and high levels happy with such drastic scaling. That's why some ranged need to change vs. melee's +8% improvement.

Strength ranged will be seeing an improvement in defensive ability compared to agi ranged, though, if they maximize ironflesh. Damage is going to be overall higher since there will be more balanced archers with 21-24 and 24-21 builds.

dude on paper it's say 14% more dmg but in reality it's so less
to me there is like 10 or 15 % difference between 6 pd and 10

have made some test long time ago...
same for thrower we made so test with mendro and difference between 5 pt and 10 is like 10 /15 %

You're forgetting, that you have a low risk class, which means you have to vouch for that.

you so fucking wrong... but coming from a tincan i'm not surprise
just one day in your life make an archer and come eu 1 when there is like 60 players

you gonna have horses, agi , throwers , xbow ... all on your ass i bet you dont survive during all round without hiding like a coward !
play archer is like play survival game like rust =p
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 15, 2014, 03:51:24 am
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: To Kill A Dead Horse on October 15, 2014, 03:53:30 am
Hope everyone uses this opportunity to screw up their now lvl 50 build
Title: Re: Upcoming "Revival" patch
Post by: Shemaforash on October 15, 2014, 03:56:14 am
Wtf levels, that sounds kinda shitty that level 39 is possible
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 15, 2014, 03:58:17 am
Wtf levels, that sounds kinda shitty that level 39 is possible

5 billion xp for lvl 39. and its possible?

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: miggy on October 15, 2014, 03:58:30 am

visitors can't see pics , please register or login


(click to show/hide)

Title: Re: Upcoming "Revival" patch
Post by: San on October 15, 2014, 04:02:19 am
dude on paper it's say 14% more dmg but in reality it's so less
to me there is like 10 or 15 % difference between 6 pd and 10

have made some test long time ago...
same for thrower we made so test with mendro and difference between 5 pt and 10 is like 10 /15 %

Indeed, agi thrower used to = strength thrower in damage a long time ago. The current difference between 6-10 stems from 6 PD getting much more wpf, though the damage difference is still larger than the damage difference between 6 and 10 PS. Now, archers leaning strength will have ample amounts of wpf. There will be 10PS, 155 wpf and 8PS, 184 wpf builds now instead of 120 and 155 respectively, and strength will have more favorable wpf penalties vs armor with ironflesh. I think you're underestimating the effects from these builds being the norm vs. the exception when survivability is only going to marginally increase.

The calc at http://tinyurl.com/crpgcalc can tell you how much damage builds will have. It's been updated for the new patch for builds and stuff with some parts subject to change.
Title: Re: Upcoming "Revival" patch
Post by: McKli_PL on October 15, 2014, 04:08:32 am
Hmmm looks good but im very sceptical about so big patch in one go :|
1) 40 new items, sounds nice but in practice it will be just more things to balance in near future for admins. more abuse more 'ghost range' more f**ed up animations etc
2) Cav balance- hmmm now its ok no need for big changes, cav can be op in good hands but when u do something stupid u get rekt so its ok
3)Tweaks for wpf- God it will be even more work for devs, whole 'war' between Agi/Str is a just good topic only for chambers of tear nothing more nothing less(balanced builds4life:) )
4)Weapon difficulties- oh thats i realy like no more high agi ppl with morningstars/mauls etc
5)Polearm overheads- it will be a new animation or just better old one(less choppy for low Hz monitors) ??
6)Level system- less grinding sounds very, very good but the new system will bring us just some seriously deadly builds: range/2h, 30/18 2h 10ps killers and more and more:)
7)Stf chars on 35lvl- idiot who came with this idea should get perma ban from crpg and i think i dont need to write why :mad:
8)Free respec and Strat- 1 per month seems like a good idea

Yeah i just cant wait for it so much abuse incoming:)
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 15, 2014, 04:09:09 am
Any word on these fixes that are needed:

Nudge - phase into and hit people before a block can come up - making nudge broken and too easy? (nudge probably needs a general look at as it was a poorly though-out mechanic that is now heavily abused because of that)

Instastab on 1hers and hoplite/polearm builds faster than 2h stabs and any swings by 2x because of broken animations and hitting at the very first stage of the stab?

Some more I just can't think of right now - any other suggestions?

(click to show/hide)

Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 15, 2014, 04:14:41 am
Indeed, agi thrower used to = strength thrower in damage a long time ago. The current difference between 6-10 stems from 6 PD getting much more wpf, though the damage difference is still larger than the damage difference between 6 and 10 PS. Now, archers leaning strength will have ample amounts of wpf. There will be 10PS, 155 wpf and 8PS, 184 wpf builds now instead of 120 and 155 respectively, and strength will have more favorable wpf penalties vs armor with ironflesh. I think you're underestimating the effects from these builds being the norm vs. the exception when survivability is only going to marginally increase.

The calc at http://tinyurl.com/crpgcalc can tell you how much damage builds will have. It's been updated for the new patch for builds and stuff with some parts subject to change.

oki thx for info i will try that

btw i start to think it's gonna be the come back of str archers and people gonna cry more... just suposition...
my first respec gonna be a full str archer and focus on the bitches who -1 me =p
im gonna make them regret the agi archer build !!


Any word on these fixes that are needed:

Nudge - phase into and hit people before a block can come up - making nudge broken and too easy? (nudge probably needs a general look at as it was a poorly though-out mechanic that is now heavily abused because of that)

Instastab on 1hers and hoplite/polearm builds faster than 2h stabs and any swings by 2x because of broken animations and hitting at the very first stage of the stab?

Some more I just can't think of right now - any other suggestions?

(click to show/hide)

imo actual nudge cooldown is too short and should be back like it was before !
Title: Re: Upcoming "Revival" patch
Post by: MURDERTRON on October 15, 2014, 04:22:04 am
Fix the phase through on neutral nudge leading to a free hit.  If you can't fix the phase through, then increase the delay before you can attack.
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 15, 2014, 04:30:19 am
6)Level system- less grinding sounds very, very good but the new system will bring us just some seriously deadly builds: range/2h, 30/18 2h 10ps killers and more and more:)
What's the problem, since everyone else would have a deadly build as well?

7)Stf chars on 35lvl- idiot who came with this idea should get perma ban from crpg and i think i dont need to write why :mad:
Why, actually?
Title: Re: Upcoming "Revival" patch
Post by: Shaksie on October 15, 2014, 04:35:31 am
FUCKIN FUCK YES
pls make nudging better and more useful
and dtv less retarded
xo
Title: Re: Upcoming "Revival" patch
Post by: Killer on October 15, 2014, 04:45:16 am
What does the grandfathering of old titles that you have mean? Other than that I'm very much looking forward to this patch and it has to come by halloween (october 31st) since strat reset is in november unless both are done at same time
Title: Re: Upcoming "Revival" patch
Post by: Allers on October 15, 2014, 04:48:23 am
disant gudsa
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 15, 2014, 04:51:19 am
Fix the phase through on neutral nudge leading to a free hit.  If you can't fix the phase through, then increase the delay before you can attack.

Kalmarunionen_Phase is not fixable.
2h spam overlord he is
Title: Re: Upcoming "Revival" patch
Post by: Xeen on October 15, 2014, 05:00:08 am
This is amaaaaazing.  I've been saying to do these almost exact same things for years now.  I guess it took the game legitimately starting to die for them to do something about it.  Now all we need is for them to round out those good motf changes and we'll have ourselves a mod!

I've already got a ton of real life friends who are going to come play again if this ends up being as amazing and unrestrictive as it sounds.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 15, 2014, 05:02:40 am
Less hype more results plz

Assuming its not bullshit
Title: Re: Upcoming "Revival" patch
Post by: FRANK_THE_TANK on October 15, 2014, 05:05:56 am
visitors can't see pics , please register or login

Hear Ye! Hear Ye!

In order to bring joy to new as well as old players we've been hard at work on a new patch. Although it might not seem like it, we've been enjoying Warband and cRPG for over four years now. Naturally, we've experienced both great highs and lows in this time. Recognizing that more than mere item tweaks are necessary to keep cRPG healthy we have focused heavily on sustainability.

We are still fine-tuning a few things and there might be some changes here and there. Once the patch has settled in we need your help to spread the word so it can live up to it's internal working title - "Revival".

visitors can't see pics , please register or login
 (https://i.imgur.com/kCSi6JA.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/U47h7vH.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/TvMlICP.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/6kAbS2z.png) visitors can't see pics , please register or login
 (https://i.imgur.com/uiB2Th4.jpg)


1. Levels & XP

The required XP to level up will be considerably lowered. Less grind for new players, more options for old ones. You will keep your current XP and your level is adapted accordingly. If you have a retirement title it will be grandfathered. Every character gets a free respec without penalty.

(click to show/hide)


2. Items and game mechanics

The arrival of new members to our team has allowed us to compose a long list of feature updates, balance improvements, implementation of some 40+ new items and roughly 30 mesh and texture improvements. All marketplace offers will be removed when the patch arrives.
  • Aggressively improved balance of mounted ranged mechanics.
  • Improved horse balance to better reflect the survivability–offensive capabilities trade-off.
  • Several tweaks to the wpf and weight penalties have been made to better establish balance between Strength and Agility builds.
  • Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels.
  • Raised difficulties for weapons at risk of being abused with large stacks of Agility and Weapon Master. More improvements can be expected on this subject in the future.
  • Adjusted frames in the polearm overhead and right-to-left swing animations to minimize "insta-hitting."

visitors can't see pics , please register or login
 (https://i.imgur.com/iCdHb16.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/sntVy5S.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/WMEE6Tk.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/iWg4Y9w.jpg) visitors can't see pics , please register or login
 (https://i.imgur.com/XIIVGO9.jpg)


3. Respec

The respec will become a lot less restrictive, allowing players to change their builds more often.
  • Penalty lowered to 20%.
  • A free respec without penalty once every 7 days (subject to change).
  • The free respec cannot be used on your current strategus hero.


4. New players

One goal was to make it easier for new players to catch up to us oldies. They should not have to become no-life-grinders to kick our +3 asses.
  • The first character of a new player will receive a "starter kit" (exact content TBD).
  • New characters will now generally start at level 25.
  • On retirement you will still start at level 1, but your peasant life will be drastically shorter.

5. STF

The level for STF will be increased to 35 and they will not come with 10k gold anymore. This allows us to lift the various restrictions we had to put in place for them to avoid abuses.


6. Auctions

The "Training Lesson" auction will show up more frequently and it can still be used to respec any character without penalty (e.g., your current strategus hero). The "Blacksmith Services" auction will be replaced by an immediate action you can execute anytime on one of your masterwork items, giving you 2 LP.


7. When

Very soon.

ALL OF MY BABBLING MADNESS HAS HAPPENED! OH GREAT JOY!!!

I'VE BEEN RIGHT THIS HOLE TIME AND HERE! HERE BE PROOF!!!! WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe


----

I only have one note/question

Will you still be able to use STF's in strat? If so, why restric the free respec for your strat hero since you will be able to respec the stf willy nilly???
Title: Re: Upcoming "Revival" patch
Post by: Konrax on October 15, 2014, 05:08:54 am
Any changes happening to shields?
Title: Re: Upcoming "Revival" patch
Post by: FRANK_THE_TANK on October 15, 2014, 05:11:10 am
Any changes happening to shields?

They are being removed to make way for more 2h fun.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 15, 2014, 05:14:07 am
'Very soon"

Uh huh.  If its not trolling to begin with.  If not, expect it in 12 months
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 15, 2014, 05:42:10 am
'Very soon"

Uh huh.  If its not trolling to begin with.  If not, expect it in 12 months

December 2010 is -82 months away.
Title: Re: Upcoming "Revival" patch
Post by: Armycook on October 15, 2014, 05:47:41 am
YES! They added the best OSP pack!
Title: Re: Upcoming "Revival" patch
Post by: Tiger on October 15, 2014, 05:54:27 am
visitors can't see pics , please register or login

I like everything! other than nerfing archery, and maybe that 5 billion exp grind.

I don't get why people keep complaining about archery a lot. I know HA may be a problem, but nerfing bow will hurt foot archers, a lot.  Most people have agi builds for archery, making them very accurate, but their shots are weak.  That is why I go strength archer, and if you keep nerfing the the power more, I think I'd have to grind to be a legendary strength archer.  Agi archers will still hit you a lot with their accuracy even with damage nerf.  Arrows should do decent damage, as they would in real life as well..., and the armor in the game already helps a lot.

But I'm just stating what I think, down vote if you want.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 15, 2014, 06:11:48 am
December 2010 is -82 months away.

In the year 2525

THIS MOD IS STILL ALIVE

(fuck i hope not)
Title: Re: Upcoming "Revival" patch
Post by: Thryn on October 15, 2014, 06:31:54 am
This post will probably get swallowed by many others, but I'd just like to say thanks.

I've feared that devs would make upcoming games too easy just to please filthy casual console peasants, but for cRPG; well, this revival patch gives the mod a kick in the rear end (in a positive way). Even if we no longer have to live on cRPG Kesh style to get to a usable build, the game will still be challenging enough in the core mechanics (blocking, ranged, etc) for the game to remain fun without it becoming ezmode.


The best part is the amount of people who stepped up to help keep this mod going; It's awesome that donkeycrew is so involved with the community and it's awesome how so many want to give back to a simple mod that has meant more to many of our gaming experiences than some garbage AAA title.

modisded
Title: Re: Upcoming "Revival" patch
Post by: SIrCampALot on October 15, 2014, 06:58:07 am
Oh my fucking god didn't read all posts here but I have to post here too.
Finally a new fucking patch!!!
Title: Re: Upcoming "Revival" patch
Post by: Gnjus on October 15, 2014, 07:57:43 am
What an exciting time to be alive a shitty mud-rolling peasant.

Indeed.




have you play ranged ?
have you tried to kill an horse ?
have you tried to survive against an agi tincan 2h/pole ?

what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.
- why all classe could get advantage at been high lvl but not ranged ?

on my two last post on this forum i was asking for :
decrease bows damage a bit and increase hs damage
nerf normad
give back old armor penetration (coz one quiver is needed to kill a normal horse and 2 quiver to kill a tanky horse)
give back normal range on rus and long because they have the lowest one

i'm mad because look like every high lvl class gonna get bonus damage but not ranged ...
fuck sake get a shield and learn to focus ranged at begining of round instead charge others inf
one day in your life think strategy !!

every patch is ranged nerf so i should get used to it know ... but that's still make me crazy
in 4 years we got 2 buff (increased missile speed on some bows and decreased quiver weight from 10 to 7 ) rest was nerf...

...and this guy has an "item advisor" title right next to his name......you need more than a patch to fix this game.....  :rolleyes:
Title: Re: Upcoming "Revival" patch
Post by: DaRkSouL12394 on October 15, 2014, 08:06:34 am
can you guys darken some of the veiled helmets as well? novogrod helm ,  veiled tagancha helm , veiled saracan helm , rus war helm etc.  because their veils are too whitish and shiny and it doesnt look good with most of the armors especially with darker armors . i would be sooo happy if you guys darken the novogrod helmet and its veil.
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 15, 2014, 08:15:19 am
visitors can't see pics , please register or login
 (https://i.imgur.com/U47h7vH.jpg)

I was planning to go 1H/shield after the patch, but that winged spear lookin pretty cool. I can't wait to see what all the other new items are! This is like getting Christmas a couple months early.  :P
Title: Re: Upcoming "Revival" patch
Post by: Krosis on October 15, 2014, 08:19:13 am
I got the theme, clearly this is happening on halloween.
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 08:29:16 am
what i'm trying to say is :
- archery gonna be harder at low level and it was already hard.

You do realize there basically will be no "low level" any more? 500 k xp and you will be lvl 30, 8 mln and lvl 35, so what exactly are you talking about?
Title: Re: Upcoming "Revival" patch
Post by: Porthos on October 15, 2014, 08:30:15 am
 :shock: I guess it's time to start writing my unban essay.
Title: Re: Upcoming "Revival" patch
Post by: jergu on October 15, 2014, 08:48:12 am
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 15, 2014, 08:53:23 am
I was planning to go 1H/shield after the patch, but that winged spear lookin pretty cool. I can't wait to see what all the other new items are! This is like getting Christmas a couple months early.  :P

Best polearm wep ever :D

It's a Swordstaff (Svärdstav), a Scandinavian invention; https://en.wikipedia.org/wiki/Swordstaff (https://en.wikipedia.org/wiki/Swordstaff)
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 15, 2014, 09:06:28 am
I am not sure if the game can handle such high levels for everyone with all sorts of brokenly abusable builds becoming available to the masses. I think the speeding up of many weapons over the past year has been quite effective, to the point that giving everybody faster builds might actually be bad.

The new average level will probably be about 36. Opportunities for 21/24 builds a plenty. Or 12/33 if you will. The new average athlethics and weapon master will probably be 8 or even 9.
Title: Re: Upcoming "Revival" patch
Post by: imisshotmail on October 15, 2014, 09:07:33 am
revert the turn nerf for a True revival.
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 15, 2014, 09:36:04 am
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 15, 2014, 09:41:30 am
I am not sure if the game can handle such high levels for everyone with all sorts of brokenly abusable builds becoming available to the masses. I think the speeding up of many weapons over the past year has been quite effective, to the point that giving everybody faster builds might actually be bad.

The new average level will probably be about 36. Opportunities for 21/24 builds a plenty. Or 12/33 if you will. The new average athlethics and weapon master will probably be 8 or even 9.

It most likely won't be perfectly balanced to begin with (and what ever is), it is really as much an experiment as a revival, but hopefully it'll bring out the creativity in people now that everything allows for more variation in specs (hybrids again yay!), e.g. if someone finds the new flavor of the month someone else will figure out a counter, things shouldn't become stagnant then. I would expect a tweak here and there though, of course, but first we want to see the new changes in effect for a while.

The main idea overall with this project is to increase the amount of fun for everyone, topped with new goals and a refreshing experience.
Title: Re: Upcoming "Revival" patch
Post by: LEKIS on October 15, 2014, 09:56:11 am
EVerything sounds great!

Just one thing though..... :((((((((( <- many sad.

Crossdressing? :D, promise it will increase fun by 10%, but wait! there's more!
(click to show/hide)
XOXO

With love,
Lekismurderer


EDIT: once again Kalp_the_gay against crossdressing. insecurities much?
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 15, 2014, 10:43:18 am
I can't help it but I have doubts... :?
Title: Re: Upcoming "Revival" patch
Post by: Viriathus on October 15, 2014, 11:00:46 am
What do you mean by a retirement tittle being grandfathered?
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 15, 2014, 11:09:33 am
"The required XP to level up will be considerably lowered. Less grind for new players, more options for old ones. You will keep your current XP and your level is adapted accordingly. If you have a retirement title it will be grandfathered. Every character gets a free respec without penalty."

-> I'm confused now, or maybe just stupid (or both):

With a char that is for example level 32 now with ~ 30 million xp. Does that mean that char will be a bit away from level 33 OR a bit over level 36 AFTER the patch?  :?:
Title: Re: Upcoming "Revival" patch
Post by: wayyyyyne on October 15, 2014, 11:12:21 am
The latter
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 15, 2014, 11:17:39 am
Well that's what I thought too, but not sure. After all this is cRPG, not some 0815 game  :D
Title: Re: Upcoming "Revival" patch
Post by: HappyPhantom on October 15, 2014, 11:21:32 am
Just retired level 34 (86,352,991 XP) character for 5 looms and chance to use some fucking new great gear. TY.
Title: Re: Upcoming "Revival" patch
Post by: Andswaru on October 15, 2014, 11:28:36 am
Just retired level 34 (86,352,991 XP) character for 5 looms and chance to use some fucking new great gear. TY.

Thats actually the best thing to do given that your back at 34 in 4 million xp time now... dont see your complaint really, you got loads of new loom points and your level will return super quickly.

Too the Retirement Centre!
Title: Re: Upcoming "Revival" patch
Post by: NejStark on October 15, 2014, 11:30:26 am
Did I miss the bit where he said 'un-nerf lance angle for cav'?

Thems the apples that a true revivial is made of!
Title: Re: Upcoming "Revival" patch
Post by: Protemus on October 15, 2014, 12:09:24 pm
Wait what, does that means I'll be like...lvl 39 after patch ? Because right now I'm half the way to lvl 35

I TOLD YOU, until you remove the HA class from the game, YOU CAN'T NERF ME, muahahahaahaha
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 12:17:56 pm
Learn2think, u will be lvl 37
Title: Re: Upcoming "Revival" patch
Post by: The_Bloody_Nine on October 15, 2014, 12:34:29 pm
Sounds great! I expect much whine though...

I am curious about that starter kick. I wouldn't mind if they get at least 9 LP so they can loom weapon, gauntlets, and armour immediately.
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 15, 2014, 12:35:14 pm
is the pumpkin a clue to the date it'll come out?? you're putting up the patch on december 2010??
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 12:37:41 pm
Everyone will be ranged or cav. No reason not to spread points around now with this hybrid patch. Gonna be a ranged fest in a melee game :(
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 15, 2014, 12:43:50 pm
agree with Grumbs and others. I feel like average level should be around 32-33 (as average I'm considering the amount of time spent by some people on this game, in a normal situation I'd have put it at 31) and you won't have many probelms as to fixing classes since it'll be as it'll mostly be as it is now, extremely balanced.

the best thing though are the free respec and the little time required to level up; honestly I'd remove all the previous level (1-25) and have fewer,  that seems to be the most interesting thing
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 15, 2014, 12:46:47 pm
I can't help it but I have doubts... :?

it (COULD) ruin alot.
we'll see
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 15, 2014, 12:52:30 pm
Everyone will be ranged or cav. No reason not to spread points around now with this hybrid patch. Gonna be a ranged fest in a melee game :(
you whine so much
that you whine on something even before that happens
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 15, 2014, 12:59:15 pm
Will you still be able to use STF's in strat? If so, why restric the free respec for your strat hero since you will be able to respec the stf willy nilly???
You can only respec your STF once per week as long as it remains your strat hero.

I am curious about that starter kick. I wouldn't mind if they get at least 9 LP so they can loom weapon, gauntlets, and armour immediately.
I'm afraid the first thing they'll do in that case is loom their scythe, stones and wooden stick.  :)
Title: Re: Upcoming "Revival" patch
Post by: Kalp on October 15, 2014, 12:59:32 pm
visitors can't see pics , please register or login

BEST GIF OCTOBER 2014  :D

Quote
(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: _GTX_ on October 15, 2014, 01:24:40 pm
you so fucking wrong... but coming from a tincan i'm not surprise
just one day in your life make an archer and come eu 1 when there is like 60 players

you gonna have horses, agi , throwers , xbow ... all on your ass i bet you dont survive during all round without hiding like a coward !
play archer is like play survival game like rust =p
Oh wow, i have no idea what that feels like, since i am never in any danger, because i clearly play a class with no risk of being damaged. This is however not the case for you, who play a class with the highest risk of them all, because you're clearly on the front line. You have to get into the dirt and fight in the giant lump of meat called melee, which clash and get targeted by every other class, while also fighting each other. Oh wait...... you're one of the archers standing in the distance, shooting at the melee from your safe position.

I get targeted by cav, horsearchers, horsexbows, throwers, archers, shielders, 2handers, polearms, xbows and basicly every single class you can imagine. Melee barely survive all round, we die basicly every single round. We are the boxing bags of c-rpg, we take all the punishment from the other classes. Hiding and still dishing out dmg is not an option for us. Now thats a hardcore survival game.

How the hell did you get item advisor? Explains why i RQ within 10 mins, because of the sheer dominance the ranged has.
Title: Re: Upcoming "Revival" patch
Post by: Utrakil on October 15, 2014, 01:37:15 pm
For a real revival ther should be a
General amnesty
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 15, 2014, 01:59:51 pm
Now heavy armor wont make even a little difference between average one.
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 15, 2014, 02:00:59 pm
Now heavy armor wont make even a little difference between average one.

Because?
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 15, 2014, 02:07:32 pm
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 02:13:29 pm
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D

"heavy plate useless! 111! that's why I'm sporting it 24/7"
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 02:14:27 pm

(click to show/hide)


What happens to the current Hall of Fame? Do the Legendary guys become Masters?
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 15, 2014, 02:14:56 pm
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D
On the other hand, you can move faster in plate with more athletics or you can be more fat with more IF as well.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 02:16:27 pm
IF is kind of a junk skill to dump excess points into compared to athletics or WM
Title: Re: Upcoming "Revival" patch
Post by: Apsod on October 15, 2014, 02:16:57 pm
Now heavy armor wont make even a little difference between average one.
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D
Heavy armor will still make the same kind of difference compared to medium armor. How many hits you need to die on average will just be lower, regardless of what armor you are wearing, and thats a good thing. People have been able to tank way too many hits in cRPG in the past.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 02:22:09 pm
you whine so much
that you whine on something even before that happens

If this flops we get a dead mod again after a few weeks of activity. We are basically compounding the issues that have plagued cRPG for years by putting people at such high level. I'll wait and see but i'm very sceptical
Title: Re: Upcoming "Revival" patch
Post by: Bronto on October 15, 2014, 02:26:39 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 15, 2014, 02:26:42 pm
IF is kind of a junk skill to dump excess points into compared to athletics or WM
Not after the patch since it'd also reduce the wpf penalty from armor quite significantly.
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 15, 2014, 02:44:20 pm
Heavy armor will still make the same kind of difference compared to medium armor. How many hits you need to die on average will just be lower, regardless of what armor you are wearing, and thats a good thing. People have been able to tank way too many hits in cRPG in the past.

Which is an unjust and unfair and (insert other QQ words here) buff to peasants. They already took 1 hit to kill, so they will be able to take the same amount of hits! This is such a load of bullcrap, peasants too stronk. Please buff useless plate compared to how great shirts and other peasant armours are. Especially straw hats, they need to be nerfed to the ground. /sarcasm

On a more serious note, same way as the amount of dmg abilities will increase, so will defensive ones like IF, especially if it is buffed as some people are saying in this thread, which will make your armour better and negate totally if not just partially the reduced effectiveness that you will have.

In other words, when everyone is high level, noone is high level. 35 will just be the new standard, everything will be slightly higher but for a similar amount for everybody, so not much will change other than the ranged nerfs if they happen, the ability to have more extreme builds and maybe a couple of other things, hybrids will still gimp you making you have the equivalent of a few lvls less than a pure build, and a lot of issues will not be solved (some may even be amplified, but we will have to see for that). But hey, they give a reskin, free respec etc, and some people are happy, some QQ, and so cRPG rolls on and on until the momentum will finally be dissipated and it will die silently like one of those Western movies. This may just be a little shove that keeps it rolling a bit more... /rant over, Moncho out
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 15, 2014, 02:44:52 pm
Higher levels on everyone, everyone will have more PS , PD PT and more WPF, even now heavy plate was alsmot useless dont want to imagine it now :D
I've seen you play without armour and heavy plate is not even nearly useless to you
Title: Re: Upcoming "Revival" patch
Post by: Shemaforash on October 15, 2014, 02:49:26 pm
5 billion xp for lvl 39. and its possible?

(click to show/hide)

Can't exactly say I read the numbers on level 39 but rather that I saw someone write that they're closing in on lvl 38 in the thread.
Title: Re: Upcoming "Revival" patch
Post by: Hellsing on October 15, 2014, 02:51:50 pm
visitors can't see pics , please register or login

Very soon.

I bet this will be at OCT, 31 Halloween duo to pumpkin on screen *hope*
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 02:58:04 pm
Which is an unjust and unfair and (insert other QQ words here) buff to peasants. They already took 1 hit to kill, so they will be able to take the same amount of hits! This is such a load of bullcrap, peasants too stronk. Please buff useless plate compared to how great shirts and other peasant armours are. Especially straw hats, they need to be nerfed to the ground. /sarcasm

On a more serious note, same way as the amount of dmg abilities will increase, so will defensive ones like IF, especially if it is buffed as some people are saying in this thread, which will make your armour better and negate totally if not just partially the reduced effectiveness that you will have.

In other words, when everyone is high level, noone is high level. 35 will just be the new standard, everything will be slightly higher but for a similar amount for everybody, so not much will change other than the ranged nerfs if they happen, the ability to have more extreme builds and maybe a couple of other things, hybrids will still gimp you making you have the equivalent of a few lvls less than a pure build, and a lot of issues will not be solved (some may even be amplified, but we will have to see for that). But hey, they give a reskin, free respec etc, and some people are happy, some QQ, and so cRPG rolls on and on until the momentum will finally be dissipated and it will die silently like one of those Western movies. This may just be a little shove that keeps it rolling a bit more... /rant over, Moncho out

The higher the level people are, the lower the value of a single skill point because they have more of them. So they can afford to spread them around more and spec into different roles. Specing into extra roles reduces the effectiveness of pure roles. Melee is already a very diluted and situational role, having everyone with PS and enough WPF to use melee effectively dilutes the role further and people become jack of all trades. People won't need to use as much teamwork since they can counter other roles by themselves

Personally I feel the game will be much more balanced if people have fewer skill points. They will specialise into a role and each role can then be balanced by themselves. Ranged will try to kite and be weaker in melee range, melee will stay near ranged to defend them against melee/cav, cav will get a noticable reduction of power when dehorsed because they can't spread as many points into athletics and PS. Everyone at 35-37 will make the game a lot less about teamwork and more about who can shoot the most before the melee phase starts
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 15, 2014, 02:59:51 pm
I've seen you play without armour and heavy plate is not even nearly useless to you

visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 15, 2014, 03:15:21 pm
So ppl who are lvl 36 now , after the patch they will be 38 ? or how will they work it out ?
Title: Re: Upcoming "Revival" patch
Post by: Erzengel on October 15, 2014, 03:16:45 pm
So ppl who are lvl 36 now , after the patch they will be 38 ? or how will they work it out ?

Read the OP. :P You will most likely be level 37.
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 15, 2014, 03:22:27 pm
This should give a new bone to gnaw on for a few more weeks/months  :P

Good ideas overall, one thing others may have pointed:

Quote
Raised difficulties for weapons at risk of being abused with large stacks of Agility and Weapon Master. More improvements can be expected on this subject in the future.

Does that mean that armor difficulty will remain unchanged? I think weapons AND ARMORS should be overhauled, because they are also abusable with large stacks of agility and weapon master.
The reduced WPF penalty for strenght will not change the issue of AGI plate fighters. Not changing it gives more armor choices to more people but with the very large number of armors available, I think its no longer a problem of taste, but a balance problem.
Title: Re: Upcoming "Revival" patch
Post by: Leshma on October 15, 2014, 03:24:01 pm
If this flops we get a dead mod again after a few weeks of activity. We are basically compounding the issues that have plagued cRPG for years by putting people at such high level. I'll wait and see but i'm very sceptical

There was a time when mod was still fresh and young, very unbalanced but that didn't stop people to enjoy it. Players had different attitude back them, didn't take everything so serious. Fast forward to this moment, what is left of once glorious cRPG community are mostly min-maxing cunts who can't enjoy the patch news for more than one day without "worrying" about their own char and build. No wonder player numbers are dwindling, no one wants to be part of such community. There's your answer why newbies don't stick around.
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 15, 2014, 03:35:36 pm
Newbies dont stick around only because we slaughter them mercilessly time and again, they dont even get to the point where they can get to know the forums or interact with anyone in the community. There is just so much abuse you can take before saying fuck it, whats the point. Only the most stubborn peasants keep playing.

lvl 25 start is great and i hope you will promote the mod more now that leveling/getting looms will be easier on the new players so we can finally get an influx of people
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 15, 2014, 03:36:55 pm
I dont want my build to be good, i just want everyone else's builds to be unplayable...


Summed up cRPG patch propositions  :P
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 03:37:59 pm
There was a time when mod was still fresh and young, very unbalanced but that didn't stop people to enjoy it. Players had different attitude back them, didn't take everything so serious. Fast forward to this moment, what is left of once glorious cRPG community are mostly min-maxing cunts who can't enjoy the patch news for more than one day without "worrying" about their own char and build. No wonder player numbers are dwindling, no one wants to be part of such community. There's your answer why newbies don't stick around.
Ingame community is very different to the forum community. Everyone is more friendly there and just plays the game, so I doubt its to do with the community why newbies wouldn't play. If they don't like the game or its too hard to get into they will quit, thats the main reason.

Besides, the game has got unbalanced more since people got high level. Making everyone high level seems like a good idea but in practice it will just be an unbalanceable mess. Your newbies will get crushed by players that min/max 2 roles instead of one that they might have been able to counter a bit. We are bluring the lines between roles again, like introducing good 0 slot 1 handers, over buffing ranged melee weapons etc. The game will be easier for newbies to get to a competitive level, but it will be harder for them to compete than it would have been when people were generally at a lower level than 35+
Title: Re: Upcoming "Revival" patch
Post by: chadz on October 15, 2014, 03:40:23 pm
Title: Re: Upcoming "Revival" patch
Post by: txusdechamberi on October 15, 2014, 03:48:37 pm
â–˛
â–˛ â–˛ like this?
Title: Re: Upcoming "Revival" patch
Post by: Sable Keech on October 15, 2014, 03:51:58 pm
Noice.
Title: Re: Upcoming "Revival" patch
Post by: Corwin on October 15, 2014, 03:53:58 pm
I actually suggested this shit long time ago. I hope it will bring more variety in the game, now all sorts of crazy builds will again become available. Finally not everyone is going to be 18/21 or 21/18. Please don't break fun and troll builds with "balancing".
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 15, 2014, 03:57:59 pm
Just so everyone is clear, when we did some internal restructuring and brought in new people, this meant that we actually created an Item team that would be dedicated to solely getting new items or mesh/texture improvements added. People in this position have the forum title "Item" in front of their name. So Item Advisor means he's on the Item Management team, while simply Advisor and Balancer mean you're on the Game Balance team (Notice Macropus and San no longer have the Item part).

With that being said, I think it's worth noting that at this point it seems silly to ever stop the recruitment process(even if you're not actively seeking them out), be they for the Item team, the Events team or even the Balance team. Just keep in mind though, if you're interested, showing initiative is generally the best way to get our attention.

Does that mean that armor difficulty will remain unchanged? I think weapons AND ARMORS should be overhauled, because they are also abusable with large stacks of agility and weapon master.
The reduced WPF penalty for strenght will not change the issue of AGI plate fighters. Not changing it gives more armor choices to more people but with the very large number of armors available, I think its no longer a problem of taste, but a balance problem.
I think I made it clear in the past that raising armor difficulties isn't the only means to the same end. The weight penalty changes were made with this among its top objectives.
Title: Re: Upcoming "Revival" patch
Post by: Johammeth on October 15, 2014, 04:04:46 pm
Just so everyone is clear, when we did some internal restructuring and brought in new people, this meant that we actually created an Item team that would be dedicated to solely getting new items or mesh/texture improvements added. People in this position have the forum title "Item" in front of their name. So Item Advisor means he's on the Item Management team, while simply Advisor and Balancer mean you're on the Game Balance team (Notice Macropus and San no longer have the Item part).

With that being said, I think it's worth noting that at this point it seems silly to ever stop the recruitment process(even if you're not actively seeking them out), be they for the Item team, the Events team or even the Balance team. Just keep in mind though, if you're interested, showing initiative is generally the best way to get our attention.

If I'm reading this correctly (and I believe I am),

"m0d is dead, tydeus killed it" is out,

"m0d is dead, tydeus' team killed it" is in?
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 15, 2014, 04:07:01 pm
With that being said, I think it's worth noting that at this point it seems silly to ever stop the recruitment process(even if you're not actively seeking them out), be they for the Item team, the Events team or even the Balance team. Just keep in mind though, if you're interested, showing initiative is generally the best way to get our attention.

We (item advisors) are looking for people, but you'll have to prove yourself before you get accepted. If you tackle three or four tasks and show you are willing to invest some time, you are welcome to join us. If you want some item modeling tasks, message me please.
Title: Re: Upcoming "Revival" patch
Post by: Corwin on October 15, 2014, 04:13:40 pm
Shit, I just found it: http://forum.melee.org/general-discussion/eu_1-is-dying/msg662792/#msg662792

I had an idea some time back that the soft cap should be pushed to level 35 and hard cap to level 40, so that we could have diversity of builds once again, possibility for crazy stuff, and not 18/21, 21/18 dominance.

Do this, and I promise you plenty of people on servers again.

Now that you are implementing this, I suddenly feel gratification.
Title: Re: Upcoming "Revival" patch
Post by: The_Bloody_Nine on October 15, 2014, 04:16:10 pm
I'm afraid the first thing they'll do in that case is loom their scythe, stones and wooden stick.  :)

haha yeah, that crossed my mind as well.
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 15, 2014, 04:24:00 pm
Varadin probably made his most useful post in this forum ever when he wrote that heavy armor will be even more useless now.
I might have over read it but are there plans to tackle the higher mean PS on the server?

I doubt that suddenly all the 2h heroes will go hybrid. They'll probably go for more Strength and slightly more Agility resulting in a lot of people having 8-9PS.
Title: Re: Upcoming "Revival" patch
Post by: Utrakil on October 15, 2014, 04:25:02 pm
we simply die faster.
I am Ok with that.
Title: Re: Upcoming "Revival" patch
Post by: FleetFox on October 15, 2014, 04:29:07 pm
we simply die faster.
I am Ok with that.

Its more realistic I suppose :P

Great Patch can't wait to play with it :D
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 15, 2014, 04:38:22 pm
I think I made it clear in the past that raising armor difficulties isn't the only means to the same end. The weight penalty changes were made with this among its top objectives.

Weight penalty changes will mostly affect balanced STR characters, the improvement to WPF dramatically lose its interest the more STR (less WM/WPF) you have.

Its not a bad thing, but I would have prefered a more linear STR advantage  :P
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 15, 2014, 04:48:15 pm
So glad to see this Revival patch coming.

Just one thing ; I hope this will not cause the rising of lightning speed uncatchable ninjas.

Thumbs up for the Donkey Team

visitors can't see pics , please register or login


Title: Re: Upcoming "Revival" patch
Post by: Zisa on October 15, 2014, 04:56:02 pm
lol?
Still waiting for the patch that removes mounted ranged. You know, the class for single player.
Title: Re: Upcoming "Revival" patch
Post by: Horns_Archive on October 15, 2014, 05:06:04 pm
You try to "quit" this game then all of a sudden this shit happens. God damn it...
Title: Re: Upcoming "Revival" patch
Post by: tisjester on October 15, 2014, 05:13:17 pm
God Damn! There's so much win here!
This is the defib we needed so badly. Very excite.  :o
Title: Re: Upcoming "Revival" patch
Post by: BattalGazi on October 15, 2014, 05:14:13 pm
  • Aggressively improved balance of mounted ranged mechanics.
  • Improved horse balance to better reflect the survivability–offensive capabilities trade-off.
  • Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels.

Looks like a hell of a revival for cavalry and ranged units :)

By the way, if you want a true revival
FIX THE GODDAMN STRATEGUS FIRST
This game is/was fun because of strategus, not because of your mechanics/animation tweaks to warband. There I said it ...
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 15, 2014, 05:21:16 pm
Weight penalty changes will mostly affect balanced STR characters, the improvement to WPF dramatically lose its interest the more STR (less WM/WPF) you have.

Its not a bad thing, but I would have prefered a more linear STR advantage  :P
Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.
Title: Re: Upcoming "Revival" patch
Post by: Smoothrich on October 15, 2014, 05:26:07 pm
Shit, I just found it: http://forum.melee.org/general-discussion/eu_1-is-dying/msg662792/#msg662792

Now that you are implementing this, I suddenly feel gratification.

Wow.. truly a unique, beautiful mind you have to be the one and only person, Years in advance of even the devs themselves, to dare imagine a reduced grind in cRPG and more diverse builds making the game better..

And now, on the eve of Warband 2 coming out and completely annihilating cRPG, Melee: Gaming, and any other similar project's community forever (don't worry, my own mod team is already in preliminary development of a true cRPG 2.0 for Mount and Blade 2, you can all be Early Investors soon as well) the Devs release a patch to finally make cRPG casual, dumbed-down and consolized.

Too little too late, while also being too much too soon.

What I, and I'm sure most people, really want is a way to directly donate to the hard-working cRPG devs, but get something in return. Like custom names for our weapons, unique textures for our endless +3s, maybe 2x horse charge bonus damage for a weekend. Five or ten dollars for a few extra stats on your weapons or horses (temporary of course) would make sense. It would be a good idea for the next patch so the game doesn't feel too casual now.
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 15, 2014, 05:27:04 pm
ower weight gloves have had their weights increased

unarmed buff confirmed for next patch
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 15, 2014, 05:35:26 pm
Also, can we return the servers to using native speed instead of this dumbed down one that reduces skill and makes builds more a determiner of success than skill?

Will we have our loom points reset what with over 40 new item types and complete changes to existing armors weights  and so forth?
Title: Re: Upcoming "Revival" patch
Post by: Huscarlton_Banks on October 15, 2014, 05:37:43 pm
unarmed buff confirmed for next patch

Obviously there needs to be a boxing/ffa brawling event to celebrate this occasion.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 15, 2014, 05:39:48 pm
I long for the day when I can put points into POWER FIST and fist wpf
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 15, 2014, 05:40:56 pm
Also, can we return the servers to using native speed instead of this dumbed down one that reduces skill and makes builds more a determiner of success than skill?

Half of the server would run into problems with their ping. At the moment swinging is as fast as in native because we have higher wpf then the preset classes on native. If it gets faster then it will become more and more dependent that you have a low ping to be successful as people start investing in  WM again.
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 15, 2014, 05:43:50 pm
Half of the server would run into problems with their ping. At the moment swinging is as fast as in native because we have higher wpf then the preset classes on native. If it gets faster then it will become more and more dependent that you have a low ping to be successful as people start investing in  WM again.

I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?
Title: Re: Upcoming "Revival" patch
Post by: Panos_ on October 15, 2014, 05:45:16 pm
wonderful job guys, thanks for the patch.
Title: Re: Upcoming "Revival" patch
Post by: Dalhi on October 15, 2014, 05:49:23 pm
Great changes.. pity that I am so fed up with the game that I won't test them  :|
Anyway, thanks for your hard work!
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 05:55:38 pm
I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?

We seriously should since its this big of an update. For every +3 item you have you should get 3 loompoints to spend since everything is getting an overhaul and so much new stuff!
Title: Re: Upcoming "Revival" patch
Post by: Leshma on October 15, 2014, 06:00:14 pm
It's a rare occasion, but I agree with Keshian. Making combat unforgiving is the proper way to introduce people to M:BG combat system which is more complex and harder to master. Sooner or later you'll have to realize that days of everybody blocking everything are about to end. Better make it sooner.
Title: Re: Upcoming "Revival" patch
Post by: Kafein on October 15, 2014, 06:04:07 pm
Oh crap why do I have a job I was so slow to notice this it's already 16 pages long.

My impression of the cRPG community right now

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Jacko on October 15, 2014, 06:16:29 pm
Oh Smooth, nice to see you too  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Zisa on October 15, 2014, 06:25:27 pm
I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?
why the fuck would you need that when it will take little time to get more looms?
Title: Re: Upcoming "Revival" patch
Post by: Nehvar on October 15, 2014, 06:26:09 pm
Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.

Did you guys tweak Iron Flesh in the upcoming patch?  That calc has it effecting damage output slightly at 5IF and higher.
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 06:40:01 pm
heavy armor will be even more useless now.

Really Molly. Try to kill someone in milanese and then the same person in byrnie and count how many hits it takes in both casses - especially with low dmg weapon like 1h. If heavy armor is useless then why all these players use it and why in strat4 all armies were equipped in heaviest armors they could afford?
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 15, 2014, 06:54:57 pm
Really Molly. Try to kill someone in milanese and then the same person in byrnie and count how many hits it takes in both casses - especially with low dmg weapon like 1h. If heavy armor is useless then why all these players use it and why in strat4 all armies were equipped in heaviest armors they could afford?


Was that sarcasm?
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 06:58:21 pm
Was that sarcasm?

Erm, nope? In comparison to 2h and polearms 1handers have low(er) dmg, you don't agree?
Title: Re: Upcoming "Revival" patch
Post by: Erzengel on October 15, 2014, 07:00:52 pm

Was that sarcasm?

Use ~30cut one handed swords for example. Their damage is complete shit. You often need about 10 hits to kill the average tincan. You will glance all the time... Other one handed weapons like Steel Pick deal good damage, but have a terrible short range. Also even the fastest one handed weapons get outspammed by several polearms/two handed weapons.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 07:01:45 pm
Really Molly. Try to kill someone in milanese and then the same person in byrnie and count how many hits it takes in both casses - especially with low dmg weapon like 1h. If heavy armor is useless then why all these players use it and why in strat4 all armies were equipped in heaviest armors they could afford?

Its not useless, but the trade off between acceleration, WPF reduction, repair costs for a bit more protection generally isn't worth it on battle. If you can't chase ranged, dodge shots, have sluggish movement in melee you won't really see much effective value in that repair cost. Especially when there is pierce damage everywhere, including from ranged shots. Medium armour is better imo and you can get to 60 with a light kuyak + heavy gauntlets which is plenty of armour

Its different in strat because the tactics and strategy is different and there is no repair cost. Theres less ranged, you respawn and you fight over fairly static objectives
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 15, 2014, 07:08:04 pm
Erm, nope? In comparison to 2h and polearms 1handers have low(er) dmg, you don't agree?

Yes, obviously, but It's not low in any case unless you're using the worst ones which there are bad ones for polearms and two handers aswell.

I went around with 36/3 earlier full +3 tincan and I died of 3/4 hits by a one hander. Those Stabs are far from bad. But that's not what you were talking about so my bad.
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 15, 2014, 07:18:16 pm
1 LP still costs around 8mill exp, but around 700k exp cheaper
That's one way to look at it, but keep in mind how much easier(and more enjoyable) it is to get three LPs now. You only have to retire once and you also only have to experience the low level grind (or what still exists of it) once.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 07:20:16 pm
Erm, nope? In comparison to 2h and polearms 1handers have low(er) dmg, you don't agree?

The thing with 1 handers is you get more speed bonus because length = weight, and the 1 handers get good reach regardless of their stated length. A polearm with similar effective reach will get lower speed bonus for eg, and less overall usefulness from the agi

With their fast speed its also easier to get the hold bonus damage in normal attacks, without delaying your attack much

The swings naturally hit the head more also.

The 1 hand stab is too fast & high damage, especially with speed bonus.

Overall 1 handers are a bit too good imo when you add that they are 0-1 slot so can be combo'd with ranged weapons, which should naturally be inferior in melee
Title: Re: Upcoming "Revival" patch
Post by: Gnjus on October 15, 2014, 07:25:22 pm
Grumps - the longer I read your posts the more I think you look something like this:
(click to show/hide)


(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Corwin on October 15, 2014, 07:33:34 pm
Those two muppets are way too cool for two of you.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 07:34:09 pm
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 07:36:13 pm
Its not useless, but the trade off between acceleration, WPF reduction, repair costs for a bit more protection generally isn't worth it on battle.

From a very long time upkeep can not be used as a serious argument, wpf reduction for melee builds is meaningless in my opinon, plate grants a bit more than just "a bit more protection" in comparison to medium armors and both in strat and on siege heavy armor is a king. I never really was a battle player.

(click to show/hide)

I don't want to argue that 1h weapons are bad, cause they clearly aren't, just stating that it's significantly harder (more hits needed) for 1h to kill plate users, that's all.
Title: Re: Upcoming "Revival" patch
Post by: Kafein on October 15, 2014, 07:36:17 pm
Yes, obviously, but It's not low in any case unless you're using the worst ones which there are bad ones for polearms and two handers aswell.

"Heh, 1h are consistently 10 damage points weaker than their 2h/pole equivalent but there exists bad 2h that nobody uses and this is relevant because reasons."

I went around with 36/3 earlier full +3 tincan and I died of 3/4 hits by a one hander. Those Stabs are far from bad. But that's not what you were talking about so my bad.

Those stabs are also very difficult to get right in a real fight. Unlike 2h stabs, you can and will get stunned with 1h stabs because you hit too far, and it's also easier to get stunned for hitting too early due to how small the sweetspot is.
Title: Re: Upcoming "Revival" patch
Post by: Thryn on October 15, 2014, 07:39:14 pm
wait, does this mean when the patch is implemented i automatically get a level 36 character


sweet jesus
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 15, 2014, 07:40:16 pm
Have you played lately, Kafein? The 1h stab is as easy to pull off as the 2h one, not as lolstabby but still a 90% hit.
Title: Re: Upcoming "Revival" patch
Post by: Kafein on October 15, 2014, 08:02:25 pm
Have you played lately, Kafein? The 1h stab is as easy to pull off as the 2h one, not as lolstabby but still a 90% hit.

I've played during the short time it was actually where it should be. Tydeus nerfed it again afterwards and now I pretty much do not use the stab unless ironically. True, for the longest of times, before the patch that made it right, it was absolute shit. But now it's just kind of meh. Stabbing armors correctly still stuns you randomly because the gods of RNG and latency said so. When you run around in a "one-swing me please" suit this kind of thing breaks the deal. Even in the best situation, you have to be extremely careful not to hit at maximum range and not too early either, which is a difficult thing to do when your stab animation covers much less ground while remaining in its sweetspot than with other weapon types. In this respect the 2h stab is still on a completely other planet in terms of usability. With my longsword (and any 2h sword I happen to pick up) I can gleefully stab away before reaching a point at which the opponent is actually inside my reach, hit with the tip of my sword with zero momentum and still do maximum damage. I can also do a facehugverticalteethweaselstab with ease because the weapon is so high up already.

Sure, some of my grief comes from the fact that I die quickly and even a slight unreliability is unacceptable in that context. Some of it also comes from the fact that I have only 6PS and 184 wpf, which should be pretty damn powerful enough still. But in the end I tend to perform better with a cleaver, scimitar, mace or even a frigging axe than with a KAS trying to stab things, whereas it was the other way around when the stabs were good.

Don't get me wrong, I think the balance of stabs with respect to other attack directions is better now than it was before (talking about an average of all the weapon types), I just wish someone would buff swings instead of nerfing stabs. The latest stab nerf was indiscriminate with respect to the specificities of the 1h stab, leaving it half-broken.
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 15, 2014, 08:05:09 pm
Have you played with this (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.

Blame the OP then!
If this isnt all that the patch will give it to us, give us full version or we can not seriously debate from here  :P

I will wait for the effective patch then, I take you at your word that it may not be as I think it will be.
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 15, 2014, 08:27:04 pm
The thing with 1 handers is you get more speed bonus because length = weight, and the 1 handers get good reach regardless of their stated length. A polearm with similar effective reach will get lower speed bonus for eg, and less overall usefulness from the agi

With their fast speed its also easier to get the hold bonus damage in normal attacks, without delaying your attack much
Ehhhhhhhhhhh...
(click to show/hide)

No really, do you really mean what you wrote?
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 08:37:16 pm
Weapon length impacts run speed. Try running with a longer polearm and you will see, and the animation reach isn't just dependent on the "length"

You don't find it easier to use holds with 1 handers?
Title: Re: Upcoming "Revival" patch
Post by: San on October 15, 2014, 08:42:18 pm
The only weapons comparable are the long 1h with 97 speed and short polearms with 102 speed. I imagine the latter is easier for holds. The speed bonus difference is minuscule. The difference between right swings is around 17 length. 1h also have something close to acting like they weigh 0.5 more in terms of movement.
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 15, 2014, 08:48:17 pm
Game unavaible - patch upcomming?

Edit: Just a bug, went away after some minutes
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 15, 2014, 08:49:43 pm
Game unavaible - patch upcomming?

Edit: Just a bug, went away after some minutes

Only if website and forums are down. Otherwise, no.
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 15, 2014, 08:52:50 pm
The only weapons comparable are the long 1h with 97 speed and short polearms with 102 speed. I imagine the latter is easier. The speed bonus difference is so minuscule. Difference between right swings are around 17 length. 1h also have something close to acting like they weigh 0.5 more in terms of movement.
1 weight turns into 1.5, 1.5 into 2, 2 into 3, iirc. So there is a minor equalizer. The general premise of what he's saying isn't so far fetched though, just overestimated.

Edit: In the case of holds, it's only partially true. Certainly a faster weapon will take less time to hit an opponent than a slower one, even when starting the countdown from only the beginning of the release_animation, but that's true for all weapon types. As far as a damage increase from hold bonus is concerned though, it depends upon when the timer begins. Does it start right when you press the lmb or after the ready_anim reaches the last frame? Would need a test. Still, in the best case scenario, you're looking at extremely minor differences since hold bonuses come in thresholds of 100ms.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 08:59:48 pm
The only weapons comparable are the long 1h with 97 speed and short polearms with 102 speed. I imagine the latter is easier for holds. The speed bonus difference is minuscule. The difference between right swings is around 17 length. 1h also have something close to acting like they weigh 0.5 more in terms of movement.

With the speed the left and overhead hit, it just feels more natural to incorporate a hold and it counteracts the lower base damage. I do hold a lot with pole right swing too, but its less important because of the higher base damage. My argument is that 1 handers are really good regardless of lower base damage. Maybe the speed bonus isn't so much more, but with lower weight (without a shield) and shorter length I do feel more nimble than when I play with a polearm, which will mean better footwork and more opportunities to get hits in. They are easier to aim at the head too imo. They are my preference in duels because they have 4 great directions for dueling, while poles are more limited and predictable, and the stab is too fast imo
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 15, 2014, 09:02:57 pm
Can't exactly say I read the numbers on level 39 but rather that I saw someone write that they're closing in on lvl 38 in the thread.

Ahh. No worries.

Lvl 38 is 627 mil or so. That's reachable, a lot of xp to get.. but it is possible. Lvl 39 jumps to 5 billion something xp though. That'll take a long ass time. Longer than anyone here can do before bannerlord or the donkey team's game comes out or LiF or archeage or w/e else game people flock to before they ever get to 5 billion xp.

It's a pretty easy lvling system until around 37. 37 its 110 or so mil xp then 627 then 5 billion. So no one's going to hit 39. Not even aldo.



Or will he?
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 09:05:51 pm
BTW OP says we can get a free respec every 7 days for a character that isn't used for strat. Can we change our strat hero?
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 15, 2014, 09:14:08 pm
IMO there shouldn't be a 1 week cool down on a free respec. There shouldn't even be a free respec on any char other than your STF.
Title: Re: Upcoming "Revival" patch
Post by: Ikarus on October 15, 2014, 09:19:06 pm
I HERD WE GET NEW MOUNTS FOR DIS PATCH
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Bulzur on October 15, 2014, 09:28:03 pm
I HERD WE GET NEW MOUNTS FOR DIS PATCH
(click to show/hide)

Please add.
Always wanted to kill them.



A nice-looking patch indeed, i may have to put on hold my current gaming habits to actually play actively cRPG again.
Time will tell.
Title: Re: Upcoming "Revival" patch
Post by: Amatsuka on October 15, 2014, 09:29:37 pm
Might as well remove HA if you nerf them any more.  There's a reason no one plays them except at odd hours of the morning.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 09:41:18 pm
Might as well remove HA if you nerf them any more.  There's a reason no one plays them except at odd hours of the morning.

Except for on EU1 were we have them getting valour every round (literally figuratively)
Title: Re: Upcoming "Revival" patch
Post by: Amatsuka on October 15, 2014, 09:51:41 pm
Well if the goal was to make sure they never get valor (or kills) then by all means nerf, but it's going to turn HA into more of a troll class than it already is just due to the sheer ineffectiveness against anything with armor or a shield.  Hence why it ought to be removed if you nerf it to the point of being pointless aside from trolling.
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 10:00:01 pm
Well if the goal was to make sure they never get valor (or kills) then by all means nerf, but it's going to turn HA into more of a troll class than it already is just due to the sheer ineffectiveness against anything with armor or a shield.  Hence why it ought to be removed if you nerf it to the point of being pointless aside from trolling.

Ill be rolling a 18-24 HA at lvl 36 or 37 with the new patch and i bet you it will be viable as hell still!
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 15, 2014, 10:04:26 pm
I have 109 mill exp :o might have to play again to just get lvl 37 and obscene Iron Flesh

Do it. My main will be lvl 37 without doing anything extra. So I'll just leave the main as is.
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 15, 2014, 10:06:31 pm
When you heard they gonna add all these

visitors can't see pics , please register or login
 (http://imgbox.com/YubsSglG)
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 15, 2014, 10:08:58 pm
Well if the goal was to make sure they never get valor (or kills) then by all means nerf, but it's going to turn HA into more of a troll class than it already is just due to the sheer ineffectiveness against anything with armor or a shield.  Hence why it ought to be removed if you nerf it to the point of being pointless aside from trolling.

Valour implies they are consistently out damaging everyone on the server by several factors. They basically have free reign to do damage to enemy players with very little to stop them. Thats why they need nerfing - they aren't a pvp class but can do very good damage. Low risk but high reward

Ill be rolling a 18-24 HA at lvl 36 or 37 with the new patch and i bet you it will be viable as hell still!

They say in the OP they changed the mechanics, so it probably will hopefully be harder to play
Title: Re: Upcoming "Revival" patch
Post by: En_Dotter on October 15, 2014, 10:48:34 pm
Da fak did i just read???

Is cRPG gonna resurrect and become good again? Does this mean i should play it again???

I hope we get free respecs (with our heroes) when this happens.

Also GIF LUMZ NAO!
Title: Re: Upcoming "Revival" patch
Post by: Uther Pendragon on October 15, 2014, 10:51:00 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: oguz on October 15, 2014, 10:57:09 pm
+1 to blackbow and try to play HA. its really hard. ofc. if somebody play it good he can be first in server
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 15, 2014, 11:15:00 pm
WHEN IS VERY SOON? 24h over. thats not very soon anymore :(
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 15, 2014, 11:24:34 pm
WHEN IS VERY SOON? 24h over. thats not very soon anymore :(

As defined: "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between donkey team and the end user. "Soon" will arrive some day, donkey team does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as donkey team will not be liable for any misuse, use, or even casual glancing at "soon."
The patch will be released soon.
Title: Re: Upcoming "Revival" patch
Post by: Leatherbelt on October 15, 2014, 11:27:49 pm
Release mod under a new name and trick people to get sucked into this place.
Title: Re: Upcoming "Revival" patch
Post by: Kaoklai on October 15, 2014, 11:29:15 pm
Last time something was supposed to be 'soon' was individual weapon turnspeeds and that took like 7(?) months.  Wonder if the devs can give us an over/under on, say, two months. 
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 15, 2014, 11:31:05 pm
I HERD WE GET NEW MOUNTS FOR DIS PATCH
(click to show/hide)
Please add.
Always wanted to kill them.



A nice-looking patch indeed, i may have to put on hold my current gaming habits to actually play actively cRPG again.
Time will tell.

(click to show/hide)

You talk about this ?
Title: Re: Upcoming "Revival" patch
Post by: StonedSteel on October 15, 2014, 11:40:53 pm
i notice wpf being one of the things that will be changing. any idea on what it will be changed to? i was wondering if you could tell us, will wpf be going back to the old system? or a new wpf system?

just trying to figure out what my build will be \ what i should change it to.
Title: Re: Upcoming "Revival" patch
Post by: San on October 15, 2014, 11:43:00 pm
Weight threshold changed from 10 to the max of STR / 3 and IF * 2, minimum of 6. This may be changed, but that's the general idea for now.
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 15, 2014, 11:48:01 pm
i notice wpf being one of the things that will be changing. any idea on what it will be changed to? i was wondering if you could tell us, will wpf be going back to the old system? or a new wpf system?

just trying to figure out what my build will be \ what i should change it to.

Yea give us some insight on this and how the Synergies will be affected! I mean im a triple hybrid full melee lover and i like having that. For instance with 7 Weapon Master i get 123 in 1h/2h/pole will that still be the case?
Title: Re: Upcoming "Revival" patch
Post by: justme on October 15, 2014, 11:53:44 pm
coming back..
Title: Re: Upcoming "Revival" patch
Post by: PhigNewtenz on October 15, 2014, 11:57:17 pm
Well, none of the last patches fixed the pike hit mechanics. Maybe this one should just remove the damn thing. It's those kind of small nods to rationality that'll make me want to start playing this mod again. 'Admin sees problem, admin solves problem' shouldn't be such an esoteric concept.
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 15, 2014, 11:58:57 pm
Weight threshold changed from 10 to the max of STR / 3 and IF * 2, minimum of 6. This may be changed, but that's the general idea for now.

Weight threshold for what?  And do you mean STR/3 + IF*2 or the greater of those 2 numbers?

I would love detailed patch notes on this big patch because frankly I've never understood most of the calculations they have built -in in the past year and a half and this sounds like a ridiculously large number of minute changes.
Title: Re: Upcoming "Revival" patch
Post by: //saxon on October 16, 2014, 12:22:53 am
OK..Just have one question about the Before and after XP values.

I'm lvl 35 and obv it took me a long while to get to this lvl now i don't want all that time to be wasted when this "revival" gets implemented, from what i see in the op, it looks like i will go from 180mil xp or 240,624,295 xp is what i have so it looks like it goes from that to 7mil...now that's a joke right or will i go to lvl 37 or 38? because i do hope so.

If i go from 240,624,295xp to 7,999,020xp then i will just start swinging left hooks at everyone. serious.
Title: Re: Upcoming "Revival" patch
Post by: LordRichrich on October 16, 2014, 12:25:59 am
OK..Just have one question about the Before and after XP values.

I'm lvl 35 and obv it took me a long while to get to this lvl now i don't want all that time to be wasted when this "revival" gets implemented, from what i see in the op, it looks like i will go from 180mil xp or 240,624,295 xp is what i have so it looks like it goes from that to 7mil...now that's a joke right or will i go to lvl 37 or 38? because i do hope so.

If i go from 240,624,295xp to 7,999,020xp then i will just start swinging left hooks at everyone. serious.

If  you have 240,624,295 xp you will become level 37 by the looks of it
Title: Re: Upcoming "Revival" patch
Post by: Xesta on October 16, 2014, 12:28:10 am
I don't understand the meaning of this.
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 16, 2014, 12:33:31 am
OK..Just have one question about the Before and after XP values.

I'm lvl 35 and obv it took me a long while to get to this lvl now i don't want all that time to be wasted when this "revival" gets implemented, from what i see in the op, it looks like i will go from 180mil xp or 240,624,295 xp is what i have so it looks like it goes from that to 7mil...now that's a joke right or will i go to lvl 37 or 38? because i do hope so.

If i go from 240,624,295xp to 7,999,020xp then i will just start swinging left hooks at everyone. serious.

U will keep ur 240mill xp. And be lvl 37
It will take u 400.000.000 more xp to reach lvl 38
Title: Re: Upcoming "Revival" patch
Post by: Senni__Ti on October 16, 2014, 12:58:36 am
Unless I broke anything, I think it's a little closer :D.

And it's time to sleep.
Title: Re: Upcoming "Revival" patch
Post by: Kasigi_Yabu on October 16, 2014, 01:06:50 am
Well I'm still waiting on this

Quote
chadz
cRPG: status and plans
« on: June 24, 2012, 02:12:17 pm »

2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]

It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5. 

Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.

Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 16, 2014, 01:21:10 am
"You can expect this change soon"

As defined: "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between donkey team and the end user. "Soon" will arrive some day, donkey team does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as donkey team will not be liable for any misuse, use, or even casual glancing at "soon."
The patch will be released soon.

Two years later, here we are. WOW.
Title: Re: Upcoming "Revival" patch
Post by: Veniathan on October 16, 2014, 01:21:51 am
YES YES YYYYYYYYYYESSSSSSS
YEEEEEEEEEEEES





YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Title: Re: Upcoming "Revival" patch
Post by: Clockworkkiller on October 16, 2014, 02:04:55 am
I HERD WE GET NEW MOUNTS FOR DIS PATCH
(click to show/hide)

"We ride to friendship!"
Title: Re: Upcoming "Revival" patch
Post by: HappyPhantom on October 16, 2014, 02:08:45 am
Thats actually the best thing to do given that your back at 34 in 4 million xp time now... dont see your complaint really, you got loads of new loom points and your level will return super quickly.

Too the Retirement Centre!

Uh, that's why it wasn't a complaint.
Title: Re: Upcoming "Revival" patch
Post by: JasonPastman on October 16, 2014, 03:40:15 am
Well... fuck man... Now I wish I hadn't pissed off every single member of the community :?.

Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 16, 2014, 05:47:32 am
Is the new weight threshold for WPF only or does it change weight malus to movement speed too?
Title: Re: Upcoming "Revival" patch
Post by: McKli_PL on October 16, 2014, 05:51:47 am
What's the problem, since everyone else would have a deadly build as well?
Why, actually?
nah coz its just a big indirect nerf for all kind of shielders eg. even now if someone is Shielder high lvl 35/36 agi or balanced or some strange str build and hes facing 2h/polearm player on lower level he will be always in slightly worse situation due to weapon range, high damage output, footwork, speed bonus etc(im asuming both players on same skill level) after this patch polearms/2h will get more PS coz they can just cut the IF(2points lol lmao) and go balanced agi 18 or 21 and put the rest into PS and thats mean shields will brake faster, you might say ok shielders can put IF into builds but it will not help much (1 more hold with big output damage weapon and its gg no re for them) other big thing it will promote cav/melee builds 21/21 u can grab 6R loomed pony and couche as much as u want until ur low hp on horse unmout and go straight for normal fighting (its big indirect nerf for all foot range,trowers and shielders) and there is more and more f**** ed up builds for 2h/polearms :)
Title: Re: Upcoming "Revival" patch
Post by: arowaine on October 16, 2014, 06:00:57 am
good game was fun for the time, now it is way to late for any update or any change, mod is just to old by now
Title: Re: Upcoming "Revival" patch
Post by: McKli_PL on October 16, 2014, 06:09:36 am
good game was fun for the time, now it is way to late for any update or any change, mod is just to old by now
yep time to switch for Life is Feudal  :lol:
Title: Re: Upcoming "Revival" patch
Post by: SIrCampALot on October 16, 2014, 07:06:46 am
yep time to switch for Life is Feudal  :lol:
No I'll never leave my loved cRPG, despite all the bad times, cRPG and I always loved us! NOBODY CAN TAKE ME AWAY FROM IT!!!!!
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 16, 2014, 07:15:56 am
No I'll never leave my loved cRPG, despite all the bad times, cRPG and I always loved us! NOBODY CAN TAKE ME AWAY FROM IT!!!!!

"he only hits me because he cares about me and is upset"
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 16, 2014, 07:31:19 am
I haven't seen any mention of DTV being changed. Is it going to suddenly become easier since the average player level will increase but bots will have the same stats as before?
Title: Re: Upcoming "Revival" patch
Post by: Berserkadin on October 16, 2014, 07:56:14 am
Wish I had a decent gaming pc, can't play crpg for the time being  :cry:
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 16, 2014, 08:14:50 am
is my hunger games map going to be added in this patch?
Title: Re: Upcoming "Revival" patch
Post by: Polohaha on October 16, 2014, 08:37:27 am
Best thing since my first blowjob !

You devs are in my 10 list of fav things on earth (between "mozzarella" and "finger in the ass")

lol
Title: Re: Upcoming "Revival" patch
Post by: Andswaru on October 16, 2014, 08:47:04 am
Uh, that's why it wasn't a complaint.

Then i misunderstood Sir, you allow me to freely and openly apologise and pledge my lifelong fealty and loyalty to you and all your kin in exchange for any offence I may of caused.
Title: Re: Upcoming "Revival" patch
Post by: The_Bloody_Nine on October 16, 2014, 09:03:19 am
loud thinking: My main concern with the patch is if the changes are really big enough for new players to stay. They still will get stomped by us in the beginning (can't change that, I guess) and the time needed for 1 generation is only slightly shortened (compared to now: about 1 million xp less for the first retirement and 700000 less after that). Also most of us will have lvl 37-36 characters instantly with the release. If I as a new player would see that - 100 million xp to catch up with that guys, how many hours to play? - no high motivation even if it's only two levels.

On the other hand 1-2 levels from 35 isn't really that much while at the same time keeping a goal for those playing longer. Maybe it will work, I'm really curious about that starter kit.

also xp income system will stay? no experiment on this front?
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 16, 2014, 09:09:31 am
coming back..

Time to reform the disbandits  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Tibe on October 16, 2014, 09:31:19 am
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 16, 2014, 09:50:37 am
There is a good way to balance this leveling system in my opinion.
Current level system is too narrow. lots of players are in the same (top) level. Because of level range between 0 ~ 36  skill point distributions are usually same.

In my opinion, to give players more freedom about builds, maximum level should be set up to 80 and for the maximum level 80, player have to gain like 1.000.000.000(reachable) experience and necessary experience points between levels should not be too much.

Also with this new level range, whole item restriction system have to be set up again for all items. There should be priceless new armours and weapons for level 70 ~ 80 players for each class.
When the player reached new level should be able to choose and use new and better items for his special build and class, not only visually different another armour with almost same protection level.
Whole damage and protection system should be set up for this new 80 level system with new damages and health points. With this new level system all skill points range might be set up between 1 to 25

This system gonna make the crpg more fun, challenging and rewarding imo.

Just a crazy suggestion :)
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 16, 2014, 10:01:35 am
Sounds weird tbh. Small question: In case you reward the level less than now, why increasing the levels so much? Level 80 is a bit high in my opinion, I think 50 would already work out with your suggestion (theoretically)
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 16, 2014, 10:13:04 am
Sounds weird tbh. Small question: In case you reward the level less than now, why increasing the levels so much? Level 80 is a bit high in my opinion, I think 50 would already work out with your suggestion (theoretically)

Could be set to 50 but more levels equals to more different builds and players imo.
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 16, 2014, 10:30:47 am
Lvl 80 lol you must be trolling. The point is to make it easier for new players, hence the xp requirement decrease for each level and a tighter gap between the retirement level and sperglord xp grinders (only 1-2 lvls gap, lvl 36 reachable, 37 hard, 38 insane, 39 impossible). Imagine the gap between a new player and a lvl 80  :rolleyes:
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 16, 2014, 10:38:46 am
Lvl 80 lol you must be trolling. The point is to make it easier for new players, hence the xp requirement decrease for each level and a tighter gap between the retirement level and sperglord xp grinders (only 1-2 lvls gap, lvl 36 reachable, 37 hard, 38 insane, 39 impossible). Imagine the gap between a new player and a lvl 80  :rolleyes:

Youre right Umbra. But difference between 36 37 38 is almost nothing. So what is the point of trying to reach high levels ? I understand being high level should not be the first priority to have fun from game, but some players just play for that challenge. Yes it is gonna make easier to reach playable levels but also will kill new level excitement. And if leveling is nothing then lets make all chars like skip the fun and remove the experience gain system, because almost no difference between 36 37 38 and 39 levels.

Finally i am not saying it must be 80 i mean more levels equals to more flexibility for builds. Also this suggestion is not about Revival patch. I like the Revival patch but imo crpg needs more levels.
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 16, 2014, 10:50:09 am
It's not a challenge to be high level, it just means you have more free time than everyone else. If you wanted a challenge surely you'd relish the chance to fight more high-level builds.

Too many levels would be difficult to implement currently as i believe 15 is the current cap on skills, but i'll use my free respec to test this and see if 16 is possible within game mechanics.

I totally agree about free time thing.
If i can have 35 level stf directly and if i can respec this build whenever i want, what is the point of leveling another char for 3 more stat point and 6 more skill point ?
For example from 21 21 build to 24 21 build i need to play like 2 years to reach this build and not worthy(or rewarding) difference between them.
Title: Re: Upcoming "Revival" patch
Post by: Rhygar666 on October 16, 2014, 10:58:07 am
give back the looms that fasaderp stole while your at it
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 16, 2014, 11:42:47 am
Lvl 80 lol you must be trolling. The point is to make it easier for new players, hence the xp requirement decrease for each level and a tighter gap between the retirement level and sperglord xp grinders (only 1-2 lvls gap, lvl 36 reachable, 37 hard, 38 insane, 39 impossible). Imagine the gap between a new player and a lvl 80  :rolleyes:
I think it's questionable if all those upcoming 9PS Ninja-speed cookie cutter builds are newb-friendly.
Title: Re: Upcoming "Revival" patch
Post by: Umbra on October 16, 2014, 11:54:35 am
Yes but a lvl 25 start and only 7 mills till lvl 35, and no to mention only 1-2 lvls difference in end builds vs retirement builds means that newbs will feel less powerless, and spend min time as completely useless fodder
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 16, 2014, 12:15:56 pm
I played a bit with the updated character/damage simulator, and STR+IF really greatly reduce weight penalty.

I simulated me and Heskey build and we go from 10 effective WPF to 15  :D, but a 30/9 build with full IF/WM can have ~70 WPF in full plate, while a 21/21 in the same conditions will have ~85! So it makes sense, those with a lot of weight but less STR/IF will be quite slowed down, but as I said it will mostly influence those who have a lot of WPF to begin with (at least 3 WM to be "competitive").
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 16, 2014, 12:20:42 pm
I played a bit with the updated character/damage simulator

Where's that?
Title: Re: Upcoming "Revival" patch
Post by: Utrakil on October 16, 2014, 12:25:10 pm
Where's that?
https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html)
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 16, 2014, 12:28:30 pm
Oh, it's been updated to reflect changes in the upcoming patch already? I didn't think so cause the last edit date of the post and comments were in July or so. Or maybe that's just not what was meant by updated. Anyway, thanks.
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 16, 2014, 12:53:05 pm
Hey guys, who are going to retire their high level chars before the patch. This is my personal opinion, but you never had a worse time to retire than now.
Patch changes levels, not exp. You'll lose all that exp for few loompoints you could otherwise get from alts, yet you lose a high level character which would be FAR more valuable after the patch because of easier/free respecs.

nah coz its just a big indirect nerf for all kind of shielders eg. even now if someone is Shielder high lvl 35/36 agi or balanced or some strange str build and hes facing 2h/polearm player on lower level he will be always in slightly worse situation due to weapon range, high damage output, footwork, speed bonus etc(im asuming both players on same skill level) after this patch polearms/2h will get more PS coz they can just cut the IF(2points lol lmao) and go balanced agi 18 or 21 and put the rest into PS and thats mean shields will brake faster, you might say ok shielders can put IF into builds but it will not help much (1 more hold with big output damage weapon and its gg no re for them) other big thing it will promote cav/melee builds 21/21 u can grab 6R loomed pony and couche as much as u want until ur low hp on horse unmout and go straight for normal fighting (its big indirect nerf for all foot range,trowers and shielders) and there is more and more f**** ed up builds for 2h/polearms :)
You're claiming shielders somehow get less advantage from level up than other classes, which is a nonsense. They can improve their str/agi/IF/shield skills just as well as any other class. Nothing would change relatively, unless you're a turtling kind of shielder who never attacks - then yes, enemies will break your shield faster sometimes.


Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 16, 2014, 01:34:27 pm
Hey guys, who are going to retire their high level chars before the patch. This is my personal opinion, but you never had a worse time to retire than now.
Patch changes levels, not exp. You'll lose all that exp for few loompoints you could otherwise get from alts, yet you lose a high level character which would be FAR more valuable after the patch because of easier/free respecs.
You're claiming shielders somehow get less advantage from level up than other classes, which is a nonsense. They can improve their str/agi/IF/shield skills just as well as any other class. Nothing would change relatively, unless you're a turtling kind of shielder who never attacks - then yes, enemies will break your shield faster sometimes.

What I love about that pach is how it makes high lvl bulids just waste of time, for sure I will stick to my old habit and I will retire when that will be posible.
do you really think that 2 or 3 kill points will change anything?
maybe it will be some build opener but it will be total waste of time too and noone will not dominate battlefield with op build anymore.
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 16, 2014, 01:40:51 pm
I played a bit with the updated character/damage simulator, and STR+IF really greatly reduce weight penalty.

I simulated me and Heskey build and we go from 10 effective WPF to 15  :D, but a 30/9 build with full IF/WM can have ~70 WPF in full plate, while a 21/21 in the same conditions will have ~85! So it makes sense, those with a lot of weight but less STR/IF will be quite slowed down, but as I said it will mostly influence those who have a lot of WPF to begin with (at least 3 WM to be "competitive").

I compared two same builds :

The first is a regular 24/21 (lvl 37) with 8 IF

The second is the same build without IF

I applied the same equipment.

The results are  :shock:

The build without IF loses 15 points of effective wpf

The best part is  that IF *magic* starts kicking at 5

good job donkeys (in a positive way).
Title: Re: Upcoming "Revival" patch
Post by: Joker86 on October 16, 2014, 01:58:59 pm
I guess those changes might raise the population a bit for some time, but it will drop again, because the basic problems of the game (balance of classes regarding the game mode, upkeep system, marketplace, multiplier system, banner balance) are not being fixed. People will get demotivated for the same reasons like before.

Nobody has stopped playing because of the changes which will be implemented here, and making the start easier for new players won't influence the problems the game has in general.

The more I think about it, those constant nerfs and this downright retarded sticking to "No! You keep your character and looms!" whenever a patch was applied surely had their fair share in demotivating players.

- You disallow players to respec or redistribute loom points after a patch which changes builds or weapon balance
- You introduce the marketplace feature, including training lessons and blacksmith for ridiculous amounts of gold
- For players who are dedicated the marketplace offered a place to make a lot of money and respec/rearrange loom points best to the "flavour of the month"
- Result: the players who play MOST and most likely BEST have no money problems any more (= constantly running around in better equipment), and can adjust to changes the best
- After any change, it takes time until people find out which are the most effective builds, and then it takes time for the devs to adjust the balance accordingly
- With free respecs (the planned 7 day system is fine by me and should have been implemented right away) this system would be much faster and less clumsy, allowing a much faster balancing process

But no, for some reason people decided that players should stick to their builds, making every patch a real gamble if you had an effective build. Of course people quit if you punish them without having done anything wrong. Or can you bring forward a single good reason why you forced people to stick to their builds and heirlooms? A single one? I bet you can't.

And as I listed above, that's only one of many many reasons.
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 16, 2014, 01:59:33 pm
What I love about that pach is how it makes high lvl bulids just waste of time, for sure I will stick to my old habit and I will retire when that will be posible.
do you really think that 2 or 3 kill points will change anything?
maybe it will be some build opener but it will be total waste of time too and noone will not dominate battlefield with op build anymore.

Lies ! he's joking on you guys so you will be stuck at lvl 37 with crap builds while Bobby within 2016 will reach the Metabuild420iBrokeTheGame at lvl 39
(click to show/hide)
:lol:
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 16, 2014, 02:47:01 pm
Oh, it's been updated to reflect changes in the upcoming patch already? I didn't think so cause the last edit date of the post and comments were in July or so. Or maybe that's just not what was meant by updated. Anyway, thanks.

It is updated because IF never reduced WPF penalty afaik :P
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 16, 2014, 02:58:06 pm
Punish the min-maxing scumbags who try to pick the most exploitable or broken builds? everyone

ftfy

I mean, isn't it natural for everyone to play what they find most enjoyable, and become best at what they play the most?

I don't know anyone who has sacrificed fun for performance among my friends in cRPG. In my experience, you can't perform well when you're bored. Swashbuckler is inferior to shielder, yet I am better at it because I find shielders boring. All the talk about min-maxing comes from treating others in a different way than yourself.

In the end, we are all the same: A bunch of nerds trying to have fun. Beating each other to pulp in the objectively most efficient way isn't why we play. We are humans, not AI.
Title: Re: Upcoming "Revival" patch
Post by: SyderOne on October 16, 2014, 03:04:44 pm
remove stupid speed nerf madafakas
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 16, 2014, 03:09:39 pm
ftfy

I mean, isn't it natural for everyone to play what they find most enjoyable, and become best at what they play the most?

I don't know anyone who has sacrificed fun for performance among my friends in cRPG. In my experience, you can't perform well when you're bored. Swashbuckler is inferior to shielder, yet I am better at it because I find shielders boring. All the talk about min-maxing comes from treating others in a different way than yourself.

In the end, we are all the same: A bunch of nerds trying to have fun. Beating each other to pulp in the objectively most efficient way isn't why we play. We are humans, not AI.

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 16, 2014, 03:12:39 pm
(click to show/hide)
01110111011001010110110001101100001000000111011101100001011011100110111001100001001000000111000001110101011011000010000001100001001000000110101001101111011010110110010100111111000011010000101001100100011011110010000001101001011101000010000001110000011100100110111101110000011001010111001000100000011101110110000101111001
Title: Re: Upcoming "Revival" patch
Post by: Hecur on October 16, 2014, 03:24:34 pm
Patch wont revive!

klick and forgett c-rpg 4ever

https://www.facebook.com/mountandblade/posts/916193215076678 (https://www.facebook.com/mountandblade/posts/916193215076678)
Title: Re: Upcoming "Revival" patch
Post by: NejStark on October 16, 2014, 03:42:33 pm
01110111011001010110110001101100001000000111011101100001011011100110111001100001001000000111000001110101011011000010000001100001001000000110101001101111011010110110010100111111000011010000101001100100011011110010000001101001011101000010000001110000011100100110111101110000011001010111001000100000011101110110000101111001

http://youtu.be/B1BdQcJ2ZYY?t=1m26s
Title: Re: Upcoming "Revival" patch
Post by: vipere on October 16, 2014, 03:55:35 pm
did chadz said "very soon" or is it you Harald ?

i don't believe in chadz "very soon".
Title: Re: Upcoming "Revival" patch
Post by: Daunt_Flockula on October 16, 2014, 04:00:38 pm
I wrote in this thread about loom refunds: Give us full loom respec with new uba patch! (http://forum.melee.org/general-discussion/give-us-option-to-respec-looms-with-new-uba-patch/msg1080280/#msg1080280)

And I think I should write it here too:

I'd say do that at least for loomed armors. There will be some awesome new pieces and we will most likely all be drooling over them. Maybe make it possible to refund looms for like 3 pieces of +3 armor (or maybe 4 for full gear) and everyone will still be hella happy.

Really, consider this. And it might at least convince some oldmy old friends to return.

Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 16, 2014, 04:06:42 pm
bump
Title: Re: Upcoming "Revival" patch
Post by: Hellsing on October 16, 2014, 04:27:35 pm
You guys bringing new Mauls? :) Or maybe even buff the old one's to original presets again? :D Would make my repair of Great Maul so much sheeper, faster and longer again :D
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 16, 2014, 05:25:31 pm
010010010010000001101100011011110111011001100101001000000111010001101000011001010111001101100101001000000110001001101001011011100110000101110010011110010010000001100011011011110110111001110110011001010111001001110011011000010111010001101001011011110110111001110011001000000011101000101001
Title: Re: Upcoming "Revival" patch
Post by: Ragnar_Ulfson on October 16, 2014, 05:30:06 pm
I'm pretty excited for the new patch...should be pretty cool upgrade.  But, in all seriousness, it's a bit late to revive the game.  This should have been done at the very least last year before a majority of the population dwindled.
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 16, 2014, 06:08:42 pm
Hey guys, who are going to retire their high level chars before the patch. This is my personal opinion, but you never had a worse time to retire than now.
Patch changes levels, not exp. You'll lose all that exp for few loompoints you could otherwise get from alts, yet you lose a high level character which would be FAR more valuable after the patch because of easier/free respecs.

I don't think so. High lvl will matter only to those who are able to reach lvl 38. And this will be extremely hard even for players who are now at lvl 35 - current lvl 35 isn't even 1/3 of the xp needed to get to new lvl 38. So for everyone who don't plan to reach lvl 38 it probably makes sense to retire. Getting to lvl 36 (which will be second highest reachable lvl for almost everyone) will be reasonably easy, so 1 lvl for 8 loom points seems to be okay deal. 
Title: Re: Upcoming "Revival" patch
Post by: Kafein on October 16, 2014, 06:16:54 pm
Most high level people now will be level 35/36/37 after the patch, which is at least better than the disparity we have now between the level 30 "norm" and level 35 heroes.
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 16, 2014, 06:39:59 pm
(click to show/hide)

Heh, compared two lvl 36 builds in medium armor: 21-21 with 7 IF and 7 WM
(click to show/hide)
and 21-24 with 0 IF and 8 WM
(click to show/hide)

Build with 7 IF 7 WM has 152 effective wpf
(click to show/hide)
while build with 0 IF 8 WM has 151 effective wpf
(click to show/hide)



Title: Re: Upcoming "Revival" patch
Post by: Phew on October 16, 2014, 08:15:14 pm
Build with 7 IF 7 WM has 152 effective wpf
(click to show/hide)
while build with 0 IF 8 WM has 151 effective wpf
(click to show/hide)

Yeah, the IF change was pretty clever I think. Basically, they make it very compelling to max IF if you wear real armor, while still allowing agility builds in light armor to forgo it without wpf penalty. Want to have survivability and still swing fast? Prepare to pony up a pile of skill points. Pretty damn balanced.
Title: Re: Upcoming "Revival" patch
Post by: Spartacus on October 16, 2014, 08:33:10 pm
This reminds me of this: http://forum.melee.org/announcements/crpg-status-and-plans/ (http://forum.melee.org/announcements/crpg-status-and-plans/)
pls pls pls pls HARALD do not use chadz time for soon. In the above stated thread he talks about xp gaining changes and that we can expect the change soon. But it was posted over two years ago
Title: Re: Upcoming "Revival" patch
Post by: Mallets on October 16, 2014, 08:34:00 pm
I have to go out of town (Friday) tomorrow night.  If the patch comes out tomorrow... I WILL kill myself!   :cry:
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 16, 2014, 08:37:30 pm
Current level system is too narrow. lots of players are in the same (top) level. Because of level range between 0 ~ 36  skill point distributions are usually same.

In my opinion, to give players more freedom about builds, maximum level should be set up to 80

I'd like to see sth like that, just with only 1 skill point gained per level instead of current 1 attribute and 2 skill points.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 08:39:06 pm
Yeah, the IF change was pretty clever I think.ically, they make it very compelling to max IF if you wear real armor, while still allowing agility builds in light armor to forgo it without wpf penalty. Want to have survivability and still swing fast? Prepare to pony up a pile of skill points. Pretty damn balanced.

Well it gives some benefit compared to before, but you only really gain 14 hp in exchange for 1 athletics and 3 agility. Not sure about going to higher star instead tho for +1ps and 11less HP and a bit less wpf.I'd probably go with more HP and wpf
Title: Re: Upcoming "Revival" patch
Post by: Utrakil on October 16, 2014, 08:42:14 pm
I have to go out of town (Friday) tomorrow night.  If the patch comes out tomorrow... I WILL kill myself!   :cry:
Same here!
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 16, 2014, 08:43:37 pm
Same here!
visitors can't see pics , please register or login

same but I will be
2 days in work... some like 48h :(
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 16, 2014, 08:44:25 pm
same but I will be
2 days in work... some like 48h :(

same here xD
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 16, 2014, 08:55:09 pm
Cmon lets be serious, who really thinks its going to be released tomorrow?
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 16, 2014, 08:56:18 pm
with my luck.......
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 09:02:53 pm
Gonna be Halloween patch probably
Title: Re: Upcoming "Revival" patch
Post by: jergu on October 16, 2014, 09:16:43 pm
Yep.. halloween patch
Title: Re: Upcoming "Revival" patch
Post by: njames89 on October 16, 2014, 09:17:05 pm
I agree with detective Grumbs evidence points towards halloween.

(click to show/hide)

also I hope it is released sooner!
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 16, 2014, 09:24:07 pm
Yep.. halloween patch

when is hellowien? :P
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 16, 2014, 09:25:02 pm
when is hellowien? :P
www.google.com
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 16, 2014, 09:29:14 pm
the only patch will be a pumpkinhead named PEPE...  :shock:
Title: Re: Upcoming "Revival" patch
Post by: Spleen on October 16, 2014, 09:42:15 pm
the only patch will be a pumpkinhead named PEPE...  :shock:

LIES
Title: Re: Upcoming "Revival" patch
Post by: Richyy on October 16, 2014, 09:42:33 pm
when is hellowien? :P

31 Oct.
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 16, 2014, 09:42:37 pm
I agree with detective Grumbs evidence points towards halloween.

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Viriathus on October 16, 2014, 09:44:21 pm
If you have a retirement title it will be grandfathered.

Has any one figured what this mean?
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 16, 2014, 09:45:45 pm
Has any one figured what this mean?

It means if you already have for example a "Grandmaster" title, but never reached 600+ million xp, you get to keep your title. Same goes for all the titles.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 10:18:58 pm
...lol patch
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 16, 2014, 10:20:56 pm
bump coz
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 10:23:27 pm
100% of the hype with none of the results
Title: Re: Upcoming "Revival" patch
Post by: Mlekce on October 16, 2014, 10:32:02 pm
shit,i retired my almost lvl 33 char. QQ
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 16, 2014, 10:49:05 pm
100% of the hype with none of the results
Your posts smell bad, dude.
Title: Re: Upcoming "Revival" patch
Post by: Grumpy_Nic on October 16, 2014, 10:51:17 pm
Finally I manage to stop playing and then THIS. Will I ever have a rl?
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 10:53:31 pm
Your posts smell bad, dude.

If you have time to respond to that, then you have time to implement the changes

BACK TO WORK
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 10:54:55 pm
A* for effort and appreciate the time you guys put in, but you can see a mile away that ranged will become too op. Melee gets slightly better in 1 role while ranged, cav spec competently into 2
Can you tell us how you be balancing ranged?
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 16, 2014, 10:55:11 pm
If you have time to respond to that, then you have time to implement the changes

BACK TO WORK

You're stupid.
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 16, 2014, 10:56:24 pm
someone mute this guy please, he is like tomeusz but not even funny
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 10:57:01 pm
You're stupid.

You type that with a picture of Al Capone, a man who died from neurosyphilis

ok
Title: Re: Upcoming "Revival" patch
Post by: Apsod on October 16, 2014, 10:57:51 pm
A* for effort and appreciate the time you guys put in, but you can see a mile away that ranged will become too op. Melee gets slightly better in 1 role while ranged, cav spec competently into 2
Can you tell us how you be balancing ranged?
"Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."

Title: Re: Upcoming "Revival" patch
Post by: Molly on October 16, 2014, 11:00:44 pm
Finally I manage to stop playing and then THIS. Will I ever have a rl?
Denied.
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 16, 2014, 11:00:56 pm
A* for effort and appreciate the time you guys put in, but you can see a mile away that ranged will become too op. Melee gets slightly better in 1 role while ranged, cav spec competently into 2
Can you tell us how you be balancing ranged?

Holy freaking jesus christ... Firstly, bows's damages are going to be lowered. Secondly, you'll be able (encouraged is a better term) to stack IF, meaning you'll get more hp, more armor, and as your level is going up to 37, you'll be able to max out your shield skill to create a forcefield. Why are you always complaining when you aren't the one going to be fucked in all the story ?
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 11:05:26 pm
"Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels."

Doesn't address the issue. They do similar ranged damage but have more points to spend on other parts of their character that spec them into multi role. Melee stays virtually the same as they are 1 role
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 16, 2014, 11:09:55 pm
What will change ? Tell me honestly Grumbs ... You'll have more IF, more STR/AGI, and therefore more PS/WM, and you complain that archers get 6 skill points to spend into having some half decent melee abilities ? Remember that everyone and his dog will be level 35, able to get IF and shield, even riding for some. Archery won't be much more a problem after that I believe.
Title: Re: Upcoming "Revival" patch
Post by: San on October 16, 2014, 11:14:33 pm
Internally:

Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.

Externally:

Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.

Other:

Different aspects are still being discussed/tweaked.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 11:14:56 pm
People that spec into a second role will get exponentially more combat effectiveness than people who stay pure melee. You will all see anyway
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 11:16:22 pm
Agi whoring it is then
Title: Re: Upcoming "Revival" patch
Post by: FleetFox on October 16, 2014, 11:17:11 pm
Well all I can say is, its going to be mighty fun testing all this out :)
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 16, 2014, 11:22:05 pm
Internally:

Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.

Externally:

Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.

Other:

Different aspects are still being discussed/tweaked.

So uhh San... umm.. what will happen to the board shield? It will be ok right?



Right..?

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 16, 2014, 11:23:07 pm
People that spec into a second role will get exponentially more combat effectiveness than people who stay pure melee. You will all see anyway

YOU'LL SEE YOU'LL ALL SEE
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 11:24:17 pm
YOU'LL SEE YOU'LL ALL SEE

That hybrids are still shit?
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 16, 2014, 11:24:26 pm
totally not fair to ppl who are lvl 36 since they invested so much time to have that level and be proud of it , now the patch is gonna kill that and most of ppl will be 36,, now 36 have advantage to lower levels but after the patch diff between 38 and 36 aint gonna be so much. I know im gonna get downvoted but this is just my opinion and probably opinion of all high lvls ingame, im not saying there shouldnt be change in lvl/lvling system its just this what they presented isnt fair.
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 16, 2014, 11:25:55 pm
Doesn't address the issue. They do similar ranged damage but have more points to spend on other parts of their character that spec them into multi role. Melee stays virtually the same as they are 1 role

I understand where you are coming from, and I am certain that with the "average" level (stf level, anwyays, I am sure the average level is closer to 33 nowadays) going from 30 to 35 certain things will be unbalanced for a while. However I am assuming that they reduced bow damage so that having the extra one or two points in PD will not actually increase their damage output all that much from what it is now. That said, having more points to spend in IF or shield as a melee character helps you have far better survivability against ranged. However, if you plan to spend you extra skill points min-maxing so that you have 0 If, 0 shield skill, and maxed out PS/WM/athletics, then you have only yourself to blame. If you find ranged to be such an issue, tweak your build to accommodate... that is the purpose of this mod, after all.

Also, you are expecting all ranged classes to use their extra levels to spec so they are proficient in melee as well as ranged, and then complain about pure melee builds having only 1 role. There is no reason your pure melee build can't use your new-found skill/attribute points to hybrid as a thrower, or put some points into crossbow to counter the ranged. But if you go and consider that build no longer a pure melee build, and even though there is only a few points in PT or 100 wpf in crossbow, and instead consider it a ranged build, then yes, by your definition ranged builds will be able to do multiple things while melee builds can only ever have one role.
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 16, 2014, 11:26:05 pm
That hybrids are still shit?

i wouldn't know, i've been hybrid forever and enjoying it
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 16, 2014, 11:32:45 pm
totally not fair to ppl who are lvl 36 since they invested so much time to have that level and be proud of it , now the patch is gonna kill that and most of ppl will be 36,, now 36 have advantage to lower levels but after the patch diff between 38 and 36 aint gonna be so much. I know im gonna get downvoted but this is just my opinion and probably opinion of all high lvls ingame, im not saying there shouldnt be change in lvl/lvling system its just this what they presented isnt fair.

I think if you asked those lvl 36 people if they would rather the servers were populated again and new people were joining on a steady basis than being lvl 36, they would agree. If not, then it's probably better they left as such attitudes are not wanted. Feel free to leave, if you share their opinion.

Pride has nothing to do with this, it's about trying to recreate an atmosphere that most of us fell in love with.
Title: Re: Upcoming "Revival" patch
Post by: Joseph Porta on October 16, 2014, 11:33:18 pm
IT is beautifull!  :shock:
Title: Re: Upcoming "Revival" patch
Post by: Varadin on October 16, 2014, 11:36:55 pm
I think if you asked those lvl 36 people if they would rather the servers were populated again and new people were joining on a steady basis than being lvl 36, they would agree. If not, then it's probably better they left as such attitudes are not wanted. Feel free to leave, if you share their opinion.

Pride has nothing to do with this, it's about trying to recreate an atmosphere that most of us fell in love with.

I will never leave this game mod or comminity , i agree with you i would like to see populated servers with new players, im just saying that IF they are already changing the lvling system they should not forget the ppl who invested lot of time and hard work to become such a high lvl and now just with one patch to destroy that. I hope you understand me.
Title: Re: Upcoming "Revival" patch
Post by: Tiger on October 16, 2014, 11:37:03 pm
Who want's to take the journey to 5 billion exp with me? it will be like a race during a gold rush. Then most of us will die along the way.  :D

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 16, 2014, 11:39:45 pm
Internally:

Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.

Externally:

Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.

Other:

Different aspects are still being discussed/tweaked.

IF becoming important might be an interesting dynamic, but its still a skill that anyone can take. Its like 5-6 points to be an archer and 0 points as xbow. As a xbow user you don't even need to invest any points. We shall see, but being able to fill in any holes in your role by specing into another will be way too OP imo at lvl 37+
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 16, 2014, 11:40:42 pm
Who want's to take the journey to 5 billion exp with me? it will be like a race during a gold rush. Then most of us will die along the way.  :D

(click to show/hide)

Holy fuck anime is so weird...
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 11:42:13 pm
Holy fuck anime is so weird...

He hasn't posted the weird shit yet.
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 16, 2014, 11:42:20 pm
Holy fuck anime is so weird...

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: San on October 16, 2014, 11:43:33 pm
So uhh San... umm.. what will happen to the board shield? It will be ok right?



Right..?

visitors can't see pics , please register or login


Buffed.
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 16, 2014, 11:45:36 pm
I will never leave this game mod or comminity , i agree with you i would like to see populated servers with new players, im just saying that IF they are already changing the lvling system they should not forget the ppl who invested lot of time and hard work to become such a high lvl and now just with one patch to destroy that. I hope you understand me.

Sure, they will be remembered by the community as no-lifers extraordinaire, which is the highest degree of honour among us no-lifers.

But if they are adults and grown ups, they can admit that all that time they spent wasn't only to be acknowledged for spending more time on a game than other's, but because the game was enjoyable and it made them want to spend so much time on it in the first place.

Maybe some small token of honour should be awarded to them, but honestly, I hope not. I don't approve of being rewarded for being good at grinding.

If anything, you should be rewarded for skill and contribution.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 16, 2014, 11:48:44 pm
Sure, they will be remembered by the community as no-lifers extraordinaire, which is the highest degree of honour among us no-lifers.

But if they are adults and grown ups, they can admit that all that time they spent wasn't only to be acknowledged for spending more time on a game than other's, but because the game was enjoyable and it made them want to spend so much time on it in the first place.

Maybe some small token of honour should be awarded to them, but honestly, I hope not. I don't approve of being rewarded for being good at grinding.

If anything, you should be rewarded for skill and contribution.

Congratulations, you've spend half a decade on a video game!  Enjoy this exquisite nothing!  Sorry, no participation awards.
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 16, 2014, 11:49:00 pm
Super buffed.

Hey san, any chance that you are able to update this thingy to reflect the wpf changes post-patch? Would be super appreciated.

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: San on October 16, 2014, 11:50:09 pm
I can try, forgot about that thing.
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 16, 2014, 11:50:43 pm
Buffed.

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 16, 2014, 11:50:46 pm
I can try, forgot about that thing.

Sweet, thanks.

visitors can't see pics , please register or login


You missed it Taser, san ninja-edited it but it originally said super buffed (look at my post with his quote).
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 16, 2014, 11:56:24 pm
Congratulations, you've spend half a decade on a video game!  Enjoy this exquisite nothing!  Sorry, no participation awards.

Recognition for participating in the game during its younger days? Sure.

Awarding players simply for just playing the game and playing a lot? No.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 17, 2014, 12:00:38 am
Recognition for participating in the game during its younger days? Sure.

Awarding players simply for just playing the game and playing a lot? No.

So, neither.

Time well wasted
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 17, 2014, 12:01:03 am
Sweet, thanks.

You missed it Taser, san ninja-edited it but it originally said super buffed (look at my post with his quote).

Did he?

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 17, 2014, 12:09:17 am
Buffed.
Heavy Board Shield too?
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 12:10:25 am
So, neither.

Time well wasted

So you only played cRPG with the hopes of one day getting a special badge or medal so that newer generations will look up to you and tell their friends "Hey man, look! That guy played cRPG when it was dying!"?

If so, then you most likely wasted your time.

I don't know what to say, maybe I'm the weird one. I feel like I can live with zero appreciation as long as I get to play this game while it's alive and kicking, with fresh and green newbies joining on a regular basis, with their cute questions about all the mechanics and "how-do-i-get-gud-threads". People who are just as excited about cRPG as I once was.

I don't care if these newbies look up to me and say "Wow! That's Bjord! He's an oldmy old friend!". What I care about is that even if I'm not playing, the community will continue to grow (for the better, hopefully) while our own game comes closer to being finished and one of these days everyone jumps into the new game with just as much eagerness and enthusiasm as we used to back in the days.

So really, mate, if you feel like you wasted your time here, then all I can say to you is this - Well, fuck.
Title: Re: Upcoming "Revival" patch
Post by: Lord_Bernie_of_Voodoo on October 17, 2014, 12:24:01 am
Harald, just send me your address so I can suck your penis for hours upon hours.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 17, 2014, 12:24:15 am
So you only played cRPG with the hopes of one day getting a special badge or medal so that newer generations will look up to you and tell their friends "Hey man, look! That guy played cRPG when it was dying!"?

If so, then you most likely wasted your time.

I don't know what to say, maybe I'm the weird one. I feel like I can live with zero appreciation as long as I get to play this game while it's alive and kicking, with fresh and green newbies joining on a regular basis, with their cute questions about all the mechanics and "how-do-i-get-gud-threads". People who are just as excited about cRPG as I once was.

I don't care if these newbies look up to me and say "Wow! That's Bjord! He's an oldmy old friend!". What I care about is that even if I'm not playing, the community will continue to grow (for the better, hopefully) while our own game comes closer to being finished and one of these days everyone jumps into the new game with just as much eagerness and enthusiasm as we used to back in the days.

So really, mate, if you feel like you wasted your time here, then all I can say to you is this - Well, fuck.

You live up to your reputation.  This mod MIGHT have another year or two with people like you in it.  We need more of the older players like yourself staying.
Title: Re: Upcoming "Revival" patch
Post by: Lord_Kitazawa_of_Voodoo on October 17, 2014, 12:36:10 am
There's only one thing missing from this thread.... Kaoklai's downvote!

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 12:38:20 am
You live up to your reputation.  This mod MIGHT have another year or two with people like you in it.  We need more of the older players like yourself staying.

:lol:

My reputation? I think all the old farts reading your post are laughing their asses off right now.

I wasn't always so agreeable, but in my later years I have learned to appreciate my time here in cRPG for what it was, rather than what I wanted it to be.

Anyway, this Revival patch is a stroke of genius by the top dogs. It makes me happy to see the devs love the game just as much as we do, but then again that's nothing strange considering they've been doing it for free for 4 years now.

4 years of dealing with incessant whining and bitching about everything they do, yet continuing because they love this game just as much as us.

Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 12:41:20 am
(click to show/hide)

Big overhaul, followed by another 4 years of balacing the game.
Community revival hype, by eyecandy patch with pretty pictures. New game coming out soon?  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 12:43:26 am
Big overhaul, followed by another 4 years of balacing the game.
Community revival hype, by eyecandy patch with pretty pictures. New game coming out soon?  :lol:

Wow, nice job!!!11

Can't believe I never saw this, I think you just uncovered a big conspiracy here!!
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 12:45:38 am
Wow, nice job!!!11

Can't believe I never saw this, I think you just uncovered a big conspiracy here!!

Bjord, there is no such thing as a conspiracy... get real. You told us you have changed. This patch might actually work out nicely, dont be such a hater.  8-)
i for one am hyped! Dont be such a negative Nancy. Be more like paula the positive.
CRPG will be awesome, and the balancing patches after will keep it dynamic, and ontop of that we prolly get a new game soon too. How can you be such a Debby the Downer, thinking its a conspiracy.
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 12:54:19 am
Bjord, there is no such thing as a conspiracy... get real. You told us you have changed. This patch might actually work out nicely, dont be such a hater.  8-)
i for one am hyped! Dont be such a negative Nancy. Be more like paula the positive.

I... I don't even...
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 12:56:07 am
I... I don't even...

Yeah! its mindblowing isnt it! Hype!
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 01:02:37 am
I will never leave this game mod or comminity , i agree with you i would like to see populated servers with new players, im just saying that IF they are already changing the lvling system they should not forget the ppl who invested lot of time and hard work to become such a high lvl and now just with one patch to destroy that. I hope you understand me.

Last time when there was an overhaul in the xp. the current xp of players would be compensated too the new xp/level table. At least thats how it sort of worked last time. Read back on some of Macropus his posts on this thread.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 17, 2014, 01:08:39 am
:lol:

My reputation? I think all the old farts reading your post are laughing their asses off right now.

I wasn't always so agreeable, but in my later years I have learned to appreciate my time here in cRPG for what it was, rather than what I wanted it to be.

Anyway, this Revival patch is a stroke of genius by the top dogs. It makes me happy to see the devs love the game just as much as we do, but then again that's nothing strange considering they've been doing it for free for 4 years now.

4 years of dealing with incessant whining and bitching about everything they do, yet continuing because they love this game just as much as us.



Just don't want it to be an "announce a patch but then do nothing because interest is waning" thing.  Too many communities have fallen prey to this.  Not going to bother if its all just going to go to shit anyway.

I'd donate if they made another method available besides what's available.  Not too comfortable with giving them my personal info
Title: Re: Upcoming "Revival" patch
Post by: LordBerenger on October 17, 2014, 01:14:47 am
Might check it out just for a 15 athletics troll Flash build. Or 15 riding couch only build with courser.
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 01:50:20 am
Hey san, any chance that you are able to update this thingy to reflect the wpf changes post-patch? Would be super appreciated.

visitors can't see pics , please register or login


This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 02:02:07 am
Yeah works fine.

Just a bit worried with these wpf penalties incoming. You'll be forced to have a str/if build with peasant gear to avoid heavy wpf penalties. :\
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 02:06:09 am
The minimum is 6, and to reach what it is currently (10), you need 5 IF or 27 strength. If you wear medium gear, it's like -10 wpf, not a big deal for a melee player, especially if you have 180+ wpf anyways.
Title: Re: Upcoming "Revival" patch
Post by: HappyPhantom on October 17, 2014, 02:08:29 am
Internally:

Strength ranged can actually compete against the other ranged archetypes with a combination of more HP, decent wpf, and better armor. Agi and Balanced-Agi archers need 5 IF to have the same 10 weight threshold as before, and wpf penalty for range was changed to be %-based like melee (which helps strength ranged even more). Overall, the defensive abilities of agi vs strength are going to be more pronounced. These ranged probably won't be able to kite very easily, and adding IF as an important skill further pushes away from those extreme builds. Balanced/strength won't have much wpf to split and are prone to being rushed down.

Externally:

Less damage to offset improved builds, while melee still retains most of their buffs. Low tier shields are buffed so you only need a small investment to at least fight against ranged, while a low tier shield won't protect against melee for very long. Strength has better synergy with armor, so they'll keep their wpf advantage over ranged with good armor as well.

Other:

Different aspects are still being discussed/tweaked.

Um, so what are the changes that will affect archers exactly?

Do I have to sink a significant chunk of points into IF now to continue to mitigate WPF reductions because of gear worn??
Sounds like a gip to me!?
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 02:09:09 am
According to the stats I get this with my light gear:

16.7 Armor weight
25.2 Total weight
27.5 Wpf penalty weight


One Handed:   113/138
Polearm:   136/166

This is quite a lot.
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 02:15:22 am
Depends on what gloves you have. You're losing ~7wpf from the standard threshold assuming medium gloves, half a WM point.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 02:20:45 am
Only 1.2 weight ones. 10.8  weight body armor.

I have 0 IF and 18 STR, so these changes are penalizing me for having shield skill instead of IF.



On my low level 2h alt with +/- with a bit lighter gear I have Two Handed:   136/141 only because it's 21 STR and 7 IF.  :lol:

This is a huge hit on hibrids and agility oriented characters.
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 02:37:41 am
When I put in something close to your gear with a 4x weight penalty for gloves and the current threshold, I achieved 145 wpf from 166. Change the penalty from 4x to 6x for gloves and it's 141. Because you lack IF, that's an extra 5 wpf lost. 5-9 wpf loss isn't much of a big deal when you're going to have above 180 wpf if you're agi, even when hybridizing. 1 WM recoups that loss and more, and you're still faster because of athletics, aided even more by being able to push athletics to its limits.

18 strength has a threshold of 7 and it only gets better from there. Strength hybrids are of course aided by this, too.
Title: Re: Upcoming "Revival" patch
Post by: Jeade on October 17, 2014, 03:51:17 am
A little unsure if I like the new XP/level situation or free, weekly respecs, but the rest of it sounds awesome.

Went ahead and threw together a graph comparing the old to new XP-to-level curve (https://plot.ly/~Alex470/1).
Not sure if anyone else has posted one yet, but it makes it a lot easier to visualize what's going on with in regard to the XP change.

Title: Re: Upcoming "Revival" patch
Post by: Maple_Syrup on October 17, 2014, 04:31:44 am
Add another level to scale in between 37-38 this sort of wrecks people like me at 270 million xp your putting us in the same bracket as people who have half or less?
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 17, 2014, 04:40:50 am
This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js

Yep, seems to work just fine now. Thanks.
Title: Re: Upcoming "Revival" patch
Post by: Leatherbelt on October 17, 2014, 05:40:40 am
For real, Release the mod under a new name and see if we can suck some poor unsuspecting people in.
Title: Re: Upcoming "Revival" patch
Post by: Damatacus_ATS on October 17, 2014, 05:56:45 am
Awesome Patch!!!
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 17, 2014, 06:34:42 am
(click to show/hide)
This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js

Wait, what? What is that and how does it work?
Title: Re: Upcoming "Revival" patch
Post by: Malgalad on October 17, 2014, 07:30:03 am
 :shock:
WAIT!WHAT?WHEN?
It's a Christmas Plan right? Don't too quick to do it pls.
When I will lvl 36 get a Legendary title in this month. Now you tell me I need almost start all over again?
o(T.T)o Oh my Legendary of 00KD.

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 17, 2014, 07:56:07 am
:shock:
WAIT!WHAT?WHEN?
It's a Christmas Plan right? Don't too quick to do it pls.
When I will lvl 36 get a Legendary title in this month. Now you tell me I need almost start all over again?
o(T.T)o Oh my Legendary of 00KD.

(click to show/hide)

Now that takes some serious dedication.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 17, 2014, 07:59:33 am
Any concrete release date?
Title: Re: Upcoming "Revival" patch
Post by: Jeade on October 17, 2014, 08:17:02 am
Any concrete release date?
SoonTM

Probably as soon as you get an answer on your unban.

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 17, 2014, 08:41:13 am
SoonTM

Probably as soon as you get an answer on your unban.

(click to show/hide)

No worries, there's always EU

Its only a few months.
Title: Re: Upcoming "Revival" patch
Post by: Malgalad on October 17, 2014, 10:18:28 am
o(O.O)o at least, hold a week pls. I will charge to lvl36. It's the last Legendary.
Title: Re: Upcoming "Revival" patch
Post by: Kalp on October 17, 2014, 10:19:24 am
For those interested :P

Strategus will be reset some time during November.

Will more than likely post something in Announcements later, but else spread the w0rd.


Strategus doesn't need reset, Strategus needs the ending. Participation in the next Strategus is pointless, because we don't receive any reward like people in tournaments [there were a few attempts to add some rewards, but they all ended in trash] except satisfaction [read this as you want], but what is more important it's pointless, because you can't fix one simply fucking bug since 3 years  :rolleyes: :rolleyes: :rolleyes:
Title: Re: Upcoming "Revival" patch
Post by: Erzengel on October 17, 2014, 10:38:52 am
Strategus doesn't need reset, Strategus needs the ending. Participation in the next Strategus is pointless, because we don't receive any reward like people in tournaments [there were a few attempts to add some rewards, but they all ended in trash] except satisfaction [read this as you want], but what is more important it's pointless, because you can't fix one simply fucking bug since 3 years  :rolleyes: :rolleyes: :rolleyes:

Well, rewards for Strategus would only lead to an even worse clanstack...
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 17, 2014, 10:40:55 am
This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
This seems incredibly useful to a min-maxing cunt like me, but it currently only shows the table without any values after I added it to Chrome.
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 17, 2014, 10:56:35 am
I agree with Erzengel. Also we get xp in the battles, which is a nice reward in my opinion.

Strategus is pointless because Druzhina, Greys and Kapikulus have obviously beaten EU and they dont want to attack each other....
Title: Re: Upcoming "Revival" patch
Post by: Artyem on October 17, 2014, 11:08:17 am
hurry up and release the patch please
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 11:12:22 am
When I put in something close to your gear with a 4x weight penalty for gloves and the current threshold, I achieved 145 wpf from 166. Change the penalty from 4x to 6x for gloves and it's 141. Because you lack IF, that's an extra 5 wpf lost. 5-9 wpf loss isn't much of a big deal when you're going to have above 180 wpf if you're agi, even when hybridizing. 1 WM recoups that loss and more, and you're still faster because of athletics, aided even more by being able to push athletics to its limits.

18 strength has a threshold of 7 and it only gets better from there. Strength hybrids are of course aided by this, too.



And this worries me. By definition to be an actual hibrid you need decent wpf share ratio, which always leads to the need of an high WM value. And obviously this will limit the STR/IF values, etc etc etc. It's a silly babushka doll situation.

And scares me to hell that the servers will be populated by Tanks (str/if-whores) will little room to diversity. Heck even my archer alt is kind of a STR whore with little to none penalty in wpf.
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 17, 2014, 11:19:25 am
The idea to enable hybrids is nice but knowing this community that simply won't happen. We'll see extreme builds as majority.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 11:21:48 am
The idea to disable hybrids is nice but knowing this community that simply won't happen. We'll see extreme builds as majority.

ftfy
Title: Re: Upcoming "Revival" patch
Post by: Andswaru on October 17, 2014, 11:23:16 am
When everyone is a tank, noone is a tank.
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 17, 2014, 11:25:17 am
What I ment was something Tydeus said like "Higher levels will finally allow better hybrids..." or along that line.
Those were never really popular. The wpf change already allowed that and what we got were 2h/pole players with 180 and more wpf...
Hybrids are no popular choice in crpg... nonetheless I would love to see more of them.
Title: Re: Upcoming "Revival" patch
Post by: FleetFox on October 17, 2014, 11:31:05 am
What I ment was something Tydeus said like "Higher levels will finally allow better hybrids..." or along that line.
Those were never really popular. The wpf change already allowed that and what we got were 2h/pole players with 180 and more wpf...
Hybrids are no popular choice in crpg... nonetheless I would love to see more of them.

The fact that this patch seemed to be on course for making hybrids more viable is what excited me most. It would be great for infantry to add throwing to their builds, because in real life throwing was a big deal and used by many as a secondary attack. I hope these wpf costs will not stunt progress in the hybrid area, because lets face it its pretty boring just seeing everyone have one concrete class... at least imo.
Title: Re: Upcoming "Revival" patch
Post by: The_Bloody_Nine on October 17, 2014, 11:44:31 am
When everyone is a tank, noone is a tank.

this, really. I see so many people talking about their uber builds with lvl 35-37 as if they forget everyone will have exactly the same possibilities.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 11:50:10 am
Yep, after everyone fiddle with their builds on post-patch euphoria, inevitable borefest will come with these.
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 17, 2014, 12:11:00 pm
This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js
Get an error on firefox telling me that the file seems to be corrupted.
Title: Re: Upcoming "Revival" patch
Post by: The_Bloody_Nine on October 17, 2014, 12:15:45 pm
The more I think about it the more I wish you would tinker with xp income system, maybe even try out again some sort of income per kill or score related so you have that juicy classic rpg feeling again. Plus a fixed amount or so for team win.

But yeah, that would mean tons of work obviously because the whole upkeep, marketplace and item balance (price-wise) depends on it so I guess it is not likely to happen. However that would be really a big change, and even if flawed at the beginning could help bring in a lot attention from both old and new players.
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 17, 2014, 12:28:33 pm
And I wanted to go for 2h/pole hybrid (I use quite heavy armor) with a 21 agi build.

WIth the armor I am using I would probably just have around 100 to 110 wpf in each proficiency. It is playable, but compared to 24 agi full 2h/pole/1h - players it would be annoying at some point.
Title: Re: Upcoming "Revival" patch
Post by: Casimir on October 17, 2014, 12:47:25 pm
Shit i might have to play this god forsaken time consuming bastard of a game again.
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 17, 2014, 12:54:49 pm
Shit i might have to play this god forsaken time consuming bastard of a game again.
fuck
I lost my immunity to you...shiet may be hard.
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 01:02:04 pm
The dark side calls you both, Casimir and Bobby. :twisted:
Title: Re: Upcoming "Revival" patch
Post by: Casimir on October 17, 2014, 01:03:19 pm
fuck
I lost my immunity to you...shiet may be hard.

If anything I'm even more of an arsehole than before.

Faster, Stronger and far more Fabulous than anyone could have imagined.
Title: Re: Upcoming "Revival" patch
Post by: Thovex on October 17, 2014, 01:05:13 pm
Faster, Stronger and far more Fabulous than anyone could have imagined.

Only because you're gonna be lvl 35+ after this patch!
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 01:10:47 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Casimir on October 17, 2014, 01:12:30 pm
Only because you're gonna be lvl 35+ after this patch!

I'm going to retire, will make it more interesting.
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 17, 2014, 01:13:34 pm
visitors can't see pics , please register or login


Someone show this fool the exit.
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 17, 2014, 01:17:36 pm
looms?
LOOMS!!!!!!
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 17, 2014, 01:18:45 pm
Bored already, so being bored with 102 HP might be more fun, option to respec in a week to 58/3 punch-nudger any time i wish xD

Dont forget to switch your strat char  :P
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 01:30:25 pm
Someone show this fool the exit.

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 17, 2014, 01:40:27 pm
Someone show this fool the exit.
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 17, 2014, 01:43:09 pm
Get an error on firefox telling me that the file seems to be corrupted.

Are you using tampermonkey?
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 01:48:12 pm
No problem here with greasemonkey.
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 17, 2014, 01:48:36 pm
No problem here with greasemonkey.

Same here. using version 2.2
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 17, 2014, 01:54:00 pm
Are you using tampermonkey?
Greasemonkey 2.2. Got it working after tinkering a bit. (had a different url without the index.php, had to manually copy and paste it, would not let me install it straight from the website for some reason)
Title: Re: Upcoming "Revival" patch
Post by: Harpag on October 17, 2014, 02:09:27 pm
This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js

Thank you!
Title: Re: Upcoming "Revival" patch
Post by: woody on October 17, 2014, 02:21:49 pm
When?
Title: Re: Upcoming "Revival" patch
Post by: Bronto on October 17, 2014, 02:28:16 pm
What I ment was something Tydeus said like "Higher levels will finally allow better hybrids..." or along that line.
Those were never really popular. The wpf change already allowed that and what we got were 2h/pole players with 180 and more wpf...
Hybrids are no popular choice in crpg... nonetheless I would love to see more of them.

Edit; I wrote a bunch of words but then realized:

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 17, 2014, 02:33:47 pm
I'm going to retire, will make it more interesting.

you know what would make everything more interesting? wipe
Title: Re: Upcoming "Revival" patch
Post by: //saxon on October 17, 2014, 03:26:30 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: oralroberts on October 17, 2014, 03:28:38 pm
I just want Pwn.  That's all I want.  Please make Pwn?
Title: Re: Upcoming "Revival" patch
Post by: Azuma on October 17, 2014, 04:09:41 pm
Are you serious ?


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Lars on October 17, 2014, 04:12:55 pm
The upcoming patch looks awesome imo, thanks.

Will there be a new 1h warhammer/hammer/mace?

A very long time ago, all the mountains of the world  were giants who ate men( at breakfast/lunch and dinner), Nudelhopf the gnome defeated them with a warhammer and the giants turned into stones, that's how the alps and all the mountains were formed.

Title: Re: Upcoming "Revival" patch
Post by: Phew on October 17, 2014, 04:20:15 pm
Will there be a new 1h warhammer/hammer/mace?

I expect the 1h morningstar might make it, but between the Warhammer and Spathovaklion, 1h has all we could ever need in terms of blunt weapons.
Title: Re: Upcoming "Revival" patch
Post by: Lars on October 17, 2014, 04:34:35 pm
I expect the 1h morningstar might make it, but between the Warhammer and Spathovaklion, 1h has all we could ever need in terms of blunt weapons.


A new 1h blunt weapon with 4d attacks ,110 speed rating(unloomed) 54 blunt damage(unloomed), 110 reach, knockdown, it also can be thrown and it will come back like a boomerang . All attacks can crushthrough obviously.   J/K just wanted to write some bs about gnomes, giants and  warhammers


Can't wait for the new patch




Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 17, 2014, 05:29:01 pm
I want that weapon!
Title: Re: Upcoming "Revival" patch
Post by: Mr Potato on October 17, 2014, 05:31:20 pm

A new 1h blunt weapon with 4d attacks ,110 speed rating(unloomed) 54 blunt damage(unloomed), 110 reach, knockdown, it also can be thrown and it will come back like a boomerang . All attacks can crushthrough obviously.   J/K just wanted to write some bs about gnomes, giants and  warhammers


Can't wait for the new patch

You want the hammer of thor? :P
Title: Re: Upcoming "Revival" patch
Post by: sjarken on October 17, 2014, 05:37:54 pm
Its friday! Give us patch allready so we can test the fuck out of it in the weekend :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 17, 2014, 05:38:42 pm
I am so curious if my "dream-build" is going to work out :D
Title: Re: Upcoming "Revival" patch
Post by: Richyy on October 17, 2014, 05:57:33 pm
I am so curious if my "dream-build" is going to work out :D

Same!
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 06:14:25 pm
This seems incredibly useful to a min-maxing cunt like me, but it currently only shows the table without any values after I added it to Chrome.

For those who are having issues, you need to install through Tampermonkey with Chrome and Greasemonkey with Firefox, or any equivalent userscripts manager.
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 17, 2014, 06:24:10 pm

A new 1h blunt weapon with 4d attacks ,110 speed rating(unloomed) 54 blunt damage(unloomed), 110 reach, knockdown, it also can be thrown and it will come back like a boomerang . All attacks can crushthrough obviously.   J/K just wanted to write some bs about gnomes, giants and  warhammers


Can't wait for the new patch

Make it poisonned for slow decrease HP oh ennemies after hit by.... and I want one too !!!
Title: Re: Upcoming "Revival" patch
Post by: Quentry on October 17, 2014, 06:24:50 pm
The balance will be fucked up, but very nice changes. +1
Title: Re: Upcoming "Revival" patch
Post by: sF_Guardian on October 17, 2014, 06:31:33 pm
Its friday! Give us patch allready so we can test QQ the fuck out of it in the weekend :mrgreen:

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 17, 2014, 06:33:08 pm
I think the players will balance each other every week again. Giving one free respec would probably destroy it, but with weekly respecs players can adjust to each other, so I am not sure if the balance is going to be destroyed :P
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 17, 2014, 06:33:45 pm
According to the stats I get this with my light gear:

16.7 Armor weight
25.2 Total weight

This is quite a lot.

Agree.

Add another level to scale in between 37-38 this sort of wrecks people like me at 270 million xp your putting us in the same bracket as people who have half or less?

I was in the same scale of XP as you, and I am glad that they have leveled the playing field with this patch. I would much rather fight with everyone on even footing than give a large mechanical advantage to people who play the most. You should already have the upper hand skill-wise after playing that long.
Title: Re: Upcoming "Revival" patch
Post by: ROHYPNOL on October 17, 2014, 07:15:45 pm
Hey san, any chance that you are able to update this thingy to reflect the wpf changes post-patch? Would be super appreciated.

visitors can't see pics , please register or login

Where do you even get ^^^ that "thingy". ??? ---- NVM found it!
Title: Re: Upcoming "Revival" patch
Post by: Daunt_Flockula on October 17, 2014, 07:18:13 pm
Well I still can't find it. Care to share a link?
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 17, 2014, 07:34:42 pm
Well I still can't find it. Care to share a link?

Here:

This link works for anyone? Updated it to work for what it's going to be like.

https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89/raw/3b9614871e2dc61190c85b53b530bebc5f98a488/cRPGInfoAddon.user.js

Source: https://gist.github.com/smj72/bd81b6fd62ff2b8b5a89#file-crpginfoaddon-user-js



Where do you even get ^^^ that "thingy". ??? ---- NVM found it!

What have I done?!?  :shock:
Title: Re: Upcoming "Revival" patch
Post by: Sagar on October 17, 2014, 07:46:10 pm
 :D :mrgreen: visitors can't see pics , please register or login
  :D :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: NejStark on October 17, 2014, 07:46:50 pm
Am I the only person who hasnt worked out a build yet? I plan to just click things til it looks right and have fun.

Fucking theorycrafters.
Title: Re: Upcoming "Revival" patch
Post by: Daunt_Flockula on October 17, 2014, 07:57:14 pm
Falka already messaged me about the link but still thank you Jona.
Title: Re: Upcoming "Revival" patch
Post by: Lars on October 17, 2014, 08:00:31 pm


NVM* Sorry
Title: Re: Upcoming "Revival" patch
Post by: San on October 17, 2014, 08:09:23 pm
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 17, 2014, 08:24:50 pm
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.

When I click on that link, I don't have the wpf thingy at the bottom, but I do when I just go to crpg.net and click on character>inventory, which gives me the url: http://c-rpg.net/index.php?page=equipinvgear

Not to be a pain, but if you are really looking for things to update...


(click to show/hide)

:P

Maybe I am misinterpreting it, but I would assume that it means wpf penalty due to weight, in which case I would subtract that value from my max wpf. However this obviously doesn't prove true when looking at my 1h or 2h wpf where I only lose 3 or 2 wpf points, respectively.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 17, 2014, 08:55:09 pm
Am I the only person who hasnt worked out a build yet? I plan to just click things til it looks right and have fun.

Fucking theorycrafters.


Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 17, 2014, 09:59:25 pm
God all the builds im making on here
(click to show/hide)
for lvl 36 and 37 are so jizztastic!!! My head is blown, you know which head.
Title: Re: Upcoming "Revival" patch
Post by: andreakarasho on October 17, 2014, 10:04:54 pm
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.
why i havent this?
Title: Re: Upcoming "Revival" patch
Post by: Suedehead on October 18, 2014, 12:24:59 am
Hm...
Don't care about 2, 3, 5 points, maybe it will change something to better, and as for rest... :|

1. Levels & XP is totally disappointment for me, i loved so much to grow up slowly, from build to build, step by step changing gear with every new stat and observe how char became stronger with it... In overall, starting as a weak peasant suffering from everyone, then something like auxiliary or militia, and then nearly complete warrior, and then veteran(although i was and am a noob in combat at all levels), smoothly moving from stage to stage. :rolleyes:
Now it's all pretty destroyed - no more "intermediary" builds and gears, now "from rags to riches" for hours, lvl 5 - 4,814 xp - it's can be done by one round, lvlv 10 - 17,418 - can be done by one map. You want to make less grind, but you almost remove it on low levels, lovering values for levels not in 2,3 or maybe 5 -  but in ~10 times - just to much. What the point of low levels now, if you will play so little time at it?Earlier at least matters that low-tier crap stuff, because play hours with club is quite hard, and it were reasonable to change gear on 9, 12, 15 level, now i can't see the big point to touch your character to that levels.

Leave some peasant life for me!, in other worlds :?

As for 4. New players, see no big differences to starting new from 25, if there is 35 STF; if it's guy coming from Native etc. he can be good even at peasant level, and 25 level with starter kit do not much help to guys that asking how to buy equipment here  :rolleyes:


Almost everyone that can be involved in CRPG, are already in. I don't think this can much more and revive mod at any great level, player base decreasing with time movement, it's ok, not much can be done here
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 18, 2014, 12:29:09 am

Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)
This ^
Title: Re: Upcoming "Revival" patch
Post by: Mr Potato on October 18, 2014, 12:51:27 am

Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)

I plan to test on my STF before I choose any build with my main :)
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 18, 2014, 02:14:48 am
O yea you guys should also fix only being able to put 25 items into a clans armory it really sucks that it is limited!!!

Sometime in the future
Title: Re: Upcoming "Revival" patch
Post by: Thomek on October 18, 2014, 02:56:34 am
New Ninja build:

Level 37 (110 099 555 xp)

Strength: 18
Agility: 33
Skills to attributes: 18
Power Strike: 6
Athletics: 11
Weapon Master: 3
One Handed: 20
Two Handed: 136
Polearm: 20

hmm.. :)  This is insane.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 18, 2014, 03:01:18 am
I need to embark on the long journey to 37 (as well as 31-36)

Any recommended shielder builds?
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 18, 2014, 03:07:20 am
I still can't believe free weekly respecs. I feel like I'm misunderstanding something and it won't be real til I've seen and tried it. Best part about this.
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 18, 2014, 03:40:43 am
I still can't believe free weekly respecs. I feel like I'm misunderstanding something and it won't be real til I've seen and tried it. Best part about this.

I know i cant wait to test this out for a week in +3 of the heaviest gear available, check out that health lol! NOW THIS WILL BE FUN
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: darmaster on October 18, 2014, 04:06:27 am
just to me lars avatar looks like a rotten kebab with a hat an a pair of glasses
Title: Re: Upcoming "Revival" patch
Post by: bilwit on October 18, 2014, 04:16:01 am
Cool.
Title: Re: Upcoming "Revival" patch
Post by: Azuma on October 18, 2014, 04:19:57 am
Where do you even get ^^^ that "thingy". ??? ---- NVM found it!
Where did u found dat ????? o_O

i mean, the pictures "stats modifier"
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 18, 2014, 05:24:56 am
just to me lars avatar looks like a rotten kebab with a hat an a pair of glasses
(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 18, 2014, 07:05:30 am
A fun game you can play while w8ing for patch:

www.waitinginline3d.com

It has punch-your-self feature which is always cool.
Title: Re: Upcoming "Revival" patch
Post by: Hiro on October 18, 2014, 07:53:29 am
got this news just after i retired my main omg
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 18, 2014, 10:12:40 am
Poor you :(
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 18, 2014, 10:20:33 am
I still can't believe free weekly respecs. I feel like I'm misunderstanding something and it won't be real til I've seen and tried it. Best part about this.

Only for your non-strat chars though right? And we can't switch our mains can we?
Title: Re: Upcoming "Revival" patch
Post by: Jona on October 18, 2014, 10:22:42 am
And we can't switch our mains can we?

I don't see why not. It would still take 1 week to change characters and then another week to change back, so it would take a total of 2 weeks before your respecced "main" character could be your strat hero again.
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 18, 2014, 10:26:28 am
Or if you had 2 decent lvl chars you could just alternate between them, transferring any desired equipment and have a new "main" (strategus hero) every week with a brand new build at no cost.
Title: Re: Upcoming "Revival" patch
Post by: Grumbs on October 18, 2014, 10:43:17 am
Ah nm didnt know you could change strat hero in the interface
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 18, 2014, 10:44:32 am
Ah nm didnt know you could change strat hero in the interface

lol Grumbs  :D
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 18, 2014, 10:54:23 am
IT COMING NOW ?
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 18, 2014, 11:23:03 am
(click to show/hide)

Why is your dick furry?
Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 18, 2014, 12:51:41 pm
feel like

Title: Re: Upcoming "Revival" patch
Post by: karasu on October 18, 2014, 01:00:08 pm
Why is your dick furry?

It's a winter time dick glove.
Title: Re: Upcoming "Revival" patch
Post by: Krex on October 18, 2014, 01:01:40 pm
Why is your dick furry?
Sssh,you dont want Clockwork to hear that...
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 18, 2014, 01:48:56 pm
IT COMING NOW ?

MY BODY IS READY !

Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 18, 2014, 03:42:42 pm
when this patch come?

i need to ring in sick at work
Title: Re: Upcoming "Revival" patch
Post by: Tzar on October 18, 2014, 04:00:00 pm
when this patch come?

i need to ring in sick at work

Same :!:  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 18, 2014, 04:12:41 pm
when this patch come?

i need to ring in sick at work

Same :!:  :lol:


Wait, does that mean that there are more than two people in cRPG actually having a job?
Title: Re: Upcoming "Revival" patch
Post by: Butan on October 18, 2014, 04:25:52 pm
Wait, does that mean that there are more than two people in cRPG actually having a job?


Gotta pay for all the loomz.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 18, 2014, 04:39:51 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 18, 2014, 05:00:08 pm
visitors can't see pics , please register or login

Great...  Now you and Odin's fetishes are spilling onto the forums.
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 18, 2014, 05:06:09 pm
Great...  Now you and Odin's fetishes are spilling onto the forums.

Don't judge him, he is reading it for the plot.

Wait, that doesn't make it better does it.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 18, 2014, 05:09:54 pm
dat plot
Title: Re: Upcoming "Revival" patch
Post by: Bjord on October 18, 2014, 05:14:51 pm

Wait, does that mean that there are more than two people in cRPG actually having a job?

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: LEKIS on October 18, 2014, 05:31:34 pm

Wait, does that mean that there are more than two people in cRPG actually having a job?

well there are now atleast, i quit when i heard about the patch.
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 18, 2014, 05:39:29 pm
(click to show/hide)

Quote
CHAPTER ONE

The donkey knew what he was there for. It was obviously a labor of love because the brawny brute was already getting a hard-on when the sexy young girl led him into the barn.

The audience waited eagerly for the show, most of them starting to get erections, too.

But not all of them.

One was a woman. But the rest of the audience didn't know that – yet. She was wearing a raincoat that managed to conceal her curvaceous, nubile body and her long, blonde hair was tucked up under a fedora hat, with the brim pulled low over her brow, shadowing her feminine features. She had a wide, sexy mouth and big blue eyes. Her lips trembled slightly, now, and her blue eyes were glowing.

Her name was Belinda and she was looking forward to the donkey show as avidly as any of the male observers grouped in a circle around the stage.

"Oooooh!" she squealed, softly, when she got a look at the donkey's impressive, semi-stiff cock.

Her companion shot her a warning glance, afraid that she might reveal her gender. His name was Tom and he had brought Belinda to the donkey show at her insistence but, not at all sure if a woman spectator would be welcome, he had made her come disguised as a man.

"What a lovely prick!" she whispered.
"Shhhh!" he cautioned, glancing around in embarrassment.

But no one was paying them any attention. All eyes were glued on the donkey and the sexy young lady who was leading him onto the stage.

The audience was an assemblage that defied classification. Some men were wearing soiled, working clothes, but others wore well-cut business suits. For every baseball cap or cowboy hat, there was a porkpie or a homburg. This group of men had only one thing in common.

They all liked to watch donkeys fuck girls.

lel  8-)
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 18, 2014, 06:19:16 pm
When?
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 18, 2014, 06:31:04 pm
The last thing I would like to see is patch coming out the 31th, when you know OP got more than 220 upvotes.
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 18, 2014, 06:37:04 pm
When?
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Carthan on October 18, 2014, 06:41:25 pm
Silly admins trying to be PG
I mean revival patch?
Seriously?

It is obviously the relapse patch!

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Pejlaen on October 18, 2014, 06:44:39 pm
Does this mean one should come back to the game?

Although me and my arrows are abit rusty.
Title: Re: Upcoming "Revival" patch
Post by: lombardsoup on October 18, 2014, 06:48:04 pm
Does this mean one should come back to the game?

Although me and my arrows are abit rusty.

Use something other than ranged

Please
Title: Re: Upcoming "Revival" patch
Post by: Pejlaen on October 18, 2014, 07:17:33 pm
Use something other than ranged

Please

It's like you dont know me.
Title: Re: Upcoming "Revival" patch
Post by: Shanghai_Brave on October 18, 2014, 07:37:12 pm
VERY GOOD!!!!!!!!!!!!!!!!!!!
Title: Re: Upcoming "Revival" patch
Post by: Tzar on October 18, 2014, 07:48:00 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 18, 2014, 07:56:35 pm
I am currently doing a pro/con list whether I should not go to sleep in hope the patch will be released during the night :D
Title: Re: Upcoming "Revival" patch
Post by: Blackbow on October 18, 2014, 07:56:49 pm
Does this mean one should come back to the game?

Although me and my arrows are abit rusty.


not rly as archer bro coz you know for eatch patch there is the traditional ranged nerf =p

but give it a try some fresh stuff is coming and new lvl system so more agicunt !!!

I am currently doing a pro/con list whether I should not go to sleep in hope the patch will be released during the night :D

they generaly patch on sunday i dont think patch will come this night but nothing sure ...
Title: Re: Upcoming "Revival" patch
Post by: Pejlaen on October 18, 2014, 07:59:25 pm

not rly as archer bro coz you know for eatch patch there is the traditional ranged nerf =p

but give it a try some fresh stuff is coming and new lvl system so more agicunt !!!

they generaly patch on sunday i dont think patch will come this night but nothing sure ...

Long time no see :P, I'm surprised if you remember me though haha.

I trust your advice.
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 18, 2014, 08:06:25 pm
Read your pms Pejlaen.
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 18, 2014, 09:06:38 pm
Long time no see :P, I'm surprised if you remember me though haha.

I trust your advice.

Even I remember you, some really annoying merc archer, just as Blackbow  :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 18, 2014, 09:13:39 pm
Even I remember you, some really annoying merc archer, just as Blackbow  :mrgreen:

I feel forgotten some times  :(



Should kill more.
Title: Re: Upcoming "Revival" patch
Post by: karasu on October 18, 2014, 09:18:52 pm
No one wants to remember archers man, scourge of the mod! *cough*
Title: Re: Upcoming "Revival" patch
Post by: WarLord on October 18, 2014, 09:24:46 pm
Algarn, I never could forget you, you shoot me almost every round  :evil:

Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 18, 2014, 09:33:12 pm
 :D
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 18, 2014, 09:33:54 pm
Who is Algarn ?
Title: Re: Upcoming "Revival" patch
Post by: Algarn on October 18, 2014, 09:36:33 pm
No one apparently :(
Title: Re: Upcoming "Revival" patch
Post by: Finse on October 18, 2014, 09:39:43 pm
Nice wonder if Kinngrim still wants his level 36 back   :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 18, 2014, 09:58:56 pm
guys patch is live now!!! restart your launcher and it downloads! WOOP WOOP!!
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 18, 2014, 09:59:22 pm
LIAR !!! I LOST MULTI BECAUZ OF YOU m!!!!!
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 18, 2014, 10:04:45 pm
Class :D
Title: Re: Upcoming "Revival" patch
Post by: Jambi on October 18, 2014, 10:50:01 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Taser on October 18, 2014, 10:51:06 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 18, 2014, 11:45:03 pm
Stop playing  with my dreams guys :P
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 12:06:22 am
visitors can't see pics , please register or login


Only 61+ left to make Harald a king, do it fast if you want your patch, they will not do anything if he doesn't become a king !
Title: Re: Upcoming "Revival" patch
Post by: Hiro on October 19, 2014, 12:36:56 am
srsly?
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 12:46:56 am
OFC !
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 19, 2014, 12:57:42 am
pepe king before harald"?

nice.
Title: Re: Upcoming "Revival" patch
Post by: Voncrow on October 19, 2014, 01:09:09 am
Wasn't the page count at 30 yesterday?
Title: Re: Upcoming "Revival" patch
Post by: Dolphin on October 19, 2014, 01:14:29 am
Wasn't the page count at 30 yesterday?

visitors can't see pics , please register or login

visitors can't see pics , please register or login


Everyone is just to excited ;D
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 19, 2014, 01:25:30 am
Wasn't the page count at 30 yesterday?

it was 0 four days ago
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 02:05:31 am
it was 0 four days ago
No, we had a draft up for a few days before posting this.  :P
Title: Re: Upcoming "Revival" patch
Post by: Tears of Destiny on October 19, 2014, 02:37:05 am
Well goodness gracious.
Title: Re: Upcoming "Revival" patch
Post by: oralroberts on October 19, 2014, 02:51:09 am
Hurry the hell up Tydeus.  WE want Pwn!!!!!!!!!!!!!   Someone tickle me
Title: Re: Upcoming "Revival" patch
Post by: DrTaco on October 19, 2014, 03:13:28 am
No, we had a draft up for a few days before posting this.  :P

Wait, so this is still in the planning phase?
Title: Re: Upcoming "Revival" patch
Post by: Artyem on October 19, 2014, 06:10:37 am
We know that this patch will reduce the amount of horse archers, but will it reduce the amount of cavalry in general?  There's been a ludicrous amount of horsemen using great lances, and it's ridiculous because the great lance may as well be one of these:

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: MURDERTRON on October 19, 2014, 06:11:52 am
We know that this patch will reduce the amount of horse archers, but will it reduce the amount of cavalry in general?  There's been a ludicrous amount of horsemen using great lances, and it's ridiculous because the great lance may as well be one of these:

visitors can't see pics , please register or login


Well, I guess that's what happens when you nerf actual cav classes into the ground, they go HA and couch cav.  And then ranged go unchecked.
Title: Re: Upcoming "Revival" patch
Post by: Artyem on October 19, 2014, 06:14:02 am
It'd be cool if the great lance wasn't a guaranteed 1 shot kill that can be reused with practically 0 penalties.
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 06:25:54 am
Wait, so this is still in the planning phase?
What? Pretty much everything has been done. We've spent the last few days finalizing ideas and updating things based on feedback we've had so far.
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 19, 2014, 06:36:01 am
Add back ladders and siege equipment to siege please - make it fun again.

Quadruple current xp on strategus to keep it alive if you do a new one - also revert back to strat 1 or 2 mechanics - much simpler and more enjoyable.  Lot more fights.  Also let payouts to non-faction members in strat fights with strat silver be crpg gold when they receive it.  Just need to tweak economy to make things incredibly cheaper and gold much harder to make so the economy matches crpg - less incentive to splurge too much on mercenaries, but adds to overall incentive to participate and fill rosters.
Title: Re: Upcoming "Revival" patch
Post by: Tibe on October 19, 2014, 07:09:44 am
(click to show/hide)

I think you are overcomplicating things. Im not sure but im quessing the players we've lost due to retarded patchingprinciples that fuck up builds is around 10-20. The real reason why people leave is that we've just overplayed it and when theres little variation people leaving eventually is inevitable. I've only heard of a couple people leaving and QQ cause their builds got destroyed and id call those people overexaggerating shitlords. Man  up, make another build, choose another class, adapt, deal with it. Dont throw a fucking tantrum and take it personally every time some updates dont go your way. But yea, thats not the reason why servers got empty. People got tired and left. Thats it.
Title: Re: Upcoming "Revival" patch
Post by: _Zetan_ on October 19, 2014, 07:58:30 am
Well this patch just screwed my build and all the damn looms I spent on it. I only been playing a year and got gen 16 with almost lvl 34 for this shit to happens. I will see how my donkey archer plays if he horrid I guess I'll throw in the towel and say f it. I not going to waste more time so people who cant fix damn valor messed the game up even more. They think this will draw new players to a dying game it wont morons. The people who play this game are the same frigin people that will play it after. Now you might lose people if this patch is a pile of smoking fly infested dog fecal matter. This is just my thoughts smile you on camera.
....................../´¯/)
....................,/ÂŻ../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 08:00:23 am
Well this patch just screwed my build and all the damn looms I spent on it. I only been playing a year and got gen 16 with almost lvl 34 for this shit to happens. I will see how my donkey archer plays if he horrid I guess I'll throw in the towel and say f it. I not going to waste more time so people who cant fix damn valor messed the game up even more. They think this will draw new players to a dying game it wont morons. The people who play this game are the same frigin people that will play it after. Now you might lose people if this patch is a pile of smoking fly infested dog fecal matter. This is just my thoughts smile you on camera.
....................../´¯/)
....................,/ÂŻ../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...

Calm your tits until the patch is out and see if it really fucked you up which i think it didn't coz you will lose nothing from the things u said  :lol:
Title: Re: Upcoming "Revival" patch
Post by: Tibe on October 19, 2014, 08:20:06 am
I think he's trolling.
Title: Re: Upcoming "Revival" patch
Post by: Keshian on October 19, 2014, 08:27:31 am
I get nerfing horse archers (kind of - only really problem in EU where foot archers don't shoot horses, here in NA easy to kill with throwers and foot archers, but devs dont think of NA when they consider changes usually), but I really hope they are not nerfing foot archers.  Foot archers already do so little damage and are so slow with weight of arrows that anyone can catch them while wearing light armor to have effective wpf.  Only the top archers ever get valor even occasionally on battle server and rarely if ever top the scoreboards.  They have been nerfed so many times in the past that if you nerf them hard again with ammo amounts etc., you basically make them a non-existent class reducing what little diversity remains in this mod. 

With the new patch so many people will have 8,10, even 12 athletics, or high shield skill or 8-10 riding.  All these are very strong counters to foot archers, please dont nerf the currently weakest class in the game when it relates to battle server (not talking strategus here with large organized battle and continual melee support of ranged along with siege equipment to cover them from cav.).
Title: Re: Upcoming "Revival" patch
Post by: FRANK_THE_TANK on October 19, 2014, 08:47:04 am
I get nerfing horse archers (kind of - only really problem in EU where foot archers don't shoot horses, here in NA easy to kill with throwers and foot archers, but devs dont think of NA when they consider changes usually), but I really hope they are not nerfing foot archers.  Foot archers already do so little damage and are so slow with weight of arrows that anyone can catch them while wearing light armor to have effective wpf.  Only the top archers ever get valor even occasionally on battle server and rarely if ever top the scoreboards.  They have been nerfed so many times in the past that if you nerf them hard again with ammo amounts etc., you basically make them a non-existent class reducing what little diversity remains in this mod. 

With the new patch so many people will have 8,10, even 12 athletics, or high shield skill or 8-10 riding.  All these are very strong counters to foot archers, please dont nerf the currently weakest class in the game when it relates to battle server (not talking strategus here with large organized battle and continual melee support of ranged along with siege equipment to cover them from cav.).

I think bows should get a buff. They do laughable damage. Even post patch they will do laughable damage. The 4PD above req cap means that even if you made a 30/21 power longbow archer you'd still dish out shit all against most of the players given the odious amounts of armour floating about (I've got full +3 plate, my knew motto is "my armour is my shield").

I stand by my rant about making bows not increase in power with looming. I think it makes the class more viable as a whole and makes it easier to adjust.

HA dish out pretty much no power at all. They should receive a minor buff. The hate on range is really, really lame. It's just making the hole thing about using long axes and over heading everything.
Title: Re: Upcoming "Revival" patch
Post by: Jeade on October 19, 2014, 09:15:51 am
Add back ladders and siege equipment to siege please - make it fun again.

Yes.

Quadruple current xp on strategus

Not sure about that.
I think reverting to the older mechanics and reworking a few current ones would probably be enough.

Title: Re: Upcoming "Revival" patch
Post by: Jona on October 19, 2014, 09:20:27 am
The hate on ranged as a whole can be exaggerated at times, but the hate on HA is pretty often well-deserved. They usually end up being more accurate than foot archers, and you honestly cant kill them, with any class, unless you surprise them. As if that wasn't bad enough, they tend to degrade to being absolute dickbags fun-suckers when playing, regardless of how nice that particular person was beforehand. I don't mean that they resort to childish insults, but their playstyle is simply the worst. Even hoplites, the class you would expect to be the best counter for HA can get bullied by a single HA, and will lose any 1v1 scenario so long as the HA has half a brain. I could go on and on, but I'm sure I don't need to since 90% of the mod's population knows how shitty they are.
Title: Re: Upcoming "Revival" patch
Post by: Corwin on October 19, 2014, 10:28:22 am
Simple solution would be to bring ladders back but then anothet wave of qq because of roof monkies will start.

Or to change every single map and to have on each one high ground position for every team.
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 10:48:20 am
PATCH is up now ?
Title: Re: Upcoming "Revival" patch
Post by: Bozdag on October 19, 2014, 10:55:28 am
I WILL GO TO ARMY AFTER 1 WEEK! DO IT QUICK I WANT TO SEE BEFORE I GO  :cry:
Title: Re: Upcoming "Revival" patch
Post by: Krex on October 19, 2014, 10:59:21 am
PATCH is up now ?
Why do you think so...?
Title: Re: Upcoming "Revival" patch
Post by: FRANK_THE_TANK on October 19, 2014, 11:00:01 am
Thapp ics nouw
Title: Re: Upcoming "Revival" patch
Post by: BlindGuy on October 19, 2014, 11:27:20 am
I only been playing a year

So what you are saying is: you don't know what the fuck you are talking about?

Although you should join balance team you can't do worse than Tydeus.

I get nerfing horse archers (kind of - only really problem in EU where foot archers don't shoot horses, here in NA easy to kill with throwers and foot archers, but devs dont think of NA when they consider changes usually), but I really hope they are not nerfing foot archers.  Foot archers already do so little damage and are so slow with weight of arrows that anyone can catch them while wearing light armor to have effective wpf.  Only the top archers ever get valor even occasionally on battle server and rarely if ever top the scoreboards.  They have been nerfed so many times in the past that if you nerf them hard again with ammo amounts etc., you basically make them a non-existent class reducing what little diversity remains in this mod. 

With the new patch so many people will have 8,10, even 12 athletics, or high shield skill or 8-10 riding.  All these are very strong counters to foot archers, please dont nerf the currently weakest class in the game when it relates to battle server (not talking strategus here with large organized battle and continual melee support of ranged along with siege equipment to cover them from cav.).

WHAT do you smoke bro? 1/ All recent changes are for NA, since they have done nothing that isn't toxic in EU, and 2/ EU archers don't shoot horses.... EU archers.... don't shoot horses... Right. Right. 8-D
Title: Re: Upcoming "Revival" patch
Post by: Rhygar666 on October 19, 2014, 11:58:52 am
Quote from: BlindGuy


Although you should join balance team you can't do worse than Tydeus.



let fips join balance team then, if you think tydeus is bad


why does it add stuff i didnt say Oo?
Title: Re: Upcoming "Revival" patch
Post by: Rhygar666 on October 19, 2014, 11:59:17 am
hm wtf is going on i wanted to modify my other post, im done here anyway, pls delete or laugh at me or do both for all i care
Title: Re: Upcoming "Revival" patch
Post by: LordBerenger on October 19, 2014, 12:17:45 pm
hm wtf is going on i wanted to modify my other post, im done here anyway, pls delete or laugh at me or do both for all i care


Ha ha ha
Title: Re: Upcoming "Revival" patch
Post by: GOLOVA on October 19, 2014, 12:26:04 pm
for a long time you had something to do  :D
Title: Re: Upcoming "Revival" patch
Post by: Eugene on October 19, 2014, 12:51:58 pm
Changes for upkeep/gold/exp?
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 19, 2014, 12:54:22 pm
[...]2/ EU archers don't shoot horses.... EU archers.... don't shoot horses... Right. Right. 8-D
They don't. They headshot the rider at full speed...
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 19, 2014, 12:58:57 pm
We know that this patch will reduce the amount of horse archers, but will it reduce the amount of cavalry in general?  There's been a ludicrous amount of horsemen using great lances, and it's ridiculous because the great lance may as well be one of these:
(click to show/hide)
As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.


PS: by the way, it's funny how the loompoints increased in price quickly before the patch.  :)
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 19, 2014, 01:20:42 pm
As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.


PS: by the way, it's funny how the loompoints increased in price quickly before the patch.  :)
Wait, horses are barely changed, rider have more riding but cav is "quite nerfed"? I don't get it...
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 19, 2014, 01:25:56 pm
Wait, horses are barely changed, rider have more riding but cav is "quite nerfed"? I don't get it...
Player having more riding skills isn't exactly a buff, as he'd need to put more skillpoints in it, which is questionably useful.
What I was talking about is players having more damage potential would kill horses much easier than now, IMO it will be quite a significant difference.
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 19, 2014, 01:31:13 pm
Yea, well, rider will have a higher damage output too and 1h cav is already ridiculous on that account...

Oh well, this patch gets better every minute...
Title: Re: Upcoming "Revival" patch
Post by: Aprikose on October 19, 2014, 01:34:50 pm
bump
Title: Re: Upcoming "Revival" patch
Post by: Macropus on October 19, 2014, 01:35:53 pm
Yea, well, rider will have a higher damage output too and 1h cav is already ridiculous on that account...

Oh well, this patch gets better every minute...
:shock:

Well, everyone will have a higher damage output. Horses will be relatively weaker, that was my point.
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 02:00:17 pm
my favourite bit is the effective armour nerf .. woop! :D
Title: Re: Upcoming "Revival" patch
Post by: Prpavi on October 19, 2014, 02:02:22 pm
Quadruple current xp on strategus


visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: //saxon on October 19, 2014, 02:06:23 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 02:12:35 pm
visitors can't see pics , please register or login


especially your MILF
Title: Re: Upcoming "Revival" patch
Post by: BlindGuy on October 19, 2014, 02:23:16 pm

PS: by the way, it's funny how the loompoints increased in price quickly before the patch.  :)

That's cause I spent my millions from dueling on loompoints, sry bro, my demand drove the price up. When I save another million we might just have dat duel eyh?
Title: Re: Upcoming "Revival" patch
Post by: Rebelyell on October 19, 2014, 02:29:43 pm
As far as I know, horses stats aren't changed much (or at least aren't buffed). Which, considering that the average player stats would be much higher, leaves cavalry quite nerfed in general.


PS: by the way, it's funny how the loompoints increased in price quickly before the patch.  :)
I bought like 9 right after I saw that thread, with good old prize.
Title: Re: Upcoming "Revival" patch
Post by: BlindGuy on October 19, 2014, 02:32:32 pm
why are you posting here WHEN YOU ARE SUPPOSED TO BE WORKING BOB?!
Title: Re: Upcoming "Revival" patch
Post by: bredeus on October 19, 2014, 03:04:46 pm
He is working
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Tuetensuppe on October 19, 2014, 03:06:19 pm
I bought like 9 right after I saw that thread, with good old prize.

same  8-)
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 03:07:15 pm
Am I the only one who can't even afford a proper helmet +0? :|
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 03:09:56 pm
Am I the only one who can't even afford a proper helmet +0? :|

No  :wink:
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 03:11:31 pm
He is working
visitors can't see pics , please register or login


not funny.

http://www.imdb.com/title/tt1129869/?ref_=ttep_ep20

a direct cause of this^ was shit like what you're posting here.

(click to show/hide)

(click to show/hide)

(click to show/hide)

To make myself absolutely clear, i think you're a disgusting piece of shit for posting this, and that you should be permanently banned.
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 19, 2014, 03:14:03 pm
not funny.

based on your recent and multiple "patch is released" posts, i don't think you're qualified to determine funny
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 03:18:02 pm
based on your recent and multiple "patch is released" posts, i don't think you're qualified to determine funny

I troll, sure, but i'm not a racist arsehole.

Anyone posting shit that furthers stereotypes of "friends being stupid thieving gangbangers" and "jews being moneygrubbing sly bankers" should be banned. Creating a general atmosphere that this behaviour is acceptable in the crpg community is not OK. We have admins for a reason.
Title: Re: Upcoming "Revival" patch
Post by: Dooz on October 19, 2014, 03:21:14 pm
seems like you're the one posting a lot of images and quotes of racist shit

and not being funny

and determining what's funny or not

you suck bro
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 03:27:34 pm
<chadz> so
<chadz> sup about the patch
<Tydeus> everything is ready from the balance and item management side
<Fips> scene stuff is done, too
<harald> tydeus chadz i'm done with my stuff besides maybe a little more testing

Soon.

(click to show/hide)
:twisted:
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 03:32:22 pm
Soon.

If it means today then yay. If not then bleh..
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 03:35:21 pm
I m french and I love cheese and hairy girlz...

With love.

Corsair, JOIN PEPE CLAN NOW !
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 03:36:35 pm
If it means today then yay. If not then bleh..
Patch should be ready the day before tomorrow.
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 03:37:05 pm
I m french and I love cheese and hairy girlz...

With love.

Corsair, JOIN PEPE CLAN NOW !

teach me french, i join :D

gimme teamspeak ip
Title: Re: Upcoming "Revival" patch
Post by: Corsair831 on October 19, 2014, 03:37:52 pm
Patch should be ready the day before tomorrow.

but the day before tomorrow is today!!!1!!!!!!!!

:D
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 03:39:20 pm
but the day before tomorrow is today!!!1!!!!!!!!

:D
Is that right?
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 03:43:53 pm
teach me french, i join :D

gimme teamspeak ip

Pecores TS.. PEPE members don't need TS... we only use telepathy
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 03:44:05 pm
The day before tomorow can be december 2010, (just saying)  :mrgreen:
Title: Re: Upcoming "Revival" patch
Post by: Mr Potato on October 19, 2014, 03:44:51 pm
Patch should be ready the day before tomorrow.

are you saying it should be ready 1 week before next sunday?
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 19, 2014, 03:50:52 pm
What, no that is not how it works. The definition of tomorrow depends on when you say it. When you say it now, there is only one thing that can be described as tomorrow and the day before tomorrow simply means today. Similar to the way that the word now only means one thing when you say it. Every day can at some point be described as tomorrow, but that is irrelevant.
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 03:55:25 pm
Yesterday is a tomorrow as well. It just is the tomorrow of the day before yesterday.

So technically today is tomorrow and yesterday at the same time. As long as you do not define these terms on the basis of now. (Which by the way changed meaning the very moment I typed it as well)
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 03:55:46 pm
What, no that is not how it works. The definition of tomorrow depends on when you say it. When you say it now, there is only one thing that can be described as tomorrow and the day before tomorrow simply means today. Similar to the way that the word now only means one thing when you say it. Every day can at some point be described as tomorrow, but that is irrelevant.
I post from the past, future and present.
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 03:58:13 pm
I post from both the future and the past.

So if you post from both the future and the past, it means the patch will not release today.
Since it has not yet been released it means you did not write this
Patch should be ready the day before tomorrow.
in the past.

Which means you wrote it from the future. So in future the patch will be released before the day of tomorrow. Which can practically be any day in the future.


Wait, did I just define chadztime?
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 03:59:13 pm
I post from the past, future and present.
You might as well stop posting about 'patch-is-coming-now/tomorrow/in 1 day' cos you just make people mad.Just post when its ready like u said it was and it only wanted some finishing touches.. :lol:
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 19, 2014, 03:59:49 pm
well give us the patch allready so i can loom an op thing :D

oh what are the changes to xbow, if there are any? :o
i mean, it has been nerfed allready D: archers fuck me up every second im reloading, even when behind walls and stuff
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 19, 2014, 04:15:49 pm
So if you post from both the future and the past, it means the patch will not release today.
Since it has not yet been released it means you did not write thisin the past.

Which means you wrote it from the future. So in future the patch will be released before the day of tomorrow. Which can practically be any day in the future.


Wait, did I just define chadztime?
No, you went full retard, man. Never go full retard
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 19, 2014, 04:18:26 pm
Yesterday is a tomorrow as well. It just is the tomorrow of the day before yesterday.

So technically today is tomorrow and yesterday at the same time. As long as you do not define these terms on the basis of now. (Which by the way changed meaning the very moment I typed it as well)
No, today has been tomorrow and will become yesterday, if you do not define these terms on the basis of now, there is no justification for using 'is' as it indicates a current state of being.
Title: Re: Upcoming "Revival" patch
Post by: Pejlaen on October 19, 2014, 04:24:31 pm
I post from the past, future and present.

Presents?

You mean the patch!
Title: Re: Upcoming "Revival" patch
Post by: FleetFox on October 19, 2014, 04:25:44 pm
Please cut the bullshit, the patch will be released when it is released.


(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 04:34:27 pm
No, today has been tomorrow and will become yesterday, if you do not define these terms on the basis of now, there is no justification for using 'is' as it indicates a current state of being.

But today is the tomorrow of yesterday. It also is the yesterday of tomorrow. Just because it is not tomorrow yet, does not mean that today is not tomorrow's yesterday yet.
Title: Re: Upcoming "Revival" patch
Post by: Bittersteel on October 19, 2014, 04:34:44 pm
What the fuck are you guys talking about
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 04:41:13 pm
What the fuck are you guys talking about

Time, which, looking at the conversation, I seem to have too much of.
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 19, 2014, 04:48:03 pm
But today is the tomorrow of yesterday. It also is the yesterday of tomorrow. Just because it is not tomorrow yet, does not mean that today is not tomorrow's yesterday yet.
That doesn't disagree with my point that 'the day before tomorrow' exclusively means today.

Had to get the thread back on topic...
This went well.



On-topic

Is anyone like Tydeus or San able to say more about relevant changes when it comes to making builds, most specifically the expanded role of IF?
Title: Re: Upcoming "Revival" patch
Post by: Simon_Templar on October 19, 2014, 04:53:01 pm
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 19, 2014, 05:02:26 pm
Is anyone like Tydeus or San able to say more about relevant changes when it comes to making builds, most specifically the expanded role of IF?

The new maximum armor weight without penalty is given by Head*2+Legs+Body+Hands*6<=6

If you have 4 IF, it becomes <=8
If you have 5 IF, it becomes <=10
If you have 6 IF, it becomes <=12
If you have 7 IF, it becomes <=14
...

If you exceed the maximum armor weight a bit, it is not that bad. If you exceed it by a lot, your wpf penalty will grow exponentially.
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 05:03:05 pm
Without going back into mechanics, which you can actually visually see from this calculator (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) and this post (http://forum.melee.org/general-discussion/upcoming-%27revival%27-patch/msg1080656/#msg1080656), the main thing I'd say, is that the armor you choose to wear is now more closely related to the way specific builds play. Some builds, while they'll have the str requirement to use plate or similar high tier armor for example, should never seriously attempt to do so. On the other hand, High IF builds have much less to worry about when it comes to armor weight. Thus they should more easily be able to combine high armor with their high IF.

The new maximum armor weight without penalty is given by (Head*2+Legs+Body+Hands*6) - (whichever is highest: 6 or IF*2 or Str/3) 
Title: Re: Upcoming "Revival" patch
Post by: Huscarlton_Banks on October 19, 2014, 05:03:58 pm
You can probably figure most of it out using the updated damage calculator (http://tinyurl.com/preview.php?num=crpgcalc), but here's an extreme example.

With something like (head armor weight * 2) + (body armor weight) + (glove armor weight * 6) + (foot armor) = ~40

30 STR, 10 IF, 139 WPF: 27 WPF penalty, 112 effective WPF
18 STR, 0 IF, 170 WPF: 59 WPF penalty, 111 effective WPF
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 19, 2014, 05:11:50 pm
The new maximum surplus armor weight without causing a penalty is given by (Head*2+Legs+Body+Hands*6) - (whichever is highest: 6 or IF*2 or Str/3+1

ftfy huehue

but yes, the important part is the addition that max(STR/3+1, IF*2, 6) is the maximum weight without penalty

>another edit! tfw you deal with these things or at least the people who deal with these things and still have troubles getting it sorted XD
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 19, 2014, 05:14:32 pm
I post from the past, future and present.

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 19, 2014, 05:17:11 pm
Does the weight include weapons or just body/hand/head/leg armor?
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 19, 2014, 05:19:44 pm
Does the weight include weapons or just body/hand/head/leg armor?
only the ones you listed, with head multiplied by 2 and hands multiplied by 6
Title: Re: Upcoming "Revival" patch
Post by: San on October 19, 2014, 05:22:07 pm
Also, I've made a mistake. It was str/3 +1.
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 19, 2014, 05:29:10 pm
One other question: if you have requirements for say 18 out of 20 weight vs 10 out of 20 weight is there a difference between the reduction or is it one flat amount?
Title: Re: Upcoming "Revival" patch
Post by: Rico on October 19, 2014, 05:34:20 pm
The whole thing again, hopefully easier to understand this time:

Before the patch, your wpf had been reduced due to armor penalty when your effective armor weight exceeded 10.
Code: [Select]
Effective armor weight = body armor weight + leg armor weight + hand armor weight*4 + head armor weight*2
This has been changed now. The formula is different:
Code: [Select]
Effective armor weight = body armor weight + leg armor weight + hand armor weight*6 + head armor weight*2
In addition, the penalty doesn't start at 10 now. After the patch, the penalty will start at the highest value among:

One other question: if you have requirements for say 18 out of 20 weight vs 10 out of 20 weight is there a difference between the reduction or is it one flat amount?
The difference grows exponentially the more you exceed the boundary given by your build.
Title: Re: Upcoming "Revival" patch
Post by: SayAttack on October 19, 2014, 05:37:58 pm
replace "tarviksen" to patch^^

Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 05:42:02 pm
chadz writes this everyday : PATCH TOMORROW !
Title: Re: Upcoming "Revival" patch
Post by: njames89 on October 19, 2014, 05:45:37 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 05:46:43 pm
Cats out of the bag.
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 05:47:28 pm
Cats out of the bag.

You kept cats inside a bag? That's cruel :(
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 19, 2014, 05:48:03 pm
You kept cats inside a bag? That's cruel :(

chadzingers cat.
Title: Re: Upcoming "Revival" patch
Post by: Molly on October 19, 2014, 05:48:44 pm
chadzingers cat.
Genuinely laughed... I'm such a nerd :(
Title: Re: Upcoming "Revival" patch
Post by: Switchtense on October 19, 2014, 05:52:05 pm
chadzingers cat.

So as long as you don't check the website the patch is both released and not released?
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 19, 2014, 05:53:17 pm
So as long as you don't check the website the patch is both released and not released?

Exactly!
Title: Re: Upcoming "Revival" patch
Post by: MURDERTRON on October 19, 2014, 05:53:26 pm
They are most likely waiting for the two big Strat battles to pass today.
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 05:54:58 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Zeltino on October 19, 2014, 06:03:15 pm
Cant wait to see if +3 Estoc still has exactly the same stats as the +2 one
Title: Re: Upcoming "Revival" patch
Post by: Protemus on October 19, 2014, 06:03:22 pm
Patch is a lie, realism however is that the terror of HA will continue and you can't do shit about it MUAHAHAHAHAHAHAHA
Title: Re: Upcoming "Revival" patch
Post by: WITCHCRAFT on October 19, 2014, 06:03:46 pm
visitors can't see pics , please register or login

rofl

patch #soon #someday
Title: Re: Upcoming "Revival" patch
Post by: Falka on October 19, 2014, 06:05:28 pm
chadzingers cat.
So as long as you don't check the website the patch is both released and not released?
Genuinely laughed... I'm such a nerd :(

Don't worry
We're all nerds here, so it doesn't really matter.

Title: Re: Upcoming "Revival" patch
Post by: San on October 19, 2014, 06:13:24 pm
rofl

patch #soon #someday

Quite soon  :o
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 19, 2014, 06:19:35 pm
Quite soon  :o

dude , maybe you feel like this --->  :o
but that's how i feel ----> 
(click to show/hide)

so...do not joke with feelings plz.
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 06:22:00 pm
More like
 visitors can't see pics , please register or login
 (http://imgbox.com/CDwBLwbZ)
 :lol:
Title: Re: Upcoming "Revival" patch
Post by: Elio on October 19, 2014, 06:23:21 pm
chadz writes this everyday : PATCH TOMORROW !


Just a way to attract community.
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 19, 2014, 06:23:55 pm
COMPLETED SUCESSFULLY AT 19.10.2010 16:20:05
Title: Re: Upcoming "Revival" patch
Post by: Nessaj on October 19, 2014, 06:26:22 pm
COMPLETED SUCCESSFULLY AT 19.10.2010 16:20:05

true (also the compilation script has a spelling error :D)
Title: Re: Upcoming "Revival" patch
Post by: FleetFox on October 19, 2014, 06:27:52 pm
There are 9 hidden beings looking at this thread, surely that must mean something's gonna happen soon. Brace yourselves!
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 06:30:07 pm
There are 9 hidden beings looking at this thread, surely that must mean something's gonna happen soon. Brace yourselves!
Generally that's a pretty good way to look at things.
Title: Re: Upcoming "Revival" patch
Post by: Akronus97 on October 19, 2014, 06:30:12 pm
They will delete everyone from this thread who says something against the patch :o
Title: Re: Upcoming "Revival" patch
Post by: San on October 19, 2014, 06:31:12 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 19, 2014, 06:31:45 pm
god only if Harald would reset my retirement on my lvl 32 gen 2 xbower D: god that would be amazing to have and have respecced :O
I think i bought a +3 black lamellar vest with the 2 lps and some gold, the lamellar vest can then be removed

if only
if only
Title: Re: Upcoming "Revival" patch
Post by: SMEGMAR on October 19, 2014, 06:33:05 pm
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 19, 2014, 06:33:11 pm
All 32 of us, 11 hidden and 3 guests watching like

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 06:35:29 pm
All 32 of us, 11 hidden and 3 guests watching like

visitors can't see pics , please register or login


Yeah.Even a slight touch on shoulder would make me mad
visitors can't see pics , please register or login
 (http://imgbox.com/gWC4cbck)
Title: Re: Upcoming "Revival" patch
Post by: Apsod on October 19, 2014, 06:36:51 pm
The two-handed throwing axe will be insane.
Title: Re: Upcoming "Revival" patch
Post by: Jack1 on October 19, 2014, 06:37:19 pm
Come on.... I can only sit on the toilet at work for so long before people start asking questions...
Title: Re: Upcoming "Revival" patch
Post by: Fips on October 19, 2014, 06:39:41 pm
cRPG is being patched, please stand by...
Title: Re: Upcoming "Revival" patch
Post by: Duty Calls on October 19, 2014, 06:40:03 pm
CRPG IS BEING PATCHED
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 06:40:20 pm
IT'S ALIVE~~!!~~
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 19, 2014, 06:40:45 pm
The two-handed throwing axe will be insane.
god yes :D
CRPG IS BEING PATCHED
yesyesyes

fuck i have to cook dinner

(click to show/hide)
Title: Re: Upcoming "Revival" patch
Post by: Moncho on October 19, 2014, 06:41:31 pm
Any bets on how long before the first hotfix?
Title: Re: Upcoming "Revival" patch
Post by: AwesomeHail on October 19, 2014, 06:42:46 pm
Any bets on how long before the first hotfix?

chadztime.
Title: Re: Upcoming "Revival" patch
Post by: Duty Calls on October 19, 2014, 06:43:01 pm
OMGGG!!@!~!~!~!@!@!@!@!
Title: Re: Upcoming "Revival" patch
Post by: SMEGMAR on October 19, 2014, 06:43:26 pm
cRPG is being patched, please stand by...

OH SHIT M8
Title: Re: Upcoming "Revival" patch
Post by: Teeth on October 19, 2014, 06:44:27 pm
Without going back into mechanics, which you can actually visually see from this calculator (https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html) and this post (http://forum.melee.org/general-discussion/upcoming-%27revival%27-patch/msg1080656/#msg1080656), the main thing I'd say, is that the armor you choose to wear is now more closely related to the way specific builds play. Some builds, while they'll have the str requirement to use plate or similar high tier armor for example, should never seriously attempt to do so. On the other hand, High IF builds have much less to worry about when it comes to armor weight. Thus they should more easily be able to combine high armor with their high IF.
Cool thanks, didn't know that calculator was updated. I think this is the deciding factor for me to make a 7 IF and 2 shield build, instead of a 5 IF and 4 shield build. Seems a neat and sensibly balanced change, just worried that it kind off creates an all or nothing thing. Because the IF wpf modifier only starts having an effect after a certain value, I doubt many people will go for 3-4-5 IF and will instead go for either 0 or full.

As I am not entirely sure how this compares to how wpf was handled pre-patch, is the IF modifier an additional bonus that will effectively increase average wpf levels? To put it differently, will someone with 0 IF have the same effective wpf pre and post patch, or will he have less? I hope the latter because I feel like wpf levels will be high enough already, with the higher average level and all that.

Though I presume this question will be buried under many layers of hype.
Title: Re: Upcoming "Revival" patch
Post by: jergu on October 19, 2014, 06:44:35 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Kalp on October 19, 2014, 06:45:07 pm
omfg we have a battle around 19, i can't make my new build just in few minutes
Title: Re: Upcoming "Revival" patch
Post by: Novamere on October 19, 2014, 06:45:10 pm
Can it be!!!

 :D :D :D :D :D :D :D :D :D :D
Title: Re: Upcoming "Revival" patch
Post by: Immortality on October 19, 2014, 06:45:53 pm
Its happening right now yay :)
Title: Re: Upcoming "Revival" patch
Post by: Harpag on October 19, 2014, 06:48:23 pm
wow, if it's a true, please move today's battle for tomorrow aaa
Title: Re: Upcoming "Revival" patch
Post by: Tydeus on October 19, 2014, 06:48:42 pm
Cool thanks, didn't know that calculator was updated. I think this is the deciding factor for me to make a 7 IF and 2 shield build, instead of a 5 IF and 4 shield build. Seems a neat and sensibly balanced change, just worried that it kind off creates an all or nothing thing. Because the IF wpf modifier only starts having an effect after a certain value, I doubt many people will go for 3-4-5 IF and will instead go for either 0 or full.

As I am not entirely sure how this compares to how wpf was handled pre-patch, is the IF modifier an additional bonus that will effectively increase average wpf levels? To put it differently, will someone with 0 IF have the same effective wpf pre and post patch, or will he have less? I hope the latter because I feel like wpf levels will be high enough already, with the higher average level and all that.

Though I presume this question will be buried under many layers of hype.
Previously it was simply the weight totals minus 10, rather than totals minus whatever is greatest from (6, IF*2, Str/3 +1). So for many, it will result in a wpf reduction if they leave everything the same.
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 06:50:24 pm
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Radament on October 19, 2014, 06:51:08 pm
All 32 of us, 11 hidden and 3 guests watching like

iwasthere.jpg

visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: matt2507 on October 19, 2014, 06:53:43 pm
Quote from: crpg.net
Parse error: syntax error, unexpected '[' in /var/www/crpg/webcrpg/class/CharManager.class.php on line 476

What a fail  :twisted:
Title: Re: Upcoming "Revival" patch
Post by: Kaido on October 19, 2014, 06:55:47 pm
START LAUNCHER ITS ALIVE!!!
Title: Re: Upcoming "Revival" patch
Post by: NejStark on October 19, 2014, 06:56:57 pm
What a fail  :twisted:

Im getting this too :(


edit: working now! Seemed to fixed after i update launcher (possibly unconnected).
Title: Re: Upcoming "Revival" patch
Post by: Dergol on October 19, 2014, 06:57:16 pm
Patch released! :D
Title: Re: Upcoming "Revival" patch
Post by: Halk on October 19, 2014, 06:59:04 pm
visitors can't see pics , please register or login
 (http://postimage.org/)


Click Click Click Click!
Title: Re: Upcoming "Revival" patch
Post by: Son Of Odin on October 19, 2014, 07:02:59 pm
visitors can't see pics , please register or login
 (http://postimage.org/)


Click Click Click Click!

More like
visitors can't see pics , please register or login
Title: Re: Upcoming "Revival" patch
Post by: Elio on October 19, 2014, 07:03:57 pm
Note to self: Do not attribute points until they patch, patch and re patch again the last patch. How much time I respeced because a fucked up build.
Title: Re: Upcoming "Revival" patch
Post by: Halk on October 19, 2014, 07:05:13 pm
More like
visitors can't see pics , please register or login


Im a hipster tho
Title: Re: Upcoming "Revival" patch
Post by: bentrion on October 19, 2014, 07:07:19 pm
More like
visitors can't see pics , please register or login


This was the first DDOS attack befor they written an app for it
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 07:14:20 pm
MAZAL TOV !!!!
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 07:16:16 pm
respec ? play ? buy new stuff ? WHAT WILL I DO FIRST !!!!
Title: Re: Upcoming "Revival" patch
Post by: Chosen1 on October 19, 2014, 07:21:57 pm
update NA servers u fucks
Title: Re: Upcoming "Revival" patch
Post by: Son Of Odin on October 19, 2014, 07:26:46 pm
update NA servers u fucks

NA servers are in quarantine. They have ebola.
Title: Re: Upcoming "Revival" patch
Post by: dreadnok on October 19, 2014, 07:30:59 pm
Disregard my last statement. Im just gonna get a 2 h warhammer!
Title: Re: Upcoming "Revival" patch
Post by: pepejul on October 19, 2014, 07:42:30 pm
Hello my lovers

Do you know how and why my +3 englishbill disappeared from armoury in my clan ? Not returned in inventory... I m scared...
PACTH destroyed it ???


love..ask admins you know please...

PEPE needs help !
Title: Re: Upcoming "Revival" patch
Post by: chadz on October 19, 2014, 07:43:35 pm
http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/