If only there was a built-in system that limits running speed but keeps good acceleration for ranged.
With the recent changes, I think it'd be fine if arrow weights were reduced to what bolts are now, at least. Medium/Heavy 1h cav destroys them pretty badly right now, the extra acceleration would help them in quite a few areas. Hopefully a more elegant solution in the future could be crafted.
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They would likly more nerf throwers now, instead of reducing the weight of quivers.
U know, chadz was an adventurer - but he got an arrow in his knee ...
It is just the way the class is played. You should be able to run away w/o having to drop all your gear plain and simple.
It is just the way the class is played. You should be able to run away w/o having to drop all your gear plain and simple.
Wait wait wait... Your Forum avatar and your signature are from Braveheart. So I am assuming you've watched it. In Braveheart, don't the archers drop EVERYTHING running for their lives, when Wallace takes the field?
Just for the record, the reason the weight is so high is so that archers can't kite easly, if you make the weight back to original weight you will get an enormous amount of archers that can kite again. Atm if your high level (24+ agi), you can run away from most people (with your bow and arrows still equipted) but if you start turning around and shooting they will catch you in no time, so it's actually pretty ballanced in my opinion. If you are still getting caught you probably have low ath/agi so that would be the same as ivani4 complaining about getting out run.
Well I never stated returning it to what it was originally. There are a few ways to do it.
1. Lower weight to what bolts are at for all arrows.
2. Balance the weight per arrow class. Basic arrows 4 Bodkins 6-7.
3. Kill yourselves get better balancers and have them do it.
I feel that the weight can be balanced to a middle ground. And not all archers have the same amount of skill as the testers that are constantly nerfing archery. What about new people FIND MIDDLE GROUND DAMNIT!
I AM FOR THE PEOPLE,I WILL BE YOUR HERO,I LOVE YOU ALL! GUD BLESS!
Go die in a fire....
So you basically asking why do throwers have the good life and the archers dont? Quite simple really. It is the accuracy and range. An archer can take a higher position some part of the map and can hit a target almost anywhere thats in its crosshairs. Its a degree of luck and skill. A thrower on the other hand cant. It is impossible. He has to be relatively close to his target to actually hit him, so melee happens more often for them and they have less ammo. Thats why there are a lot less players with pure thrower builds then there are pure archers. Also the other thing is Strat. Throwers are often....well forgotten when it comes to equipment. Either u are hybrid, use an alt or you mostly miss out on the action.
And the difference between archer skirmish shooting and a guy with wardarts doing the same is, that a guy with wardarts does quite shit damage, while an archer can wreck your day with just one arrow. There are exeptions, sure, but a wardartthrower with more then 7pt, almost never happens.
Bows have way further reach dont forget that.
Don't turn your (valid) point into an argument against throwers.
+1
I totally agree. 2 bags of arrows weight as much as the black armor (because fuck logic). If you're not going to fix the repair problem, at least consider the weight one. Playing archer is a pain in the ass. Every single item breaks every fucking round. I lose gold all the time and I can't use my good stuff because of the upkeep. I'm always wearing shit gear to make gold to pay the fucking custom banner which is also too expensive.
Just fix your dead mod.
Remove my old friendchery and mod is balanced. :D
Solution: Go HA/HX, problem solved, you can now kite and dont bother with melee mechanics.
/End thread
If only there was a built-in system that limits running speed but keeps good acceleration for ranged.
With the recent changes, I think it'd be fine if arrow weights were reduced to what bolts are now, at least. Medium/Heavy 1h cav destroys them pretty badly right now, the extra acceleration would help them in quite a few areas. Hopefully a more elegant solution in the future could be crafted.
You are a prick you know that?? Stop posting here.Its not like you are Gandhi yourself. It was quite pointless using the "my arrows weigh as much as full plate, it makes no sense" argument. Pretty sure that one will get u nowhere. Cause the game is not a realistical simulator.
Not sure if cav is such an issue, but if it is why is it such a problem for ranged to have a counter? If cav is an issue you can tweak their mechanics a bit rather than buffing ranged which impacts all the other classes
Archers have plenty good melee potential now anyway with buffed 0/1 slot weapons and less impact from using armour (since the weight of arrows was increase)
If we have archers that can kite better then can we have some much needed xbow tweaks?
Cleaving through multiple archers in succession, so I may be biased right now.
Its not like you are Gandhi yourself. It was quite pointless using the "my arrows weigh as much as full plate, it makes no sense" argument. Pretty sure that one will get u nowhere. Cause the game is not a realistical simulator.
I don't think it's buffing ranged all that much by making arrows the same weight as bolts. 10 weight arrows to 6 still affects movement speed harshly, but would help with their acceleration for avoiding other projectiles and cav. Shields were made lighter and arrows stagger a player far less than before, so the situation for chasing archers with 6 weight arrows now for infantry would still be better now than before those two changes and 10 weight arrows. Still, I'd rather just wait for a better solution without having extremely heavy ammo since archers probably would just try to kite more with lower weight ammo.
I only mentioned cav since ranged does less damage to medium horses and above, heavily shifting the risk/reward for engaging even multiple ranged players. Just been playing 1h heavy cav for the past week (have only done light cav before), cleaving through multiple archers in succession, so I may be biased right now.
Tell me exactly why that is pointless please. Also I never said it was a realistic simulator..Please think before you type shit you sound so ignorant....
The only problem with your argument Mac is that you are going against every melee my old friend and even some ranged.
The melee my old friends don't want to revert back to the old days where archers could kite like crazy and unfortunately they far outnumber the few ranged.
I myself don't want to have 9PD archers that can outrun me either simply because that would be like an xbow player's kite-ability without having to stop moving to reload.
Im so glad you think you are a genius. And why did u make the weightcomparison between plate and the arrowquivers if you werent going for the realism argument? And San makes good points cause his in on the gamedevelopement. I can only state my personal experiences and so can u. Which means both of our posts can be discredited. Loads of stuff u stated before I can state were load of garbage aswell. Your bullshit can be just as easly discredited as mine.
Well I did archery on my stf for 3 maps last night and went 40-5....... I only stopped because I hate making the game as homosexual as the game can make it.
Macleod, I honestly don't think you understand exactly what the strengths and weaknesses of ranged are and why the changes to the game that were made, well, were made. One ranged would be able to kill an unlimited number of enemies while leaving them no chance whatsoever to fight back. Tell me one different class that has that ability and also tell me why you want your class buffed when, for once, I think it is finally balanced.
Edit: you also want 9pd archers to be able to kite, go suck yourself.
My level 32 archer has only 6 athletics with its 18/24 build and I'm able to outrun most people, even without dropping my bow. Generally by the time I get into a position where I have to run, I have already gone through one stack of arrows, meaning I now have less weight than nearly all infantry players.
Not everyone is as bad ass as you. You can't balance skill :D
So you are saying you are bad? So that means it does not come down to balance? so 'You can't balance Skill' is a valid point you make. So all you other arguments are ' i can't outrun anyone, balance the game because i am unable to do so', So in fact you are in fact asking to balance the game for your shortcomings?? Whereas every other archer can outrun most melee.
What is your build?
I am a pure archer build 24/18 atm. 5 athlectics.
No I am not bad. When I am playing well I am usually on the top 5 depending on the map. I have to play my ass off to do that and I don't expect other archers can do the same especially new ones. There is about 2-4 archers in NA I notice,that can do that efficiently. They die like me by cavalry,agilitys or just 7 athletic plate guys. It is not easy playing a pure archer and tydues with his 18/18 build cant make balance judgments on one build as well,that is imo.
Other archers have to use 12/24 too 18/24 just to run. I am a pure archer build 24/18 atm. 5 athlectics.
there lies your problem, most melee have 6-7 athletics these days, you only have 6, meaning that they can hun you down, if you were playing 18/24, then you would easily be able to run away. But you chose power over manoeuvrability. So don't complain about not being able to run away when your build hinders it.
The thing is, every PD gives you 14% damage, so you having a 24/18 build, as opposed to my 18/24, that means you gain 28% damage over me. Twenty-eight percent. Thats equivalent to 3 and a half points of powerstrike. On top of this though, you're also gaining an increase to your effective projectile speed, which increases your accuracy. Of course, that's offset by the wpf per pd penalty, but nonetheless still exists.
Also, I've been playing with 27/15 lately. My first map played with the build, with 70 people playing on na1, I went 16:4(after tking twice on the first round ending with 0:0:1 score).
Not everyone is as good as you. You can't judge balance because you are a good player,factor in a regular player. How many archers do you see when you play on NA 1 go 16k 4d? Or is it 16:4 kd ratio?
I don't care if i have 2 athletics it doesn't change my point. I am talking about the weight of the arrows not myself,and you can't tell me what to do you are not my dad.
Not everyone is as good as you. You can't judge balance because you are a good player,factor in a regular player. How many archers do you see when you play on NA 1 go 16k 4d? Or is it 16:4 kd ratio? Melee get shot they bitch. It is us Archer's turn now. :wink:
Bump.
If only there was a built-in system that limits running speed but keeps good acceleration for ranged.
With the recent changes, I think it'd be fine if arrow weights were reduced to what bolts are now, at least. Medium/Heavy 1h cav destroys them pretty badly right now, the extra acceleration would help them in quite a few areas. Hopefully a more elegant solution in the future could be crafted.
When the only archers who can run from tincans are the ones who cannot kill them anyways, what's bad about it?
That's the way it should be
+1
If the archers can do high dmg and outrun people, mod will successfully have turned into Mount and Arrow. Way more people would start playing ranged, even myself, because why not at that point.
Some of you guys are just ignorant trolls grow up and do the numbers like I have before spitting your shit all over my post. Especially you Tzar you must be like 9 years old. Seriously if you dont have a real counter response then don't even post here and I am talking about numbers and real game shit not your crappy melee power nonsense. Oh archer blade they can run..fuck you. You don't even know man your response is useless garbage that has no backbone. Along with Tzar who should be watched for flaming and if he flames again I am going to report him.
Can I get real responses here now guys ty.
Getting heated and shit talking is not going to help your point man. Good job killing your own suggestion.
Counter response : Arrow weight used to be low and now it is high for a reason. Maybe if arrow weight was always high your suggestion would make sense, but this community has already dealt with low arrow weight and the response was no.
Real response from an archer :
No.
The arrow weight nerf was well deserved, and is still needed.
If you can't "evade" cav, then stick with infantry. You can't expect to be able to deal with everything on your own.
'Tis a team based game, you know ? You could still slightly increase the arrow weight, and it wouldn't change the archer's life.
They learned to deal with it. Try to do the same.
I bet you didn't even read my ideas,you just posted. It is not well deserved and tell the others it is a team game so they don't leave you in the back to die from cav because you are too slow to keep up.
Bows have way further reach dont forget that.
Don't turn your (valid) point into an argument against throwers.
Just going off your highlighted parts.(click to show/hide)
A pure archer should be very fat because A) They are focused on shooting from a distance, not kiting and pointblanking. B) They should not do well in melee at all because they are dedicated archers.
Cavalry wrecks archers simply because cavalry always wrecked archers. In history and in games. Acceleration bonus would be fine but arrow weight doesn't need to be lowered for that to happen. Also, cavalry doesn't really counter archers well unless they use really heavy cav or are extremely careful. Heavy cav upkeep is insane and you almost always lose money. Light fast cav is not as expensive, but 2 archers that see that cav can take him down no problem.
Throwers/xbows do have some advantages in kiting/dmg wise against archers, but they can not get as much ammo/accuracy (some xbows are very accurate if built well but the reload time is insane) and their style is supposed to be different. Not all ranged should be compared to each other as if they are the same.
TL;DR : I understand your pain but with the amount of archers on, I doubt a buff will be coming out for them. You also can't really argue realism in this game because realism doesn't equal a fun game for any class.
watch the archer wave her epeen all over the place and watch me fail lol
this is before archers nerf.
watch the archer wave her epeen all over the place and watch me fail lol
this is before archers nerf.
That guy is probably 12/27 or 15/24 with only 1 pack of arrows. He does little or no damage to heavys. If you hit him he will just die. Cool video though..too bad people don't post the ones where archers get steam rolled by cav and outran by 16/21 plate guys.
watch the archer wave her epeen all over the place and watch me fail lol
this is before archers nerf.
Hi my name is Daruvian and I've played far more generations of cavalry in NA than I would ever be willing to admit in real life.
An unaware archer can be easy to approach and hit, however a good archer with a tilde key who has experience in melee classes and movement will just be able to jump out of the way of your horse and pepper it until it is dead. Someone like flying_dildos, that ivani nerd, palatro, those guys.
Hi my name is Daruvian and I've played far more generations of cavalry in NA than I would ever be willing to admit in real life.
An unaware archer can be easy to approach and hit, however a good archer with a tilde key who has experience in melee classes and movement will just be able to jump out of the way of your horse and pepper it until it is dead. Someone like flying_dildos, that ivani nerd, palatro, those guys.
Im sure Daruvian can also be witness to the fact that more than half of the maps are more biased towards infantry gameplay based maps such as towns where archers can just sit on top of a roof and cav will never reach them.
On the more cav type maps that are very open, sure archers may get fucked over, but everyone does else too. Infantry gets screwed just as hard by a smart cav.
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I have a feeling you don't like debates. Going off on a rant doesn't help m8.