cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Bonze on May 01, 2011, 01:48:48 pm

Title: cav: especially LoLlancers
Post by: Bonze on May 01, 2011, 01:48:48 pm
Is this a massive dev  trolling ? Nerf the heavy lance , now cav  "one hit"  with light lance ..

difficulty: 11

speed rating: 65
shield width: 190
thrust damage: 27 pierce
swing damage: 17 blunt
weapon length: 190
Couchable

difficulty: 9
speed rating: 90
shield width: 175
thrust damage: 28 pierce
swing damage: 16 blunt
weapon length: 175
Couchable

Its no different between 175 and  190 weapon length,  cav is a doggy style class.
Title: Re: cav: especially LoLlancers
Post by: Tzar on May 01, 2011, 02:37:50 pm
Cav is easy mode and fast kdr booster allways have been allways will be cav is like vultures eating anything that gets away from the herd and dont carry a pike...

If it was up the me they shouldnt even be allowed to carry a pike/lance only a size 5 rubber dildo  :lol:
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 02:38:45 pm
There is no difference between 175 and 190 length? Tried lancing?
Title: Re: cav: especially LoLlancers
Post by: Kafein on May 01, 2011, 02:53:46 pm
There is no difference between 175 and 190 length? Tried lancing?

This
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 02:56:53 pm
There is no difference between 175 and 190 length? Tried lancing?

This. Every time I am fighting a light lancer I have a massive advantage due to that length. The extra 15 length gives me so much grace for my timings that it is not even fair, and the enemy horse goes down almost every time.

Yes, the heavy is slow, but since on a horse you go for high speed passes and not hit-block-hit-block sequences, speed matters significantly less.
Title: Re: cav: especially LoLlancers
Post by: Lanic0r on May 01, 2011, 02:58:06 pm
There is no difference between 175 and 190 length? Tried lancing?
OMG OMG OMG
Why are you called developer?
Ok here the best comparsion ever

Light lance: is ultra fast now, thats ok. If you want to fight infantry as a Cav.
175 length
2,5k gold
90 speed

Lance: Is fast now. Cappability to fight Cav and Inf as a Cav
180 length
4,4k gold
80 speed

Heavy lance: is ultra slow. Cappability to figth Cav as a Cav
length 190
6,2k  gold
65 speed

I love the new ballancing. Each 5 length points cost you 800Gold, understood so far. But you lose 7 speed every 5 length points, logical.
Ok lets switch to the new "superior" lance, the Lance!

Title: Re: cav: especially LoLlancers
Post by: Torp on May 01, 2011, 02:58:54 pm
the biggest problem is taht it is now unuseable on foot, and you dont have slots to bring a sidearm... i think i'll go for he quarterstaff next time i retire :o
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 03:03:36 pm
The heavy lance though with side thrusts (extreme side thrusts, keep your body rotated out 90 degrees to the right for maximum reach) can outreach most pesky polearm users and the majority of the jump-slash jack-in-the-box tricks that dehorse people.

They really are two different weapons, the heavy lance is not better or worse, it merely has a different specialization.
Title: Re: cav: especially LoLlancers
Post by: AgentQ on May 01, 2011, 03:07:49 pm
70 speed seems reasonable then.
Title: Re: cav: especially LoLlancers
Post by: MountedRhader on May 01, 2011, 03:08:13 pm
If it was up the me they shouldnt even be allowed to carry a size 5 rubber dildo  :lol:
Wtf I don't even...
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 03:10:05 pm
70 speed seems reasonable then.

Yes indeed. For close ninja lances against infantry I like the light lance, and against other cavalry I switch to the heavy if the server population is high enough for that much cav or if certain infantry players infamous for dehorsing are playing.
Title: Re: cav: especially LoLlancers
Post by: Bonze on May 01, 2011, 03:22:26 pm
There is no difference between 175 and 190 length? Tried lancing?

jap  lance is a bit shorter,  now the backstabbing,  high riding level,  champion arabian warhorse  (champion Courser )cavalry  start their  lance  attacks 0,1 seconds later  :lol:
Title: Re: cav: especially LoLlancers
Post by: Glyph on May 01, 2011, 03:38:36 pm
i think it changes the play style of heavy cavalry a lot so i switched from lancer to sword cavalry.
and btw guys this morning i saw a long awlpike user on horseback and i thought wtf, and now i see that a lot of the weapon specifecations that are written under every weapon in the shop. aren't true in most cases, they should fix that for the whole site.
Title: Re: cav: especially LoLlancers
Post by: Beauchamp on May 01, 2011, 03:47:27 pm
the biggest problem is taht it is now unuseable on foot, and you dont have slots to bring a sidearm... i think i'll go for he quarterstaff next time i retire :o

it brought nice balance between polearm/1h cavalry. before polearm cav was the only way to go (especially when morningstar lost the crushthrough). now both have pros and cons.
Title: Re: cav: especially LoLlancers
Post by: Glyph on May 01, 2011, 03:50:44 pm
it brought nice balance between polearm/1h cavalry. before polearm cav was the only way to go (especially when morningstar lost the crushthrough). now both have pros and cons.
that's true, now 1handed cav has a lot more to offer to players
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 04:12:03 pm
I have nothing to do with the lance speed changes. In fact, I was the one of the dev team who insisted on reverting back from the fixed lance thrust to the old, turnable one for gameplay reasons. I guess the speed change was the price for this or something.

Furthermore I play 2 characters who use the lances. One dedicated lancer and a 1h cav/inf hybrid with abit polearm skill for lancing. The heavy lance still works fine for me even with the speed change.
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 04:20:43 pm
Going hybrid as a cavalry user is useless. You won't have enough wpf to be effective in both melee and lancing.
Taking a onehander without wpf however is now suddenly a very good option if you get a shielder.

Overall I'm apalled by the series of events. Nerfing heavy lance for no apparant reason, giving it mediocre stats when loomed compared to others.

Yet the only problem with prepatch cav was the Sarranid Horse. Guess the devs want to keep it instead of reverting heavy lance and nerfing it. So I guess after MW lance I will heirloom Arabian War Horses, to get my ultimate killing machine.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 04:23:33 pm
Nerfing heavy lance for no apparant reason

Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:
Title: Re: cav: especially LoLlancers
Post by: Bothersome_Aldryk on May 01, 2011, 04:28:07 pm
You can't get enough WPF to be effective in both melee and lancing? Lol. You don't need that much WPF to be effective in melee, and Cav doesn't take a huge investment of WPF either.
Title: Re: cav: especially LoLlancers
Post by: okiN on May 01, 2011, 04:41:45 pm
the biggest problem is taht it is now unuseable on foot, and you dont have slots to bring a sidearm... i think i'll go for he quarterstaff next time i retire :o

Is your only idea of a "sidearm" the bec de corbin or something? Is this some kind of joke?

If you insist on being a polearm-only cav but want a backup weapon, then carry a shortened spear. That's only one slot.

Going hybrid as a cavalry user is useless. You won't have enough wpf to be effective in both melee and lancing.
Taking a onehander without wpf however is now suddenly a very good option if you get a shielder.

Sorry, but I'm going to call bullshit on that, because speed has limited use to a cav player. 120/120 is plenty good enough.
Title: Re: cav: especially LoLlancers
Post by: 22nd_King_Plazek on May 01, 2011, 04:42:18 pm
it brought nice balance between polearm/1h cavalry. before polearm cav was the only way to go (especially when morningstar lost the crushthrough). now both have pros and cons.
that's true, now 1handed cav has a lot more to offer to players

I have been playing sword and horse for over a year and really lance vs sword is still much the same.

My horse gets killed by one or two stabs, theirs needs several. Why is a lance so much more powerful?
I get 1 hitted by a good lance stab, they don't die without several sword strikes. Why does a lance hurt so much more than a sword?
I get messed up by bad sweet spots, the lance can stab me when I am an inch from the users face and practically behind them. Why are lances not subject to the same sweet spot restrictions?

Of course this is all anecdotal maybe I am just real unlucky :P
The only advantage now is that I can use my sword on foot while due to recent changes I hear a lance cannot be used on foot.
Title: Re: cav: especially LoLlancers
Post by: PhantomZero on May 01, 2011, 04:45:02 pm
Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:

It's not like it was overpowered. 99% of the cavalry players used it because it had the longest reach, this allows for them to deal with infantry a lot easier, where as the light lance is better against enemy cav.

To be honest, all you did by changing the speed around was force people to relearn the timing. People will still be using the heavy lance due to its longer reach, compared to anything else.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 04:46:31 pm
To be honest, all you did by changing the speed around was force people to relearn the timing. People will still be using the heavy lance due to its longer reach, compared to anything else.

The guy who was whining about the Heavy Lance being dead doesn't seem to agree with you.
Title: Re: cav: especially LoLlancers
Post by: Kafein on May 01, 2011, 04:49:51 pm
Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:

I love you  :D

Pleaaaase someone from the dev team sets lancing to what it was between the patch and the "hotfix"  :mad:

Don't you find it ridiculous that lancers can turn their corpse 780° for lancing ? The impact from a onehanded lance (all lances are wielded onehanded but it's important not to forget this) on horseback should be way lower than it is since your arm has to sustain the pressure when you hit. Couched lance packed a vastly superior impact, yet it is not really the case in cRPG. And about balance, now many lancers can dehorse another cav and have the time to stab their opponent still on the ground !!! It's plain BS.

All in all, either changing lancing again or greatly nerfing the maneuver of most horses will do (buffing other things like charge). I don't see why anyone would go 1h cav now. You just use your heavy lance until you are dehorsed, then you pick your preferred "polearm" fistfucking medieval toy that does over 9000 damage, knockdowns and makes you fly if you spam too much.
Title: Re: cav: especially LoLlancers
Post by: Elmetiacos on May 01, 2011, 04:49:59 pm
Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:
It's actually 100% now I've retired Roxtanos as cav.
Title: Re: cav: especially LoLlancers
Post by: Sir_Ironlake on May 01, 2011, 04:55:57 pm
Is your only idea of a "sidearm" the bec de corbin or something? Is this some kind of joke?

If you insist on being a polearm-only cav but want a backup weapon, then carry a shortened spear. That's only one slot.

Sorry, but I'm going to call bullshit on that, because speed has limited use to a cav player. 120/120 is plenty good enough.

okiN makes good points.

The new lance is more difficult then before, but thats ok imho... and the drop lance thing is fun for me... makes it a use or revert to sidearm weapon, better then swaping lol =) despite this being an obvious nerf, i think ill revert to both 1h and polearm cav, first lancing then droping it and fighting with sword
Title: Re: cav: especially LoLlancers
Post by: Kafein on May 01, 2011, 05:00:50 pm
It's actually 100% now I've retired Roxtanos as cav.

Not really, as now I will try to be 100% 1h cav. I won't bother taking a lance with me anymore, since I used it not so often and was continuously switching. Furthermore, I can't really compete with pure lancers with the typical mw heavy lance and champion sarranid anyway.
Title: Re: cav: especially LoLlancers
Post by: 22nd_King_Plazek on May 01, 2011, 05:01:48 pm
I love you  :D

Pleaaaase someone from the dev team sets lancing to what it was between the patch and the "hotfix"  :mad:

Don't you find it ridiculous that lancers can turn their corpse 780° for lancing ? The impact from a onehanded lance (all lances are wielded onehanded but it's important not to forget this) on horseback should be way lower than it is since your arm has to sustain the pressure when you hit. Couched lance packed a vastly superior impact, yet it is not really the case in cRPG. And about balance, now many lancers can dehorse another cav and have the time to stab their opponent still on the ground !!! It's plain BS.

All in all, either changing lancing again or greatly nerfing the maneuver of most horses will do (buffing other things like charge). I don't see why anyone would go 1h cav now. You just use your heavy lance until you are dehorsed, then you pick your preferred "polearm" fistfucking medieval toy that does over 9000 damage, knockdowns and makes you fly if you spam too much.

Apparently the way it was then has no skill.
Apparently aiming the mouse is more skillful than correct maneuvering of your horse.

Of course this is nonsensical. Horse maneuvering so as to present a good opportunity to use a lance is IMO much more skillful than simply aiming the mouse wherever you want to kill.
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 05:05:44 pm
I'm always impressed how quickly cRPG turns people into lobbyists.
Title: Re: cav: especially LoLlancers
Post by: Zanthos on May 01, 2011, 05:07:25 pm
I'm not a full time cav and this is probably my 5th gen out of ... a lot ... that I've spent on cavalry. I've had very little problem adjusting to the new Heavy Lance speed... but only after I put a decent amount of WPF into polearm. Prior to that, I simply used other polearms... the light lance and even the red tassel spear (when you fall off horse you can use it as your secondary) were usually my choices.

It is simply a matter of timing and getting used to it. This isn't much different than when you were on horseback and had 1 WPF in Polearms and tried to lance someone with the Heavy Lance before the batch. The only difference now is that you will had to deal with that slow speed even after a relatively decent investment of WPF into Polearms. At approx 150 WPF though, it feels relatively quick again.

The Heavy Lance is still very viable, but you have to get used to the pros and cons of it now. For example, if you intend to run through a crowd at lightning speed on a Courser and lance 2 or 3 infantry, you won't be able to pull it off anymore because of the time it takes for the lance to reset/recover. A light lance may be capable of this, but the moment you run into a cavalry charging you with a heavy lance, you will have to decide if you want to take your chances on him outreaching you.

Before playing a cav again I thought the change was unnecessary and a waste of time. After retiring, going cav, and getting into the lvl 20+ range... I think it adds some variety that was sorely needed. I actually plan to go 1h cav next time because my previous build was a 2h with riding (so I could heirloom a horse) and I had a blast with 1h on cav when I was just messing around... and it was rather effective.

*Note - the sidearm options though really do suck... but I actually like it this way. I  have an heirloomed shortened spear that I carry and if you are a dedicated cav on foot... it's hard to be effective with it. The reach is awful without having athletics to move around and anything more than a shortened spear and you will likely start bleeding more money than you find it worthwhile because you shouldn't be on foot anyway. Remember that last part... you are effective on horseback, so try not to fall and there's no problem :)
Title: Re: cav: especially LoLlancers
Post by: okiN on May 01, 2011, 05:09:26 pm
I'm always impressed how quickly cRPG turns people into lobbyists.

Hardly unique to cRPG. Did you forget about the native beta already? Luckily cRPG's devs aren't swayed quite as easily as TW's. :)
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 05:10:25 pm
Luckily cRPG's devs aren't swayed quite as easily as TW's. :)

That's because cRPG devs have their own lobbyist interests.
Title: Re: cav: especially LoLlancers
Post by: Nindur on May 01, 2011, 05:10:29 pm
War spear is better on horseback than the lance
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 05:23:46 pm
I got a char in every "class" I could imagine so my different lobbyism forces cancel each other out to a perfect balance. L :o L
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 05:26:08 pm
I got a char in every "class" I could imagine so my different lobbyism forces cancel each other out to a perfect balance. L :o L

What's the name of your crossbow/archer hybrid?
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 05:27:37 pm
Secret.
Title: Re: cav: especially LoLlancers
Post by: Torp on May 01, 2011, 05:31:25 pm
That damned slot system has ruined my Archer/xbow/throwing char! screw you chadz! (lol, i know t wasnt even possible pre-patch)
Title: Re: cav: especially LoLlancers
Post by: Paul on May 01, 2011, 05:37:04 pm
I have seen an archer/thrower hybrid before. Had my respect. "Haha, I forced that silly archer to change to his melee weapon!" THROWING AXE IN FACE!
Title: Re: cav: especially LoLlancers
Post by: Lanic0r on May 01, 2011, 05:49:41 pm
Paul?
SO you cant tell us anything about lancing because you play not as a dedicated. just for fun every build?
The normal Lance is between light lance and heavy lance so far i get it. The diffrenecs between Lance and Heavy Lance is length 10. What a big deal. WOW. You donkey crew made the lance steps really stupid.
Keep in mind you are on HORSE, length 10 is insignificant on horse. YOure just too fast to take this tiny advantage. OMG!
And Lance is significant faster than Heavy.
Title: Re: cav: especially LoLlancers
Post by: Nasturtium on May 01, 2011, 06:58:09 pm
  It might be a bug, but I have been having the best rounds of my life using a masterwork long awlpike on horseback. 35 pierce, great speed, only 5 less length than the heavy lance.
Title: Re: cav: especially LoLlancers
Post by: Bonze on May 01, 2011, 07:00:32 pm
Paul?
SO you cant tell us anything about lancing because you play not as a dedicated. just for fun every build?
The normal Lance is between light lance and heavy lance so far i get it. The diffrenecs between Lance and Heavy Lance is length 10. What a big deal. WOW. You donkey crew made the lance steps really stupid.
Keep in mind you are on HORSE, length 10 is insignificant on horse. YOure just too fast to take this tiny advantage. OMG!
And Lance is significant faster than Heavy.

+1
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 07:01:10 pm
  It might be a bug, but I have been having the best rounds of my life using a masterwork long awlpike on horseback. 35 pierce, great speed, only 5 less length than the heavy lance.

"Can't use on horseback"

It is a bug, unfortunately. I highly recommend that you post this in the bug reports.

Can you do it with other "not usable" items if you spawn on your horse?

Have you tried using a Pike or Long Pike?
Title: Re: cav: especially LoLlancers
Post by: Nasturtium on May 01, 2011, 07:02:16 pm
It does not actually say can't be used on horseback in the description anymore.
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 07:04:09 pm
It does not actually say can't be used on horseback in the description anymore.
visitors can't see pics , please register or login

I hold to my claim that this is a bug.

Where were you looking?
Title: Re: cav: especially LoLlancers
Post by: Nasturtium on May 01, 2011, 07:05:22 pm
Gotcha, well I was looking on the in game equip screen, more fool me.
Title: Re: cav: especially LoLlancers
Post by: PhantomZero on May 01, 2011, 07:06:42 pm
It only applies if you spawn with it. If you have it and try to get on a horse, it will drop.
Title: Re: cav: especially LoLlancers
Post by: Tears of Destiny on May 01, 2011, 07:07:42 pm
Gotcha, well I was looking on the in game equip screen, more fool me.

Then I suspect that this is where the bug comes into play, as the website knows, and the game mechanics know (hence it de-equipping it when you mount) yet the equp screen does not know (hence why you can spawn with it).

Fascinating.
Title: Re: cav: especially LoLlancers
Post by: Digglez on May 01, 2011, 07:28:05 pm
lances should get crushthru. makes no sense some peasant can downblock while a horse going 35mph stabs at him
Title: Re: cav: especially LoLlancers
Post by: Nasturtium on May 01, 2011, 07:30:10 pm
I am going to have to disagree with you there matey.
Title: Re: cav: especially LoLlancers
Post by: Digglez on May 01, 2011, 07:32:20 pm
I am going to have to disagree with you there matey.

clearly you failed physics class
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 01, 2011, 07:37:02 pm
lances should get crushthru. makes no sense some peasant can downblock while a horse going 35mph stabs at him

Then infantry should get double-tapped movements.  Makes no sense that a person with a pair of working legs doesn't leap out of the way of the horse instead of slowly walking.
Title: Re: cav: especially LoLlancers
Post by: PhantomZero on May 01, 2011, 07:40:14 pm
then horses should be faster, Makes no sense that a trained warhorse the size of a mack truck can barely run someone with 3 athletics down.
Title: Re: cav: especially LoLlancers
Post by: Nasturtium on May 01, 2011, 07:40:25 pm
clearly you failed physics class

   Awww, we can't disagree without you insulting me? Shucks. Well at great risk to my now shattered self esteem I will hazard to expound on my argument.

  My two favorite classes to play are cav and pike, I have been at both sides of the pointy stick, the balance is fine. If you watch some of the better cav like panderson, huey newton, or rohypnol you can see that more than 3/4 of the kills come from ultra fast coursers stabbing someone for behind before they can react.  Good cav goes into the 20+ kills per map almost every time, there is no need for crushthrough boosting that even more, as most cav players will no doubt tell you.

  If someone has the reaction speed and good sense to chamberblock or downblock a lance thrust then they should be rewarded accordingly.
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 01, 2011, 07:50:00 pm
then horses should be faster, Makes no sense that a trained warhorse the size of a mack truck can barely run someone with 3 athletics down.

Pfft, I have NEVER seen even a sumpter horse incapable of running any footmen down, even with 10 athletics and no armor on.
Title: Re: cav: especially LoLlancers
Post by: Chagan_Arslan on May 01, 2011, 07:51:07 pm
Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:

99.999% of HA uses strongbow does it mean it needs nerf ? so that other bows are more appealing to HA's ?
99.999% of all anticav characters used pike, do we see nerf ? no they get very long pike and no stat nerf of pike, what about bamboo spear never saw someone with it, why ?

some classes just dont have much of a choice, for lancers there are three weapons and out of the three heavy lance was the best,
pre patch light lance was used by people whitout wpf in polearms, so it wasnt really unused

and i assume people compained thats why it got changed, the plan was to make it dead but fortunately some one thought it was too harsh, anyway cav can play on less than 50% maps now.. hills, small streets, more hills is pretty bad for cav, and we also dont go on siege servers so just battle ones are for us. Before it was about heavy horses and bump kills, now its the heavy lance, but what should get an extreme nerf is peoples unawareness only than cav would stop making crazy k:d ratio (if thats the reason for all the hate we get)

i made a topic about lance also as i didnt saw this thread before anyways here is the link (http://forum.c-rpg.net/index.php/topic,4735.0.html) if anyone would be interested
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 08:15:01 pm
Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon. :rolleyes:
It's the most expensive so it better damn well be the best lance out there.
Just because a weapon is used by a lot of players doesn't mean you have to nerf it to hell. Unannounced and unnecessary. The item was not overpowered, it was perfectly balanced. Don't you see? People will still use it. Ok, calling it dead was a mistake on my part, but your nerfing was an even bigger one.

You seem to have applied the same logic to the flamberge, giving it the same damage as the Great Long Axe. Because it was too underused, you had to nerf it!  :)

I play all classes available, so I know what I'm talking about.

What was wrong with the last version of c-rpg?:

- Huscarl shield too powerful (Slightly adressed)
- Crushtrough on heirloomed items too frequent (you took the easy road by removing it alltogether)
- Throwing too powerful (Good job at balancing that out)
- Side sword nerf (Good)
- Lolstab nerf ( Very well done)
- Sarranid Horse too good compared to other horses, especially when heirloomed. (Not adressed!)

By just adressing these this patch would've been perfectly fine. But you just had to ruin it.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 08:38:01 pm
Right, because we are meant to address the issues you have with the game.
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 08:42:52 pm
Right, because we are meant to address the issues you have with the game.
Those were the issues the community whined about. Which active players confirmed.

I am thinking more and more that the problems that are adressed are the problems you have with the game.
Title: Re: cav: especially LoLlancers
Post by: Lactose_the_intolerant on May 01, 2011, 08:47:17 pm
I dont really participate on these threads but here's my 2 cents for once..
I dont believe the heavy lance needed that speed nerf. The sarranid horse did most of the insane K:D ratios we could all see were done on a sarranid horse.
on my courser i could get average to good K:D ratios, on my sarranid horse my kills were insanely high
Why? because i could perform this insane u-turn and come back to this enemy i just bumped and stab him again. something i cant do on my courser.
So yea, i guess doing that nerf prevents me from doing that unrealistic u-turn and stab. but on the other horses...

I guess bump-slashing is fun, but i believe it will never be the best to deal with all the ninja-jumping- slashing-out-of-hollywood-bullshit. If ever you take out that jumping feature, i might consider bump slahins, until then...

oh yea some people seriously need to get some spatial awareness before whining that cav is op. the tricks i can perform even on foot are so retarded but effective...

Shogunate_TheIntolerant
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 08:55:51 pm
I dont really participate on these threads but here's my 2 cents for once..
I dont believe the heavy lance needed that speed nerf. The sarranid horse did most of the insane K:D ratios we could all see were done on a sarranid horse.
on my courser i could get average to good K:D ratios, on my sarranid horse my kills were insanely high
Why? because i could perform this insane u-turn and come back to this enemy i just bumped and stab him again. something i cant do on my courser.
So yea, i guess doing that nerf prevents me from doing that unrealistic u-turn. but on the other horses...
This dude gets it. Only people who play the class can get it.
Title: Re: cav: especially LoLlancers
Post by: EponiCo on May 01, 2011, 09:02:49 pm
Actually, after training the sword&board on the duel server a bit, jump slashers were the easiest people to kill.
A 2h who didn't jump at all and just knew he'd hit me first was impossible. Playing sword & board cav is perfectly viable on the battle server, support and backstab, the problem is just you have or had no advantage against a lancer at all, they can do all that just fine, and you must outmaneuver them completely to win a cav vs cav fight.
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 09:13:18 pm
Actually, after training the sword&board on the duel server a bit, jump slashers were the easiest people to kill.
A 2h who didn't jump at all and just knew he'd hit me first was impossible. Playing sword & board cav is perfectly viable on the battle server, support and backstab, the problem is just you have or had no advantage against a lancer at all, they can do all that just fine, and you must outmaneuver them completely to win a cav vs cav fight.
Jump slashers are noobs, theyll just get killed easily, same on polearm builds. People who use their manouverability on the ground are the only ones capable of countering us effectively.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 09:14:55 pm
So, let me get this straight.

The Whiners who can't pay attention have won today.

First, you complain that we changed things people whined about...

Those were the issues the community whined about.

... then you complain that we should only have changed things people whined about.

DOES NOT COMPUTE.
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:05:08 pm
So, let me get this straight.

First, you complain that we changed things people whined about...

... then you complain that we should only have changed things people whined about.

DOES NOT COMPUTE.
Lol, you didn't quite quote all of it did ya? You got whine backed up by hard evidence and whine because people simply can't play the game.

Just admit you are wrong, computer.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 10:08:07 pm
Lol, you didn't quite quote all of it did ya? You got whine backed up by hard evidence and whine because people simply can't play the game.

The first one is called constructive criticism, not whine.
You're in the second cathegory, by the way. :)
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:16:09 pm
The first one is called constructive criticism, not whine.
You're in the second cathegory, by the way. :)
Whatever, go to duel server and challenge me to a cavalry fight, well know who has more knowledge of the class.

Call it whatever you will, it's still the same, with a different name.

The speed nerf I can live with, but the damage nerf and heirloom scaling is downright wrong.

ADMIT YOU WERE WRONG ROBOT.
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 01, 2011, 10:20:48 pm
Whine

ADMIT YOU WEREARE WRONG NOOB.

Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 10:22:20 pm
The speed nerf I can live with, but the damage nerf and heirloom scaling is downright wrong.

So you whine for hours about one thing, then completely change your mind and whine about something all devs agreed on (and some even wanted it harsher)?
Just stop embarassing yourself. :|
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:26:59 pm
So you whine for hours about one thing, then completely change your mind and whine about something all devs agreed on (and some even wanted it harsher)?
Just stop embarassing yourself. :|
All devs agreed on? I think not, I've seen more than a couple say they were against this. Moreover the quick rollback of our animation shows your 'support' for the nerfing. I didn't change my mind, but merely seeking a compromise. You already stated speed isn't going back to what it was.

You ignoring my challenge shows me you never played cavalry last patch, I bet you don't even have a horseman. And it's a fact that you haven't given me any argument that validates your statement at all.

Title: Re: cav: especially LoLlancers
Post by: BD_Guard_Bane on May 01, 2011, 10:28:30 pm
Magikarp, oh mighty and skilled cavalry player that you are, what is your ingame nick?
Title: Re: cav: especially LoLlancers
Post by: EponiCo on May 01, 2011, 10:32:43 pm
Well, playing a lancer is still perfectly viable, just tried it from my mounted archer, you just have to get used to the different timing. Leed did some 29-4 scores on the same map.
I don't know if there even was a damage nerf on the lance, not iirc the old stats right, but all heirlooms have been nerfed, don't see how that is unfair for anyone.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 10:32:58 pm
All devs agreed on? I think not, I've seen more than a couple say they were against this. Moreover the quick rollback of our animation shows your 'support' for the nerfing. I didn't change my mind, but merely seeking a compromise. You already stated speed isn't going back to what it was.

Did you even read my post? I was talking about the "damage nerf and heirloom scaling".
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:33:50 pm
Magikarp, oh mighty and skilled cavalry player that you are, what is your ingame nick?
Risen_Sir_Charlemagne. Why do you ask?

I'm not saying I'm mighty, merely stating that as a skilled and good player I can back up my statements without making any error.
That the devs fail to see why Sarranid Horses needed nerfing instead of the Heavy Lance is their problem, guess Ill still abuse it to show them.

Edit: Yes I did cmpx, and reacted accordingly, what didn't you get?
Title: Re: cav: especially LoLlancers
Post by: Chagan_Arslan on May 01, 2011, 10:41:51 pm
constructive criticism is ignored
whine get all the attention

i rest my case
Title: Re: cav: especially LoLlancers
Post by: Torp on May 01, 2011, 10:42:55 pm
Magicarp please stop whining 24/7... a few posts to state your opinion is good, but right now, i just think you're making the devs want to nerf cav even more :D
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:45:07 pm
Magicarp please stop whining 24/7... a few posts to state your opinion is good, but right now, i just think you're making the devs want to nerf cav even more :D
That's the whole problem, I hear everyone speak on about how they dislike the cavalry nerf and how it was unjustified. But I am one of the only ones taking the time to defend our position. Like you.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 10:45:34 pm
Magicarp please stop whining 24/7... a few posts to state your opinion is good, but right now, i just think you're making the devs want to nerf cav even more :D

Well, he has a point about the Arabian horse. Might wanna look into that.
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 01, 2011, 10:46:18 pm
Well, he has a point about the Arabian horse. Might wanna look into that.

Agreed, tack on some horse nerfs for cav as well for the next hotfix patch.
Title: Re: cav: especially LoLlancers
Post by: Gurnisson on May 01, 2011, 10:48:09 pm
Well, Sarranid horse only has manoeuvrability. Stinks at the rest.
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 01, 2011, 10:48:56 pm
Well, Sarranid horse only has manoeuvrability. Stinks at the rest.
Keep thinkign like that if we aren't getting a heavy lance buff. I will enjoy using it.
Title: Re: cav: especially LoLlancers
Post by: Lactose_the_intolerant on May 01, 2011, 11:16:17 pm
Well, Sarranid horse only has manoeuvrability. Stinks at the rest.

True. the thing goes down really fast, even more since the archery buff! But any decent cav player wont be dehorsed right at the beggining

anyway. I get your points magikarp. But i dont think its worth really the fight! I believe the wrong item got nerfed but the class is still very viable. I could say why, but right now i cant be bothered.

anyway, i'v done more posting on this forum then i ever thought i would. see you in game

Shogunate_The_Intolerant
Title: Re: cav: especially LoLlancers
Post by: Banok on May 01, 2011, 11:32:53 pm
penalty with shield should have stayed.
Title: Re: cav: especially LoLlancers
Post by: 22nd_King_Plazek on May 01, 2011, 11:39:04 pm
Actually, after training the sword&board on the duel server a bit, jump slashers were the easiest people to kill.
A 2h who didn't jump at all and just knew he'd hit me first was impossible. Playing sword & board cav is perfectly viable on the battle server, support and backstab, the problem is just you have or had no advantage against a lancer at all, they can do all that just fine, and you must outmaneuver them completely to win a cav vs cav fight.

This is the exact point I keep making :)
Lancing cavalry hold all the cards when it comes to horse v horse  combat. They need to stop whining about how hard it is for them now and try out sword and horse against lancers. They also need to stop goin "WAGHGHGH cavalry nerf" because the lances got some much needed debuffs. It is not a cavalry nerf it is a lancer nerf and as a cavalryman I am happy with it and want more!




Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 11:43:05 pm
penalty with shield should have stayed.

This. That "penalty with shield" text was so epic!
Because you know, that's the only thing it added.
Title: Re: cav: especially LoLlancers
Post by: Banok on May 01, 2011, 11:45:52 pm
so its my fault you dont release patch notes and so I have to go off player made ones? (Im presuming penalty with shield is still in then, thats excellent)
Title: Re: cav: especially LoLlancers
Post by: Gurnisson on May 01, 2011, 11:47:50 pm
so its my fault you release patch notes and so I have to go off player made ones? (Im presuming penalty with shield is still in then, thats excellent)

I guess he meant that it was just a trick message
Title: Re: cav: especially LoLlancers
Post by: Banok on May 01, 2011, 11:52:05 pm
:S so penalty with shield never did anything? thats wierd cause I could have sworn it did. plus I remember you adding it to weapons to nerf them like staff.
Title: Re: cav: especially LoLlancers
Post by: cmp on May 01, 2011, 11:52:29 pm
I mean that it did absolutely nothing (and it has nothing to do with our changelogs, it's hardcoded stuff).
We confirmed that just recently though, so it was removed.
Title: Re: cav: especially LoLlancers
Post by: Gatsby on May 02, 2011, 12:57:23 am
As i guessed now cav dominate the battle, easy coz nobody can take a pike in his inventory. Nice one.
Title: Re: cav: especially LoLlancers
Post by: AgentQ on May 02, 2011, 02:12:04 am
WRONG.
TWO HAND + PIKE
1 HAND + SHIELD + PIKE

all inf can take one pike
Title: Re: cav: especially LoLlancers
Post by: okiN on May 02, 2011, 03:38:57 am
WRONG.
TWO HAND + PIKE
1 HAND + SHIELD + PIKE

all inf can take one pike

No way, I want 1h+steel shield+pike! And free swapping! :mad:
Title: Re: cav: especially LoLlancers
Post by: Adhonis on May 02, 2011, 03:40:54 am
YE so if a 2h takes a pike, archers will eat him.

So that 2h wont be able to say " there are a lot of archers, they kill me everytime" cuz they cant have a shield too xD

I prefer killing horses with my 2h, its more epic. And fuck shields too, since patch i only use one weapon. Madness of 2h warriors, real man in a world of my old friends.

XD
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 02, 2011, 03:44:08 am
Madness of 2h warriors, real man in a world of my old friends.

As a 2her myself, you deserve a facepalm for the idiocy of that comment.
Title: Re: cav: especially LoLlancers
Post by: Adhonis on May 02, 2011, 03:46:37 am
As a 2her myself, you deserve a facepalm for the idiocy of that comment.

Why ? 2h is epic. And if its epic I can fuckin turn crazy with it and with my toon's role.

I dont see why the /facepalm, never a meme was so bad used.

You have -263 awesome bar, you cant talk about wats cool/epic/awesome/or heroic here .
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 02, 2011, 03:51:31 am
I dont see why the /facepalm, never a meme was so bad used.
"Real man in a world of my old friends"  Really dude?   :rolleyes:  Even if we're going to ignore the obvious crap, 1h/no shield is far "manlier" than 2her style.  1h-without-block/no shield is "manlier" still and fists only even "manlier".  Pure kicking is the 1337357 of the 1337 though. 

You have -263 awesome bar, you cant tall about wats cool/epic/awesome/or heroic here .

I also ask people to give me - points instead of + points because I choose the Darkside over the light side any day.  And most people have been kind enough to oblige.
Title: Re: cav: especially LoLlancers
Post by: Adhonis on May 02, 2011, 03:54:15 am
"Real man in a world of my old friends"  Really dude?   :rolleyes:  Even if we're going to ignore the obvious crap, 1h/no shield is far "manlier" than 2her style.  1h-without-block/no shield is "manlier" still and fists only even "manlier".  Pure kicking is the 1337357 of the 1337 though. 

I also ask people to give me - points instead of + points because I choose the Darkside over the light side any day.  And most people have been kind enough to oblige.


1h with no shield are my homies.

I will give you - points if you take everything so serious now on :P You fucked up my roleplay dude
Title: Re: cav: especially LoLlancers
Post by: Gorath on May 02, 2011, 04:03:09 am
I will give you - points if you take everything so serious now on
I don't believe in serious on the intertubes.
visitors can't see pics , please register or login

:P You fucked up my roleplay dude

Shit, do you need a new d20?
Title: Re: cav: especially LoLlancers
Post by: Glyph on May 02, 2011, 10:01:54 am
FIVE DOLLER DICK-LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG!!! LOL
Title: Re: cav: especially LoLlancers
Post by: Magikarp on May 02, 2011, 10:48:03 am
True. the thing goes down really fast, even more since the archery buff! But any decent cav player wont be dehorsed right at the beggining

anyway. I get your points magikarp. But i dont think its worth really the fight! I believe the wrong item got nerfed but the class is still very viable. I could say why, but right now i cant be bothered.

anyway, i'v done more posting on this forum then i ever thought i would. see you in game

Shogunate_The_Intolerant
Indeed, it's no use trying to convince people who never played the class, who see we are still fine and justify their nerfing by that.
Nerfing should always be done thinking about the present, not because 'they will be fine in the future'.