cRPG

cRPG => General Discussion => Topic started by: HexBag on January 05, 2011, 10:52:17 am

Title: Feedback...
Post by: HexBag on January 05, 2011, 10:52:17 am
Is it just me or this patch is wrecking what it was a brilliant Mod ?
Pls leave your feedback on this new patch so we can have a proper aware of how much damage was done to cRPG, if any.
I read at least 2~3 posts in wich ppl are stating they are going to take a break from cRPG, if community is already loosing interest in a couple of hours, imagine in a week or 2.
So pls, again feedback your opinion on this new patch

1.My gameplay was archery based, i simple adore M&B because of how fluid archery is in this game, and to be honest i rather play native right now then cRPG
2.i lost close to 10 levels, i grinded 2 weeks to suddenly be back at lvl 20
Title: Re: Feedback...
Post by: StanleyPain on January 05, 2011, 10:55:37 am
You'll get your levels back fast, but I'll definitely agree that archery just feels really, really wrong.
Title: Re: Feedback...
Post by: bruce on January 05, 2011, 10:56:26 am
The patch is awesome.

Of course the class which got hit the most - the automatic railgun archers - are whining the most (next to the "I need my fullplate and sword of tears + panzerhorse and now I can't upkeep it" crowd). Both needed a nerf.
Title: Re: Feedback...
Post by: Deathwind on January 05, 2011, 10:56:49 am
All I can say is, give this patch more time.
Native archery isn't too far from c-RPG's current archery, that's for sure. I feel as though all projectiles are heavier now. (I play a thrower and things drop fast now)
Level gain is easier now, imo. Especially if you can get a good 5x multiplier running for a while.
Title: Re: Feedback...
Post by: Cyber on January 05, 2011, 10:56:56 am
Players who are unhappy are alwayas most vocal.
I personally like the patch, though there are some problems it is way better then it was before.
Title: Re: Feedback...
Post by: NuberT on January 05, 2011, 11:01:44 am
Patch is fucking AWESOME !!!
Title: Re: Feedback...
Post by: FICO on January 05, 2011, 11:04:05 am
i'm ok with changes. maybe because i reached lvl 22 and i got pwned. if i were lvl 185 and cutting through scum till encounter someone lvl 188 and get some fight, it might be different.
so to sum it up:
1. this might lead to teamplay because of which i downloaded mod (i was reading guides so i didn't know that teamplay was abandoned and it became h&s)
2. easy games are boring to me. this is challenging
3. i might start play as mercenary for strategus battles with my friends (edit: to get some more money)
Title: Re: Feedback...
Post by: Byrdi on January 05, 2011, 11:07:10 am
I there a lot of poeple there might join now. This patch is fovoring the new players and the skilful ones. CRPG might gain more new players than it loses. Which is good... so if all you grinders dont want to play, fine by me :D
Title: Re: Feedback...
Post by: BlackGyver on January 05, 2011, 11:08:55 am
Jesus christ, another whine thread ? Come on. Who cares if you and a few other players, who always played ez-mode, leave ? Maybe actual teamplayers will be interested in playing cRPG, now. (ie. FICO, ...)
Title: Re: Feedback...
Post by: Babelfish on January 05, 2011, 11:18:20 am
Jesus christ, another whine thread ? Come on. Who cares if you and a few other players, who always played ez-mode, leave ? Maybe actual teamplayers will be interested in playing cRPG, now. (ie. FICO, ...)

+1
Title: Re: Feedback...
Post by: HexBag on January 05, 2011, 11:23:07 am
I there a lot of poeple there might join now. This patch is fovoring the new players and the skilful ones. CRPG might gain more new players than it loses. Which is good... so if all you grinders dont want to play, fine by me :D

how can it favor new players !? As soon as they step into the battlefield they get rolled by a warhorse charging them, they gonna spend all their gold upkeeping their crappy tunics and wooden sticks and in 3-4 complete battles they are running naked around in the zone, they cant shoot a tree 3fts away with their bows, if they do, it will take them 30 or so arrows to deal basicly a scratch in damage to the opponent.

Title: Re: Feedback...
Post by: chadz on January 05, 2011, 11:27:19 am
Or they join a <level15 server, whoop de doop.

Or they join a small server, because you don't have to join the largest server to get the same income.

Lots of possiblities.
Title: Re: Feedback...
Post by: HexBag on January 05, 2011, 11:29:08 am
Jesus christ, another whine thread ? Come on. Who cares if you and a few other players, who always played ez-mode, leave ? Maybe actual teamplayers will be interested in playing cRPG, now. (ie. FICO, ...)

ez-mode ?! what could be more easy then mindless hack and slash tincan xbowman warmounted player, lol
Title: Re: Feedback...
Post by: bruce on January 05, 2011, 11:30:45 am
ez-mode ?! what could be more easy then mindless hack and slash tincan xbowman warmounted player, lol

Which is the second group which got heavily nerfed - or will, as soon as their gold reserves are depleted.
Title: Re: Feedback...
Post by: HexBag on January 05, 2011, 11:49:07 am
Which is the second group which got heavily nerfed - or will, as soon as their gold reserves are depleted.

theres only 2 groups, ranged n melee !
Title: Re: Feedback...
Post by: Gorath on January 05, 2011, 12:02:49 pm
theres only 2 groups, ranged n melee !

Um, no.

There's:
lolspamarrowranged
lolstabspam lolcan melee
lolbumpelephantezmode cav
lolmachineguntank HA
Skilled archers
Light infantry (no-medium armor only)
light cav (like light infantry, but on unarmored horses)
Skilled HA (unarmored horses, no-light armor)

And then you can break it down even further into types of infantry, cav, HA and archers.
Title: Re: Feedback...
Post by: TommyHu on January 05, 2011, 12:26:38 pm
I played about 5-6 maps tonight, and none of the new changes seemed to drastic. I started the night with about 79k in gold and still have about 79k. I was getting repair costs usually around $900 when it happened, which wasn't every loss.

I like the horse bump FF. It makes helping out Inf more difficult, and you have to be a bit more cautious/skillful when maneuvering your horse around friendlies.  I will say this though: horse bump FF is usually going to be the riders fault but it's going to hurt you footmen a hell of a lot more than us... :P  so staying alert and out of the way is in your best interest. Just like a vehicle/pedestrian, yeah the car may have been at fault, but its the ped. on the ground smashed up.
Title: Re: Feedback...
Post by: FICO on January 05, 2011, 12:29:15 pm
it reminds me of battle of nicopolis when cavalry run through infantry.
Title: Re: Feedback...
Post by: Paladin on January 05, 2011, 12:40:46 pm
After playing 2hours with the new patch, my feedback is so:
The patch is awesmoe :) Now everyone have the chance to be a good because the "plate elephants" have not any longer their strongness. But what i hate is the new Xp/gold system. Its to easy to get much gold and Xp for doing nothing. Befor patch, you must be like a james bond to survie. Now nobody cares about that, because if you die, you earn the gold and the Xp.
Its only my opinion
Title: Re: Feedback...
Post by: hidden on January 05, 2011, 01:36:21 pm
I like the new patch. The best thing about it is that the boring endless grind is gone and its now possible to easily try new ways of playing. Also no more tincan spammers (well not as much).

I think the archer nerf is just a bit too much although I really like the new animations (makes it feel like you are really pulling back a proper powerful bow)

For the way I play anyway upkeep seems fine to me. I can use all my archer gear but cannot afford a giant spam 2h sword and have to use one of the smaller less powerful ones.
Title: Re: Feedback...
Post by: Helrekkr on January 05, 2011, 01:42:38 pm
I'd also like to note that not having to be 10m next to the dude wielding the nasty polearm/sword/horse in order to get xp/gold is also great.

Finally I can try exotic flanking maneouvers without ending the round with 5g and 300xp.
Title: Re: Feedback...
Post by: Blaint on January 05, 2011, 02:02:44 pm
I think the repair cost are to high.
every 2 rounds i have to pay nearly 4k gold to repair.
since the new update c-rpg became boring, always repair and repair.
The repair costs have to be degreased.

The patch has  some good and some bad arguments.
If the patch become modified the mod would make fun again.


sry for bad english.
Title: Re: Feedback...
Post by: RagnarLodbroke on January 05, 2011, 02:30:17 pm
AH ok, well lets see, im a archer. And i really have to say u did a good job nerfing them this time, i used to enjoy playing as a archer....NOT anymore, they are slow, theyre dmg is terrible low, i even need 2 bodkin arrows with the strongbow in a naked guy....

And about the WPF, i got weaponmaster 5 and 140 wpf in archery ( Thats all my wpf )  and i cant hit a shit!!
So my question is, do u really want all the archers to be gone?

The only option i can see that might work is a Heavy cavalry, 2 horse bumps with a courser over a medium armor and he is dead lol! Happend to me yesterday, and dont forget....i got 5 IF aswell!

Ragnar
Title: Re: Feedback...
Post by: [ptx] on January 05, 2011, 02:33:56 pm
I love the patch. And that is now. After a week, when the upkeep will have had time to really hit rich peoples pockets, i will really really love the patch.
Title: Re: Feedback...
Post by: Tristan on January 05, 2011, 02:42:11 pm
I'm with ptx... Still some elephants riding around.

Think this will be good. However, I think that Archers MIGHT just might have been hit to hard. Xbow and thrower seem more viable ranged choice now.
Again... archers were seriously op before, so all in all good.
Title: Re: Feedback...
Post by: Nick_Larking on January 05, 2011, 02:46:26 pm
I dont see the reason why arrows give slashing damage...

Upkeep seems abit high but i like the upkeep itself
For the rest the changes are pretty god.
Title: Re: Feedback...
Post by: Amadeo on January 05, 2011, 03:14:30 pm
Ya. Definitely hit archers hard. I appreciate the effort, but its a dang good thing that everyone will be running around naked soon, cuz my arrows just bounce off people with any kind of armor now. =)

I guess archers are the naked-hunter class ;)
Title: Re: Feedback...
Post by: RagnarLodbroke on January 05, 2011, 03:34:23 pm
I guess archers are the naked-hunter class ;)

INDEED
Title: Re: Feedback...
Post by: Shogunate_Subotai_III on January 05, 2011, 03:53:39 pm
Guys you must realize that the Archers have no Lobby.

Tincans with X-Bows, who were to noble to carry a shield, whined alot. And suprise....many of guys who are Admin or around chadz have done what they wanted.
X-Bows are far more superior to Archers but they keep on saying "fine" "whine" etc.

Very Sad to punish a part of the Community so hard....
Title: Re: Feedback...
Post by: Helrekkr on January 05, 2011, 03:59:28 pm
I'm not sure why you say they are far superior ?

Bows still have higher accuracy and firerate. They only lost the damage race, which also makes sense considering the fact xbows always were better at piercing heavy armor than bows. XBows were also nerfed in terms of damage as well (and accuracy I might add, making xbow WPF a necessity now if you actually want to hit things further than 10m away )
Title: Re: Feedback...
Post by: RagnarLodbroke on January 05, 2011, 04:03:53 pm
I'm not sure why you say they are far superior ?

Bows still have higher accuracy and firerate. They only lost the damage race, which also makes sense considering the fact xbows always were better at piercing heavy armor than bows. XBows were also nerfed in terms of damage as well (and accuracy I might add, making xbow WPF a necessity now )

DUUUDE, i got 140 wpf in archery, i need 8 Wpf more wpf for 1 wpf in archery allready! And i cant hit a shit, not even on a close distance, and the firerate might be true, but if ur a tincan u wont take any dmg from archers anyway! i did hit a tincan 8 times yesterday, 140 wpf, PD 5 strongbow and bodkin arrows he still didnt die....
Title: Re: Feedback...
Post by: McCart on January 05, 2011, 04:12:51 pm
chadz , where's the highlander outfit with the claymore? :wink:
Title: Re: Feedback...
Post by: Helrekkr on January 05, 2011, 04:13:19 pm
DUUUDE, i got 140 wpf in archery, i need 8 Wpf more wpf for 1 wpf in archery allready! And i cant hit a shit, not even on a close distance, and the firerate might be true, but if ur a tincan u wont take any dmg from archers anyway! i did hit a tincan 8 times yesterday, 140 wpf, PD 5 strongbow and bodkin arrows he still didnt die....

I was hitting tincans with 3 steel bolts from my heirloomed sniper pre patch without them dying sometimes. And now my xbow also does less damage.

It's nice, think about it, eventually (people still have stockpiles atm) there will be a LOT less tincans around (unless they use their fists for damage).
Title: Re: Feedback...
Post by: RagnarLodbroke on January 05, 2011, 04:18:09 pm
I was hitting tincans with 3 steel bolts from my heirloomed sniper pre patch without them dying sometimes. And now my xbow also does less damage.

It's nice, think about it, eventually (people still have stockpiles atm) there will be a LOT less tincans around (unless they use their fists for damage).

well that might be true, but anyway i need 4 arrows in a light padded armor shit....Terrible!
Title: Re: Feedback...
Post by: Lamix on January 05, 2011, 04:47:25 pm
i only started playing a week ago and this new patch is in MY opinion pretty poor, its turned it into what you wanted to get away from the upkeep system is just not worth it, i have Byrnie(4k body armour), mailboots (3k foot armour), kettle helm (2k head armour) a board sheild(2k sheild) and a iron war axe(4k weapon) this is not top tier items in anyway yet in just 3 maps i had 20k less then what i started with i had an item break nearly every round and every other round it would break 2 or 3 things to make up for the times it didn't, so the only way i can keep playing with any equip is to either let it break and make it worthless or just leech naked so i can build up some cash to have a couple of games with items, its overkill atleast with the old system yeah you didn't gain much if you lost but you didn't lose everything.

In my eyes the patch only needed to:
* Put in the lvl cap and no wpf bouns from retirement ,that would make people have to choose between the best armour and and being fast with weapons maybe make armour reduce wpf a little more if it wasn't working that way.
*Make it so heavier armour slowed down horses, that would open up to faster cav taking down tank cav or choosing between own armour or horse armour.
* Limited arrows to 1 quiver, would make them take there time with shots not spam and choose between few good arrows or more crappy ones, though there were only a few archers that could get to the top of the scoreboard a sheild pretty much negated an archers effect.
*The old xp/gold system should of stayed it forced people to get close to the action, the xp rate from a match isn't much faster then what you'd get on a 120 cap server if you survived to near the end anyway could of done that by just removing the dying stopping you getting xp part or up the amount of time you still got xp for.
*Make sheilds effect on some shields to stop the tiny sheilds being able to stop shots(both melee and ranged) at the feet or head.

Hope people take away constructive critisim from this post and not just a whine, the great thing i liked about cRpg was the persistant character you got to create as it stands right now i have 2 persistant characters a naked leecher and the character i want to be.

Just on a note to the mod creators, I know this is a mod and FREE which i'm very thankful for, ofcourse its upto you and you're team on what the mod is and isn't my post is purely my own opinion and feedback which you can take anything or nothing from. Again thanks for the mod its great what you do for free.
Title: Re: Feedback...
Post by: Kafein on January 05, 2011, 04:51:39 pm
What do I think is good :

- Archery (except the goblin animations)
- Active player setup
- Banner-wise autobalance (great !)
- Riding skill mechanics

What do I think is bad :

- Upkeep costs (WAY too high)
- XP cost progression (old system was better)
- Retirement (got nerfed to the dirt)


Finally, do the horses cost to upkeep ? It seems not...

Last minute : it seems there's a big problem with loot and repair

Title: Re: Feedback...
Post by: StanleyPain on January 05, 2011, 04:56:02 pm
I like how everyone still thinks that there will be less tincans because of upkeep. I broke 120k gold in a light evening of playtime. People are starting to break 250k gold.
Title: Re: Feedback...
Post by: KaleLord on January 05, 2011, 04:58:24 pm
I see in the future.....
This patch will ruin crpg
Title: Re: Feedback...
Post by: Xtrah on January 05, 2011, 05:13:36 pm
The repair and upkeep system is definitely the worst part of the patch. But I absolutely LOVE the soft level cap and the way to get XP.
The 2h stab got a new horribly ugly-looking animation(No idea what the changes else about it is, if any), and the archers are a bit more well balanced in my opinion.

This makes cRPG the tactical gameplay it's never been before, since it's not just a big clusterfuck of people standing close to each other to get as much XP as possible. So as said, the only thing destroying this is the part where if you lose a round, you can lose the tons of gold you've used several hours to gain in seconds.

Last but not least, "banner-autobalance" - Totally making this a tactical gameplay, as clans usually uses the same banner. :D
Title: Re: Feedback...
Post by: Kocik_4th on January 05, 2011, 05:16:26 pm
Patch is perfect WITHOUT UPKEEP!
Title: Re: Feedback...
Post by: bruce on January 05, 2011, 05:18:33 pm
Upkeep is one of the best parts of the patch, although it needs further balancing (eg. upkeep for horses as well which currently seems bugged, also perhaps less randomized and more consistent but less expensive damage, etc).
Title: Re: Feedback...
Post by: Kiriath on January 05, 2011, 05:22:41 pm
Patch is fucking AWESOME !!!

+1
Title: Re: Feedback...
Post by: Camaris on January 05, 2011, 05:35:20 pm
I quote your post because i can show what i like and what not and how perception of the patch can differ.
Although i have to say that you have valid points.

i only started playing a week ago and this new patch is in MY opinion pretty poor, its turned it into what you wanted to get away from the upkeep system is just not worth it, i have Byrnie(4k body armour), mailboots (3k foot armour), kettle helm (2k head armour) a board sheild(2k sheild) and a iron war axe(4k weapon) this is not top tier items in anyway yet in just 3 maps i had 20k less then what i started with i had an item break nearly every round and every other round it would break 2 or 3 things to make up for the times it didn't, so the only way i can keep playing with any equip is to either let it break and make it worthless or just leech naked so i can build up some cash to have a couple of games with items, its overkill atleast with the old system yeah you didn't gain much if you lost but you didn't lose everything.

In my eyes the patch only needed to:
* Put in the lvl cap and no wpf bouns from retirement ,that would make people have to choose between the best armour and and being fast with weapons maybe make armour reduce wpf a little more if it wasn't working that way.

I also think that there should be a combination of Soft-Level-Cap and a true Hard-LvL Cap. I agree that changing the impact of weight on wpf could have been a different option to balance heavy Armors. Also possible: Give Armors negative attributes like Weapons have => Plates for example could reduce Athletics -2 on body and -1 for every other part. Full Plate users then had no more Athletics but could run into big fights without being to careful => Good in the big slaughterfest -> Bad in 1on1

*Make it so heavier armour slowed down horses, that would open up to faster cav taking down tank cav or choosing between own armour or horse armour.
I do agree with you in this point.

* Limited arrows to 1 quiver, would make them take there time with shots not spam and choose between few good arrows or more crappy ones, though there were only a few archers that could get to the top of the scoreboard a sheild pretty much negated an archers effect.

Maybee a good solution. Even better if Archers could change their used Ammo with x like some weapons switch style.

*The old xp/gold system should of stayed it forced people to get close to the action, the xp rate from a match isn't much faster then what you'd get on a 120 cap server if you survived to near the end anyway could of done that by just removing the dying stopping you getting xp part or up the amount of time you still got xp for.

I totally disagree at this point. It forced you to play defensive and stay with the group if you wanted some money. Flanking and Solocharges where you tried to get your team attacking were no option until you had so much money and xp you didnt have to care about anymore. The new Gold and XP system is one of the best thigns CRPG could happen.

*Make sheilds effect on some shields to stop the tiny sheilds being able to stop shots(both melee and ranged) at the feet or head.

Hope people take away constructive critisim from this post and not just a whine, the great thing i liked about cRpg was the persistant character you got to create as it stands right now i have 2 persistant characters a naked leecher and the character i want to be.

Just on a note to the mod creators, I know this is a mod and FREE which i'm very thankful for, ofcourse its upto you and you're team on what the mod is and isn't my post is purely my own opinion and feedback which you can take anything or nothing from. Again thanks for the mod its great what you do for free.

PS: I do think that changes i talked about now could also prevent a lots of people getting only the most expensive gear.
But i also do think that upkeep system with some surely needed tweaks could accomplish that as well.
Title: Re: Feedback...
Post by: Vexus on January 05, 2011, 05:36:39 pm
I'm no longer playing this mod till upkeep is lowered 3 rounds were enough to get why all the frustration....

Tried my xbow alt which is using "cheap" stuff I even bought hunting xbow to use cheap stuff, mail gloves cost to repair on 400, shield repair on 400, ecc ecc

Already lost 1k gold of what I had and these stuff are mostly crap.....

From a round x1 I managed to get 50 gold !!!! I lost 1k gold.

I may try lvl my thrower alt we'll see...
Title: Re: Feedback...
Post by: crit1cal on January 05, 2011, 05:57:34 pm
lost 10 lvl and all my points ... wtf
Title: Re: Feedback...
Post by: Paladin on January 05, 2011, 06:20:08 pm
Editing to my first Reply: Now i have played more than 7 hours with the patch and i must say, that i must pay  much gold, only to repair my things. But thats my only problem, the rest is great  8-)
Title: Re: Feedback...
Post by: [ptx] on January 05, 2011, 07:09:50 pm
I really hope all the noobchers whining roll another class. Less random projectiles in the air makes life easier for my archer alt. Playing with a longbow, i already managed to top the scoreboards at lvl24-25. Archery feels just right.
Title: Re: Feedback...
Post by: Murchad on January 05, 2011, 07:34:40 pm
I like what i am seeing from the patch so far.
To me it seems easy to upkeep gear, play for awhile with heavy gear then switch to light gear if your team is doing poorly or you want to gain gold faster.
(1) Archery
Archers seem really outclassed by xbows now. i would suggest having bows have the same mechanic for firing as xbows. one animation for pulling arrow out and nocking = loading xbow and then one for pulling back and firing.
with the decreased wpf it doesn't give you much time to line up shot before targeting reticule gets big.
and if you dont shoot the arrow you have to pull it out of quiver again and nock it. so really xbows have some advantages on speed and damage now.  you can pull out loaded xbow and shoot an archer before he can pull out arrow and nock it even if he just nocked it a second earlier.

I have been one of the people pushing for archers decreased speed so i was happy to see it implamented but i think it could use some tweaking.

(2) Horses
trampling teammates at start of round is really easy to do now.
is there a way to make it so horses only trample when traveling at high speeds?
also when you turn with someone standing next to you you trample them too... wtf?
horse archery is my specialty but i think xbows will be more than a match for HA's once we get more dedicated xbowmen with high wpf. (i only played on the EU servers with my HA with 200ping so my final assessment of them will come later after I play on NA server.)

(3) xp system...
I really like the new way of getting xp, removes alot of the clustered spamfests trying to be in the "xp zone"

Title: Re: Feedback...
Post by: forgivers on January 05, 2011, 07:53:21 pm
I really hope all the noobchers whining roll another class. Less random projectiles in the air makes life easier for my archer alt. Playing with a longbow, i already managed to top the scoreboards at lvl24-25. Archery feels just right.

screenshot or it didnt happen
Title: Re: Feedback...
Post by: StanleyPain on January 05, 2011, 07:58:20 pm
screenshot or it didnt happen

Was thinking exactly this. Unless he means he had 10 kills vs. the cavs 50+ putting him in the top 1/3rd of the board.
Title: Re: Feedback...
Post by: [ptx] on January 05, 2011, 08:04:14 pm
At the end of the map i had a score of... 29:5, i think, maybe i played for a round or two after that too. Oh, okay, at the very end Tommmyyy caught up to me, had 30:something.
Title: Re: Feedback...
Post by: Legio_Matteo_Valente_IV on January 05, 2011, 08:14:00 pm
I think there are some good elements and some bad.
The goods are:
Cavalry charge, they can kill both enemy and tm.
Archers are very simple to kill by cav, it is very realistic.

The bads are:
Cavalry is too strong, it's easy to have an horse and archers can't kill plated horses, killing them is pretty difficult to 2H and impossible to 1H.
The cost of repairing equipment is very high, playing with high level equipment (plate horses, armor, flamberge...) is impossible for more than one play (different is if you are lucky and you win all the plays).
The fact could be not important, but i wanted to begin c-rpg to have my equipment and not to lose it when i lose plays (especially if i have a good score)
As i just say archers have no damage (i hit a paesant 4 times to kill him with 5 power drow and 150 wpf)

I will think about other elements but i hope patch will change for bad elements
Title: Re: Feedback...
Post by: RagnarLodbroke on January 05, 2011, 10:47:38 pm
I really hope all the noobchers whining roll another class. Less random projectiles in the air makes life easier for my archer alt. Playing with a longbow, i already managed to top the scoreboards at lvl24-25. Archery feels just right.

Whats the name of ur archer? The only merc archer i've seen is Vargais, Mustikki, Nocti and Replica....

Dont say that archery is balanced, it really isnt!

BTW: Cavalry is really Easy atm, i just bought a destrier and 3 run overs on a  OK armored guy and he is dead!
Yh i forgot something, i do also top the leaderboards as a lvl 20 CAV, NOT A ARCHER!!
Title: Re: Feedback...
Post by: Ishar on January 05, 2011, 10:50:03 pm
screenshot or it didnt happen

Do you accept an eyewitness? I was on his team.
Title: Re: Feedback...
Post by: Nasturtium on January 05, 2011, 11:22:56 pm
  I think it would be a good idea for everyone to calm down take a breath and actually you know, play the game for a week before making a final judgement. There are two things I like about the patch, even after a night of negative scores and losing gold hand over fist.
  The first thing I like is seeing a much wider range of armor and weapons as players struggle to find a balance between upkeep and playstyle.
 The second is the game is, well, harder!
Title: Re: Feedback...
Post by: Stormcrow on January 06, 2011, 12:01:14 am
Why not just get get rid of archers alltogether rather then nerfing them with each new patch? pretty soon this mod will be nothing but cavarly and infanty running around hacking eachother. Kudos to chadz on taking a good mod and destroying it just because he can. Some one should start up some servers with the original crpg mod just so people can remember the good ol days
Title: Re: Feedback...
Post by: Gorath on January 06, 2011, 12:02:59 am
Some one should start up some servers with the original crpg mod just so people can remember the good ol days

chadz, if you're lurking.  Don't EVER EVER let anyone else have access.  :)
Title: Re: Feedback...
Post by: Dwarden on January 06, 2011, 12:56:01 am
i don't get why are not rewarded these who do something useful ?

based on damage
1. damage
2. minor bonus for killing someone (even 1hp knight can still wipe 10 peons so it deserve some bonus)
3. taking objectives or defending objectives (if any objective exist)

anyway i'm missing some improvement on gameplay types

A. sector control bonuses
B. hunt enemy leader (bonus for killing him) or Escort VIP variant
C. flag stealing game
D. improved siege

and since always i say the crossbows needs to get sway recoil from prolonged aim (the longer you aim the worse it gets)
Title: Re: Feedback...
Post by: Hirschblte on January 06, 2011, 01:45:38 am
maybe the lack of generation level would explain why some people complain about high costs... there is a income bonus depending on the generation, no? is this still active in this step? idk, but i think i've read something like only wpf-points were changed...
Title: Re: Feedback...
Post by: Babelfish on January 06, 2011, 01:47:31 am
maybe the lack of generation level would explain why some people complain about high costs... there is a income bonus depending on the generation, no? is this still active in this step? idk, but i think i've read something like only wpf-points were changed...

Only exp
Title: Re: Feedback...
Post by: ThePoopy on January 06, 2011, 01:52:25 am
Do you accept an eyewitness?
no
Title: Re: Feedback...
Post by: Hirschblte on January 06, 2011, 02:43:47 am
maybe the lack of generation level would explain why some people complain about high costs... there is a income bonus depending on the generation, no? is this still active in this step? idk, but i think i've read something like only wpf-points were changed...
Only exp
You're forgetting the gold bonus. It's not just xp, and earned gold just became very-very important... this means high generation characters can sustain better equipment. Not much better, but that still gives a definite edge.
just found this in another thread. a sticky with some infos about the state of play would be very useful.
Title: Re: Feedback...
Post by: bruce on January 06, 2011, 03:00:52 am
The only thing I'd change: I'd add upkeep to every round (both won and lost) and then reduce the repair costs. So the "bring out your plated charger when we're winning" fad would go away.