And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.
If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.
I do believe our dear Donkey forgot about the fact that armies, especially those preparing to storm some fortified territory, spent some time (pre-battle) on planning and building specific formation, before actually engaging into battle.Quote from: chadz
And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.
If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.
I don't know what the complaint is about. We (the defenders) on the open battle also had only one spawn point, we also (like the attackers) were spawning one person at a time. When we (the defenders) attacked across the open field, we didn't have any more numbers than the attackers (who were defending).
There was no special advantages to either side and both sides had pretty much everyone spawned by the time the battle took place.
You are either incredibly dense or just stupid one. Defenders have a full minute to spawn before the attackers. On a small field like the on you were just on, it takes maybe 20sec max to get to the opposing spawn point as cav. Attackers not only become basically the defense as their team doesn't get fully spawned before they have a mess of people in their spawn area but in that specific battle, Dfc also got hit with an equipment bug as a couple of your memebers did as well.
This complaint isn't about you or ATS, it's about the state of attacking in strategus as a whole. Our clan won 3 different battles this morning in a time span of 5-10min at most for all 3 combined battles. Attackers are at a significant disadvantage, regardless of open field or village, with the way the current spawning works in battles.
Pretty much everyone including Ecko and most of ATS and the rest of NE, with the exception of you evidently, thinks this needs to be changed so that there can be you know actual fights.
We didn't have 60 seconds advantage, at 60 seconds in we all respawned as a blob back on our spawn point. By the time our infantry came over the hill into your side's line of sight (at the 2:00 minute mark, that would put it at 1 minute after you started spawning) you guys had everyone spawned in.
I don't know if it was an admin who "respawned" us defenders after a minute, but what happened in dfc vs ats we didn't have a minute advantage over your spawn.
I never said the system doesn't need to be changed. I'm saying that you complaining the dfc vs ats battle was unfair, is bullshit and has been refuted by video evidence, and my personal experiences in game. If one side gets 60 seconds advantage over the other in spawning, especially on such a small battle map, it's something that needs to be fixed.
That was clearly not the case in dfc vs ats.
NEXT
Simple fact is the entire defence id formed up and ready when there is 1 attacker.
How can that in anyway encourage attackers to be organised?
If the defending forces have the ability to get all 60 of their fighters to the spawn in the time it takes 20 attackers to spawn its pretty clear whos gunna come out on top.
Offensive actions in strategus at the moment is more of a suicidal risk than a planned calculated and organised assault.
Its clear that the system doesnt work and needs to be tweeked.
Simple fact is the entire defence id formed up and ready when there is 1 attacker.That's not true...the defenders "respawn" 60 seconds after the first one of them spawned. they all respawn back on their flag (and before this, they can't capture the attacker's spawn). The attackers start spawning at this point, 1 per second I believe. By the time the defenders can get to the attackers spawn, the attackers should already be forming a defense. They could have siege shields up, they could have pikemen, or shield walls. The spawn system needs to be fixed for open field battles, but the attacker's can't claim they have no ability to defend themselves, that's simply not true, and is facetious. Take accountability for yourself and stop acting ignorant.
How can that in anyway encourage attackers to be organised?
If the defending forces have the ability to get all 60 of their fighters to the spawn in the time it takes 20 attackers to spawn its pretty clear whos gunna come out on top.
Offensive actions in strategus at the moment is more of a suicidal risk than a planned calculated and organised assault.
Its clear that the system doesnt work and needs to be tweeked.
DFC had a chance to defend themselves when ATS was the defenders and pushed the DFC spawn point, they just failed to do so. Pecores clearly had a chance to defend themselves vs LLJK when LLJK pushed the Pecores spawn point, but they failed to do so. I'm not saying it's easy to defend your spawn point when you're the attackers on an open field battle, but it certainly can be done.
That's not true...the defenders "respawn" 60 seconds after the first one of them spawned. they all respawn back on their flag (and before this, they can't capture the attacker's spawn). The attackers start spawning at this point, 1 per second I believe. By the time the defenders can get to the attackers spawn, the attackers should already be forming a defense. They could have siege shields up, they could have pikemen, or shield walls. The spawn system needs to be fixed for open field battles, but the attacker's can't claim they have no ability to defend themselves, that's simply not true, and is facetious. Take accountability for yourself and stop acting ignorant.
When ATS attacked DFC the other night we were fully confident had they fielded an army with equipment that we would have been able to repel the initial defender rush to our spawn.
DFC had a chance to defend themselves when ATS was the defenders and pushed the DFC spawn point, they just failed to do so. Pecores clearly had a chance to defend themselves vs LLJK when LLJK pushed the Pecores spawn point, but they failed to do so. I'm not saying it's easy to defend your spawn point when you're the attackers on an open field battle, but it certainly can be done.
The ATS attacking DFC was exactly as described, attackers formed up in an organised group and pushed to defenders spawn before a majority of them had spawned, this has happened with many clans now and is not a debatable fact.Have you ever seen the video of this battle? Neither ATS charged into them before most of them spawned, nor they raped the spawning attackers with heavy cav. The cavalry attack and infantry charge were performed at once which gave the "attackers" more time to spawn and organize themselves.
It's strange that it is to the attacker to defend, no?
They are respawned back only if they are within a certain distance, if you aren't a complete idiot, take some heavy cav and charge as soon as the first attacker spawns you can almost guarantee victory for defenders.
Obviously some maps its harder than others but its a pretty simple formula that means defenders have the ability to win almost every time.
The ATS attacking DFC was exactly as described, attackers formed up in an organised group and pushed to defenders spawn before a majority of them had spawned, this has happened with many clans now and is not a debatable fact.
Why hasn't ATS or the NE attacked anyone since this happened? I saw Goretooth fuck off to the north after the dfc fight when he could have come down and attacked LLJK. Guess these tactics of defending the spawn point will never be seen because the only people who are any good at this game won't attack anyone.
I'm not part of the diplomacy for NE but common sense would tell me that we should secure our own territory before we go nation building half way across the map.
Still don't even understand why this feature was even added. Why are all attackers now defenders?
CrazyCracka, you are like a dog with a bone. Only the dog is retarded... also the bone is retarded. I don't know how you can still claim that this mechanic isn't broken. You're all alone on your side, too stupid or stubborn (both) to admit defeat. It's not broken because the attackers still have the opportunity to defend? What everyone else seems to get, and you don't, is that something doesn't have to go 100% one way to be broken. Yes attackers could win decked out in plate going against level 20's in padded armor, but it doesn't have to get to the point where they can't for most sane people to call it broken.
At this point you're arguing the semantics of "Broken," and the chance of attacker success which you know little about having participated in one battle.
Am I wrong or are we still in Beta?
Dude this mod will stay beta forever, it has been in beta for half a year, then big patch came in january, still beta...Warband was in beta for 1 whole year. And they have a whole team working on the game.
Warband was in beta for 1 whole year. And they have a whole team working on the game.Actually, it was in beta for about 7-8 months. I don't remember though, I guess everything started in September...
Actually, it was in beta for about 7-8 months. I don't remember though, I guess everything started in September...
I guess all we actually need is bigger maps. The current field battle maps are way smaller than the Native Random Plains (Medium) which is the smallest random map out there.