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Topics - chadz

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256
If people want to work towards something, I recommend heirlooms. Retirement will be back soon, and the only condition will be level 31.

I don't know if heirlooms are currently strong or hardly worth it, if it's the latter, they might get a buff. I'll check with the items team.

Also, there will be a, how should I put it without revealing too much, very special set of "skills" that you can acquire soon, in another way than simply leveling. This should make things very interesting for people that want to have more persistance to their char, without breaking the balance that the game has currently recieved (aka not making them godlike).

Now let me get back to finishing that patch, just dropped in here to announce this :).

257
General Discussion / MOVED: How did I get a troll score of -1
« on: January 07, 2011, 04:02:34 pm »
This topic has been moved to right where it belongs.

http://forum.c-rpg.net/index.php?topic=545.0

258
General Discussion / chadz and cRPG - a lovestory!
« on: January 07, 2011, 12:24:06 am »
Before the patch, people have been asking me what nick I'm playing with. They knew I was one of them, but who? Well, the answer is simple - They knew wrong, I wasn't playing.

I havent played cRPG before the patch (0.200) for several months, because I haven't had any fun any more. At all. From all the hundreds of items available, people were wearing the ones with the best stats - or trying to get them while waiting in boredom. Because many people thought the fun starts when you finally reached that item/armor. What kind of game is that? You work hundreds of hours just to have fun, eventually?

It wasn't a game any more, it was a grinding marathon. I know some liked that, but I didn't. I am not trying to create a free2play version of WoW here, and if some got that impression, I am sorry to have wasted your time.

Am I aware of the fact that these new changes might drive quite some players away? Totally. But let me tell you one thing, what good is a game developer if he doesn't like his own product?

I'd say that depends on a devs motivation. There are, as far as I can see, two different options: a) The dev wants to play the game itself, b) the dev gets a salary.

Considering that I am sitting in an apartment with estimated 15°C, (I need all the power I can afford for the PC!), instead of sailing around the carribean with a yacht, I'd say b) cant be it. That leaves us with the egoistical option a).

I always thought it was fun if everyone could create his own char, using his own items. The point was not to outgrind other players, but to just spice the game up and give it some variety and persistance. Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.

Retrospective, the very first big patch was indeed the, in my opinion, worst decision ever. I thought "Hey, that xp function is a bit silly, after level 31 you cant upgrade your char any more! Bug! Constant progression forever!" And i thought other games do it too, so it must be for a reason. Now I realise they have a very good reason, monthly subscriptions.

But why should I have the same goal? There is no reason whatsoever for me to try and gather the largest playerbase possible. If it is a byproduct of me having fun while playing, that's great. But if I actually have to decide between maintaining a large playerbase or creating a fun game, well - I am sorry, I want to do something that I have fun doing. I am aware that is selfish, but when I wash a car, it's mine, not my neighbours'. (Not that I could afford one :D)

The decision was between stopping the project cRPG altogether, or change it radically. Therefore, keeping it as it was, was actually NO option, at least not from my side.

For everyone who wants to leave: I am sorry for every single one I have disappointed, I really hope you find a game that fits your needs and playstyle more, and thanks for being an important part of the journey.

To all the others (or new players) that still think the game is fun, let's start a new chapter and have a fun trip to see where the project cRPG ends - because I have no fucking idea.

(That's something a dev on salary can't say, yay!)

259
Announcements / Version 0.201 Released
« on: January 06, 2011, 06:08:01 pm »
A new version was released, changelog:

you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
some other minor stuff

It is compatible with older versions, however, it will look strange if you keep playing with the older version.

Older server version will not save xp/money.

Edit: download the small fix from: http://www.c-rpg.net/cRPG_update.zip
Or the big one from: http://www.mbrepository.com/file.php?id=2247

260
General Discussion / Fix list
« on: January 05, 2011, 07:43:40 pm »
What do you think is the most important things that need fixing in the new patch? Please no detailed description, just a short statement within a line. Repeating stuff of people before you is fine and encouraged.

261
Announcements / Version 0.200 Released
« on: January 05, 2011, 02:02:48 am »
Get it from the repository: http://www.mbrepository.com/file.php?id=2247

More Info TBA

262
We had a long discussion yesterday evening about this, and I'd like to hear more opinions about this.

The idea is as follows: Both teams start with a respawn timer of, say, 10 seconds. Every time One guy dies, it takes 10 seconds to respawn.

As the battle goes, the kill:death ratio will shift - which would also shift the respawn timer (for the whole team).

With a good K:D ratio, one team could get reinforcements within 3 seconds, while the worse team would eventually have to wait up to 25, 30 seconds per respawn.

Also, if a spawn is taken, you cannot respawn on it any more - if all spawn are taken, the enemy gets routed.

Reason for this? It would eventually allow more tactic in battles, it would allow a smaller team to win against a large team by being clever.

Thoughts?

263
Spam / Spoiler test
« on: January 03, 2011, 04:34:02 pm »
(click to show/hide)

264
General Discussion / Welcome to the official cRPG forums.
« on: January 03, 2011, 03:11:01 pm »
As our own forum gives us the power to abuse you even more, we decided to.. move to our own forums.


Rejoice, slaves!

265
Ban/Unban Requests / Unban requests: how to
« on: January 03, 2011, 03:08:23 pm »
This is the official unban forum. Post a new thread when you got banned, including: when, why and what for you got banned - denying your deeds will not get you unbanned. Also, depending on the circumstances, you have to write an essay about your wrongdoings with varying length, usually between 150 and 1000 words.

    * Do not post more than once,
    * do not post useless crap,
    * getting annoying is the best way to make it permanent,
    * you have to convince the guy that banned you - it's up to the admins itself when to remove a ban

The topic of the thread has to look like this: [UNBAN]descriptive title

If you got banned because of a poll ingame, don't post here. These bans last only 30 minutes and can't be removed during that time.

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