cRPG > Game Balance Discussion
Cavalry, making it take more consideration than just spawning with a horse.
Leatherbelt:
Why nerf cav when its already weak?
Thryn:
i've been of the mind to buff cavalry actually, it's extremely gimped especially compared with native. bumpslashes have 50% dmg reduction, the horses have weak leg bones, the hp pools and relative tankiness is low, the lancing angles are ultra restrictive, teambumping is detrimental to your inf (or a valuable asset depending on what kind of player you are lol)
i mean the only thing going for them is the ability to move fast and have a shield forcefield
most useful melee cavalry imo is morningstar cav b/c the dmg output is high, lancer cav sometimes doesn't even land kills unless it's dedicated couching weapon on a courser. i don't want to get rid of bump slash reduction (it could be tweaked ofc) because it seems like a maneuver that's less risky with high reward as compared to traditional attacks, but i would be happy to reconsider lance angles and horse armor/hp. however, lance angles might be out of our reach sadly :(
Asheram:
Cav as with ranged only becomes annoying when there are too many of them.
San:
The bumpslash nerf is getting reduced a tad, fortunately. The issue with cav is that there are many ways to achieve incredibly good results due to the sheer mobility of the class, even if their stats are complete ass. I don't mind making them faster since that'll be more fun, but maneuver is tightly controlled right now.
We wanted to adjust things like lance angle (and turn speed nerf) for a while but you need the original devs for some of that afaik.
Panos_:
Holy shit San, if you buff lance cav I would fucking destroy the eu1 sperglords even more now.
Im lovin it.
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