cRPG > Realism Discussion

Remove (almost)instant stopping when running.

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Sniger:
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Death_Dealer:
we dont even run in this game. i think sprint must be added then ur idea can work when sprinting
eh didnt read that message Admerius +1

Kafein:

--- Quote from: Paul on December 19, 2013, 08:27:40 am ---It's a horrible idea for multiplayer. In games like Jedi Academy they had this sliding in single player but then removed it from multiplayer because people hate lack of control there. It makes the game feel inresponsive and imprecise. Know the feel when getting kicked and slowly sliding over the edge of a wall? Now imagine this for every time you move and change direction.

--- End quote ---

Cavalry is already like that. And it actually got worse with every patch that changed horses. Double standards ?

I don't see why the inertia for humans is so low, except for this:


--- Quote from: Oberyn on December 19, 2013, 01:19:18 am ---The lack of momentum zigzagging dodge inf uses against ranged is the only reason they don't get destroyed constantly, if they time it right.

--- End quote ---

Which can easily be fixed by decreasing missile speed.

Admerius:
I still think that this should be implemented in some way, I think it woul lead to new gamemechanical considerations like this star wars clip will demonstrate
(click to show/hide)

MURDERTRON:
Please add roller skates.  It should play like light cavalry, and of course make couching an option.

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