cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Leshma on October 11, 2012, 01:45:35 am

Title: Star Citizen
Post by: Leshma on October 11, 2012, 01:45:35 am

Release date: Nov 2014
Crowd funded game
Developed by Chris Roberts, one of 3 greatest devs in my book

http://www.kickstarter.com/projects/cig/star-citizen
http://www.robertsspaceindustries.com/
Title: Re: Star Citizen
Post by: Freland on October 11, 2012, 09:29:13 am
Finally a space combat simulator. I have been waiting for such a game for many years now.
I really love the idea of crowdfunding because without that we would never see PC exclusive (old school) games like Project Eternity and now Star Citizen. I already backed Project eternity and of course I will back this.
http://starcitizen.robertsspaceindustries.com/

Project Eternity already made 2.5 million $ so I'm pretty sure Star Citizen will reach the minimum goal of 2 million $.
Title: Re: Star Citizen
Post by: IR_Kuoin on October 11, 2012, 09:32:31 am
Interesting ...
Title: Re: Star Citizen
Post by: Kafein on October 11, 2012, 11:39:24 am
So much X series in this
Title: Re: Star Citizen
Post by: Taser on October 12, 2012, 05:48:52 am
This looks cool. Something to watch... well yet another thing lol. Lot of games coming out.
Title: Re: Star Citizen
Post by: bilwit on October 12, 2012, 08:08:56 pm
Looks awesome. Like a more action and accessible version of Eve. 2014 though..
Title: Re: Star Citizen
Post by: Christo on October 12, 2012, 08:12:02 pm
Looks awesome. Like a more action and accessible version of Eve. 2014 though..

Look at it this way; At least it won't be rushed.
Title: Re: Star Citizen
Post by: chadz on October 12, 2012, 08:16:57 pm
Developed by Chris Roberts, one of 3 greatest devs in my book

oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.
Title: Re: Star Citizen
Post by: IR_Kuoin on October 12, 2012, 09:06:48 pm
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.


I put you in my book
Title: Re: Star Citizen
Post by: Leshma on October 12, 2012, 10:58:05 pm
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.

Sorry chadz, but cmp comes first :wink:

List goes like this:

1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...

I'm serious.
Title: Re: Star Citizen
Post by: Araxiel on October 12, 2012, 11:51:14 pm
Sorry chadz, but cmp comes first :wink:

List goes like this:

1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...

I'm serious.
I understand all the people but who the hell is #2. Its not even a real name. You and your hilarious imagination.
Title: Re: Star Citizen
Post by: SeQuel on October 13, 2012, 02:29:32 am
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.

cmp > chadz
Title: Re: Star Citizen
Post by: chadz on October 13, 2012, 09:06:23 am
I'm hurt! Deeply hurt!

Anyway, @topic: looks nice. Especially looking forward to that VR implementation. All the previous examples I've seen before used it for controlling, and I hope it will be used for looking around only with this game. Who want's to control stuff with head rotation  :?
Title: Re: Star Citizen
Post by: Digglez on October 13, 2012, 09:15:25 am
i find it funny in the future they dont have pilot vision controlled HUD's like in the F-35 JSF that automatically swivels turrets to fire where pilot is looking.  Maneuvering the front of your craft to aim weapons is so WWII
Title: Re: Star Citizen
Post by: chadz on October 13, 2012, 09:23:25 am
It's no secret that most space games try and capture the feeling of the early air combat, because it's simply better gameplay.
Title: Re: Star Citizen
Post by: Leshma on October 13, 2012, 11:53:28 am
Title: Re: Star Citizen
Post by: [ptx] on October 15, 2012, 09:01:57 am
Sorry chadz, but cmp comes first :wink:

List goes like this:

1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...

I'm serious.
oh god :lol:

Yes, i am sure that Sid Meier and those other guys are all as great code magicians as cmp is. Not that they are known for being game designers. Guess what category does chadz fit in better?
Title: Re: Star Citizen
Post by: Leshma on October 15, 2012, 03:21:57 pm
When they were young and active, they were actual game designers. You know, people making games.

Now it's different, it's not one man show anymore so game designer can be some dude who's drawing concept art all day and nothing else.

Sid Meier is famous because gamers see his name everywhere. But that's not the reason why he's great.
Title: Re: Star Citizen
Post by: Casimir on October 17, 2012, 04:45:47 am
looks fantastic, but seems like he wont be hitting his target.
Title: Re: Star Citizen
Post by: Tears of Destiny on October 17, 2012, 11:08:27 am
This looks like grand fun, I love games like this, if I read the site's description correctly!


Nice find!
Title: Re: Star Citizen
Post by: Freland on October 19, 2012, 12:42:44 pm
1.06$ million of 2.0$ million have been reached so far (http://www.robertsspaceindustries.com/star-citizen/). With 21 days left I'm quite confident they will reach their minimum goal.

Nevertheless  I think it was a mistake to make their own fundraiser site and not use Kickstarter. Kickstarter has become quite famous this year and you adress the perfect audience there - people who already pledged for other projects. Furthermore you only have to pay the money after the project is funded. They will have a lot of work to transfer all the money back if they don't reach 2.0$ million.
Title: Re: Star Citizen
Post by: Casimir on October 19, 2012, 01:12:14 pm
Yeah didn't realize how quickly the numbers were going up, they got 100k on their new kick starter page in 24hrs.
Title: Re: Star Citizen
Post by: Leshma on October 19, 2012, 02:59:16 pm
1.06$ million of 2.0$ million have been reached so far (http://www.robertsspaceindustries.com/star-citizen/). With 21 days left I'm quite confident they will reach their minimum goal.

Nevertheless  I think it was a mistake to make their own fundraiser site and not use Kickstarter. Kickstarter has become quite famous this year and you adress the perfect audience there - people who already pledged for other projects. Furthermore you only have to pay the money after the project is funded. They will have a lot of work to transfer all the money back if they don't reach 2.0$ million.

http://www.kickstarter.com/projects/cig/star-citizen?ref=category
Title: Re: Star Citizen
Post by: Freland on October 19, 2012, 03:37:45 pm
ThEy can read my mind...  :oops:
Title: Re: Star Citizen
Post by: Leshma on October 19, 2012, 05:19:11 pm
Star Citizen Project
NOTE: This page will be updated often, and will only grow in design and scope.

About Star Citizen

Core Concept

“We want to build a huge sandbox … that allows the players to explore in whatever capacity they want.”
The core concept of Star Citizen is that it’s a destination, not a one-off story.  It’s a complete universe where any number of stories can take place.  Players will have the opportunity to decide their own game experience.  Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or soldier. It’s a universe we’ve always wanted to create.  We want to build a huge sandbox with a complex and deep lore that allows the players to explore in whatever capacity they want.

Squadron 42

The project also includes Squadron 42, a single player campaign that takes place within the Star Citizen universe.  Able to be played off-line or with friends, you essentially sign up to fly for the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.  If you prove yourself, you might get asked to join the legendary 42nd Squadron.  Set up like the French Foreign Legion, they can always be found in the toughest war zones and always manage to come out on top. Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way.

Open World Architecture

The great thing about this is that you don’t have to do Squadron 42. 

“The single-player military campaign sits inside this open world architecture in a holistic fashion.”
You can basically decide that you’re going to be a merchant or pirate and never join the military.  Having that choice for the player is fantastic. What we’re talking about here is a combination of everything that made Wing Commander great along with everything that made Privateer great.  The single-player military campaign sits inside this open world architecture in a holistic fashion.

While you will probably spend a majority of time in the cockpit there will be first-person mechanics built into the game.  When you are flying on some of the bigger ships (transports, carriers, etc.), you will be able to wander the halls of the ship while a friend pilots, jump on a turret if you get attacked, even repel attempted boarders if needed.

Physics

“…the physics in the game are dynamic and procedural…”
One of the most exciting things is the capacity for true Newtonian physics.  We have also designed the ships with a Fly-By-Wire system similar to an F35.  In short, the computer will make the physical calculations in order to pull off what you want to do.  The ship’s computer takes your input on the joystick, throttle and pedals, crunches it into the necessary vectors and velocities needed to achieve it then utilizes the appropriate thrusters and engine to execute it.  The idea is that the ship’s computer is simplifying things because it’s just too complicated for you to figure it all out on your own. This means that the physics in the game are dynamic and procedural and not script or data-driven.  It’s a full flight dynamic system that will work for bigger ship as well as the smaller ships.

Level of Detail

Being on a PC allows us to create the world in a greater level of detail and fidelity than we could on a console platform.  We want it to be open and not be bound to legacy technology of consoles or their revenue models.  For example, most AAA games use about 10,000 polygons for their lead characters.  We are using over 100,000 polygons for ours, allowing you to see such details wires, the equipment, even creases in their clothing which all contributes to the immersion of the player. It also allows you to find the same level of detail carry over from a character (1.8meters in size) to a fighter (27 meters) even up to a carrier (1 kilometer in size.)  All without a load screen or loss of visual fidelity.

Frequently Asked Questions about Star Citizen

How does Citizenship factor into the game?
Even though there are other alien races, we’re beginning with the human side of it.  This future has evolved into a futuristic version of the Roman Empire.  We thought it would be very interesting to have Citizenship be something that you don’t automatically receive.  It’s something you have to earn through civic duty or military service.  It’s a way to create a class system, which creates the potential for conflict among the various groups and players.

We wanted to put a lot of social ideas in the universe.  Since the universe is dynamic, it will create some divisions and factions.  For example, there’s a perfectly valid choice not to be a Citizen but we wanted to include all these social divisions so players will gravitate to one or the other and operate like the real world operates.

Will there be story updates or expansions?
We’re going to be constantly updating the universe from our end.  I’m not interested in having yearly updates.  We will have a team of people adding content on a weekly or bi-weekly basis.  So we’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing.

So the universe will change based on what the players do.  They can also become a part of the history of the universe.  Say there’s a player who’s an explorer, if they find a space anomaly and successfully navigate it, which is not easy to do.  If they’ve recorded the Nav-Data of their jump, they’ll be able to sell it for a great profit to a space company and they’ll have the system and jump-point named after them.

The goal of Star Citizen is build a living, breathing universe that is its own entity.  It will be a constantly shifting and evolving place for people to go and escape to.

My community account is not showing my pledge!
We are currently working to sync our pledge database and our community database. Your pledge will show correctly soon and we will send out a message when this process is complete. If you pledged from a different e-mail than your RSI account, we will contact you after the database sync to incorporate your pledge manually.  We’ll ensure everyone is connected.

Is my Golden Ticket gone?
No! We have a record of your Golden Ticket and it will be returned to your account in the near future. We won’t forget our earliest fans!

Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

What are the “Citizen Cards”?
Citizen Cards are physical props to prove that you have supported Star Citizen and will be one of the first pilots in space when the testing process starts. They will be wallet sized cards that you can carry with you anywhere you go. Citizen cards will also appear in the game itself, showing your character’s social standing, credit account and so on. We’re hoping to make them available to backers by Christmas 2012, so you can gift the game to friends and have something to show for it!

Can you tell me about the different ships?
We’re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!

How will modding work?
Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.

Can I upgrade to a bigger ship?
Yes! You will always have your ‘pledge’ ship, but you can purchase and fly others to your heart’s content in the finished game. Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money.

What platforms will Star Citizen be available on?
Star Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU. We currently plan to support Windows and are examining our options regarding possible Linux and Macintosh releases. The Cloud Imperium team includes many Linux and Macintosh fans!

How can I work for Cloud Imperium Games?
Please e-mail [email protected] with your information.

Will Star Citizen only be in English?
No, we plan to support many languages. A huge percentage of space sim and PC gaming fans come from Europe and especially Germany, and we want to make sure Star Citizen is accessible to everyone. The game will initially be localized to French, German and Spanish with plans to handle other languages afterwards.

Can you explain the stretch goals?
The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.

Why Direct And No Publisher?
Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “AAA” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.

Is Star Citizen “free to play”? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.

What will the gameplay be like?
Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.

Why did you add Kickstarter?
We’ve always loved Kickstarter. When we started the Roberts Space Industries campaign the goal was to create a single, seamless site that would allow people to pledge and then join the community to interact and help us develop the game. We were very concerned that Kickstarter does not support European payments which would exclude a major portion of the Wing Commander and Freelancer audience. Unfortunately, the seamless experience didn’t work out: the amount of interest in the project crashed the server and it cost us days of the campaign getting it back up to functioning, with many features still not available. And as we interacted with our fans in the aftermath of our launch it became clear that many of them wanted to be using Kickstarter, a tried and true solution for crowdfunding. So, we listened! The original campaign is still going and we encourage anyone who can’t use Kickstarter or would prefer to use a credit card or Paypal to sign up that way.

Can you estimate the system requirements for Star Citizen?
There will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a dual core PC with a GTX 460 or greater and 4GB of system memory. If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.

http://www.robertsspaceindustries.com/star-citizen-project/
Title: Re: Star Citizen
Post by: bilwit on October 19, 2012, 08:38:26 pm
It's disappointing that it isn't purely open world in that battles/player encounters take place in instances.
Title: Re: Star Citizen
Post by: Bjord on October 28, 2012, 12:01:24 pm
Leshma, you and I shall play this together. Mark my words.

Until then.
Title: Re: Star Citizen
Post by: Leshma on October 28, 2012, 12:22:53 pm
Forgot to mention that it is already funded.

Of course I'll play this, he (CR) is promising holy grail of space games and for some reason I think he won't disappoint.

I want something like Eternal Silence so bad, but properly done and with more than 10 people playing at the same time...
Title: Re: Star Citizen
Post by: Kafein on October 28, 2012, 12:27:33 pm
I hope I will be able to build a missile production empire like in my favorite space game.

Edit : ho wait I won't

Still, not enough space dogfighting games nowadays.
Title: Re: Star Citizen
Post by: Bjord on October 28, 2012, 04:01:52 pm
Kafein, thy will taketh arms with mine and Leshma. Marketh mine words.
Title: Re: Star Citizen
Post by: Kafein on October 28, 2012, 04:38:46 pm
Kafein, thy will taketh arms with mine and Leshma. Marketh mine words.

Okay, no prob.

Depends on the price and whether I don't have anything better to play though.
Title: Re: Star Citizen
Post by: Bjord on October 28, 2012, 05:43:59 pm
It's in a year... Don't be so uptight. :wink:

I'll pay anything for it, I'll even put away some cash in case I'll be able to pre-order it or something. Shame I didn't get to pledge in time.

I really trust this will be an incredible game. Looking forward to it highly.
Title: Re: Star Citizen
Post by: Leshma on October 28, 2012, 05:57:51 pm
There's still 22 days left, both on kickstarter and RSI page.

35$ is digital download + some goodies.
Title: Re: Star Citizen
Post by: Casimir on October 28, 2012, 09:34:39 pm
Yep i went with the First responder, unfortunately there all gone now.
Title: Re: Star Citizen
Post by: SeQuel on October 29, 2012, 02:49:10 am
Wait so this is instanced? or open world? I don't really understand how this works. I read the F.A.Q and apparently people can run their own servers and mod it out the nose yet it's persistent? Can someone clarify this as I'm confused.
Title: Re: Star Citizen
Post by: bilwit on October 29, 2012, 03:03:49 am
Wait so this is instanced? or open world? I don't really understand how this works. I read the F.A.Q and apparently people can run their own servers and mod it out the nose yet it's persistent? Can someone clarify this as I'm confused.

From what I understand it's "open" world but when you have an encounter within the range of another player/enemy a battle instance is opened :?
Title: Re: Star Citizen
Post by: Casimir on October 29, 2012, 12:06:00 pm
The universe on each server is persistent, battles are instanced. The universe is 'open world' encounters are done on instanced maps. :)
Title: Re: Star Citizen
Post by: bredeus on October 29, 2012, 12:18:10 pm
Frontier with better graphic is all what I need and hoping to get:)
Title: Re: Star Citizen
Post by: Casimir on November 06, 2012, 01:30:30 am
make sure you vote!

http://www.robertsspaceindustries.com/poll-additional-stretch-goals/
Title: Re: Star Citizen
Post by: Leshma on November 11, 2012, 03:27:13 pm
http://www.kickstarter.com/projects/cig/star-citizen/posts

Sounds a lot like the system first Guild Wars used. I like it.
Title: Re: Star Citizen
Post by: Leshma on November 12, 2012, 09:07:32 pm
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: bilwit on November 14, 2012, 07:12:21 am
Anyone else notice how they show the flight deck workers and pilots etc without helmets or air compressed suits but when the ships take off the front door of the carrier just opens up?
Title: Re: Star Citizen
Post by: Bjord on November 14, 2012, 12:46:31 pm
Uhuh!? Well, did you maybe stop for a second to think, that maybe a containment field is in place inside the carrier by the hangar doors, trapping the air? And maybe it is so complex that it can shape around the hull of the fighter!??

/angryfanboy
Title: Re: Star Citizen
Post by: Leshma on November 14, 2012, 12:56:09 pm
I hope that was just for show and that they'll fix it.

Quote
Boarding Information

As promised, we'd like to share the internal concept for ship-to-ship docking and boarding concept. Please note that this is the very early pitch--some details may change as we balance the game and build out/expand the mechanic!

Boarding Mechanics

The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place.

There are two major limitations on docking: 1) the target ship must be COMPLETELY disabled before it can be boarder and 2) docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.

Disabling a target ship is a much more difficult task than it was in Wing Commander, where leech weapons would simply wear down the target. In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters. This is the skill barrier: if you can’t shoot well enough to take apart a ship piece by piece then you can’t board an enemy ship.

Tractor Beams are a dangerous technology. They take up a standard gun slot and are designed for collecting material significantly less massive than their host ship (escaped pilots, cargo pallets, bobbleheads, etc.) As such, there’s a constant danger of overloading when using them to dock, especially with cheaper models. Additionally, they require that the target ship be ABSOLUTELY DISABLED – firing a tractor beam at a ship that still has functional thrusters will overload it and severely damage the attacker.

A docking collar is needed to attach ships together. As with tractor beams, different levels are available which will allow connections to different sizes of ships; boarding something large like a carrier is much easier than something your own size, like a Constellation (disabling another Constellation's thrusters will require a crack shot, to say the least, and a much more accurate collar.) If the game hits the $4 million mark, collarless external ship combat will be added with pilots in pressure suits wearing EMUs able to battle it out in space; explosive charges would be used to open the targeted ship's airlock.

The standard VDU will not identify whether or not a ship is completely disabled; it will have a gut feel/skill element to it. Higher software upgrades will provide more in-depth scans of a target that will give you a better assurance that no maneuvering remains in place… for a price.

Also note that docking mechanics do NOT apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.)

Combat

Once a ship has successfully tractored in a target vessel, it will dock at a pre-determined location on the hull (ie, you will always dock at one of the same doors on the Constellation.) There will be a 30-second period where the attacking player cuts open the target’s door. The defender can use that time to set up to fire back. Think an interactive recreation of the opening scene of Star Wars, with the Rebels nervously waiting to defend the corvette from Stormtroopers.

Players will have access to a variety of upgrades to help/hinder boarding operations. Armored space suits, hand scanners, explosives, more powerful (or functionally different) weapons and so on will be available to players on both sides of the equations.

Defending players will have upgrade options that can help put the battle in their favor: a self destruct process, a dead man’s switch, automated miniguns they can position in the cockpit and so on. It’s going to be a challenge to get onboard a targeted ship successfully, one that you’ll need to work with your friends to accomplish.

Finally, the cost to recover a boarded ship will ultimately be high. Since you’ve disabled and otherwise crippled it in battle (and cut into the hull to board) you must conduct repairs in deep space if you wish to keep the hull rather than simply looting it… during which the ship is in danger of being boarded by a third party. Boarding parties should plan to carry an advance repair bot with them or to suffer the difficulty of flying in a depressurized cockpit (limited life support time, less responsive controls.) Finally, only one ship can be flown at once: you will need to work with a partner if you wish to keep a boarded ship and your own craft.

$4.0 million Level Additions

Melee & Heavy Weapons
Zero-gravity Simulation
Suit HUD Options
Increased Customization
Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
Title: Re: Star Citizen
Post by: IR_Kuoin on November 17, 2012, 10:49:58 am
Title: Re: Star Citizen
Post by: Nessaj on November 17, 2012, 11:28:41 am
If Angry Joe likes it = donation time!
Title: Re: Star Citizen
Post by: IR_Kuoin on November 17, 2012, 12:06:39 pm
If Angry Joe likes it = donation time!

And I can't wait to watch the review he will make of that game, Angry Joe always have the best reviews :P
Title: Re: Star Citizen
Post by: Leshma on November 17, 2012, 01:18:23 pm
If you have a friend, there is 60$ option which gives you two digital scouts (alpha + beta + starter ship + digital download). Digital scout for 30$ has been sold awhile ago, so if you're going to pledge just for yourself it will cost you 37$.

At 4.5 mil $ total all kickstarter goals will be unlocked.

So far, this game looks like the most ambitious game in history. We'll see can those guys make it in two years.
Title: Re: Star Citizen
Post by: Kafein on November 17, 2012, 02:29:15 pm
Backing to become rear admiral is kinda nasty, I admit.
Title: Re: Star Citizen
Post by: IR_Kuoin on November 17, 2012, 02:43:33 pm
I must admit, it looks so indepth and awesome.
Title: Re: Star Citizen
Post by: Kafein on November 17, 2012, 02:45:18 pm
Backing to become rear admiral is kinda nasty, I admit.
I must admit, it looks so indepth and awesome.

You disgust me.
Title: Re: Star Citizen
Post by: IR_Kuoin on November 17, 2012, 02:46:17 pm
 :|
Title: Re: Star Citizen
Post by: Casimir on November 18, 2012, 05:22:37 pm
Last few days of pledging, all kickstarter strech goals have been unlocked!

http://www.robertsspaceindustries.com/unlock-stanton-system-stretch-goals-name-a-system/
Title: Re: Star Citizen
Post by: Leshma on November 18, 2012, 07:14:54 pm
https://docs.google.com/spreadsheet/ccc?key=0Ariqrruk80VHdHVMREsxRWkwTXg2Rlc3clE0a3RwaXc#gid=0
Title: Re: Star Citizen
Post by: Leshma on November 19, 2012, 12:33:52 pm
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 03:04:05 pm
Seems like a good way to waste a grand :P

(click to show/hide)
Title: Re: Star Citizen
Post by: Leshma on November 19, 2012, 03:25:47 pm
Already sold...
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 03:28:01 pm
Need to get together aload of cRPG people and buy ourselves a galaxy, name it chadzopia or some shit.
Title: Re: Star Citizen
Post by: Leshma on November 19, 2012, 04:10:24 pm
Haha, good idea Casimir :D

Doesn't seem like many people here are interested. But they certainly will be in two years.

Also, http://hexus.net/gaming/news/pc/48269-star-citizen-game-breaks-crowdfunding-record-55m/

Richard "Lord British" Garriott is currently on air. At least one person who's been in space :mrgreen:
Title: Re: Star Citizen
Post by: Nessaj on November 19, 2012, 04:35:28 pm
If anyone is pleging here the last few hours - though they'll probably leave it running on https://www.robertsspaceindustries.com/ (https://www.robertsspaceindustries.com/) afterwards - drop: http://www.robertsspaceindustries.com/star-citizen/?rid=71045 (http://www.robertsspaceindustries.com/star-citizen/?rid=71045) - as referral and I'll take you onboard my RSI Constellation spaceship 8-)
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 04:41:48 pm
Shit man, you brought one of them? I wanted to but just don't have money to burn like that, fucking student loans should give me more money!
Title: Re: Star Citizen
Post by: rufio on November 19, 2012, 04:52:49 pm
i didnt pledge yet since il have to save up for a bossly rig to play this game.
Title: Re: Star Citizen
Post by: Nessaj on November 19, 2012, 05:01:49 pm
Shit man, you brought one of them? I wanted to but just don't have money to burn like that, fucking student loans should give me more money!

It hurts a bit too :wink: but the concept of this game is incredible and anything to support the pinnacle of the PC Indie community, pushing boundaries in the right direction.
If we're still able to upgrade our purchases later on I'll probably go for a bigger ship though :D I'm looking to furfill that Battlestar Galactica fetish; huge ship, with a crew, nukes, gun batteries, launchable fighters.
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 05:08:26 pm
Yeah that kinda shit will be awesome, though i guess i'll have to grind for some time before i can get credits for that :P
Title: Re: Star Citizen
Post by: Kafein on November 19, 2012, 05:11:20 pm
Haven't pledged personally. Hell it's one year from now, anything can happen, and I spent way too much on games the last few months.
Title: Re: Star Citizen
Post by: Nessaj on November 19, 2012, 05:37:34 pm
I think they're going to allow people to continue to pledge when it times out. It would be silly not to do so given their momentum.

Else, the 30$ one is pretty cheap, you get Alpha/Beta access, the full game and a nice beginners ship.

My only gripe with the game is the lasers really, I'd prefer gun batteries aka BSG.
Title: Re: Star Citizen
Post by: Kafein on November 19, 2012, 06:12:17 pm
I think they're going to allow people to continue to pledge when it times out. It would be silly not to do so given their momentum.

Else, the 30$ one is pretty cheap, you get Alpha/Beta access, the full game and a nice beginners ship.

My only gripe with the game is the lasers really, I'd prefer gun batteries aka BSG.

Realistically, not a lot of weapon systems could be used in space. Electromagnetic cannons (like regular firearms except you just accelerate projectiles with a magnetic field), lasers, heatseeking/image recognition missiles (and a wide array of things those missiles could do, like landing troops for boarding, cutting the hull, activate an EM jammer...). Also if a documented technology is used as a propulsion mechanism for ships, it is probable that weapon systems can be derived from the same technology.
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 06:37:26 pm
They have ballistics as well, look at those cycler's on the end of the fighter.   I think the idea is the military (Squadron 42) focus' more on 'high tech' weaponry (e.g. lasers, missiles etc.)  and privateers are supposed to be using rockets, ballistics.  Should be interesting as well as there will be some 'alien tech' available which should make for a nice mix imo.
Title: Re: Star Citizen
Post by: Dezilagel on November 19, 2012, 07:07:56 pm
fap, fap, fap...
Title: Re: Star Citizen
Post by: Freland on November 19, 2012, 08:11:58 pm
And it finished at $6,234,394. So good to see this become reality...
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 09:15:18 pm
looks fantastic, but seems like he wont be hitting his target.

called it.

wait...
Title: Re: Star Citizen
Post by: Gristle on November 19, 2012, 09:22:59 pm
Bought the $60 package 10 minutes before the timer ran out. I had no idea what this game even was an hour before that, so I was really lucky to make it through all the site errors as it was overloaded with traffic.

300i: Dogfighting in luxury.
Title: Re: Star Citizen
Post by: rufio on November 19, 2012, 09:33:11 pm
I think they're going to allow people to continue to pledge when it times out. It would be silly not to do so given their momentum.

Else, the 30$ one is pretty cheap, you get Alpha/Beta access, the full game and a nice beginners ship.

My only gripe with the game is the lasers really, I'd prefer gun batteries aka BSG.

i really hope so, im counting on this, since there was a poll on the site asking the exact same question, and it was already ~70% on continue the backing option.
Title: Re: Star Citizen
Post by: chadz on November 19, 2012, 11:27:03 pm
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:
Title: Re: Star Citizen
Post by: IR_Kuoin on November 19, 2012, 11:33:46 pm
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:

More like pay2lose everything at start because they are all noobs and will most likely crash into an asteroid at the start of their flight :P
Title: Re: Star Citizen
Post by: Moncho on November 19, 2012, 11:35:16 pm
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:

Well, you can pay to advance your items a lot, but everything will be obtainable ingame with a few ton of hours, so tecnically no. (please read in a very sarcastical tone, I agree with your point, and that is why I did not pledge for it)
Title: Re: Star Citizen
Post by: Casimir on November 19, 2012, 11:38:39 pm
There was some discussion raised on this point on the RSI forums, i would link but they're kinda gone now.

In a way yes, as it stands now it is.  Of course we have no idea what the credit gain rate will be, nor how many vessels will be put it.  It may be the vehicles that people have willingly pledged for are the basic versions in their tier and there are side grades available through in game credits etc.

Also if someone is willing to spend £200+ on a ship i think you'd want it to be better than whatever starting vehicle none pledger's will get when the game starts.

I also think its hard to define what 'winning' is in a project which is so open ended.

I think its way to early to say whether it will be pay to win or not.
Title: Re: Star Citizen
Post by: Leshma on November 19, 2012, 11:45:11 pm
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:

They sold bunch of ships for real cash but none of those are special ships. All will be attainable ingame.

If you ask me that is perfect pay2win example but your colegue doesn't agree.

Also backers got free life insurance for ships (but not cargo or upgrades). That means they can waste the ship and they are getting new for free. Insurance can also be bought for game credits.

If they make it dynamic it won't really matter but if I have to grind (like in your cRPG for example) to obtain things, it's surely F2P.

Edit: Don't be jelly of their success. Instead of that better fix cRPG. I've just had convo with Meow where I told him how 15 minutes session is worthless in cRPG. You can't accomplish anything during that period. Change it, show casuals you like them in the same way you like pure grinders :)
Title: Re: Star Citizen
Post by: chadz on November 20, 2012, 12:09:23 am
Looks like I hit a nerve there  :D

I know you love this game, and in no way I want to belittle it, because it's a great project. Also, this has nothing to do with cRPG, but your sideblow there is just a normal reflex to relativize a valid criticism by saying "But you too!".

I'm talking from a players perspective here, and I am worried that cash grants you an advantage. That's all. I'd hate it if such a good project goes down the pay2win route, and you no doubt agree to this.
Title: Re: Star Citizen
Post by: Casimir on November 20, 2012, 12:11:35 am
I fully agree, the way it appears at the moment is that pledging gives a clear advantage, but its far to early to possibly tell.  This is the start of a 2 year project, at the least, I'm sure a lot will change between then and now.
Title: Re: Star Citizen
Post by: IR_Kuoin on November 20, 2012, 12:22:52 am
Well if you only get extra items because you supported the making of the game by giving more cash, then sure you deserve something special in-game. But if they make a pay-with-real-cash marked in-game then it would sort of ruin it pritty quick. And it would be sad to see someone lose a 10 000 euro ship in battle just like in EVE online :P
Title: Re: Star Citizen
Post by: Kafein on November 20, 2012, 12:32:15 am
For me the best use of a cash shop is in P2P games, when you can pay your monthly fee/other cash items with (usually insane amounts of) ingame currency (like buying PLEX from other players in EvE). It both allows good/hardcore players to play without paying and strangles the inevitable pirate gold shops.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 12:39:15 am
There is no monthly subscription for this game. Everything will be attainable using ingame credits, we just don't know how much credits will things cost and what credit gain rate will be.

I repeat, this will be B2P game with possible cosmetic skins shop, like in League of Legends.

People who backed up the project got some things before others but this will be skill based game so it probably won't matter much.

Objectives will be plenty, it's not about removing fellow player from the game by destroying all of his gear... (this isn't EVE).

And if he has insurance for free and you don't, that doesn't mean a thing because he will lose when you trash his ship, it won't magically reset in a second, letting him to keep fighting you.

They will consider how everything affects balance. If something brakes it, some backers will have to live without it and I bet that 99% of people are aware of that fact.

@chadz: I mean it about cRPG, I don't have more than half an hour a day to play it and playing for that long gives me virtually nothing in return. You're busy man yourself, you should understand this better than me. Maybe if you finish Stronghold, things might change :)
Title: Re: Star Citizen
Post by: Nessaj on November 20, 2012, 12:43:58 am
Quote from: http://www.rockpapershotgun.com/2012/10/26/roberts-on-star-citizen-becoming-a-space-crime-lord/
RPS: Your plans for the scale of this game are positively insane, but how does it all actually work? What happens if I, say, die in combat? What’s the penalty?

Roberts: Here’s the thing. I’m actually bummed by the current design philosophy, where there’s no penalty for doing not particularly well. A lot of games I play, console games, I don’t play very smart because I know that when I respawn, I’m a second away. I just go in guns blazing and bully my way through the story. I really like Demon’s Souls. I completed it and almost finished a second playthrough. I don’t usually put that kind of time into playing a game, but it was like 200-plus hours of being obsessed for two or three weeks straight. One of the things I liked about it was there were real consequences. The good thing about that was that when I achieved something, I really felt like I’d achieved something. It wasn’t easy. It was a combination of the most frustrating and the most rewarding game I’ve played in a long time.

In this, I don’t think we’re going to be quite as tough as Demon’s Souls, but there needs to be some penalty. You can’t just blast away and then respawn and go back. If you go out in space and your ship gets destroyed, you’ve lost your ship. We’re basically trying to do a lot of things like the real world. We’re trying to simulate an economy. You can buy ship insurance just like you could buy car insurance in the real world. You can buy cargo insurance. If you’re smart, you’ll pay a bit of money for insurance, because… With insurance, if you get blasted, you’ll lose your cargo, you’ll end up on the same planet again in a replacement ship. If you don’t have insurance you’re going to lose it all. You can take that risk, but it shouldn’t be the idea that you just go out there and get blasted and just instantly respawn with a ship. There needs to be a consequence.

For instance, if you’re someone operating on the outer edge of the galaxy, it’s just like if you’re living in a really bad neighborhood. Your insurance is gonna cost more than your insurance costs in the center of the galaxy, where it’s pretty safe. If you’re in the center of the galaxy and there’s a lot of military and law enforcement around, it’s safe. There’s not going to be a lot of PvP stuff, or people jumping newbies and stuff like that. Like out here [motions at, er, existence], I couldn’t just start taking stuff from people in the street. The police would stop me. But of course, when you’re landing on Earth and you’re selling goods, you pay tariffs and taxes. Someone’s got to pay for the infrastructure. Someone’s got to pay for the police force.

On the other hand, on the outer edges of the empire where there isn’t really law and order, you don’t have landing taxes or anything. But you also don’t have any protection from police or the military. So again, the concept is that it’s like the real world. You make your choices – where you want to be, how you want to play. If you want to be on the other side of the law, a player-killer, you can be. But there will be areas of space that you’ll want to exist in, because if you try to do that right nearby Earth where the strongest part of the empire is, you won’t last very long.

You can definitely attack people, it’s just that suddenly you’ll be on the most wanted list and every bounty hunter in the galaxy will be zeroing in on you. The times you can shoot people down inside those areas of law and order is when they’re on the most wanted list, so to speak. The idea would be that the systems that you build inside this universe kind of help regulate the world, just like in the real world. That’s one of the concepts. We don’t have it running yet, so who knows?

A lot of games, like even EVE Online, they do some things that happen in the real world, but they never do everything. I think if you’re going to do it, you should simulate it properly, because that’s the reason why the world works the way it does. You can have law and order, but you need taxes to pay for it. It needs to be done that way, rather than just be an arbitrary system. That’s one of the core ideas, because I think that if you simulate it to that level and you make it fun and interesting, then in some ways, I want the community [to create the rest].

I want some people to be the arch-criminal overlords that operate beyond the reach of the law in some asteroid field off in the rim. They have an underground network paying people to do hits. I want someone who’s a big merchant prince that’s trading a bunch of stuff and hiring other people to do runs. You should be able to have all those roles happening in your galaxy if you set it up right. Players gravitate to different things. Someone wants to be a bounty hunter. Someone wants to be an explorer. Someone wants to be a criminal overlord. You should be able to do all those things. It’s pretty cool, especially if you allow the players to hire out and do stuff with each other. It’s not just the game hiring you. You can get paid missions from the game, but players themselves should be able to essentially do Craigslist listings inside. “I need a couple of tough mercenaries to fly on my wing, because I have to deliver this cargo over here and it’s pretty hairy.” If you put all that together in an open-world setting, it’d be pretty awesome.

As I understand it, the life time insurance just means that it lasts for the lifetime of the ship you have instead of a certain period of time, so if (when) you lose it you get the credits or whatever needed to get a similar ship again. However, that also concludes the insurance, you'd have to buy it again, which hopefully won't be cheap.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 12:53:05 am
I don't think it works that way. You'll probably be able to get it back for free at insurance trader just like irl but that depends what kind of insurance you've got. Maybe free insurance he gave to every backer isn't ultimate insurance and maybe there will be some cost attached to it when you're about to get a new ship.

Besides, most people will strive to get insurance just like they will be buying everything else. It will be a must, unless you like to live on the edge.

So far, only certain skins are exclusive backer items (especially break a record skin). But maybe even those will be tradeable in game universe. Only time will tell.

And please Nessaj, keep us posted on monthly updates. You will probably have more access to development info than anyone else in here.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 12:55:55 am
If you want to know more about the game I suggest you find the link to that google doc with all the questions and answers from devs (especially Ben, he answered most of the questions). RPS article is cool but it's a bit outdated and I doubt they told him half the things they actually said in KS comments or via mail.
Title: Re: Star Citizen
Post by: Casimir on November 20, 2012, 01:13:39 am
Yes, i might consider getting one of the subscription packages when the site comes back online.  really depends on my financial situation though after the holidays :P
Title: Re: Star Citizen
Post by: rufio on November 20, 2012, 02:10:40 am
i agree that the backing rewards could be interpeted as a pay to win. on the other hand i dont think the pledge rewards will be gamebreaking. and one of their goals was to not go down the pay to win road. ah well , well see
Title: Re: Star Citizen
Post by: Banok on November 20, 2012, 04:50:39 am
I didn't play wing commander. I dont have a huge hard on for generic sci fi spaceship lazer fights like y'all

and yet I am a big fan of sandbox mmos, if eve had a combat system where you aimed i'd be playing it.

so I am kind of hyped for this. unless its too instanced and doesn't feel like an actual mmo, sounds like it could be an issue to me.

PS
it shocks me how much support this project gets when every other sandbox mmo project is virtually completely ignored. don't really understand it, i always thought it was because the ignorant masses only liked themepark mmos.
Title: Re: Star Citizen
Post by: rufio on November 20, 2012, 05:13:13 am
for me its the experience i had with freelancer  :lol:
Title: Re: Star Citizen
Post by: Casimir on November 20, 2012, 05:16:30 am
Its because chris roberts is a familiar name to many. People have faith that he can deliver his promices. Also the technical test preview was breath taking in terms of graphical fidelity.

Bear in mind as well that the crowd funding is simply one dource of finance in this project and there are large investors behind the project as well. All in all its a far more reliable, realistic and proffesional approach to indie development than most of the stuff you will find on kickstarter.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 01:35:56 pm
I didn't play wing commander. I dont have a huge hard on for generic sci fi spaceship lazer fights like y'all

and yet I am a big fan of sandbox mmos, if eve had a combat system where you aimed i'd be playing it.

so I am kind of hyped for this. unless its too instanced and doesn't feel like an actual mmo, sounds like it could be an issue to me.

PS
it shocks me how much support this project gets when every other sandbox mmo project is virtually completely ignored. don't really understand it, i always thought it was because the ignorant masses only liked themepark mmos.

Actually sandbox mmo's are doing quite well on kickstarter, better than most other games. But there's no point in giving few dudes 6 million dollars because they sure can't make it worthwhile. They are more than fine with 150-400k dollars to make the game of their dreams.

This is actually AAA game, but needed crowdfunding to succeed so they can get 20 million private funding (not publisher funding). It's supposed to end up with 25 million dollar budget which is on par with other AAA games like Assassins Creed and such. Difference is that Chris Roberts is making this game the way he (and community) wants it and no one will affect that.

Chris Roberts never made any console games, he was one of the greatest PC developers in early era, then company he was working (Origin) for got into troubles and was bought by EA. He left that company and started his own which was bought by Microsoft (Digital Anvil). First game they released was epic but isn't well known, it's actually one of the best space sim games called Starlancer. After that he started working on famous Freelancer which was supposed to be like this game but Microsoft fucked him up so game wasn't like he wanted it to be. During that time Microsoft shut down his and many other gaming studios who were working for them (FASA - Mechwarrior, Digital Anvil - Freelancer, Ensemble Studios - Age of Empires, Turbine - Asheron's Call, Aces Studios - Flight Simulator).

After that he left gaming and was producing movies for 10 years (most notable being Lord of War). Now he's back and wants to make this game. That is all.

About instances, I think it will work a lot like Guild Wars (not GW2, I'm talking about original GW) but he'll probably add a bit of Dark Souls multiplayer in it as well.
Title: Re: Star Citizen
Post by: Casimir on November 20, 2012, 01:48:42 pm
Even though you may not expereince the vcast numbers of peopel on screen as a traditional MMO you will definetly have the sence of being in a wide and expansive universie filled with a massive variety of people.
Title: Re: Star Citizen
Post by: bilwit on November 20, 2012, 03:42:18 pm
About instances, I think it will work a lot like Guild Wars (not GW2, I'm talking about original GW) but he'll probably add a bit of Dark Souls multiplayer in it as well.

From what I've pieced together, I think the closest thing to compare it to is All Points Bulletin but on a bigger scale. In the "open world" you can run into other people but not really directly interact with them in combat unless matched together and lobby/bar/spaceport areas are for all the trading, customizing, etc just like in APB. The original Guild Wars was like an inverted version of this where you could never meet or find other players in the "open world" unless already grouped with them from the common areas.
Title: Re: Star Citizen
Post by: Polobow on November 20, 2012, 06:06:33 pm
How is this different from Eve Online? Sorry, i haven't researched it too much.
Title: Re: Star Citizen
Post by: Tor! on November 20, 2012, 06:09:59 pm
Cooties forced me to pledge before the timer went out or he would do bad things to me  :rolleyes:

Polobow; from what I've gathered the focus is more on the individual and small groups of friends (5-6) than these huge corporations Eve online has. Never played Eve myself, so correct me if I'm wrong  8-)
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 06:29:55 pm
How is this different from Eve Online? Sorry, i haven't researched it too much.

It's action shooter, not Diablo in space like Eve Online.
Title: Re: Star Citizen
Post by: Polobow on November 20, 2012, 06:35:52 pm
Okay, that's pretty awesome! Though, promises can always be made...

I'll keep an eye out on it, who knows.
Thanks for the answer.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 06:37:27 pm
Cooties forced me to pledge before the timer went out or he would do bad things to me  :rolleyes:

Polobow; from what I've gathered the focus is more on the individual and small groups of friends (5-6) than these huge corporations Eve online has. Never played Eve myself, so correct me if I'm wrong  8-)

There will probably be corporations at some point. Main difference is that space isn't open like in Eve, just like Strategus map isn't open in cRPG. Reasons for that are physics calculation and graphics fidelity. Eve lags like a boss every time many players are fighting at the same spot and Eve has WoW like combat system.

Roberts said it won't be possible for 60-100 people to be in the same instance. One way to interpret that is "up to 60-100 people can share a mission/battle". But that's just mine wishful thinking.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 06:38:55 pm
Though, promises can always be made...

That's the whole point...

You don't want to know everything they promised for launch, because you'll hardly believe even half off that will be actually implemented.
Title: Re: Star Citizen
Post by: Casimir on November 20, 2012, 06:40:40 pm
Shit man 2 years and 20 mil or whatever in backing + crowd funding, i have faith in the development.  I just don't have faith in my ability to afford a rig that'll handle it. :P
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 07:06:15 pm
He said that current Intel i7 and GTX680 will be able to handle the game on max settings without breaking a sweat.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2012, 09:09:06 pm
Quote
General features:

1)  Full orchestral score (I personally suggest Bear McCreary (BSG, The Walking Dead) or Thomas Bergensen (Two Steps from Hell) as both candidates have the chops to compose epic scores!)
2)  100 systems to explore in persistent universe (single server like Eve Online, post-single player campaign World. See below for full blog post by CR on instancing mechanics and how PvP will work. Take note you WILL be able to create private servers and mod them to your heart's content)
3)  50 SP branching missions in Squadron 42 campaign
4)  Professional mocap
5)  Celebrity voice over (at least one original cast member will return. MARK HAMILL COME ON OVER!)
6)  Extensive peripheral support (MFD, multi-monitor, Oculus Rift, pedals, chairs, etc.)
7)  Tablet app for Android and iOS (check inventory, missions, newsfeed, etc.)
8)  Monthly updates on progress of game development (Town Hall meetings CR called them)
9)  Largest playable ship in the online persistent universe hosted by RSI: Bengal Carrier (5.5M stretchgoal)
10) Multiple types of bases (see below for more details)
11) A Lamp
12) Cockpit decorations (including bobbleheads with realistic physics, dinosaurs)
13) Mod tools
14) Private servers
15) AMX-1 Repair Droid "Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars."
16) A Lamp
17) Multiple classes/types of ship: bomber, interceptor, general purpose fighter, destroyer, carrier, transport, pirate ship
18) Extensive trading system
19) CR would like to add crafting as well, but it will never approach EO complexity as this is not what he wants for SC. No details for now.
20) Purchase of in-game credits with real money. Planned conversion rate is 1$ = 1000cr
22) No monthly subscription to play on persistent server
23) Ship-to-ship capture and boarding with FPS elements, Melee & Heavy Weapons, Zero-gravity Simulation, Suit HUD Options, Increased Customization, Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
24) First/Third Person movements on big ships (Bengal Carrier, RSI Constellation)
25) NPC interactions on stations and bigger ships
26) Planet landings (scripted)
27) Ability to fly through a planetary atmosphere to siphon hydrogen to use as fuel
28) Manual take-offs and landings on carriers
29) Fully modular ships. Damaging key components will affect flight capabilities. Although built slightly simpler than the smaller ships, capital ships will have sub-targets we will be able to destroy to incapacitate or disable it.
30) Multi-person ships. The RSI Constellation (250$+ tier or available via add-on) can be piloted by a single person, but has room for 3 more. The ship has a dockable P52 fighter friends can use, as well as two mannable turrets (think Millenium Falcon). It has not been confirmed whether crew ships can be manned by NPCs if friends are not available to drop-in your ship and control the fighter and turrets.
31) Tractor beams
32) Choose between male and female avatars, and they will be customizable, though not to the extent of Skyrim
33) A frakking lamp! In the frakking ship!

http://www.reddit.com/r/starcitizen/comments/13gjvq/simple_list_of_all_were_getting_as_of_6m/
Title: Re: Star Citizen
Post by: chadz on November 21, 2012, 07:49:30 am
Quote
20) Purchase of in-game credits with real money. Planned conversion rate is 1$ = 1000cr
Title: Re: Star Citizen
Post by: Nessaj on November 21, 2012, 01:14:32 pm
It'll just add to the realism.

We can't have peasants flying around in big manly ships, simply unheard of. They'll have to man the different functionalities instead :wink:
Title: Re: Star Citizen
Post by: rufio on November 21, 2012, 01:45:00 pm
dont know how gamebreaking it will be, all depends howmuch a 1000 credits actually is , and how eazy it is made :) hope it wont be to tempting to pay for cash.
on a different note> last chance for people to get the pledge advantages : http://www.robertsspaceindustries.com/the-pledge-and-grace-period/ (http://www.robertsspaceindustries.com/the-pledge-and-grace-period/)
Title: Re: Star Citizen
Post by: chadz on November 21, 2012, 01:57:21 pm
I thought a long time about it: what's more gamebreaking, that 1000 credits isn't worth a lot (so you have to pay a LOT to gain an advantage, you need to be really spending to get it) or it is worth a lot (so everyone will buy them)

Seriously, it's pay2win, no matter how you turn it. What a shame. That wasn't necessary, and is just pure old greed. It's like inviting friends to a board game evening and giving them an extra dice if they give you 10$ before you start. Fucked up.
Title: Re: Star Citizen
Post by: rufio on November 21, 2012, 02:04:21 pm
i feel slightly the same, but i also think that if they ballance it right, so that it will be pretty costly to buy a credit advantage it will ballance out the fun for casuals vs no lifers.
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Title: Re: Star Citizen
Post by: Casimir on November 21, 2012, 02:22:06 pm
Well it seems they promise to make the game that the community wants, however i imagine their going to want to make money back on their AAA title.
Title: Re: Star Citizen
Post by: chadz on November 21, 2012, 02:31:14 pm
So, please correct me if I'm wrong, I didn't follow this closely, admittedly:
They get 20 million upfront, of which at least 6 million don't have to be paid back at all,
they use this money to create a game that they will then sell,
and on top of that, you can buy an advantage over others by buying credits for cash - because they barely make a living!

Why don't people stand up and say "no pay2win!". Why is everyone letting that one slip in? Why is this game above criticism?
Did players say "hey, you know what would be cool? If I could spend dollars to get ahead of others!"
If this is what everyone wants, then everyone is pretty stupid. I just wish gamers would grow a pair and stop saying thank you for getting fucked over.

http://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes

Title: Re: Star Citizen
Post by: Casimir on November 21, 2012, 02:46:24 pm
Once again its impossible to say if it will be play to win until you see the internal balancing of the individual ships etc.   No-one knows if you will be buying side grades or flat out upgrades.

Everyone who gave towards the 6 million gets a copy.  That is the crowd funding aspect, depending on hwo much you paid for the game, the more release day contact you received. E.g. different ships, digital and physical add-ons etc.

Those who didn't pledge will have to buy the game at whatever price its put on sale at.

There is a subscription features for tracking the development and getting contact time with the devs priced at 10 or 20 dollars a month.


The point is that the focus so far has been on funding the project, not on balancing the game or on actually beginning development.  Considering this game will have a budget larger tan BLOPS but a considerably smaller market they are going to look for other ways to make a return on their investment.  Also bear in mind that the money is going straight to the devs, not to any publishers etc.

The process of developing the game and community interaction is only really beginning now.  They've got their engine, but the ideas they put in it are all subject to change.  I shouldnt see why the business model would be any different.
Title: Re: Star Citizen
Post by: cmp on November 21, 2012, 02:52:13 pm
So, please correct me if I'm wrong, I didn't follow this closely, admittedly:
They get 20 million upfront, of which at least 6 million don't have to be paid back at all,
they use this money to create a game that they will then sell,
and on top of that, you can buy an advantage over others by buying credits for cash - because they barely make a living!

Why don't people stand up and say "no pay2win!". Why is everyone letting that one slip in? Why is this game above criticism?
Did players say "hey, you know what would be cool? If I could spend dollars to get ahead of others!"
If this is what everyone wants, then everyone is pretty stupid. I just wish gamers would grow a pair and stop saying thank you for getting fucked over.

http://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes

It's indie. You just jelly. He makes game for the people to enjoy, not for money.

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Title: Re: Star Citizen
Post by: IR_Kuoin on November 21, 2012, 03:20:06 pm
I can't say how glad I am that cRPG is not a pay2win mod, unless the Russians would be toping the scoreboard with masterworked platearmor and all lvl 35 :P
Title: Re: Star Citizen
Post by: Leshma on November 21, 2012, 03:59:08 pm
It's indie. You just jelly. He makes game for the people to enjoy, not for money.

(click to show/hide)

You said that buying stuff for real money isn't that bad if you can achieve the same using ingame currency.

No. Boosting XP is one of the lightest possible forms of pay2win, unless it gives a huge bonus (which usually is not the case).
A prime example of pay2win is selling items with better stats that cannot be obtained through regular play.

And I have to ask again, do you want my looms?
Title: Re: Star Citizen
Post by: Nessaj on November 21, 2012, 04:01:33 pm
You're all just jelly because you're not honourable physically card carrying citizens.

Either way though, I'll hold off judgement until the game hits a decent working version, e.g. beta.

Just because there's some sort of currency available for real money doesn't mean the game will be pay2win.

That those who donated get the game, a ship and title, that's a minuscule speck in terms of the grand design and plan for the game, and of little importance to those wanting to play it but didn't have the means to donate. No one even knows fully how insurance will work 100% in terms of losing your ship. I have faith in Chris Roberts when he says that everything will have a consequence and that when your ship gets blown up its gone. The ships people get aren't even as big or great as those available via the game it self.

I fully endorse developers/designers who take care of those that help drive forward the Indie community, rewards are GOOD. Some people might not have the means to take part of the opportunities but that doesn't mean they're not fair and good opportunities. We can't all be on the same playing field, it is simply impossible, because we're all different in many other aspects than how "great a gamer" we are, being it financially, our work hours, language barriers, education, available free time and so on.
Title: Re: Star Citizen
Post by: Leshma on November 21, 2012, 04:50:14 pm
chadz is just jelly because he wanted to make space sim, thinking how there isn't single one on the market today.

Few months later, we have plenty of space sim games in production :D
Title: Re: Star Citizen
Post by: Nessaj on November 21, 2012, 04:58:24 pm
Ha ha, doubtful :P but there's never a shortage of ideas though.

There's a shortage of people having the necessary capabilities to make those ideas a realization.
Title: Re: Star Citizen
Post by: cmp on November 21, 2012, 05:12:41 pm
You said that buying stuff for real money isn't that bad if you can achieve the same using ingame currency.

Did I?

And I have to ask again, do you want my looms?

No, why?
Title: Re: Star Citizen
Post by: Polobow on November 21, 2012, 05:20:43 pm
No, why?

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Title: Re: Star Citizen
Post by: Leshma on November 21, 2012, 05:23:16 pm
Yes, there is a few people who can make a good space game.

However, that russian guy who is developing SpaceEngine (3D planetarium exploration game I've posted recently) is planning to make a game out of it. His To-Do list is beyond impressive but it seems he's only working on his game on weekends so I doubt we'll see even 10% of it. For curious folks, check this out:


He's currently working on physics and later will work on animations. It's one man project :wink:

Infinity is going to start kickstarter campaign in next few months. There will be plenty of Elite like space games in next two years, but Star Citizen is different.

In two months is coming out that arcade space shooter where spacecrafts can transform into gundam mechas. That should be fun indie game, maybe even more.

Planetary Annihilation is probably going to be released in next 12 months or so.

Future is very bright for us, space sim fans :) 
Title: Re: Star Citizen
Post by: Leshma on November 21, 2012, 05:26:23 pm
No, why?

Unfortunately, I won't be able to play cRPG at least for a year and have a feeling that Mount & Blade 2 is going to come out next winter so I have no use of looms and gold. You're developer and it would be my way of showing gratitude, if you value those items at all. You can organize giveaways to keep people hyped for the mod :wink:
Title: Re: Star Citizen
Post by: shazbot on November 21, 2012, 07:14:55 pm
meh, stop whining about p2w, even if it is, it's still better than all the other games out there.

p2w ain't that bad
Title: Re: Star Citizen
Post by: IR_Kuoin on November 22, 2012, 09:47:31 am
Quote
Real quick, Star Citizen is:

A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win    :?
Title: Re: Star Citizen
Post by: [ptx] on November 22, 2012, 10:12:59 am
meh, stop whining about p2w, even if it is, it's still better than all the other games out there.

p2w ain't that bad
Okay, this is becoming confusing real quickly.
Title: Re: Star Citizen
Post by: IR_Kuoin on November 22, 2012, 12:30:28 pm



Don't know if this has been posted before on this thread.
Title: Re: Star Citizen
Post by: Leshma on November 22, 2012, 02:23:51 pm
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Title: Re: Star Citizen
Post by: The_Bloody_Nine on November 22, 2012, 10:11:19 pm
You're all just jelly because you're not honourable physically card carrying citizens.

Either way though, I'll hold off judgement until the game hits a decent working version, e.g. beta.

Just because there's some sort of currency available for real money doesn't mean the game will be pay2win.

That those who donated get the game, a ship and title, that's a minuscule speck in terms of the grand design and plan for the game, and of little importance to those wanting to play it but didn't have the means to donate. No one even knows fully how insurance will work 100% in terms of losing your ship. I have faith in Chris Roberts when he says that everything will have a consequence and that when your ship gets blown up its gone. The ships people get aren't even as big or great as those available via the game it self.

I fully endorse developers/designers who take care of those that help drive forward the Indie community, rewards are GOOD. Some people might not have the means to take part of the opportunities but that doesn't mean they're not fair and good opportunities. We can't all be on the same playing field, it is simply impossible, because we're all different in many other aspects than how "great a gamer" we are, being it financially, our work hours, language barriers, education, available free time and so on.

Some good points here, still has a smack to it. Crowdfunded game with credits to buy for real cash, wtf?
Title: Re: Star Citizen
Post by: Casimir on December 01, 2012, 06:19:11 pm
Cynical Brit Star Citizen interview with Chris Roberts.

Title: Re: Star Citizen
Post by: Kirman on December 01, 2012, 06:47:02 pm
That reminds me this old game  :shock:

Title: Re: Star Citizen
Post by: bilwit on December 02, 2012, 11:22:31 am
Cynical Brit Star Citizen interview with Chris Roberts.


His comments on the pay model were head scratching. He pretty much admitted that it's pay2win by saying "if people don't want to spend 10 hours doing missions and earning credits then they can just use real money." I also hope that the 3rd person view (while flying) is just for show because otherwise there's absolutely no reason to go 1st person aside from nerfing your own competitive advantage and coolness factor.

Still think all the lasers look retarded lol.
Title: Re: Star Citizen
Post by: Leshma on December 02, 2012, 12:42:16 pm
Lasers are bugged. At least were in those videos he shown us so far.

About p2w, yeah I too have a feeling it could be partially p2w but don't think it would be awful like in some games. After all, this is an action game not some WoW clone where equipment you wear is 95% of your skill.

And I don't hear people complaining in Planetside 2 thread, which is a game published and controlled by Sony Online Entertainment who are the worst MMORPG company in the whole universe and beyond. Their Everquest 2 is the only game that had both monthly subscription and coin shop...
Title: Re: Star Citizen
Post by: bilwit on December 02, 2012, 03:05:06 pm
Lasers are bugged. At least were in those videos he shown us so far.

About p2w, yeah I too have a feeling it could be partially p2w but don't think it would be awful like in some games. After all, this is an action game not some WoW clone where equipment you wear is 95% of your skill.

And I don't hear people complaining in Planetside 2 thread, which is a game published and controlled by Sony Online Entertainment who are the worst MMORPG company in the whole universe and beyond. Their Everquest 2 is the only game that had both monthly subscription and coin shop...

That's because the stuff you can buy for money in PS2 doesn't give really give you an advantage over the default stuff (alternative guns, cosmetic stuff, etc). For this game he said you can pay money for in-game money which can be used to upgrade your ship etc etc.. that's kind of a big deal as it directly advances your character's progression. The equivalent would be paying money straight up for certs I guess :?. Obviously none of us know how it'll really be until the game is out but I'm skeptical.
Title: Re: Star Citizen
Post by: Casimir on December 02, 2012, 03:59:40 pm
I believe it was said in one of the forum posts that they intend to balance it so playing with the starting ship will be perfectly viable.

Different ships will offer different specialisations but will in turn have a drawback.  E.g. the best fighter will have almost no cargohold, fastest ships iwll be the weakest etc.
Title: Re: Star Citizen
Post by: Casimir on February 19, 2013, 01:00:26 am
hey, bet some of you looser's forgot about this.  check out the new pic:


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Title: Re: Star Citizen
Post by: Devilize on February 24, 2013, 07:15:27 pm
been following this awhile now, looking forward to it.
Title: Re: Star Citizen
Post by: rufio on May 03, 2013, 04:54:19 am
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Title: Re: Star Citizen
Post by: zagibu on May 03, 2013, 05:21:32 am
Why is it pay to win when you can advance your character faster with real money? As long as you can do the same thing spending a reasonable amount of time, I don't see it as pay to win. Pay to win, for me, is when you can get advantages with real money that are locked for players who can't afford them.

After all, time is money, so what is the difference between a student who plays 8 hours, and a worker who plays only 2, but pays real money to "make good" the 6 hours he couldn't play?
Title: Re: Star Citizen
Post by: Gristle on May 03, 2013, 10:52:24 am
That would be pay2notgrind.
Title: Re: Star Citizen
Post by: Kafein on May 03, 2013, 12:13:03 pm
After all, time is money

That is precisely the reason paying for faster rewards is just another (lighter and in all honesty acceptable even in competitive games) form of P2W.
Title: Re: Star Citizen
Post by: rufio on May 03, 2013, 01:21:24 pm
im always torn on this topic, ofc some statements are true, and it might not be a full if u dont pay you wont win. but ive played alot of mmo;s pretty hardcore, and imo if u can get high tier stuff for money, and be exempted from paying for insurance, that is something that will ripple on for along time before the, no advantage payers get enywhere near you. also im abit scared that the people who have free insurance will be way bolder in their choices, because hey, no real consequences , meaning they will snowball on the causious normal population.
Title: Re: Star Citizen
Post by: BlindGuy on May 03, 2013, 01:26:45 pm
this thread is so pointless: heres why.

I clicked on play button, first words on screen "KUROSAWA SYSTEM", and THATS ALL I NEEDED TO KNOW: yet another game like spacelancer, freelancer, whatever u want to call the devs ONE GOOD IDEA. THATS ALL HE HAD, 1 idea: he made this game in the 1990's, he made a packet of money, he made the game again twice in the 2000's, and made some more money, and now he making it for the 2010's, to make more money. Just buy ANY of the previous versions of THIS SAME GAME and play. forget waiting for 2014. ffs
Title: Re: Star Citizen
Post by: Butan on May 03, 2013, 02:19:17 pm
Those last comments makes me sad  :(

I hope the game doesnt get corrupted by poor economical choices
Title: Re: Star Citizen
Post by: zagibu on May 03, 2013, 04:23:04 pm
That is precisely the reason paying for faster rewards is just another (lighter and in all honesty acceptable even in competitive games) form of P2W.

You don't seem to understand equations.
Title: Re: Star Citizen
Post by: Leshma on May 03, 2013, 06:37:23 pm
this thread is so pointless: heres why.

I clicked on play button, first words on screen "KUROSAWA SYSTEM", and THATS ALL I NEEDED TO KNOW: yet another game like spacelancer, freelancer, whatever u want to call the devs ONE GOOD IDEA. THATS ALL HE HAD, 1 idea: he made this game in the 1990's, he made a packet of money, he made the game again twice in the 2000's, and made some more money, and now he making it for the 2010's, to make more money. Just buy ANY of the previous versions of THIS SAME GAME and play. forget waiting for 2014. ffs

Here comes the catch, this version will have pretty damn good multiplayer.

Have you seen any of the artwork for this game? Hollywood professionals are working on this game, not regular game designers. Level of quality and details is astounding. Converting that artwork into actual ingame models and textures is going pretty well.

My money is well spent with this one, even if it ends up being P2W.
Title: Re: Star Citizen
Post by: Leshma on May 03, 2013, 06:42:36 pm
im always torn on this topic, ofc some statements are true, and it might not be a full if u dont pay you wont win. but ive played alot of mmo;s pretty hardcore, and imo if u can get high tier stuff for money, and be exempted from paying for insurance, that is something that will ripple on for along time before the, no advantage payers get enywhere near you. also im abit scared that the people who have free insurance will be way bolder in their choices, because hey, no real consequences , meaning they will snowball on the causious normal population.

You have lifetime insurance on all your "prepurchased" ships as well, just like I have and anyone who pledged so far. But those ships can be traded and end up being stolen by pirates (insurance goes with ship so you lose both). Insurance is not really a big deal because it won't be a big part of your expenses.
Title: Re: Star Citizen
Post by: Casimir on May 03, 2013, 06:46:56 pm
Also will you not be able to buy insurance with in game credits?
Title: Re: Star Citizen
Post by: Butan on May 03, 2013, 07:11:13 pm
Also will you not be able to buy insurance with in game credits?

Certainly a system akin to eve
Title: Re: Star Citizen
Post by: Torben on May 03, 2013, 07:15:30 pm
too much talking,  not enough saluting in that trailer
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on May 05, 2013, 05:20:54 am
Also will you not be able to buy insurance with in game credits?

AFAIK you can pay for your insurance with in game credits. This just gives you free insurance.

At the end of the day though this is about supporting a game that you want to see made, it's not about really getting stuff. People that are going hog willed on buying up all the stuff are probably going to be sorely disappointed when they get in game and find that they upgrade out of there 55$>250$ ship inside of a month or a week.

It's an odd phenomena with projects like this and kickstarter in general that people think they are buying the game when in reality you are supporting the creation of a concept. Your handing over money in the hope that something of value will be made, your investing. You aren't purchasing a real object. It's really worth remembering that. These aren't so much 'pre-sales' per se as I have already mentioned, it's an investment in an idea and vein hope that something glorious will come out of the effort, something that you want to see made.

It's why I kickstarted Clang. A lot of people said "It's going to be too hard to make." I don't care, I funded it because I want to see that kind of game and I'm willing to hurl 100$ at it even if it comes to nothing.

------------------

So shall we set up a c-rpg pirate clan for launch?

Legion of the donkey... Brother hood of the donkey...

It's done!

http://forum.meleegaming.com/and-all-the-other-things-floating-around-out-there/sc-clan/

http://www.robertsspaceindustries.com/forum/showthread.php?20853-Guild-Occupation-Bringing-Sexy-Back-The-Velour-Fog&p=205933#post205933

Post in the RSI forums and let the neck beard pve weirdos tremble with fear! FOR THE FOG IS THICK AND VOLUPTUOUS!
Title: Re: Star Citizen
Post by: Leshma on May 21, 2013, 07:33:21 pm
Title: Re: Star Citizen
Post by: zagibu on May 21, 2013, 08:21:28 pm
Z-Fighting at 0:22
Title: Re: Star Citizen
Post by: Casimir on May 22, 2013, 05:49:04 pm
Dat 300i us looking sweeet.
Title: Re: Star Citizen
Post by: Leshma on May 22, 2013, 06:53:56 pm
Dat 300i us looking sweeet.

Here's more:

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Title: Re: Star Citizen
Post by: Casimir on May 22, 2013, 06:57:22 pm
Will be cruising with style in that bad boy.
Title: Re: Star Citizen
Post by: Leshma on May 22, 2013, 07:01:14 pm
I wish I had Vanduul. Most certainly the first thing I'll buy when I get enough credits.
Title: Re: Star Citizen
Post by: Kafein on May 22, 2013, 07:41:25 pm
Dat 300i us looking sweeet.

(click to show/hide)
Title: Re: Star Citizen
Post by: Casimir on May 22, 2013, 08:04:20 pm
Yeah the fluff for the Origin ships is that they're supposed to be like beemers. Style over substance and such.
Title: Re: Star Citizen
Post by: Tor! on May 24, 2013, 03:14:26 am
Cant wait to roll in my 300i  8-)
Title: Re: Star Citizen
Post by: Leshma on June 22, 2013, 12:03:30 pm

THE 300 SERIES: The Next Generation Is Now (https://cdn-rsi.s3-us-west-2.amazonaws.com/brochures/300series_brochure.pdf)
Title: Re: Star Citizen
Post by: Kafein on June 22, 2013, 12:19:01 pm
so, where are the fuel tanks ?
Title: Re: Star Citizen
Post by: Leshma on June 22, 2013, 12:24:03 pm
It's the future, dear Kafein. No more fossil fuels on Terra, now we use micro nuclear power plants to provide energy for space traveling.
Title: Re: Star Citizen
Post by: Kafein on June 22, 2013, 12:26:07 pm
It's the future, dear Kafein. No more fossil fuels on Terra, now we use micro nuclear power plants to provide energy for space traveling.

but that really looks like your regular rocket liquid fuel engine
Title: Re: Star Citizen
Post by: Leshma on June 22, 2013, 12:31:59 pm
Origin 300 series is all about style. We made it to resemble some ancient machines that were popular 300 years ago. They called them Bee Em Double-You's or something like that.

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Title: Re: Star Citizen
Post by: Tor! on June 26, 2013, 10:57:34 pm
Check it out!

https://cdn-rsi.s3-us-west-2.amazonaws.com/brochures/300series_brochure.pdf


Glad this is the ship I pledged for!  :mrgreen:
Title: Re: Star Citizen
Post by: Leshma on June 29, 2013, 03:44:51 am
Title: Re: Star Citizen
Post by: Leshma on June 29, 2013, 08:17:15 pm

Title: Re: Star Citizen
Post by: Senni__Ti on June 30, 2013, 01:12:06 am
WHY OH WHY DIDN'T I PLEDGE D:

It's good to see how well it's coming along.

Looking forward to being able to stroll around the bridge of a ship :P.

Title: Re: Star Citizen
Post by: Leshma on June 30, 2013, 01:44:50 am
It's not too late. Not sure about the prices though. I think veteran/original supporters can gift you pledge package that contains all the privileges they have. Not completely sure about this, but I think it's still possible.

Cheapest package with basic ship, singleplayer and multiplayer game digital download is 30$ (23-24 euros). But you won't get alpha or beta access.
Title: Re: Star Citizen
Post by: Casimir on July 04, 2013, 02:44:46 am
New website is looking sexy, migrate your account if you haven't already.
Title: Re: Star Citizen
Post by: Ikarus on July 04, 2013, 01:49:47 pm
this is gonna be such a dire time for my crpg-characters :D

Freelancer, my old love...
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Title: Re: Star Citizen
Post by: Latrinenkobold on July 04, 2013, 02:50:23 pm
Freelancer, my old love...
(click to show/hide)
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Title: Re: Star Citizen
Post by: BlindGuy on July 12, 2013, 05:38:42 pm
this is gonna be such a dire time for my crpg-characters :D

Freelancer, my old love...
(click to show/hide)

I rocked a lot of freelancer, I liked to immedietly forget the storyline, fly into pirate space, make friends with them, buy their cool ships then generally cause the downfall of civilization.
Title: Re: Star Citizen
Post by: Havoco on July 18, 2013, 10:26:19 pm
So how many ppl are planning on playing this? We might need to get a corporation going if there's enough crpg players willing to do it.
Title: Re: Star Citizen
Post by: Casimir on July 18, 2013, 10:43:36 pm
Dunno if setting up a group together would work, I'm sure people want to do different things in game.  However some kind of secret society which manipulates their separate groups for our own benefits would be great :P
Title: Re: Star Citizen
Post by: Havoco on July 18, 2013, 10:50:29 pm
Dunno if setting up a group together would work, I'm sure people want to do different things in game.  However some kind of secret society which manipulates their separate groups for our own benefits would be great :P
Yeah who knows, it might be more fun fighting each other than allying up. Since I got the digital freelancer pledge ill probably just be exploring for awhile.

I was just wondering because I already know of like 3 different clans that'll have ppl playing this game.
Title: Re: Star Citizen
Post by: Senni__Ti on July 18, 2013, 10:53:36 pm
Dunno if setting up a group together would work, I'm sure people want to do different things in game.  However some kind of secret society which manipulates their separate groups for our own benefits would be great :P

I'm up for that ;)
Title: Re: Star Citizen
Post by: Tor! on July 19, 2013, 05:12:44 am
We have like 6 nords + a byz noob ready to go at launch!  8-)
Title: Re: Star Citizen
Post by: Vibe on July 19, 2013, 08:45:25 am
So how does the multiplayer work in this game? You guys make it sound like it's an MMO.

Can someone describe me in short what this game is about? Is it like EVE Online? Or the X3 series? Or an action space shooter? Can I fly massive ships? TY
Title: Re: Star Citizen
Post by: Christo on July 19, 2013, 01:02:00 pm
Freelancer, my old love...
(click to show/hide)

Oh my, noooo.

I just had a flashback overload from the good times when I rolled with my own clan on Freelancer, vanilla server called J4F Euro.

With only 4 guys we were able to fight back greater odds, and we fought our enemies for hours, the admins started using Universe chat yelling at us to stand down already.  :lol:

I remember we were at war with a clan that claimed the system I wanted to claim, and the leaders were major assholes.
We managed to jump into Tau-37 with my 4 wingmen, and locked them out from the system for 1,5 hours. They couldn't enter, I got all entrance points guarded while I got out to the other side, and kited them in.. Then we had an intergalactic war between two alliances  for their behaviour, and they lost, their clan alliance was over, and we won over them.

Also there was an Universe race event, I had very shitty internet back then and it died 2 times during the event, but my knowledge about jump hole locations and Sirius in general still made me won 2 million credits.  8-)

We did lots of crazy shit back in the day, was probably my favorite online game then.

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The atmosphere, and the music in this game was HUUGE.
Title: Re: Star Citizen
Post by: Butan on July 19, 2013, 04:10:31 pm
(click to show/hide)


Good story,

I personally missed the multiplayer "golden age" of that game because I mostly enjoyed it in SP then when I tried MP there wasnt many people left.

I tried EVE Online thinking it was its successor but without direct ship control this is way less fun.

Maybe Star Citizen will be the good one!
Title: Re: Star Citizen
Post by: Havoco on August 05, 2013, 05:20:40 am
bump needed

so they hit $15 million a week ago, meaning escort carriers will be introduced. Anyone thinking they will get to $17 mil for the battlecruisers?
Title: Re: Star Citizen
Post by: IR_Kuoin on August 05, 2013, 01:39:41 pm
Why not add battlecruisers regardless? I doubt they need 3 more mill just to add it.
Title: Re: Star Citizen
Post by: Casimir on August 05, 2013, 02:14:36 pm
I think that's to ensure that they have stuff on release, all these features would likely be added anyway via post release development.  More cash means more people which means less time to do more work.
Title: Re: Star Citizen
Post by: Butan on August 05, 2013, 04:00:34 pm
Also a good incentive to give more money, since a starship game with 2 or 3 spaceship would be quite possibly over-mega boring.
Title: Re: Star Citizen
Post by: Havoco on August 05, 2013, 09:17:29 pm
Yeah it kinda bothers me they were only planning on carriers, corvettes and the fighters for warships on initial release. Though I guess they didn't know how well a crowd funded project would do now.

Anyways, I think they might get to their 17million mark by the time they release the hangar and dogfighting modules. I'd love to see some battlecruisers roaming around out of the gate
Title: Re: Star Citizen
Post by: okiN on August 06, 2013, 03:39:23 am
I'm kind of refusing to get hyped for this game until I know just what it can actually deliver, exactly.
Title: Re: Star Citizen
Post by: Havoco on August 06, 2013, 04:58:55 am
I'm kind of refusing to get hyped for this game until I know just what it can actually deliver, exactly.
Yeah, it's still early in development but at least they've been giving a ton of info about the game in its process. Pretty sure there were streams of the ship designs and the devs answer just about every question u throw at them.

Btw did u back the game?
Title: Re: Star Citizen
Post by: Casimir on August 31, 2013, 04:34:14 pm
Any of you downloaded the hangar module yet?
Title: Re: Star Citizen
Post by: Havoco on August 31, 2013, 04:51:06 pm
Yeah, the graphics look good even at its pre pre alpha state. I wanted to buy a buggy so I could drive around in my hangar but its 20,000 credits. Some of the ships from the packages aren't even done yet. But I got to say the freelancer is looking really good.

I'm definitely going to need a new graphics card for it though.
Title: Re: Star Citizen
Post by: zagibu on August 31, 2013, 08:23:42 pm
I was a bit disappointed. Sure, the quality is good, but you can't even inspect all areas of the ship.
Title: Re: Star Citizen
Post by: Tydeus on September 01, 2013, 08:39:48 am
 Minimum System RequirementsI was not prepared for that. I guess it has been several years since I built this computer though.

 
Title: Re: Star Citizen
Post by: Tibe on September 01, 2013, 09:01:27 am
Minimum System Requirements
  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core CPU
  • 8GB Memory
I was not prepared for that. I guess it has been several years since I built this computer though.

 
Holy crap... Quad core and 8gb of memory as minimum.  :shock: Which presumably means you need more then 8gb of memory to have more the full experience. Thank god I upgraded my PC to the max half a year ago.
Title: Re: Star Citizen
Post by: Casimir on September 01, 2013, 09:14:35 am
KKnewit was worth getting 16GB of ram.
Title: Re: Star Citizen
Post by: Gristle on September 01, 2013, 10:54:25 am
Threw this together.


I am tempted to get a Freelancer after seeing some in game screenshots. As a Star Trek fan, I love me some nacelles.
Title: Re: Star Citizen
Post by: Rumblood on September 02, 2013, 02:02:53 am
It does look very nice.
Title: Re: Star Citizen
Post by: rufio on October 11, 2013, 06:21:32 pm
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Leesin on October 11, 2013, 10:57:12 pm
More and more tempted to pledge into this game, it does look like it will be a decent game to lose some hours to. You can get quadcores for peanuts nowadays, at least it looks like the game will aim to utilize multiple cores unlike many games nowadays that are failing to do so, which means even the cheaper quad cores should perform relatively well. I have 8 cores @ 4.4ghz with my AMD FX 8350 so I should hopefully be safe regardless. Only got 8gb RAM dual channel but RAM is so cheap nowadays I'll just get a 16gb kit.
Title: Re: Star Citizen
Post by: Taser on October 11, 2013, 11:08:14 pm
visitors can't see pics , please register or login


Pretty but whats happening in this gif? Is the ship getting hit by something and its showing what happens with the shield up?
Title: Re: Star Citizen
Post by: Leshma on October 12, 2013, 12:24:08 am
That's probably the most realistic representation of energy shield I've seen so far in video games.
Title: Re: Star Citizen
Post by: bilwit on October 12, 2013, 07:13:47 am
Someone please tell me that they're forcing 1st person flight-mode.
Title: Re: Star Citizen
Post by: chadz on October 12, 2013, 07:15:05 am
That's probably the most realistic representation of energy shield I've seen so far in video games.

Not sure about realistic  :wink:

But good looking.
Title: Re: Star Citizen
Post by: Havoco on October 12, 2013, 07:21:50 am
Someone please tell me that they're forcing 1st person flight-mode.

I think they said it will be 1st person in combat, 1/3 out of combat.


Title: Re: Star Citizen
Post by: rufio on October 12, 2013, 11:05:17 am
its shield activation if im not mistaken.
Title: Re: Star Citizen
Post by: Rumblood on October 23, 2013, 08:01:56 am
Title: Re: Star Citizen
Post by: Ninja_Khorin on October 23, 2013, 10:32:41 am
Space ship porn. <3
Title: Re: Star Citizen
Post by: Rumblood on October 24, 2013, 05:45:34 am
I'm probably a couple of weeks away from pulling the trigger on the Digital Bounty Hunter package.
Title: Re: Star Citizen
Post by: Senni__Ti on October 24, 2013, 12:36:43 pm
Almost bought the Super hornet package (that thing looks awesome).
Though, it seems you can get all these ships ingame easily enough (with game credits), even the LTE ones. And I'd rather not spend that kind of money on a virtual ship.

I did buy the Aurora-LN package though :P.
Title: Re: Star Citizen
Post by: Kafein on October 24, 2013, 12:42:22 pm
Can someone tell me in one paragraph how is this game going to be gameplay-wise ?
Title: Re: Star Citizen
Post by: Casimir on October 24, 2013, 12:50:55 pm
The largest part will be flying around pew pewing id imagine. Other than that there will be exploration and shit, think they also added in an enhanced fps combat system after they passed the last stretch goal.
Title: Re: Star Citizen
Post by: Leshma on October 24, 2013, 12:52:38 pm
Can someone tell me in one paragraph how is this game going to be gameplay-wise ?

GTAV Online in space.
Title: Re: Star Citizen
Post by: Butan on October 24, 2013, 03:23:42 pm
I would bet, a combination of X^3 and Eve Online (on the paper).
Title: Re: Star Citizen
Post by: Vovka on October 24, 2013, 05:03:44 pm
PAF
(click to show/hide)
Title: Re: Star Citizen
Post by: Rumblood on October 24, 2013, 09:36:48 pm
Can someone tell me in one paragraph how is this game going to be gameplay-wise ?

Star Citizen is an upcoming space trading and combat simulator game for the PC. Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book. Star Citizen will feature an accurate newtonian physics engine. Ships will come equipped with lateral thrusters that are required to turn the ship and reverse acceleration.When two ships enter combat, they are seamlessly instanced into a battleground. Other ships can dynamically join and leave this battleground, up to 100+ ships (depending on game design). The in game economy will be similar to Freelancer's model and use United Earth Credits as a currency. These credits can be earned in-game or possibly purchased through micro-transactions. While Star Citizen itself isn't an MMO (it will also have single player and private multiplayer modes), there will be a persistent massive multiplayer universe (MMU) offered to players. This persistent universe will be similar to Freelancer's multiplayer servers, but on a much grander scale. Star Citizen uses a similar model to ArenaNet's Guild Wars 2. You only need to buy the base game, which will be released at $60, and you never have to buy any add-ons or pay subscription fees after that. The game will be supported afterwards by mictrotransactions to purchase in-game currency. It will not be possible to purchase anything that cannot be obtained through playing the game, and there will be a monthly limit on purchasing. They will be avoiding a "Pay-to-win" enviroment.

As of August 29, 2013[9], system requirements were released for Star Citizen's Hangar module. They are as follows:

    Operating system: Windows 7 or 8 64-bit
    CPU: Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2
    8GB of RAM
    NVidia Geforce 460GTX or AMD Radeon HD5850 DirectX 11. with recommended i7 2500, 2600, 2700 and GTX 670 or greater
Title: Re: Star Citizen
Post by: Leshma on October 24, 2013, 10:45:24 pm
PAF
(click to show/hide)

There will always be black russian market where prices will be much lower than in official store :P
Title: Re: Star Citizen
Post by: Vovka on October 25, 2013, 08:11:37 am
There will always be black russian market where prices will be much lower than in official store :P
we (russians) will take jobs as janitors, and later in the open space throw out the entire team of EUmy old friends (who already bought a thousands ships) through the air lock, seize ships and then sell them for rubles

JOIN MY FACTION "SPACE JANITORS" !!
Title: Re: Star Citizen
Post by: Kafein on October 25, 2013, 12:08:36 pm
Star Citizen is an upcoming space trading and combat simulator game for the PC. Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book. Star Citizen will feature an accurate newtonian physics engine. Ships will come equipped with lateral thrusters that are required to turn the ship and reverse acceleration.When two ships enter combat, they are seamlessly instanced into a battleground. Other ships can dynamically join and leave this battleground, up to 100+ ships (depending on game design). The in game economy will be similar to Freelancer's model and use United Earth Credits as a currency. These credits can be earned in-game or possibly purchased through micro-transactions. While Star Citizen itself isn't an MMO (it will also have single player and private multiplayer modes), there will be a persistent massive multiplayer universe (MMU) offered to players. This persistent universe will be similar to Freelancer's multiplayer servers, but on a much grander scale. Star Citizen uses a similar model to ArenaNet's Guild Wars 2. You only need to buy the base game, which will be released at $60, and you never have to buy any add-ons or pay subscription fees after that. The game will be supported afterwards by mictrotransactions to purchase in-game currency. It will not be possible to purchase anything that cannot be obtained through playing the game, and there will be a monthly limit on purchasing. They will be avoiding a "Pay-to-win" enviroment.

As of August 29, 2013[9], system requirements were released for Star Citizen's Hangar module. They are as follows:

    Operating system: Windows 7 or 8 64-bit
    CPU: Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2
    8GB of RAM
    NVidia Geforce 460GTX or AMD Radeon HD5850 DirectX 11. with recommended i7 2500, 2600, 2700 and GTX 670 or greater

I just reinstalled Free Space 1 and 2 thanks to you
Title: Re: Star Citizen
Post by: Molly on October 25, 2013, 01:54:21 pm
I hate myself now :(

(click to show/hide)

Is there some kind of secret crpg-star-citizen steam group or something? If yes, invite me if you love me. If not, why not? And someone make one...
Title: Re: Star Citizen
Post by: Havoco on October 26, 2013, 08:50:18 am
Relax. They'll be realeasing a combat module soon. And as long as u got a $60+ package, you'll have access to it. Just hope your comp doesn't explode launching it.

But the "mini games" in this sound really cool. Racing, sataball, etc.
I would bet, a combination of X^3 and Eve Online (on the paper).
Personally I think it wil be more like X3 + uncharted waters.

This game has some real fanatics for it that's for sure. Ppl buying $1000+ worth of ships everywhere.
Title: Re: Star Citizen
Post by: Molly on October 26, 2013, 09:05:20 am
Well, the Hangar module runs okay on "High" which is all there is now as setting :D
Considering they call it pre-pre-Alpha, seems I am on the good side for now.

Oww, and $40 is enough for the alpha/beta-access. Mercenary package ftw!
Title: Re: Star Citizen
Post by: Micah on November 20, 2013, 12:01:43 am
only thing im still wondering about is, how the MP part will look like .. will MP be mostly like 1-10 ppl private servers for coop play with friends, or more like 20-50 ppl shooter style or even 100+ ppl official hosted servers with quasi MMO feeling (eventhough they stated, that it will not be an MMO) in an dynamicall AI managed unniverse ?
They said that there will be until like 100 ships able to join a combat zone when there is an dogfight about .. so im uncertain , what dimension of multi player we are talking about here ... or even any of those types might be possible and included in the design ?

Just wondering~
Title: Re: Star Citizen
Post by: zagibu on November 20, 2013, 01:22:21 am
How many players can flush their space toilets simultaneously?
Title: Re: Star Citizen
Post by: Micah on November 20, 2013, 02:58:05 pm
tbh ... im willing to pay some money for this shit .. but its way to expensive for me ... bb catapillar, you been just another dream t_t
Title: Re: Star Citizen
Post by: Rumblood on November 20, 2013, 03:35:55 pm
Relax. They'll be realeasing a combat module soon. And as long as u got a $60+ package, you'll have access to it. Just hope your comp doesn't explode launching it.

But the "mini games" in this sound really cool. Racing, sataball, etc.Personally I think it wil be more like X3 + uncharted waters.

This game has some real fanatics for it that's for sure. Ppl buying $1000+ worth of ships everywhere.

It is getting crazy, that's for sure. I thought that buying a $125 package would make you on the edge of crazy, but no. People have multiple $125+ packages and the $1000+ ships on top of that. I mean, I'm hyped too, but you haven't even pressed WASD once in game yet!

Oh by the way, fuck you consoles. This article deserves a topic of its very own.

https://forums.robertsspaceindustries.com/discussion/76653 (https://forums.robertsspaceindustries.com/discussion/76653)
Title: Re: Star Citizen
Post by: Molly on November 20, 2013, 04:40:49 pm
I just wish they would sell the LTI on its own for once. :(

I'd like to have that but on the other hand they said that you can easily make the money for a 3 month insurance with 1 or 2 successful trading runs... but still :|
Title: Re: Star Citizen
Post by: Casimir on November 20, 2013, 06:10:20 pm
would love to find a partner and get a constellation, seems like it will be a three man job at least. :P
Title: Re: Star Citizen
Post by: Ikarus on November 20, 2013, 07:07:58 pm
Didn´t we already say that we´ll make a crpg star citizen clan?
Title: Re: Star Citizen
Post by: Senni__Ti on November 20, 2013, 07:19:25 pm
Not sure if it's been said before, but after trawling the forums, it seems you can quite 'easily' get all the ships ingame. Including the special, limited edition ones.

The only exceptions are the vanduul fighter and the idris-M (mil spec), which you can get ingame, but I don't think you can get insurance for.

Something to keep in mind if you were thinking of buying them.
Title: Re: Star Citizen
Post by: Kafein on November 21, 2013, 01:35:42 am
Will there be bullshit weapons like hitscan snipe lasers or lock-based missiles ?
Title: Re: Star Citizen
Post by: Havoco on November 22, 2013, 12:33:08 am
Will there be bullshit weapons like hitscan snipe lasers or lock-based missiles ?
Not sure about the ship weapons, but they did talk about an Xbow on a wingmans episode
Title: Re: Star Citizen
Post by: zagibu on November 22, 2013, 01:21:39 am
The crossbow is probably only for the crossbow firing range. Yeah, they are implementing everything, besides flying space ships.
Title: Re: Star Citizen $29m
Post by: Nessaj on November 23, 2013, 02:43:49 am
https://robertsspaceindustries.com/comm-link/transmission/13389-29-Million-Squadron-42

Star Citizen reaches another stretch goal at $29 Million!

Quote from: Chris Roberts
Greetings Citizens,

You’ve picked up a lot of bombers… and used them to blow another stretch goal out of the water! This time I want to offer a special thank you on behalf of the Foundry 42 team. The latest stretch goal unlocked additional funding for the Squadron 42 single–player experience. In honor of that, we’ve put together a special Inside CIG behind-the-scenes video introducing the team making the game!

Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!

RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!
Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!

Remember that each stretch goal represents a broad array of improvements to Star Citizen: more staff, better equipment, more variety in the finished universe. The ships you choose are just a sample of what each million dollars lets us add to the game!

— Chris Roberts

Title: Re: Star Citizen
Post by: Ikarus on November 23, 2013, 09:33:03 am
Quote
Now it’s time for you to pick the $32 million stretch goal ship.

I´m slowly getting the feeling that he can´t get enough. Could be dangerous.
Title: Re: Star Citizen
Post by: Leesin on November 23, 2013, 11:30:33 am
Only $3 million more dollars for one more ship?  :lol:
Title: Re: Star Citizen
Post by: Kafein on November 23, 2013, 12:30:00 pm
And to remember that the Edge failed its goal of $32M with a pityful $13M
Title: Re: Star Citizen
Post by: Leshma on November 23, 2013, 01:03:27 pm
Only $3 million more dollars for one more ship?  :lol:

He's out of beefy stretch goals for quite some time. He is just listing stuff he would implement anyway, stretch goal or not. No one is forcing players to pledge because funding has been met at 22-23 million USD. But these promotions usually raise the bar by couple millions.
Title: Re: Star Citizen
Post by: Leesin on November 23, 2013, 01:09:19 pm
He's out of beefy stretch goals for quite some time. He is just listing stuff he would implement anyway, stretch goal or not. No one is forcing players to pledge because funding has been met at 22-23 million USD. But these promotions usually raise the bar by couple millions.

Yeah that wasn't my point, my point was it is funny "Give us another 3 million dollars and we'll add another ship lolololol"
Title: Re: Star Citizen
Post by: Butan on November 23, 2013, 02:09:42 pm
Like Leshma said its more like an open poll for what you want to have next than give us 3m$ for a ship. Of course it is also an incentive to put more money in if you can have what you want too, but thats a big part of why crowdfunding works: you put your money where your mouth is.
Title: Re: Star Citizen
Post by: Leesin on November 23, 2013, 02:15:02 pm
Yeah but my point was simply that it can be seen from the funny side, i.e "Give us 3 million dollars and we'll make one more ship", sometimes I forget why I even post on this forum  :rolleyes:.
Title: Re: Star Citizen
Post by: Butan on November 23, 2013, 02:24:03 pm
Dont worry I'm just playing the devil's advocate but I laugh behind the screen too  :P
Title: Re: Star Citizen
Post by: Leshma on November 24, 2013, 02:44:02 am
Yeah but my point was simply that it can be seen from the funny side, i.e "Give us 3 million dollars and we'll make one more ship", sometimes I forget why I even post on this forum  :rolleyes:.

Well, Star Citizen community is special. You can look at it from the bright side, funny side or side that's now prevalent, scary side where everyone who disagrees with a bit brainwashed mass pumping money into the game is an idiot.

But to tell you frankly, I'm not the one paying thousands of dollars for something that can be achieved during playtime. Extra money will just make the game better and I should be grateful to people giving money to Chris for digital ships, because they raise the value of my own investment.
Title: Re: Star Citizen
Post by: zagibu on November 24, 2013, 03:01:13 am
Personally, I think it's great that they are getting a lot of money. I am just sick of being pinged by my friends whenever a new full million is reached. The novelty kind of wore off after the 12th million or something. It seriously reduces my anticipation for this game a lot. If it continues this way, I will probably be so sick of the franchise that I won't even install it, despite that I have already paid for it.
Title: Re: Star Citizen
Post by: Butan on November 24, 2013, 03:14:37 am
Personally, I think it's great that they are getting a lot of money. I am just sick of being pinged by my friends whenever a new full million is reached. The novelty kind of wore off after the 12th million or something. It seriously reduces my anticipation for this game a lot. If it continues this way, I will probably be so sick of the franchise that I won't even install it, despite that I have already paid for it.


Not buying one bit.



Its one of the most successful crowfunded game in terms of money collected: and if they have the ideas (Chris Robert) + the money (People), you can bet your shirt you dont want to miss what will result.
Title: Re: Star Citizen
Post by: Casimir on November 24, 2013, 06:14:50 am
We all know that they will produce a good game when it's finished, but the problem is when will it be finished? With a business model like this they can stay in development as along as they want. They are aiming for the top of the range hardware, stuff that wont be available to the mass consumer for at least 10 years.

I cant wait for this game, but I really hope it is delivered sooner rather than later. If they keep riding the wave of their crowd funding they will overstretch and collapse.

Still, organising a cRPG collective would be great.
Title: Re: Star Citizen
Post by: Molly on November 24, 2013, 10:34:07 am
[...]
Still, organising a cRPG collective would be great.
Count me in.

Also, isn't that dogfight-alpha-test-thing supposed to come end of this year? There's something about this in the back of my head...
Title: Re: Star Citizen
Post by: Ninja_Khorin on November 24, 2013, 10:56:16 am
I used to be worried that if this game is a massive failure, it will destroy crowdfunding.

Now I'm unsure whether it will destroy PC gaming along with it.
Title: Re: Star Citizen
Post by: zagibu on November 24, 2013, 11:00:08 am
I used to be worried that if this game is a massive failure, it will destroy crowdfunding.

Now I'm unsure whether it will destroy PC gaming along with it.

Maybe that was the plan all along? DUN DUN DUNNNNNNNNNNN.
Title: Re: Star Citizen
Post by: cmp on November 24, 2013, 11:38:36 am
We all know that they will produce a good game when it's finished

Do we?
Title: Re: Star Citizen
Post by: Casimir on November 24, 2013, 02:45:11 pm
oh ye of little faith
Title: Re: Star Citizen
Post by: Havoco on November 25, 2013, 03:49:02 am
You should add pessimist on to that title cmp.
Title: Re: Star Citizen
Post by: Banok on November 25, 2013, 04:46:56 am

Oh by the way, fuck you consoles. This article deserves a topic of its very own.

https://forums.robertsspaceindustries.com/discussion/76653 (https://forums.robertsspaceindustries.com/discussion/76653)

I'd read the quote on PC gamer but hadn't read the full post. its a fantastic post. PC gaming needs this game to succeed.
Title: Re: Star Citizen
Post by: zagibu on November 25, 2013, 03:09:50 pm
I'd read the quote on PC gamer but hadn't read the full post. its a fantastic post. PC gaming needs this game to succeed.

I don't know, it seems to me PC gaming is already succeeding pretty well.
Title: Re: Star Citizen
Post by: cmp on November 25, 2013, 04:42:50 pm
I don't know, it seems to me PC gaming is already succeeding pretty well.

What the hell are you talking about? PC gaming is almost dead, the only way to save it is giving more millions to Star Citizen.
Title: Re: Star Citizen
Post by: Casimir on November 25, 2013, 05:35:13 pm
As you command supreme overlord
Title: Re: Star Citizen
Post by: BlindGuy on November 25, 2013, 06:15:10 pm

Release date: Nov 2014
Crowd funded game
Developed by Chris Roberts, one of 3 greatest devs in my book

http://www.kickstarter.com/projects/cig/star-citizen
http://www.robertsspaceindustries.com/


Now, we go back to basics with a problem I have: Chris Roberts is always going about not being limited by past technologies and current limitations etc: WHEN WE PILOT FIGHTERS IN SPACE: ARE WE REALLY GONNA USE central stick and lefthand throttle? we are gonna be FIGHTING EACH OTHER IN SPACE and we are gonna use a template for control built around physical limitations of 19th century technology? I dont think so tbh.

But really, Chris Roberts is a pretty limited guy, he has made ONE game, over and over and over again. Sure he keeps making the coffee sweeter and tastier, but it's still coffee.
Title: Re: Star Citizen
Post by: zagibu on November 25, 2013, 07:07:58 pm
He certainly proved that you can make millions by selling Nostalgia.
Title: Re: Star Citizen
Post by: Freland on November 26, 2013, 09:40:09 am

But really, Chris Roberts is a pretty limited guy, he has made ONE game, over and over and over again. Sure he keeps making the coffee sweeter and tastier, but it's still coffee.

But but ... I love coffee

There will (hopefully) be some anouncement today (in about 10 hours) with a four hour live stream. Today is the last chance to get ships with lifetime insurance.
Title: Re: Star Citizen
Post by: Freland on November 26, 2013, 08:01:20 pm
Live stream starting now: http://www.twitch.tv/roberts_space_ind_ch_1 (http://www.twitch.tv/roberts_space_ind_ch_1)
Title: Re: Star Citizen
Post by: Turboflex on November 26, 2013, 08:18:51 pm
Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam Scam
Title: Re: Star Citizen
Post by: Banok on November 27, 2013, 08:27:18 am
Quote
provide extra funding to make it a true spiritual successor to Wing Commander!

So was it not before? pretty sure they claimed it would be when they asked for only 500k.

Not calling scam, but it makes me uneasy how comfortable they are with asking for more and more and more money. surely there is a point at which you have all the money you need and the only restraints are time and such.
Title: Re: Star Citizen
Post by: Casimir on November 27, 2013, 04:31:55 pm
Yeah they are riding the wave far to readily, it is suspicious. If they said they could make the game with their original goals why does it require an extra million dollars to sell people a new ship?
Title: Re: Star Citizen
Post by: Butan on November 27, 2013, 04:35:32 pm
Isnt it "more money, for more shit at release", opposite to "less money, less shit at release, but you will get those with patchs later if the game runs well" ?
Title: Re: Star Citizen
Post by: Kafein on November 27, 2013, 06:13:27 pm
Content generation is virtually infinite for a game of this type. The number one limiting factor is money.

Also, the kind of coffee he sells is some REALLY GOOD coffee. The competition in that genre is virtually absent right now, so it's no wonder many people are itching to give him money so that someone finally makes a new game in that genre.

Space combat sims is not the only genre in severe lack of activity right now. Take city builders for example. The unanimously best one is SimCity 4, release date 2003. In ten years nobody has been able to make something better, and the wound has only grown with Maxis infamous attempts. If some clever guy started a solid crowdfunding project with the intent of filling that gap I would be personally interested.
Title: Re: Star Citizen
Post by: Tibe on November 27, 2013, 07:46:59 pm
Not calling scam, but it makes me uneasy how comfortable they are with asking for more and more and more money. surely there is a point at which you have all the money you need and the only restraints are time and such.

From what ive understood from past crowdfundings is that the more money, the more stuff at release and more polish. The original first goal is usually just for the release of something halfdescent. I quess they just keep asking till they get nomore. Which, wouldnt u agree is wise. Cause why ask for less and make less, when you can clearly get much more and do more.  As long as they keep their first goalammount reasonable and see to its release.
Title: Re: Star Citizen
Post by: Christo on November 27, 2013, 07:55:54 pm
Space combat sims is not the only genre in severe lack of activity right now. Take city builders for example. The unanimously best one is SimCity 4, release date 2003.

Yeah I agree.

When was the last time we saw an AAA space fight sim, like Freespace 2 or Freelancer?

Freespace 2 Was released in 1999, Freelancer in 2003.

 Or I don't know turn based action game or point and click adventure?

these genres seem kinda dying out, sadly

Title: Re: Star Citizen
Post by: cmp on November 27, 2013, 08:03:57 pm
When was the last time we saw an AAA space fight sim, like Freespace 2 or Freelancer?

X: Rebirth, just a few weeks ago.

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Title: Re: Star Citizen
Post by: Christo on November 27, 2013, 08:06:16 pm
 :lol:
Title: Re: Star Citizen
Post by: Tibe on November 27, 2013, 08:23:01 pm
X:Rebirth was dropped on its head during birth.
Title: Re: Star Citizen
Post by: Kafein on November 27, 2013, 08:47:29 pm
Even if not counting X: Rebirth, X3: Albion Prelude is an excellent game, but not that close to the actual space combat genre. It's closer to a management game with some combat aspects. Especially in late game, as you don't really "fight" anymore when in control of huge capital ships.
Title: Re: Star Citizen
Post by: Christo on November 27, 2013, 08:48:25 pm
That's exactly why I didn't list X series.  :)
Title: Re: Star Citizen
Post by: zagibu on November 27, 2013, 08:49:11 pm
X:Rebirth was dropped on its head during birth.
Yeah, and the mother was giving birth during a parachute drop. The umbilical cord sadly didn't hold.
Title: Re: Star Citizen
Post by: Freland on November 28, 2013, 10:04:06 am
btw (from the livestream): the multiplayer dog fighting module probably will be postponed to early next year but they might release the dog fighting module vs bots in December.
Title: Re: Star Citizen
Post by: Banok on November 28, 2013, 06:29:06 pm
OK can someone explain practically speaking what I am missing out on by not pre-ordering. I've read/watched quite alot about this game but what I don't get is;

The pledge ships, can I not buy these ships in game? why are people so keen(obsessed) about buying ingame items with real money?

Ok I know and read about the "life insurance" thing and FAQ, but is it really a big deal? Isn't it essentially just buying extra ingame money? Or is it going to make me permanently poorer than many, and put me off buying the game?
Title: Re: Star Citizen
Post by: Freland on November 28, 2013, 07:45:54 pm
Benefits of preordering:
- access to Hangar module to inspect your ships (has been released but only some ships are ready)
- access to dogfighting module against bots/other players
- alpha/beta access
- getting the game for a cheap 35$
- original backers get hull lifetime insurance - so you still lose all you're upgrades if you have no special insurance for that. They said many times that this will only be a tiny advantage.

They said that it takes you about 60 gameplay hours to afford a Constellation (one of the bigger PC ships - think Millenium Falcon) - so no point in spending those 200$.

BTW: everything there is to know about Star Citizen is in here https://dl.dropboxusercontent.com/u/46095085/The%20BIG%20Star%20Citizen%20Admirer%27s%20Manual.pdf (https://dl.dropboxusercontent.com/u/46095085/The%20BIG%20Star%20Citizen%20Admirer%27s%20Manual.pdf)
Title: Re: Star Citizen
Post by: Banok on November 28, 2013, 08:52:02 pm
They said that it takes you about 60 gameplay hours to afford a Constellation (one of the bigger PC ships - think Millenium Falcon) - so no point in spending those 200$.

Thanks, the quoted bit was most relevant, I knew about beta access etc. my questions are basically about how my copy of the game will differ at release. I had seen that manual and its a million pages long, I did read some faqs but I almost feel like pledge stuff is avoided.

It worries me that you can seemingly buy power, one of the reasons I'm cautiously hyped for this game.  I read somewhere some of the pledge ships are (or were) exclusive, I'd much prefer if what they were selling is exclusive skins/cosmetic stuff for said ships.
Title: Re: Star Citizen
Post by: Kafein on November 28, 2013, 09:38:06 pm
I wouldn't even be surprised if this game sold less copies after release than before.
Title: Re: Star Citizen
Post by: Freland on November 28, 2013, 10:04:46 pm
I read somewhere some of the pledge ships are (or were) exclusive, I'd much prefer if what they were selling is exclusive skins/cosmetic stuff for said ships.
Yeah that I only sold 400 of the the Idris-Corvette which is a pretty massive ship for 10 people. Even though it cost over a 1000 $ they were gone in seconds. I have to admit I don't like these kind of sales but all of those ships will be availabe ingame as well.
Title: Re: Star Citizen
Post by: Senni__Ti on November 28, 2013, 11:48:00 pm
Only two of the ships are exclusive, the military idris and the vanduul fighter.

You can get them ingame, but no insurance.
Title: Re: Star Citizen
Post by: Kafein on November 29, 2013, 01:29:35 am
What does "insurance" actually mean ingame anyway ?
Title: Re: Star Citizen
Post by: Butan on November 29, 2013, 03:17:59 am
Pretty much like in Freelancer and Eve Online I think. Someone with more knowledge will confirm or not.
Title: Re: Star Citizen
Post by: Christo on November 29, 2013, 08:56:31 am
Pretty much like in Freelancer and Eve Online I think. Someone with more knowledge will confirm or not.

Freelancer has insurance? lol
Title: Re: Star Citizen
Post by: Freland on November 29, 2013, 09:27:20 am
What does "insurance" actually mean ingame anyway ?

If your ship gets destroyed you'll get it back. You can also buy insurance for all of your ship upgrades and weapons but your cargo will be lost.
There are some star systems which are not covered by the insurance. So you'll go there at your own risk but probably have higher chances for a reward.
Title: Re: Star Citizen
Post by: Kafein on November 29, 2013, 12:23:03 pm
And what happens if I destroy my last ship ? Permadeath ?
Title: Re: Star Citizen
Post by: Freland on November 29, 2013, 12:53:17 pm
And what happens if I destroy my last ship ? Permadeath ?

What happens if I don’t have insurance?

Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again.

https://robertsspaceindustries.com/comm-link/transmission/12820-Insurance-FAQ-And-Update
Title: Re: Star Citizen
Post by: Vovka on November 29, 2013, 01:34:09 pm
And what happens if I destroy my last ship ? Permadeath ?

 U will be forced to join my janitor squad  :P and maybe one day you entrust to wash the captain bridge, but 1st as a beginner all toilets will be yours  :P
btw u can already start training
(click to show/hide)
Title: Re: Star Citizen
Post by: Kafein on November 29, 2013, 10:58:55 pm
Good thing I ordered a new graphics card, the HD4870 that I currently have happens to support up to Dx10.1, but not Dx11. This is the first time I encounter a DirectX version issue :lol:
Title: Re: Star Citizen
Post by: Leshma on November 30, 2013, 01:11:51 pm
I'll buy new PC in 14 months or so. Currently, I'm unable to start it because my Windows is 32-bit. Also GPU is Radeon 4850. Won't play alpha or beta so I'm not in a hurry (when you're older than 25 there are always stuff you need to spend money on and gaming PC is basically last on that list).
Title: Re: Star Citizen
Post by: Kafein on November 30, 2013, 01:17:00 pm
If you knew in advance you would not be able to play it until more than a year from now, why did you back it ?
Title: Re: Star Citizen
Post by: Leshma on November 30, 2013, 01:25:18 pm
Because I liked the idea. Will probably play it a bit, not sure how much. Largely depends on M:BG.

Edit: It's coming out in 2015 (2nd quarter). Alpha and betas aren't my thing anymore.
Title: Re: Star Citizen
Post by: Banok on December 01, 2013, 02:17:48 pm
if your building a new pc specific for a game wait until said game actually comes out. I remember people always raging when they spent all this money and then game gets delayed 6 months. in that time a new intel chip comes out which is way better and the same price, or the price of your gfx card is halved.  :lol:
Title: Re: Star Citizen
Post by: Freland on December 17, 2013, 09:34:40 am
As expected, dog fighting module has been delayed for a couple of month:
https://robertsspaceindustries.com/comm-link/transmission/13432-Letter-From-The-Chairman-On-Dogfighting
Title: Re: Star Citizen
Post by: Casimir on December 17, 2013, 02:22:11 pm
To be honest its pretty fair reasoning and i do believe what he's saying is true.  Building the dogfighting module on a completely different system to what teh actual game will be running on is completely pointless and a waste of time and resources.
Title: Re: Star Citizen
Post by: Butan on December 17, 2013, 02:38:58 pm
To be honest its pretty fair reasoning and i do believe what he's saying is true.  Building the dogfighting module on a completely different system to what teh actual game will be running on is completely pointless and a waste of time and resources.



^



The only bad possibility would be it delays other hidden management problems (too much money, project too big?), and a possibly disapointing fighting system that would stop funding.
Title: Re: Star Citizen
Post by: Freland on December 17, 2013, 02:55:14 pm
This is not something like the hangar module which has no real gameplay elements. If they fuck up the dogfighting module, all the hype will be gone. If dogfighting isn't fun why bother playing...

In the latest "Wingman's Hangar EP 49" CR also mentioned that the dogfighting will probably start with only one ship (the Hornet).

On Friday there will be a livestream where they show the current status of the dogfighting module in action.
Title: Re: Star Citizen
Post by: Leesin on December 17, 2013, 03:58:32 pm
no dag fitin moduel guys, we are too busy partying in Vegas and spending a fuck ton of the money you donated to the game, thx k bye
Title: Re: Star Citizen
Post by: zagibu on December 17, 2013, 08:13:38 pm
When faced with two equally shit choices, choose the one that means less work. As he's saying, they couldn't have made it good, which would have been very bad press. Not making it is also very bad press, but at least there's no effort involved.

However, if the video they are supposedly showing on Friday is shit, I'll start to worry a bit...
Title: Re: Star Citizen
Post by: Rumblood on December 21, 2013, 06:54:48 pm
I just bought the package with the Origin 300i. See you nerds in space  :wink:
Title: Re: Star Citizen
Post by: bredeus on December 22, 2013, 10:11:59 pm
I am considering purchase for last 6 months. Was hoping for xmas promotion but well all I can buy is special hood ;) Anyone attnded on yesterdays live stream with devs? They were showing the gam mechanics and stuff.
Title: Re: Star Citizen
Post by: Leshma on December 22, 2013, 10:18:18 pm
Game won't be sold for lower than 30$ for next 3 or 4 years.
Title: Re: Star Citizen
Post by: Rumblood on December 22, 2013, 11:52:13 pm
I haven't calculated the full amount spent by the 15 guys in my FPS clan yet, but I'm thinking it is over $7,000 between them. 10 of them put in $100 a piece to get the Idris-P Corvette for $1000 alone and that's above the 3-4 ships on average that they own. The pricing for this game is very unlikely to go down below $30, like ever with crazy people willing to shell out this much for virtual items that they can't even use yet. We are recruiting, so if you are up for a group that is already getting organized and has experience in a space MMO from playing JumpGate, here's the recruiting thread. With that kind of coin already spent, you can count on dedicated players. Also a look at the current fleet.

https://forums.robertsspaceindustries.com/discussion/88860/sol-navy-is-recruiting (https://forums.robertsspaceindustries.com/discussion/88860/sol-navy-is-recruiting)

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Title: Re: Star Citizen
Post by: Kafein on December 23, 2013, 11:25:59 am
Are those images to scale ?

My ship is so goddamn tiny
Title: Re: Star Citizen
Post by: Freland on December 23, 2013, 11:48:55 am
Are those images to scale ?

My ship is so goddamn tiny

Yes the ratio seems legit. The Idris is 140 m long, the M50 only 11m.
https://robertsspaceindustries.com/ship-specs
Title: Re: Star Citizen
Post by: Molly on December 23, 2013, 12:15:55 pm
Aurora! Woohooo!  :oops:
Title: Re: Star Citizen
Post by: Kafein on December 23, 2013, 03:50:22 pm
I wonder if the playerbase will develop a deep study of the hull profiles like people did in the X series, usually preferring Split capitals due to the fact that they are the hardest to hit, among other things.
Title: Re: Star Citizen
Post by: bredeus on December 23, 2013, 04:12:25 pm
Devs said that you will be able to buy the largest ship after 60 hours in-game so I don't mind that my brand new aurora looks like a fly
Title: Re: Star Citizen
Post by: Kafein on December 23, 2013, 05:28:36 pm
Devs said that you will be able to buy the largest ship after 60 hours in-game so I don't mind that my brand new aurora looks like a fly

"able to buy" seems like nothing really important, if you can't keep it.
Title: Re: Star Citizen
Post by: Banok on December 23, 2013, 05:32:39 pm
hmm I find it interested that they are supporting private servers. means there will pretty much definitely be a pirate version of this mmo, only question is whether there will be a good server/community for it.
Title: Re: Star Citizen
Post by: Rumblood on December 23, 2013, 07:54:34 pm
Are those images to scale ?

My ship is so goddamn tiny

Yes, remember that the larger ships like a corvette will carry the smaller ships inside of them. IIRC I'm thinking that not all ships will have jump capability and so will need to hitch a ride for deep space exploration and movement.

I forgot to give credit for the tool used to create that fleet image. So here you go:

http://raylehnhoff.github.io/SCFSD/ (http://raylehnhoff.github.io/SCFSD/)
Title: Re: Star Citizen
Post by: Freland on December 25, 2013, 11:51:08 am
Build your own custom Star Citizen signature:

http://www.starcitizen-galaxy.com/signatures.php
Title: Re: Star Citizen
Post by: Rumblood on January 01, 2014, 11:39:59 pm
Happy Annum Prime to all you Star Citizens! At least, we better see some action this year  :shock:
Title: Re: Star Citizen
Post by: Ikarus on January 10, 2014, 09:51:44 pm
Space Rambler Ikaruz ready for duty, Sir Captain Sir!

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I think I´ll call her "Arbalest"
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Title: Re: Star Citizen
Post by: LordBerenger on January 10, 2014, 09:57:42 pm
So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?
Title: Re: Star Citizen
Post by: zagibu on January 10, 2014, 10:21:53 pm
It's not even that, currently. At the moment, it's about investing money into virtual ships, that you can then walk around in.
Title: Re: Star Citizen
Post by: Rumblood on January 10, 2014, 10:31:24 pm
So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?

No.
Title: Re: Star Citizen
Post by: LordBerenger on January 10, 2014, 11:06:15 pm
It's not even that, currently. At the moment, it's about investing money into virtual ships, that you can then walk around in.

Lol....sum shit....and also read people are hyping it because the dude making it is like ''THIS GAME WILL UNLOCK THE TRUE POTENTIAL OF PC GAMING GRAPHICS AND PERFORMANCE THAT HAVE NOT BEEN POSSIBLE BEFORE WITH ALL THE CONSOLE PORTS!'' like...just get a frickin benchmark program.
Title: Re: Star Citizen
Post by: zagibu on January 10, 2014, 11:41:23 pm
Well, it's not that easy. Personally, I think Chris Roberts really wants to make the best space combat game ever. However, he hasn't made anything in a long while, and I'm not sure if he can really pull it off. Also, it seems some of their decisions are a bit strange, e.g. focusing on facial animations and dynamic character animations is not something I would give priority in a space sim game. And last but not least, the time and budget they allocate for their ships seems...excessive. Sure, they look great, but they don't look several-man-years great. But hey, it seems to work, you have to give him that. Making 30+ millions by selling a dream certainly makes him an exceptional being.

All that said I still hope for the best, and not only because I already paid him money. We need a good new space game.
Title: Re: Star Citizen
Post by: Leshma on January 11, 2014, 12:41:04 am
So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?

Actually it's a lot less. Move along, nothing to see here. And take your Miley Circus with you.
Title: Re: Star Citizen
Post by: Rumblood on January 11, 2014, 02:15:27 am
Well, it's not that easy. Personally, I think Chris Roberts really wants to make the best space combat game ever. However, he hasn't made anything in a long while, and I'm not sure if he can really pull it off. Also, it seems some of their decisions are a bit strange, e.g. focusing on facial animations and dynamic character animations is not something I would give priority in a space sim game. And last but not least, the time and budget they allocate for their ships seems...excessive. Sure, they look great, but they don't look several-man-years great. But hey, it seems to work, you have to give him that. Making 30+ millions by selling a dream certainly makes him an exceptional being.

All that said I still hope for the best, and not only because I already paid him money. We need a good new space game.

Facial animations, okay I see your point, but character animations is part of the game. When you board a capital ship, it will be a first person shooter. Also there will be a planetary part of the game. If you want to know what is slated to be in game, look at the funding goals that have been reached.
http://robertsspaceindustries.com/funding-goals (http://robertsspaceindustries.com/funding-goals)
Title: Re: Star Citizen
Post by: LordBerenger on January 11, 2014, 02:23:49 am
Facial animations, okay I see your point, but character animations is part of the game. When you board a capital ship, it will be a first person shooter. Also there will be a planetary part of the game. If you want to know what is slated to be in game, look at the funding goals that have been reached.
http://robertsspaceindustries.com/funding-goals (http://robertsspaceindustries.com/funding-goals)

Then why didn't you guys say anything about it....made it seem like a retarded space pilot fighter boring wannabe EVE game.
Title: Re: Star Citizen
Post by: zagibu on January 11, 2014, 04:08:26 am
Facial animations, okay I see your point, but character animations is part of the game. When you board a capital ship, it will be a first person shooter. Also there will be a planetary part of the game.

That's not my point. My point is that in a space game, maybe they should first work on, you know, actually flying around with spaceships? And shooting? But I guess it's more important that the foot is correctly angle on a slope and that you can sit on the toilet and open the shower cabinet in your ship.
Title: Re: Star Citizen
Post by: Leesin on January 11, 2014, 04:17:00 am
That's not my point. My point is that in a space game, maybe they should first work on, you know, actually flying around with spaceships? And shooting? But I guess it's more important that the foot is correctly angle on a slope and that you can sit on the toilet and open the shower cabinet in your ship.

In your opinion that is, I'm only interested in finding out if I'll be able to take a shit in my space toilet.
Title: Re: Star Citizen
Post by: Rumblood on January 11, 2014, 04:25:04 am
That's not my point. My point is that in a space game, maybe they should first work on, you know, actually flying around with spaceships? And shooting? But I guess it's more important that the foot is correctly angle on a slope and that you can sit on the toilet and open the shower cabinet in your ship.

You know that a studio consists of multiple teams working on various aspects of a game simultaneously right? The dogfighting module is already being worked on, wasn't quite where they wanted it, and so it hasn't been released. If the models and animations for that part are already done, and it is the physics that is being worked on, your graphics artist and animator can't do anything to help you there. So they do what is next on the to-do list.
Title: Re: Star Citizen
Post by: zagibu on January 11, 2014, 04:40:32 am
You know that a studio consists of multiple teams working on various aspects of a game simultaneously right? The dogfighting module is already being worked on, wasn't quite where they wanted it, and so it hasn't been released. If the models and animations for that part are already done, and it is the physics that is being worked on, your graphics artist and animator can't do anything to help you there. So they do what is next on the to-do list.

Yeah, I guess we'll leave it at that. I hope you are right.
Title: Re: Star Citizen
Post by: Butan on January 11, 2014, 03:56:50 pm
You're fun and sarcastic Berenger, but I hope you know you're bullshitting to the max?

I think behind your words you are a hard to convince gamer, maybe you underestimate Star Citizen, maybe you are a prophet in his own right, time will tell!
Title: Re: Star Citizen
Post by: BattalGazi on January 11, 2014, 04:49:01 pm
Hey I bought the game package today ! yay
Title: Re: Star Citizen
Post by: Ikarus on January 11, 2014, 05:54:13 pm
welcome to the squad, pew pew!
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Title: Re: Star Citizen
Post by: Micah on January 11, 2014, 06:02:25 pm
i really like the fan-art&fiction and modding forum sections on the SC-Website ... serveral good reads and lookers there , alot of fun .. we should have this in cRPG or Melee :D
btw .. nice pic there Ikarus, looks like from thius crazy russian designer (forgot the name) .. eventhough no SC ship =P
Title: Re: Star Citizen
Post by: Rumblood on January 11, 2014, 07:10:34 pm
Then why didn't you guys say anything about it....made it seem like a retarded space pilot fighter boring wannabe EVE game.

On that note, it will have real physics, ie in a vacuum. None of this "I'm flying through space but my ship maneuvers as though it is in an atmosphere" bullshit.
Title: Re: Star Citizen
Post by: Leshma on January 11, 2014, 08:17:59 pm
You're fun and sarcastic Berenger, but I hope you know you're bullshitting to the max?

I think behind your words you are a hard to convince gamer, maybe you underestimate Star Citizen, maybe you are a prophet in his own right, time will tell!

A year ago, I was trying so hard to explain Berenger why SC is such glorious concept. All the time he was, nah man that shit's boring, CoD all the way. Now when they got over 35 million dollar and every gaming newspaper is mentioning Star Citizen on monthly basis, he's suddenly interested...

I'll sell my own package if he buys one.
Title: Re: Star Citizen
Post by: Micah on January 11, 2014, 11:10:59 pm
A year ago, I was trying so hard to explain Berenger why SC is such glorious concept. All the time he was, nah man that shit's boring, CoD all the way. Now when they got over 35 million dollar and every gaming newspaper is mentioning Star Citizen on monthly basis, he's suddenly interested...

I'll sell my own package if he buys one.
And .. who cares ?  :rolleyes:
Title: Re: Star Citizen
Post by: Leshma on January 11, 2014, 11:58:52 pm
I care.
Title: Re: Star Citizen
Post by: Casimir on January 12, 2014, 02:12:39 am
Everybody cares.
Title: Re: Star Citizen
Post by: LordBerenger on January 12, 2014, 02:22:28 am
A year ago, I was trying so hard to explain Berenger why SC is such glorious concept. All the time he was, nah man that shit's boring, CoD all the way. Now when they got over 35 million dollar and every gaming newspaper is mentioning Star Citizen on monthly basis, he's suddenly interested...

I'll sell my own package if he buys one.

Not interested yet. Not unless there's some kind of FPS element to it as in boarding enemy ships and then engage them in combat. The possible dogfights between spaceships and such i could be without.
If Star Wars Battlefront 4 gets released and they include an upgraded version of the space battles (where you could board the enemy cruisers then i'd definitely get that 1).

Needs more to convince me than ''THIS WILL UNLOCK THE TRUE POTENTIAL OF PC GAMING'' and dogfights in space.
Title: Re: Star Citizen
Post by: Leshma on January 12, 2014, 02:32:13 am
boarding with fps elements check
magnetic boots and fighting on hull check
melee weapons check
hacking and overclocking check
battlefield like pvp on lawless planets check
buggy racing check

Well, not yet ingame but definately planned.
Title: Re: Star Citizen
Post by: Goretooth on January 12, 2014, 02:54:38 am
boarding with fps elements check
magnetic boots and fighting on hull check
melee weapons check
hacking and overclocking check
battlefield like pvp on lawless planets check
buggy racing check

Well, not yet ingame but definately planned.
in-game cup holders for spaceships?
Title: Re: Star Citizen
Post by: Casimir on January 12, 2014, 03:01:09 am
Check.
Title: Re: Star Citizen
Post by: Micah on January 12, 2014, 10:49:17 am
What I like and what im looking forward to in SC, is the immersion factor, which can be achieved through high definition graphics plus insane ammount of freedom for the  gameplay in an open universe with good trading, socializing and exploring. Great fighting and combat mechanics will hopefully be there aswell, though i really dislike if (and that) people have to reduce the game (and games in general) to that.
What people expect and what has been promised, is a Space-Sim, not a Space-Shooter .. and thats what i want ... a life-in space-game with 2nd-life components. And this is also the big challenge for the game ... fuck 24/7 PvP/PvE combat grinding for angry killer-kids.
If this game can manage to deliver the broad experiance for a sci-fi community with more interrests than simple space-shooters, then it will change gaming, if not, LordBerenger is possibly right and we are possibly better off with SWBF4
Title: Re: Star Citizen
Post by: LordBerenger on January 12, 2014, 12:04:09 pm
What I like and what im looking forward to in SC, is the immersion factor, which can be achieved through high definition graphics plus insane ammount of freedom for the  gameplay in an open universe with good trading, socializing and exploring. Great fighting and combat mechanics will hopefully be there aswell, though i really dislike if (and that) people have to reduce the game (and games in general) to that.
What people expect and what has been promised, is a Space-Sim, not a Space-Shooter .. and thats what i want ... a life-in space-game with 2nd-life components. And this is also the big challenge for the game ... fuck 24/7 PvP/PvE combat grinding for angry killer-kids.
If this game can manage to deliver the broad experiance for a sci-fi community with more interrests than simple space-shooters, then it will change gaming, if not, LordBerenger is possibly right and we are possibly better off with SWBF4


U want Second Life in speisss?
Title: Re: Star Citizen
Post by: Micah on January 12, 2014, 12:41:26 pm

U want Second Life in speisss?
well ... its actually, what i want for SC to be, yes ... not necessecarily for myself and my life, in a way ... i wont start discussing matters of escapism and transhumanism in context of what i want for myself or mankind ... yet, i am sort of fascinated by possible implications and future evolution of gaming and the game industry that surround SC in my head, making it an interresting experiment of what might possibly be the next step ... another space-shooter is not really interresting to me. Be it on a crowd-funding or propreitary base.
Title: Re: Star Citizen
Post by: Kafein on January 12, 2014, 01:06:39 pm
The world has been lacking a good dogfighting game for more than ten years. It's about time.
Title: Re: Star Citizen
Post by: BattalGazi on January 12, 2014, 01:07:25 pm
Have you guys formed a guild already? I know the game is not there yet, but, it might be cool to hang around together ..
Title: Re: Star Citizen
Post by: Freland on January 12, 2014, 01:21:49 pm
Have you guys formed a guild already? I know the game is not there yet, but, it might be cool to hang around together ..
It's not possible to form guilds yet but the "organization module" will be out this January.  For further information watch the question starting around the 5 minute mark https://www.youtube.com/watch?v=nrTGLx6EFh0#t=1603
Title: Re: Star Citizen
Post by: Rumblood on January 12, 2014, 05:53:08 pm
What I like and what im looking forward to in SC, is the immersion factor, which can be achieved through high definition graphics plus insane ammount of freedom for the  gameplay in an open universe with good trading, socializing and exploring. Great fighting and combat mechanics will hopefully be there aswell, though i really dislike if (and that) people have to reduce the game (and games in general) to that.
What people expect and what has been promised, is a Space-Sim, not a Space-Shooter .. and thats what i want ... a life-in space-game with 2nd-life components. And this is also the big challenge for the game ... fuck 24/7 PvP/PvE combat grinding for angry killer-kids.
If this game can manage to deliver the broad experiance for a sci-fi community with more interrests than simple space-shooters, then it will change gaming, if not, LordBerenger is possibly right and we are possibly better off with SWBF4

You will see Eve-like politics, without the crappy Eve-like physics, fighting, and offline "leveling".
You don't have to fight. You can be a miner, explorer, economist/market whore, etc.

Also:
Quote
Hyperlanes were routes through space in which a spaceship could safely travel without colliding with a body in space, or some other phenomenon such as a black hole.[1] There were about eight major routes in the galaxy, with hundreds of secondary routes and thousands of minor ones. Scouting new hyperspace routes was an incredibly dangerous task for an explorer.

Check. There will be a ton of things for an explorer to do, even in "known" systems like looking for asteroid clusters, ship wrecks, etc. that you can then sell to people to earn your cash in addition to the lucrative spacelanes that will be very dangerous to attempt unless you have the route from a previous explorer.

Have you guys formed a guild already? I know the game is not there yet, but, it might be cool to hang around together ..

https://forums.robertsspaceindustries.com/discussion/88860/sol-navy-is-recruiting (https://forums.robertsspaceindustries.com/discussion/88860/sol-navy-is-recruiting)
Title: Re: Star Citizen
Post by: Ikarus on January 13, 2014, 07:45:28 pm
sooo we´re all joining SOL now?
Title: Re: Star Citizen
Post by: Rumblood on January 14, 2014, 12:41:57 am
sooo we´re all joining SOL now?

One thing to keep in mind, the way the server will be handling such a large universe, there will be one master server handling coordination, and then several local servers around the world. You should be able to see anyone in that sector, unless there are too many for one area. In that case, it starts instancing. It will try to group you based upon a number of factors such as whether you have friends there, whether anyone designated as your enemy is there, and ping. SOL is primarily an NA playerbase (though we do have a Swede and players who travel out of country fairly regularly). You are able to override ping as a factor if you check that box, and it will always group you with your friends and enemies. However, you may need to deal with a high ping if playing from Europe, which as you know is bad enough in M&B, so imagine how it might be in a space shooter and FPS.

With that out of the way, you guys are welcome to apply. (Don't forget to check "not a douchebag"  :wink:
Title: Re: Star Citizen
Post by: Freland on January 15, 2014, 04:53:11 pm
Some not yet released ship animations.
http://www.youtube.com/watch?v=OBxkctDfdWQ&feature=youtu.be
Title: Re: Star Citizen
Post by: SixThumbs on January 15, 2014, 05:27:52 pm
Will I be able to roleplay as a space bum and beg for money in the space station and stowaway on other people's frigates?
Title: Re: Star Citizen
Post by: zagibu on January 15, 2014, 08:16:37 pm
The way this game is progressing, you will be able to do that before anyone has ever flown one of his ships.
Title: Re: Star Citizen
Post by: SixThumbs on January 15, 2014, 08:28:26 pm
Also make it so that every so often the space guards come by and physically and verbally abuse me and let me write messages on a holo-sign that say things like, "Need money for space-booze", "Space-ninjas kidnapped my family, need money for space-karate lessons" and "Gave all my money to Chris Roberts, need money for space-food".
Title: Re: Star Citizen
Post by: Kafein on January 16, 2014, 09:51:19 am
Next time I see a bum on the street IRL with a sign saying "Gave all my money to Chris Roberts", I invite him to a fancy restaurant.
Title: Re: Star Citizen
Post by: Smithy on January 16, 2014, 11:47:30 pm
Anyone else dump money on their own craft yet? 

I bought the RSI: Constellation (yeah huge nerd w/e) couldn't resist the Millennium Falcon fantasy, of having my own 4 man jam crew, best smugglers in the galaxy type shit.. I've been nerding out over this game for months now..  :(
Title: Re: Star Citizen
Post by: Rumblood on January 20, 2014, 10:38:30 pm
Anyone else dump money on their own craft yet? 

I bought the RSI: Constellation (yeah huge nerd w/e) couldn't resist the Millennium Falcon fantasy, of having my own 4 man jam crew, best smugglers in the galaxy type shit.. I've been nerding out over this game for months now..  :(

I upgraded to the Origin 325a, my outfit has the Idris-P Corvette that can carry a 10 man crew, plus a number of smaller ships.

Also, I picked up a HOTAS for this game, can't wait for it to come out so I can start using it in practice. Its the Saitek X52. What are you other citizens going to use?

visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Ikarus on January 21, 2014, 01:45:06 am
Also, I picked up a HOTAS for this game, can't wait for it to come out so I can start using it in practice. Its the Saitek X52. What are you other citizens going to use?

(click to show/hide)

 :shock:

M...mouse...and...k...keyboard... *hides shamefully in a corner*
Title: Re: Star Citizen
Post by: Rumblood on January 21, 2014, 01:51:32 am
:shock:

M...mouse...and...k...keyboard... *hides shamefully in a corner*

 :(
Title: Re: Star Citizen
Post by: Kafein on January 21, 2014, 09:16:03 am
Well, I enjoyed Free Space with a antique joystick when I was about 0 years old and I want to taste it again. The game has to be good first though.
Title: Re: Star Citizen
Post by: Ikarus on January 21, 2014, 10:08:24 am
Quote
M...mouse...and...k...keyboard... *hides shamefully in a corner*
Just my way to say that your setting there rocks, it looks as you were actually able to fly away with the pc itself  :mrgreen:
Title: Re: Star Citizen
Post by: Rumblood on January 22, 2014, 01:18:23 am
Just my way to say that your setting there rocks, it looks as you were actually able to fly away with the pc itself  :mrgreen:

And I bet you didn't even notice the pussy that sleeps at my feet  :mrgreen:
Title: Re: Star Citizen
Post by: Havoco on January 22, 2014, 07:26:32 am
Btw, the star citizen organization website is up. If anyone is planning on making there own company, nows the time.

Hospitallers have already made ours. We will be RPing religious fanatics spreading our faith to the cosmos and killing heathenous aliens. (Yes the organization website includes the "faith" as a guild format). We will also be making shitty defective parts so u can break down in the middle of nowhere.

Maltech industries is our name if interested.
Title: Re: Star Citizen
Post by: Freland on January 22, 2014, 09:58:54 am
At the moment you can only join or create one organization but you will be able to join more in the future.
Anybody who wants to create an EU CRPG organization?
Title: Re: Star Citizen
Post by: Kafein on January 22, 2014, 10:15:58 am
Conglomerate for the Research and Production of Goo
Title: Re: Star Citizen
Post by: Molly on January 22, 2014, 11:21:39 am
Conglomerate for the Research and Production of Goo
I'd join that instantly :D
Title: Re: Star Citizen
Post by: Smithy on January 23, 2014, 12:56:37 pm
Jesus Christ Pappy, you know someone who bought the Idris?
Title: Re: Star Citizen
Post by: Rumblood on January 23, 2014, 02:16:48 pm
Jesus Christ Pappy, you know someone who bought the Idris?

10 of us put in $100 a piece and will man it.

(SOL Navy is in the organization list if people want to apply, mainly NA but welcome international as well)
Title: Re: Star Citizen
Post by: Smithy on January 23, 2014, 06:04:12 pm
10 of us put in $100 a piece and will man it.

(SOL Navy is in the organization list if people want to apply, mainly NA but welcome international as well)

Oh that makes sense.  Well, awesome man sounds exciting.  Many cRPG guys in this organization?  I know the Remnants plan on having a large presence in Star Citizen, perhaps we will be able to collaborate on some things.   :)
Title: Re: Star Citizen
Post by: Leshma on January 23, 2014, 06:16:10 pm
Few questions:
Title: Re: Star Citizen
Post by: Casimir on January 23, 2014, 06:42:11 pm
Leshy it's different when your in a clan and have been playing with the same people. I like the guys in my clan, I can't say that about everyone in the cRPG community.
Title: Re: Star Citizen
Post by: Leshma on January 23, 2014, 08:27:15 pm
Well, in that case you remake your clan in a new game. That's not a new thing, there are 15 year old clans that are playing different games. But why on earth, would anyone want to be part of some cRPG community clan?

I for obvious reasons, need a fresh start because hatred of this magnitude this community has showed to me and I gave it back isn't normal occurrence among online gaming communities. So it will probably be some new people, new clan for fun, without right wing european extremists this community is full due to nature of the game.
Title: Re: Star Citizen
Post by: Molly on January 23, 2014, 08:57:28 pm
Well, in that case you remake your clan in a new game. That's not a new thing, there are 15 year old clans that are playing different games. But why on earth, would anyone want to be part of some cRPG community clan?

I for obvious reasons, need a fresh start because hatred of this magnitude this community has showed to me and I gave it back isn't normal occurrence among online gaming communities. So it will probably be some new people, new clan for fun, without right wing european extremists this community is full due to nature of the game.
trololo

One advice tho: In your new clan and community, stay of the board and never post anything. That's the only chance you'll have to be treated normally. I mean... oh well... just :lol:
Title: Re: Star Citizen
Post by: Smithy on January 23, 2014, 11:52:15 pm
Few questions:
  • Is this your first game community?
  • Why you want to keep playing another game with people from this community?

I created a gaming community almost 3 years ago, a lot of us still play together.  The Remnants (the cRPG clan I am in) has become a part of this gaming community, for the past year.  Why would we decide to essentially go off on our own and "try to make new friends"? 

I asked Pappy if the guys he's getting into Star Citizen with are cRPG players, because if so its likely we all know each other and would be able to coordinate well, together. 

Relax, Leshma.  I'm one if the few who enjoys most of your posts. :)
Title: Re: Star Citizen
Post by: Leshma on January 23, 2014, 11:53:53 pm
Wasn't attacking you, just asking. Geez relax, I attack only those who grief me and do it in very strange ways (most don't even realize that I'm being hostile at first).
Title: Re: Star Citizen
Post by: Smithy on January 24, 2014, 12:15:49 am
I was hoping to provoke a response, and it worked just, not what I expected, which is good.   :wink:

On Topic:  I assume you're planning on playing Star Citizen, Leshma? If so, have you reserved an Alpha / Beta slot, or do you plan to?  (I haven't read through whole thread so, forgive me if these things have been previously discussed)
Title: Re: Star Citizen
Post by: Leshma on January 24, 2014, 12:39:48 am
No, I haven't reserved alpha or beta slot. Don't have the PC to run SC atm, will wait for full release somewhere in 2015.  My Aurora will get rusty by then tho :D

Waiting for the moment when PC capable of running SC at max details will cost less than 1000 US dollars. Currently, even stronger machines can't run hangar with stable 60 fps, when everything maxed. How this game will work when they add more stuff, do not want to imagine.
Title: Re: Star Citizen
Post by: Rumblood on January 24, 2014, 01:30:58 am
No, I haven't reserved alpha or beta slot. Don't have the PC to run SC atm, will wait for full release somewhere in 2015.  My Aurora will get rusty by then tho :D

Waiting for the moment when PC capable of running SC at max details will cost less than 1000 US dollars. Currently, even stronger machines can't run hangar with stable 60 fps, when everything maxed. How this game will work when they add more stuff, do not want to imagine.

Yeah, my machine is in the top 15% on 3D Mark and even I plan to upgrade because it still has enough lag in the hangar to be noticeable. I'll probably put twin GTX 780's into it, and that's $1000 all by itself  :shock:

Not everyone has had your bad experience by the way. Some of us play other games together right now. Sadly Smithy, I couldn't get any of them to play cRPG. They've been in other games, and committed to Planetside 2.
Title: Re: Star Citizen
Post by: Leshma on January 24, 2014, 02:18:18 am
Always desired to play cRPG on NA side. Have good experience with NA gaming communities. But as you know, this game is not enjoyable with high ping. Where I come from, chocolate chip cookie right wing ideology has light presence in public. EU cRPG community has been the closest to stormfront, for me at least.
Title: Re: Star Citizen
Post by: Rumblood on January 24, 2014, 03:03:39 am
Always desired to play cRPG on NA side. Have good experience with NA gaming communities. But as you know, this game is not enjoyable with high ping. Where I come from, chocolate chip cookie right wing ideology has light presence in public. EU cRPG community has been the closest to stormfront, for me at least.

Yeah, playing in this mixed community, it really has highlighted the amount of nationalism over there. Now we may chant 'Merica! 'Merica!, but just look at the difference. Over there, you could get into a fist fight because someone's great-great-great-great-great-great-grandfather invaded the other guys great-great-great-great-great-great-grandfather's country. Here? Let's see, 3 of our top 5 trading partners are Japan(bombed us at Pearl Harbor, bringing the U.S into WWII), China (one of our 2 cold war nuclear adversaries and communist), Germany (we fought against them in WWI and WWII). Japan and Germany are on the list of many Americans to visit, and China as well. My own son is going to China in June as an Ambassador from our city. And as much as people talk about building a wall between the U.S. and Mexico, we like our citizens of Mexican heritage. In fact, we like all of our immigrants who don't break our laws or blow things up. It is just the way we are. Hell, we even like Canadians of all people!
Title: Re: Star Citizen
Post by: Casimir on January 24, 2014, 03:56:23 am
Just be careful or you will end up on The List.
Title: Re: Star Citizen
Post by: Smithy on January 24, 2014, 10:59:07 am
No, I haven't reserved alpha or beta slot. Don't have the PC to run SC atm, will wait for full release somewhere in 2015.  My Aurora will get rusty by then tho :D

Waiting for the moment when PC capable of running SC at max details will cost less than 1000 US dollars. Currently, even stronger machines can't run hangar with stable 60 fps, when everything maxed. How this game will work when they add more stuff, do not want to imagine.

Ah ok, makes sense.  I'll be getting a new PC this time next week, but it's just a mildly shitty temporary solution.  I plan on dropping some serious cash around the summer time on upgrading it.


Pappy, I'm quite the nub when it comes to building PCs but, is the Intel and Nvidia stuff really worth the price compared to AMD?  You can get an 8 core I believe its the AMD 8230(I think) CPU for $160 on Newegg. (just an example) Similarly to that, you could probably get a high end AMD GPU similar to the GTX 780 for significantly less, but like I said, does the Intel / Nvidia stuff outperform AMD substantially, or is it more or less buying the brand? (like I said im a nub with this stuff so, please don't hurt me)

Its also funny you should mention the nationalism thing, seeing as how im currently in Germany.   :lol: 
Title: Re: Star Citizen
Post by: ToniTcc on January 24, 2014, 07:14:19 pm
Ah ok, makes sense.  I'll be getting a new PC this time next week, but it's just a mildly shitty temporary solution.  I plan on dropping some serious cash around the summer time on upgrading it.


Pappy, I'm quite the nub when it comes to building PCs but, is the Intel and Nvidia stuff really worth the price compared to AMD?  You can get an 8 core I believe its the AMD 8230(I think) CPU for $160 on Newegg. (just an example) Similarly to that, you could probably get a high end AMD GPU similar to the GTX 780 for significantly less, but like I said, does the Intel / Nvidia stuff outperform AMD substantially, or is it more or less buying the brand? (like I said im a nub with this stuff so, please don't hurt me)

Its also funny you should mention the nationalism thing, seeing as how im currently in Germany.   :lol:


I myself bought AMD 8230 with eight core and it has worked great so far. My only problem is the graphic card now, which is gtx 550... and forms a bottleneck on my pc
I don't know if you should spend over 500 euros to gtx 780, when you could get gtx 770 with 4gb of its own ram with only 350euros and about 25% worse(overall performance) compared to gtx 780.
And I sure as hell promise that you can run almost every game on ultra with gtx 770.
I don't know the specs needed for star citizen, but planetside needs around 4gb of ram so star citizen should be around 8 gb of ram. (I'm currently running Ps2 on low graphics with my superawesome gtx 550, it eats 3.5gb of ram from my 9gb)
There's some differences between Nvidia and AMD, for some reason people prefer Nvidia, which is slightly more expensive, but you'll decide that in the end.
Title: Re: Star Citizen
Post by: Literally_Circler on January 24, 2014, 07:19:11 pm
So I'm one of the leaders of https://robertsspaceindustries.com/orgs/RAREFISHCO which features Literallys of the past and present (as well as plenty of others who never played cRPG).

Personally I've got a Super Hornet and a 315P
Title: Re: Star Citizen
Post by: Kafein on January 24, 2014, 07:27:25 pm
AMD GPUs are ok if you pay about 100 dollars less than Nvidia cards of equal power. If you want to OC or keep your GPU for a very long time, I'd advise against ATI cards.
Title: Re: Star Citizen
Post by: Molly on January 24, 2014, 07:46:47 pm
AMD GPUs are ok if you pay about 100 dollars less than Nvidia cards of equal power. If you want to OC or keep your GPU for a very long time, I'd advise against ATI cards.
I have my HD6870 for nearly 2 years now... still playing everything on max settings. So, can't confirm.

Though I'd probably buy a Nvidia today... but that's just and only for PhysX :)
Title: Re: Star Citizen
Post by: Kafein on January 24, 2014, 10:14:35 pm
Well I used a HD4870 myself for more than two years, only upgraded a month ago and it still worked flawlessly despite being the closest thing to a MONSTER POWER HUNGRY BEAST OF DEATH AND DESTRUCTION. Completely no frills, looks like a shoebox, heats like a bitch, sounds like a bitch and breaks easily.

Curiously I went full sophisticated hipster this time around with a EVGA Superclocked ACX GTX760 and a price to match, but it feels good to spend money I actually earned.
Title: Re: Star Citizen
Post by: Rumblood on January 25, 2014, 05:48:59 pm
And I sure as hell promise that you can run almost every game on ultra with gtx 770.

You really can't. At least not the games that I play. If you play the "dumb the game down for the greatest number of purchasers" games, then sure.

In addition to Kafein's comments, here is one of the most common posts you will find from developers from games in development, or newly released.

"We are aware of the problem that owners of AMD cards are having and we are working on a fix. We should have this issue resolved soon(tm)."

Nvidia drivers simply work. AMD drivers are notorious for not. Another common post is "I rolled my AMD drivers back to version x.xx.xx and it seems to be working fine. I'll keep you posted."
Title: Re: Star Citizen
Post by: Senni__Ti on January 25, 2014, 06:01:43 pm
Not sure what to make of AMD myself, my 4890 is still going strong as ever, but the newer AMD cards have me concerned (95C being acceptable).
I've now gone with Nvidia, and I'm pretty impressed. The price, not so impressed, but I'm hoping it's got longevity.

Atm GPU wise, I'd go with a non-reference cooler R9 290 (if you are aiming high, best bang for buck imo) -> 770 -> 270x, lower than that seems fair game tbh.
Though I'd wait till the next Nvidia series to arrive, should cause a price drop of previous gens.

AMD is nice on a budget, just make sure you get a decent warranty :P. Driver comparisons, not had the best of time with Nvidia, never had trouble with AMD in the past. Though reputations place Nvidia on top.

On a SC note, when are people thinking dogfighting will come out?
Still late March/April?
Title: Re: Star Citizen
Post by: Freland on January 25, 2014, 06:22:47 pm
On a SC note, when are people thinking dogfighting will come out?
Still late March/April?
No update on this since late December so they still aim for March/April http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Dogfighting_Module (http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Dogfighting_Module)
Title: Re: Star Citizen
Post by: Rumblood on January 25, 2014, 06:57:21 pm
AMD is nice on a budget, just make sure you get a decent warranty :P. Driver comparisons, not had the best of time with Nvidia, never had trouble with AMD in the past. Though reputations place Nvidia on top.

On a SC note, when are people thinking dogfighting will come out?
Still late March/April?

Just the opposite. Never had a problem with Nvidia drivers, nobody I know has had problems with Nvidia drivers, while I have always had problems with AMD drivers in the past, and always see posts on the troubleshooting boards for AMD.

I sure hope the dogfighting module comes out in April, but it will depend upon whether the netcode is up and ready by then. They didn't want to have to write throwaway code and have us test it on a framework that won't be used in game.
Title: Re: Star Citizen
Post by: Smoothrich on January 26, 2014, 07:07:04 am
Ah ok, makes sense.  I'll be getting a new PC this time next week, but it's just a mildly shitty temporary solution.  I plan on dropping some serious cash around the summer time on upgrading it.


Pappy, I'm quite the nub when it comes to building PCs but, is the Intel and Nvidia stuff really worth the price compared to AMD?  You can get an 8 core I believe its the AMD 8230(I think) CPU for $160 on Newegg. (just an example) Similarly to that, you could probably get a high end AMD GPU similar to the GTX 780 for significantly less, but like I said, does the Intel / Nvidia stuff outperform AMD substantially, or is it more or less buying the brand? (like I said im a nub with this stuff so, please don't hurt me)

Its also funny you should mention the nationalism thing, seeing as how im currently in Germany.   :lol:

Intel CPUs are way better than AMD ones, but way more expensive.  But I have an FX-6300 6 core and with some overclocking (its great for OC, which is very simple to do nowadays with software) it plays Battlefield 4 at 60 FPS on Ultra settings. This is a very good budget cpu (100 USD). Thing is most games aren't like BF4 and only use 4 cores still, and an i5 or i7 will dump all over AMD processors there. But honestly if you do mild overclocking you should be getting great performance from most games with a cheap and decent AMD cpu anyways. If you can afford it spend some more money on an Intel i5, but I have no complaints with what I got. Though once again, you need to OC these AMD chips to get good performance out of them, so learn how to do it if you don't know.

GPUs are a different story, AMD and Nvidia are competitively priced for performance at most levels, but I don't know much about the super high end. I would recommend just looking for the best discounts and sales for whatever tier of card you are interested in.

I have a Radeon 7950 and the closest competitor is the GTX 760. This is the 200-250 USD price range. I am very pleased with the performance of the Radeon 7950 since I can run anything I want maxed out with AA.

Spending more than 250 dollars on a graphics card is too much money for me, so if you are in my price range, either of those cards are excellent.

I've had both AMD and Nvidia in the past, sometimes new games have problems with one or the other, but both companies quickly release patches (always check for beta releases around the release of a new game) that fix things.
Title: Re: Star Citizen
Post by: Smithy on January 26, 2014, 10:09:39 am
This thread has surprisingly, been incredibly helpful in terms of PC building, thanks everyone who contributed. :) 

On Topic:  The dogfighting module has been pushed back, again, to March or so but I mean, I'd rather wait, and let them get it done right, than rush out some bullshit and make me regret spending money on the project.  It's annoying to have to wait more but, I believe it'll be worth it.
Title: Re: Star Citizen
Post by: Sniger on January 26, 2014, 05:35:23 pm
waited for this for ages, im like a kid at xmas :C

also, this looks facinating for an oldschool eve onliner

Title: Re: Star Citizen
Post by: Rumblood on January 26, 2014, 07:08:33 pm
This thread has surprisingly, been incredibly helpful in terms of PC building, thanks everyone who contributed. :) 

On Topic:  The dogfighting module has been pushed back, again, to March or so but I mean, I'd rather wait, and let them get it done right, than rush out some bullshit and make me regret spending money on the project.  It's annoying to have to wait more but, I believe it'll be worth it.

Well on that PC building, another thing to consider. If you get an Nvidia based board for Intel, and put in an ATI card, PhysX will be disabled. So be aware of that little hitch.
Title: Re: Star Citizen
Post by: Molly on January 26, 2014, 07:54:31 pm
Well on that PC building, another thing to consider. If you get an Nvidia based board for Intel, and put in an ATI card, PhysX will be disabled. So be aware of that little hitch.
Ofc it will be. The GPU does the calculation and not the mainboard. PhysX-ready is only for SLI setups relevant anyway.
Title: Re: Star Citizen
Post by: Rumblood on January 26, 2014, 08:34:41 pm
Ofc it will be. The GPU does the calculation and not the mainboard. PhysX-ready is only for SLI setups relevant anyway.

No, completely wrong. You can choose to have it done by the gpu OR the cpu, and you can also have an additional video card dedicated to PhysX, but you don't need one. Additionally, it USED to work with ATI, but Nvidia quit supporting it and has deliberately disabled it if you have an ATI card now.

http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html (http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html)
Title: Re: Star Citizen
Post by: Smithy on January 26, 2014, 09:16:37 pm
Well, when I'm ready to build my dream machine, probably around July, I'm going to just fork out the cash on Intel and Nvidia hardware, probably run two cards and a hex core just for the hell of it.  In the meantime I'll stick with AMD for my temporary budget solution.  :)
Title: Re: Star Citizen
Post by: Molly on January 27, 2014, 09:49:25 am
No, completely wrong. You can choose to have it done by the gpu OR the cpu, and you can also have an additional video card dedicated to PhysX, but you don't need one. Additionally, it USED to work with ATI, but Nvidia quit supporting it and has deliberately disabled it if you have an ATI card now.

http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html (http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html)
Running it on the CPU will crush your framerate. PhysX is only fully viable on a GPU doing the calculations.
The article you linked is from 2009. Really? That is ancient history for pc tech... not to mention that there are hacked drivers which allow you to run a cheap nvidia card for PhysX only next to a high end amd card doing the rendering.
And the term "PhysX ready" is from Nvidia for mainboards that allow a dedicated PhysX GPU in the first place.
Title: Re: Star Citizen
Post by: Kafein on January 27, 2014, 10:01:55 am
Unless you want resolutions higher than the usual one 2K screen, I don't see dual GPU setups today as being a good idea. Terrible value overall and limited space for enhancements. Better get one high end card.
Title: Re: Star Citizen
Post by: Molly on January 27, 2014, 10:25:27 am
Agree.
Title: Re: Star Citizen
Post by: Freland on January 29, 2014, 07:52:31 pm
Some concept art printed in the German magazine pcgames can be found here http://forums.starcitizenbase.com/topic/6241-update-with-some-picspc-games-germany-sc-preview-some-new-info/

I especially like this Vandul (alien race) ship:
(click to show/hide)
Title: Re: Star Citizen
Post by: Freland on February 05, 2014, 12:19:15 pm
New concept art for the Banu Merchantman. Seems about as big as the Starfarer - length around 90 meters.


https://robertsspaceindustries.com/media/p8mamafd4fstqr/source/Banu_merchantman_side_Version_A.jpg (https://robertsspaceindustries.com/media/p8mamafd4fstqr/source/Banu_merchantman_side_Version_A.jpg)
https://robertsspaceindustries.com/media/t95qr0owcvk33r/source/Banu_merchantman_side_Version_A_callout.jpg (https://robertsspaceindustries.com/media/t95qr0owcvk33r/source/Banu_merchantman_side_Version_A_callout.jpg)

Projected Stats (subject to change)

Banu Merchantman

Role: Merchant Clipper
Manufacturer: BIRC
Cargo Capacity: 60
Max Crew: 4
Upgrade Space: 6
Max Power Plant Size: 4
Max Engine (Primary Thruster): 2 x TR6
Maneuvering Thrusters: 8 x TR2
Max Shield: 6

HARDPOINTS
Class-1: 2x Size 4
Class-2: 5x Size 2
Class-5: 2 available
Title: Re: Star Citizen
Post by: Smithy on February 07, 2014, 04:21:41 pm
Remnants - IN SPAAAAACE (http://starcitizen.wikia.com/wiki/The_Remnants)
Title: Re: Star Citizen
Post by: Ikarus on February 11, 2014, 09:08:52 pm
I love this clan just by reading the description

https://robertsspaceindustries.com/orgs/SPACEHOGZ
Title: Re: Star Citizen
Post by: Freland on February 13, 2014, 10:05:00 am
From the latest Wingman's Hangar:

Dogfighting Module will be released druing PAX East (April 11-13, 2014).

Also there will be a Hangar Module update next week probably including the Vanduul Scythe http://www.youtube.com/watch?v=OuS4wwPPeFc#t=1625 (http://www.youtube.com/watch?v=OuS4wwPPeFc#t=1625)
Title: Re: Star Citizen
Post by: Freland on February 19, 2014, 10:34:52 am
In the latest hangar patch some Freelancer variants were included (hidden at the moment)

Freelancer DUR
My guess:
DUR = durable
lots of sensors --> some kind of deep space exploration variant
(click to show/hide)

Freelancer MIS
My guess:
MIS = Missile --> a bomber
(click to show/hide)

Freelancer MAX
My guess:
MAX = Maximum, bigger cargo haul, bigger engines, basically an increased version for merchants
(click to show/hide)
Title: Re: Star Citizen
Post by: Freland on February 21, 2014, 06:40:34 pm
If you have already pledged and downloaded the Hangar Module you are probably tired of looking at your basic Aurora :-)
Here is a little tool that will help you to put any ship you like in your hangar. You also can choose the type of hangar. Pretty cool stuff:
http://finalstarfall.github.io/HangarShipViewer/ (http://finalstarfall.github.io/HangarShipViewer/)
Title: Re: Star Citizen
Post by: bredeus on February 21, 2014, 10:26:15 pm
That is a nice thingy. Thank you chocolate chip cookier.
Title: Re: Star Citizen
Post by: Kafein on February 21, 2014, 10:34:35 pm
That is a nice thingy. Thank you chocolate chip cookier.

It's simple just say Navisitors can't see pics , please register or login
zivisitors can't see pics , please register or login
r
Title: Re: Star Citizen
Post by: bredeus on February 23, 2014, 09:51:10 pm
N a z i r , goddamn abusers
Title: Re: Star Citizen
Post by: Christo on February 24, 2014, 03:51:52 am
Thank you chocolate chip cookier.

 :mrgreen:
Title: Re: Star Citizen
Post by: Leshma on March 17, 2014, 12:20:12 am
Title: Re: Star Citizen
Post by: Canuck on April 10, 2014, 04:51:53 am
https://robertsspaceindustries.com/comm-link/transmission/13807-Star-Citizen-PAX-East-Livestream

starts in 22 hours! Hoping the module releases soon after pax
Title: Re: Star Citizen
Post by: Butan on April 10, 2014, 12:41:37 pm
So they are at 40 mil + $ now,

I hope for them they deliver everything they promised day 1  :P (even if day 1 is delayed).
Title: Re: Star Citizen
Post by: Vibe on April 10, 2014, 01:05:27 pm
i hope for them to deliver the game this decade
Title: Re: Star Citizen
Post by: Leshma on April 10, 2014, 05:25:38 pm
This game is currently being developed by multiple teams, over 200 people combined. Success now mostly depends on organization, there is more than enough people to create everything they promised in next two years.

What interests me the most is creation of new team which will work on procedural generation for future versions of the game. Hopefully, they'll persuade some of the leading scientists in that area to join them.
Title: Re: Star Citizen
Post by: Turkhammer on April 10, 2014, 05:33:14 pm
I'm hurt! Deeply hurt!

Anyway, @topic: looks nice. Especially looking forward to that VR implementation. All the previous examples I've seen before used it for controlling, and I hope it will be used for looking around only with this game. Who want's to control stuff with head rotation  :?

Apache attack helicopter crewmen do.
Title: Re: Star Citizen
Post by: Freland on April 11, 2014, 09:25:27 am
The dogfighting module presentation from PAX East. Interesting part start after 13 minutes.
Title: Re: Star Citizen
Post by: Butan on April 11, 2014, 02:24:39 pm
Shortest first space trip ever  :lol:
Title: Re: Star Citizen
Post by: Sniger on April 11, 2014, 02:49:57 pm
http://gfycat.com/EsteemedSpottedCurassow#
Title: Re: Star Citizen
Post by: Leshma on April 11, 2014, 03:52:51 pm
Title: Re: Star Citizen
Post by: Christo on April 11, 2014, 04:58:20 pm
(click to show/hide)

That audience. wtf

This must be what a twitch chat would sound like if it was in real life
Title: Re: Star Citizen
Post by: Kafein on April 11, 2014, 05:28:25 pm
That audience. wtf

This must be what a twitch chat would sound like if it was in real life

This. Bunch of apes.
Title: Re: Star Citizen
Post by: Gravoth_iii on April 11, 2014, 05:36:13 pm
Jesus that audience. And wtf, not even 2 minutes in and he crashes his ship.
Title: Re: Star Citizen
Post by: Butan on April 11, 2014, 05:38:06 pm
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Leshma on April 11, 2014, 06:22:51 pm
Jesus that audience. And wtf, not even 2 minutes in and he crashes his ship.

There's a whole thread about those drunkards at PAX... Chris used gamepad therefore frequent crashes and inability to hit anything lol
Title: Re: Star Citizen
Post by: Senni__Ti on April 11, 2014, 06:57:34 pm
Apparently someone asked one of the AI techs what happened after the presentation. Said that their Boston server with the stable build went down, had to switch to Austin which had a newer, buggier build running.

Not sure of the validity, but either way, I'm not expecting the DFM till late april (if not later).
I'm still very hyped though :D. (Can't wait for that Co-op ship action)
Title: Re: Star Citizen
Post by: Leshma on April 14, 2014, 03:14:44 pm

http://www.gamersnexus.net/gg/1399-pax-star-citizen-fps-gameplay-mechanics-chris-roberts
Title: Re: Star Citizen
Post by: Literally_Circler on May 06, 2014, 12:28:07 am
and then theres this: http://peek.usertesting.com/result/038987449627?=true
Title: Re: Star Citizen
Post by: Leshma on May 31, 2014, 04:30:20 am
Some TNGS goodies before Arena Commander launches. In the finals:


Shard Collective AX114 Boomslang Mk3

VS


Four Horsemen: Redeemer Class Gunship

3rd place contenders:


IXM - Mercenary Gunship - Anvil Scimitar

VS


Shimapan Brutus Gunship (MKII)

VS


3Dingo Anvil Phoenix AX

VS


Tallon Corp Aegis Dynamics Shadow Mantis
Title: Re: Star Citizen
Post by: Leshma on May 31, 2014, 09:15:42 pm
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on June 01, 2014, 12:12:07 pm
Well I hope it's not a big pile of poop for all those people hurling time and money into the rather large black hole in front of them.
Title: Re: Star Citizen
Post by: Leshma on June 01, 2014, 01:53:40 pm
Thing is, no one forced them to invest more than Bounty Hunter package. But I'm glad they did. Because of them (100$+ backers) my small contribution is already paying off.
Title: Re: Star Citizen
Post by: Senni__Ti on June 01, 2014, 02:29:07 pm
Loved TNGS so far.

Glad that shard has made it into the final, they've been a forerunner from early on. Never thought much of 4Horsemen till a couple rounds ago, they really bloomed. Good result so far, considering teams in the final; really nice quality. (Shame they both ended up being similar styles, 2nd place will probably have to have it's spec's changed to make it ingame)

And ofc, looking forward to DFM/AC :).
Anyone care to bet on release date?  :lol:
(click to show/hide)
Title: Re: Star Citizen
Post by: Leshma on June 01, 2014, 03:11:06 pm
My bet is Tuesday for us, EU folks. As for TNGS, I don't like recent comment by Chris on 3Dingo situation. He has no right to make fun of people who didn't make the deadline, when his own team is incapable of sticking to deadlines. Also TNGS feels a bit rushed, all ships would look so much better if it lasted longer. Besides, I think that most of the ships I've seen in TNGS (unfinished as well) look way better than stuff designed by Chris Smith and co. They don't fit the same theme as well as CIG ships, but their design is superior in many ways.

But this ship's fidelity is through the roof, but I don't think it will look like this ingame. It was designed by freelance artist Stefano Tsai for CIG and again, looks much better than internal stuff CIG artists have built.

visitors can't see pics , please register or login
 (http://imgur.com/a/svmJY#0)
Title: Re: Star Citizen
Post by: Senni__Ti on June 01, 2014, 05:56:21 pm
Yeah, the 3Dingo comment was out of order, especially seeing their most recent video (more polished than shimapan and Tallon).
Though I'm hoping their ship doesn't make it into canon ships. (I hate how they've pretty much taken the pelican from halo and gotten away with it)

Hoping that cryo's, tallon's, shard, IXM and 4 horseman's ships make it into the game. Skyguard is worth a mention here too, assuming he finishes it. Shimapan's wouldn't be amiss either tbh.

visitors can't see pics , please register or login

Dat chair doe...

Reluctant to comment on CIG stuff till I see the most up to date stuff in the DFM.

EDIT:
(click to show/hide)
Title: Re: Star Citizen
Post by: Freland on June 04, 2014, 09:44:52 am
So the dogfighting module - now called Arena Commander -  has been launched.

https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched (https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched)
Title: Re: Star Citizen
Post by: Leshma on June 04, 2014, 12:40:49 pm
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on June 04, 2014, 01:53:37 pm
ITS NEVER COMING OUT!
Title: Re: Star Citizen
Post by: Canary on June 04, 2014, 03:37:46 pm
why do I have to download the universe to fly in a little corner of space
Title: Re: Star Citizen
Post by: NejStark on June 04, 2014, 04:21:20 pm
https://www.youtube.com/watch?v=SGINe4g-I44&feature=youtu.be
Title: Re: Star Citizen
Post by: Kafein on June 04, 2014, 07:29:53 pm
ugh I have to redownload everything and it's 10Gb at 700k/s
Title: Re: Star Citizen
Post by: Senni__Ti on June 04, 2014, 07:40:31 pm
Just got home, 3 hours DL.

hmmm, sleep or SC, tough choice.
Title: Re: Star Citizen
Post by: Canary on June 05, 2014, 12:52:10 am
auto-aim, text mysteriously appearing on-screen, missiles too good, lasers too bad, a couple random crashes, sometimes targetting reticle doesn't exist, can't rebind keys, AI super dumb e-z mode, can't play multiplayer, shields recharge too quickly, ship UI needs improvement, head clips through the top of the ship when boarding/unboarding, hilarious spaceman animations, helmet issues, godawful loadout selection UI (not that I have anything I can alter in it), not enough to do yet, can't roll in decoupled mode, can't strafe in any direction in coupled mode, et cetera.


Overall not too bad; interest restored, looking forward to playing a more fleshed out version of the game again.
Title: Re: Star Citizen
Post by: Jarlek on June 05, 2014, 12:53:51 am
So how is it?

Edit: As I wrote, canary posted this:
auto-aim, text mysteriously appearing on-screen, missiles too good, lasers too bad, a couple random crashes, sometimes targetting reticle doesn't exist, can't rebind keys, AI super dumb e-z mode, can't play multiplayer, shields recharge too quickly, ship UI needs improvement, head clips through the top of the ship when boarding/unboarding, hilarious spaceman animations, helmet issues, godawful loadout selection UI (not that I have anything I can alter in it), not enough to do yet, can't roll in decoupled mode, can't strafe in any direction in coupled mode, et cetera.


Overall not too bad; interest restored, looking forward to playing a more fleshed out version of the game again.

Soooo, wait for it to stabilize a bit, I guess?
Title: Re: Star Citizen
Post by: Canary on June 05, 2014, 12:57:02 am
If I were more sensible I'd wait for more widespread multiplayer.

Though getting somewhat used to how to move, aim and shoot a ship is neat.
Title: Re: Star Citizen
Post by: Leshma on June 05, 2014, 02:32:29 am
CTRL+F for "classic" controls with kb&m, instead of "simulated" joystick. My pet peeves with this build:

Overall is good, even great for first gameplay version. Like the realistic approach to many things and seemingly high skill ceiling. Elite feels and seems better, but it has no realistic space flight model. Also, skill ceiling is super low in new Elite. Easy to pick up, easy to master. Star Citizen is the one that actually feels dangerous.
Title: Re: Star Citizen
Post by: Kafein on June 05, 2014, 05:43:00 pm
The "hover with mouse and press lmb to kill" made me die a little.
Title: Re: Star Citizen
Post by: Gmnotutoo on June 05, 2014, 07:55:49 pm
auto-aim, text mysteriously appearing on-screen, missiles too good, lasers too bad, a couple random crashes, sometimes targetting reticle doesn't exist, can't rebind keys, AI super dumb e-z mode, can't play multiplayer, shields recharge too quickly, ship UI needs improvement, head clips through the top of the ship when boarding/unboarding, hilarious spaceman animations, helmet issues, godawful loadout selection UI (not that I have anything I can alter in it), not enough to do yet, can't roll in decoupled mode, can't strafe in any direction in coupled mode, et cetera.


Overall not too bad; interest restored, looking forward to playing a more fleshed out version of the game again.

I don't recall feeling any auto-aim, but you do not need to "lead" the target at this time. This is pre-alpha and what they've given me is surprisingly really good. I've yet to crash or experience any bugs other than launch issues (which were resolved by spamming launch button).

Missiles are easy to evade either through turning off your systems, decoupling away from it in a strafe maneuver or dropping a dummy cask. My 300i is beautiful and I find I get more kills by pewpewing with my lasers.

The AI is dumb until you reach unique targets which are ramped up considerably. I tested all kinds of rolls and although the feel is a bit clunky they worked, once again this is pre-alpha and will be addressed when the game actually comes out. :)

My only real problems are I don't have multiplayer yet and I can't customize my key setup until the next patch.

One of my coolest moments thus far was getting into a fight with 5 ai, 4 randoms and 1 boss. All my ai friends died in the last wave and I had to fend off this wave by myself. I took out two randoms before the boss locked a missile on me and blew up my right wing. I looked in third person to see the damages and there was electrical shortages, pieces of my ship missing and I couldn't turn anymore so I slowly drifted forward until running into an asteroid. I'm also sure my eject function was broken too because my ship went offline and I couldn't activate it.
Title: Re: Star Citizen
Post by: Senni__Ti on June 06, 2014, 09:06:32 pm
I had a similar thing happen but with my aurora. It doesn't have an eject function, so I slammed into that asteroid at full speed like a man!

Honestly I really dislike the auto aim. The part I enjoy the most is trying to read your enemy and guess where he's going next. Completely removed :( (In a competitive capacity).

The flight is clunky as hell, (no 6 DoF in coupled, the thrusters fight back any movement other than turns or forwards) waiting for the key-rebind ability, so I can have more arma esque key binds :p. (I fly with my keyboard, guns with my mouse :P)
Currently I find ctrl + f really helps with the feel (thanks kafein!), but you lose a lot of gun ability :/.

Might invest in a decent joystick setup if they make it more appealing (heard it sucks atm).

Still glad I bought it; A++* graphics and lots of promise.
I just wish I could unlock/test a ship other than the one I paid for.
The whole "it's not p2w" doesn't really hold atm. As much as I wish I could, I can't afford (literally) to burn money on a better ship.
Title: Re: Star Citizen
Post by: Leshma on June 06, 2014, 09:14:58 pm
I pity people who play this with a mouse and keyboard. M&K control scheme is complete rubbish. Joystick/gamepad on other hand, while feeling laggy (similar to ARMA2) it has a lot of potential. Problem is that m&k is simply more effective combination, despite crappy feel. They should really separate flying from aiming. Mouse should aim guns and keyboard should fly the ship. That way mouse users will end up being more precise but will have crappy maneuverability as it should be in the first place.

They should work with Thrustmaster, release affordable SC branded joystick and bundle it with the game. Then base controls on that, not on M&K. Playing space sim with mouse and keyboard is like playing driving sim with keyboard or even worse, like playing FPS and RTS with gamepad/joystick. Makes no sense.
Title: Re: Star Citizen
Post by: Senni__Ti on June 06, 2014, 09:49:22 pm
Completely agree.

Just tried my gamepad again, actually looked at the controls this time  :rolleyes:. It feels so much better, I'm actually enjoying this.
If I play without lock on, it's pretty perfect tbh :)


EDIT: Even with lock-on, this feels like a totally different game, so much more enjoyable. Made it to wave 12, which is a new best for me :D.
EDIT2: I recommend you give this a go with something other than a keyboard or mouse. Really can't stress enough how disappointed I was before and how enjoyable it is now!
Title: Re: Star Citizen
Post by: Canary on June 06, 2014, 11:07:26 pm
I don't recall feeling any auto-aim, but you do not need to "lead" the target at this time.

Auto "aim adjust" is more accurate. Aim directly at your target and you don't have to worry about compensating for its trajectory.

Honestly I really dislike the auto aim. The part I enjoy the most is trying to read your enemy and guess where he's going next. Completely removed :( (In a competitive capacity).

Yeah. When using the standard "absolute" mouse control mode (gimballed weapon aiming) I felt I could mostly disregard the feature if I wanted to and lead targets like I would normally, though when targets started moving slowly and stopped in one spot in relation to where your aim was you can't help but use it even if you're trying not. But what I don't like about that mode is how much it restricts your maneuvering - turn ship or aim and shoot, very challenging to align yourself to the target and do both at once. For some reason it was more fluid and intuitive for the ship's turning to be the only way my weapons could aim (and I killed things quicker that way), but of course in that case I was entirely relying on the auto-lead. All the "mouse is OP my $500 flight stick needs buffed" grass is greener hubbub on the forums is a bit premature.

I pity people who play this with a mouse and keyboard. M&K control scheme is complete rubbish. Joystick/gamepad on other hand, while feeling laggy (similar to ARMA2) it has a lot of potential. Problem is that m&k is simply more effective combination, despite crappy feel. They should really separate flying from aiming. Mouse should aim guns and keyboard should fly the ship. That way mouse users will end up being more precise but will have crappy maneuverability as it should be in the first place.

It feels okay to me. Mouse in absolute mode already has crappy maneuverability in comparison, partly because of the deadzone in the middle of the screen you have to pass through every time you want to change your bearing. It's a virtual joystick with all the drawbacks that implies and then some. The upside of course being finer control of where your guns are shooting, but the advantage is only slight when the game has automatic target-leading-adjustment for every control style. I had an easier time killing things quickly in relative mode because I had more responsive control over where my ship was going, which lead to easier tracking of fast-moving targets at close range.

It would be neat to try out keyboard-only movement and mouse-only aiming, but I don't think that should be the only option for keyboard/mouse.

Playing space sim with mouse and keyboard is like playing driving sim with keyboard or even worse, like playing FPS and RTS with gamepad/joystick. Makes no sense.

Partly agree, but the mouse doesn't feel that poor to me (compared to, say, controller with a FPS which is awful always). The ease of use of not having to fiddle with alternate controls (i.e. laziness), learning them or getting them set up and plugged in, is also good. So far it doesn't ruin my immersion as much as it did back on TIE Fighter, though that was when most games had no proper mouse support and you had to use keyboard for everything. (I still have the old joystick I bought for that game lying around, but by god I have no idea what that type of plug is called)

They're not going to change the fact that you can use whatever control input you want and that's perfectly fine with me. At this point, I'm not convinced any of them are "balanced' more or less poorly than others. I like mouse and keyboard, but I would try out a joystick.

Hopefully being able to change control schemes and new control/UI options (such as disabling the auto-aim-trajectory-lead-correction-thing) happen soon.



I woke up today and had the urge to play the game some more, that's a good sign. I got through the first two waves of Vanduul swarm in less than 11 minutes compared to the 30~some it took me the first time I was playing. A combination of practice and liking the feel of the relative mode controls better, I reckon. I also managed to ram multiple ships to death after my lasers broke from collision with an asteroid. Fuck yeah. (the second ramming destroyed my ship in the process: BANZAI!)

I am looking forward to being able to play against real people.
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on June 07, 2014, 03:08:04 am
So in summation, it's awful don't buy it?
Title: Re: Star Citizen
Post by: Gmnotutoo on June 07, 2014, 05:32:29 am
Auto "aim adjust" is more accurate. Aim directly at your target and you don't have to worry about compensating for its trajectory.

What you call aim adjust I call a targeting computer. With all this space technology why would we try to shoot without one?

You do have to compensate for your target. That circle green reticule just means you're aiming in the right direction and when you get to the diamond it means your ship is line to fire. You can't just hover over an enemy and hold fire to win. I do much better taking burst shots, first firing my weaker lasers to weaken their shields and then spamming a few heavy cannons to break through and do some damage. Works very well for me.

All in all, I give this little pre-alpha module an A grade. This is the kind of game that I've wanted to play for a very long time and the future of it looks amazing. I simply cannot wait to get into multiplayer and then the campaign co-op mode.

Btw, BIRD CLAN.
https://robertsspaceindustries.com/orgs/OAG

Edit: I'm so freaking happy I picked the 300i. It is beautiful looking and all around a great ship.
Title: Re: Star Citizen
Post by: Canary on June 07, 2014, 09:42:18 am
Basically it will shoot where it thinks ships are going for you, but it's not completely infallible (dudes can still change direction at any time, after all). I don't think it's necessarily a bad thing except maybe in the already free-aim-controlled mouse absolute mode.

Btw, BIRD CLAN.
https://robertsspaceindustries.com/orgs/OAG

no thx, huey is in my org
Title: Re: Star Citizen
Post by: Kafein on June 07, 2014, 02:49:15 pm
My ship violently wobbles around when I turn, using M&K and gamepad, it's really annoying.
Title: Re: Star Citizen
Post by: Senni__Ti on June 07, 2014, 05:16:34 pm
My ship violently wobbles around when I turn, using M&K and gamepad, it's really annoying.

I get the same thing, I think it's in part due to the acceleration limiter (though it happens without too).
It's less noticeable with a gamepad. (I turn off everything but coupled, which I toggle when I need it).
Title: Re: Star Citizen
Post by: Leshma on June 07, 2014, 05:22:52 pm
Developer said that flight system isn't finished and is not what it should be. He personally finds it unplayable. They decided to release the game to hear response from backers and partially because of pressure (people started calling it vaporware).
Title: Re: Star Citizen
Post by: Leshma on June 07, 2014, 06:05:10 pm
Title: Re: Star Citizen
Post by: Senni__Ti on June 08, 2014, 04:37:11 pm

The Final of TNGS, hopefully saving you guys some spoilers posting it here.
The news feed of RSI has the winner big and bold, heads up :p.


Found out you can upgrade your ships to other ship types and keep your current package, which is pretty cool. Decided to get a 300i over my Aurora LN (had $5 floating around in there anyway), loving the look of it.
Title: Re: Star Citizen
Post by: Havoco on June 08, 2014, 04:43:55 pm
https://www.youtube.com/watch?feature=player_detailpage&v=Sz08I1L1SgQ#t=154


The Final of TNGS, hopefully saving you guys some spoilers posting it here (I skipped the blank 2 mins at the begining, being live and all).
The news feed of RSI has the winner big and bold, heads up :p.


Found out you can upgrade your ships to other ship types and keep your current package, which is pretty cool. Decided to get a 300i over my Aurora LN (had $5 floating around in there anyway), loving the look of it.

Yeah I recently upgraded my freelancer to the DUR. unfortunately the DL link for the installer isn't working for me so I have to wait to see it and play AC.
Title: Re: Star Citizen
Post by: Tor! on June 08, 2014, 04:52:05 pm
https://www.youtube.com/watch?feature=player_detailpage&v=Sz08I1L1SgQ#t=154

The Final of TNGS, hopefully saving you guys some spoilers posting it here (I skipped the blank 2 mins at the begining, being live and all).
The news feed of RSI has the winner big and bold, heads up :p.


Found out you can upgrade your ships to other ship types and keep your current package, which is pretty cool. Decided to get a 300i over my Aurora LN (had $5 floating around in there anyway), loving the look of it.

Good man, I went for the 300i as well  8-)
Title: Re: Star Citizen
Post by: Senni__Ti on June 08, 2014, 04:54:01 pm
Yeah I recently upgraded my freelancer to the DUR. unfortunately the DL link for the installer isn't working for me so I have to wait to see it and play AC.

I've been tempted by the freelancer DUR myself, looks so good :D. (No cross-chassis upgrade though :( )

Good man, I went for the 300i as well  8-)

 8-)
Title: Re: Star Citizen
Post by: Gmnotutoo on June 08, 2014, 05:46:29 pm
Good man, I went for the 300i as well  8-)

Title: Re: Star Citizen
Post by: Sniger on June 08, 2014, 09:31:28 pm
soz if repost®

Title: Re: Star Citizen
Post by: Kafein on June 08, 2014, 11:48:42 pm
The Aurora. There are many like it, but this one is mine.
Title: Re: Star Citizen
Post by: Jarlek on June 09, 2014, 12:38:43 am
The Aurora. There are many like it, but this one is mine.
Damn right.

If I want a better ship I'll pry it from the cold dead hands of an enemy.

(click to show/hide)
Title: Re: Star Citizen
Post by: Kafein on June 09, 2014, 12:44:08 am
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.
Title: Re: Star Citizen
Post by: Senni__Ti on June 09, 2014, 01:25:00 am
Damn right.

If I want a better ship I'll pry it from the cold dead hands of an enemy.

(click to show/hide)

Mwa ha ha haaa....

I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.

Yeah I agree, but I don't think it'll be that much different between 300i  -> freelancer and Aurora -> freelancer.
Should still be just as fun, except I get slightly more leg room :D.
Title: Re: Star Citizen
Post by: Rumblood on June 09, 2014, 01:32:44 am
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.

That's why I got the Origin 325a for its expanded weapons loadout and custom weapons system and a slightly better shield. I felt better getting the weapons package without blowing a whole lot more money on a larger ship. I think that the power plant might also be a bit better than the 300i, but not as big as the 315p.
Title: Re: Star Citizen
Post by: Leshma on June 09, 2014, 01:33:23 am
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.

Me too. But AC isn't appealing enough for me to shell out extra cash. Looking forward to FPS portion, to see what Illfonic has been doing. Expect graphically superior version of Tribes.

Star Citizen is many things. Space combat, while being essential, is just a portion of gameplay.
Title: Re: Star Citizen
Post by: Banok on June 09, 2014, 03:51:55 am
If these ships are super easy to get ingame I will laugh at all the people who wasted their money.

If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.

If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.

Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.


edit: tempted to post this on official forums just to enjoy lots of death threats.
Title: Re: Star Citizen
Post by: bilwit on June 09, 2014, 04:27:09 am
Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.

I backed it to show my support for what they're trying to do. I haven't even tried the hangar or dogfighting module because I only really care about how the open world RPG element aspects of it will be fleshed out. When it comes out I would have saved a handful of bucks along with a few perks and if it ends up being a piece of shit then oh well, it's only money. I don't think at that point I would care about $40 I spent 1-2 years ago. Same thing goes for Melee Battlegrounds.
Title: Re: Star Citizen
Post by: Sniger on June 09, 2014, 10:24:39 am
i cant wait for this. i refuse to play arena cmd. im not playing untill all planned content is done, may take years, idc. many other games to play, np :)

only thing i fear about it is that it wont be big enough world wise. i fear it will lack the feeling "waste space" like we experienced in elite games and eve online
Title: Re: Star Citizen
Post by: Leshma on June 09, 2014, 04:10:25 pm
It certainly won't be big like in EVE or Elite but it will be big enough. Hundred star systems, each with 3 or 4 planets and same number of locations to visit per system is more than enough to occupy me for quite some time.

Elite might score a huge win if they manage to pull off procedurally generated worlds. EVE isn't comparable because it is just like Elite in current state, bunch of copy-paste space stations and locations. No use of vast space if every location you visit is the same. Had same feeling in Mount&Blade as well and I kinda dig it that Taleworlds will work on variety for Bannerlord.
Title: Re: Star Citizen
Post by: Banok on June 09, 2014, 05:11:42 pm
I backed it to show my support for what they're trying to do. I haven't even tried the hangar or dogfighting module because I only really care about how the open world RPG element aspects of it will be fleshed out. When it comes out I would have saved a handful of bucks along with a few perks and if it ends up being a piece of shit then oh well, it's only money. I don't think at that point I would care about $40 I spent 1-2 years ago. Same thing goes for Melee Battlegrounds.

That seriously fair enough, but the impression I get is that your mentality is the exception not the rule. Everytime I glanced at forums people are whining about thier ships stats being nerfed, the ones for the game they havent played yet. And people are like recomending new comers to buy ship X or Y etc.

I can't blame CIG for promoting this mentality, its making them litterally millions. And I shouldn't complain since its great for the game, but it gets on my nerves.
Title: Re: Star Citizen
Post by: NejStark on June 09, 2014, 05:19:59 pm
Title: Re: Star Citizen
Post by: Gmnotutoo on June 09, 2014, 06:00:18 pm
If these ships are super easy to get ingame I will laugh at all the people who wasted their money.

If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.

If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.

Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.


edit: tempted to post this on official forums just to enjoy lots of death threats.

Then don't play. You could easily find answers to your questions about the game by doing some good ol' fashion reading. I'm very skeptical about giving my money to companies that have not even produced the game yet, but all my concerns were answered in detail which made my decision to pledge a no brainer.
Title: Re: Star Citizen
Post by: Sniger on June 11, 2014, 05:04:44 pm
http://sploid.gizmodo.com/holy-crap-nasas-interplanetary-spaceship-concept-is-fr-1589001939
Title: Re: Star Citizen
Post by: Rumblood on June 13, 2014, 06:50:44 pm
If these ships are super easy to get ingame I will laugh at all the people who wasted their money.

If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.

If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.

Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.


edit: tempted to post this on official forums just to enjoy lots of death threats.

You aren't skipping any content, so I don't know where you got that idea.

Here is a fact of life. Some people have more time than money and some people have more money than time. Life's struggle is a constant effort to balance that equation.
From your thoughts, it appears that you are a more time than money type of guy and that is great. But others, we have more money than time, at least on a relative basis and so are more than happy to throw our money at a company that promises to make the gaming universe we want to be in. If cash gets us the ability to have a capitol ship without "grinding" then great. Which leads to another point. The universe.
If you want to walk right into the universe as it is imagined, you need people already at the different levels of politics, navies, economics, piracy, etc. If you don't, you end up with a world or a server that "grows up" organically as so many MMO's do as start out with nothing and then has to go through a birthing process for player politics and economy and other structures that arise in a gaming community. That is fine for some games not to be full grown at launch, but not this one.
In this case, capitol ships wouldn't even exist until much later in the life of the universe of they are sufficiently difficult to obtain. That just isn't acceptable. You have to both make them available from the start and make them difficult to obtain at the same time. Money is a perfect way to obtain that balance. They need it to even come close to their ambition for this project, and people have varying amounts of it to spend and the more expensive something is, the fewer people can afford it. Perfect solution even if the 'more time than money' people aren't ever going to be happy with it.
Title: Re: Star Citizen
Post by: Leshma on June 13, 2014, 07:22:00 pm
New build features multiplayer for select 250 players, but it's horribly broken for some people (graphical glitches everywhere). They also tweaked flight system a bit, now it's harder to turn around and impossible to stop instantly. Ships still seem like they are standing still from 1st person perspective. Hopefully bumping speeds 2-3 times will fix this issue and some other issues with flight system.
Title: Re: Star Citizen
Post by: Renay on June 21, 2014, 04:44:53 pm
I'll be using this

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Title: Re: Star Citizen
Post by: Molly on June 21, 2014, 04:47:09 pm
Competition Pro best joystick for C64!
Title: Re: Star Citizen
Post by: NejStark on June 23, 2014, 01:56:27 pm
stuff http://starcitizendatapad.com/browser
Title: Re: Star Citizen
Post by: Renay on June 23, 2014, 02:46:45 pm
kewl, thanks. I'm getting ready with a super awesome new PC to start playing star citizen, any suggestions on what ship and what joystick I should buy? 100 euros max for ship, 50 euros max for joystick


The merlin has 3 primary thrusters???
Title: Re: Star Citizen
Post by: Kafein on June 23, 2014, 03:43:24 pm
100 euros max for ship, 50 euros max for joystick

You should reverse that
Title: Re: Star Citizen
Post by: Tor! on June 23, 2014, 03:56:15 pm
kewl, thanks. I'm getting ready with a super awesome new PC to start playing star citizen, any suggestions on what ship and what joystick I should buy? 100 euros max for ship, 50 euros max for joystick


The merlin has 3 primary thrusters???

I'm using this one for flying games and loving it
(click to show/hide)

It has rudder on twisting it too, so no need for pedals
Title: Re: Star Citizen
Post by: Senni__Ti on June 23, 2014, 04:06:18 pm
Aurora LN is a good starting point, 300i if you're feeling snazzy.
Everything else is a bit OTT price wise.

No idea about joystick, but I'm also interested in what people suggest :D.
Title: Re: Star Citizen
Post by: Leshma on June 23, 2014, 04:15:55 pm
If you're gonna buy some 300i variant, then buy this controller: http://geizhals.de/saitek-pro-flight-yoke-system-pc-106994-a292296.html  :lol:

I'm joking, that is very specific controller but it would be a good choice if you're going to fly only 300i and nothing else.

If you want classic joystick, Thrustmaster T1600m is a good choice. Tor's Logitech is well supported but I've used that joystick in the past and imho bad.
Title: Re: Star Citizen
Post by: Renay on June 23, 2014, 04:28:32 pm
I read somewhere (maybe here) that Saitek is working with CIG to bring a perfectly compatible joystick/hotas on the market.


Aurora LN is a good starting point, 300i if you're feeling snazzy.
Everything else is a bit OTT price wise.

No idea about joystick, but I'm also interested in what people suggest :D.

Yeah, I was looking at the Aurora LN, but it looks like an oversized space grass hopper. I was also considering the Avenger
Title: Re: Star Citizen
Post by: Tor! on June 23, 2014, 04:31:24 pm
If you're gonna buy some 300i variant, then buy this controller: http://geizhals.de/saitek-pro-flight-yoke-system-pc-106994-a292296.html  :lol:

I'm joking, that is very specific controller but it would be a good choice if you're going to fly only 300i and nothing else.

If you want classic joystick, Thrustmaster T1600m is a good choice. Tor's Logitech is well supported but I've used that joystick in the past and imho bad.

I think the logitech is amazing, and the best one in that priceclass without a doubt. Precise, stable, and responsive. 40 bucks for such quality is really cheap. You probably just had some bad settings in whatever game you were playing  :P
Title: Re: Star Citizen
Post by: Renay on June 23, 2014, 04:34:41 pm
Yeah, that looks like a decent joystick. I think I'm gonna get that one. HOTAS are too expensive :(

Maybe one day when I'm rich Oculus Rift  :D
Title: Re: Star Citizen
Post by: Tor! on June 23, 2014, 04:38:19 pm
Yeah, that looks like a decent joystick. I think I'm gonna get that one. HOTAS are too expensive :(

Maybe one day when I'm rich Oculus Rift  :D

The hat stick is great for freelook too, 8 way switch. No need for rift :D
Title: Re: Star Citizen
Post by: Nessaj on July 08, 2014, 04:45:20 pm
Title: Re: Star Citizen
Post by: Kafein on July 08, 2014, 04:50:02 pm
That acknowledgment list omg
Title: Re: Star Citizen
Post by: BattalGazi on July 08, 2014, 05:40:51 pm
Hey guys, am I missing something? My ship is still sitting in the hangar and all I can do is to fool around in the hangar. Can someone tell me what to do to actually play this game?
Title: Re: Star Citizen
Post by: Freland on July 08, 2014, 05:45:10 pm
You need to equip the helmet and than sit down in the cockpit of the ship you want to fly.  Only the 300i, the standard Aurora and the F7A Hornet have been fully implemented yet.
Title: Re: Star Citizen
Post by: BattalGazi on July 08, 2014, 05:53:09 pm
F.ck I don't even remember which ship I got :) Where do you get this helmet? Is it the fancy costume you can wear from that portal looking table?
Title: Re: Star Citizen
Post by: BattalGazi on July 08, 2014, 05:56:28 pm
Looks like I have Aurora LN, does this work?
Title: Re: Star Citizen
Post by: Senni__Ti on July 08, 2014, 07:15:08 pm
Helmet is on a podium right next to where you spawn.

And yeah the Aurora LN is fine, you should find you have two in your hanger? (the plain looking one is the one you can fly).

You also need to make sure you have a package with an alpha pass, if you don't, you need to buy a Arena commander pass (5$) to fly.
Title: Re: Star Citizen
Post by: Lemon_ on July 10, 2014, 06:11:05 am
I haven't made any investments in this game yet, but i've been following it. I currently don't have a pc that could come close to running it, but I have a $1200 budget and will be building one. Looking for help with the build, any help is welcome! I've never built a pc before, and frankly I have no idea what specs I would need to run something like Star Citizen. Would I be able to run it with a $1200 build?
Title: Re: Star Citizen
Post by: Renay on July 10, 2014, 01:36:01 pm
I guess you would be able to run it, but barely. I'm putting 2000 € into mine, but thats with screen and all the extras.
Title: Re: Star Citizen
Post by: Senni__Ti on July 10, 2014, 10:15:57 pm
I haven't made any investments in this game yet, but i've been following it. I currently don't have a pc that could come close to running it, but I have a $1200 budget and will be building one. Looking for help with the build, any help is welcome! I've never built a pc before, and frankly I have no idea what specs I would need to run something like Star Citizen. Would I be able to run it with a $1200 build?

Is the $1200 just for the PC?

Make a thread in general off-topic, you'll get plenty of help there. (I'd help at the least :P)

EDIT: I be blind, you already have :o

I guess you would be able to run it, but barely. I'm putting 2000 € into mine, but thats with screen and all the extras.

He'd be able to run it solidly if it's all put into the PC. 1080p in SC is possible with a high-mid build.
Yours will probably be able to run it at higher resolutions comfortably.


EDIT2: Has anyone got into the multiplayer stuff yet?

I have no idea what my number is (unless it's the order number or something, therefore 2 million something :o). Pretty sure I'm not in yet.
Title: Re: Star Citizen
Post by: Lemon_ on July 11, 2014, 12:23:16 am
Senni,  I love you
Title: Re: Star Citizen
Post by: Senni__Ti on August 04, 2014, 05:57:05 pm
I have no idea what my number is (unless it's the order number or something, therefore 2 million something :o). Pretty sure I'm not in yet.

Turns out I am sub 250k, just got an email saying I have multi.
Shame I'm stuck with heavily restricted internet and a laptop for 2 more weeks :(

Anyone else in?
Title: Re: Star Citizen
Post by: Renay on August 04, 2014, 07:39:56 pm
I am #483310  :(
Title: Re: Star Citizen
Post by: Senni__Ti on August 04, 2014, 07:46:00 pm
I am #483310  :(

How do you even find out the number?
I've looked everywhere :O. (well, almost :P)
Title: Re: Star Citizen
Post by: Leshma on August 04, 2014, 08:36:48 pm
https://robertsspaceindustries.com/citizens/*YourNick*
Title: Re: Star Citizen
Post by: Senni__Ti on August 04, 2014, 09:28:03 pm
https://robertsspaceindustries.com/citizens/*YourNick*

Ty!

#237329
Thought I was way higher :O
Title: Re: Star Citizen
Post by: Tor! on August 04, 2014, 10:55:13 pm
UEE Citizen Record #98333

I'm pretty close?  :o
Title: Re: Star Citizen
Post by: Xant on August 04, 2014, 10:57:38 pm
UEE Citizen Record #98333

I'm pretty close?  :o
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Title: Re: Star Citizen
Post by: Casimir on August 04, 2014, 11:00:15 pm
#38921
Title: Re: Star Citizen
Post by: Jarlek on August 05, 2014, 02:00:23 am
UEE Citizen Record #2971

What does it do?
Title: Re: Star Citizen
Post by: Renay on August 05, 2014, 03:29:34 am
It shows which number of star citizen you are. Number 1 is the first guy who backed the project. They give access to multiplayer via the numbers.
Title: Re: Star Citizen
Post by: Jarlek on August 05, 2014, 12:31:50 pm
It shows which number of star citizen you are. Number 1 is the first guy who backed the project. They give access to multiplayer via the numbers.
Nice.

I just bought the arena commander pass too so this is good news :D
Title: Re: Star Citizen
Post by: Renay on August 05, 2014, 12:41:38 pm
Nice.

I just bought the arena commander pass too so this is good news :D

Go get em Tiger!
Title: Re: Star Citizen
Post by: Freland on August 05, 2014, 12:57:18 pm
Citizens up to #350000 can play multiplayer at the moment.

https://robertsspaceindustries.com/comm-link/transmission/14053-Arena-Commander-Multiplayer-Access-Expanded
Title: Re: Star Citizen
Post by: Renay on August 05, 2014, 03:08:57 pm
I just bought the Avenger  8-)
Title: Re: Star Citizen
Post by: Vovka on August 06, 2014, 02:52:04 pm
 UEE Citizen Record #141100  and poor
Mom said that will not give money to another space shooter  :P
http://www.twitch.tv/ziglite
Title: Re: Star Citizen
Post by: Senni__Ti on August 07, 2014, 06:27:18 pm
https://robertsspaceindustries.com/comm-link/transmission/14066-Arena-Commander-Multiplayer-Available
Quote
We are very pleased to announce that Arena Commander’s multiplayer is now available for all of Star Citizen’s backers! We have been reviewing the user experience data from Patch 12.5 and have decided it’s time to open the floodgates! Everyone with Alpha Access or an Arena Commander Pass can now play the current multiplayer modes (with more to be added soon!) Multiplayer will also be available to anyone who picks up an Arena Commander pass going forward.

Title: Re: Star Citizen
Post by: Renay on August 07, 2014, 07:42:33 pm
Nice, Senni and whoever else wants to play some multi, add Renay (turtlepic) on steam!
Title: Re: Star Citizen
Post by: Senni__Ti on August 07, 2014, 09:32:51 pm
eww not renay :p

Gimme a week and I'll join you :P
Title: Re: Star Citizen
Post by: Tor! on August 07, 2014, 10:33:33 pm
How is it?
Title: Re: Star Citizen
Post by: Molly on August 07, 2014, 11:50:28 pm
As I suspected...

I can barely run the empty drone sim. I don't even dare to try the MP with my current machine :D
Title: Re: Star Citizen
Post by: Renay on August 08, 2014, 07:11:59 pm
To be honest, the graphics look kinda ugly, there is not enough Anti-Aliasing available from the options menu or it just doesn't register for me.
Title: Re: Star Citizen
Post by: Senni__Ti on August 09, 2014, 06:34:45 pm
To be honest, the graphics look kinda ugly, there is not enough Anti-Aliasing available from the options menu or it just doesn't register for me.

(click to show/hide)

Doesn't it look this pretty anymore??
Title: Re: Star Citizen
Post by: Renay on August 09, 2014, 06:42:11 pm
That looks awesome ofc, but in my business hangar it looks shitty  :?
Title: Re: Star Citizen
Post by: Taser on August 09, 2014, 06:45:27 pm
(click to show/hide)

Doesn't it look this pretty anymore??

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Title: Re: Star Citizen
Post by: Senni__Ti on August 09, 2014, 06:50:48 pm
I took a spam of screenshots along with that one.

http://steamcommunity.com/profiles/76561198022287603/screenshots/

If anyone wanted to see more. (One I posted is my best though :D)
Title: Re: Star Citizen
Post by: Leshma on August 16, 2014, 12:15:39 am





:rolleyes:

Title: Re: Star Citizen
Post by: Leshma on August 16, 2014, 04:37:09 pm
Title: Re: Star Citizen
Post by: Senni__Ti on August 16, 2014, 08:45:02 pm

Fuck yes!

Saw the new taurus, very tempted.
If I do, it'll have to be a cross-chassis though, not spending $150 + what I've already paid :P.

Already have a friend with a connie though, will probably just help crew his :D.
Can't wait for this!
Title: Re: Star Citizen
Post by: NejStark on August 31, 2014, 11:57:27 pm
Play it free til 8th sept https://robertsspaceindustries.com/promotions/dragoncon-2014
Code DRAGONFLIGHT2K14

Note: The installer tried to get you to install a 'Bing Bar'. Wonder how much theyre getting for that!
Title: Re: Star Citizen
Post by: Leshma on September 12, 2014, 09:02:25 pm
More commercials... this one is kewl tho:


Arena Commander v0.9 is available, kinda...
Title: Re: Star Citizen
Post by: Ikarus on September 12, 2014, 11:37:38 pm
More commercials... this one is kewl tho:


Arena Commander v0.9 is available, kinda...

I friggin LOVE it how similar the whole video is to the show "Top Gear", even the intro is nearly the same :DD
Title: Re: Star Citizen
Post by: Senni__Ti on September 13, 2014, 02:04:03 am
I friggin LOVE it how similar the whole video is to the show "Top Gear", even the intro is nearly the same :DD

So many threads on the SC forums atm asking for Topgear to do an SC commercial :P.
Title: Re: Star Citizen
Post by: Dach on September 13, 2014, 11:09:08 am
THE HELL?!?

Asking for TOP GEAR to sue them or what?!  :P
Title: Re: Star Citizen
Post by: Senni__Ti on September 14, 2014, 12:49:54 am
Was going to DL, but I've been reading on the forums that they've borked joystick and gamepad sensitivity :(.
Apparently you have nothing until 80-100% for the joysticks.

I like all the content they've added and can't wait to try it out, but I'm going to wait until they release a gamepad fix. (I dislike the M&K controls)
Also in part due to me being stuck with Kb/s DL atm :P.

Looking forward to blasting some vanduul with my friends though :)
(Jarleku gief friend code)
Title: Re: Star Citizen
Post by: Jarlek on September 14, 2014, 02:54:15 am
Was going to DL, but I've been reading on the forums that they've borked joystick and gamepad sensitivity :(.
Apparently you have nothing until 80-100% for the joysticks.

I like all the content they've added and can't wait to try it out, but I'm going to wait until they release a gamepad fix. (I dislike the M&K controls)
Also in part due to me being stuck with Kb/s DL atm :P.

Looking forward to blasting some vanduul with my friends though :)
(Jarleku gief friend code)
How to get my code, senni_ti-kun? D:

Also, don't you want to use a joystick over a gamepad?
Title: Re: Star Citizen
Post by: Leshma on September 14, 2014, 03:27:31 pm
Controls will be fixed next week, probably as part of 0.9.1 hotfix.
Title: Re: Star Citizen
Post by: Senni__Ti on September 14, 2014, 05:41:07 pm
How to get my code, senni_ti-kun? D:

Also, don't you want to use a joystick over a gamepad?

I have two really old joysticks that aren't recognised :P
One even has a gameport cable :D

I am interested in getting a hotas one day, will probably wait for the SC one (hopefully it'll be cheaper :P).
And I spent all my cash on my rig :P
Title: Re: Star Citizen
Post by: Leshma on October 11, 2014, 02:09:29 pm
Cutlass commercial:


Persistent Universe (planetside landing) proof of concept:

Title: Re: Star Citizen
Post by: Xant on November 03, 2014, 12:20:15 am



http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/

Quote
[–]Beer4TheBeerGod 356pistettä 9päivää sitten
Can you provide an example of the kind of gameplay experience you're looking for? Maybe a description of what an encounter between two players might be like in terms of lethality, weapons used, moves used, length of play, etc?

Quote
SC-FPS-Team
there are so many. lets just pull one randomly from the sky.
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....

https://forums.robertsspaceindustries.com/discussion/193366/ask-a-dev-redacted-fps-team
Title: Re: Star Citizen
Post by: Kalam on November 04, 2014, 12:21:25 am



http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/

https://forums.robertsspaceindustries.com/discussion/193366/ask-a-dev-redacted-fps-team

I'm kind of scared that they may actually deliver on their goals. It may destroy my real life goals.
Title: Re: Star Citizen
Post by: Senni__Ti on November 04, 2014, 12:25:38 am
Heard something about March in the livestream, for FPS availability.
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 12:32:08 am
If that happens, and chances that it will end flawlessly are quite slim (they might deliver everything they promised, it may look very good, but I'm not so sure will it be fun as we all imagine it to be), we are still at least one year, realistically two or more year away from that. In this world we're living in, two years are both short and long, depends on perspective. Time generally flies by faster then ever, but for some reason I can't vouch all of us will be alive in next two years (not saying that like I want that to happen, it's just that I'm not really comfortable with everything that happens in my surrounding and beyond as of lately).

CIG have sped up development quite a bit, got their systems running and organization is much better than before but... there is a ton of stuff to be done and every time they seem to raise the detail bar higher. Honestly didn't expect them to care for so much tiny details for FPS portion of the game, it is truly excessive and goes above most standalone online shooters. Imagine if someone implanted idea of space melee fights being awesome into CR's head. Already see them trying to replicate M&B combat model, imbuing it with physical feedback (something M&B is seriously lacking) and maybe even going as far trying to replicate Jedi fights. Human mind have no limits when it start daydreaming, it is possible to really go into tiniest details while making a game. But line has to be drawn somewhere or you'll never deliver.
Title: Re: Star Citizen
Post by: Senni__Ti on November 04, 2014, 01:32:44 am
Well there is going to be grappling (afaik), with knives and stuff.
Vanduul will probably have melee weapons, so who knows.

Title: Re: Star Citizen
Post by: Xant on November 04, 2014, 04:08:28 am
Wasn't hyped for SC before all that FPS stuff, I am now. It's going to be like 4 AAA games in one. The FPS portion already looks like BF/CoD/whatever even though it's ~6 months from alpha and they haven't done mocap and leaning, cover system etc still aren't in.

I'll probably not do dogfighting at all, just focus on the boarding/FPS planetside stuff.

Re: it not being fun, just look at DayZ. It has shit mechanics, truth be told, yet it's fun because firefights have consequences. It won't take much to make the FPS portion fun in the Persistent Universe, with real consequences and a "backdrop" to all your actions.
Title: Re: Star Citizen
Post by: Vibe on November 04, 2014, 08:12:30 am
I just saw the FPS video. So this FPS part is connected to boarding, or does it happen in any other event as well?
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 12:44:09 pm
Next year (February/March) they'll release so called FPS module, which is basically stripped down version of your average online shooter. Standard game modes, lobby based multiplayer, probably 6 vs 6 or 8 vs 8, squad based close combat fighting on small/medium sized maps. Bunch of different weapons, grenades and gadgets. Expect basic stuff like scoreboard, but don't expect achievements and weapon upgrades like in CoD/BF.

'Shortly' after that, they'll release something called social planetside module which should be ingame lobby filled with avatars where you'll probably be able to run around hangar, visit some bar and other places and go to dogfighting/racing/fps arenas. At that time multicrew ships should be playable (some of them). That will be the cornerstone of persistent universe design, something that will be upgraded with vast space, other planets, star systems etc. Loading screens will be minimized/concealed/eradicated over time.

FPS in finished game will be present in form of 'simulation' which is aforementioned lobby based arena fighting, boarding on ships, outside ships (on top of hull), in mining facilities, asteroids and specially designed planets which will be lawless and open for 24/7 fighting like in Planetside 2. They will also create lawless pockets on every planet over time, after release so you'll be able to leave cities and go into wilderness. But not at release. Only dedicated planets for that sort of stuff.
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 12:47:14 pm
Well there is going to be grappling (afaik), with knives and stuff.
Vanduul will probably have melee weapons, so who knows.

Early in development, ages ago, Chris Roberts mentioned energy blades (like in KotOR), I'm not sure is that still part of the lore. Anyway, would like to see something like lightsabers, modified enough to avoid copyright infringement.
Title: Re: Star Citizen
Post by: Vibe on November 04, 2014, 01:42:41 pm
Next year (February/March) they'll release so called FPS module, which is basically stripped down version of your average online shooter. Standard game modes, lobby based multiplayer, probably 6 vs 6 or 8 vs 8, squad based close combat fighting on small/medium sized maps. Bunch of different weapons, grenades and gadgets. Expect basic stuff like scoreboard, but don't expect achievements and weapon upgrades like in CoD/BF.

'Shortly' after that, they'll release something called social planetside module which should be ingame lobby filled with avatars where you'll probably be able to run around hangar, visit some bar and other places and go to dogfighting/racing/fps arenas. At that time multicrew ships should be playable (some of them). That will be the cornerstone of persistent universe design, something that will be upgraded with vast space, other planets, star systems etc. Loading screens will be minimized/concealed/eradicated over time.

FPS in finished game will be present in form of 'simulation' which is aforementioned lobby based arena fighting, boarding on ships, outside ships (on top of hull), in mining facilities, asteroids and specially designed planets which will be lawless and open for 24/7 fighting like in Planetside 2. They will also create lawless pockets on every planet over time, after release so you'll be able to leave cities and go into wilderness. But not at release. Only dedicated planets for that sort of stuff.

Usually I would just laugh at such ambitions, but considering how much money they've accrued... who knows. Sounds great though.
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 03:03:19 pm
What I wrote there is a toned down version or my own impression of the game based on two years of following news about it. You should watch Ten for Chairman episode and hear the man in charge answering to crazy questions. Or read that quote Xant left few posts above.

They even promised some sort of procedural generation for later stages, which will allow fully manual landing on planets process and unlimited exploration. But Elite: Dangerous should have that in a year or so, CIG aren't the only people with crazy ideas.

Elite: Dangerous and Star Citizen will have similar gameplay traits but done differently. SC will be more cinematic, more Hollywood style with oorah marines, unique space environments (movie style), basically over the top version of space opera. Keywords for Star Citizen are fidelity and awesome. E:D is different type of space game, with old-school looks and gameplay, set in a infinite space, fully open, no loading, no cinematics, no campaign, little bit back story. FPS portion in elite will be more Wild West style or like Star Wars. Keywords for Elite: Dangerous are stylish and freedom.
Title: Re: Star Citizen
Post by: Xant on November 04, 2014, 03:53:30 pm
Their goal is also to allow boarding capital ships, which would mean massive FPS fights in space while dogfighters are fighting outside the ship.

It's hard to know what they're going to end up with regarding FPS in the PU in the end, though, since they've already changed some of their statements from 2013, and some of the stuff they say "NOWHERE is safe, you can be PvP'd anywhere, just with heavy consequences in UEE space" makes it sound like it won't be very restricted.

And yeah, read the thing I quoted from the reddit AMA. They are definitely very ambitious..

However, I'm optimistic. They've raised tons of money, and continue to raise more. Roberts seems awesome and has the right ideas about pretty much everything. The FPS team seems to be focusing on the right things as well, especially judging from the interview.
Title: Re: Star Citizen
Post by: Christo on November 04, 2014, 04:03:17 pm
This game and Elite: Dangerous.

Space game renaissance man. Awesome

I saw the FPS combat and it looked promising in that livestream. Even low grav fights could happen.
Title: Re: Star Citizen
Post by: Casimir on November 04, 2014, 04:50:38 pm
It will be interesting to see where teh hardware is in 2 years as well.  Considering they are working with top of the range stuff now who knows how it will be by the full PU release.
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 05:06:45 pm
Their goal is also to allow boarding capital ships, which would mean massive FPS fights in space while dogfighters are fighting outside the ship.

It's hard to know what they're going to end up with regarding FPS in the PU in the end, though, since they've already changed some of their statements from 2013, and some of the stuff they say "NOWHERE is safe, you can be PvP'd anywhere, just with heavy consequences in UEE space" makes it sound like it won't be very restricted.

And yeah, read the thing I quoted from the reddit AMA. They are definitely very ambitious..

However, I'm optimistic. They've raised tons of money, and continue to raise more. Roberts seems awesome and has the right ideas about pretty much everything. The FPS team seems to be focusing on the right things as well, especially judging from the interview.

Star system security will be done just like in Elite. There are different kinds of star systems with various levels or security. You can expect UEE systems to have heavy security and dogfighting there will be very risky business. You can attack anyone but at cost of being attacked by aggressive UEE police. There are many Elite videos showing how NPC convict has been attacked by multiple Federation NPC ships, they will even aid you as a bounty hunter if you're clean. As for FPS, you won't be able to carry weapons in town centers because they will be taken from you at the gate by guards.

As for boarding action, big ships will be instanced to allow for them to be part of bigger battles. That means boarding action inside the ship won't share same instance with the ship itself in the universe fighting other ship, from what I understood. What troubles me, is the fact they say it will be possible for surroundings to influence inside the ship to some degree. How they plan to achieve that is unclear to me, because those will be two separate instanced. Maybe they will develop complex instancing systems which will expose only certain systems to one instance which will be somehow connected to both 'full' instances (inside the ship and outside space).

FPS boarding will be very focused, not Battlefield type of madness. Will be more like Natural Selection, with objectives. There will be many security measures in capital ships and boarders will have to choose their strategy how to breach the hull, where to go, which doors to breach, should they hack the ship systems or blow them away, should they infiltrate themselves or Rambo style.

So far many systems have been developed, such as gravity (as seen in FPS reveal on PAX AUS), air and pressure (as seen in multicrew ship reveal during Gamescom), water and fluids will be a thing, many systems covering human body (much like Deus Ex), g forces, various damage systems (there won't be 'total' destruction like in BF games, it will be more subtle but very specific), physics that is going behind movement of ships, complex animation system that is driving player movements. Many different systems in the background means a lot of calculation and if they make it server side I can see player count suffering. That is why instancing will be 'advanced'.
Title: Re: Star Citizen
Post by: Leshma on November 04, 2014, 05:12:47 pm
It will be interesting to see where teh hardware is in 2 years as well.  Considering they are working with top of the range stuff now who knows how it will be by the full PU release.

Latests projection by Roberts is 780 for medium settings on actual release, next gen GPU for ultra settings. During development it will be more demanding due to optimizations kicking late in the process. Currently you can run it on max with 980 just fine, even in 1440p.

Game will support insanely huge textures to accompany silly polygon count and to make 8K gaming a treat. They will fully support 4K/8K resolutions at launch. What is currently subpar, compared to some CGI rendered scenes of upcoming next gen games is lightning a bit and engine is lacking certain techniques (apart from obvious lack of AA) to make it look softer, just like most next gen games will look. It would be a shame if they don't upgrade rendering engine to rival the best out there, considering the fact they probably have highest poly count in the industry atm.
Title: Re: Star Citizen
Post by: Xant on November 04, 2014, 07:16:51 pm
As for FPS, you won't be able to carry weapons in town centers because they will be taken from you at the gate by guards.
Yes, but the FPS team has said they're including brawling and melee combat as well.
As for boarding action, big ships will be instanced to allow for them to be part of bigger battles. That means boarding action inside the ship won't share same instance with the ship itself in the universe fighting other ship, from what I understood.
Pretty sure that's the exact opposite of what they've said. And it wouldn't make sense the way you describe it, considering everything they've said about the FPS system with being sucked into space etc.

FPS boarding will be very focused, not Battlefield type of madness. Will be more like Natural Selection, with objectives.
Objectives? There will be no real objectives in the PU boarding, the objective-based gameplay will be in the FPS module and maybe in larger ground battles. With the boarding you can do whatever you want. If you kill all the enemies, you win. Or you can just jump out of the ship with some goodies if you want.

Title: Re: Star Citizen
Post by: Taser on November 04, 2014, 07:18:00 pm
This is crazy ambitious. Props to them if they manage to actually pull it off.
Title: Re: Star Citizen
Post by: Kafein on November 04, 2014, 08:02:41 pm
Pretty sure that's the exact opposite of what they've said. And it wouldn't make sense the way you describe it, considering everything they've said about the FPS system with being sucked into space etc.

I don't know, it seems to me that the interactions between the FPS gameplay inside a ship and the exterior world are fairly limited and not extremely time-sensitive. What can happen? Player X is ejected from window Y, the ship suffers some altered state like a malfunction... all these things can happen based on minimal transfers of information between the FPS session and the rest of the world. Not absolutely nothing, but really not a lot either. Because the timing constraints are not extremely strict, I can see the FPS part and the space part being run on different physical servers inside some typical cluster-like data exchange network. The only problem I can see with that is if you want exterior forces (like engine throttle) being applied to the ship to translate directly and immediately into forces inside the FPS session. That makes sense if artificial gravity is disabled. It could be a little bit harder to synchronize, perhaps.

Ultimately, I think RSI is being waaaaaaaaaay too ambitious with their plans. Realistically, they do not have the aggregated programming brainpower of the silicon valley, yet it seems that's what they think they have. Forget about art and design, they probably won't run into issues there. Maybe if they hire Tarn Adams, but even then.
Title: Re: Star Citizen
Post by: Xant on November 04, 2014, 08:19:53 pm
FPS boarding and ship combat definitely do not take part in different instances, per their current plans.

I wouldn't be so sure they're way too ambitious, they've got tons of funding with more coming in every day, don't have to spend 50% of their budget on advertising, no publisher to tell them to make X feature and Y feature an expansion pack/a new game, their lead guy, Chris Roberts, is actively involved in development and clearly has a vision, and has made good games before, etc.
Title: Re: Star Citizen
Post by: Xant on November 04, 2014, 10:33:28 pm
Dev quote:

Quote
WCAGuru | WCAGuru said:
Hoping cities/ports aren't COMPLETELY safe -- "shady places" even in major cities where violence can break out at any time are a staple of the genre and something I'm sure many of us had hoped to encounter in-game -- think the Mos Eisley Cantina and Han's little meeting with Greedo...


Quote
I agree. This is something that we'll need to test out once we have more of the systems working. We don't want it to turn into something that just becomes an annoyance (ganking, etc...). In the meantime, suggestions are welcome!
Title: Re: Star Citizen
Post by: Kafein on November 05, 2014, 04:36:27 pm
A vision is a double-edged sword. DayZ guys had vision, but they never managed to actually solve KoS. Of course they don't have that many resources either, but does that fundamentally change the problem?
Title: Re: Star Citizen
Post by: Leshma on November 05, 2014, 05:39:25 pm
Are you sure Rocket had a vision to finish the game and not take the money and run?
Title: Re: Star Citizen
Post by: Kafein on November 06, 2014, 11:46:29 am
Are you sure Rocket had a vision to finish the game and not take the money and run?

Maybe Rocket had a vasaun tu fenesh da goyme ond nut toyke da munai un ron. His words.
Title: Re: Star Citizen
Post by: Xant on November 07, 2014, 12:47:39 am
A vision is a double-edged sword. DayZ guys had vision, but they never managed to actually solve KoS. Of course they don't have that many resources either, but does that fundamentally change the problem?
I wouldn't compare rocket with Chris Roberts, and especially not CIG with BIS. Star Citizen is progressing fast and it looks impressive on several fronts already, FPS, dogfighting, etc, whereas DayZ has done almost nothing for years, it's still on a level that could seemingly be attainable by a small mod team working on Arma 2 or Arma 3.

Also, who says KoS needs "solving"? DayZ is very different from Star Citizen on that front. Very, very different. KoS in DayZ is not even a problem, objectively.
Title: Re: Star Citizen
Post by: Leshma on November 07, 2014, 12:50:19 am
And he's alive :mrgreen: Xant, you do sound A LOT like typical fresh-off-the-boat Star Citizen fanboy. Keep up the good work :P
Title: Re: Star Citizen
Post by: Xant on November 07, 2014, 10:36:48 am
And he's alive :mrgreen: Xant, you do sound A LOT like typical fresh-off-the-boat Star Citizen fanboy. Keep up the good work :P
Don't you fucking smiley me. And I was never dead.
Title: Re: Star Citizen
Post by: Christo on November 07, 2014, 11:36:22 am
Don't you fucking smiley me

Shit just got personal
Title: Re: Star Citizen
Post by: Casimir on November 07, 2014, 12:35:21 pm
Xant you make me  :D :oops: :) :cry: :( :evil: :twisted: :o :shock: :rolleyes: :wink: :? :!: :?: :lol: :mad: :P :arrow: 8-) :| :mrgreen:
Title: Re: Star Citizen
Post by: Kafein on November 08, 2014, 12:02:54 am
KoS in DayZ is not even a problem, objectively.

Objectively, nothing is a problem and abstraction is absurd. Nevertheless, I would like KoS to be solved, because DayZ is just an underpop shooter if there aren't any friendlies/neutrals.
Title: Re: Star Citizen
Post by: Voso on November 08, 2014, 01:30:18 am
Objectively, nothing is a problem and abstraction is absurd. Nevertheless, I would like KoS to be solved, because DayZ is just an underpop shooter if there aren't any friendlies/neutrals.

You need hostiles too. KoS isn't a problem, at least to me.
Title: Re: Star Citizen
Post by: Kafein on November 08, 2014, 02:56:19 am
You need hostiles too. KoS isn't a problem, at least to me.

Of course, but it's quite natural for people to be hostiles in a game with full loot. You don't need to convince anyone when you say the game is about shooting things. The trick is not making this behavior the default one.
Title: Re: Star Citizen
Post by: Xant on November 08, 2014, 07:27:52 am
Objectively, nothing is a problem and abstraction is absurd. Nevertheless, I would like KoS to be solved, because DayZ is just an underpop shooter if there aren't any friendlies/neutrals.
You would like KoS to be solved, that doesn't mean it's something rocket "failed to solve."

There's already people who don't KoS, and even though my policy is KoS, even I had some cooperation once with a guy, when my legs were broken in a city and he healed me up. I'd say it's fine. In fact, without KoS being the default, the game would be a thousand times more boring.
Title: Re: Star Citizen
Post by: Xant on November 08, 2014, 05:04:20 pm
M50 is free for anyone with the Arena Commander pass to test drive this week.

Title: Re: Star Citizen
Post by: Kafein on November 09, 2014, 11:19:40 am
Is the alpha/beta actually fun to play now?

You would like KoS to be solved, that doesn't mean it's something rocket "failed to solve."

There's already people who don't KoS, and even though my policy is KoS, even I had some cooperation once with a guy, when my legs were broken in a city and he healed me up. I'd say it's fine. In fact, without KoS being the default, the game would be a thousand times more boring.

We got different tastes then. I'd argue that requiring assistance because you broke your legs isn't really a sign that they did anything as that was already present in the mod.
Title: Re: Star Citizen
Post by: Xant on November 09, 2014, 12:16:44 pm

We got different tastes then. I'd argue that requiring assistance because you broke your legs isn't really a sign that they did anything as that was already present in the mod.
It happened in the mod. That's the point. I don't think anything needs to be done. Many people agree. So you can't blame rocket for not "fixing it", others would blame him for doing it. Not a design flaw.
Title: Re: Star Citizen
Post by: Leshma on November 09, 2014, 01:30:49 pm
Is the alpha/beta actually fun to play now?

Depends on the controller you use. It is much better now for joystick users than before, because they made it much smoother and added aim assist (or auto aim if you to call it). Doubt it will ever be fun to be play with mouse and keyboard, just like any other spacesim. It is easy, always was, but there is no fun in it, at least not for me.

I'm talking about Vanduul Swarm mods, where you play against AI alone or in group. PvP isn't fun, because maps are too small and people too retarded for it to be enjoyable. With massive maps and more players it will be a blast. Currently reminds me of Call of Duty multiplayer and I don't like that shit.
Title: Re: Star Citizen
Post by: Xant on November 11, 2014, 04:06:46 pm
https://www.youtube.com/watch?v=JLvZfrXPchg&list=UUTeLqJq1mXUX5WWoNXLmOIA#t=640

Like I said.
Title: Re: Star Citizen
Post by: Xant on November 13, 2014, 12:02:13 pm
https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901
Title: Re: Star Citizen
Post by: Vibe on November 13, 2014, 01:41:28 pm
https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901

Ugh, that doesn't sound good to me. It all comes down to how big of an effect ingame money can have. I'm against buying any ingame advantage with real money, even if that means a subscription. I've recently been burned by "yeah, you can buy ingame stuff with real money, but anything you can buy with real money is also obtainable in game" or the typical "they can buy shit but the better player can still win", which is imo a crap excuse that comes to a negative effect when you're against an equally skilled opponent.

Any advantage, big or small, payed with real money, can be called unfair. We'll see how pay2win it will really get when they actually put out what and in what quantities can be bought. I think Chris here doesn't realize "pay2win" isn't only purchasing instawin items only accessible in cash shop (ala AZN MMOs).
Title: Re: Star Citizen
Post by: Xant on November 13, 2014, 02:38:38 pm
Ugh, that doesn't sound good to me. It all comes down to how big of an effect ingame money can have. I'm against buying any ingame advantage with real money, even if that means a subscription. I've recently been burned by "yeah, you can buy ingame stuff with real money, but anything you can buy with real money is also obtainable in game" or the typical "they can buy shit but the better player can still win", which is imo a crap excuse that comes to a negative effect when you're against an equally skilled opponent.

Any advantage, big or small, payed with real money, can be called unfair. We'll see how pay2win it will really get when they actually put out what and in what quantities can be bought. I think Chris here doesn't realize "pay2win" isn't only purchasing instawin items only accessible in cash shop (ala AZN MMOs).
Have you played Arena Commander, though? Skill plays a massive role already, and it's only going to get more complicated in the PU. I don't see a real difference between facing someone who spends 24/7 farming resources in his mother's basement and thus has a good ship versus facing someone who only has a couple of hours a week to play and bought some credits to upgrade his ship with -- except that the farmer is likely better at actually piloting his ship. And Roberts said there'll be a limit on how many credits you can buy, plus it shouldn't be too difficult to get more-or-less top class fighters.

So I think it depends. You don't know whether the guy you're facing has a better ship because of time spent grinding or real money spent. What does it matter? Also, most of the ships should be sidegrades, not straight upgrades.

As long as you can get a competitive ship in a decent amount of time, and skill is the most important thing, I don't really care what they sell. If the game is good, I've no doubt I'll also have the best stuff just by playing the game soon enough.
Title: Re: Star Citizen
Post by: Vibe on November 13, 2014, 04:27:17 pm
Have you played Arena Commander, though? Skill plays a massive role already, and it's only going to get more complicated in the PU. I don't see a real difference between facing someone who spends 24/7 farming resources in his mother's basement and thus has a good ship versus facing someone who only has a couple of hours a week to play and bought some credits to upgrade his ship with -- except that the farmer is likely better at actually piloting his ship. And Roberts said there'll be a limit on how many credits you can buy, plus it shouldn't be too difficult to get more-or-less top class fighters.

So I think it depends. You don't know whether the guy you're facing has a better ship because of time spent grinding or real money spent. What does it matter? Also, most of the ships should be sidegrades, not straight upgrades.

As long as you can get a competitive ship in a decent amount of time, and skill is the most important thing, I don't really care what they sell. If the game is good, I've no doubt I'll also have the best stuff just by playing the game soon enough.

Yeah, all depends on how it's all going to play out. I don't see a problem if anything that can be bought can also be achieved in reasonable time via normal gameplay.
Title: Re: Star Citizen
Post by: Senni__Ti on November 16, 2014, 05:21:42 am
Got a HOTAS setup recently.

It's a big step up from my xbox controller, it has a good amount more control to it. Still trying to figure out what are the best keybinds for me, keep switching strafe between the throttle 4-way hats and the joystick. Settled on throttle; worse hat shape, but I have a better grip on the stick this way, works out better for my secondary weapon group too.

With all the recent changes, it's pretty fun to use my HOTAS in SC. I was contemplating HOMAS for awhile, but I have a right handed stick and mouse, which was an oversight :P.
It's an X-55 for those who care (managed to snag one 'cheap' off a reputable but not well known website due to a pricing error :wink:). Was seriously tempted by a T16000M though, but I wanted HOTAS with a lotta buttons.

I am however disliking the current P2W setup in AC, but I heard somewhere they are planning on temporary credits for guns/ship upgrades. (stahp nerfing my 300i!)

Does anyone know if private matches are back up or not?
I have a friend who refuses to play until it's working (and I can't find mention of it).
Title: Re: Star Citizen
Post by: Xant on November 16, 2014, 08:26:24 am
I am however disliking the current P2W setup in AC, but I heard somewhere they are planning on temporary credits for guns/ship upgrades. (stahp nerfing my 300i!)
How is there a P2W setup in AC?

300i is an explorer, not a dogfighter. Obviously dedicated dogfighters will beat it.
Title: Re: Star Citizen
Post by: Leshma on November 16, 2014, 01:01:05 pm
Because you can't earn credits atm and can't buy ships with credits. That will change tho.

There is a valid + for CIG selling credits, if they don't do it someone else will (chinese farmers). It's not like in WoW everybody is playing on the same terms, many players are buying illegal gold/items and those who didn't preorder last expansion won't get lvl 90 char for free.
Title: Re: Star Citizen
Post by: Xant on November 16, 2014, 04:12:01 pm
Because you can't earn credits atm and can't buy ships with credits. That will change tho.

There is a valid + for CIG selling credits, if they don't do it someone else will (chinese farmers). It's not like in WoW everybody is playing on the same terms, many players are buying illegal gold/items and those who didn't preorder last expansion won't get lvl 90 char for free.
Yes, there is no such thing as a MMO with no "pay to win." If it's not done officially, it's done by Chinese gold farmers. Star Citizen comes closest to no pay-to-win whatsoever, because skill plays such a huge part, and anyone could in theory take out anyone, and there's no leveling up.

Still, even currently, it doesn't matter unless you want to PvP in the current alpha-AC. If you do, well, of course you're going to do worse in a dogfighting module than a ship that is a dogfighter if you play with a luxury explorer... the advantages that 300i has over a Hornet are elsewhere, like more cargo space and the capacity to carry passengers.
Title: Re: Star Citizen
Post by: Senni__Ti on November 16, 2014, 05:16:03 pm
How is there a P2W setup in AC?

300i is an explorer, not a dogfighter. Obviously dedicated dogfighters will beat it.

Obviously, but with no way to get the dedicated dogfighters/racers other than parting with real cash, that's P2W.
Until they put in an ingame way of getting credits or try to group like ships together, it's very much P2W atm.

Anyway the 300i was originally listed as a combat-capable ship (interdiction, Bounty hunter package iirc). Only the 315p variant is exploration oriented.
Title: Re: Star Citizen
Post by: Xant on November 16, 2014, 05:32:38 pm
Obviously, but with no way to get the dedicated dogfighters/racers other than parting with real cash, that's P2W.
Until they put in an ingame way of getting credits or try to group like ships together, it's very much P2W atm.

Anyway the 300i was originally listed as a combat-capable ship (interdiction, Bounty hunter package iirc). Only the 315p variant is exploration oriented.
It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.

Also, yes, 300i isn't exploration, it's touring.

https://robertsspaceindustries.com/pledge/ships/origin-300/300i#variant-matrix
Title: Re: Star Citizen
Post by: Senni__Ti on November 16, 2014, 06:11:56 pm
It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.

Also, yes, 300i isn't exploration, it's touring.

https://robertsspaceindustries.com/pledge/ships/origin-300/300i#variant-matrix

So you disagree it's P2W, but you haven't any justification for it (other than the suggestion is 'ridiculous').
Feature testing doesn't require a payment based progression system, and an alpha where they don't expect you to play (therefore test) is laughable.

I am aware of their future plans of a payment model which isn't P2W, I am just disappointed by the current P2W model in AC.

That's my only gripe with SC, which I am still very much looking forward to being released.
Title: Re: Star Citizen
Post by: Kafein on November 16, 2014, 06:24:15 pm
How can it be labeled "P2W" if everything you can pay for can be unlocked by playing within a reasonable time frame? That's "pay for convenience" and I'm fine with it.
Title: Re: Star Citizen
Post by: Senni__Ti on November 17, 2014, 12:17:40 am
How can it be labeled "P2W" if everything you can pay for can be unlocked by playing within a reasonable time frame? That's "pay for convenience" and I'm fine with it.

Unfortunately that isn't implemented yet.
Currently you can't unlock anything via ingame play.
Title: Re: Star Citizen
Post by: Leshma on November 17, 2014, 03:24:20 am
https://www.youtube.com/watch?v=JLvZfrXPchg&list=UUTeLqJq1mXUX5WWoNXLmOIA#t=640

Like I said.

Quote
One last feature I wanted to mention is probably the most exciting and again another novel one for Star Citizen which is the concept of a local physics grid or basically a relative physics world within another larger one. This is how we are able to keep the physics in place and gameplay capable even whilst walking around ships that might be flying at hundreds or thousands of meters per second. This also gives a super unique sensation and gameplay as you are properly inside your ship and your physics is relative to that instead of the larger world. This was first demonstrated at Gamescon of this year and again at CitizenCon and we are very excited to share more of it very soon.

http://www.dsogaming.com/interviews/cloud-imperium-on-star-citizen-mods-pc-exclusivity-graphical-features-directx12-multi-core-cpus/
Title: Re: Star Citizen
Post by: Xant on November 17, 2014, 04:34:25 am
So you disagree it's P2W, but you haven't any justification for it (other than the suggestion is 'ridiculous').
Feature testing doesn't require a payment based progression system, and an alpha where they don't expect you to play (therefore test) is laughable.

I am aware of their future plans of a payment model which isn't P2W, I am just disappointed by the current P2W model in AC.

That's my only gripe with SC, which I am still very much looking forward to being released.
Just because you can't understand the justifications I offered doesn't mean I didn't have any.


http://www.dsogaming.com/interviews/cloud-imperium-on-star-citizen-mods-pc-exclusivity-graphical-features-directx12-multi-core-cpus/
What does that have to do with what you quoted?
Title: Re: Star Citizen
Post by: Molly on November 17, 2014, 09:48:13 am
Unfortunately that isn't implemented yet.
Currently you can't unlock anything via ingame play.
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.
Title: Re: Star Citizen
Post by: Xant on November 17, 2014, 12:06:48 pm
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.
The thing is, it's not even an alpha of a game. It's an alpha of one narrow part of the game.
Title: Re: Star Citizen
Post by: Leshma on November 17, 2014, 12:20:50 pm
What does that have to do with what you quoted?

I said that physics simulation isn't the same for the whole 'bubble' or 'shard (instance), you've linked me CR to prove that it is. Now I'm linking quote from an interview where developer explains how it actually works. It will feel like they are simulating everything that is happening inside one instance, but they will actually split physics simulation into parts, interior and exterior physics which will be synced to create feeling of continuity. Same will be done for bigger ships, which will be split in parts (every part of a ship will be small physics instance). That is necessary to achieve big battles at this level of fidelity, otherwise it wouldn't be possible because of net-code limitations.
Title: Re: Star Citizen
Post by: Xant on November 17, 2014, 12:38:21 pm
I said that physics simulation isn't the same for the whole 'bubble' or 'shard (instance), you've linked me CR to prove that it is. Now I'm linking quote from an interview where developer explains how it actually works. It will feel like they are simulating everything that is happening inside one instance, but they will actually split physics simulation into parts, interior and exterior physics which will be synced to create feeling of continuity. Same will be done for bigger ships, which will be split in parts (every part of a ship will be small physics instance). That is necessary to achieve big battles at this level of fidelity, otherwise it wouldn't be possible because of net-code limitations.
No, that is not what you said, Leshma.

What you said is this:

As for boarding action, big ships will be instanced to allow for them to be part of bigger battles. That means boarding action inside the ship won't share same instance with the ship itself in the universe fighting other ship, from what I understood. What troubles me, is the fact they say it will be possible for surroundings to influence inside the ship to some degree.

Completely different.
Title: Re: Star Citizen
Post by: Vibe on November 17, 2014, 03:10:50 pm
"For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update."

Someone feels pressured :)
Title: Re: Star Citizen
Post by: Leshma on November 17, 2014, 05:08:05 pm
At best, that will feel like those action based combat MMORPGs. There's a difference between WoWs combat and games like Neverwinter or Guild Wars 2 but it's still miles from Dark Souls and other truly action based games.
Title: Re: Star Citizen
Post by: Kafein on November 17, 2014, 06:44:17 pm
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.

Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.
Title: Re: Star Citizen
Post by: Molly on November 17, 2014, 06:57:40 pm
Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.
That doesn't make sense.
Title: Re: Star Citizen
Post by: Xant on November 17, 2014, 07:33:31 pm
Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.
Au contraire, there's no reason not to buy the game now. You can fly around and get a feel for the game, plus Vanduul swarm is really fun (albeit for limited amounts of time), especially co-op. What you shouldn't do is try to be the bestest PvPer ever in an alpha -- or if that's what you want to do, at least not whine that at the moment the best dogfighters cost more money than the multi-purpose starter ships.
Title: Re: Star Citizen
Post by: Senni__Ti on November 17, 2014, 07:40:21 pm
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.

I don't, nor did I ever say anything along those lines.
What I'm trying to get at, is they are arbitrarily limiting ship usage depending on what you pledged for (which is for the PU).
Being an Alpha, they want to encourage people to play to bug test etc.

With the current distribution of ships and very clear tiering, you can get a significant advantage in one or more of the gamemodes by owning a particular ship. And the only way to own a ship ingame is through RL payment.

This is what I dislike.
This isn't saying I expect a fully fledged, fully balanced game out of an alpha.
I don't expect each ship to be balanced to fight the other ships in AC; they are balanced to their roles in the PU, which is fine.

I'm just expressing my dislike for the current state and choices that led to it. Especially considering they could just give access to all the ships in AC to everyone until the PU or unlocking ability is implemented, which they have demonstrated the ability to do. (which has been suggested on the SC forums many times)


The thing is, it's not even an alpha of a game. It's an alpha of one narrow part of the game.
The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.

Just because you can't understand the justifications I offered doesn't mean I didn't have any.

It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.
This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?
Saying 'alpha' and all it implies doesn't justify the arbitrary choice to limit you to your pledged for ship. Yes it means the game is in an early state of production, there will be bugs, balance issues etc, but it doesn't mean a paywall is justified.

Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.
The modular system means there will be playable parts long before the games release.
Each module can be approximated to a small game.
The AC module is already very fun to play and more polished than many other games in my steam list.

So many insults being thrown around in this thread, is it really necessary?
Title: Re: Star Citizen
Post by: Xant on November 17, 2014, 11:00:33 pm
The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.
I don't know what you mean by this, but Squadron 42 and the Persistent Universe are the real games. Arena Commander is a module.

This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?
Because there are tons and tons of people who do that anyway, expected or not? They're not advertising it, they're not saying "buy ships so you do well in the AC", it's just an option you have while it's in development.

Saying 'alpha' and all it implies doesn't justify the arbitrary choice to limit you to your pledged for ship. Yes it means the game is in an early state of production, there will be bugs, balance issues etc, but it doesn't mean a paywall is justified.
It doesn't mean a "paywall" isn't justified, either. Why should they give you access to all ships? No reason, whatsoever. They have plenty of people with all the different ships for testing purposes. In addition to that, people with excess cash give them more money to develop the game with because they want to "win" at an alpha module -- it's win-win.
Title: Re: Star Citizen
Post by: Leshma on November 18, 2014, 02:01:58 am
As Xant pointed out, only truly fun thing in the 'game' atm is Vanduul Swarm (especially co-op). Two competitive modes and racing are rather boring if you ask me. To have fun in Vanduul Swarm you don't need anything more than Aurora and if you have 300i you can be very deadly (300i used to be the best fighting ship when all ships had gimbaled weapons). This is an AAA game and package containting 300i was 60-65 USD, which is the price you have to pay for base version of any other AA game. DLCs and expansions are sold separately for most games. Not here. For minimum of 35 USD (think it was even less for early birds during Kickstarter campaign) you get full package minus alpha/beta testing (that was 45 USD I think, and you can pay 5 USD to unlock a module in alpha stage). Full package contains Star Citizen MMO, Squadron 42 campaign, two mission packs (Squadron 42 expansions) and other goodies.

Players who didn't take undercut version of the game with Aurora base ship, will find enjoyment. All you had/have to do is to pay price you pay for any other AAA game. Weapons and other goods can purchased for credits, prices are quite steep but being veteran backer I already earned 24000 credits by doing nothing.

Although people who spend huge amounts of money on ships will have quite the advantage when PU goes live, most of those ships won't be playable for quite some time. They basically spent money on something that will arrive in a year or two. There will be initial P2W feeling because of many people having many ships, but after some time that will even out and players will be on same grounds. Certainly more fair than it is in EVE Online for last 8 years or so. Nature of the game, internal balancing and AI factor will shape the game in a way there won't be WE PWN ALL clans/player. This will be competitive game but won't be crazy competitive like some other games. There will be a place for casuals to have fun, unlike in EVE, cRPG and other places where you are being told to endure considerable amount of pain for few weeks or bugger off.

Is cRPG fair game? Don't think so. Finn had best gear on EU server for quite some time, just like some other players when I started playing. Then Fasader stole some looms, I grinded gold and had best gear and high level for few months which allowed me to pwn less fortunate. Now I've come back to cRPG with few looms granted to veterans and can feel the difference in levels and exceptional gear between me and players who didn't stop playing/grinding. Simply put, cRPG is not fair, EVE isn't fair, Runes of Magic wasn't fair (typical F2P game where you can do serious damage with a lot of real money). But I've had fun despite of lack of fairness. Fucking life isn't fair. Still have fun.
Title: Re: Star Citizen
Post by: Senni__Ti on December 20, 2014, 02:58:56 am
V1.0 Released!

https://robertsspaceindustries.com/comm-link/transmission/14390-Arena-Commander-10-Released

Any of you people yet to grab a copy, currently some 20$ aurora packages floating around with arena commander access.
100/1000 left atm
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Anniversary-Starter


Guess I was a bit slow (was 500 when I started writing :P)

EDIT: Sorry guys, they went much sooner than I thought.
Title: Re: Star Citizen
Post by: Radament on December 20, 2014, 04:33:51 am
first video was badass  :shock:
Title: Re: Star Citizen
Post by: Leshma on December 20, 2014, 04:40:19 am
It's a copy of fan made trailer:
Title: Re: Star Citizen
Post by: Senni__Ti on December 20, 2014, 04:50:38 am
It's a copy of fan made trailer:

Quote from the author in comments below that video (someone says congrats on being new official trailer)
Quote
Thank you very much! I really appreciate it! Even though I've been negotiating with CIG for a bit now, I've had to keep quiet about it - so it's awesome that the cat's out of the bag now! This has been such an amazing privilege and honor - it's so incredible that I almost feel like I'm in a dream right now, haha. Thank you very much for your support! You're awesome!  :D

Seems to have been made by the same guy, really nice result.

Edit: another quote from the guy
Quote
Thank you very much for your kind words! I actually did not make the official CIG production of "Imagine" - I merely released the rights to them, they seem to have got in contact with Faux Tales to officially use the song I used, and then they made the trailer from there. So yeah, what they put together was just based on my trailer - they copied a number of the scenes, all of the words, and much of the pacing from mine! :)
My mistake, seems he didn't make the official one.

EDIT 2: seems hes going to be behind the FPS reveal trailer
Quote
...even now, as I work on an FPS-oriented trailer for Star Citizen, I just want you to know that I couldn't be more grateful, humbled, and appreciative of you guys!
Title: Re: Star Citizen
Post by: Xant on December 20, 2014, 11:02:33 am
The pacing and the use of music for the latter half of that trailer was so awful I thought it must be fan-made, and was surprised to find CIG having such an amateur quality.. makes sense now.

And that FPS bit might just mean he's going to put together already seen footage of FPS. I hope.
Title: Re: Star Citizen
Post by: Vibe on December 20, 2014, 02:33:40 pm
Decent trailer, first part was much better though.
Title: Re: Star Citizen
Post by: Renay on December 29, 2014, 12:14:04 am
So, give me some names so we can get some matches going! I'm Renay90 on star citizen
Title: Re: Star Citizen
Post by: Senni__Ti on December 29, 2014, 04:41:34 pm
So, give me some names so we can get some matches going! I'm Renay90 on star citizen

senni_ti (shocking I know)
Title: Re: Star Citizen
Post by: Voso on December 30, 2014, 03:32:09 am
Well I discovered Star Citizen's "grey market".

http://www.reddit.com/r/Starcitizen_trades/


One really good deal going on right now is the Mustang Omega, a promotional AMD exclusive ship thats a reskinned Mustang Gamma (70$ racer ship game package) but its selling for like 25-35$.

The downside to this is it has a melt value of 0$ being a promotional item so you can't exchange it for store credit. However there is a cross-chassis upgrade available for free that turns it into a mustang gamma and from there you can upgrade it to pretty much any ship you want. Like 55$ more and you can get a Hornet (for a total of around 90$, hornet is a 125$ package.)

Also you run the risk of being scammed, I bought my code off nksharp who should have tons more codes to sell, everything went well but he is selling them for 35$ and you might be able to find cheaper.

It ends up being an incredibly cheap way to get into the game, definitely the best value. These codes people are selling expire like January 31st though so make sure not to pick one up after that. (though they might just add the code to an account and just sell the account or something, idk)


Here is what the package includes:
(click to show/hide)

A picture from my hangar, a shame I'll likely turn it into something else:
(click to show/hide)
Title: Re: Star Citizen
Post by: rufio on January 11, 2015, 11:53:56 pm
visitors can't see pics , please register or login
  dying star, pretty awesome
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 10:00:35 am
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.
Title: Re: Star Citizen
Post by: Molly on January 12, 2015, 10:11:13 am
gameplay > realism

Especially in space, I guess :D
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 10:17:06 am
0/10 game doesn't even into physics
Title: Re: Star Citizen
Post by: Voso on January 12, 2015, 10:53:01 am
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.

are you sure?
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 10:55:02 am
are you sure?

Are you not?
Title: Re: Star Citizen
Post by: Voso on January 12, 2015, 10:59:11 am
I am not sure that that is in fact the dying star that the map is named after, as there is another star-like thing in the map.

I believe that is a poorly illustrated planet being affected by the dying star and the glowy shit is exposed magma.
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 11:31:45 am
I am not sure that that is in fact the dying star that the map is named after, as there is another star-like thing in the map.

I believe that is a poorly illustrated planet being affected by the dying star and the glowy shit is exposed magma.

Without knowing much of the scale here, but the celestial object in front of the dude looks way too small to keep an active core except if the gravitation of two other (gravitationally dominant) celestial objects keeps it rollin' and even then, it doesn't even look to be the size of a dwarf planet or a even a satellite, more like a large asteroid (not really round shaped enough). There does seem to be a star behind it (or just a cheesy solar flare photoshop effect lmfao), but it could as well be a binary system.

Regardless, I doubt they put a lot of thought into this map/picture.
Title: Re: Star Citizen
Post by: Molly on January 12, 2015, 11:37:01 am
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D
Title: Re: Star Citizen
Post by: Ikarus on January 12, 2015, 11:38:12 am
it´s just a destroyed planet ya nerds

(click to show/hide)
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 11:49:46 am
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D

It's not a promotional, it's an actual map (http://imgur.com/a/PacPr).

And I didn't know they had faster than light travel, even though that is hypothetically possible (stupid regardless). But you don't want me to get started on that as well do you
Title: Re: Star Citizen
Post by: Leshma on January 12, 2015, 12:54:36 pm
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.

That obviously isn't a star. Not even neutron stars are that small. They are after Hollywood effects, you'll find little realism in the work of their designers.
Title: Re: Star Citizen
Post by: rufio on January 12, 2015, 01:33:52 pm
That obviously isn't a star. Not even neutron stars are that small. They are after Hollywood effects, you'll find little realism in the work of their designers.
i just copy pasted the reddit post name, fuck logic
Title: Re: Star Citizen
Post by: Vibe on January 12, 2015, 01:39:59 pm
They are after Hollywood effects, you'll find little realism in the work of their designers.

visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Leshma on January 12, 2015, 02:26:52 pm
Only two designers who care about realism are Chris Roberts and lead physics programmer. Rest of the folks are typical LA hipsters who just want their game to look cool. Luckily, Roberts is in charge and physics dude has his full support which the reason they are still tweaking game physics that is properly modeled instead of going easy route, with pre-calculated values.

But when it comes to current maps they are work of a person who loves lens flares and similar effects. Maybe newly appointed lead designer for persistent universe will change that.

If you want proper universe with actual scale of celestial bodies, Elite Dangerous is the only game in town. And SpaceEngine, but that isn't a game.
Title: Re: Star Citizen
Post by: Voso on January 13, 2015, 02:53:27 am
Rumor is the dying star map is supposed to be the Pyro system.

https://robertsspaceindustries.com/comm-link/transmission/13852-Galactic-Guide-Pyro


I don't know enough about space to criticize the realism of it, but it does look damn pretty.
Title: Re: Star Citizen
Post by: Vibe on January 13, 2015, 09:34:43 am
Everything is explainable with Unobtainium.
Title: Re: Star Citizen
Post by: Kafein on January 13, 2015, 06:41:11 pm
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D

Representing a dying star like that is another kind of silly.

I mean, they have sound in space right?
Title: Re: Star Citizen
Post by: Vovka on January 14, 2015, 04:18:44 am
they sell the dream, and after 5 years of promises will crush it
and you are all will cry like little girls  :P
Title: Re: Star Citizen
Post by: Molly on January 14, 2015, 09:38:44 am
they sell the dream, and after 5 years of promises will crush it
and you are all will cry like little girls  :P
I keep thinking the same to be honest. They'll deliver something eventually but there will be a shitstorm or two :D
Title: Re: Star Citizen
Post by: Xant on January 14, 2015, 07:35:12 pm
I doubt it. It'd make sense if they had released nothing, but Arena Commander is already a really good dogfighting game.
Title: Re: Star Citizen
Post by: Voso on January 14, 2015, 11:37:44 pm
I doubt it. It'd make sense if they had released nothing, but Arena Commander is already a really good dogfighting game.

I've already put like a ton of hours into arena commander alone...  :oops:
Title: Re: Star Citizen
Post by: Jarlek on February 03, 2015, 11:15:24 pm
Anyone else been playing this lately?
Title: Re: Star Citizen
Post by: Senni__Ti on February 04, 2015, 12:33:00 am
Anyone else been playing this lately?

Looking for people to join us in vanduul swarm etc.

Jarlek is pretty bad, so we need a good player to balance out.
Title: Re: Star Citizen
Post by: Jarlek on February 04, 2015, 03:58:08 am
Looking for people to join us in vanduul swarm etc.

Jarlek is pretty bad, so we need a good player to balance out.
I'm so bad I get more kills with my aurora than you in your super hornet :D
Title: Re: Star Citizen
Post by: Xant on February 04, 2015, 04:17:55 am
Can't wait for the FPS module. Should come out in ~2 months.

Also, Hornets are for short-sighted people. Buying them because they're the most gay in AC, but have fun in the PU with no cargo space, little fuel, horrible speed, no bed...
Title: Re: Star Citizen
Post by: Jarlek on February 04, 2015, 05:18:07 pm
Aurora master race?
Title: Re: Star Citizen
Post by: Senni__Ti on February 04, 2015, 05:44:24 pm
Aurora master race?

But can it play pacman?
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on February 09, 2015, 06:40:22 am
My only issue is the my old friendgyness of the forums.

Bunch of G rated soft cock cry babies hell bent on censoring everything.

Example 1

Hello FRANKTHETANK,

You are being warned for a combination of recent forum comments you have made, which are in violation of our forum rules. Firstly, the topic you made titled "Pirate pirates" [Source] that I have closed is spam, which is not what we like to see. It may also be considered trolling, due to you posting it after taking part in a thread about how there is too many pirate-related topics. For this please refer to Rule 3 and Rule 5 in the link at the bottom of this message.

Additionally, the following comments are in affront to Rule 2, which is "Keep It Clean".

https://forums.robertsspaceindustries.com/discussion/comment/4410297/#Comment_4410297
"Handcuffs + jar of peanut butter + rusty surgical tools + basic anatomy guide book = asymmetrical boob job followed by desert peanut butter and a quick walk amongst the stars."

https://forums.robertsspaceindustries.com/discussion/comment/4410271/#Comment_4410271
"Asymmetrical boob jobs all round."

https://forums.robertsspaceindustries.com/discussion/comment/4410264/#Comment_4410264
"Give me Asymmetrical boob jobs or give me death!"

https://forums.robertsspaceindustries.com/discussion/comment/4410133/#Comment_4410133
"But man I'm going to love hand cuffing people and ejecting them out an air lock naked! "

https://forums.robertsspaceindustries.com/discussion/comment/4410374/#Comment_4410374
I just want to eject people out of air locks for pissing on my rug, it really held the room together.

These are distasteful subjects which you should know may offend other people. Although some of them are borderline offensive by themselves, I'd just like to alert you that you should avoid this type of behavior in the future. Please review the forum rules below, and play nice on the forums.

Regards,
Nicole
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on February 09, 2015, 06:41:29 am
Here is the source that failed to work.

https://forums.robertsspaceindustries.com/discussion/230836/pirate-pirates
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on February 09, 2015, 06:45:22 am
Although this is my current personal favourite.

People are actually in favour of boredom.

https://forums.robertsspaceindustries.com/discussion/comment/4411109#Comment_4411109
Title: Re: Star Citizen
Post by: Voso on February 09, 2015, 07:47:38 am
Although this is my current personal favourite.

People are actually in favour of boredom.

https://forums.robertsspaceindustries.com/discussion/comment/4411109#Comment_4411109

After playing other games like Archeage where you go on long trade runs repeatedly and often times hire escorts who end up sitting around with the hope of maybe getting a fight, I can say your assumptions about gamers are wrong.

There were tons of people willing to sit around doing nothing for hardly any pay. And they even enjoyed it.
Title: Re: Star Citizen
Post by: Xant on February 14, 2015, 07:45:42 am
300-series is free to fly for a week. 350R is the most fun ship I've flown.

Also, they announced their Arena Commander credit system. When it gets implemented, you'll be able to earn RECs by playing Arena Commander multiplayere, which you can use to rent stuff for a week. Ships, weapons, etc. Cool stuff, won't need to pay real monies to try stuff out anymore.
Title: Re: Star Citizen
Post by: Jarlek on February 14, 2015, 04:59:11 pm
That sounds awesome.

Edit:
Link to the announcement
https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits
Title: Re: Star Citizen
Post by: Leshma on February 14, 2015, 09:25:30 pm
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.
Title: Re: Star Citizen
Post by: Vibe on February 14, 2015, 09:46:56 pm
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.

So all non real cash gear is time limited?
Title: Re: Star Citizen
Post by: Leshma on February 14, 2015, 09:54:33 pm
Seems so. This should be testing bed for "real" game but they got a taste of money and can't let it go. Therefore, I'm certain this will be the first truly popular game where, despite protests from loud minority, people will embrace the idea of P2W as something perfectly "normal" and desirable. They have the critical mass of die hard fanboys to pull that off, Just look what happened to Apple with iPhone, CIG is missing quality product but if they deliver no one will ask question why game is designed to be a chore unless you pop up real cash.

cRPG has some aspects of this system but they don't have shortcuts unlocked with real cash (unless we count black market as such).
Title: Re: Star Citizen
Post by: Vibe on February 14, 2015, 10:00:03 pm
Yeah that's not light pay2win, that's just absurd. I remember the shittiest P2W F2P games from Asia doing that and I seriously despised it.
Title: Re: Star Citizen
Post by: Leshma on February 14, 2015, 10:37:17 pm
It is light P2W, because full retard P2W is when you have no other way to obtain certain items (that have effect on gameplay)  without paying with real money.
Title: Re: Star Citizen
Post by: Voso on February 14, 2015, 11:27:50 pm
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.

I'm sorry, where did they confirm this?

Or are we just making assumptions?



I've noticed an increasing trend of tin foil hattery in this subforum, its truly disappointing.
Title: Re: Star Citizen
Post by: Senni__Ti on February 15, 2015, 12:41:16 am
Quote
Averaged at 1800 REC per hour. Please note that this currently represents ‘back of the envelope’ thinking; actual balance will likely alter significantly after the system launches and we determine how players use the system. But the goal remains to create a system that makes renting additional equipment a fun challenge rather than an impossible chore.

    Ship Cost: at 10% UEC, F7C rents for 14,000 REC. (7.7hr)
    Weapon Cost: at 10% UEC, M4A rents for 800 REC. (26.6min)
    Renewal Discount: at 20%, F7C renews for 11200 REC. (6.2hr)
    Real Time Rented: 1 week.
    Payout Pot (Per Game Mode): 10k for full Squad Battle, split 70-30.

.....

Game Modes that Yield REC
    Squadron Battle
    Battle Royale
    New Horizons Raceway
    Capture the Core

.....

Examples: (20% reduction in price if you are renewing)
    9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
    M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
    Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
    Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)

Seems reasonable to me, 2-3 days of light gaming to unlock a hornet, you then have it for a week, 2 days to renew it for another week.
(assumed 2-3 hours of gaming a day)

Also the timer only goes down with playtime. (Not sure they'll count the hours, but if you logged in on a particular day)
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 12:56:17 am
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.
No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 12:58:48 am
I'm sorry, where did they confirm this?

Or are we just making assumptions?



I've noticed an increasing trend of tin foil hattery in this subforum, its truly disappointing.

As someone who's been following Star Citizen since Roberts shown demo reel at GDC 2012 and later during Kickstarter campaign and their crowdfunding campaign that is still going on, must say I am displeased with the way they are acting. Simply put, money corrupted them and they can't see past it. Sole reason why they did this and are trying to back it up is fear money will stop coming as fast as it is. This leads me to believe they will not be able to change that when game release, because money will come in even bigger quantities. They will not be able to say, ok we stop with ship pledging and credits you can buy with real cash will be limited. They'll break that promise.
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 01:01:55 am
No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.

Xant, you've been following this game for less than a year when you've seen hype train around it. You literally know nothing about this game development. I'm following it on daily basis for two years and a half, I'm qualified enough to notice certain behavior they are showing and it is going to only get worse.

This will be the first highly praised P2W game, just because there is crazy high amount of people like you, blind sheep who eat everything Roberts and his marketing teams serve them.

Also this part:
No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.
means you are either trolling me (high chances for that) or your mind has been clouded. This game was supposed to be buy to play like Guild Wars. Everything is supposed to be for free in it. Ship pledging is there to help the development but I guess somewhere between 10 and 72 million it lost original purpose and became something "normal". People who expect to be able to buy things for ingame credits are obviously poor, jobless, ungrateful cunts.
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 01:02:55 am
As someone who's been following Star Citizen since Roberts shown demo reel at GDC 2012 and later during Kickstarter campaign and their crowdfunding campaign that is still going on, must say I am displeased with the way they are acting. Simply put, money corrupted them and they can't see past it. Sole reason why they did this and are trying to back it up is fear money will stop coming as fast as it is. This leads me to believe they will not be able to change that when game release, because money will come in even bigger quantities. They will not be able to say, ok we stop with ship pledging and credits you can buy with real cash will be limited. They'll break that promise.
You're literally spewing bullshit out of your ass. Your posts make as much sense as saying "chris roberts like puppies game is p2w"

Xant, you've been following this game for less than a year when you've seen hype train around it. You literally know nothing about this game development. I'm following it on daily basis for two years and a half, I'm qualified enough to notice certain behavior they are showing and it is going to only get worse.

This will be the first highly praised P2W game, just because there is crazy high amount of people like you, blind sheep who eat everything Roberts and his marketing teams serve them.
It hardly matters how long you've been following something Leshma, you'd still know nothing about it. You're literally not qualified to notice anything.

For example, all you keep saying is OMG P2W I NOTICE THE TREND!!!!!

So what exactly is P2W about it? That's what you've somehow failed to mention.
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 01:07:38 am
This game was supposed to be buy to play like Guild Wars. Everything is supposed to be for free in it. Ship pledging is there to help the development but I guess somewhere between 10 and 72 million it lost original purpose and became something "normal". People who expect to be able to buy things for ingame credits are obviously poor, jobless, ungrateful cunts.
So much for you "following game development." What a surprise that you turned out to be wrong. Everything in the game WILL be free.
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 01:08:18 am
You know Xant, because of people who think the way you are trying to make us think you actually do, I really want to see this project bomb even though I'm waiting for similar game for decades and invested myself. You deserve Roberts to run with his money and never go past drone sim stage.
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 01:10:44 am
You know Xant, because of people who think the way you are trying to make us think you actually do, I really want to see this project bomb even though I'm waiting for similar game for decades and invested myself. You deserve Roberts to run with his money and never go past drone sim stage.
You still haven't said how the game is p2w or how Roberts has went back on his word. #shocked

Vibe: gear in the real game won't be time-limited, gear in Arena Commander during alpha/beta will be time-limited. They never said you'd get to fly ships you didn't pledge for during AC alpha. They've only made things better by letting people get stuff for free.
Title: Re: Star Citizen
Post by: Jarlek on February 15, 2015, 03:08:21 am
Before:
Only way to get new guns in the virtual dogfighting module was to spend real time money.
(Since there is no ingame universe to make/build/trade/buy with ingame currency)

What they announced:
Buy new guns for real money, same as before.
OR
Play the virtual dogfighting arena and gain virtual credits to rent weapons/ships/equipment.

Sorry, but how exactly is this P2W? The previous model was P2W, but not the finished game.

New system will still not be the finished game, but they've added it so that you DON'T need to pay real money to gain new stuff. How the fuck is that MORE P2W?

Xant, you've been following this game for less than a year when you've seen hype train around it. You literally know nothing about this game development. I'm following it on daily basis for two years and a half, I'm qualified enough to notice certain behavior they are showing and it is going to only get worse.
Sorry Leshma, but we all know you're not even qualified to tie your shoelaces :/
Title: Re: Star Citizen
Post by: Christo on February 15, 2015, 03:15:33 am
Yeah that's not light pay2win, that's just absurd. I remember the shittiest P2W F2P games from Asia doing that and I seriously despised it.

I am with Vibe on the renting topic
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 03:19:44 am
[New system will still not be the finished game, but they've added it so that you DON'T need to pay real money to gain new stuff. How the fuck is that MORE P2W?

It isn't. It was full retard P2W, now will be light version. You should know that original idea was to stop with crowdfuding awhile ago but they can't let money flow to stop, it is too lucrative. They should stop it and just sell cosmetics like decent F2P games do.

Point is, introduction of game credits you can earn and buy gear should put the P2W rumours down once for all. But their greed doesn't allow them to do such a thing. And it will polarize community even more and game critics will talk negative of this decision.

Quote
Sorry Leshma, but we all know you're not even qualified to tie your shoelaces :/

Is that the best you can do? Ad hominem attacks are last refuge for those who aren't able to keep discussion going as Xant presented in his first reply to my comment on this subject.
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 03:44:22 am
Quote from: FRANK THE TANK
OP I owe you a beer I couldn't agree with you more if I was in fact you.

Pay walling testing and claiming that it will reduce exploits is... Amazing... I hate being a rude douche lord but that's some incredibly illogical nonsense. The fastest way to highlight problems is to allow us to break the game over and over again and allow us to hunt exploits down and drag them kicking and screaming out into the light of day. Not limiting our ability to have access to the game.

This is a real kick to the old confidence. I'm now dreading a potbs type hull insurance mechanic that just ruins the game by incentivising zero upgraded zerging :/

I was really looking forward to the AC update and being able to slowly use all the gear and ships. This is just damn foolish.

Also now I'm even more concerned with what AC will become in the PU.

Only time will tell.

----

Disclosure

I'm around 400$ deep.

Totally agree.
Title: Re: Star Citizen
Post by: Voso on February 15, 2015, 03:54:27 am
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 03:59:39 am
It isn't. It was full retard P2W, now will be light version. You should know that original idea was to stop with crowdfuding awhile ago but they can't let money flow to stop, it is too lucrative. They should stop it and just sell cosmetics like decent F2P games do.
Why the fuck should they have stopped crowdfunding? That'd mean lots of people who weren't able to pledge the first time around would never have gotten to play. Retarded argument.

Quote
Point is, introduction of game credits you can earn and buy gear should put the P2W rumours down once for all. But their greed doesn't allow them to do such a thing. And it will polarize community even more and game critics will talk negative of this decision.

So you basically don't understand how RECs work. Who cares if an alpha testing MODULE is "p2w"? Let people pay to win a laggy, bugged, unfinished separate module of Star Citizen. Everyone benefits. Except now you can also get stuff by just playing.

Quote
Is that the best you can do? Ad hominem attacks are last refuge for those who aren't able to keep discussion going as Xant presented in his first reply to my comment on this subject.
That wasn't an ad hominem attack, idiot.
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 04:05:57 am
Why the fuck should they have stopped crowdfunding? That'd mean lots of people who weren't able to pledge the first time around would never have gotten to play. Retarded argument.

They could buy the game on release. Can you buy Melee: Battlegrounds licence?

Quote
So you basically don't understand how RECs work. Who cares if an alpha testing MODULE is "p2w"?

It is not alpha testing MODULE. AC version is beyond v1.0 which is considered as final. Game should be finished November 2014.

Quote
Except now you can also get stuff by just playing.

rent stuff

Quote
That wasn't an ad hominem attack, idiot.

If you called me an idiot in person I would rip your face off and none of your "superior fighting and survival skills" could help you there.
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 04:12:03 am
They could buy the game on release. Can you buy Melee: Battlegrounds licence?
Or... I could buy the game now, be able to play now, and CIG would get more money for development?

Quote
It is not alpha testing MODULE. AC version is beyond v1.0 which is considered as final. Game should be finished November 2014.
Hahah, good god you're retarded. Yes, it's a fucking alpha, you idiot. Almost everything is still a placeholder. You again prove you have no idea what you're talking about, despite your "omg ive followed development"

Quote
rent stuff
Yes, which you can easily keep if you keep playing.

Quote
If you called me an idiot in person I would rip your face off and none of your "superior fighting and survival skills" could help you there.
I'm so afraid of trannies.
Title: Re: Star Citizen
Post by: Molly on February 15, 2015, 09:24:32 am
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Xant on February 15, 2015, 11:27:15 am
chadz is reminding me more and more of Chris Roberts as time goes by. Only missing 72 million dollars obtained though crowdfunding scam campaign.

Leshma's new personality seems to be very depressed and cynical, the world is an evil place and everyone is an evil scammer.  :cry:
Title: Re: Star Citizen
Post by: Leshma on February 15, 2015, 01:47:38 pm
It's the grandeur ideas that chadz seem to have just like Roberts, and in cases of both developers results are far off the promises they make. Molyneux virus is spreading among game devs.

Have you seen new game by Illfonic? (dev team behind FPS module and previously open source FPS Nexuiz) They are making medieval survival horror MMO (wonder if Lovecraft's family gets any dime when these clowns take ideas from his books and use them in video game) . But there is no game, just bunch of nicely formatted text on a dandy looking website (Crowfall). They'll start with one room and then make a game out of it if enough funds come. But they need money to make a room also. Fucking disgrace.
Title: Re: Star Citizen
Post by: Kalam on February 15, 2015, 04:55:23 pm
It's the grandeur ideas that chadz seem to have just like Roberts, and in cases of both developers results are far off the promises they make. Molyneux virus is spreading among game devs.

Have you seen new game by Illfonic? (dev team behind FPS module and previously open source FPS Nexuiz) They are making medieval survival horror MMO (wonder if Lovecraft's family gets any dime when these clowns take ideas from his books and use them in video game) . But there is no game, just bunch of nicely formatted text on a dandy looking website (Crowfall). They'll start with one room and then make a game out of it if enough funds come. But they need money to make a room also. Fucking disgrace.

Some of Lovecraft is in public domain. Most of his famous stories are not.

Anyhoo, continue.
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 02:44:34 am
https://forums.robertsspaceindustries.com/discussion/232661
Title: Re: Star Citizen
Post by: Vibe on February 16, 2015, 08:54:14 am
Time limited items are horseshit regardless of the reasons behind it. Especially if this timer keeps ticking when you're offline.
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 09:28:53 am
Time limited items are horseshit regardless of the reasons behind it. Especially if this timer keeps ticking when you're offline.
How are they horseshit? Did you read the link I pasted in my last post? It was never in their plans to let people have everything for free just by playing in alpha Arena Commander, yet they're doing it. It's like complaining that the gift horse has two teeth missing.
Title: Re: Star Citizen
Post by: Leesin on February 16, 2015, 09:36:00 am
I have to agree with Xant, I don't see the problem with it, you now have a chance to try everything out WITHOUT having to buy it with your real money, you just play the module. Why you guys seem to think this renting business has anything to do with the final game is beyond me.
Title: Re: Star Citizen
Post by: Vibe on February 16, 2015, 09:43:22 am
I was complaining about it generally, that it's a shitty mechanic. If it's for the purpose of testing and only meant to be in alpha, they should've just put it behind some amount of grind without time limits (if not just unlock them, since you want people to test them?). It's fine that they're allowing the paywalled ships to be tested, the time limit isn't though.
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 10:25:14 am
It's not like they "want people to test them", they got enough testers already just from people buying that stuff. They're doing it mostly so that people can try stuff for free. And when they do want people to test specific things, they give those things out for free, or for a considerable discount. Which people are more likely to use when they don't already permanently own the top-grade stuff.

You're not playing multiplayer AC Vibe, are you? Because I can tell you that I'm glad as hell it's a renting system, not a permanent-own system, otherwise everyone would be flying Super Hornets with six O6s 24/7. Now there'll be some variation -- which, incidentally, is much better for CIG than people just playing the one best thing forever.
Title: Re: Star Citizen
Post by: Vibe on February 16, 2015, 10:28:53 am
I don't own the game (yet), neither do I follow it really apart from this thread. So the preorder ships will be available for everyone come full release, or at least same 'power grade' alternatives (without the renting thing)?
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 10:43:22 am
I don't own the game (yet), neither do I follow it really apart from this thread. So the preorder ships will be available for everyone come full release, or at least same 'power grade' alternatives (without the renting thing)?
All ships will be available in the full game, yes. They did a limited edition sale on an alien ship, Scythe, which I think is the only ship that won't be "readily" available for everyone. Which just means you'll have to capture one in the persistent universe instead of buying it with credits (though that'll obviously work too if you buy it from other players) if you want one.

The ships people can pledge for come with starter-grade gear only, and all the ships are civilian variants/civilian ships, and have less weaponry, worse shields, etc than the military ones, which you'll have to acquire in the PU.

So right now it's pretty stupid to "pay to win" because nobody knows how long it'll take to capture a military grade ship, for example. Or how long it'll take to earn a 250 euro ship. I'd personally only pledge for a starter ship that lets you work towards something good in the actual game.
Title: Re: Star Citizen
Post by: Vibe on February 16, 2015, 11:42:06 am
All ships will be available in the full game, yes. They did a limited edition sale on an alien ship, Scythe, which I think is the only ship that won't be "readily" available for everyone. Which just means you'll have to capture one in the persistent universe instead of buying it with credits (though that'll obviously work too if you buy it from other players) if you want one.

The ships people can pledge for come with starter-grade gear only, and all the ships are civilian variants/civilian ships, and have less weaponry, worse shields, etc than the military ones, which you'll have to acquire in the PU.

So right now it's pretty stupid to "pay to win" because nobody knows how long it'll take to capture a military grade ship, for example. Or how long it'll take to earn a 250 euro ship. I'd personally only pledge for a starter ship that lets you work towards something good in the actual game.

Sounds alright then. Is the starter package price (44 EUR) also the release box price for the game or is that unknown yet? I take it you also get the release game with those packages (says Star Citizen Digital Download under info but who knows what that actually means)?
Title: Re: Star Citizen
Post by: Leshma on February 16, 2015, 11:47:50 am
I have to agree with Xant, I don't see the problem with it, you now have a chance to try everything out WITHOUT having to buy it with your real money, you just play the module. Why you guys seem to think this renting business has anything to do with the final game is beyond me.

Because I don't trust the man. He said many different things over last two years and a half. This attitude is what worries me:

Quote
Seems a pretty fair trade off - especially for a ship that others have contributed $110 for the right to fly the same ship in the PU and AC.

You need to understand that he made the first money on basis of making B2P game without microtransactions. He didn't mention them at that time, he didn't dare because he would get nothing. Selling ship packages was supposed to be Kickstarter exclusive, especially selling limited ships and those with unlimited insurance. He broke that promise couple times. Simply put, based on his actions since the first crowdfunding campaign for Star Citizen (Kickstarter), Chris Roberts is not a trustworthy person.

Now he's playing the card where he basically say that people who pay more should be above of those who don't (which does make sense) but he's saying that after two years of trying to sell idea of pledging for ships and not buying them. Even though, in reality he is selling virtual ships. That is what he did so far. Also this:

Quote
Don't forget that these contributions are what is allowing us to build a game with the unparalleled ambition of Star Citizen - no other crowd funded game comes even remotely close - by the time we're done you'll be playing a game that will have well over $100M sunk just into its development costs, including a single player component Squadron 42, that will have more play time and quality than most retail AAA first person action games.

are just words. No results so far. He claimed some form of persistent universe will be done before 2015, yet all we have is hangar and small scale arena multiplayer with fighters on two maps and some lame racing mode (Superman 64).

Quote
What REC allows us to do is give people that haven't got got the same financial resources to contribute another way in our quest to make Star Citizen the BDSSE by giving us their time to help test, balance the game and then reward them with ability to try out ships and weapons that they would otherwise have to wait until the game is finished to be able to fly.

He said credits will arrive soon after first playable version gets out and all of a sudden he says how playing alpha was always supposed to be only for those who spend real money! How can anyone trust him that won't be the same for final version?
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 12:13:31 pm
Sounds alright then. Is the starter package price (44 EUR) also the release box price for the game or is that unknown yet? I take it you also get the release game with those packages (says Star Citizen Digital Download under info but who knows what that actually means)?
Don't know for sure, but people on the forums have been saying it will cost more on release than what the starter package costs. Also, FPS module releases next month. If you're buying the starter package, probably not worth it to go into PvP. There's some great pilots who can be competitive with an Aurora, but it's hard. All the PvE is very much doable with any ship, though.

Selling ship packages was supposed to be Kickstarter exclusive
Boohoo, people who didn't pledge in 2012 KS campaign can play the game as well. What a loss -- except it's not, literally everyone wins.
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 12:24:31 pm
https://forums.robertsspaceindustries.com/discussion/comment/4449786/#Comment_4449786

Another CR post about REC.
Title: Re: Star Citizen
Post by: Leshma on February 16, 2015, 12:40:08 pm
Boohoo, people who didn't pledge in 2012 KS campaign can play the game as well. What a loss -- except it's not, literally everyone wins.

Ship packages are packages that contain a better ship than the starting one (Aurora). What people say on forums about price rising originates from Kickstarter campaign. Base package (at that time only package that was supposed to be sold on release) was 35 USD for backers and should be 60 USD release, just like every other AAA game. But that changed with continuation of pledging for ship so I doubt there will be much difference in prices you have to pay, unless they raise the price of every package. Also, at one point you could get for less than during early KS campaign, but without singleplayer I think.

Benefits we, really backers have over you who joined later aren't lower price of ships (although expensive packages were cheaper during KS) but all the goodies that were awarded to us since first million milestone. Like Laser Pistol side arm, AMX-1 Repair Bot, Squadron 42 Mission Disk, Record Breaker Skin, Fishtank Mark 1, Midas Fish, Lifetime Insurance etc. Although I have a feeling they awarded late backers with this as well, even though they said that won't be the case.
Title: Re: Star Citizen
Post by: Xant on February 16, 2015, 12:57:57 pm
Ship packages are packages that contain a better ship than the starting one (Aurora). What people say on forums about price rising originates from Kickstarter campaign. Base package (at that time only package that was supposed to be sold on release) was 35 USD for backers and should be 60 USD release, just like every other AAA game. But that changed with continuation of pledging for ship so I doubt there will be much difference in prices you have to pay, unless they raise the price of every package. Also, at one point you could get for less than during early KS campaign, but without singleplayer I think.

Benefits we, really backers have over you who joined later aren't lower price of ships (although expensive packages were cheaper during KS) but all the goodies that were awarded to us since first million milestone. Like Laser Pistol side arm, AMX-1 Repair Bot, Squadron 42 Mission Disk, Record Breaker Skin, Fishtank Mark 1, Midas Fish, Lifetime Insurance etc. Although I have a feeling they awarded late backers with this as well, even though they said that won't be the case.
Well, your feelings are certainly trustworthy and good evidence.
Title: Re: Star Citizen
Post by: Leshma on February 16, 2015, 01:56:21 pm
Also, FPS module releases next month.

That was the original plan (Q1 2015). However that changed, they've said something about it during Town Hall meeting I think. Also you can follow current state of FPS module on reddit, Sandy is posting teasers on her Facebook. First of all, it doesn't look like that long teaser they have shown on Gamescom. So far only one arena has been shown and it isn't finished. Based on their slow progress with maps, it will probably be the only one. It is simulation arena, placed in open space and has markers everywhere. Looks a bit like racing track but it is placed inside a ball and has different obstacles but it is similar in theme. That implies we'll be fighting in low gravity environment, like in Shattered Horizon. So far it sucks imho.

But they might make it better if they postpone the release (think end of the years), which is most likely to happen. They certainly won't release it next month, because it is not finished.

Room system isn't done yet, 64-bit precision rework of engine is at 50% (should be finished 1H 2015 but that won't happen). Without room system they can't give us space stations to fight in.
Title: Re: Star Citizen
Post by: Xant on February 17, 2015, 01:02:44 am
That was the original plan (Q1 2015). However that changed, they've said something about it during Town Hall meeting I think. Also you can follow current state of FPS module on reddit, Sandy is posting teasers on her Facebook. First of all, it doesn't look like that long teaser they have shown on Gamescom. So far only one arena has been shown and it isn't finished. Based on their slow progress with maps, it will probably be the only one. It is simulation arena, placed in open space and has markers everywhere. Looks a bit like racing track but it is placed inside a ball and has different obstacles but it is similar in theme. That implies we'll be fighting in low gravity environment, like in Shattered Horizon. So far it sucks imho.

But they might make it better if they postpone the release (think end of the years), which is most likely to happen. They certainly won't release it next month, because it is not finished.

Room system isn't done yet, 64-bit precision rework of engine is at 50% (should be finished 1H 2015 but that won't happen). Without room system they can't give us space stations to fight in.
Source for delay? They said March quite recently. They have also confirmed that there'll be two maps on launch.
Title: Re: Star Citizen
Post by: Micah on February 17, 2015, 02:02:08 pm
I really dont know what people consider p2w here ...

I for one will take my little avenger and earn some REC and work my way up to any weapon, ship or any item i want to use and test ... and i will never pay for anything and i will never ever have to pay for anything ever (aswell as i cant pay anything, since im ass poor and talentless guy with an hopelessly fucked up irl) , unless i really want to "own it" - in whatever strange way people consider to "own" anything in a world made of bits and bytes.

I will even consider myself lucky and superior compared to people who waste real money to actually shoot their own foot and miss out on the experiance to work their way towards a rewarding moment to have earned and achieved something ... also they will miss out on the skill and expertise i earn by doing exactly that; but i will not tell them - no i will tell them they are my heroes, for doing so much for the good of the community and the world overall - since im happy they waste their money for me, so i can play a better game ...

I really cant call that p2w ...

edit: additionally, when the time comes and i get bored of the game, i will simply move on with out bad sleep and second thought and without having payed silly amount of money ...
Title: Re: Star Citizen
Post by: Xant on February 17, 2015, 02:27:19 pm
Avenger's an awesome ship, too bad it's currently broken in a couple of ways, and the next patch fixes those things.. and breaks some others. Will be great when it's working properly, though.
Title: Re: Star Citizen
Post by: Xant on February 17, 2015, 03:35:12 pm
FPS module confirmed by CR today to come end of next month. Leshma is wrong for the 100th time.
Title: Re: Star Citizen
Post by: Leshma on February 17, 2015, 04:55:41 pm
End of February?
Title: Re: Star Citizen
Post by: Jarlek on February 17, 2015, 05:36:21 pm
End of February?
FPS module confirmed by CR today to come end of next month. Leshma is wrong for the 100th time.
Reading is hard.

Still Xant, link?
Title: Re: Star Citizen
Post by: Leshma on February 17, 2015, 06:14:59 pm
For some reason I completely ignored word next.
Title: Re: Star Citizen
Post by: Jarlek on February 17, 2015, 06:59:39 pm
For some reason I completely ignored word next.
Humans ability to not notice what's right in front of them is pretty impressive. It really is weird how we manage to evolve this far.
Title: Re: Star Citizen
Post by: Xant on February 17, 2015, 07:06:08 pm
Reading is hard.

Still Xant, link?
It was in the newest 10 for the Chairman.

https://www.youtube.com/watch?v=N2K1CH22SF8#t=1510
Title: Re: Star Citizen
Post by: Leshma on February 17, 2015, 07:53:17 pm
Stopped watching 10FTC videos, usually wait a few hours for transcript: http://imperialnews.network/2015/02/10-chairman-episode-53/
Title: Re: Star Citizen
Post by: Micah on February 17, 2015, 08:04:06 pm
Avenger's an awesome ship, too bad it's currently broken in a couple of ways, and the next patch fixes those things.. and breaks some others. Will be great when it's working properly, though.
Oh yes! I really like it ... i love the crawling space they added back then :D  i can even ignore the gimped main thruster section at times :s Yet, I hope they wont tune it down much more ... now, after shrinking the main canon size quite a bit :s
 In my paranoid brain section, I sometimes think that they believe to have "sold it to cheap" at the start and want to nerf it down to hell now :S ... because it was simply perfect - in terms of balance for a cheap starter ship ... it has(had) firepower to deal with higher level threads, enhanced armor, is capable of going high speed (with an "greater than expected main thruster") and even has a huge room ... usable for anything .. from a med bay, a prisoner transport, explorer living space up to a cargo space, for trading a nice amount of goods ... and not to forget the funny, rugged space-planeshape ... srsly, design-wise im all Aegis Dynamics fanboy  :mrgreen:

What i hope for is, that they really add modules for all kinds of functionalities ... for as many as possible ships ...

On the other hand, i cant really play the game right now anyways :[ not before i built up my new PC rig ... which i have to get piece by piece and pray to find some good parts on the scrap yard ... so, its okay with me, that the Avenger is broken atm ;3
Title: Re: Star Citizen
Post by: Voso on February 17, 2015, 11:36:38 pm
On the other hand, i cant really play the game right now anyways :[ not before i built up my new PC rig ... which i have to get piece by piece and pray to find some good parts on the scrap yard ... so, its okay with me, that the Avenger is broken atm ;3

https://forums.robertsspaceindustries.com/discussion/141332/performance-tweaks-for-arena-commander


There are some console commands and stuff you can do to improve performance.

If you wanna go super ultra shitty graphics here is a copy of my user.cfg:

(click to show/hide)
Title: Re: Star Citizen
Post by: Micah on February 18, 2015, 02:50:29 am
Thanks mate, much appreciated =)
Yet, i really need to get a new rig in any case... which i am actually trying to do this week or so, so im fine with waiting for this short time with playing ;)
Still, good to know where i can find some performance tweaks now^^
Title: Re: Star Citizen
Post by: Xant on February 18, 2015, 07:00:08 am
Oh yes! I really like it ... i love the crawling space they added back then :D  i can even ignore the gimped main thruster section at times :s Yet, I hope they wont tune it down much more ... now, after shrinking the main canon size quite a bit :s
 In my paranoid brain section, I sometimes think that they believe to have "sold it to cheap" at the start and want to nerf it down to hell now :S ... because it was simply perfect - in terms of balance for a cheap starter ship ... it has(had) firepower to deal with higher level threads, enhanced armor, is capable of going high speed (with an "greater than expected main thruster") and even has a huge room ... usable for anything .. from a med bay, a prisoner transport, explorer living space up to a cargo space, for trading a nice amount of goods ... and not to forget the funny, rugged space-planeshape ... srsly, design-wise im all Aegis Dynamics fanboy  :mrgreen:

What i hope for is, that they really add modules for all kinds of functionalities ... for as many as possible ships ...

On the other hand, i cant really play the game right now anyways :[ not before i built up my new PC rig ... which i have to get piece by piece and pray to find some good parts on the scrap yard ... so, its okay with me, that the Avenger is broken atm ;3
1.0.3 buffs Tigerstreik with 150% damage, so the nose gun becomes really, really good. I think that's just a temporary solution while they make a unique nose gun for Avenger, though.

1.0.3 also breaks its handling, though, and apparently it can't really go up/down in that patch.
Title: Re: Star Citizen
Post by: the real god emperor on February 18, 2015, 02:11:59 pm
when this game was first announced i was really hyped as a dedicated Freelancer player. But then I stopped checking updates and I didnt even realise that it was released. Is it as good as expected? :D
Title: Re: Star Citizen
Post by: Vibe on February 18, 2015, 02:17:27 pm
when this game was first announced i was really hyped as a dedicated Freelancer player. But then I stopped checking updates and I didnt even realise that it was released. Is it as good as expected? :D

Kratos has discovered a time machine
Title: Re: Star Citizen
Post by: Jarlek on February 18, 2015, 02:18:24 pm
Damnit kratos, how to timetravel?
Title: Re: Star Citizen
Post by: the real god emperor on February 18, 2015, 02:42:31 pm
It uses kebab as fuel
Title: Re: Star Citizen
Post by: Christo on February 18, 2015, 02:56:20 pm
Look at it this way; At least it won't be rushed.

Title: Re: Star Citizen
Post by: Leshma on February 19, 2015, 02:10:18 am
Title: Re: Star Citizen
Post by: Xant on February 19, 2015, 02:26:23 am
10/10 awkward voice over
Title: Re: Star Citizen
Post by: Asheram on February 27, 2015, 08:21:58 pm
   :shock:
Title: Re: Star Citizen
Post by: Xant on February 27, 2015, 10:04:12 pm
   :shock:
Better than Imagine, IMO. Though not a massive fan of the music again.
Title: Re: Star Citizen
Post by: Leshma on February 27, 2015, 11:46:59 pm
I think it's garbage, both the music and video. Music hell SC compilation by same author who did imagine trailer is way better.

That Cookie Clicker like mining game is kinda boring but I did finish it (original slow version). Got myself prospector badge. Would like to see some depth added to mining mechanics, will probably choose that as my main profession.
Title: Re: Star Citizen
Post by: Ikarus on February 28, 2015, 02:12:46 am
+1 cause Pendulum
Title: Re: Star Citizen
Post by: Leshma on March 08, 2015, 03:28:55 am
New damage model
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Aegis Retaliator

New face
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Title: Re: Star Citizen
Post by: Xant on March 08, 2015, 04:51:05 am
http://www.twitch.tv/badnewsbaron/v/3874697

There's the full thing. Not the best quality, but some cool info and FPS stuff.
Title: Re: Star Citizen
Post by: Xant on March 08, 2015, 05:02:43 am
Watching just now myself. On top of everything else, they've made MASSIVE improvements on the FPS HUD, movement, animations, etc. Looks really good now.
Title: Re: Star Citizen
Post by: bredeus on March 15, 2015, 09:51:20 pm
Are you guys are using pads, joysticks or other manipuators? Everytime I triy to use mouse and keyboard I fee that I do smth wrong
Title: Re: Star Citizen
Post by: Xant on March 15, 2015, 10:39:55 pm
M&KB are the dominant controllers at the moment.
Title: Re: Star Citizen
Post by: Leshma on March 16, 2015, 12:07:06 am
FPS module won't be released this month (told ya so).
Title: Re: Star Citizen
Post by: Xant on March 16, 2015, 02:27:34 am
FPS module won't be released this month (told ya so).
Source?
Title: Re: Star Citizen
Post by: Xant on March 16, 2015, 02:39:38 am
I see no mention of a delay anywhere.
Title: Re: Star Citizen
Post by: Leshma on March 16, 2015, 02:42:43 am
https://www.youtube.com/watch?v=lWQ1iHZ7rME&feature=youtu.be&t=20m2s
Title: Re: Star Citizen
Post by: Xant on March 16, 2015, 02:52:31 am
That's the only place he says it, and he doesn't sound very sure. Guessing it's the very beginning of next month then or he misspoke, since everywhere else he's said end of this month.
Title: Re: Star Citizen
Post by: Leshma on March 18, 2015, 12:44:41 am
Quote
No, this is not the end goal of the infrastructure. Very soon we will remove the separate game environments (NA vs EU) and combine them into one. At that point players will log into the game and depending on geoIP and the last log out location they will be routed to a GCE server that is closest to them. Network traffic between game servers will be run over the Google fiber backbone. We have yet to run tests to determine what that latency will be, but it should be much faster than routing this traffic over the internet.
You should be able to play with any of your friends from anywhere in the world in the game.

Not sure do I like this. My ISP is kinda shit but Germoney servers provide decent ping when everything works fine. This Google Compute infrastructure doesn't seem great for me, because it isn't as widespread as it needs to be. Proper server in Germoney is still my top choice.

http://cloudpings.com

Microsoft Azure seems way better solution from my perspective.
Title: Re: Star Citizen
Post by: Xant on March 18, 2015, 03:25:19 am
How does that stuff work in practice? If you're in, say, Germany, and you're fighting with or against someone from Australia... will you both have good ping? And the server gets the information from both people independently and calculates what happens, etc? Or what?
Title: Re: Star Citizen
Post by: Leshma on April 01, 2015, 02:33:51 pm
I see no mention of a delay anywhere.

nub
Title: Re: Star Citizen
Post by: Xant on April 01, 2015, 07:36:06 pm
nub
Fucking Chris Roberts.
Title: Re: Star Citizen
Post by: FRANK_THE_TANK on April 02, 2015, 11:37:46 am
Of course their will be another delay, A) It's Chris Roberts B) It's CIG C) It's StarCitizen.
Title: Re: Star Citizen
Post by: Xant on April 02, 2015, 12:06:48 pm
I also got permabanned from their forums for my racist username. :(
Title: Re: Star Citizen
Post by: Leshma on April 02, 2015, 02:33:55 pm
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Title: Re: Star Citizen
Post by: Jarlek on April 02, 2015, 07:36:51 pm
I also got permabanned from their forums for my racist username. :(
What was it?
Title: Re: Star Citizen
Post by: Xant on April 11, 2015, 09:20:01 am
https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing

Extremely poorly written with tons of typos, but there you have it.
Title: Re: Star Citizen
Post by: Leshma on April 11, 2015, 02:20:51 pm
Bottom line, FPS works like ARMA with some improvements. Not sure do I like that or not. I'm more for arena shooter gameplay for sci-fi FPS.
Title: Re: Star Citizen
Post by: Xant on April 11, 2015, 05:25:27 pm
Bottom line, FPS works like ARMA with some improvements. Not sure do I like that or not. I'm more for arena shooter gameplay for sci-fi FPS.
It makes sense it's slower and more tactical since there's going to be permadeath in PU. I just hope it's not as clunky as Arma.
Title: Re: Star Citizen
Post by: Senni__Ti on April 11, 2015, 06:58:04 pm
Not sure I like the sound of all the delays when switching between postures.
I hope it's just a small plausible delay and not something overly frustrating.
Title: Re: Star Citizen
Post by: Xant on May 09, 2015, 07:35:06 am
https://robertsspaceindustries.com/comm-link/transmission/14697-Star-Marine-FPS-Update
Title: Re: Star Citizen
Post by: Leshma on May 09, 2015, 01:19:07 pm
Another delay. Typical CIG. Only Xant was newmy old friend enough to believe they will release back in March.
Title: Re: Star Citizen
Post by: Xant on May 09, 2015, 01:26:33 pm
What are you talking about, another delay? They delayed once when they couldn't hit their March deadline due to "backend network" crap. Their progress looks amazing, though. The FPS already looks way better than anything else on the market right now. Look at DayZ, for example. Then look at how far SC FPS has come from the unveiling, and how many great features it has.
Title: Re: Star Citizen
Post by: Leshma on May 09, 2015, 04:34:08 pm
Delay like, they won't release it soon. That is the reason for chairman letter and status report, to buy few months time.
Title: Re: Star Citizen
Post by: Xant on May 09, 2015, 04:44:29 pm
Yes. So?
Title: Re: Star Citizen
Post by: Leshma on May 09, 2015, 09:48:05 pm
People were expecting them to say how FPS game module is nearly done and will be released next week, or week after next. Instead, they didn't even give timeframe. Which means it won't come soon. Maybe it will be presented on E3, but that will be just for the press and in showroom. We won't get it before July, mark my words.
Title: Re: Star Citizen
Post by: Xant on May 09, 2015, 09:54:52 pm
People are free to expect what they want, of course. They probably didn't give a timeframe because the majority of the community has some fundamental misconceptions about the nature of open development and they take any kind of timeframe as a binding contract between them, CIG and God.

It'll be done when it's done. No one's entitled to anything more. The fact that people can play at all before it comes out, or before it's in late beta, is something that you won't be able to do with other AAA quality games. Of course they'll run into delays and problems when they're just developing something out of scratch. If it was a normal game, it probably wouldn't even be announced yet.
Title: Re: Star Citizen
Post by: Ikarus on May 18, 2015, 12:21:21 am
This is an appropriate seat
(click to show/hide)

EDIT: I hope they will never let the people paint their own ships, because I´m afraid that stuff like this will happen
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Title: Re: Star Citizen
Post by: Leshma on July 23, 2015, 01:07:01 am
Star Citizen Main Theme (https://soundcloud.com/jackbookpro/launcher?in=jackbookpro/sets/star-citizen-115-new-music-playlist)
Title: Re: Star Citizen
Post by: Kafein on July 23, 2015, 01:11:51 am
The middle part has that Ratchet & Clank-ish Bergeaud style to it.
Title: Re: Star Citizen
Post by: Xant on July 23, 2015, 04:31:16 am
FPS module soon. SOOON
Title: Re: Star Citizen
Post by: Leshma on July 23, 2015, 03:33:16 pm
Few weeks after Gamescom, they say. Could be finished sooner with some luck but doubt we'll see it before convention regardless what state module is in at that time.

They did some nice changes to flight mechanics with last PTU patch, hopefully they keep going in that direction. Also 64-bit world or Large world is finished (thanks to capable Germans from Foundry DE) and multicrew is next in the line after FPS.
Title: Re: Star Citizen
Post by: Polobow on July 23, 2015, 11:16:25 pm
They did some nice changes to flight mechanics with last PTU patch, hopefully they keep going in that direction.

What kind of direction do you mean exactly?
Title: Re: Star Citizen
Post by: Senni__Ti on July 24, 2015, 01:02:19 am
What kind of direction do you mean exactly?

Maneuvering thrusters used to have about the same output as the main thruster.
They now have considerably less, leading to much more drifting and a greater feeling of weight to the ships.
Title: Re: Star Citizen
Post by: Xant on August 07, 2015, 09:55:05 pm
Star Citizen looking really awesome at Gamescom.
Title: Re: Star Citizen
Post by: Kafein on August 08, 2015, 12:58:07 am
If only they could have not have this FPS nonsense idea and make a really good and functional space sim. We'd be playing it right now.
Title: Re: Star Citizen
Post by: Xant on August 08, 2015, 09:34:49 am
Except FPS is what makes it special.
Title: Re: Star Citizen
Post by: Kafein on August 08, 2015, 12:38:14 pm
Except FPS is what makes it special.

How so? There are bazillions of good FPS games out there, but only a handful of space sims.
Title: Re: Star Citizen
Post by: Gravoth_iii on August 08, 2015, 12:53:00 pm
The middle part has that Ratchet & Clank-ish Bergeaud style to it.

Oh yeah it actually did, thats neat. Makes me wanna play those games again. Good ol' ps2 games.
Title: Re: Star Citizen
Post by: Vibe on August 08, 2015, 01:08:55 pm
How so? There are bazillions of good FPS games out there, but only a handful of space sims.

But no space sims with FPS :)
Title: Re: Star Citizen
Post by: Xant on August 08, 2015, 01:39:08 pm
How so? There are bazillions of good FPS games out there, but only a handful of space sims.
Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.
Title: Re: Star Citizen
Post by: Leshma on August 08, 2015, 04:06:30 pm
If only they could have not have this FPS nonsense idea and make a really good and functional space sim. We'd be playing it right now.

I would never put my money on it without FPS and every other component they promised. Currently, sore spot is lack of celestial and orbital mechanics. Those asteroids in demo look hella weird being stationary. Same goes for Elite, what bought me is promise of planetary exploration accompanied with spaceship sim.

These animations they have shown in multicrew demo looks really weird and jerky, must be old animations.
Title: Re: Star Citizen
Post by: Xant on August 08, 2015, 11:07:00 pm
It's because they're doing the 1:1 third person/first person animations. It still needs polishing when watching other people.
Title: Re: Star Citizen
Post by: Leshma on August 09, 2015, 12:18:18 am
Looks just fine in planetside demo.
Title: Re: Star Citizen
Post by: Kafein on August 09, 2015, 01:03:29 am
Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.

I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.
Title: Re: Star Citizen
Post by: Vibe on August 09, 2015, 01:05:36 am
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.

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Title: Re: Star Citizen
Post by: Xant on August 09, 2015, 07:52:47 am
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.
It gives actions context. Instead of being a space ship, you're a person that can pilot spaceships or fuck around planetside or whatever. It's more, as gay as it sounds, immersive. As for the FPS aspect, I see/hope it will be kind of like DayZ, only much, much better. Having a massive universe with a ton of crap happening in the background, feeling like a living, breathing world. The context is really important. Without context, all you have is a CS match. With context, you get DayZ+ where firefights have meaning, where you really don't want to die, and where winning has substantial rewards.

It's like the difference of playing GTA 5 as a car and playing GTA 5 as it is, with a whole world built around the driving, and being able to do other shit.


Also, SC FPS looks really, really promising. It does quite a lot of things no one has ever done before. Graphics also look great at the moment, their new lighting really shows.
https://youtu.be/TuuCRbFb-PI?t=6317

Can't wait for it to release.

I love the soundtrack, the look of the space, the ships, multicrew stuff, everything.
Title: Re: Star Citizen
Post by: Vibe on August 09, 2015, 08:01:51 pm
question is when
Title: Re: Star Citizen
Post by: Xant on August 09, 2015, 08:05:37 pm
question is when
Never ask that question.


The gamescom presentation was super promising though, showing they've done a crap ton of work behind the scenes, and for the first time demonstrating how all of the promised features merge together.
Title: Re: Star Citizen
Post by: Dach on August 09, 2015, 10:19:40 pm
I didn't invest in Star Citizen since it looked way more like an hoax than anything else at first... :P

Just watched their multicrew demo and I must say this look impressive.  :o

Yep multicrew in multiplayer isn't new per say (Example: Battlefield vehicle)

But doing that in an open world ish game is kinda crazy and I love it.  :D

https://www.youtube.com/watch?v=4xSOzEWsHOs (https://www.youtube.com/watch?v=4xSOzEWsHOs)
Title: Re: Star Citizen
Post by: Vibe on August 09, 2015, 10:34:02 pm
Looks awesome, hope there's a lot of bigger ships as well, not just fighters (the one in the demo seems decently big, the one above it even better). Any other demos like this that I've missed?
Title: Re: Star Citizen
Post by: Leshma on August 10, 2015, 12:10:35 am
question is when

General rule seems to be, every time you ask that question add two years to current date.
Title: Re: Star Citizen
Post by: Leshma on August 10, 2015, 12:21:41 am
Looks awesome, hope there's a lot of bigger ships as well, not just fighters (the one in the demo seems decently big, the one above it even better). Any other demos like this that I've missed?

The one flying above at the end (Idris) will be fourth largest playable ship at start, it is roughly three times longer than ship they flying in video (Retaliator).

Retaliator is 70 meter long bomber, Idris is 240 meter long frigate. Largest flyable ship in multiplayer will be Bengal, about 1000 meter long carrier.
Title: Re: Star Citizen
Post by: Xant on August 10, 2015, 06:16:58 am
I didn't invest in Star Citizen since it looked way more like an hoax than anything else at first... :P

Just watched their multicrew demo and I must say this look impressive.  :o

Yep multicrew in multiplayer isn't new per say (Example: Battlefield vehicle)

But doing that in an open world ish game is kinda crazy and I love it.  :D

https://www.youtube.com/watch?v=4xSOzEWsHOs (https://www.youtube.com/watch?v=4xSOzEWsHOs)
Battlefield vehicles are on a very, very different scale than what SC is doing.
Title: Re: Star Citizen
Post by: Vibe on August 10, 2015, 10:12:43 am
The one flying above at the end (Idris) will be fourth largest playable ship at start, it is roughly three times longer than ship they flying in video (Retaliator).

Retaliator is 70 meter long bomber, Idris is 240 meter long frigate. Largest flyable ship in multiplayer will be Bengal, about 1000 meter long carrier.

I guess I can work with that. Did they confirm there won't be any bigger ships than these, or is this just what we know so far? Are they done with the ship 'roster'?
Title: Re: Star Citizen
Post by: Casimir on August 10, 2015, 12:34:47 pm
Every time Roberts wants a new house or supercar they'll announce a new ship.
Title: Re: Star Citizen
Post by: Leshma on August 10, 2015, 01:14:15 pm
There will be more ships I believe, not sure will there be more additions to capital ship class. There is at least ten more non playable ships, because they are of alien origin. Unless they decide to make it possible to capture them and infest their software with virus like they did with Scythe.

Biggest non playable ship is few kilometers long and will feature in Squadron 42 campaign somewhere down the line (Idris will be main ship in first campaign they are going to release next year). Second largest is Vanduul Kingship, alien carrier.

If you are fine with size of Retaliator, there is a ton of ships that have various roles between size of Retaliator and Idris.

Originally with all the variants, it was planned somewhere around 20 ships if I recall right. Right now that number is at least three times as big.
Title: Re: Star Citizen
Post by: Xant on August 10, 2015, 01:18:50 pm
I guess I can work with that. Did they confirm there won't be any bigger ships than these, or is this just what we know so far? Are they done with the ship 'roster'?
Work with what? Any more bigger ships than what? You must be misunderstanding something because the ships go from 1 player only to needing a crew of hundreds.
Title: Re: Star Citizen
Post by: Vibe on August 10, 2015, 01:51:15 pm
Work with what? Any more bigger ships than what? You must be misunderstanding something because the ships go from 1 player only to needing a crew of hundreds.

Work with that as in 'ok that's decent enough'. Any more ships around the size of Bengal (or bigger than Idris I guess). Bengal needs a crew of hundreds to operate?
Title: Re: Star Citizen
Post by: Leshma on August 10, 2015, 02:11:18 pm
Supposedly (http://starcitizen.wikia.com/wiki/Bengal-class_Carrier). Idris (http://starcitizen.wikia.com/wiki/Idris) is at 10 man max crew, Javelin (http://starcitizen.wikia.com/wiki/Javelin) at min 23, not sure about Pegasus (http://starcitizen.wikia.com/wiki/Pegasus-class_Escort_Carrier).
Title: Re: Star Citizen
Post by: Senni__Ti on August 12, 2015, 05:48:38 am
All the demos (videos) from gamescom are here now:
https://robertsspaceindustries.com/comm-link/transmission/14891-Gamescom-Wrap-Up

If you missed them.
Title: Re: Star Citizen
Post by: Nordwolf on August 14, 2015, 09:15:23 pm
If anyone wanted to try Star Citizen without investing, you can now. (At least till ~24 of August)

http://www.pcgamer.com/star-citizen-arena-commander-free-to-play-this-weekend/

It works, I'm flying around in commander mode right now, just be prepared to download 24 gigs just to explore hangar and fly around in dogfights :)
TBH I really enjoyed spaceship handling and at first it felt really unusual because of some swapped controls (at least for me, something like rolling with A&D and strafing with Q&E, when I'm used to the opposite, you can't switch controls atm you can actually -_-), but then you realize you can do all kinds of things with it.

PS: if you have a weak PC, you're just gonna waste your time since it's not completely optimized yet. Although it's Cryengine and it's still better optimized than some other games (like ARK).
PPS: Hangar has almost half the fps I get in commander mode :DDD
Title: Re: Star Citizen
Post by: Senni__Ti on August 14, 2015, 09:17:02 pm
Pretty sure you can change the controls, go into the advanced/keybindings tab (far right iirc).

Title: Re: Star Citizen
Post by: Leshma on August 14, 2015, 09:38:55 pm
Hangar has almost half the fps I get in commander mode :DDD

Hangar stopped being actively developed years ago. There were redesigned but that's all. They spent way more time on AC. You can expect social module and FPS module being better optimized.

With social module, hangar tech should be changed and I expect better fps in hangar too.
Title: Re: Star Citizen
Post by: Leshma on August 29, 2015, 04:03:40 am
For the first time in history of Star Citizen, they released something before last given release date. Although original date was spring 2015, they changed it recently to before end of August 2015 and guess what? It happened right now. First, although very small and unremarkable piece of Persistent Universe puzzle is released, Social Module 1.0


Next to come is FPS module, but PU team will be mostly occupied by growing Social Module and adding components that will make it come alive. Arc Corp is the name of starting location, next to come is mining complex Nyx. Arc Corp has only third finished so far. Nyx showed on video should be complete. Biggest location will be Terra Prime landing zone which should three times as big as any other location. From what I've seen in sneak peaks before, it is almost like GTA3 size.


There may be more locations to follow in next six months. I expect at least five fully finished planets before end of 2016, with full functionality and maybe around twenty planets (locations) in total but unfinished (which means not everything is accessible and not missing props and textures). That will mark start of something called Star Citizen Persistent Universe Alpha or something very similar to open beta testing of every other MMORPG. Add few more years to that and game will have promised 125 or maybe even more planets and possibly even planetary exploration without limits. But economy and everything else should work in Persistent Universe Alpha. Think of it like smaller portion of finished game with all the needed mechanics to make the game work as intended. All the mechanics in but not all the content.
Title: Re: Star Citizen
Post by: Xant on August 29, 2015, 05:20:39 am
The social module is looking really good, though, even if you can't do much in it. Everything in it is well made and stuff works smoothly.
Title: Re: Star Citizen
Post by: Xant on August 29, 2015, 05:28:08 am
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Title: Re: Star Citizen
Post by: Leshma on August 29, 2015, 06:03:41 am
I'm into this

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 Best looking armor in game imho
Title: Re: Star Citizen
Post by: Xant on August 29, 2015, 06:05:47 am
And you were so skeptical about SC not so long ago.

Oh, ye of little faith.
Title: Re: Star Citizen
Post by: Leshma on August 29, 2015, 01:04:01 pm
I've stopped being skeptical when they announced Large Worlds engine update is finished. That was the major component to make game work as they pitched it and didn't look plausible before they hired former Crytek engineers and formed a studio in Germany. From that moment onward, it is just matter of adding mechanics and content. Major technical challenges are behind them.
Title: Re: Star Citizen
Post by: Xant on August 29, 2015, 04:00:48 pm
You are a liability, my friend.
Title: Re: Star Citizen
Post by: Leesin on August 29, 2015, 06:03:08 pm
I must admit, SC is such a vast and complex task that I was skeptical from the get go, but I am edging more and more towards getting involved with this. Though my only issue is that I am not really into spending large amounts of money on controllers ( like expensive stuff for flight sims/ space sims ), I think I have an old Saitek Cyborg Evo somewhere which was pretty cheap when it was made, YEARS ago, it's probably worth fuck all now but I am not really inclined to get anything more decent, will this be a massive disadvantage? I actually sadly played a lot of these games with a keyboard and mouse too lol.
Title: Re: Star Citizen
Post by: Senni__Ti on August 29, 2015, 06:04:16 pm
It's currently best played with a mouse.

I do enjoy using a joystick though.
Title: Re: Star Citizen
Post by: Xant on August 30, 2015, 05:01:27 am
Yes, a mouse is actually the best input device, much to the chagrin of the joystick fanbois on the SC forums.

And I too had my skepticism because of how ambitious the project is, but especially after the Gamescom stuff, I'm now very confident they can pull it off.

The best part to me is that ALL of their work is so high quality. Everything looks great. And the FPS... the FPS which is just one part, looks to have the potential to be the best FPS "game" out there by itself. So many features that no other game has really managed to pull off.

All the environments, also, look fucking fantastic. Going to be so much fun just exploring space in SC.
Title: Re: Star Citizen
Post by: Eugen on August 30, 2015, 09:20:46 am


Elite Dangerous with Wings and Powerplay now is a good story. Well populated, well made - maybe a little bit of a timesink, but enjoyable.

Play with Controller or full sapce rig and enjoy - space piloting, trading, bountyhunting, smugglers and some kind of strategical warfare in powerplay in solo or multiplayer enviroment - its all there.

random gamefootage:

[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/4fN9J_ZshHM" frameborder="0" allowfullscreen></iframe>[/youtube]
Title: Re: Star Citizen
Post by: Xant on August 30, 2015, 09:49:35 am
Get the fuck out of here you silly ass motherfucker. If we wanted to play Boring: Dangerous we'd be in the Boring: Dangerous thread.
Title: Re: Star Citizen
Post by: Xant on August 30, 2015, 02:21:40 pm
First time I actually got to take a proper look around the social module.

So hyped for this. Everything is high fidelity like if it was a singleplayer game, except there isn't any SP game that looks this good. Having a skill-based open world PvP game with cool exploration like this is pretty much my dream game.
Title: Re: Star Citizen
Post by: Leshma on August 30, 2015, 02:24:20 pm
Hahahaha, Xant doing God's work in here. SC fanbois would be proud of you. Now if we only could arrange duel between you and Derek Mr Smart, that would be glorious :mrgreen:

Thing about Elite: Dangerous, it will be immeasurably vast when done but much lower attention to detail will make it look bland compared to Star Citizen. People are already bored by space stations, no matter how glorious they once looked there is only couple types and they look virtually the same. Imagine same story with planetside stuff...

Another important detail, regarding both games. Even though Elite will be much larger content wise (despite the fact it actually has less unique props), Star Citizen will also be too big for its own good. Starting area that has been released need to be populated with mechanics and AI (currently it is nothing but pretty scenery). When it happens bar will work, you'll be able to interact with other players on meaningful level never seen before in MMO and also with AI which will be like in Elder Scrolls (going home, doing work, having personality etc.) After they add everything planned that somewhat small looking area will become big enough. Problem is that is only third of that particular planetary landing area and one of the smaller ones. In that Star System there are three more planets, and there will be at least 65 Star Systems (with names and history so far, promised 125). Not every Star System will have a city attached but it safe to stay there will be at very least 50 cities and some of them will be much bigger than ArcCorp Area 18 (currently present).

What I'm trying to say it that final Star Citizen will be too big for even player community such as World of Warcraft's. Even World of Warcraft can feel empty at times and that map is gonna be tiny compared to Star Citizen explorable areas. That is why they are developing decent AI to populate universe, 20 million actors to be precise. If Elite doesn't do the same after planetary landings project has been fully finished, it will feel even more like ghost town that it does feel right now.
Title: Re: Star Citizen
Post by: Xant on August 30, 2015, 02:29:18 pm
Elite is just crap all around. Boring planets, boring missions, boring gameplay.

Looking at the SC concept art for planets and space stations etc, all of those look really good. Would take actually designed areas over some procedural shit any day - not to mention the fact that SC graphics will actually make those locations look stunning. Though SC will have procedural stuff too at some point.

As for feeling empty, it depends. There'll certainly be hubs where people congregate and where you can always find a ton of players.
Title: Re: Star Citizen
Post by: Kafein on August 30, 2015, 05:05:21 pm
Xant why u mindkeel?
Title: Re: Star Citizen
Post by: Eugen on August 30, 2015, 06:21:54 pm
oh, dont worry Leshma. I just know how to annoy Xant very well: jump into a discussion, post right after him, ignore what he said, write something loosely related and possibly contrary and watch Xant rant.

Trolling mission accompished .

Sorry. Coulndt resist. Was a long time.

I am off playing Boredom Deluxe and having some fun there  8-)

Cheers.
And enjoy Star Citizen as well. It will be a blast of a game when ready. Shure.

and, whats mindkeel???
Title: Re: Star Citizen
Post by: Leshma on August 30, 2015, 07:23:59 pm
Though SC will have procedural stuff too at some point.

Star Citizen is being built with procedural content in mind, because every prop you see is made to be a building block like Lego which will speed up design process a lot (most studios do that these days, too expensive to create new prop every time you want to create a building or area). Procedural in SC will be all about finding a way how to meaningfully combine those blocks automatically (without human designer intervention). To create something that isn't far from human assembled cities. When they reach that level of quality, they will implement manual landing to planets.

Anyone, even grad students can create procedural planets. But stations and other stuff is basically copied all over the place. Both games will need same kind of tech for planetary objects, cities etc. Elite will start with mostly deserted moons which will over time grow to huge cities. They may seem to be in front of SC in that department but I don't think they have the tech Roberts is asking for.
Title: Re: Star Citizen
Post by: Xant on August 30, 2015, 11:46:25 pm
oh, dont worry Leshma. I just know how to annoy Xant very well: jump into a discussion, post right after him, ignore what he said, write something loosely related and possibly contrary and watch Xant rant.

Trolling mission accompished .

Sorry. Coulndt resist. Was a long time.

I am off playing Boredom Deluxe and having some fun there  8-)

Cheers.
And enjoy Star Citizen as well. It will be a blast of a game when ready. Shure.

and, whats mindkeel???
Yes, good job, I was extremely upset and posting in my serious tone, I always call people silly ass motherfuckers when I'm really angry. What a mission, what an accomplishment.
Title: Re: Star Citizen
Post by: Molly on August 31, 2015, 09:09:58 am
I believe I've mentioned this before but once more...

Comparing Elite and SC doesn't really make sense. Both are a in space with space ships - end of similarities.

(click to show/hide)
Title: Re: Star Citizen
Post by: Siiem on August 31, 2015, 09:45:39 am
Comparing Elite and SC doesn't really make sense. Both are a in space with space ships - end of similarities.

That's like saying Star Wars and Star Trek is not the exact same thing.
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 09:54:16 am
Elite is very much trying to be SC.

Back in the day when Elite was just getting crowdfunded, Chris Roberts said he didn't mind supporting the project as the two games are very different.

After that, Elite has been steadily announcing exact same features as SC.

I think SC is going about it way better, though, they're building shit from the ground up, instead of doing the Elite thing of quickly patching together a boring universe and some basic flight mechanics and then releasing it.

PS Siiem do you want to cyber with me in the social module?
Title: Re: Star Citizen
Post by: Molly on August 31, 2015, 10:20:48 am
Hmm... the more I read you writing about Elite, the stronger gets my impression that you haven't actually played it.

Besides, planetary landing was already mentioned in the Kickstarter campaign of Elite as paid DLC...

...meaning that - to the best of my knowledge - they haven't yet announced or released anything that wasn't mentioned during the crowdfunding time.
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 10:21:35 am
Who was talking about planetary landing, besides you just now?
Title: Re: Star Citizen
Post by: Molly on August 31, 2015, 10:22:41 am
Who was talking about planetary landing, besides you just now?
...just edited it for clarification.
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 10:25:17 am
So you say, Molly, so you say.
Title: Re: Star Citizen
Post by: Molly on August 31, 2015, 10:28:18 am
Just now, I am actually not sure about that PvP arena part they released...

...planetary landing was mentioned tho. That I do know and that seems to me the biggest similarity point of the two games.
But then, No Man's Sky is doing it too.

My best guess: They are all coming to that now cuz the generally available hardware is finally able to actually do that feature.
Title: Re: Star Citizen
Post by: Leshma on August 31, 2015, 01:24:00 pm
Quote
Unfortunately Elite is more and more developed into the EVE direction which I personally despise.

Elite is nothing like EVE. Neither is Star Citizen. EVE is player driven economy and it is fully PvP game, while both Elite and Star Citizen are very much influenced by AI. Maybe you meant something else as similarity between EVE and Elite, but this is major difference.
Title: Re: Star Citizen
Post by: Vibe on August 31, 2015, 01:41:07 pm
yeah wot, where'd you get those similarities
Title: Re: Star Citizen
Post by: Siiem on August 31, 2015, 01:47:07 pm
Just now, I am actually not sure about that PvP arena part they released...

...planetary landing was mentioned tho. That I do know and that seems to me the biggest similarity point of the two games.
But then, No Man's Sky is doing it too.

My best guess: They are all coming to that now cuz the generally available hardware is finally able to actually do that feature.

Space sim games that have identical themes. It's almost like two different FPS games with guns in BOTH of them.
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 02:39:13 pm
Man, get the fuck outta here Siiem, bet you don't even have a real pledge (100+ dollars).

Fucking pleb.
Title: Re: Star Citizen
Post by: Vovka on August 31, 2015, 03:01:41 pm
Man, get the fuck outta here Siiem, bet you don't even have a real pledge (100+ dollars).
Fucking pleb.
last week you behave on the forum as 15 year-old kid who fucked  a drunken to death grandma in the backyard and felt himself a real man
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 03:33:51 pm
last week you behave on the forum as 15 year-old kid who fucked  a drunken to death grandma in the backyard and felt himself a real man
Sorry, come again? I don't speak slav.
Title: Re: Star Citizen
Post by: Vovka on August 31, 2015, 04:59:14 pm
Sorry, come again? I don't speak slav.
bad for you, you have no chance to survive in the new world order
Title: Re: Star Citizen
Post by: Xant on August 31, 2015, 06:55:04 pm
Slavs are a dying race, certainly won't have anything to do with the new world order. It'll be the Chinese or the white man. Slavs don't have the smarts or the numbers to reach the top.
Title: Re: Star Citizen
Post by: Vovka on August 31, 2015, 09:57:00 pm
Slavs are a dying race, certainly won't have anything to do with the new world order. It'll be the Chinese or the white man. Slavs don't have the smarts or the numbers to reach the top.

You learn quickly, you just climbed out the cleaner to the sex slave, a little more practice and you can apply for the position cooks or butler in the house of the small landowner.
Title: Re: Star Citizen
Post by: Kafein on September 01, 2015, 12:47:07 am
Seriously though Molly, could you develop on EvE and the direction Elite is taking?
Title: Re: Star Citizen
Post by: Xant on September 01, 2015, 12:17:21 pm
Who cares though? SC will be the game of games, the king of kings, the one game to rule them all. Eyes on the ball, guys.
Title: Re: Star Citizen
Post by: Leshma on September 02, 2015, 12:35:20 am
http://imperialnews.network/2015/09/star-citizen-release-plans/

Good read for those interested in future of Star Citizen. Hopefully there won't be (many) delays.
Title: Re: Star Citizen
Post by: Kafein on September 02, 2015, 12:41:31 am
Like really, I don't give a shit. Why do you guys and other human beings not buy games that exist and discuss about those? How does it feel to be fanboy, Xant?
Title: Re: Star Citizen
Post by: Xant on September 02, 2015, 07:23:42 am
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Also, there are no good games to buy.
Title: Re: Star Citizen
Post by: Leshma on September 02, 2015, 03:13:34 pm
Like really, I don't give a shit. Why do you guys and other human beings not buy games that exist and discuss about those? How does it feel to be fanboy, Xant?

I don't discuss those games, just play them. Never felt the need to chat with someone about singleplayer game which I'm currently playing.

This game deserve to discuss about it, that is why many people do it.
Title: Re: Star Citizen
Post by: Xant on September 02, 2015, 06:39:46 pm
It's also the most ambitious project out there, that will revolutionize the gaming genre as a a whole if it succeeds (and all signs are good) and really shit on the current AAA developers by having 5 AAA games that are each superior to anything else on the market, in one game. It's the ultimate game. That's why it's discussed. Who cares about singleplayer game #24223. 

It will also grant eternal life to its most faithful fans and followers.
Title: Re: Star Citizen
Post by: Kafein on September 02, 2015, 06:43:20 pm
It will also grant eternal life to its most faithful fans and followers.

Can't make that up. I'm happy I bought a pledge (kind of) early.
Title: Re: Star Citizen
Post by: Vexus on September 03, 2015, 12:14:09 pm
If history showed us anything is that ambition and stubbornness leads to failure.

Chris Roberts is not a god as some people proclaim him. Some of his successful games would have never been released successfully if they remained in his hands due to his stubbornness on wanting everything perfect. He takes forever to finish anything he makes and risks on running out of money.

I'm also surprised you guys from all (Since this forum has some of the most hating people I've seen) feel it's okay with all these constant ship selling.
Title: Re: Star Citizen
Post by: Xant on September 03, 2015, 12:45:07 pm
If history has shown us anything it's that ambition and stubbornness leads to great things.

CR wanting things to be perfect instead of settling for crap is hardly a con in my books.

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(And most of these guys had their team in place when/before starting)

Why would anyone not be okay with ship selling...? There isn't a single rational reason to be against it. Oh no, people are giving money to Star Citizen, the horror, the horror.
Title: Re: Star Citizen
Post by: Leshma on September 03, 2015, 03:55:55 pm
We are past "Star Citizen is a failure" state. Finally things are getting together and development will be "accelerated" or at least we'll see more new stuff more frequently than before. From now on it is easy ride, adding new content and mechanics and polishing it.

Only reason Star Marine or FPS module hasn't been released yet is striving to deliver it in perfect state, because they fear outer community backlash because of bugs. They could push it through but people would start ridiculing the project, saying how it is still buggy after three years in development... which would have very negative effects in this stage of development.

Biggest issue people have with Chris Roberts is that he "lied" to them in order to gain massive funding from backers. He didn't lie about any of features, he forget to mention that game of Star Citizen's scope takes anywhere between five and ten years to be fully finished. If he said it up front to clueless backers, very few would give him money. That is why he baked that demo in Cry Engine in 2012, to give people illusion that game is in advanced state and adding extra features will be easy and will go fast and smooth.

Real truth is, there wasn't a team or office or even solid sheet of code that Star Citizen project will use before early 2013. And when they said dogfighting module will be released they had nothing in presentable state, much less ready to be released. Now when they have over 200 people, finally caught up on those false projections and from now on they will (hopefully) stick to recent schedule.
Title: Re: Star Citizen
Post by: Xant on September 03, 2015, 05:29:38 pm
Also, about the FPS portion, they're almost 100% in-house now, which makes things a lot easier. Illfonic did their part, now CIG has the required studios themselves.

And from his recent interview, CR doesn't sound all that happy about Illfonic. He refused to comment one way or the other when asked if, basically, they did a bad job.
Title: Re: Star Citizen
Post by: Leshma on September 03, 2015, 05:39:39 pm
FPS is nearly done, should be released in a month or even before. Currently they are in process of merging FPS codebase with main codebase. FPS codebase has way better character animations and when Star Marine lands, Social Module characters will suddenly move around a lot more gracefully. Not sure will they implement latest Cry Engine into that merged codebase but if they do z-fighting should become thing of the past (it is really noticeable in Star Citizen) and maybe even antialiasing becomes available as in game option.

Quote
And from his recent interview, CR doesn't sound all that happy about Illfonic.

People were very sceptical when they announced Illfonic is working on FPS. They have a very bad record with commercial version of Nexuiz.
Title: Re: Star Citizen
Post by: Xant on September 03, 2015, 06:47:56 pm
You mean the FPS module public alpha is nearly done. The entire FPS aspect of the game is far from done. That's what I was talking about. Meaning, further development will go faster and smoother.
Title: Re: Star Citizen
Post by: Vexus on October 01, 2015, 06:51:22 pm
http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company
Title: Re: Star Citizen
Post by: Xant on October 01, 2015, 07:07:54 pm
Mad cuz just got fired.
Title: Re: Star Citizen
Post by: Molly on October 01, 2015, 08:05:14 pm
I don't even follow it any more.
Money booked as "wasted" in my ledger.
Title: Re: Star Citizen
Post by: Xant on October 01, 2015, 09:06:38 pm
"ok"
Title: Re: Star Citizen
Post by: Molly on October 01, 2015, 09:43:43 pm
"I am low in faith, Master!"
Title: Re: Star Citizen
Post by: Leshma on October 01, 2015, 11:53:32 pm
Game industry in general is very toxic environment. That doesn't mean game will fail.
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 12:04:22 am
I wouldn't be sceptical if they didn't keep on "releasing" new ships to buy for absurd prices over actual progress in the game.

It's been like what? 2-3 years now? And there's barely anything to show off it. This "game" is supposed to "release" next year.
Title: Re: Star Citizen
Post by: Xant on October 02, 2015, 12:18:35 am
The article is just emotional bullshit, tons of speculation about Roberts' state of mind and whether he's getting paid (gasp!) or not for doing a job. None of those people are likely to have access to financial records or anything similar. Why would a random 3D artist have any special insight into the workings of a big company spanning multiple continents? They wouldn't. Strong personalities, like Roberts', make people upset. He's very direct about telling people their work is sub-par, yes, but for the customers that is only good.

There's plenty to show for the 2-3 years. Planetside and FPS most recently. Both of which have needed tons of groundwork.

And you've failed to explain how them selling concept ships is bad in any way.
Title: Re: Star Citizen
Post by: Leshma on October 02, 2015, 12:26:03 am
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

Damn.
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 12:31:18 am
The article is about what the people that left experienced. They where verified to have worked there and not some random strangers.

They might be a bit bummed I won't deny it, however, something is not right. Robert has been spending way too much money sponsoring the game hiring actors for the game AND sponsors, hiring writers to create alien languages, a lot of actors voice acting in the game and so on. You can check the official site showing most of these. They are not invented.

As for the ships. They are practically wasting more time selling new ships, modelling them from the outside AND inside (They need to be huge to fit quite a few people) than working on the game. They must be running out of money as a bunch of articles suggest and want to get more by selling these ships with absurd prices.

If the game releases IF, the game is going to be a mess with all those people having all these p2w cash shop ships from the start.
Title: Re: Star Citizen
Post by: Kafein on October 02, 2015, 12:34:42 am
It's past midnight and I can't really process the awesome fact that Derek Smart managed to get into not one but two of the biggest video game dramas in less than a year. It's confusing to try and understand what is going on really.
Title: Re: Star Citizen
Post by: Leshma on October 02, 2015, 12:42:15 am
He also managed to rise another ancient vampire to join him on his crusade against Christianity:

https://twitter.com/georgeb3dr

Famous for never finishing DNF. Biggest douche of them all.
Title: Re: Star Citizen
Post by: Xant on October 02, 2015, 12:53:32 am
The article is about what the people that left experienced. They where verified to have worked there and not some random strangers.

They might be a bit bummed I won't deny it, however, something is not right. Robert has been spending way too much money sponsoring the game hiring actors for the game AND sponsors, hiring writers to create alien languages, a lot of actors voice acting in the game and so on. You can check the official site showing most of these. They are not invented.

As for the ships. They are practically wasting more time selling new ships, modelling them from the outside AND inside (They need to be huge to fit quite a few people) than working on the game. They must be running out of money as a bunch of articles suggest and want to get more by selling these ships with absurd prices.

If the game releases IF, the game is going to be a mess with all those people having all these p2w cash shop ships from the start.
Yes, they're verified ex-employees. So what? Again, do you understand how big companies work? They function a bit differently from a three man family business where everyone knows everything.

"Something is not right" because in your opinion Roberts has spent "too much money" (even though you don't know how much money he has spent) on some elements of the game that you don't consider important.

1) "Selling" the ships takes ridiculously little time
2) I don't know if you're aware of this, but space ships are a big part of Star Citizen. They aren't making them just to make money, they're making them because they need them in the game. They're not making them instead of making the game. They're part of the game. If they work on the ships, they work on the game. Do I need to go slower?
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 01:07:43 am
He hasn't released any report regarding money spent so all is speculation.

As for the rest, you clearly didn't ready what the ex employees said nor are you a graphic designer. Creating ships is not a 5 minute job, specially in such a scale Star Citizen want's to be. Look, it's clear you are not going to find any flaw in the development since everything is going great in your eyes so this is my last message to you.

Grow up and then we can have a real debate.
Title: Re: Star Citizen
Post by: Xant on October 02, 2015, 01:14:15 am
He hasn't released any report regarding money spent so all is speculation.
Yes, exactly my point, very good.

Quote
As for the rest, you clearly didn't ready what the ex employees said nor are you a graphic designer. Creating ships is not a 5 minute job, specially in such a scale Star Citizen want's to be.
No, I read it, and I understood it -- as opposed to not understanding it, like you. Who claimed creating ships is a five minute job? What the fuck are you even on about? Do you understand it's a SPACE GAME, you move around space IN SHIPS. They are an ESSENTIAL part of the game.


Quote
Look, it's clear you are not going to find any flaw in the development since everything is going great in your eyes so this is my last message to you.

Grow up and then we can have a real debate.
Classic -- run out of arguments, resort to ad hominem. I'm fine with people discussing flaws, but unfortunately the retarded opinions of <100 IQ people such as yourself believing everything you read on the internet doesn't count as the ultimate truth.

But sure, don't reply to me. Big loss. Maybe you can go exchange a few emails with Derek Smart about how much Star Citizen sucks in your little minds.
Title: Re: Star Citizen
Post by: Ikarus on October 02, 2015, 02:05:05 am
"Success makes enviers."

And even if they were right: nobody would never. EVER. want to say "ok, Chris, just stop with your game now and fire all your employees."

I don´t care if the game won´t be perfect compared to the amount of money spent on. It´s a huge project and it´s exciting watching it. And success or not, everybody wants to see the outcome.

Walking up to the company and start talking bullshit while it´s still in development isn´t the way to go at all.
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 09:55:58 am
"Success makes enviers."

And even if they were right: nobody would never. EVER. want to say "ok, Chris, just stop with your game now and fire all your employees."

I don´t care if the game won´t be perfect compared to the amount of money spent on. It´s a huge project and it´s exciting watching it. And success or not, everybody wants to see the outcome.

Walking up to the company and start talking bullshit while it´s still in development isn´t the way to go at all.

If talking about my posts, all I said I was sceptical that everything is going according to plans.

If they where really going according to plans you wouldn't have game packages selling for almost 18 THOUSAND dollars https://robertsspaceindustries.com/pledge/Combos/The-Completionist-Digital

I also hope the game releases. I'm however, still surprised some people don't see how all this focus on making new ships to sell them instead of, I don't know? Be a part of the game for FREE is not worrying on their financials. Talk about a power creep cash shop.
Title: Re: Star Citizen
Post by: Vibe on October 02, 2015, 10:06:42 am
If they where really going according to plans you wouldn't have game packages selling for almost 18 THOUSAND dollars https://robertsspaceindustries.com/pledge/Combos/The-Completionist-Digital

I also hope the game releases. I'm however, still surprised some people don't see how all this focus on making new ships to sell them instead of, I don't know? Be a part of the game for FREE is not worrying on their financials. Talk about a power creep cash shop.

You're just wildly speculating. As Xant said, it's a fucking space game, spaceships are a huge part of the game, so saying something like "wasting time on making spaceships instead of actually making the game" is absurd. So they're adding to the game by building more spaceships AND they earn money with it - why does this immediately mean they're out of money and that this is a desperation act? They could be trying to secure funds for more features or to further improve the game, or fuck, even buy more bugattis for themselves.
And in the end, which big project EVER goes exactly according to plans?
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 10:50:02 am
Really? The game is supposed to be in space? I had no idea!

All I said is the focus is more on making money NOW on these ships rather than previewing what will be in the game.
Title: Re: Star Citizen
Post by: Vibe on October 02, 2015, 11:19:01 am
All I said is the focus is more on making money NOW on these ships rather than previewing what will be in the game.

Yeah that's what you're speculating. Who says they aren't working on other parts of the game? What's wrong with making money now?
Title: Re: Star Citizen
Post by: Vexus on October 02, 2015, 11:30:13 am
Yeah that's what you're speculating. Who says they aren't working on other parts of the game? What's wrong with making money now?

I'm not saying they are not working on other parts, I just said they focus more on advertising the new ship on sale. There's nothing wrong in making money (If people are now accepting cash shop ships that might take weeks to months to acquire ingame) if the game was released. This game is still in alpha, has been funded over 80 million dollars and still requires so much money to develop it.

That's what's wrong for me.
Title: Re: Star Citizen
Post by: Oberyn on October 02, 2015, 12:15:33 pm
There is no game. I find it really funny that some people "invested" thousands of dollars into virtual stuff that doesn't even exist virtually, the release of an actual, playable game still in limbo with no idea when or even if it will ever exist. It's like a con artist getting the mark deeply invested. Once you've sunk resources into a project it becomes harder and harder to objectively realize when you are being milked and exploited. See sunk costs for details.

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Title: Re: Star Citizen
Post by: Leshma on October 02, 2015, 02:58:51 pm
On October 10th will be annual event they organize that is called CitizenCon. Depending how many stuff they announce and reveal there (not just fancy trailer but actual gameplay), we will know how far along project truly is and is there any merit in accusations tossed at them.

While it seems plausible, problem is in people who are spreading FUD. Namely, crazy people like Derek Smart. Not sure is he actually crazy, but he is one hell of Internet troll. Seems to me he actually wanted to run the whole show (dunno where he got the idea he's entitled to it) and when he was denied he went kinda mental on them. Of course, gaming sites which are dying at very fast rate, are picking anything with a little bit of controversy matter the source. Click bait articles or not, they have to survive because kids went to watch youtube gamers instead of reading what they have to say.
Title: Re: Star Citizen
Post by: Xant on October 02, 2015, 03:50:57 pm
There is no game. I find it really funny that some people "invested" thousands of dollars into virtual stuff that doesn't even exist virtually, the release of an actual, playable game still in limbo with no idea when or even if it will ever exist. It's like a con artist getting the mark deeply invested. Once you've sunk resources into a project it becomes harder and harder to objectively realize when you are being milked and exploited. See sunk costs for details.

Yeah, "there is no game", despite the fact social module just got released, FPS is really close to being released, they've demoed multicrew working, demoed huge maps, they've got a date for the release of AC 2.0 which will seamlessly integrate all of these things...

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Like CR himself said:
Quote
Now that most of the base technology is in place we will be able to get with the Large World and MultiCrew milestone a game experience that will allow you to seamlessly go from foot, to boarding a fully realized spaceship with your friends, take off, fly thousands or millions of km in space, exit your ship in EVA and explore derelict space stations or wrecks, engage in FPS combat, return to your ship, engage in space combat and return to your home base to share the tales of your adventures with your other friends. All with no leading screens, all at AAA first person fidelity that you can’t even get on a next gen console. This is the core of the Squadron 42 and Star Citizen experience that we will continue to iterate on and add content to, but even the first release will be more “game” than most commercially released space games.

You can talk about con artists and sunk costs all you want, but the facts are against you, and people like you are just being cynical because you think it makes you cool, like you're oh-so-critical, because it seems like a mark of maturity and sophistication, like you've seen everything and know better. Or because putting something down feels like pushing yourself up.

But in the end it's nothing but mental masturbation.
Title: Re: Star Citizen
Post by: Ikarus on October 02, 2015, 04:34:36 pm
If talking about my posts, all I said I was sceptical that everything is going according to plans.

I was talking about that Smart guy, no offense Vexus :) It´s understandable that a huge amount of money like that and the ongoing investments are making some people thoughtful, but it takes huge amounts of cash and time to build up a proper foundation, especially for a huge game like this. Just be patient and believe in them. If it lateron fails horribly, then it´s okay to rant about it. Because then it should be ranted about it  :lol:

Quote
And in the end, which big project EVER goes exactly according to plans?
I´ve read the development of "Zelda: Ocarina of Time" lately, holy crap, that was an Odysee. Like, in the beginning it was planned as a first-person game, only set inside of ganons castle...



Title: Re: Star Citizen
Post by: Smoothrich on October 05, 2015, 04:50:40 am
lmao, a CitizenCon? should rename it Citizens Conned

watching ppl try to defend their own weak-minded gullibility over star conflict was hilarious at first, but is becoming increasingly pathetic and embarrassing.

are you even able to get your money back for these fake ships? or did you agree to some ALL "DONATIONS" ARE FINAL  clause when you bought the deed to some luxury space sedan that you'll be able to pilot with your internet buddies just any day now..

"No crowdfunding monies are used for any private purposes - these allegations are completely false and defamatory," Roberts stated. "This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn't happened. Ever since Wing Commander came out I've been lucky enough to be financially independent, driven nice cars and lived in nice houses. That's due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she's my wife? A woman? Yes, she's also an actress and there's nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends."

lmao, his wife is spending all your money
Title: Re: Star Citizen
Post by: Oberyn on October 05, 2015, 10:22:33 am
For once our cynicism intersects, Smoothmy old friend. Maybe I'll eat my words eventually when the incredibly ambitious 5 games rolled into one releases to resounding popular and critical success, but for now there's way too many red flags to take this seriously.
Title: Re: Star Citizen
Post by: Vibe on October 05, 2015, 10:33:58 am
As someone with a fairly neutral stance (with 0 invested in the game) on this whole Star Citizen vaporware thing it sure seems that the pro-game side has way more proof than the no-game side.
Title: Re: Star Citizen
Post by: Xant on October 05, 2015, 11:32:36 am
The "lol vaporware" retards have never done any research and their ignorance shows in everything they say. So credible!
Title: Re: Star Citizen
Post by: Xant on October 05, 2015, 11:35:49 am
Actually, screw research, anyone who's seen and/or played these things would know the vaporware claims are nothing but pure idiocy.




It really isn't so difficult.
Title: Re: Star Citizen
Post by: Leshma on October 05, 2015, 01:58:54 pm
are you even able to get your money back for these fake ships?

Dunno about most people but I'm pretty sure they will give you money back if you do your thing :wink:
Title: Re: Star Citizen
Post by: Leshma on October 05, 2015, 02:01:11 pm
Maybe I'll eat my words eventually

You won't, ever. Complete absence of decency in your character will not allow you to admit you were wrong about something.
Title: Re: Star Citizen
Post by: Xant on October 05, 2015, 02:32:40 pm
You won't, ever. Complete absence of decency in your character will not allow you to admit you were wrong about something.
He's already backpedalled. First it was "there is no game!!!" now it must be a "resounding popular and critical success" instead of being just a game.
Title: Re: Star Citizen
Post by: Oberyn on October 06, 2015, 12:55:37 pm
You won't, ever. Complete absence of decency in your character will not allow you to admit you were wrong about something.

More projection than an IMAX theater.

He's already backpedalled. First it was "there is no game!!!" now it must be a "resounding popular and critical success" instead of being just a game.

Am I wrong? Where is this Star Citizen game, are you playing it now, after years and millions of dollars of development? Never said it's vaporware, just that it doesn't currently exist in any way shape or form except in the imaginations of the fans and the press releases of the company. And yeah, if the result isn't commensurate with the ridiculous hype from both the developpers and their fans, it still makes the idiots who spent 15k dollars on a game, well idiots. Kickstarted video games have been almost uniformally massive failures when compared to the excitement and hype they initially generated. The more ambitious they were, the harder they fail. And if there's something Star Citizen doesn't lack it's ambition.
Title: Re: Star Citizen
Post by: Overdriven on October 06, 2015, 02:35:35 pm
More projection than an IMAX theater.

Am I wrong? Where is this Star Citizen game, are you playing it now, after years and millions of dollars of development?

Years of development is pretty common for big games. Or are you spoiled by the AC/COD/BF ect release every year model?
Title: Re: Star Citizen
Post by: Xant on October 06, 2015, 02:56:58 pm
Am I wrong? Where is this Star Citizen game, are you playing it now, after years and millions of dollars of development? Never said it's vaporware, just that it doesn't currently exist in any way shape or form except in the imaginations of the fans and the press releases of the company. And yeah, if the result isn't commensurate with the ridiculous hype from both the developpers and their fans, it still makes the idiots who spent 15k dollars on a game, well idiots. Kickstarted video games have been almost uniformally massive failures when compared to the excitement and hype they initially generated. The more ambitious they were, the harder they fail. And if there's something Star Citizen doesn't lack it's ambition.
Yes, in point of fact, I am playing it right now. It's called Arena Commander and Social Module. So yes, it does exist in "any shape or form." Again, your ass is showing -- you've clearly not done much research.

Does it come as a surprise to you that big games takes years to develop before they're complete?

Arena Commander, by itself, with multiple game modes, co-op, PvP, singleplayer, tons of ships etc is already as big a game as some other AAA games... and higher quality, too.
Title: Re: Star Citizen
Post by: Leshma on October 06, 2015, 05:27:53 pm
Arena Commander in its current form it pretty much same shit as World of Tanks, its just that people isn't interested in it like they are in WoT. I'm fairly sure Roberts had this general idea to deliver battle arena kind of game which will help him fund the big project. So far it worked well, but atm funding is going downwards, which means they have to skip to big meal. Something they should announce in few days.
Title: Re: Star Citizen
Post by: Kafein on October 06, 2015, 11:50:54 pm
So, there seems to be a game coming even though it will be more than a year late, compromising for features I never cared about. The thing I'm guessing might very well be true is that Roberts is an insufferable person and a terrible boss. The way he reacted to the drama really points to that anyway.
Title: Re: Star Citizen
Post by: Thomek on October 07, 2015, 02:24:07 am
Been reading up a bit on the recent drama.. and imo.. Yes it is a bit of a dick move to start criticising such a project like this Smart guy, but at the same time, they totally deserve it. What they are doing with the "crowdfunding" is simply shameless, and the crowdfunding itself very much looks like it was/is the main thing they are doing.

And they do have a big problem showing what they have done for those 90 million..

I think Oberyn is right, this will be a serious stinker, there will be big big drama about this whole thing. Not that I completely blame them either though, I can see how it could have gone wrong, step by step. You can see it in the stretch goals gradually loosing touch with reality, as well as gradually becoming less and less inventive.

It would be easier if they had a strict set of limits from the start, 1 million, 10 million, 100 million. At least then the game could be forged inside those limits, and you would know what you can and can't do. Controlling this growing monster, for even the best dev in the world would be very difficult..

The most absurd being hiring top actors for voiceovers and inventing alien languages... As a filmmaker, I can tell you that there are great great actors out there, that are not famous or expensive! They will do just as good a job as an AAA actor when it comes to the craft. They only thing they won't do as good is selling the movie for you.

These are things that will do nearly nothing for the gameplay. Ah the gameplay..  Not exactly in focus is it? Just because you throw everything good and exiting and expensive into a salad doesn't mean it's going to be a good salad. What they have is a bunch of ingredients, and no recipe.

Back to the drama, one thing is this Smart guy bashing them (and if you read his blog, he comes across saner than Chris Roberts do), another is these 7 employees basically confirming his points. It's very funny, and tragic, to see the fanboys defending RSI like they do though.. They have managed to create such hopes, such big wet eyes, and cynically exploited it like the marketing geniuses that they are. There's zero reason to distrust the motivation of Escapist mag here. There's potentially a huge story out there, if all that money cynically drawn from "donators" have been wasted.

Now, as a final disclaimer: You never know, in movies, art and I can presume games, how good something is going to get. The shittiest set often creates the best movies, and the most controlled movie set creates the worst ones. A good example is how few good movies coming out of Germany! They have money, they have a super efficient and professional film set culture, but their movies, alas, are shit.

So I won't judge the final game. But I do believe, and can easily see how, they are having serious troubles making it. I won't be surprised if it bombs completely..
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 02:54:46 am
So, again, why is what they're doing with crowdfunding "shameless"? No one has yet been able to explain that. Vexus' explanation of "omg they are making spaceships for a space game = not working on the game" doesn't count, unfortunately.

The gameplay that they have and the gameplay they've shown is great. Where are you getting "not exactly in the focus is it" from?

If you think Derek Smart comes across as saner than CR, you're really out of touch with reality.

Yet another jealous person throwing around wild accusations without even a single shred of evidence.

There's zero reason to distrust the motivation of Escapist mag here.

And as if any proof was needed, this proves you've not done your research.  But I guess it's easier to pull speculation out of your ass than actually read up on things.
Title: Re: Star Citizen
Post by: The_Bloody_Nine on October 07, 2015, 08:31:50 am
Now, as a final disclaimer: You never know, in movies, art and I can presume games, how good something is going to get. The shittiest set often creates the best movies, and the most controlled movie set creates the worst ones. A good example is how few good movies coming out of Germany! They have money, they have a super efficient and professional film set culture, but their movies, alas, are shit.

So true with the unpredictability if it will get great. As for Germany I blame Beitragsservice, TV viewing figures/money for commercials and federalism. And the interdependence of them all.

So, again, why is what they're doing with crowdfunding "shameless"? No one has yet been able to explain that.

Maybe it can't be explained to you because you see no shame in being a dick yourself. Not meant as an Insult, wouldn't you agree yourself?

As for the drama itself, from what I've seen I am fairly confident they will put something bad-ass together. Still I can perfectly see too how they went out of control when they saw the opportunity to 'raise' more and more money. Maybe this whole drama has it's own good and they will get their shit together now.
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 10:40:51 am
I wanted to wait until saturday and see what they are going to show in citizen con actually.

Selling ships is just simply a way to show they NEED MORE MONEY. Now, does that mean they don't have enough left from their 90 million crowdfunding? Or 90 million is not enough to make the game?

And yes, selling all these ships in alpha is shameful. They should be part of the game not extra "mounts" in a cash shop. (Regardless if you can get them with ingame means or not)
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 11:03:13 am
Selling ships is just simply a way to show they NEED MORE MONEY. Now, does that mean they don't have enough left from their 90 million crowdfunding? Or 90 million is not enough to make the game?

How does this show they NEED more money? What if they just WANT more money?

And yes, selling all these ships in alpha is shameful. They should be part of the game not extra DLC. (Regardless if you can get them with ingame means or not)

What in the world. How does this "They should be part of the game not extra DLC" go with this "Regardless if you can get them with ingame means"? You do realize that "by ingame means" implies it's not a DLC?
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 12:08:16 pm
How does this show they NEED more money? What if they just WANT more money?

What in the world. How does this "They should be part of the game not extra DLC" go with this "Regardless if you can get them with ingame means"? You do realize that "by ingame means" implies it's not a DLC?

I knew I was going to get pointed out about the DLC thing. Sorry, my main language is not english, I didn't know what to add instead of that. I'll edit it to cash shop then.

As for the money part:

"It's not going to happen. We keep a pretty healthy cash reserve. We managed our expenses based on the revenue we bring in. We have our development timeline and we know what we're doing. We adjust. If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it."

Robert himself said this: http://www.polygon.com/features/2015/8/31/9211969/what-the-hell-is-going-on-with-star-citizen (Near the Legal Matter box)

They NEED the ship sales or they can't pay that amount of money monthly to the people working on the game. That begs the question I posted again. This same thing happened to freelancer too btw (Check wikipedia).

Being acquirable or not, we are talking about ships not costumes here. These ships will come with a cost, they are not free. Some will probably take weeks or more to get. This was an issue with ESO putting a mount for free in the collectors edition. Sure, you can get the same mount (?) ingame, however the first horse costs 11k gold.

Pay to Win or Pay to Advance Quicker It's still paying to get a big boost early on regardless.

Anyway, before going further in who is right or wrong I shall see what is going to be shown on Citizencon.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 12:29:00 pm
"It's not going to happen. We keep a pretty healthy cash reserve. We managed our expenses based on the revenue we bring in. We have our development timeline and we know what we're doing. We adjust. If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it."

But that's standard business operation.... if you have the extra money you invest it, to either make more, make better, make faster. If you don't, you just do with what you already have. That doesn't show a need for money. A need for money would be if they didn't have the money at all to pay (enough) developers to make this in a somewhat acceptable timeframe, or make it at all. What he's talking about is luxury expense, not necessity expense.

I do dislike cash shops as well though. I'd rather have all ships be acquired through in-game means only (and time required to acquire a ship is a matter of game balance then). But such is lyfe and such is the new age of MMO-gaming. As long as the time required to get a ship ingame and the money to purchase this ship in the cash shop is well balanced, then we can't call this pay2win (or advance quicker, that's all the same to me tbh).
Title: Re: Star Citizen
Post by: Thomek on October 07, 2015, 02:11:12 pm
So, again, why is what they're doing with crowdfunding "shameless"? No one has yet been able to explain that. Vexus' explanation of "omg they are making spaceships for a space game = not working on the game" doesn't count, unfortunately.

The gameplay that they have and the gameplay they've shown is great. Where are you getting "not exactly in the focus is it" from?

If you think Derek Smart comes across as saner than CR, you're really out of touch with reality.

Yet another jealous person throwing around wild accusations without even a single shred of evidence.

And as if any proof was needed, this proves you've not done your research.  But I guess it's easier to pull speculation out of your ass than actually read up on things.

Single shred of evidence..  Well if The Escapist had 1 or 2 sources, perhaps it would be a bit thin, but they have 7, SEVEN sources, and from my research, they seem to have done a good job in verifying them. NVM people criticising the fact that they are anonymous. Well no shit, people don't want to risk their careers, and this is perfectly normal journalistic work regarding anything to do with whistleblowers. AFAIK Escapist has no past involving shoddy sensationalist work either.  I simply see no reason why they would run this case if there was not any real problems at CIG.

There's also lots of game industry artist "insiders" basically confirming the situation in this thread:  http://www.polycount.com/forum/showthread.php?t=158066 (http://www.polycount.com/forum/showthread.php?t=158066)  (states rumours going on in the biz..)

About the shameless part, they obviously focus on grabbing as much money as possible, in stead of making a game which they already have more than enough money to do, inventing more and more hilarious reasons to ask for more money. (Like adding pets, 1 million dollars pls. Entire games are made for less than that.) It is shameless to sell those ships (concept art only atm.) for the prices they take. It's also watering out gameplay, letting people buy themselves into an advantage. It turned from donations and crowdfunding into a very shady business a long time ago..
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 02:25:35 pm
What they are doing with the "crowdfunding" is simply shameless, and the crowdfunding itself very much looks like it was/is the main thing they are doing.

Everything is ordinary with this crowdfunding project, other than large sum of money they gathered. That is drawing attention.

Yes they are selling ships, but they also communicate with backers and tend to deliver builds more often than some other crowdfunding projects I know that are pretty much black box after three years. But no one cares because they gathered couple hundred thousands of dollars.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 02:33:38 pm
How does this show they NEED more money? What if they just WANT more money?

If this is in fact the long con as Derek Smart said it is, then they would jump the ship right now. Actually they should do that before all this mess. How they plan to hide now and where to hide when there is so many eyes on them?

If this isn't a long con, but massive project that is being developed then they in fact need money. Because game is ten year project (counting three that already passed). While 90 million dollars is enough for 4-5 years of development, it isn't enough for ten or more years. Whole idea is to make influx of cash stable after they deliver game they pitched. Cash shop won't go away after launch. It maybe won't be as blatant p2p as it is now, but there will be things money can buy you in Star Citizen world.

About Escapists and Lizzy Finnegan, she pushed another article which is response to angry Roberts letter. In that article she is quoting various sources. Those various sources are in fact things Derek Smart said in his very first blog post after they removed him from community. Is it that hard to point that out? And no, there aren't other people who said that and he wasn't quoting anybody. Her source is just one and that is blog of Derek Smart. I know that because I've read his first rant, rest I skipped. If any of you want to waste your time, you can check it yourself.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 02:39:20 pm
and if you read his blog, he comes across saner than Chris Roberts do

Sorry for triple post... but I've just noticed this now. Thomek, you are massive tool most of the time you post but this time you've outdone yourself. I'm not even slightly surprised you think things Derek Smart say have any merit. Would be surprised if it was otherwise.

Not saying that Chris Roberts is sane or trying to shed some positive light on his actions. Strictly talking about Derek Smart. If you truly believe there is anything right with Derek Smart, you either have awaken from 30 year hibernation or are just as retarded as he is.
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 02:44:51 pm
No one should believe every word Derek Smart says.

He always has double standards.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 02:52:48 pm
Find it funny that Thomek actually believes anything DS says. I have a pretty bad reputation in this community for a good reason. Actions speak louder than words and most things I said or did were either mutually exclusive or batshit insane at times. That is something most people who visit this place and are familiar with my actions can agree with. Now multiply my behavior with large number and you get Derek Smart. Dude is a professional troll and somehow managed to make a living out of it.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 03:21:41 pm
So apparently CIG should now be pursuing legal action against Escapist for the article?
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 03:29:41 pm
So apparently CIG should now be pursuing legal action against Escapist for the article?

He sent them a letter pretty much bashing their work and demanded an apology or taken to court while also mentioning derek smart multiple times eventough he had nothing to do with the article  :lol:

The escapist already left a reply they won't do anything. If they really take it to court chris robert must prove the accusations so it's pretty much a win win scenario since he doesn't want to respond to the accusations.
Title: Re: Star Citizen
Post by: Kafein on October 07, 2015, 03:35:29 pm
So apparently CIG should now be pursuing legal action against Escapist for the article?

That can only turn out badly for CIG.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 03:37:37 pm
He sent them a letter pretty much bashing their work and demanded an apology or taken to court while also mentioning derek smart multiple times eventough he had nothing to do with the article  :lol:

Do you know for certain Derek Smart had nothing to do with the article? Considering he has been sticking his hands in pretty much everything related to SC drama so far, and supposedly a lot of the accusations from Escapist articles are what Derek Smart has been saying for months.

The escapist already left a reply they won't do anything. If they really take it to court chris robert must prove the accusations so it's pretty much a win win scenario since he doesn't want to respond to the accusations.

What's this then?
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 03:41:35 pm
Do you know for certain Derek Smart had nothing to do with the article? Considering he has been sticking his hands in pretty much everything related to SC drama so far, and supposedly a lot of the accusations from Escapist articles are what Derek Smart has been saying for months.

What's this then?
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

Read the followup of the escapists which explains how they got the information and the accusations of robert's message.

As for the accusations he has yet to respond on anything regarding the game and finances. He simply ignores them.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 03:52:25 pm
As for the accusations he has yet to respond on anything regarding the game and finances. He simply ignores them.

Quote
-Employees have indicated that Star Citizen and all of the promised stretch goals, “even with competent management,” could not be made for $90 million.

CR: How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it’s what Derek Smart loves to say but he couldn’t make a good game with $200m so I don’t think his opinion matters. Outside of that, no employee beyond me and a few other key people who are leading Star Citizen would have the appropriate information and overview to make any judgement about the cost of the total project. Secondly, the company uses additional sources of funding such as tax incentives, marketing and product partnerships, but we do not discuss these issues in public for obvious reasons. We always keep a healthy cash reserve and operate our business prudently based on the incoming revenue. It should tell you something that we are actually increasing our global headcount not decreasing it despite the inaccurate rumours perpetuated by Derek Smart.


-Accusations of the mismanagement of money, including: using crowdfunding money to pay for couple’s Pacific Palisades mansion, using crowdfunding money to pay for personal vehicles, using crowdfunding money to pay for personal vacations, using company resources and employees to create videos for films and auditions (Sandi Gardiner).

CR: No crowdfunding monies are used for any private purposes – these allegations are completely false and defamatory. This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn’t happened. Ever since Wing Commander came out I’ve been lucky enough to be financially independent, driven nice cars and lived in nice houses. That’s due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she’s my wife? A woman? Yes, she’s also an actress and there’s nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends. I don’t see attacks from Derek Smart about how this is a waste of company resources (and it is not his to comment on or judge anyhow).

-Allegations indicating that there are not currently any complete character builds for the game.

CR: Where are you getting this from? Have you guys really looked at what you can do right now in the game? You’ve been able to walk around your hangar since August of 2013. I’m pretty sure that was a complete character walking around rather than a mass hallucination. We have multiple characters in the game and are working on a lot more (of which some will be seen at Citizen Con).


Do I really need to go through all of this text? Because I really can't be arsed for someone talking out of his ass.
Title: Re: Star Citizen
Post by: Thomek on October 07, 2015, 04:06:01 pm
Find it funny that Thomek actually believes anything DS says.

I have no reason to believe either of them, just saying he comes across saneR than Roberts. I'm not saying there's anything particularly sane about either of them. And yes, I do agree CS seems greedy as fuck, there's lots of things fishy about the state of the project, and that worms are just starting to come out of the woodwork.

Thomek, you are massive tool most of the time you post but this time you've outdone yourself.

That's quote worthy coming from you! :D

Anyway, the citizen con is just days away, let's see what they bring to the table.
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 04:29:27 pm
Do I really need to go through all of this text? Because I really can't be arsed for someone talking out of his ass.

All I'm saying is that while he does mention a thing or two he always changes the subject.

Everyone can say it's not true till they don't have to prove it. Till accountability is shown nothing is certain. I don't believe everything is fine as he says and so does many people. I won't however say it as a fact, because Chris Roberts has to show some form of accountability to prove his words.

Like freelancer, this game is showing to be going the same direction. His dream is too big for the amount of money he has.
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 04:37:45 pm
Single shred of evidence..  Well if The Escapist had 1 or 2 sources, perhaps it would be a bit thin, but they have 7, SEVEN sources, and from my research, they seem to have done a good job in verifying them. NVM people criticising the fact that they are anonymous. Well no shit, people don't want to risk their careers, and this is perfectly normal journalistic work regarding anything to do with whistleblowers. AFAIK Escapist has no past involving shoddy sensationalist work either.  I simply see no reason why they would run this case if there was not any real problems at CIG.

There's also lots of game industry artist "insiders" basically confirming the situation in this thread:  http://www.polycount.com/forum/showthread.php?t=158066 (http://www.polycount.com/forum/showthread.php?t=158066)  (states rumours going on in the biz..)

About the shameless part, they obviously focus on grabbing as much money as possible, in stead of making a game which they already have more than enough money to do, inventing more and more hilarious reasons to ask for more money. (Like adding pets, 1 million dollars pls. Entire games are made for less than that.) It is shameless to sell those ships (concept art only atm.) for the prices they take. It's also watering out gameplay, letting people buy themselves into an advantage. It turned from donations and crowdfunding into a very shady business a long time ago..
Seven sources for what, exactly? Think about that for a moment. I mean really, think about it. What are these sources saying? Go look at the article again. And then read Roberts' reply to it. As for your "AFAIK", you're wrong.

Wow, amazing, a business asks for more money! What a twist! And how the fuck would you know they have enough money to make the game? I thought you trusted these insider sources that said they DON'T have enough money? Now they're not so trustworthy anymore? 

Also, truly, you're fucking out of your mind and your judgement is so flawed it can't be trusted for anything if you think Derek Smart comes across as "saner" than CR. Not that you having a shitty judgement is anything new, mind, just pointing it out again.

Like freelancer, this game is showing to be going the same direction. His dream is too big for the amount of money he has.

But Thomek said they have enough money???

And then why are you bitching about them getting more money by selling pixels if you think they don't have enough money yet...?

Seriously, you "critics" are so fucking clueless.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 04:43:08 pm
All I'm saying is that while he does mention a thing or two he always changes the subject.

Everyone can say it's not true till they don't have to prove it. Till accountability is shown nothing is certain. I don't believe everything is fine as he says and so does many people. I won't however say it as a fact, because Chris Roberts has to show some form of accountability to prove his words.

Like freelancer, this game is showing to be going the same direction. His dream is too big for the amount of money he has.

What exactly do you expect them to show, their financial records and monthly financial report? No one does that lol. He said what needs to be said on the subject, and that's the fact that only a few top people know the real finances behind it. Most companies in the world work like that, even the smaller ones. I don't know jack shit about finances in my somewhat small and very friendly firm, heck I don't even know the pay of other people. It just isn't discussed at all on the inside, let alone to the public.

Everyone can say it's not true till they don't have to prove it.

Yes and what exactly has the anti-SC side proven? At least SC has a working video game (THAT YOU CAN PLAY) to show.
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 04:46:17 pm
What exactly do you expect them to show, their financial records and monthly financial report? No one does that lol. He said what needs to be said on the subject, and that's the fact that only a few top people know the real finances behind it. Most companies in the world work like that, even the smaller ones. I don't know jack shit about finances in my company, heck I don't even know the pay of other people. It just isn't discussed at all on the inside, let alone to the public.
CR already said all that needs to be said: he was driving nice cars, living in nice houses, and having a nice life otherwise even before SC. That's something that can be disproved if it's false.... but look, no one's jumping to do that, because the accusation is retarded.

People just lose their common sense when they enter motivated skepticism mode. You'd almost think they've never worked a day in their life. 99.9% of the employees of any workplace wouldn't know the financial info any better than some random guy on the street, all they'd have is more bitter gossip and speculation about someone they don't like...
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 04:58:28 pm
Quote from: Xant
But Thomek said they have enough money???

And then why are you bitching about them getting more money by selling pixels if you think they don't have enough money yet...?

Seriously, you "critics" are so fucking clueless.

Simple, it's not fine selling ships in alpha. Just because you are fine with cash shops doesn't mean everyone is.

If he really required so much money, why make a kickstarter for only 2 million? If he is indeed wealthy, why does he need to rack 2-3 million a month to sustain 250+ people working? Aren't the 90+ million racked enough? I thought he said it was enough?

Quote from: Vibe
What exactly do you expect them to show, their financial records and monthly financial report? No one does that lol. He said what needs to be said on the subject, and that's the fact that only a few top people know the real finances behind it. Most companies in the world work like that, even the smaller ones. I don't know jack shit about finances in my somewhat small and very friendly firm, heck I don't even know the pay of other people. It just isn't discussed at all on the inside, let alone to the public.

I don't expect them to show anything. If he thinks they are doing fine, then proof must be shown not only words. Freelancer was also going fine in his mind until he required much more time and money than he was given.

I am not expecting them to handing the public the financial reports like Derek Smart wants which is absurd. What people would like however, is some form of yearly report. Companies do this, don't they? This is the biggest crowd funded game. Some people shelled thousands of dollars in this project, asking for a simple yearly report is not much to ask for.
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 05:03:29 pm
Simple, it's not fine selling ships in alpha. Just because you are fine with cash shops doesn't mean everyone is.

What great logic, what great reasoning. It's not fine for you to keep breathing while Star Citizen is in alpha. Just because you're fine with you breathing doesn't mean everyone is.

Quote
If he really required so much money, why make a kickstarter for only 2 million?
So, again, you show you haven't done your research and are just wildly speculating. Because if he'd only have gotten two million, the game would have i) been smaller and ii) they'd have gotten private investors, the two million would have been proof there's interest.

Quote
If he is indeed wealthy, why does he need to rack 2-3 million a month to sustain 250+ people working? Aren't the 90+ million racked enough? I thought he said it was enough?
What? What are you even talking about? How does his personal wealth have to do anything with how much money Star Citizen is making? And no, AAA games regularly have much bigger budgets than 90 millions. And no, he never said it was enough, he said they have enough now and aren't running out of money any time soon. But again you contradict yourself. Should they wait until they run out of money to make more money? Then you'd be whining that they're almost out of money.

Quote
I don't expect them to show anything. If he thinks they are doing fine, then proof must be shown not only words.
Must it? Oh, really? What law is this based on, pray tell?

Quote
I am not expecting them to handing the public the financial reports like Derek Smart wants which is absurd. What people would like however, is some form of yearly report. Companies do this, don't they? This is the biggest crowd funded game. Some people shelled thousands of dollars in this project, asking for a simple yearly report is not much to ask for.
No...
Title: Re: Star Citizen
Post by: Leesin on October 07, 2015, 05:05:41 pm
IMO, regardless of the facts, ANY money you spend on an Early Access/Founders/Kickstarter whatever you want to call it, is a gamble, there are numerous things that could happen during development that may result in the game never seeing a complete release and it may not be down to malicious intent on the developers part. If people want to spend hundreds and some even thousands on a game that isn't complete yet, that's up to them, but they should only do so with the knowledge that their money is an investment and it does not guarantee a complete product.

Do I believe they ( or at least the one person ) are just 'pretending' to make this game this to milk money out of people and have no intention of completing the game? I highly doubt it, because that sounds borderline illegal if not illegal and definitely a massive moral wrong in the faces of any court, because of the amount of money involved they would have to be complete fucking morons to do that, it would most likely get pretty nasty for all involved. I am quite certain CR wants to make an amazing game, will it be amazing? I don't know, will it ever be complete? I don't know, but I don't think he or anyone else involved intends on fucking people over.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 05:14:27 pm
IMO, regardless of the facts, ANY money you spend on an Early Access/Founders/Kickstarter whatever you want to call it, is a gamble, there are numerous things that could happen during development that may result in the game never seeing a complete release and it may not be down to malicious intent on the developers part. If people want to spend hundreds and some even thousands on a game that isn't complete yet, that's up to them, but they should only do so with the knowledge that their money is an investment and it does not guarantee a complete product.

I wouldn't even call it an investment, it's more of a donation. Companies invest in other companies and expect a return, kickstarter is donating money (sure, you might get the game). And that's what everyone wasting their money on kickstarter should know and not expect a yearly financial report as if you were a real investor. That's not to say that SC doesn't show reports, just not in the form for business people, but in the form for normal people - aka gameplay videos, screenshots, blogs, etc.
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 05:43:20 pm
SC shows fuckloads of reports. Weekly. Several of them. Detailed progress reports. More than any other commercial game.
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 05:45:35 pm
What great logic, what great reasoning. It's not fine for you to keep breathing while Star Citizen is in alpha. Just because you're fine with you breathing doesn't mean everyone is.
So, again, you show you haven't done your research and are just wildly speculating. Because if he'd only have gotten two million, the game would have i) been smaller and ii) they'd have gotten private investors, the two million would have been proof there's interest.
What? What are you even talking about? How does his personal wealth have to do anything with how much money Star Citizen is making? And no, AAA games regularly have much bigger budgets than 90 millions. And no, he never said it was enough, he said they have enough now and aren't running out of money any time soon. But again you contradict yourself. Should they wait until they run out of money to make more money? Then you'd be whining that they're almost out of money.
Must it? Oh, really? What law is this based on, pray tell?
No...

- Here we go again with insults because you have nothing to go against your retarded reasoning. I feel sorry for you. Well, not really.
- The kickstarter didn't get the most money. The most money was gained from his crowd funding. Am I wrong?
- Why? Simple, again putting such a big project on kickstarter was a bad thing. Not because of him but because of the scope of the project. The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!
- Yes he must show proof if he wants to take them to court.
- Okay.......
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 05:48:05 pm
- Here we go again with insults because you have nothing to go against your retarded reasoning. I feel sorry for you. Well, not really.
- The kickstarter didn't get the most money. The most money was gained from his crowd funding. Am I wrong?
- Why? Simple, again putting such a big project on kickstarter was a bad thing. Not because of him but because of the scope of the project. The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!
- Yes he must show proof if he wants to take them to court.
- Okay.......
Where did I insult you, moron? See, that's an insult, and it neither adds nor detracts to or from any of my arguments.

Kickstarter didn't get the most money, no, and... what is your point?

Good god, you truly are retarded, you can't see that arguments by assertion are not real arguments. You keep saying idiotic things like this, "putting such a big project on kickstarter is a bad thing," "selling ships is a bad thing," and so on and so forth, yet you never provide any reasons for WHY those are bad. You just say them and expect everyone to think it's true.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 05:52:02 pm
The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!

And having money means you can instantly complete a project?
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 05:57:39 pm
And having money means you can instantly complete a project?
Vexus is a very confused person, you see, he builds speculation upon speculation and with every new speculation he assumes the speculation that one stands on is a fact. Case in point, here he assumes SC is almost out of money, because he speculated it before.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 06:50:34 pm
Read the followup of the escapists which explains how they got the information and the accusations of robert's message.

She is lying. Every source that Lizzy Finnegan is quoting in her articles stems from Derek Smart's blog and twitter account. Even when thee are other people involved, Derek Smart is source of that story. She didn't contact anyone, not sure did she even contact Derek Smart personally because everything is available on his blog and twitter, ready for grabs.
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 06:50:43 pm
Where did I insult you, moron? See, that's an insult, and it neither adds nor detracts to or from any of my arguments.

Kickstarter didn't get the most money, no, and... what is your point?

Good god, you truly are retarded, you can't see that arguments by assertion are not real arguments. You keep saying idiotic things like this, "putting such a big project on kickstarter is a bad thing," "selling ships is a bad thing," and so on and so forth, yet you never provide any reasons for WHY those are bad. You just say them and expect everyone to think it's true.

Just because you don't say the word "retard" doesn't mean I don't notice your tone in the wording. Don't think you are some genius that no one comprehends, it's quite clear when you're mocking and/or writing sarcasm.

My point was that most of the money didn't come from the kickstarter but from packages and private donations. I don't know what's hard to comprehend. I thought you are a genius of I.Q 9000?

I said numerous times why selling ships is bad. Go read previous comments I'm not going to say the same thing for the third time.

Quote from: Vibe
And having money means you can instantly complete a project?

Please read next time.

"The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!"
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 06:57:13 pm
Till accountability is shown nothing is certain. I don't believe everything is fine as he says and so does many people.

Thing about money... if he shows how much he spent or how much he has left, he'll possibly shut down naysayers (if he has enough money left). But you see, those naysayers aren't the people he should care about nor he gets anything from people who didn't invest and aren't interested in the game. But those who already invested and are still investing, revealing financial status might have negative effects on their desire to keep investing in project. Until some legal institution force Roberts to reveal his finances, he won't do it. No one would in his position. Have you ever heard of crowdfunding project sharing with public how much crowdfunded money they spent?

Only mistake Roberts made was taking the bait Derek Smart and sites like Escapist are planting for months. I would ignore them completely.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 07:05:37 pm
If he really required so much money, why make a kickstarter for only 2 million? If he is indeed wealthy, why does he need to rack 2-3 million a month to sustain 250+ people working? Aren't the 90+ million racked enough? I thought he said it was enough?

Kingdom Come Deliverance asked for smaller amount of money on Kickstarter. They reached their mark. Think they got somewhere around 2 million as well, if I'm not mistaken. Do you really believe making that game costs 2 million dollars?

Kickstarter is getting abused by non-indie studios in past 3 years, ever since Double Fine started the trend with what would later become travesty called Broken Age. They don't come to ask for funding, they are asking for money to see how much interest gamers have in their project. Later they go to actual investors who give them the money to make their game.

Kingdom Come Deliverance is funded by some millionaire dude, not by Kickstarter backers. Sony pulled off Kickstarter stunt with Shenmue. Later they said they aren't funding the game so they could make another Kickstarter. They got 6 million but it isn't enough. I bet at the end Sony will still put some money in development of that game.
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 07:24:20 pm
Just because you don't say the word "retard" doesn't mean I don't notice your tone in the wording. Don't think you are some genius that no one comprehends, it's quite clear when you're mocking and/or writing sarcasm.
Oh, so now it's my tone? I'm sowwy, did my tone huwt your feewings? And we're talking about my tone after you told me to "grow up", you retarded hypocrite?

Quote
My point was that most of the money didn't come from the kickstarter but from packages and private donations. I don't know what's hard to comprehend. I thought you are a genius of I.Q 9000?
Yes, I am a genius of IQ 9000, but the problem in this here communication is that you are not. No one has claimed most of the money came from Kickstarter, moron -- that is why I asked you what your point is.

Quote
I said numerous times why selling ships is bad. Go read previous comments I'm not going to say the same thing for the third time.
Oh right, I forgot, stupid CIG developing spaceships instead of working on their space game. Ah, Vexus, you're a riot.

Quote
Please read next time.

"The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!"
And how do you know the amount of money they have won't be enough to see the game to near completion? I await eagerly for your sources.

 :lol:
Title: Re: Star Citizen
Post by: Xant on October 07, 2015, 07:28:48 pm
Only mistake Roberts made was taking the bait Derek Smart and sites like Escapist are planting for months. I would ignore them completely.
No, I think CR had to engage them after that Escapist article, sadly. Other magazines like Forbes were re-reporting it with even more clickbait headlines, so CR had to respond for the sake of the backers somehow. But it's clear Escapist is not objective -- just look at their previous SC article written by the same person, with a stupid sensationalist clickbait headline as well.

Still can't get over the fact that Thomek the Observant claimed Derek Smart comes across saner than CR... DS who has tweeted every ten minutes about SC for months now, and who writes literally everywhere about it, all the time, like a lunatic.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 07:45:49 pm
"The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!"

Yeah, and where did you get the idea it should be completed already?
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 07:54:30 pm
Yeah, and where did you get the idea it should be completed already?

Where did I say the game has to be completed now? The game is supposed to release next year.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 08:14:35 pm
Where did I say the game has to be completed now? The game is supposed to release next year.

"near completion. Is it tough? Not even close!"

This is present tense, or are you wondering if the game will be completed in a year? Because that's speculation again, a feat very close to you. Honestly, is anything that you said recently not pulled out of your ass?
Title: Re: Star Citizen
Post by: Vexus on October 07, 2015, 08:20:17 pm
"near completion. Is it tough? Not even close!"

This is present tense, or are you wondering if the game will be completed in a year? Because that's speculation again, a feat very close to you. Honestly, is anything that you said recently not pulled out of your ass?

Quite a few actually but why should I bother explaining I'll get attacked again.

See you next week after citizencon.
Title: Re: Star Citizen
Post by: Vibe on October 07, 2015, 08:23:49 pm
Quite a few actually but why should I bother explaining I'll get attacked again.

Really? Can't recall even a single statement from you that wasn't pure speculation or just plain retarded. Pretty much everything you've said was refuted already so I don't know what kind of explaining were you expecting to do.
Title: Re: Star Citizen
Post by: Leshma on October 07, 2015, 08:26:59 pm
No, I think CR had to engage them after that Escapist article, sadly. Other magazines like Forbes were re-reporting it with even more clickbait headlines, so CR had to respond for the sake of the backers somehow. But it's clear Escapist is not objective -- just look at their previous SC article written by the same person, with a stupid sensationalist clickbait headline as well.

Regardless of this situation, gaming journalism just like general journalism is in serious peril. Click bait articles are the only way to get average reader's attention. Kids these days prefer listening to morons like PewDiePie, instead of reading quality article.

Sites like Fox News and Daily Mail used to be ridiculed because of their superficial approach to subject, but now every news site is like that.

Take Polygon for example. They started strong with some quality articles. Today it is painful to read most of the crap they publish on daily basis. Gaming journalism isn't done yet, but it is dead man walking.
Title: Re: Star Citizen
Post by: Jarlek on October 08, 2015, 02:42:23 am
And having money means you can instantly complete a project?
Silly vibe. Didn't you know the secret to time travel is money?

That's why Africa is still in the bronze age and glorious USA has flying cars! And let's not think of the cybertech they got in Qatar or Luxembourg!
Title: Re: Star Citizen
Post by: Xant on October 08, 2015, 08:39:59 am
lmao, a CitizenCon? should rename it Citizens Conned

watching ppl try to defend their own weak-minded gullibility over star conflict was hilarious at first, but is becoming increasingly pathetic and embarrassing.

are you even able to get your money back for these fake ships? or did you agree to some ALL "DONATIONS" ARE FINAL  clause when you bought the deed to some luxury space sedan that you'll be able to pilot with your internet buddies just any day now..

"No crowdfunding monies are used for any private purposes - these allegations are completely false and defamatory," Roberts stated. "This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn't happened. Ever since Wing Commander came out I've been lucky enough to be financially independent, driven nice cars and lived in nice houses. That's due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she's my wife? A woman? Yes, she's also an actress and there's nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends."

lmao, his wife is spending all your money
Smoothrich why did you tell Youtube to take down this video? http://forum.melee.org/general-discussion/smoothrich-challenges-canary-for-1-na-badmin-of-all-time/
Title: Re: Star Citizen
Post by: Kansuke on October 09, 2015, 12:05:39 am
I'll just drop this here...

https://www.youtube.com/watch?v=10TAH5LVCow

 :shock:
Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 12:07:19 am
http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1 (http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1)
Pretty good article.
Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 12:47:49 am
http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1 (http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1)
Pretty good article.
What makes it a pretty good article?
Title: Re: Star Citizen
Post by: Leshma on October 09, 2015, 12:56:09 am
He has sources in company, his buddies told him things. Then he goes saying how if this all is true then it is going to suck for backers. What happened to his buddies working for CIG? Don't they know for certain how bad situation is?

Kinda feel bad for myself. I could be the one writing that crappy article Lizzy Finnegan did, just by taking stuff from Derek Smart's blog and calling it "various sources". Of course they'll be confidential, so I can protect them from getting fired. Could take all the accolades for being great gaming journalist on the rise. Being transexual helps too. Also gypsy and Jewish. Man, why I didn't write similar article before her...
Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 01:02:11 am
That article is yet more pure emotional garbage. Perfect example of the zero information value emotional appeals contained therein:
Quote
A good friend of mine spent a portion of his re-enlistment bonus backing Star Citizen, where he picked up a package with the Drake Caterpillar.  A ship he still can’t access or fly, by the way.  Though there are an increasing number of new ships not in the original campaign that he could purchase and get right into the game with.  When I asked about it during a visit to CIG, I was told he didn’t have his ship yet due to how non-linear the development process was.

How is any of that relevant to anything? Re-enlistment bonus? Yeah, look, CIG is scamming an AMERICAN HERO sacrificing HIS LIFE for FREEDOM.

... One who knew he was pledging for a concept ship that didn't exist at the time, and wouldn't exist for the foreseeable future, so he literally has what he pledged for.

Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 01:19:04 am
That article is yet more pure emotional garbage. Perfect example of the zero information value emotional appeals contained therein:
How is any of that relevant to anything? Re-enlistment bonus? Yeah, look, CIG is scamming an AMERICAN HERO sacrificing HIS LIFE for FREEDOM.

... One who knew he was pledging for a concept ship that didn't exist at the time, and wouldn't exist for the foreseeable future, so he literally has what he pledged for.
The guy who wrote it is an army vet so he was just referencing what he knew, he has a buddy in the army who is backing the game also. Lol you seem to be the one throwing the fake patriotic spin on it. I felt he had valid points without being hateful or spiteful.
Title: Re: Star Citizen
Post by: Leshma on October 09, 2015, 01:55:07 am
If it was attempt to write a short piece on subject "crazy people who spend hundreds of dollars on virtual ships" then he's onto something. Don't get me wrong, I'm grateful because they make this game possible.

But like Xant, I'm not sure what that has to do with current state of Star Citizen development?
Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 02:15:13 am
The guy who wrote it is an army vet so he was just referencing what he knew, he has a buddy in the army who is backing the game also. Lol you seem to be the one throwing the fake patriotic spin on it. I felt he had valid points without being hateful or spiteful.
Yes, he's an army vet, what does his friend buying a package with his RE-ENLISTMENT BONUS have to do with anything? How is it relevant that his friend bought a package? How is it relevant what money his friend used to buy it? Why mention it at all?

It makes zero sense. His friend is presumably an adult because he's re-enlisting, and he's got exactly what he paid for. Is he lobbying to have a legal guardian assigned for his friend or what?
Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 02:31:50 am
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Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 02:39:37 am
That's what I thought, emotional appeals or bust.
Title: Re: Star Citizen
Post by: Vibe on October 09, 2015, 08:48:07 am
lmfao, everyone who at least somewhat follows news on MMOs knows that www.mmorpg.com is a garbage tier webpage

if you want proper news/reviews/etc on MMOs you should probably take a look at www.massivelyop.com instead - their last article on this thing being http://massivelyop.com/2015/10/05/not-so-massively-cloud-imperium-threatens-a-lawsuit-october-5-2015/

This mmorpg article is basically:
- start off with saying 'if any of this is true' (i had to laugh at this one, this is AAA journalism)
- go on bashing Christ Roberts and telling him he should do that, and do this, and step down; all based on what, hearsay?
Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 09:35:43 am
Either way, I think it's important for CIG to release something soon; if they announce another delay, whether it matters much in reality or not, it's going to fuel the fires. On the other hand, if they can keep to their schedule and release the mini-PU really soon, that should shut up all but the most retarded (Derek Smart et al) critics.

Of course the weird "I bought a concept ship that I knew didn't exist; why does my ship not exist???" people will still remain...
Title: Re: Star Citizen
Post by: Vibe on October 09, 2015, 09:49:04 am
They definitely have to show something. As much as I disagree with all these (mostly) baseless articles bashing Star Citizen, they need to show things are going according to plan - otherwise we're back to rumors and hearsay, for both sides of the "war".
Title: Re: Star Citizen
Post by: Leshma on October 09, 2015, 01:38:58 pm
Only good thing Derek Smart did with his FUD campaign over past few months, is to put extra pressure on CIG. It might not be pleasant for them but they'll have to work extra hard to deliver. That's good for us backers. After all they are a company making game we want, not our buddies.
Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 09:18:45 pm
I was going to do the kickstarter thing but am happy I took a wait and see approach. Kickstarter a scam anyhow. They are gonna be raking in the dough hand and fist now that they don't have to share the profits with an actual invester. The only kickstarter I gave money to was melee by and that one didn't reach the goal :(
Title: Re: Star Citizen
Post by: Leshma on October 09, 2015, 09:24:44 pm
Yes, because every Kickstarter'd game is a scam...
Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 09:34:13 pm
You have your opinion addict I have mine.
Title: Re: Star Citizen
Post by: Xant on October 09, 2015, 10:05:43 pm
It isn't an opinion that Kickstarter isn't a scam, it's a fact.
Title: Re: Star Citizen
Post by: Siiem on October 09, 2015, 10:09:14 pm
Title: Re: Star Citizen
Post by: Senni__Ti on October 09, 2015, 10:14:20 pm
Anyone else following the death/respawn mechanics?
I was actually hoping for a more indepth system than, "choose respawn point".

https://robertsspaceindustries.com/comm-link/transmission/14994-MISC-Endeavor-Q-A-Part-3

There are some good ideas on the forums, like jumping onto a backup toon when you die, leaving the other dead/incapcitated. After a suitable amount of time and no rescue, the original toon loses a life and is moved to a spawn point.

Or you just watch your original toon, until rescued/spawn.
Title: Re: Star Citizen
Post by: Asheram on October 09, 2015, 10:44:26 pm
.
Title: Re: Star Citizen
Post by: Leshma on October 09, 2015, 10:51:44 pm
Anyone else following the death/respawn mechanics?
I was actually hoping for a more indepth system than, "choose respawn point".

Wasn't that covered by Death of a Spaceman (https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman) article Roberts wrote ages ago?
Title: Re: Star Citizen
Post by: Senni__Ti on October 10, 2015, 03:13:30 am
Wasn't that covered by Death of a Spaceman (https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman) article Roberts wrote ages ago?

Different to what I remembered, I guess it is progressing as intended.
Title: Re: Star Citizen
Post by: Leshma on October 10, 2015, 10:55:44 pm
Strongest video game cast in history!

Title: Re: Star Citizen
Post by: Xant on October 11, 2015, 12:52:34 am
Title: Re: Star Citizen
Post by: Leshma on October 11, 2015, 12:53:56 am







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Title: Re: Star Citizen
Post by: Xant on October 11, 2015, 01:04:48 am
such no game
wow much vaporware
Title: Re: Star Citizen
Post by: Vovka on October 11, 2015, 02:56:28 am
all this will end 100500  privateservers for 20 people max
Title: Re: Star Citizen
Post by: Leshma on October 11, 2015, 03:15:14 am

Title: Re: Star Citizen
Post by: Leshma on October 11, 2015, 03:15:48 am
https://robertsspaceindustries.com/starmap
Title: Re: Star Citizen
Post by: Xant on October 11, 2015, 03:34:17 am
The livestream looks better than those in many cases btw, even ends up with a different outcome in the FPS portion.
Title: Re: Star Citizen
Post by: Ikarus on October 11, 2015, 10:26:22 am
"...and then transport them to the nearest outpost – all for a nice profit, of course."

So intelligent bandits in this game will not only destroy a small fleet. They then will also send out random, nonclan Hope-Ships to bring their victims to the next hospital to get some extra cash out of them  :mrgreen:
Title: Re: Star Citizen
Post by: Kafein on October 11, 2015, 01:51:45 pm
"...and then transport them to the nearest outpost – all for a nice profit, of course."

So intelligent bandits in this game will not only destroy a small fleet. They then will also send out random, nonclan Hope-Ships to bring their victims to the next hospital to get some extra cash out of them  :mrgreen:

Banditry-Healthcare complex
Title: Re: Star Citizen
Post by: Lemon on October 11, 2015, 07:38:45 pm
I've been following since the OG kickstarter, looking to finally pledge now. Unsure if I should get an entry level ship or something nicer to support the game. Looking at the Gladius with 36month insurance rn.

Also- just built my computer, anyone have any clue how well I can run it?

i5 6600k (currently at 3.5, will oc soon)
Sapphire R9 390X
16gb ram
ASRock Z170 Pro4 mobo
Title: Re: Star Citizen
Post by: Leshma on October 11, 2015, 08:20:36 pm
Depends on you. If you are skeptical, get the base Aurora package. You can upgrade it later via CCU, when they deliver PU Alpha.

Current build will run great on that PC, not sure about future builds with persistent universe. Seems awfully unoptimized atm but that is to be expected (they put pieces together few months ago).
Title: Re: Star Citizen
Post by: Ikarus on October 11, 2015, 08:40:42 pm
I've been following since the OG kickstarter, looking to finally pledge now. Unsure if I should get an entry level ship or something nicer to support the game.

I´d also get the Aurora for now, you can always upgrade later. Heck, maybe you´re lucky and there´s a short-time event where you can change your ship for another one (f.e. I was able to swap my Aurora for a sweet Mustang).
(click to show/hide)
Title: Re: Star Citizen
Post by: Vexus on October 11, 2015, 10:22:19 pm
I only watched the gameplay parts because that's what actually matters to me.

It's undeniably pretty, no doubt there however they still have a lot of work to do on the character models and animations. In my opinion that should have been one of the first things to tackle, it can break immersion if done poorly. I also found the ship's movement in space, not that engaging if that's a proper way to express it. I mean, it looks cool, but it's like there's no physics when the engines start accelerating.

This is probably a minor issue since you can watch the ship from the outside, but am I the only one that found that ship (From the 20 min gameplay video) if looking from the inside having too much infront of you to see your surroundings? It's quite distracting but maybe it's just me.

The UI somehow reminds me of Dead Space with that tiny box on the side showing your health etc.. I also said cool when I heard him breathing when he got out the ship but apparently the air stock in those suits lasts forever? I mean the description given on their forum says it's some technology that can store a lot of air in their suits. I however would have found it cooler if you had a meter and you could run out of air. (Obviously not a short meter it's in the future there's bound to be improvements) Is there any footage of the players fighting with guns? There seems to be guns in the store.

All that said, I still believe the game won't be finished by 2016. There's too much to tackle for 1 year.

Maybe they release some modules then continue releasing more and more so dunno.

(Awaiting the hate)

Title: Re: Star Citizen
Post by: Xant on October 11, 2015, 10:33:02 pm
All that said, I still believe the game won't be finished by 2016. There's too much to tackle for 1 year.
How much money would you be willing to bet on that?
Title: Re: Star Citizen
Post by: Leshma on October 11, 2015, 10:40:58 pm
Only thing that bothers me about ship movement is jerkiness. It isn't smooth and I believe it should be. About "physics" and "feel of flying tons of steel", you need to remember this is space. No forces to stop you, no inertia. Elite: Dangerous does it differently, they intentionally opted for space flight model that mimics that of airplanes in Earth atmosphere. Ships have inertia, they feels weighty, sounds affects are there to amplify that feeling.

UI is kinda horrible, especially helmet part. I'm against that shit but seems that Roberts want to go that route. UI is unfinished, many widgets missing. It will be a lot busier when done, may even be too obtrusive.

Most of the systems they are developing are lacking in that demo, probably due to instability. They didn't show air pressure simulation, they didn't show juke animations (something that should eliminate jerkiness when movement animation starts and ends), there is no grubby hands and because of that EVA looks horrible (EVA animations also largely unfinished), weapon animations are broken atm, quantum drive is obviously in very early stage. Maps are big but empty, no AI yet, no missions, nothing atm.

Game won't be finished by 2016, but maybe they'll release real Alpha before the end of this year, if we're lucky. Whole game consists of 125 star systems, that won't be done for at least another 3 years. By the end of 2016, in best case scenario we'll have some 20 systems to play in, with approx. 50 locations to visit.

Quote
I´d also get the Aurora for now, you can always upgrade later. Heck, maybe you´re lucky and there´s a short-time event where you can change your ship for another one (f.e. I was able to swap my Aurora for a sweet Mustang).

Mustang is same tier as Aurora LX (I have cheaper MR version), it is just different ship. Aurora is jack-of-all-trades good for trading. Mustang is cheap version of fighter but sucks for trading.
Title: Re: Star Citizen
Post by: Vibe on October 11, 2015, 11:17:44 pm
From the demo I kinda feel like they haven't shown anything that they already haven't shown in that video where 3 of them also board the same ship and then get inside a derelict ship and bring it back (was shown a month or two ago?)
Title: Re: Star Citizen
Post by: Vexus on October 11, 2015, 11:44:55 pm
Only thing that bothers me about ship movement is jerkiness. It isn't smooth and I believe it should be. About "physics" and "feel of flying tons of steel", you need to remember this is space. No forces to stop you, no inertia. Elite: Dangerous does it differently, they intentionally opted for space flight model that mimics that of airplanes in Earth atmosphere. Ships have inertia, they feels weighty, sounds affects are there to amplify that feeling.

Yes, I agree that it shouldn't be like real planes but as I observed the ship, it looked like it was standing still while the rest was moving. Only those tiny rock animations that went by made it clear that is was moving. And let's be honest here, the game is not going for the realistic route, else you wouldn't hear the shots being fired.

It just felt like you have a picture of a ship and you are moving it with your hand with some flashy lights indicating the engine is working. It's still alpha so they will probably tackle the ship's movement.

@Vibe Based on mmorpg.com, the video that is getting the most comments is the one about Mark Hamill taking part in the project. There is some people worried about the fight shown in the livestream as in the video it seems like people can easily ambush and take your belongings but with ship insurance etc there shouldn't be much to worry about.
Title: Re: Star Citizen
Post by: Leshma on October 12, 2015, 12:56:13 am
From the demo I kinda feel like they haven't shown anything that they already haven't shown in that video where 3 of them also board the same ship and then get inside a derelict ship and bring it back (was shown a month or two ago?)

You are right, other than slightly better animations and everything feeling a little bit smoother (or less likely to fall apart every second), slightly larger space base, nothing new was shown. Same props but different scenario. And portion of FPS where they shoot at each other.
Title: Re: Star Citizen
Post by: Leshma on October 12, 2015, 12:59:40 am
And let's be honest here, the game is not going for the realistic route, else you wouldn't hear the shots being fired.

Chris Roberts is very persistent in making sure flight doesn't go WW2 style. He has some dude who wrote physics engine that controls thrusters and this is the result of that. He don't want to delete it and go for arbitrary values for ship maneuverability.
Title: Re: Star Citizen
Post by: Xant on October 12, 2015, 01:05:53 am
Which is good. E:D flight model is boring as hell. The current one is fun and very skill-based.
Title: Re: Star Citizen
Post by: Leshma on October 12, 2015, 08:14:09 pm
If I remember right, Goons were big supporters of this project? Well if that used to be the case, it is not anymore: https://twitter.com/lowtax/status/653340174672224256

Agreeing with Mr Smart, means you also take same side as Goons. How come "Star Citizen is a scam" movement doesn't have anyone even remotely reputable?
Title: Re: Star Citizen
Post by: Paul on October 12, 2015, 08:45:03 pm
So if I had to decide to invest in either SC or Elite, what would be the better choice? Wanting Newtonian flight physics(like the original Elite had iirc) and having limited playtime. Don't care much about graphics though.
Title: Re: Star Citizen
Post by: Leshma on October 12, 2015, 09:39:12 pm
Original Elite doesn't have Newtonian flight physics. Frontier: Elite II seems to be the game you're thinking of. Neither of these game has true Newtonian flight physics. Star Citizen is somewhat closer but it has limited max speed and some oddities here and there.

At moment Elite has solid backbone, while Star Citizen really does not (unless you're into WoT like arena gameplay).
Title: Re: Star Citizen
Post by: Paul on October 12, 2015, 09:47:20 pm
Ye, I meant Elite 2, sry.
Title: Re: Star Citizen
Post by: Leshma on October 12, 2015, 10:18:36 pm
I would get Elite: Dangerous atm. Another interesting early access game is Rogue System, but it is far from being finished. Completely different concept, control scheme is like DCS games while gameplay is mission/objective based.
Title: Derek Smart and his Star Citizen love affair
Post by: Leshma on October 13, 2015, 09:29:02 pm

September 2012:
"Yeah, I saw that Chris was threatening to come back. Someone needs to give him a memo on the current space combat scene #clueless"
https://twitter.com/dsmart/status/245600659846610944[2]
https://archive.is/EgPiT[3]

November 2012: "1st Roberts, then Braben. These digital dinos think they can disappear, return - then assume they can connect with gamers. Right."
https://twitter.com/dsmart/status/266159563957473281[4]
https://archive.is/1e81f[5]

March 2013:
"Of course I backed Star Citizen"
https://twitter.com/dsmart/status/311952717587308544[6]
https://archive.is/DWEzt[7]

January 2014:
DS can´t stay silent anymore and starts wallowing in self pity and plugging his game
"We've DONE ALL THAT + more. 100% playable. For < $10m". #trashtalk #lodmmo
https://archive.is/ZVuFt[8]

"That's it. I'm convinced that this whole Star Citizen thing is some massive Ponzi scheme - that I helped fund. 2015 can't come soon enough."
https://twitter.com/dsmart/status/431230853294080000[9]
https://archive.is/PNnwR[10]

Quote
DS confesses that his game, LoD has no plan to officially release because it's continually updated. "It's early access, what difference does it make" when it comes out? "There is no need for a release date. It could be 2015, it could be 2020. I don't know, who cares?"[1]   [4min duration]

A valid question posed to him, "How is keeping LoD in early access indefinitely in order to add features, any different from CIG increasing they're scope in development?" His answer, LoD is a complete vision and it's all there" to play and see. That's the difference.[2] 

He goes on from there to talk about his intent to take CIG/RSI and specifically Sandi Gardiner down. About how he knows exactly how the legal system works, how intelligent he is and at the end, tells anyone who doesn't like him or disagrees with his views "Can eat shit." [10min duration of gold]

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Does this make me Star Citizen white knight enough? Wanna referral for proof?

#topkek
Title: Re: Star Citizen
Post by: Senni__Ti on October 14, 2015, 02:00:50 am
So arena commander 2.0 before Star marine.
https://forums.robertsspaceindustries.com/discussion/289586/no-more-star-marine-yes-more-star-marine

Quote
Hey guys! One big clarification from CitizenCon: the Baby PU is NOT replacing Star Marine, it's simply going to include a lot of the work we've done on the FPS. We still intend to release Star Marine proper (with Gold Horizon and the HQ game mode and all that.) In all likelihood, you'll see Star Citizen Alpha 2.0 first and then Star Marine proper shortly after that... and we'll continue to update with more details on both as they're locked down.

I'm guessing 2.0 will have a barebones fps, with the majority of it coming with star marine.
Title: Re: Star Citizen
Post by: Leshma on October 14, 2015, 02:44:21 am
Erin said 2.0 shall come in few weeks from now. Don't get your hopes up, but you never know.
Title: Re: Star Citizen
Post by: Leshma on October 14, 2015, 04:55:11 pm
Double post, sorry 'bout that.

This project might be complete disaster, but I've got something worthy in return for 30 bucks I invested in it. Somethingawful crew known as Goons, are being hunted down and banned from Star Citizen. They are checking Star Citizen accounts and trying to link them with somethignawful forum accounts, if there is a positive match user gets banned.

Wish other communities were brave enough to do that, like EVE online and of course cRPG. If chadz had the balls to deal with the likes of Smoothrich and co. in early days of cRPG I'm fairly sure this would be a nicer place.
Title: Re: Star Citizen
Post by: [ptx] on October 14, 2015, 05:14:43 pm
Why would they do that?
Title: Re: Star Citizen
Post by: Leshma on October 14, 2015, 05:22:33 pm
Not sure. But:

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Title: Re: Star Citizen
Post by: Paul on October 14, 2015, 09:01:33 pm
Lol, implying Smooth wasn't entertainment pure. I'd rather laugh at our idiots than burn 'em on a stake.
Title: Re: Star Citizen
Post by: Leshma on October 14, 2015, 09:57:42 pm
They can be a nuisance if there's too many of them. It is worth to point out that majority of Goons look and sounds exactly like Smoothrich. Fat, balding, slight neckbeard, glasses, wearing black most of the time, high pitched, female-like voice. That's your average subscriber to SomethingAwful.
Title: Re: Star Citizen
Post by: Senni__Ti on October 15, 2015, 02:31:40 am
More news:

You no longer need alpha access or a pass for the modules!
Anyone with alpha access gets 10000 UEC, those with passes get 5000 UEC (melt it now if you want store credit instead).

Great for early backers, seems to be a bit of a bait and switch for later backers.
Title: Re: Star Citizen
Post by: the real god emperor on October 15, 2015, 09:44:31 am
Guys i didn't read the thread I just need a quick answer;

Will the ships & equipment you get by pledging to the game be obtainable by simply playing the game?
Title: Re: Star Citizen
Post by: Xant on October 15, 2015, 09:59:28 am
Yes.
Title: Re: Star Citizen
Post by: the real god emperor on October 15, 2015, 11:57:21 am
Yes.

Good.
Title: Re: Star Citizen
Post by: Micah on October 15, 2015, 01:21:04 pm
What really bothers me atm is, that the overall game looks way to military-oriented, like any army funded coop shooter. I was hoping for something quite different, with much more focus on the promised economy and exploration gameplay and look - and more of social gameplay than this.
Most things i see right now are : bigger guns; moar guns; military uniforms and organisations ... with the "social module" propably looking like a walk on a military base or military occupied town (i wasnt able to play it yet tho  :oops:).

I hoped to see more casual and working clothes, exploration and research feel as a base ambience; But right now it all feels to me like a wartime military occupation theme :(

The game could  definately use a big dose of Kremsolin :s
Title: Re: Star Citizen
Post by: Leshma on October 15, 2015, 01:28:14 pm
That's because atm every player has same model and can only choose between combat armors. That should change soon.

Singleplayer campaign will be military based.
Title: Re: Star Citizen
Post by: Xant on October 15, 2015, 01:42:56 pm
They need to get the military aspects done first, anyway. It IS the core of the game. Exploration and social stuff is very easy to add afterwards.
Title: Re: Star Citizen
Post by: Leshma on October 16, 2015, 12:52:15 am
https://dl.dropboxusercontent.com/u/5306988/Downloads/SQ42/447820968.mp3

 :lol:
Title: Re: Star Citizen
Post by: Knute on October 16, 2015, 09:35:19 pm
I haven't followed the development of the game closely but started reading about the controversies recently. Just an observation, the CIG office in Santa Monica is a block from the beach in one of the most expensive real estate areas in LA. Maybe they got a really good deal on the space or it's close to where the boss/talent lives... but if I was supporting a kickstarter I'd feel a lot better if they were being as frugal as possible.

I love the idea of a combined FPS and space shooter but just from a distance it looks like there's a lot of mission creep on this project. It's giving me flashbacks to when I worked on a movie that didn't turn out so well because the producers/director had a lot of funding but didn't have a realistic plan or people around them willing to give them a reality check. The world needs dreamers and people who can push what's possible forward so I wish them luck but glad it's not with my money!
Title: Re: Star Citizen
Post by: the real god emperor on October 16, 2015, 09:57:36 pm
All I want to do is to pirate the shit out of traders and miners because yarr harr durr
Title: Re: Star Citizen
Post by: Leshma on October 16, 2015, 11:29:05 pm
I haven't followed the development of the game closely but started reading about the controversies recently. Just an observation, the CIG office in Santa Monica is a block from the beach in one of the most expensive real estate areas in LA. Maybe they got a really good deal on the space or it's close to where the boss/talent lives... but if I was supporting a kickstarter I'd feel a lot better if they were being as frugal as possible.

I love the idea of a combined FPS and space shooter but just from a distance it looks like there's a lot of mission creep on this project. It's giving me flashbacks to when I worked on a movie that didn't turn out so well because the producers/director had a lot of funding but didn't have a realistic plan or people around them willing to give them a reality check. The world needs dreamers and people who can push what's possible forward so I wish them luck but glad it's not with my money!

That Santa Monica office will be downsizing soon I believe. Smart posted some "insider" info about them having issues with that office. Slowly but steadily game dev team is being relocated to currently best place on Earth for making video games, which is United Kingdom. Most big game studios have huge offices in UK (think it has something to do with lower tax for game industry jobs). Rest of the crew will be located in Frankfurt (since its basically part of old Crytek). Number of USA employees will become smaller in next few months.

As for feature creep, I honestly love it. Just wish they make it work in the end. Going deeper and deeper into mechanics is what I love about this project. If they succeed, I wish that in few years they make "expert" mechanic option for most actions available in game. For those who prefer simple, straightforward games to blow half an hour and "have fun", there are titles coming out from EA, Activision, Ubisoft... or in other words: want instant gratification online, play Battlefront and collect them power-ups.
Title: Re: Star Citizen
Post by: Micah on October 17, 2015, 12:20:46 am
btw, anyone knows what we pay VAT for (afaik, its a fee, that everyone pays who purchases from outside the US) - or if, like Leshma says, big part of the development is, or will be, taking place in UK and Germany; will the VAT stay or will/should it perhaps change ? (since i live in Germany)

I mean, the ships are fucking expensive anyways and, incase i get convinced to buy something, im not willing to pay silly extra scam money :3
Title: Re: Star Citizen
Post by: Senni__Ti on October 17, 2015, 02:30:16 am
Recently (ish) changed Eurozone laws afaik, basically the virtual items are now considered taxable goods; so you pay tax on them.
Sucks, but what you gonna do.
Title: Re: Star Citizen
Post by: Xant on October 17, 2015, 02:50:44 am
With the amount of money CIG is pulling, I think it's silly to be concerned about the finances. They're not slowing down. They've made like, what, 40 million in a year?

Haven't seen any real feature creep, if you don't count the FPS, maybe. And I don't, because it's what I'm mostly interested in.
Title: Re: Star Citizen
Post by: Micah on October 17, 2015, 03:03:02 am
Recently (ish) changed Eurozone laws afaik, basically the virtual items are now considered taxable goods; so you pay tax on them.
Sucks, but what you gonna do.
Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=
Well, i guess there is nothing we can do then =/

Thanks for the answer tho :)
Title: Re: Star Citizen
Post by: Leshma on October 17, 2015, 03:09:23 am
Twenty something so far in 2015. 32 mil last year.

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By the way...

Development Update: Star Citizen Alpha 2.0 & Star Marine (https://robertsspaceindustries.com/comm-link/transmission/15017-Development-Update-Star-Citizen-Alpha-20-Star-Marine)

Quote
Blocking Issues

Mainly the network and multiplayer issues are holding us back on a functionality side.
Then it’s sum of the work that’s needed to get it ready for release because we have lots of bug fixing and polish to do including performance improvements.
AI do not spawn into encounters, as their triggers aren’t playing correctly! Players can fly to the locations to trigger events but no AI will spawn in. Thankfully they trigger in Missions.
The interior physics grid for single seater ships has a bug meaning that you can’t walk around them during flight and will fall to the back of the ship. Fun, but impractical!
The No Weapon animation set is not done yet, and not ready to ship. Should be in better shape next week as the team in Austin continues work on it.
EVA flight is difficult so needs fine tuning to be able to handle the character better, engineers will look into this next week.
EVA look and aim poses need to be created and implemented for the use of weapons.
Pistol motion sets need integration, this will be done next week.
The prone motion set is now a problem, as we have changed the way we do standing and alerted aim poses. This will change how players aim while prone, whether they be prone forward, or rolled on to the back. Needs some R&D love next week.
Issues with some ship and environment terminal UI not working properly

Someone said they have to release alpha before Nov 1st 2015 to avoid potential problems with original KS backers. Hope he is right.

Missions seem a bit underwhelming in a sense there's nothing new. Fetch and escort type mostly as seen in every other space game so far (Galaxy on Fire comes to mind, since I'm playing that on tablet these days). That's how they seem based on description, we'll them in action and then judge their implementation. Also emergent gameplay will take huge role in determining fun factor.
Title: Re: Star Citizen
Post by: Leshma on October 17, 2015, 03:13:28 am
Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=

Think I bought my package with USD aka cheated their system. Not sure if still possible. Euro prices seem fair.
Title: Re: Star Citizen
Post by: Xant on October 17, 2015, 03:17:10 am
Missions seem a bit underwhelming in a sense there's nothing new. Fetch and escort type mostly as seen in every other space game so far (Galaxy on Fire comes to mind, since I'm playing that on tablet these days). That's how they seem based on description, we'll them in action and then judge their implementation. Also emergent gameplay will take huge role in determining fun factor.
Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.

As long as they get a working economy together, people should have goals even without any official missions. Like going to X to acquire Y to sell at Z so they can buy D.
Title: Re: Star Citizen
Post by: Micah on October 18, 2015, 01:10:18 am
Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.
Never played DayZ.
Yet, afaik its planned much more as AI generated missions and AI dominated economy than DayZ/E.V.E. where economy is all player driven :/ I am on your side there tho ... not sure if this is possible, nor if its in CIG interrest to go for such sandbox-ish thing ...
Slight chances are that more player interactions and player driven econ will overtake AI at some point, when standard missioins become repetitive - maybe in the PvP zones there will be more of this stuff going.

For now im exited for the Avenger update that is currently in development :D i hope they come up with some gorgeous variants :D
Title: Re: Star Citizen
Post by: Senni__Ti on October 18, 2015, 02:08:16 pm
Think I bought my package with USD aka cheated their system. Not sure if still possible. Euro prices seem fair.

You can choose currency, but you always pay local VAT (if EU union/NA).
Euro is best currency to pick, Pound is worst. (ends up being an extra 8% or something silly)
Title: Re: Star Citizen
Post by: Leshma on October 18, 2015, 02:55:02 pm
Right now euro seems to be best option, because it looks like they haven't updated conversion rates or something like that. But when I bought my package, best option was USD and there wasn't VAT on digital goods.
Title: Re: Star Citizen
Post by: Senni__Ti on October 18, 2015, 05:08:17 pm
They left euro artificially low after the introduction of VAT.
For some reason, they haven't changed it.

Also they did briefly lock currency to your home region, as they don't convert to USD (intitially anyway); so built up disproportionate amounts of euros.
They might bring that back at some point.
Title: Re: Star Citizen
Post by: Smoothrich on October 19, 2015, 11:31:41 pm
That Santa Monica office will be downsizing soon I believe. Smart posted some "insider" info about them having issues with that office. Slowly but steadily game dev team is being relocated to currently best place on Earth for making video games, which is United Kingdom. Most big game studios have huge offices in UK (think it has something to do with lower tax for game industry jobs). Rest of the crew will be located in Frankfurt (since its basically part of old Crytek). Number of USA employees will become smaller in next few months.

As for feature creep, I honestly love it. Just wish they make it work in the end. Going deeper and deeper into mechanics is what I love about this project. If they succeed, I wish that in few years they make "expert" mechanic option for most actions available in game. For those who prefer simple, straightforward games to blow half an hour and "have fun", there are titles coming out from EA, Activision, Ubisoft... or in other words: want instant gratification online, play Battlefront and collect them power-ups.

youre an idiot
Title: Re: Star Citizen
Post by: Leshma on October 20, 2015, 02:08:42 am
There are different kinds of idiots. Like those who spent 30 bucks on Star Citizen, which would be me. There are those who pay money to be part of online group of losers, known as Goons. How are you enjoying Line of Defense? I've read on certain forum it ain't dat bad if you give at a shot (or ten... of vodka).

Next time you want to call somebody an idiot, do yourself a favor and do a push-up instead. Will help you shed that extra weight that has negative effect on your psyche, making you feel miserable among other things.
Title: Re: Star Citizen
Post by: Kafein on October 20, 2015, 09:27:12 am
While I can only agree on the sentiment, not everybody has a mind so weak to be disturbed by such things, Leshma.
Title: Re: Star Citizen
Post by: Lemon on October 22, 2015, 03:45:08 am
5 more posts to 1k, do it for Chris Roberts  :D :D :D
Title: Re: Star Citizen
Post by: Senni__Ti on October 24, 2015, 01:21:52 pm
1.3 has been released.
- Mainly technical stuff, result of merged major dev branches.
- Couple of new guns and mounts to support the larger one on Hornets and the Cutlass.
(S2 mass driver and S4 ballistic cannon)
- Balancing

https://robertsspaceindustries.com/comm-link/transmission/15025-Star-Citizen-Alpha-13-Available

--------------------------------------------------------------------------

2.0 update:
- They cracked the issue with breaking large ships into multiple pieces.
- Eva needs more work
- AI and ship systems has made progress
- FPS animations have been been improved. (ADS stop, start, reloads)
- FPS enviroments improved and being worked on (lighting & art)
- There will be background traffic to give the world a busy feel (Traders and UEE craft)
- Improved ship UI, new engineering screen.
- Some kind of 'screen focus functionality', allows you to look at screens around your station.

Quote
Blockers

-  Characters are missing interior sections of their helmets.
-   Ballistic weapons can cause a crash and we have various other stability issues to fix up.
-   The “Push and Pull” system seems to be conflicting with another control system because it’s currently catapulting the player in to deep spaaaaaaaaace!
-   Particles seem to stop rendering in some gravitational areas, but not all! Needs further investigation!

More indepth bullets on what's changed on RSI, I only summarised the blocks of text.

https://robertsspaceindustries.com/comm-link/transmission/15024-Development-Update-Star-Citizen-Alpha-20-Star-Marine
Title: Re: Star Citizen
Post by: Leshma on October 24, 2015, 02:33:33 pm
Was worried about lightning, it looked awfully inconsistent so far. Now it is beautiful, based on this:


Star Citizen 2.0 Alpha should come to PTU soon, maybe even next week if we're lucky but I'll say it will take about a month to deliver to PTU and few weeks to fix bugs before they release it live.
Title: Re: Star Citizen
Post by: Xant on October 24, 2015, 09:15:28 pm
The locations look so amazing, which is a huge deal. Just imagine exploring the space and coming to get some supplies or whatever from a place like that, no loading screens... then heading out again to kill some RETARDS.
Title: Re: Star Citizen
Post by: the real god emperor on October 25, 2015, 10:05:28 pm
Will I be able to throw myself out of the airlock? If not there is no point in playing
Title: Re: Star Citizen
Post by: Leshma on October 26, 2015, 02:10:44 am
https://archive.is/xisWD

lol'd
Title: Re: Star Citizen
Post by: Ikarus on October 26, 2015, 12:25:58 pm
https://archive.is/xisWD

lol'd

He can´t be that battleproof internet veteran he´s japping about, otherwise he would know that you can´t fight the internet  :mrgreen:
They´ll be even more pleased to hear that he won´t give up, like a pinata with infinite candy in it  :lol: :lol:
Title: Re: Star Citizen
Post by: Leshma on October 26, 2015, 01:49:11 pm
He has Goons on his side :lol:

https://en.wikipedia.org/wiki/User:Mikademus/flamewar

Derek Smart has decades of experience doing this shit to stay relevant in gaming industry (because his games are such garbage, no one would ever remember him if not for his big mouth). But I think he's going too far this time. Unlike two decades ago, today there are cyber laws in USA against this kind of behavior. For example, he started uncovering personal information of some of the people who made fun of him on the Internet. Making fun of anyone isn't illegal but posting personal information of people who prefer to stay anonymous is. We'll see if they'll sue him or not.
Title: Re: Star Citizen
Post by: Micah on October 27, 2015, 09:25:59 pm
Im pretty exited for the upcoming Avenger variants ... It also sounded like they might keep the current skin for current Avenger owners for "nostalgia" purposes; thus, i'd have to decide if i gonna keep it or if i upgrade to a new variant.
Stays to find out how fast they can get them out with their shiny new ships modeling pipe line  :rolleyes:
Title: Re: Star Citizen
Post by: Leshma on October 28, 2015, 07:33:38 pm
They said old skins/models of ships will be part of the game, like old car models. Not sure when will that happen but it is in plans.

Star Citizen 2.0 PTU won't come out this week (surprise, surprise). They also released lore excerpt which mentions that Star Marine has been released, while in reality it hasn't yet. Story is play on id software, John Carmack and John Romero.
Title: Re: Star Citizen
Post by: Senni__Ti on October 29, 2015, 03:26:00 pm
Apparently that was an old Jumpoint article, so it was probably being hopeful after the original Star marine presentation (I can't remember which something-con it was).
Title: Re: Star Citizen
Post by: Xant on October 30, 2015, 12:57:29 am
https://robertsspaceindustries.com/comm-link/transmission/15031-Star-Citizen-Alpha-20-Flight-Model-Changes
Title: Re: Star Citizen
Post by: Kafein on October 30, 2015, 06:45:07 pm
https://robertsspaceindustries.com/comm-link/transmission/15031-Star-Citizen-Alpha-20-Flight-Model-Changes

wtfamIreading
Title: Re: Star Citizen
Post by: Xant on October 30, 2015, 07:08:41 pm
wtfamIreading
Why? Everything in it sounds great.
Title: Re: Star Citizen
Post by: Xant on November 06, 2015, 05:43:12 am
This is relevant to my interests.

https://youtu.be/oSYLH8bhVck?t=2111
Title: Re: Star Citizen
Post by: Xant on November 07, 2015, 02:44:06 pm
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Title: Re: Star Citizen
Post by: Senni__Ti on November 20, 2015, 12:05:41 am
So 2.0 is rolling out to the PTU (end of the livestream), 1000 most active bug reporters/players of the last patch get access through email.
They'll then proceed to patch any issues they find and rollout and test them in the PTU. As it gets closer to 'done', they'll increase test group size.

TLDR: 2.0 very soon (1-2 weeks most likely)

In other news, there is the anniversary sale of ships, different ones everyday, all available at end for a couple of days.

New stuff:
- Crucible (anvil dedicated repair ships)
- p-72 archimedes (slightly better p-52 merlin, 'faster, luxurious')
- Avenger variants, cargo and EMP variant.

There was a 30$ aurora package but that sold out instantly (only 1000 of them).

Accompanying the Crucible is a design doc on repair, pretty interesting stuff.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2015, 12:36:53 am
Dem goons would disagree with you on future of this project.

From what I've gathered, build will be a buggy, unoptimized mess and animations are bad as ever. Rest seems fine.

Roberts said no landing on planets in 2.0 or 2.1 (coming soon after 2.0 he said). Apparently tech that wasn't meant to come any time soon will be ready next year and will allow them do more than they initially planned for planetary landings. Could be nothing special, could be seamless landing thanks to implementation of procedurally generated terrain and what not. We'll see.

What is certain is that scope is growing. Repair mechanic seems kinda silly detailed for a game of this type. Not sure I'm fully behind that decision. Oh yeah, Mark Hamill in engine cutscene introduction:

Title: Re: Star Citizen
Post by: Senni__Ti on November 20, 2015, 02:09:51 am
http://www.twitch.tv/kingkongor

2.0 stream.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2015, 02:41:21 am
Better optimized than I thought it would be. People with i7 and 970 are having between 40-70 fps. Fraps is completely murdering fps tho (there is an issue with shadowplay).

But bugs, oh boy. Game is literally going to black screen aka crashing every ten minutes or so. It is highly unpolished, many jerky motions, animations, transitions. But they put in new flight system which allows you to go 1000 m/s or more in cruise mode. Same problem still persists, even going 1000 m/s feels like you're standing still unless you have something in front of you like space station.

Space stations are nicely done, look very believable but lack some obvious clues. Game isn't really designed for dumb people in this stage, so many things you need to care about. Have you closed the back hatch or not? Are you in cruise mode, precision mode or combat mode? Where is that bloody quest marker? What I'm supposed to do here where those AI fight each other? Where is my assigned flight pad?

For a game that wants to appeal to mass market this is incredibly complicated, CoD/Halo players won't swallow this. And it isn't really complex at this point, lacking many mechanics. It is just that some things need to be manually done, even though they should be made automatic by flight computer.
Title: Re: Star Citizen
Post by: Senni__Ti on November 20, 2015, 09:44:08 am
Give it time, they'll add plenty of beeps and HUD icons.
And yeah, it's really crash happy atm, surprised they released it to even the PTU.
Though a lot of it seems to be server crashes, which I guess required a PTU test.

Unrelated note, damn it makes me feel sad seeing halo lumped in with COD. (Though I understand having seen the recent titles..)
Title: Re: Star Citizen
Post by: Xant on November 20, 2015, 11:17:16 pm

They released it for 1000 people because it's crash happy. It's to help them test, not so those people can have a blast.


The above video already has some really awesome gameplay.

Like he flies to a space station, gets a gun... then someone destroys his ship. But when they come to the station guns blazing, he shoots them and steals their ship, and flies away. That kind of dynamic gameplay is going to be awesome, from FPS to ships, smoothly.

I love the whole thing, how the space stations look, the seamless transitions between different types of gameplay, etc. Still needs polish, but atm it looks like they have all the base components they need. Save maybe for getting 30+ people in a single instance.
Title: Re: Star Citizen
Post by: Leshma on November 20, 2015, 11:55:33 pm
FPS is really well done imho. Compare it to only similar game (Angels Fall First) and you'll see massive improvement. But many non FPS related animations are falling apart and I'm not sure what's the cause of it. There're like infinite ways to glitch outside the ship in this build.
Title: Re: Star Citizen
Post by: Xant on November 21, 2015, 12:37:50 am
One of the great things about SC is that the graphics are so good, exploration is very different when things look like this https://www.youtube.com/watch?v=YH3c1QZzRK4
Title: Re: Star Citizen
Post by: Leshma on November 21, 2015, 12:39:07 am
Quote
Fixed an issue where activating Quantum Travel as some one was loading would crash the clients.

 :rolleyes:

No wonder it crashed all the time...
Title: Re: Star Citizen
Post by: Senni__Ti on November 21, 2015, 10:42:39 am
So there is already a patch out to the PTU to address crashes involving avengers (among others I guess).
They are also upping the size to 15K players.

https://robertsspaceindustries.com/comm-link/transmission/15074-Weekly-Development-Update

Apparently no blockers left, just needs polishing and stability fixes.

Oh word of warning for anyone who gets in:
https://forums.robertsspaceindustries.com/discussion/297099/unlocked-frame-limit-in-ac-v2-0-menus-while-loading-can-burn-up-gpus-needs-addressed-asap#latest
Title: Re: Star Citizen
Post by: Xant on November 25, 2015, 07:22:04 am


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Title: Re: Star CitizenBr
Post by: Leshma on November 25, 2015, 03:44:16 pm
Best way to describe Star Citizen 2.0 Alpha is DayZ in space. Well not quite, DayZ isn't crash happy as Star Citizen but hopefully CIG will fix it and get it to one CTD per few hours. Crashes aren't what worries me the most but silly amount of things that need to be implemented and polished. Which will cause new bugs... wonder will there be a time when this game will be relatively bug free?

If you don't mind, this time around I would like to ignore all the drama because it has reached crazy levels and at this point it is downright disgusting. People who participate in it should be ashamed of themselves, if they had ability to feel shame.

Edit: Cool stuff they didn't mention to be part of 2.0 alpha, orbital mechanics is in. Planets aren't static as initially planned which is awesome news.
Title: Re: Star Citizen
Post by: Xant on November 25, 2015, 03:59:34 pm
Watching the 2.0 streams has been great. The fidelity is seriously amazing --  exploring abandoned space stations etc. Every inch is super high quality, there isn't even a SP game out there that has even close to the same kind of fidelity.

And it's really cool how you can be inside a space station with normal gravity, see a space ship fly by from the window in, well, space - so 0 G, and see inside the space ship, which has normal gravity... all those different instances, seamless.

If they add loot system + stabilize it just a bit, then it'll be like DayZ in space, except better. The FPS mechanics are already 100 times better than in DayZ.


Some cool 8K screens:

http://i.imgur.com/Osc3MIl.jpg
http://i.imgur.com/wGe3aDL.jpg
http://i.imgur.com/0AnogRO.jpg
http://i.imgur.com/3axJ51L.jpg
http://i.imgur.com/eOq5O8L.jpg
http://i.imgur.com/XnwfEZb.jpg
http://i.imgur.com/zB94cFR.jpg
http://i.imgur.com/VPofDCR.jpg
http://i.imgur.com/xgDwxuR.jpg
http://i.imgur.com/SAYd9Dx.jpg
Title: Re: Star Citizen
Post by: Kafein on November 25, 2015, 08:56:33 pm
Xant fanboi. Those graphics are nothing really impressive as far as I can see. Beautiful though, sure. Also those screens aren't actual 8K.
Title: Re: Star Citizen
Post by: Xant on November 26, 2015, 01:46:19 am
You must be blind if you think the graphics aren't impressive, especially for a multiplayer game. Every game looks better in motion though.

https://www.youtube.com/watch?v=pKVTCkXEU1I

For example. Ship literally looks real.
Title: Re: Star Citizen
Post by: Leshma on November 26, 2015, 02:23:48 am
Fourth patch delivered since PTU Alpha 2.0 release, game still crashing every few minutes on average. It will take a while until they get it into good shape but I've already anticipated that. Actually expected Alpha 2.0 on PTU at the end of this week, not last. But they pushed it out anyone to gain some tractions on those ship sales (thank you based whales for pumping thousands of dollars into this game, making my 24 euro contribution worth more than I originally anticipated). In case it sinks (which it probably won't at this point), I still got more out of those 24 euros than fun I've had paying same amount of cash for E.Y.E. Divine Cybermancy (no one ripped me off better than those guys)Predicted full month of PTU testing until going live, so far it seems on track. Last time I've seen game pushed out in su. ch state to people it was X Rebirth. At least this time around we're talking about closed testing of alpha version so not really final release.

They've put some neat things into this alpha build. Apart from planetary and station rotation (and possible rudimentary gravitational effects planets have on ships but that will come much later in development) there is also new damage system for bigger ships (currently only observable on Constellation). First iteration of their damage model was ships falling apart into few chunks of game geometry which was very expensive (performance and modeling hours wise). Second iteration was shader based damage of hull on fighters and ability to physically tear parts from the ship (much better optimized system which doesn't use original high polygon mesh). Because bullet holes are shader based, when you hit hull it gets warped into something like wireframe hull with pipes and stuff. You can see through it (alpha channel I believe) but it isn't physical in nature. Not sure what they did this time in technical terms but there are actual holes in hull of Constellation. Doesn't look like fighter based damage model, holes are of irregular shape and there are no pipes and metallic frame visible.

Still no gameplay effect. That should come later but there will be issues with it. To make movement in ships possible they've split universe in physical grids (I bet most of the server crashes have to do with that system which is probably rushed to meat the sale deadline). Ship interior is one grid and space is another, also station have their own grid. That is very cool idea and works fine (when it works) but I see problem how will those separate physics instances communicate and affect each other. Currently they are completely separated, you can enter Quantum travel with cargo bay being open and nothing will happen to you. To make it possible for air to get out of ship into space and people and objects to fly out with it, there must be a way for physics in instance A (ship) and instance B (space vacuum) to have effect on each other. Seems like a very complicated problem to solves and potentially crazy performance hitter if they ever implement something like that.
Title: Re: Star Citizen
Post by: Kafein on November 26, 2015, 08:58:02 am
You must be blind if you think the graphics aren't impressive, especially for a multiplayer game. Every game looks better in motion though.

https://www.youtube.com/watch?v=pKVTCkXEU1I

For example. Ship literally looks real.

To me it looks comparable to Alien: Isolation.
Title: Re: Star Citizen
Post by: Xant on November 26, 2015, 09:30:36 am
To me it looks comparable to Alien: Isolation.
Okay, but it definitely, objectively, isn't. Character models are better in A:I at the moment, but the textures and environment in 2.0 space stations are much, much better. Not that having A:I graphics in a MMO game wouldn't be impressive.
Title: Re: Star Citizen
Post by: Smoothrich on November 26, 2015, 09:41:32 am
They can be a nuisance if there's too many of them. It is worth to point out that majority of Goons look and sounds exactly like Smoothrich. Fat, balding, slight neckbeard, glasses, wearing black most of the time, high pitched, female-like voice. That's your average subscriber to SomethingAwful.


This is my drunken farewell to the Something Awful community after I was banned for life cuz I started reaching Posting Superstar Status lol, it only cemented my legacy
Title: Re: Star Citizen
Post by: Xant on November 26, 2015, 09:58:34 am
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Title: Re: Star Citizen
Post by: Leshma on November 26, 2015, 01:35:47 pm

This is my drunken farewell to the Something Awful community after I was banned for life cuz I started reaching Posting Superstar Status lol, it only cemented my legacy

To be honest, Something Awful community isn't actually worse than what we have here. Difference is, this community will die soon or be purged by the hands of community managers on new Melee forums while Something Awful will stay for awhile. I fully support American Zionist Government (basically support Zionists in many things, just look at their results compared to their historical enemies muslims lol), going full Hitler on internet communities is the way to go. More and harsher cyber laws and in few decades people like you and me might stop wasting time posting crap on forums and start using that time to do something useful with our lives.
Title: Re: Star Citizen
Post by: Leshma on November 26, 2015, 01:56:50 pm
To me it looks comparable to Alien: Isolation.

Ship interiors look very much like Alien: Isolation. There's a good reason for that, they've hired lead designer of that game. They've changed their design practices three times during development (that's why ships get reworked so many times). At first they used crazy high poly meshes and old graphics pipeline. Then they partially switched to PBR but meshes stayed the same. At last they hired Nathan Dearsley who created meaningful ship pipeline that takes gameplay into consideration and they reworked few ships adding more detail while significantly lowering poly count. At the beginning they didn't even use decals and texture baking techniques.
Title: Re: Star Citizen
Post by: Xant on November 26, 2015, 09:37:23 pm
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 08:51:29 am
All of coming together, feeling like a real game:


Vaporware, scam, etc shouters are awful quiet... there is no game, right, Oberyn?
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 09:22:30 am
http://imgur.com/a/OhmjO

PC Gamer Star Citizen article
Title: Re: Star Citizen
Post by: Vibe on November 27, 2015, 10:14:28 am
Looks quite alright.

the question as always is

when
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 10:24:06 am
2.0 should be out to all backers soon. Then there'll be Arena Commander, Social Module and Persistent Universe with FPS elements. That's already a lot of stuff to play.
Title: Re: Star Citizen
Post by: Vibe on November 27, 2015, 10:24:47 am
2.0 should be out to all backers soon. Then there'll be Arena Commander, Social Module and Persistent Universe with FPS elements. That's already a lot of stuff to play.

Are these still separate modules or is it all connected?
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 11:01:30 am
Are these still separate modules or is it all connected?
You have hangar, Arena Commander and Social Module as separate modules, then the PU, which is its own "module" where all the other modules (+ stuff not available elsewhere) are connected. You can do dogfighting like in AC, you can walk around with your friends on space stations like in Social Module, and you can have FPS combat and do missions, quantum travel, etc.
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 12:29:33 pm

FPS looking really smooth.
Title: Re: Star Citizen
Post by: Xant on November 27, 2015, 09:23:12 pm
This was really cool too. Part at 1:20 especially and the ending.

Title: Re: Star Citizen
Post by: Senni__Ti on November 27, 2015, 11:21:07 pm
https://robertsspaceindustries.com/comm-link/transmission/15090-Weekly-Development-Update

Another 50K given access by citizen number this time. (though it may be after this time, ambiguous wording)
Title: Re: Star Citizen
Post by: Xant on November 28, 2015, 11:28:41 am
https://robertsspaceindustries.com/comm-link/transmission/15090-Weekly-Development-Update

Another 50K given access by citizen number this time. (though it may be after this time, ambiguous wording)
From now on the invitations will go by citizenship number, apparently.

http://imgur.com/a/A4zjv
Title: Re: Star Citizen
Post by: Leshma on November 28, 2015, 03:38:44 pm
Still don't understand the purpose of those helmet lines. Many design choices bother me but these lines are top issue. Wish they drop helmet rendering completely.
Title: Re: Star Citizen
Post by: Jarlek on November 28, 2015, 10:44:34 pm
:D

I'm in the PTU.

Ofc this happens while my net is having the biggest shit ever.
Title: Re: Star Citizen
Post by: Xant on November 28, 2015, 10:54:52 pm
Where do you get notified of your invite?
Title: Re: Star Citizen
Post by: Jarlek on November 28, 2015, 11:11:45 pm
I got an email named "Star Citizen Alpha 2.0: Crusader Playtest on PTU"

A bit odd name since it didn't look to me as a "hey you are now in the test!" but a "hey, there is now an alpha going on"
Title: Re: Star Citizen
Post by: Xant on November 29, 2015, 03:45:25 pm
Ah yes, also a racing module in Star Citizen available for everyone, forgot all about it since I haven't played. But this looks beautiful.

Title: Re: Star Citizen
Post by: Leshma on December 01, 2015, 02:27:26 am
New patch released, no server side crash yet and streamers are nearing one hour gameplay without CTD. If this persist when more people connect, PTU will be released to live in next few days.
Title: Re: Star Citizen
Post by: Leshma on December 01, 2015, 02:25:28 pm
Title: Re: Star Citizen
Post by: Xant on December 02, 2015, 02:37:52 am
Title: Re: Star Citizen
Post by: Xant on December 02, 2015, 08:05:09 pm
Title: Re: Star Citizen
Post by: Kafein on December 02, 2015, 10:18:59 pm
So, what can I do with my game package and aurora right now?
Title: Re: Star Citizen
Post by: Xant on December 02, 2015, 11:09:05 pm
Chill out in your hangar with your ship, play Arena Commander, social module and racing. 2.0 isn't out yet for everyone, but will be soon.
Title: Re: Star Citizen
Post by: Leshma on December 02, 2015, 11:22:41 pm
Depends on your citizen number. If you are bellow 115000 I think, you get to enter public test universe (2.0). If not, you can play live version (1.3) which includes Arena Commander and Social module (isn't really a game mode).

After two weeks of bugfixing, PTU is currently at version 2.0g. Previous patch was decently stable for those who were able to enter the server without getting kicked out immediately, which unfortunately was huge portion of testing base. Also current and previous build suffer from GPU related bug which greatly affects performance (core clock locked at idle value). People with Titan X can't get more than 30 fps atm, even on lowest settings. Performance was fine two builds ago but stability was not. Every build so far is full of various bugs, physics and collision issues, graphical bugs of all sorts, silly animation bugs and of course bugs that will prevent you to finish certain missions. Ship systems voice is the most annoying thing imho, alongside those helmet lines and shaky camera.

But in general, game is playable, just in broken alpha stage. Missions aren't anything special but aren't bad. FPS is decent. EVA is also cool. Ship flying model still isn't where it needs to be, multicrew is very raw (and prone to bugs), damage model is great. AI exist only as NPC pilots, no professions, you can't land on planets. Other than you there are other players and you'll meat them more often than you do in elite, especially if you go to FPS station which is griefers playgrounds. Best part of the game is atmosphere, it really does feel like you are in space, especially on stations which have Alien: Isolation atmosphere. Too bad there aren't any critters on stations. This could be better Alien vs Predator game than few previous iterations.

Alternatively, you can ask for refund but that will take some time, them asking you in couple emails are you sure and what are your reasons. Or maybe not, depending on your package worth. Those with more expensive packages are refunded in stages, takes few months for it to be finished. But they aren't saying no, just being annoying when it comes to refund process. Still its better than nothing.
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 01:21:16 am
Title: Re: Star Citizen
Post by: Vibe on December 05, 2015, 02:50:34 am
Well color me hyped. What's after 2.0 though, what do they have planned until they consider this a final release?
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 02:59:47 am
Well color me hyped. What's after 2.0 though, what do they have planned until they consider this a final release?
More of everything. More missions, more locations, more ships, more weapons, more FPS stuff (like jukes), different armors, salvaging, mining, cargo stuff, planetary exploration, etc. And then, of course, SQ42 will come before the persistent universe is 100% ready.
Title: Re: Star Citizen
Post by: Kafein on December 05, 2015, 03:13:00 am
So they still need 3 times the budget they already got?
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 03:18:01 am
So they still need 3 times the budget they already got?
Uh.. what?
Title: Re: Star Citizen
Post by: Leshma on December 05, 2015, 04:25:32 am
So they still need 3 times the budget they already got?

No one knows how much they spent so far. If they didn't steal from the pot (talking about our venerable leader, his wife and those muppets they call community managers) then there should be enough left to finish the game. Many of things they say to the public is wrong or simply twisted but thankfully, you can hear what actual developers have to say from time to time. They give good insight in status of this project.

Currently the situation is: they changed Cry Engine in many ways making it unstable. Because of anniversary sale they pushed it before its time to PTU and it was utterly broken. Still is in many ways. They need to make it stable first, to iron out bugs before they can continue adding features.

Three main components that will make or break the game are procedural generation of various things in game, networking and artificial intelligence. First is easier to nail than former because you can see it working in Elite: Dangerous although not really at scale where they need it. Networking will be major hurdle to overcome because in current state it affects performance to a point where server issues can lead from 60 stable fps to single digit fps on same machine. Also they need to push many data over the network while working in cloud environment. Elite uses peer 2 peer which isn't performant as dedicated servers but I think it is more reliable than cloud based infrastructure which is still very young and seldom used for video game servers. But third aspect, AI will be toughest nut to crack. Unlike previous technologies that have been seen in games, AI they plan to build doesn't really exist in any game up to date. They'll probably end with some half baked solution like radiant AI which should be good enough, I guess. Quality of an AI will determine how good this game will be in the end.

As you can see, not even 300 millions can build them the game they pitched. Only very skilled individuals capable of breaking boundaries and time. Not sure they have any of those in abundance.
Title: Re: Star Citizen
Post by: Leshma on December 05, 2015, 04:37:25 am
Well color me hyped. What's after 2.0 though, what do they have planned until they consider this a final release?

After 2.0 gets released, next milestone will be 2.1 which will be about customization. Basic things at first, clothing options and hair/face presets. Detailed face generator will come after 2.1 and before 2.2, which adds more persistence and some basic economy. Important milestone is AI which is labeled as version 2.3... in the mean time they'll connect planets with PU and some landing zones outside Stanton system which will utilize jump points. Not sure about FPS module, they don't talk much about it. FPS in PU will get improvements and polish, just like everything else.

If they had capable team and ready tech before they pitched the project, we would have baby PU at least 15 months ago.
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 04:59:23 am

If they had capable team and ready tech before they pitched the project, we would have baby PU at least 15 months ago.
From reading between the lines, Illfonic seems to have been really shit. And that's why FPS got delayed by so much -- they had to do it by themselves, in the end.
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 05:40:45 am
Currently the situation is: they changed Cry Engine in many ways making it unstable. Because of anniversary sale they pushed it before its time to PTU and it was utterly broken
And this is just not true. PTU means "Public test universe." It's meant to be unstable on PTU. PTU is the alpha of the alpha version. Releasing it helped them fix a ton of stuff.
Title: Re: Star Citizen
Post by: Leshma on December 05, 2015, 05:49:04 am
They released new version, offers better performance but it almost crash happy as first versions.

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Title: Re: Star Citizen
Post by: Leshma on December 05, 2015, 06:03:27 am
And this is just not true. PTU means "Public test universe." It's meant to be unstable on PTU. PTU is the alpha of the alpha version. Releasing it helped them fix a ton of stuff.

That's what engine programmer said. I understand what PTU is, but frankly speaking Star Citizen community is 99% morons and you can feed them kool aid for some time before they start wrecking havoc. One thing is certain, they aren't capable of reasoning and explaining alpha testing to them is hard sell when project isn't sticking to initially set schedule.

tl;dr community is treating 2.0 like final release with limited content
Title: Re: Star Citizen
Post by: Xant on December 05, 2015, 07:53:05 am
200,000 people have access to 2.0 now. Shouldn't be long until release.
Title: Re: Star Citizen
Post by: Senni__Ti on December 05, 2015, 05:12:07 pm
200,000 people have access to 2.0 now. Shouldn't be long until release.

Up to Citizen ID 210K have access.

Also recent bug fixes:
https://forums.robertsspaceindustries.com/discussion/301708/2-0-0h-publish-to-ptu#latest
Title: Re: Star Citizen
Post by: Xant on December 06, 2015, 05:29:56 am
This was pretty awesome.

Title: Re: Star Citizen
Post by: Vibe on December 06, 2015, 07:42:49 pm
This was pretty awesome.


That's awesome. Just what I expect from being able to get out of the ship anywhere you want. Can't see all the possible stuff that can happen in this game.
Title: Re: Star Citizen
Post by: Leshma on December 06, 2015, 08:05:53 pm
Title: Re: Star Citizen
Post by: Leshma on December 06, 2015, 08:10:28 pm
That's awesome. Just what I expect from being able to get out of the ship anywhere you want. Can't see all the possible stuff that can happen in this game.

So far interesting gameplay is exclusively emergent. Scripted stuff they've put in isn't that interesting (yet). Problem with emergent gameplay is amount of things that could go wrong. You can exit ships in many ways but you're not supposed to open that hatch and jump out in space. Bigger ships have escape pods that aren't functional yet and I think they will redo single seaters in a way so part of their cockpit doubles as escape capsule.
Title: Re: Star Citizen
Post by: Vovka on December 08, 2015, 09:32:51 am
mine id 256k  :(
Title: Re: Star Citizen
Post by: Leshma on December 08, 2015, 01:39:43 pm
When they get to your citizen number, Crash Citizen is going to become even better. At least when it comes to crashing more often.
Title: Re: Star Citizen
Post by: Xant on December 08, 2015, 02:10:31 pm
It's doubtful they'll go to 250k+ before having most of the crashes fixed.
Title: Re: Star Citizen
Post by: Leshma on December 08, 2015, 10:24:34 pm
Quote
Some people are concerned over the crashes experienced on the PTU, which is understandable, but I wanted to shed a little light. It has been mentioned that we are pushing out builds and failing due to crashes... that is incorrect. We are pushing out patches that we know have crashes in them already. Those crashes are being addressed already, and being knocked out very quickly. Layers of an onion. Some might say... "Why release a build with crashes if you already know they are there?" One word: Data. We want to know how wide-scale these issues are and all the gritty details. Additionally, we would much rather continuously push the newest version of the game and have thousands and thousands of people hammer on it, because there is a chance new bugs can be discovered. PTU is not meant to be a release stream for everyone to just go and play. It is a test environment meant to plow through issues and get the game in a release-ready state. We are methodical with how we are releasing patches. We are not blindly pushing crashy patches. There is a lot of thought, analysis, tinkering, and fixing that goes into the PTU. It is not an environment for the faint of heart who are just looking to relax and play in Crusader. It is for players who are willing to face the storm with an umbrella and assist with testing. I can confidently say that we are extremely happy with how involved the community has been and are on the right track to getting 2.0 out to everyone soon! The amount of issues we have come in on the issue council has been incredible. We definitely feel extremely fortunate to have such an involved community that is as excited to play this game as we all are. We are getting close and this is only the beginning!

https://www.reddit.com/r/starcitizen/comments/3vy2xq/zyloh_gives_an_update_on_the_state_of_the_ptu/

I'm obviously incredibly stupid because this is not how i imagined bug fixing actually works. Should we be thankful for bugs, because they show us ways game can be broken? Why don't other game developers share this secret sauce with their player base, instead of fixing them bugs themselves in silence? I'm not worthy of this PTU, pre-alpha and glorious bugs in general.

If you're more than base package in this project and you value your money, ask for refund. I'll wait how this will play out, wasted money on stupid things before. Following this project already paid off 24 euros so yeah...
Title: Re: Star Citizen
Post by: Xant on December 09, 2015, 04:30:54 am
Do you not understand what PTU is? What don't you understand about the quote? You have to literally download a separate Star Citizen to even have access to PTU, because it's not "the game" in any shape or form. It's to help the developers test (which is what alpha should be, but people like you don't understand what an alpha is so they had to make an alpha of alpha.)
Title: Re: Star Citizen
Post by: Xant on December 09, 2015, 10:09:07 am
Some highly upvoted quotes from that reddit thread for anyone confused by Leshma's current personality:

Quote
The simple fact that an Alpha requires an Alpha - and now you have people in the alpha of the alpha asking for another alpha before pushing it to the alpha's alpha .... it just reinforces that a lot of citizens are not able to handle alphas at all.


Quote
PTU is not meant to be a release stream for everyone to just go and play. It is a test environment meant to plow through issues and get the game in a release-ready state.

The amount of times I've tried to hammer this into people's heads...
Title: Re: Star Citizen
Post by: Vibe on December 09, 2015, 10:57:24 am
Really though, what exactly did you expect from an Alpha of an Alpha Leshma?
Title: Re: Star Citizen
Post by: Leshma on December 09, 2015, 02:05:10 pm
New build released, Star Citizen PTU Alpha 2.0j. Somehow they made it more broken than previous build. But they fixed some performance issues, by downgrading graphics quality. Beta 4 of Elite Dangerous Horizons did opposite thing, they upgraded planetary graphics.
Title: Re: Star Citizen
Post by: Leshma on December 09, 2015, 02:12:51 pm
Some highly upvoted quotes from that reddit thread for anyone confused by Leshma's current personality:

/r/starcitizen turned into terminal stage cancer in last six months, mainly because of attacks from Goons and Derek Smart. Reasonable people stopped following the project closely which means people actively posting in that subreddit are nutcases. Only worse place is official Star Citizen forum, wouldn't advise anyone going there.

This community is golden compared to them, like seriously. If you don't believe my words, go see for yourself.
Title: Re: Star Citizen
Post by: Xant on December 09, 2015, 02:21:05 pm
/r/starcitizen turned into terminal stage cancer in last six months, mainly because of attacks from Goons and Derek Smart. Reasonable people stopped following the project closely which means people actively posting in that subreddit are nutcases. Only worse place is official Star Citizen forum, wouldn't advise anyone going there.

This community is golden compared to them, like seriously. If you don't believe my words, go see for yourself.
How does any of that have anything to do with what I said? Or anything you said previously?
Title: Re: Star Citizen
Post by: Leshma on December 10, 2015, 02:23:46 pm
New patch fixed some stability issues but fps again went down. So far it has been, either somewhat stable servers or high fps. Their server tech isn't up to the task.

Title: Re: Star Citizen
Post by: Xant on December 10, 2015, 02:30:24 pm
He said, speculating wildly yet again, with no evidence one way or the other.

Again, it's the alpha of an alpha. You don't know what the actual blockers are and what's causing them.
Title: Re: Star Citizen
Post by: Ikarus on December 11, 2015, 02:19:01 pm
if you got 85k $ in your hands

Title: Re: Star Citizen
Post by: Molly on December 11, 2015, 03:54:30 pm
if you got 85k $ in your hands

That walker and glider movement... looks awesome.
Title: Re: Star Citizen
Post by: Leshma on December 11, 2015, 04:21:31 pm
Those evil publishers, always raising a bar for poor indie multimillion projects. When will they stop cheating with their decades long developments and spending 90% of total production budget on marketing schemes? Poor indieman can't catch a break.

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Title: Re: Star Citizen
Post by: Kafein on December 11, 2015, 07:09:26 pm
Do you not understand what PTU is? What don't you understand about the quote? You have to literally download a separate Star Citizen to even have access to PTU, because it's not "the game" in any shape or form. It's to help the developers test (which is what alpha should be, but people like you don't understand what an alpha is so they had to make an alpha of alpha.)

Maybe "the game" is not enough and it's high time they release something.
Title: Re: Star Citizen
Post by: Leshma on December 11, 2015, 07:25:21 pm
Some of the people who worked on this project truly know their craft. Some of team members are probably complete idiots. Then we have those in the middle, who seem to be idiots but I think their only sin is doing as boss says. There is really no other way to explain these visual effects on missiles (ignore wonky physics and ship movement and just look at the missiles):


I understand iterative development (they take Agile very seriously) but it is hard to understand why would someone put such lens flare effects on any iteration of missile VFX? To a sane person it is clear that's a very stupid idea. Unless your boss told you to do so...

If you think single player game won't have these issues because it is made by more experiences studio in England which has actual games under their belt (Lego game series, nothing fancy looking but very solid games), you are wrong. Lead writer of Squadron 42 and Star Citizen is some dude who previously worked as QA tester and sound engineer trainee on some Roberts produced movies. Quick look at Star Citizen lore and that Gary Oldman speech will show you how bad of a writer he actually is. He deserves to write dialogs for Bethesda games, seriously.

Unless they spent big portion of their budget making stupid decisions throughout dev process, this game will see light of the day in some form. And most likely will be worthy of the price I paid for it. Will it stay P2W or no? Can't tell atm. But I can say that if someone experienced, with proper game making skills had 100 million dollars to blow on a game development purely this would be much, much better game and currently in much better shape. CDProjekt Red would make something truly glorious with that money but they would never do what Roberts and company did, identifying saddest people with money Internet has to offer to fund his game based on a pipe dream he has for over 20 years, a dream he's obviously unable to achieve. When you take off nostalgia glasses, it becomes pretty obvious how silly those games he made in the past truly are.

Outside EVA and FPS portion they added, currently present game mechanics are still bellow level of mobile game Galaxy on Fire 2. Which is kinda sad.
Title: Re: Star Citizen
Post by: Xant on December 11, 2015, 07:46:10 pm
Maybe "the game" is not enough and it's high time they release something.
Maybe instead of making random statements that make no sense and then running when questioned... you shouldn't do that. Want to answer why SC needs 3x the budget they have now, for example?
Title: Re: Star Citizen
Post by: Leshma on December 11, 2015, 07:50:24 pm
It is very possible they will release 2.0 Live tonight, there's your chance to try it and see for yourself, Kafein. I'm very interested to hear your first impressions.
Title: Re: Star Citizen
Post by: Vovka on December 11, 2015, 11:13:22 pm
btw till 14th december u can play arena even if u didn buy the game pack
Title: Re: Star Citizen
Post by: Xant on December 12, 2015, 08:20:01 am
https://robertsspaceindustries.com/comm-link/transmission/15106-Star-Citizen-Alpha-20-Available
Title: Re: Star Citizen
Post by: Ikarus on December 12, 2015, 10:07:37 am
https://robertsspaceindustries.com/comm-link/transmission/15106-Star-Citizen-Alpha-20-Available
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Title: Re: Star Citizen
Post by: Xant on December 12, 2015, 11:39:21 am
Animations and movement feels really smooth and natural. Though I really hope the current run animation isn't final, it looks stupid.
Title: Re: Star Citizen
Post by: Leshma on December 12, 2015, 02:53:32 pm
They are far from being final, you can read about in monthly report (foundry 42 UK section). What worries me is camera shaking, mostly while flying the ship (headbob doesn't bother me much), USE button that works like shit, animations that aren't split into segments (got to your ship and press USE then run far from it, you'll still enter your ship, silly stuff), UI is garbage mostly, visual clutter is unbearable, various glitches and stuff. Rest is in decent shape.

Game is free for all for two more days (or maybe four), you need to to their site and open an account (Star Citizen -> Enlist) as Vovka mentioned. Think this now includes Alpha 2.0 as well, not just Arena Commander. Xant will gladly provide you with referral code so you both can have extra UEC for free.

When you're in, expect really bad average fps, like 10-30 depending on your PC hardware. If you're lucky game might run better but for short periods of time. Alpha 2.0 isn't that demanding visually and client optimizations aren't an issue. Fps tanks because of server issues. If you can bear through such low fps figures, you can see bare bones of Star Citizen.

Title: Re: Star Citizen
Post by: Leshma on December 16, 2015, 01:26:47 am
Don't think they'll be issuing refunds anymore.
Title: Re: Star Citizen
Post by: Xant on December 16, 2015, 01:37:38 am
Don't think they'll be issuing refunds anymore.
Why do you say that?
Title: Re: Star Citizen
Post by: Xant on December 16, 2015, 06:41:15 pm
Finally played the proper 2.0, and more hyped than ever. That was already a better DayZ experience than DayZ.

The whole game is just extremely atmospheric. Feels like you're in space. The ability to seamlessly go indoors, go outside, EVA, fly around, FPS... it's awesome. Or just flying around with your ship, then getting up from the pilot seat and walking around your ship, while it's in space... good stuff.

Went to the space port with assault rifles, I decided to be stealthy and leave my ship out in space while I EVA'd to the station. Yeah, so apparently distances are hard to judge in space.... and so it took me 20 minutes to get there. The good thing being that I had the time to look around and appreciate the beautiful graphics and witness a dogfight between players.

Just when I'm almost at the station, I hear three ships using Quantum Drive and arriving at the station. Super helpless feeling just floating there, and I saw two Hornets staring right at me from not far away. But they didn't see me, and both landed on the station, as did I. I thought "J" was used to equip the pistol, but apparently not, and while I was figuring that out a guy runs up and starts shooting at me. He was shit, and I just sprinted past him and hid... just as I see another Hornet hovering right above me. It was like a T-rex from Jurassic Park. It lost interest after a while, then I finally got inside, grabbed an assault rifle and explored. The atmosphere again was fucking epic. Perfect low-key music, lights not always working inside the station, all kinds of noise coming from everywhere, spooky as fuck. Gunplay is also good even at this point, killed one guy inside.

The potential of the game is really obvious when playing it. When they iron out the bugs and add the features they've promised, it's going to be something magical. Like I said, IMO it's already better than DayZ. Obviously less to do, but everything else is better. And the seamless ship/FPS/EVA/station gameplay is great.

And there are encounters like this:
Quote
Just played in the PU for the first time, and i'm stunned.

Seriously', it's 10.000 times better than i thought. It's so f***** immersive!
Just standing outside of the station at Crusader, watching the planet, the ships, the station (i did that for around 30 minutes) gave me so much more immersion and Space simulation feeling, then i had in around 100 hours of playing Elite:Dangerous. After that i was flying with some dude in his Connie, i was the gunner.
We got rekt by 3,4 other players, and when i wanted to leave the turret, the ship just fell apart, and suddenly i was diving through the space, seeing my mate floating dead in the rest of his pilot seat. Searched for safety in the uplink station and had there a good FPS fight with these guys. After my death i had to leave again, but seriously, this game really gives me the chills already, even in it's current early early alpha form.

2.1 should be before/around Christmas, and include:

Quote
The Million Mile High Club: (An exclusive bar only accessible to early backers.)
Character Customizer (armor / Clothes)
Increase number of supported players
FPS cover system
FPS Starts/Stops
FPS Aim/look pose separation
Physicalized EVA
Holotable improvement
Main menu art
FPS Hit reaction
FPS No weapon locomotion
FPS P4AR polish
FPS ArcLight polish
SPACEFLIGHT UI optimization
SPACEFLIGHT Focus Mode polish
This is a "subject to change" list, but seems like FPS is getting a big update.

"Physicalized EVA" means you'll be able to grab things and pull yourself, or push off surfaces, etc.
Title: Re: Star Citizen
Post by: Leshma on December 16, 2015, 10:31:19 pm
I should get my money back while that was still possible :?

Maybe Ubisoft will be so kind to buy this sometimes next year, maybe...
Title: Re: Star Citizen
Post by: Molly on December 16, 2015, 10:35:42 pm
I'm thinking about writing the support for quite a while now... still haven't really decided yet.
Title: Re: Star Citizen
Post by: Leshma on December 16, 2015, 10:40:26 pm
You'll most likely get a middle finger in a form or text wall mentioning how they delivered substantial update and you're no longer eligible for refund.
Title: Re: Star Citizen
Post by: Xant on December 16, 2015, 10:50:40 pm
Good. They shouldn't have handed out any refunds. Great if they stopped that silly practice now.
Title: Re: Star Citizen
Post by: Leshma on December 16, 2015, 10:56:56 pm
Well to be perfectly honest, their "vicious" competition haven't give any refunds for their space game. It didn't have this many issues, but there were some promises broken (offline mode) and people never get their money back.

Star Citizen is very interesting project. Their funding scheme and people who run that are downright despicable. But they did give job to some people who lost it due to Yerli family being same kind of assholes as Roberts are. And those people might actually save this game, given they are paid for their job for the time they need to actually finish it.

Obese community guys in LA, most of their employees and especially Mr Chris Roberts and his partner are pretty much useless for this game and yet they probably ate biggest portion of cash they took from crazy people who spent up to 32000 dollars on this project.

If they run out of money someone might buy them, get rid of useless people and give actual budget to quality staff to actually turn this into decent game.
Title: Re: Star Citizen
Post by: Xant on December 16, 2015, 11:42:01 pm
So now you've done a 180 again and their funding scheme and people behind it are "downright despicable." Forgotten to take your schizophrenia pills again, Leshma?
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 12:53:58 am
Their funding scheme was like that from the very start, I just avoided to comment on it. Believed they would drop it sometimes in the future but now think they won't ever do that. That's what matters to me. People spending their money isn't my business, they can put it on fire if that's what they desire. Community being downright horrible and defending one of the crazier online game business models that will most likely be part of final product, interfere with my priorities when it comes to playing this game.

Also that dude posing as lead writer is a clown. Story will suck big time, which isn't terrible thing because it sucks in most video games. Somehow I have a hunch actual story writer is Chris Roberts himself. He certainly knows script better than alleged writer. It's truly a shame, because cast is magnificent, but they'll have to say some stupid lines unworthy of their vast talent and acting experience.
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 12:59:40 am
What is wrong with their funding scheme?

And why is their lead writer a clown?
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 01:19:53 am
A brief introduction to our upcoming procedurally generated planet system.

Check mate, Elite.

Quote
Derek Smart ‏@dsmart  3 t3 tuntia sitten
Now they're chasing Elite Dangerous Horizons with planetary landings. Which was never in the original design. *sigh*
Derek Smart getting desperate.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 02:11:19 am
Engineers take on Star Citizen:

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Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 02:18:23 am
So not going to justify the BS you're spewing? Not surprised, since it's clear it's all emotional.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 02:23:42 am
lel
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 02:41:16 am
That's what I thought.
Title: Re: Star Citizen
Post by: Ikarus on December 17, 2015, 03:06:00 am
Quote
Story...which isn't terrible thing because it sucks in most video games.
No. Unless you´ve never looked for games outside the tripe A field, but you´re wrong with this one.

Our teachers have already warned us that gamers are the most overreacting and merciless customers there is. Either a game is the best thing in the world or it´s the worst shit in the universe; there´s barely something in between.

I neither hype this game into the heavens, nor say that it´s going to be an apocalyptic rip-off because the game isn´t even out yet. Since I´m planning to work in this field, I´ve been reading through some development logs of some games and it´s upright frightening that there is barely a game out there which hasn´t been in at least some minor distress during the production (or had shady/crappy working conditions/politics, etc). Or do you think the oh-so-beloved Skyrim hadn´t had any drama? Was World of Warcraft the game everybody wanted and loved when it came out? Or did it first of all unleash a tsunami of boiling diarrhea onto everybodys head with broken mechanics, unresolved bans, etc? (btw people still shiver when they hear "WoW" and "vanilla" within one sentence). 

In the end, the only thing which is going to count is the game itself and if it´s seen as "good" by the customers or not. Hell, if a gaming company would run their pcs by burning orphans, but would deliver a really enjoyable game, nobody would ever care about what-there-weren´t-any-orphans-gosh-look-at-the-game. Even FEZ is still a beloved game although Phil Fish, simply spoken, shouted out "Fuck you" to everybody.

Let´s just wait and see. Don´t praise the game (Xant), don´t curse it(Leshma). It´s not as if blabbering on random internet forums would change anything.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 03:39:23 am
You're right about the last part. Depends on the forums tho. Posting in certain places can get you banned on official Star Citizen forum. Not that's having a privilege posting in there is anything you should look for, just pointing all the possibilities.

I compared this with DayZ, with best possible intention. Someone brought up Mortal Online. Not sure we're doing a service to this game by comparing it with those two marvels of software engineering...

Procedural generation tech demo is kewl. Obviously done by Crytek guys, because rest of those muppets can't code for shit (think of cmp vs rest of chadz crew). Best thing about it, being done in that overhyped pile of garbage that is Cryengine (now I know why devs avoid it like plague). Obviously took ideas from that French university study on planetary generation that has been open sourced eons ago. Demo was cleverly built and played out to hide shortcomings of early tech. They'll need their own groundbreaking concepts to deal with problems of pre-made props rendering nicely at high altitudes. Elite cleverly avoided it by splitting planetary rendering into phases, with stops serving as hidden loading bars they need to transfer data from servers to client.
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 04:47:37 am
I'd love to see Leshma's proof that "none of the other muppets can't code for shit." Yeah, somehow I think it's just more emotional crap that he "feels" like is the truth.

And Ikarus, why should I not praise a game that I like? It is playable right now, you know.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 05:20:29 am
Since when you're so obsessed with emotional states of other people, Mr Logical? As for Le Truth, I'm just making assumptions based on information gathered and processed. To know true situation, one needs to have a firm lead on this project which is something I'm not doing, obviously. Not sure Chris Roberts is that guy. Being so out the loop of current "playable" game status and showing unprofessional behavior on camera aren't pillars of proper project management. Hopefully we'll reap some rewards from that, making game more accessible while maintaining that magical realism they are striving for.
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 05:39:03 am
Since when you're so obsessed with emotional states of other people, Mr Logical?
When they're the only basis of someone's arguments, say?


Quote
As for Le Truth, I'm just making assumptions based on information gathered and processed. To know true situation, one needs to have a firm lead on this project which is something I'm not doing, obviously. Not sure Chris Roberts is that guy. Being so out the loop of current "playable" game status and showing unprofessional behavior on camera aren't pillars of proper project management. Hopefully we'll reap some rewards from that, making game more accessible while maintaining that magical realism they are striving for.
OK, so you're just talking out of your ass but leaving out all the "I think", "I guess", "In my opinion", "maybe", "probably", etc. I.e., as if you were stating facts.... when you're not.
Title: Re: Star Citizen
Post by: Ikarus on December 17, 2015, 08:09:56 am
Aha. I still don´t understand why you personally have such a grudge against this game, Leshma. If there are obvious reasons, PM me.

You two could at least continue your tête-a-tête stuff in another thread or via PMs :? Looking back this thread it´s mostly you two jerking each other off, really really aggressively
I smell a lot of popcorn in this thread aswell
Title: Re: Star Citizen
Post by: Vibe on December 17, 2015, 08:41:22 am
Well Xant is right in that Leshma isn't presenting any facts or proof to what he's claiming and so it sounds mostly like nonsense or plain assumptions. All this feels weird though because last I checked Leshma was pro-SC actually and nonsense and false assumptions are for Derek Smart & Co.
Title: Re: Star Citizen
Post by: Vibe on December 17, 2015, 10:00:12 am
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 02:07:02 pm
Well Xant is right in that Leshma isn't presenting any facts or proof to what he's claiming and so it sounds mostly like nonsense or plain assumptions. All this feels weird though because last I checked Leshma was pro-SC actually and nonsense and false assumptions are for Derek Smart & Co.

I was pro-SC but it's kinda hard to keep it that way when dark destiny is looming above this project. My money is on the line, although not being much and possibly already went down the drain and never to be seen again.

Some things you should know about last night livestream. First, they were caught up in a lie red handed. CR was stating how he played Star Citizen PTU 2.0 for an hour, yet when they setup it for him he was like "what the fuck is this shit and why it isn't working". So much for that...

Planetary landing demo was designed in a very specific way. Focus was heavily on atmospheric scattering, presumably because it is beautiful but it's there because of two things.

First being fact that Horizons which released two days ago as full working expansion doesn't have it. Because every planet in Horizons is barren rock without atmosphere. They don't want to add it before everything is finished, including atmospheric flight mechanics.

Planet in demo is called Levski and moon so close to it (lel) is Delamar. Thing about Levski though, it has been shown awhile ago as part of Nyx landing demo and in that demo it didn't have any atmosphere. Like it shouldn't. But they slapped atmo on it to show off what competition doesn't have.

Second reason is to hide basic terrain, which is rather flat and uniform. Something many computer graphics graduates do in their free time as part of their master thesis. There is nothing groundbreaking about that terrain, you can find plenty of similar examples all over youtube and internet. Interesting part is where premade terrain and props blend with procedurally generated terrain. It's not done too shabby but you can see the difference clearly. If whole planet had those pointy, believable rocks instead of wavy hills then we could call it advanced. Then comes generation of other things, for terras with life. Something they most likely don't have at this stage.

Coolest part of that demo is that in orbit space station. Looks hella cool and better than current stations in alpha. Worst part is complete absence of gravity on planet which means that space can't orbit it and probably never will. Also something about mass is way off in their physics engine, ships are too damn light.
Title: Re: Star Citizen
Post by: Vibe on December 17, 2015, 02:35:19 pm
Planetary landing demo was designed in a very specific way. Focus was heavily on atmospheric scattering, presumably because it is beautiful but it's there because of two things.

First being fact that Horizons which released two days ago as full working expansion doesn't have it. Because every planet in Horizons is barren rock without atmosphere. They don't want to add it before everything is finished, including atmospheric flight mechanics.

Planet in demo is called Levski and moon so close to it (lel) is Delamar. Thing about Levski though, it has been shown awhile ago as part of Nyx landing demo and in that demo it didn't have any atmosphere. Like it shouldn't. But they slapped atmo on it to show off what competition doesn't have.

Pretty standard business practice to try to beat your competition, don't see anything wrong in it. I had a lol at the size of the moon as well, though.

Second reason is to hide basic terrain, which is rather flat and uniform. Something many computer graphics graduates do in their free time as part of their master thesis. There is nothing groundbreaking about that terrain, you can find plenty of similar examples all over youtube and internet. Interesting part is where premade terrain and props blend with procedurally generated terrain. It's not done too shabby but you can see the difference clearly. If whole planet had those pointy, believable rocks instead of wavy hills then we could call it advanced. Then comes generation of other things, for terras with life. Something they most likely don't have at this stage.

Well obviously this is still early, but they have something to show. The generation/planets will still require work but it think it was nice to show that you're already able to take a spaceship from a station and land it on a planet. Seamlessness and everything. People are excited about the video on the webpages I browse.
Title: Re: Star Citizen
Post by: Ikarus on December 17, 2015, 03:33:58 pm
So you don´t like it because a lot of people say that it might be a gigantic fraud and some parts in their development seem to point into that direction? Could be, anything´s possible, but before I join the dramahungry masses I´ll just wait and see. Only spent 25 bucks on it and yet already got more entertainment than from other things for the same money.

If it´s gonna be a fraud, well, historical event in video games and Roberts will have to flee to Mexico and change his name to Raoul. If it succeeds: sweet, we got a nice space game.
The only thing I don´t like are people who are like "no, stahp it NOW!". Because stopping now would be like my WoW-diarrhea example mentioned before: shitty for everybody. Except maybe for Derek Smart, who will be found dead 4 days later because of dehydration due to nonstop masturbation  :lol:
Title: Re: Star Citizen
Post by: Vibe on December 17, 2015, 03:48:49 pm
So you don´t like it because a lot of people say that it might be a gigantic fraud and some parts in their development seem to point into that direction? Could be, anything´s possible, but before I join the dramahungry masses I´ll just wait and see. Only spent 25 bucks on it and yet already got more entertainment than from other things for the same money.

If it´s gonna be a fraud, well, historical event in video games and Roberts will have to flee to Mexico and change his name to Raoul. If it succeeds: sweet, we got a nice space game.
The only thing I don´t like are people who are like "no, stahp it NOW!". Because stopping now would be like my WoW-diarrhea example mentioned before: shitty for everybody. Except maybe for Derek Smart, who will be found dead 4 days later because of dehydration due to nonstop masturbation  :lol:

I think claiming the whole Star Citizen thing is a fraud at this point is as ridiculous as the size of the moon in the planetary landing video.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 05:11:33 pm
You remember when they were called by Escapist (source: Derek Smart) to be racists? Since then, in their weekly shows there are one token black guy/girl and token Asian. In another (failed) attempt to fix their public image, they have shown Million Mile Club footage during anniversary livestream, featuring black bouncer :mrgreen: (someone thought that was good way to show they aren't racist...) Recent development on that front can be seen in most recent promo video, where you're looking at pupil of black skinned character.

Now remember when SJW called Daniel Vavra to be racist because there aren't black skinned characters in middle age Bohemia? How that ended? It's all about the style baby, and integrity :wink:

Quote
Pretty standard business practice to try to beat your competition, don't see anything wrong in it. I had a lol at the size of the moon as well, though.

Nothing unusual, I agree. But they claim to be open development, they think they are better than "evil publishers". There wasn't an occasion in past three years CR didn't mention it. That created mantra in heads of backers, where some who are tens of thousands of dollars deep in this project, said they'll ask their money back if CiG runs out of money and seek help from big game publishers. Wonder who is going to pay them back and how...
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 05:22:27 pm
As expected, all of Leshma's reasons are just vague feelings and retarded observations ("they didn't focus on the currently blank terrain of the planet!!! how dare they showcase it in a positive light!!!").

Not a single actual, factual, reason to be skeptical about SC in his posts.
Title: Re: Star Citizen
Post by: enigmatic_stranger on December 17, 2015, 05:30:33 pm
I think claiming the whole Star Citizen thing is a fraud at this point is as ridiculous as the size of the moon in the planetary landing video.
What is so ridiculous about it? That it's big? It's a binary planet system then, like our Earth-Moon system according to ESA.
Title: Re: Star Citizen
Post by: Leshma on December 17, 2015, 05:45:23 pm
As expected, all of Leshma's reasons are just vague feelings and retarded observations ("they didn't focus on the currently blank terrain of the planet!!! how dare they showcase it in a positive light!!!").

Not a single actual, factual, reason to be skeptical about SC in his posts.

Won't deny any of that, because to come across actual Star Citizen fact is like searching for a needle in haystack. You seem to claim dealing with factual info, but won't pursue that further. Prefer you being in jolly good mood for Christmas and not sulking in a corner after a lost argument :)

But I have to ask why are you reacting in such emotional way to my postings, padawan logician?
Title: Re: Star Citizen
Post by: Xant on December 17, 2015, 05:48:59 pm
Won't deny any of that, because to come across actual Star Citizen fact is like searching for a needle in haystack. You seem to claim dealing with factual info, but won't pursue that further.
Yes, I'm dealing with factual information. Show me something non-factual I've said that wasn't presented as an opinion? Yeah, that's what I thought.


Quote
But I have to ask why are you reacting in such emotional way to my postings, padawan logician?
I'm not; you're projecting. If you weren't so emotionally invested in this yourself, you'd realize I've called out people's bullshit aggressively on every subject.
Title: Re: Star Citizen
Post by: Lt_Anders on December 17, 2015, 06:42:40 pm
This game going to be like rome 2. Mostly there, but needing 1 year of patches to be the "promised messiah."

And, no one would be able to get money back cause the game "Is released as intended."

Have no money on it as Early Access = Bad Idea.(Pre-orders too, now. Stopped doing that as well.)
Title: Re: Star Citizen
Post by: Xant on December 18, 2015, 02:41:12 am
Star Citizen's already been worth the money I've spent on it. Arena Commander, Arc Corp, hangar, racing, now 2.0 with quests and FPS, definitely worth the minimum asking price.

Having a lot of fun with 2.0. It's been running really smooth today. And it's seriously awesome to just watch the space and planets in this quality, then standing in the shadows on some space station watching a massive dogfight above you... and ambushing the winners with an assault rifle when they land. If you can stomach some crashes (average game time around ~70-90 minutes if you know to avoid certain things), it's worth it already. Or if you're just into dogfighting, Arena Commander rarely if ever crashes.

The ships+EVA element adds a lot to FPS, enemies could be in literally any direction; and you can use any direction to approach as well.
Title: Re: Star Citizen
Post by: Leshma on December 18, 2015, 04:13:41 am
Are you watching The Expanse (http://www.imdb.com/title/tt3230854/)?
Title: Re: Star Citizen
Post by: Xant on December 18, 2015, 04:18:04 am
No, but someone actually said that it's like Star Citizen the series. Why?
Title: Re: Star Citizen
Post by: Rhekimos on December 18, 2015, 04:37:25 am
I read the book. People seem to be really liking the series, will check it out too eventually. It should have some cool shit in store.
Title: Re: Star Citizen
Post by: Leshma on December 18, 2015, 05:38:24 am
No, but someone actually said that it's like Star Citizen the series. Why?

Design. Ships, interiors, decals, suits, helmets, GUI screens, audio, music, even things like space physics scream Star Citizen. If they slapped Star Citizen story and characters on it or Star Citizen embraced their lore and story I wouldn't be able to tell a difference.

Have you seen Terra Prime concept art with that greenhouse tower? There is a very similar location in The Expanse.
Title: Re: Star Citizen
Post by: Xant on December 18, 2015, 07:18:41 pm
Star Citizen made more money this year than any previous year, despite Derek Smart's 100 tweets about how the funding is dying and how they've made a lot less in 2015 than previously. Yet another blow to his "credibility."

https://www.reddit.com/r/DerekSmart/comments/3rs5vq/compiling_a_list_of_predictions_and_allegations/

Not that any more blows were needed.
Title: Re: Star Citizen
Post by: Leshma on December 18, 2015, 07:31:41 pm
That sub lel. Only worse place on reddit than /r/starcitizen. Somehow everybody who's involved in this is equally horrible: cloud imperium, dsmart, goons, whales, cultists and of course me idiot who spent huge portion of his time following this shit. All of us deserve most horrible death imaginable, may God bless our souls.
Title: Re: Star Citizen
Post by: Xant on December 18, 2015, 07:42:42 pm
What makes that sub horrible? What makes CIG as horrible as Derek?
Title: Re: Star Citizen
Post by: Leshma on December 19, 2015, 03:49:11 am
New PTU, even more fuckups. Guess thats how alphas of an pre-alphas work.
Title: Re: Star Citizen
Post by: Xant on December 19, 2015, 04:56:24 am
Yep. If it worked perfectly it wouldn't be on the alpha of an alpha client. It'd go straight to alpha -- or actually they'd just call it done, since it's working perfectly.
Title: Re: Star Citizen
Post by: Xant on December 19, 2015, 06:31:30 am
Wow, so for anyone playing right now: open console, type r_motionBlur 0. Enjoy a super smooth game, suddenly. My game went from really choppy (felt like 10-15 fps) to extremely smooth (feels like 60+ fps) with just that command. Visibility is also a lot better.
Title: Re: Star Citizen
Post by: Leshma on December 19, 2015, 02:41:29 pm

Is this feature or a bug?
Title: Re: Star Citizen
Post by: Molly on December 19, 2015, 04:46:05 pm
An oversight... a minor one...
Title: Re: Star Citizen
Post by: Xant on December 19, 2015, 05:45:00 pm


Title: Re: Star Citizen
Post by: Leshma on December 19, 2015, 06:44:59 pm
An oversight... a minor one...

Have you tried to get a refund?
Title: Re: Star Citizen
Post by: Vibe on December 19, 2015, 08:09:11 pm

Is this feature or a bug?

epilepsy feature
Title: Re: Star Citizen
Post by: Gravoth_iii on December 20, 2015, 03:42:52 am
So whats happening with this game, is it turning out to be anything yet? I havent followed it much yet, but was hoping for something that could give the feel of EVE but with a more immersive and simpler style. And ofcourse better dogfighting. Any of that? Is it ever going to be out even?
Title: Re: Star Citizen
Post by: Xant on December 20, 2015, 06:48:25 am
https://robertsspaceindustries.com/feature-list
Title: Re: Star Citizen
Post by: Gravoth_iii on December 20, 2015, 09:50:52 am
https://robertsspaceindustries.com/feature-list

Ah doesnt sound like the space multiplayer dream i was hoping for. Maybe it will eventually become something similar. I wish i could get into EVE.
Title: Re: Star Citizen
Post by: Xant on December 20, 2015, 10:02:34 am
What were you hoping for?
Title: Re: Star Citizen
Post by: Gravoth_iii on December 20, 2015, 10:57:12 am
Basically a persistent world mmo, something that direction. From what ive read it seems to be a good time solo, but multiplayer seems to be only instanced battles.
Title: Re: Star Citizen
Post by: Xant on December 20, 2015, 11:45:20 am
but multiplayer seems to be only instanced battles.
As opposed to what? It will be a persistent world MMO. I don't see what instanced battles have to do with it?
Title: Re: Star Citizen
Post by: Vibe on December 20, 2015, 11:58:35 am
I think he wants massive multiplayer battles, but I don't think we'll see that in the next decade in any game with FPS combat, Gravoth. EVE is much slower paced so that shit is possible, not to mention the time-dilation thing they use to make those huge battles work. SC is definitely less MMO-ish, less on a grand scale such as EVE.
Title: Re: Star Citizen
Post by: Butan on December 20, 2015, 01:08:45 pm


Would not stop to the boogie the beat again.
Title: Re: Star Citizen
Post by: Leshma on December 20, 2015, 01:15:03 pm
EVE is a fucking RTS in space with models that count hundreds to few thousands polygons, without modeled interior. Game like Warband running in multiplayer with 300 people fighting each other or FPS like Planetside 2 are true marvels of engineering. EVE is not, because there is nothing "action" about that game. EVE is overhyped garbage that appeals to same kind of autistic people who put thousands of dollars each into train-wreck called Star Citizen.

That being said, they are selling 50 crew ships in Star Citizen, 700 meters long. Dunno what's going in heads of people buying that, do they not see how much game struggles with basic multicrew ships? How they expect 50 people manning one ship on one side and another 50 on another side will work? I'll tell you right now, it just fucking wont. Scam at its best.
Title: Re: Star Citizen
Post by: Gravoth_iii on December 20, 2015, 02:09:49 pm
Ah nvm i read the stuff wrong, when i read the multiplayer part, i thought that would be the only multiplayer part. Instanced battles, but if it plays like an mmo openworld persistant stuff etc, then ill probably check it out when its done.
Title: Re: Star Citizen
Post by: Xant on December 20, 2015, 02:17:25 pm
Ah nvm i read the stuff wrong, when i read the multiplayer part, i thought that would be the only multiplayer part. Instanced battles, but if it plays like an mmo openworld persistant stuff etc, then ill probably check it out when its done.
Yes, the instances are just servers, basically, but it's not quite that simple. Instances can interact, so say you've got a full instance with 60 players in it, the players will be able to smoothly move into the next instance, or even shoot into it. It's just the way they're going to handle the amount of players at the fidelity they want, it's a persistent MMO in essence.
Title: Re: Star Citizen
Post by: AntiBlitz on December 20, 2015, 03:47:51 pm
EVE is a fucking RTS in space with models that count hundreds to few thousands polygons, without modeled interior. Game like Warband running in multiplayer with 300 people fighting each other or FPS like Planetside 2 are true marvels of engineering. EVE is not, because there is nothing "action" about that game. EVE is overhyped garbage that appeals to same kind of autistic people who put thousands of dollars each into train-wreck called Star Citizen.

That being said, they are selling 50 crew ships in Star Citizen, 700 meters long. Dunno what's going in heads of people buying that, do they not see how much game struggles with basic multicrew ships? How they expect 50 people manning one ship on one side and another 50 on another side will work? I'll tell you right now, it just fucking wont. Scam at its best.

yes because having $300,000.00 in ships in a game lost with 8k players participating in a battle that lasted 22hours is nothin but overhyped trash.

(click to show/hide)

have you ever played eve online?  a single fleet commander can have like 300 dudes under his control, and thats just the limitation in game, not mentioning the delegation that goes on through teamspeak.  Them selling a ship like that will easily work.

really makes me want to start up playing eve again, fucking loved that game.  lol, look at my gay ass characters smug look!
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Title: Re: Star Citizen
Post by: Leshma on December 20, 2015, 04:15:25 pm
Ah nvm i read the stuff wrong, when i read the multiplayer part, i thought that would be the only multiplayer part. Instanced battles, but if it plays like an mmo openworld persistant stuff etc, then ill probably check it out when its done.

Currently there is very little persistence, that's ongoing process (according to them). Grand idea is huge universe where servers will calculate bunch of stuff, take care of AI, missions, economy, non player objects and record changes thus allowing persistence. Due to technical limitations and gameplay design decisions, massive battles will not be possible. Game is currently in alpha, has max player count per instance of 16 players and it literally falls apart and rip servers to shreds every time those 16 players activate missions which spawn AI. They claimed it will be possible to support up to 100 players per one instance and that changing instances will be done differently than in other games. Game will feature (according to them) bunch of AI (10 NPCs per one player) but you'll still meet other players regularly, which is a bit of a pipe dream in Elite: Dangerous.
Title: Re: Star Citizen
Post by: Leshma on December 20, 2015, 04:21:44 pm
yes because having $300,000.00 in ships in a game lost with 8k players participating in a battle that lasted 22hours is nothin but overhyped trash.

When you put it that way, no it is not just overhyped trash. It is serious mental disease in making, on par with playing Strategus Kesh-style. Doesn't even surprise me that Star Citizen came so far. They sold me a dream, FPS in space yadda yadda. But I wasn't willing to pay thousands for that dream. Those who did came straight from madness you explained so well in one sentence. Twenty-two hours online battle lol. Please tell them to make it five times longer next time so they drop dead from exhaustion, that way making this planet a favor.
Title: Re: Star Citizen
Post by: AntiBlitz on December 20, 2015, 04:47:34 pm
Those who did came straight from madness you explained so well in one sentence. Twenty-two hours online battle lol. Please tell them to make it five times longer next time so they drop dead from exhaustion
From the developers of Eve Online, CCP.
Title: Re: Star Citizen
Post by: Leshma on December 20, 2015, 05:06:52 pm
I don't blame them. If I was born and living in Iceland, would probably be even weirder than I'm currently. People living in desolate places like that tend to seek friendship over Internet more than other folks living in cities. That perfectly explains their focus on PvP. If you think I'm talking bullshit, aren't bunch of you living in small towns and villages as well? No way this community would be full of urban people, they don't give two fucks about medieval crap.
Title: Re: Star Citizen
Post by: Butan on December 20, 2015, 05:10:38 pm
EVE is a fucking RTS in space with models that count hundreds to few thousands polygons, without modeled interior. Game like Warband running in multiplayer with 300 people fighting each other or FPS like Planetside 2 are true marvels of engineering. EVE is not, because there is nothing "action" about that game. EVE is overhyped garbage that appeals to same kind of autistic people who put thousands of dollars each into train-wreck called Star Citizen.

That being said, they are selling 50 crew ships in Star Citizen, 700 meters long. Dunno what's going in heads of people buying that, do they not see how much game struggles with basic multicrew ships? How they expect 50 people manning one ship on one side and another 50 on another side will work? I'll tell you right now, it just fucking wont. Scam at its best.


Like AntiBlitz said, EVE online has massive battles with groups extremely large, with coordination tools making it possible to have actual tactics.

For this reason, I think the 50 human player a crew ship's on Star Citizen is doable, provided every seat is entertaining/useful enough, and the playerbase is sufficient. There is clans of literaly hundreds of players in all the most sucessful massive MMO, so having 50 of your people man your ship is not completely impossible for those that want to do it.
Title: Re: Star Citizen
Post by: Leshma on December 20, 2015, 06:24:20 pm
There is good design and seemingly good ideas. Reason why Star Citizen took off is because they sold us those ideas, which people think can translate into good design. You know that thing chadz said about balance between realism and fun?

Multicrew ships are neat idea that sounds awesome in our minds, because that is how thing would work in real life. However, in video game that usually blows or makes a little sense. Like playing FIFA with 11 players each controlling one player. Is it fun? Can be. Is it better thing to do than playing alone vs another player where both of you control whole team? I don't think so.

In game it will always be better controlling huge ships alone, with full NPC crew because AI crewman will most likely be less taxing on performance thus allowing player organization to cram more ships into one instance. As it stands currently, having bunch of fighters is much more effective than having fewer big ships. They have to make really lousy AI in order to player controlled turret, shields and other systems be more efficient than those NPC controlled. Because most players are damn stupid and aren't willing to sit in a turret or at engineers desk for prolonged periods of time while someone else is playing "hero" and taking the accolades. Bottom line, multicrew idea will blow in practice and most players aside from hardcore RPers will abandon it. Which is good, because Star Citizen needs great AI. People who are part of SC community seem to have very few friends and because of their cultist nature they tend to alienate existing ones.

After you give it a slight thought you can figure out that many ideas they pursue in Star Citizen are downright stupid and won't be fun in the long run.
Title: Re: Star Citizen
Post by: Leshma on December 21, 2015, 12:51:43 am

As always, Scott Manley making games look better then they actually are. It all depends on competency of a player. In comparison, Chris Roberts made it look like a turd...

If you're into Star Citizen twitch streamers, check for older British gentleman named Bod. For some reasons, Brits are way better at this game than Americans.
Title: Re: Star Citizen
Post by: Xant on December 21, 2015, 04:29:03 am
After you give it a slight thought you can figure out that many ideas they pursue in Star Citizen are downright stupid and won't be fun in the long run.
Says you. Pretty much everyone else loves the idea of multicrew, and these other ideas that you've decided in your elite game designer mind aren't going to work. There'll definitely be enough roles for at least three to four people, active roles that are interesting. And we haven't even seen what EWAR will look like, and repairs, and the other things they have planned.
Title: Re: Star Citizen
Post by: Leshma on December 21, 2015, 02:09:30 pm
They love it because it is novelty, which will wear off soon. Just like that depressurization chamber you have to go through every time you leave or enter space station. Don't you hate it by now?
Title: Re: Star Citizen
Post by: Xant on December 21, 2015, 02:21:25 pm
They love it because it is novelty, which will wear off soon. Just like that depressurization chamber you have to go through every time you leave or enter space station. Don't you hate it by now?
No. It takes like two seconds, and makes for interesting chokepoints.
Title: Re: Star Citizen
Post by: Leshma on December 21, 2015, 02:32:55 pm
They should add ventilation shafts to them stations.
Title: Re: Star Citizen
Post by: Vibe on December 21, 2015, 02:38:39 pm
Anyway, I watched the Expanse, since you mentioned it Leshma. Pretty cool series, I must say, especially considering it's coming from Syfy.. if they keep it up like this I'm excited and I'm hoping it doesn't go the usual Syfy route. How does it relate to Star Citizen apart from ship design or whatever, is the lore similar as well?
Title: Re: Star Citizen
Post by: Xant on December 21, 2015, 02:40:25 pm
Watched The Expanse too, it's really good so far. Best looking scifi armors, as well.

And I don't know what Leshma's smoking, the ship design looks nothing like Star Citizen at all.
Title: Re: Star Citizen
Post by: Vibe on December 21, 2015, 02:42:33 pm
Well he said it's similar to something in design, not sure if it was ships. Cba scrolling back.
Title: Re: Star Citizen
Post by: Xant on December 21, 2015, 02:42:48 pm
He said ships but he's Leshmatic.
Title: Re: Star Citizen
Post by: Xant on December 22, 2015, 12:43:17 pm
Title: Re: Star Citizen
Post by: Xant on December 23, 2015, 09:49:00 pm
http://i.imgur.com/COWKtAE.png


http://hunter.thecomic.ninja/?comic=issue-1-cover

The comic is pretty cool as it explains the lore.
Title: Re: Star Citizen
Post by: Xant on December 24, 2015, 03:49:35 pm
2.1 on PTU right now seems like a very good build. Getting good FPS and haven't crashed yet, plus they made some improvements to the FPS mechanics.

Already, there's no other game that gives similar gameplay experiences. On one life I flew out to a security station, left my ship floating, EVA'd in there as a player was patrolling around the station with his ship, got an assault rifle, killed another player inside, EVA'd back to my ship, quantum traveled to a few locations, then went back to the starting port with my slung assault rifle, found a Freelancer with two people who accepted me as part of their crew... the pilot flew us back to the security station and me and the other guy EVA'd down 20 meters to the station from the rear exit, killing a player that was waiting down there with an assault rifle...

The whole thing is already so great, quantum traveling in a multicrew ship with other, real players, and being able to exit your seat and then do seamless FPS, 10/10. Delivering exactly the kind of gameplay that I was cautiously hoping for.
Title: Re: Star Citizen
Post by: Leshma on December 29, 2015, 02:49:17 pm
Not sure you can draw a gun inside the ship. But you can do something even better:

Title: Re: Star Citizen
Post by: Xant on December 29, 2015, 03:31:54 pm
Does the game let you be an asshole and murder the crew that took you in whilst on their ship?
Yes, of course.
Title: Re: Star Citizen
Post by: Leshma on January 01, 2016, 01:58:42 pm
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One who feels the guilt.
Title: Re: Star Citizen
Post by: Kafein on January 01, 2016, 02:52:40 pm
Xant, what kind of mechanics are there to prevent this game from becoming a KoS-fest like all versions of DayZ did?
Title: Re: Star Citizen
Post by: Xant on January 01, 2016, 04:49:06 pm
Nothing yet, but there'll be some kind of reputation system and if you KoS people then you'll be attacked by NPCs in UEE/government space.
Title: Re: Star Citizen
Post by: Kafein on January 01, 2016, 06:15:06 pm
So, no point actually cooperating with strangers?
Title: Re: Star Citizen
Post by: Xant on January 01, 2016, 08:48:14 pm
I don't understand how you jumped to that conclusion. If there's a system in place that tracks people murdering others willy-nilly and prevents them from flying in UEE space (and puts a bounty on their head), there's no point in cooperating with strangers? That's like saying there's no point in cooperating with strangers in real life because murdering people will get you put in prison.

Unless you mean right now, then the point of cooperating is that there's safety in numbers, though the game right now is a mechanics and stress test. It's an actual alpha, not DayZ-alpha. It's going to take a few patches for there to be enough content to make it worth it to start implementing measures against incessant player-killing. Right now it'd be contrary to what the alpha build is about.
Title: Re: Star Citizen
Post by: Kafein on January 01, 2016, 11:15:34 pm
That's like saying there's no point in cooperating with strangers in real life because murdering people will get you put in prison.

People don't naturally cooperate with strangers in a video-game. DayZ is a testament to this. There has to be some form of adversity that forces them to do it (i.e. blood bags).

If the game merely implements punishment for KoS behavior then at worst it is seen as a status item to be pursued, at best people simply ignore each other and you get a classic PvE mmo.


Also, what kind of performance are you getting in 2.0? It's really rubbish for me, 30FPS if I'm lucky and the motion blur plus wobbliness on foot makes it horrible.
Title: Re: Star Citizen
Post by: Leshma on January 01, 2016, 11:22:41 pm
Turn off motion blur by typing in console: r_MotionBlur 0

Can't help you with wobbliness, that's because of uniform first/third person camera like in ARMA, but it is far from finished.
Title: Re: Star Citizen
Post by: Kafein on January 01, 2016, 11:28:32 pm
Thanks, what kind of framerate are you getting though?
Title: Re: Star Citizen
Post by: Xant on January 02, 2016, 01:04:28 am
People don't naturally cooperate with strangers in a video-game. DayZ is a testament to this. There has to be some form of adversity that forces them to do it (i.e. blood bags).

If the game merely implements punishment for KoS behavior then at worst it is seen as a status item to be pursued, at best people simply ignore each other and you get a classic PvE mmo.
Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.

Really, I don't see how it's even a question. People who play with friends will be able to have fighter escorts for their trade runs, people onboard to repel boarders, to sit in turrets, handle the power management, EWAR, etc. And likewise if you're attacking, you'll have pilots, fighters covering your troop transport, and then of course the Space Marines themselves to do boarding/going into stations. A lone guy won't be able to do much of anything against coordinated teamwork like that, which is why it encourages teaming up.

Quote
Also, what kind of performance are you getting in 2.0? It's really rubbish for me, 30FPS if I'm lucky and the motion blur plus wobbliness on foot makes it horrible.
FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.
Title: Re: Star Citizen
Post by: Kafein on January 02, 2016, 01:28:23 am
Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.

Really, I don't see how it's even a question. People who play with friends will be able to have fighter escorts for their trade runs, people onboard to repel boarders, to sit in turrets, handle the power management, EWAR, etc. And likewise if you're attacking, you'll have pilots, fighters covering your troop transport, and then of course the Space Marines themselves to do boarding/going into stations. A lone guy won't be able to do much of anything against coordinated teamwork like that, which is why it encourages teaming up.

Wait and see, I guess.

FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.

Hopefully that'll improve soon.

Title: Re: Star Citizen
Post by: Leshma on January 05, 2016, 09:12:03 pm
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Title: Re: Star Citizen
Post by: Xant on January 05, 2016, 10:02:57 pm
... And? An abrasive customer not getting a refund? What horror. Makes me happy they're not giving people like that their money back just because they're being aggressive with their "requests."

Guess his threats about California Better Business Bureau and Amazon Payments were just empty talk :(

Copying Derek Smart's tweets here and believing it's a "fiasco" just because he says so is kind of gay, even for you.
Title: Re: Star Citizen
Post by: [ptx] on January 05, 2016, 10:38:27 pm
Sounds like he might be a "sovereign citizen" IRL. :lol:
Title: Re: Star Citizen
Post by: Xant on January 05, 2016, 11:36:04 pm
No, he's worse. He's a somethingawful/Goon retard, I think. The goons and Derek Smart are "helping each other out." Like made for each other.
Title: Re: Star Citizen
Post by: Kafein on January 06, 2016, 12:13:46 am
If I understand correctly, his point is that he never agreed to the TOS updates that they did. They are still more than one year late.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 12:41:32 am
And the legal team of CIG disagrees. I wonder who's in the right...
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 01:10:30 am
... And? An abrasive customer not getting a refund? What horror. Makes me happy they're not giving people like that their money back just because they're being aggressive with their "requests."

Guess his threats about California Better Business Bureau and Amazon Payments were just empty talk :(

Copying Derek Smart's tweets here and believing it's a "fiasco" just because he says so is kind of gay, even for you.

No one from USA is getting a refund, abrasive or not. If you're from EU they might give it to you because customer protection laws are more strict and there are ways to get them into court without having to do everything yourself.
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 01:14:31 am
If I understand correctly, his point is that he never agreed to the TOS updates that they did. They are still more than one year late.

They changed TOS couple of times, I never was asked to agree or disagree on those changes.
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 01:19:08 am
Since I'm called out to be lackey of Derek Smart, heres third post in a row. This one's gold, although a bit longer than previous:

http://imgur.com/a/BIlWu
Title: Re: Star Citizen
Post by: Ikarus on January 06, 2016, 04:29:39 am
I will not read that much text
Title: Re: Star Citizen
Post by: Vibe on January 06, 2016, 08:44:34 am
I usually like to lay the blame on backers and kickstarter supporters for shit like this. I mean, you were willing to pay for a project that was just words and pictures back then, that's stupid enough and not getting a refund should be a lesson for how stupid it is.

Then again I wonder why they don't just refund - no matter the reason why a customer wants a refund. I guess too many want it or what? I know Albion Online devs got huge respect from me when I bought an early access package for their game, played the alpha for a while and then wrote them if it's possible to get a refund, with the reasons that I thought the game was going to be different and that I'm not really liking/enjoying it. And they said yeah sure no problem, sorry you don't like the game, here's the refund.
Title: Re: Star Citizen
Post by: JasonPastman on January 06, 2016, 03:13:35 pm
The arguments don't matter, as if they refuse to refund your money your only legal recourse is a lawsuit.  Unless, you are out several thousand dollars its likely not worth the time and money to go that rout.  Thus a class action would be your only viable option.

Disclaimer: This is not legal advice, rather simply responding to a presumed hypothetical.  :mrgreen:
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 03:20:04 pm
Everything about this project is childish, their work, their way of communication, people who invested the most are basically manchildren with some money they have thrown at Chris Roberts. Why they don't give refunds? Because they believe there is organized campaign against them led by Derek Smart and Goons, which isn't far from truth. But not everybody is asking for refund because he believes in shit Derek Smart is posting on twitter. There are much bigger issues with this project than what Mr Pre-Internet Troll and bunch of neckbeards are calling out.

Roberts wife, who by her own words created this whole cult and is responsible for project being successful, is claiming that she is the most formally educated person in the company. She is former B movie actress... If I was some dude with university degree and maybe even PhD in Physics and worked for them, would definitely seek for a new job opportunity, rather than listen to overinflated ego of some failed actress who got her diploma by attending some night school/college. That's from employees perspective. From backers perspective, that statement is massive red flag. Because if she truly is the most capable person working on Star Citizen, then how can we expect it ever to become playable? Unless you're delusional like Xant and believe current build deserves to be called playable...
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 03:23:53 pm
Thus a class action would be your only viable option.

Smart said something about class action not being possible anymore, because some federal law changed or whatever. Probably not correct, because he is known to say a lot of bullshit.
Title: Re: Star Citizen
Post by: JasonPastman on January 06, 2016, 03:34:36 pm
Smart said something about class action not being possible anymore, because some federal law changed or whatever. Probably not correct, because he is known to say a lot of bullshit.

Yea, that's not true.  Though I am not an expert on class actions Rule 23 is still in existence https://www.law.cornell.edu/rules/frcp/rule_23 .  There may be new statues limiting it but that would take a good amount of research to determine.  For these purposes if anyone is serious about perusing that route contact a lawyer who does that sort of thing.

Disclaimer: This is not legal advice, rather simply responding to a presumed hypothetical.  :mrgreen:
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 05:24:45 pm
Since I'm called out to be lackey of Derek Smart, heres third post in a row. This one's gold, although a bit longer than previous:

http://imgur.com/a/BIlWu
Yeah, have fun reading 50+ emails from a LLJK/Goon retard pretending to be respectful and then turning around and going LOL IM MAKING THIS PUBLIC HAHAHA in a classic LLJK fashion.

Then again I wonder why they don't just refund - no matter the reason why a customer wants a refund.
Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.
Title: Re: Star Citizen
Post by: [ptx] on January 06, 2016, 05:41:37 pm
So Derek Smart forced them to stop issuing refunds like normal, respectful companies do? That doesn't make much sense.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 05:46:49 pm
They weren't forced to do anything. They chose to stop issuing refunds. They have no obligation to refund people. The vast majority of people asking for refunds wouldn't get a refund on Steam either, since they've sunk far more than 2 hours into the game already...

And certainly wouldn't get a refund from most "normal companies"; Steam's refund policy is one of the most lax ones.
Title: Re: Star Citizen
Post by: [ptx] on January 06, 2016, 05:50:14 pm
Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.
But that's what you're saying. Some guy made them stop issuing refunds lol.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 05:51:11 pm
But that's what you're saying. Some guy made them stop issuing refunds lol.
Yes, I was saying what I was saying... very good. And?
Title: Re: Star Citizen
Post by: Overdriven on January 06, 2016, 05:52:06 pm
This whole business is childish from both sides.

I'll happily wait it out and see what the game eventually develops into. But those who sunk their money into it so early and now want refunds are idiots. What did they seriously expect when backing a kickstarter and even later so far before release and before there was anything tangible to show? If pre-orders of AAA games haven't taught people by now not to do it then they deserve to get burned.

Regardless, a game of that scale and ambition was never going to be a quick turn around. It's been in development since what, 2011? Other games of smaller scale have taken longer. I think too many are used to the big game developer style of churning a title out every year and have unrealistic expectations.

If it does turn out to be a massive flop and a waste of money then they can only blame themselves for backing something so early.
Title: Re: Star Citizen
Post by: [ptx] on January 06, 2016, 05:54:14 pm
It doesn't make much sense that some guy like Derek Smart would make them stop issuing refunds. If anything, they are hurting their own credibility and image with that.
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 05:58:43 pm
So Derek Smart forced them to stop issuing refunds like normal, respectful companies do? That doesn't make much sense.

Some people asked for a refund from Frontier, because they didn't implement offline mode which was part of original Kickstarter pitch. Don't think any of them got positive response. Giving out refunds is more a special case.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 05:59:01 pm
It doesn't make much sense that some guy like Derek Smart would make them stop issuing refunds. If anything, they are hurting their own credibility and image with that.
Why doesn't it make sense? Why would they want to keep losing money because Derek Smart has a lot of free time and a mental illness? There's no way for them to combat Derek, they tried once and it backfired, just giving him more attention. The best thing to do is stop issuing refunds and ignore him. It's your opinion it's hurting their "credibility and image", one not shared by everyone.

Regardless, a game of that scale and ambition was never going to be a quick turn around. It's been in development since what, 2011? Other games of smaller scale have taken longer. I think too many are used to the big game developer style of churning a title out every year and have unrealistic expectations.
It's really been in development since 2013. Before Kickstarter they just built a quick mock-up with no functional gameplay. Then after KS, they had to get a studio started and hire people, etc. It hasn't been developed for long at all, considering its scale.
Title: Re: Star Citizen
Post by: [ptx] on January 06, 2016, 06:11:00 pm
I'm sure you wouldn't share any opinion that is in any way negative of RSI, but it does appear there are quite enough people that see this as a childish, petty reaction.
Title: Re: Star Citizen
Post by: Overdriven on January 06, 2016, 06:13:20 pm

It's really been in development since 2013. Before Kickstarter they just built a quick mock-up with no functional gameplay. Then after KS, they had to get a studio started and hire people, etc. It hasn't been developed for long at all, considering its scale.

In that case the backlash and witch hunt is even more ridiculous.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 06:33:27 pm
I'm sure you wouldn't share any opinion that is in any way negative of RSI, but it does appear there are quite enough people that see this as a childish, petty reaction.
I'm sure you're gay, but where are you getting your "quite enough people" from? Let's see some statistics.

It takes a kind of motivated skepticism to think CIG not refunding people out of the kindness of their hearts anymore after that gesture of goodwill was being systematically abused is some kind of an evil thing. No game company gives refunds just because...
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 08:52:34 pm
Yes, it's a donation. You don't get refunds on donations normally... and if they were handing them out, it wasn't because it's standard business practice or because they had to, but because they were being nice. They have no obligation to be "nice", and no logical reason to continue being nice when it's creating them a ton of hassle because of Derek Smart.

So these people are going "shut up and take my money, I know I'm not entitled to a refund", then crying about not getting a refund later.... take all my sympathies. Even if SC fails horribly, I consider it idiot tax.
Title: Re: Star Citizen
Post by: Kafein on January 06, 2016, 10:32:19 pm
Yeah, have fun reading 50+ emails from a LLJK/Goon retard pretending to be respectful and then turning around and going LOL IM MAKING THIS PUBLIC HAHAHA in a classic LLJK fashion.
Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.

Yeah uhm really, the only person that sounds like a fruitcake in that whole thing is Sandi.

Isnt there a huge disclaimer when you sign up on kickstarter that no refunds can be guaranteed and that the product may change during development?

There have been cases of KS campaigns being attacked for scamming before. Missing a deadline by more than a year is a legitimate cause to start that.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 11:04:48 pm
Yeah uhm really, the only person that sounds like a fruitcake in that whole thing is Sandi.
I have no idea what "fruitcake" is supposed to mean, but if you think Beer didn't deserve his ban you didn't read it all or didn't understand what you were reading. Sandi does sound like an annoying twat in one or two of the emails, but I'll still give her props for trying to engage a customer on a personal level. That's all assuming the emails are real.
Title: Re: Star Citizen
Post by: Leshma on January 06, 2016, 11:35:49 pm
Beer is a fruitcake himself, that's correct. Reason why he flipped out was because he was friend with one of their utterly useless community managers who got the boot, probably because he was friend with a Goon. Whenever I see some of their "public" figures get the boot I'm relieved because those people are mostly useless and easily replaceable. What bothers me when I see designers and programmers going for the greener pastures. Skilled ones aren't so easy to find.

Reality show open development was cute at first but they should get rid of it by now and focus their efforts on polishing their alpha into usable state. Sadly, it seems their community still wants those shows going because they are still paying subscription for it.

One thing is certain, with Sandi on the helm this game will never transform from P2W model to selling cosmetics to sustain development. Which means I'm not really interested to play even if they succeed, because it will be too expensive if you want to be competitive.
Title: Re: Star Citizen
Post by: Xant on January 06, 2016, 11:48:32 pm
In tried and true Leshma fashion, wild speculation, assumptions and accusations with zero evidence.
Title: Re: Star Citizen
Post by: Lt_Anders on January 07, 2016, 12:14:45 am
Isnt there a huge disclaimer when you sign up on kickstarter that no refunds can be guaranteed and that the product may change during development?

I remember seeing something like that when i used kickstarter, you're basically gambling with any money you pledge and this is made abundantly clear to you when you pledge. If you go to a casino and lose £100 on roulette, will they give you a refund?

People gotta be smarter with their money.

Straight from the Kickstarter Terms of Use:
https://www.kickstarter.com/terms-of-use

When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

    they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
    they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
    they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
    they’ve been honest, and have made no material misrepresentations in their communication to backers; and
    they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.

The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.
Title: Re: Star Citizen
Post by: Xant on January 07, 2016, 12:22:18 am
Those terms have such massive loopholes that they might as well not exist. What happened with all the CLANG backers, did they get their money back? I think a couple dozen or so did, and there was no legal action or obligation there.
Title: Re: Star Citizen
Post by: Overdriven on January 07, 2016, 01:15:33 pm
Those terms basically say it's fine to delay a project for as long as is needed if they provide regular updates.

So I don't see the problem. Anyone who thought this was going to be in a complete ready state with all that was promised inside a couple of years is a moron. As it is they have released playable aspects of the game. People who are asking for refunds are probably the same people who buy early access games on steam and then complain the game isn't any good and not complete.
Title: Re: Star Citizen
Post by: Kafein on January 07, 2016, 05:48:05 pm
Anyone who thought this was going to be in a complete ready state with all that was promised inside a couple of years is a moron.

So, Chris is a moron?

I have no idea what "fruitcake" is supposed to mean, but if you think Beer didn't deserve his ban you didn't read it all or didn't understand what you were reading. Sandi does sound like an annoying twat in one or two of the emails, but I'll still give her props for trying to engage a customer on a personal level. That's all assuming the emails are real.

What did he do that warranted such action?
Title: Re: Star Citizen
Post by: Leshma on January 07, 2016, 06:50:46 pm
Beer was very active on those god awful Star Citizen forums (something only crazy people can use), and kinda like me but on whole 'nother level he was spreading the faith of Star Citizen when most people weren't familiar with it. Most goons were strong supporters of Chris Roberts and Star Citizen but Beer was one their biggest fans.

Love between CIG and Beer came to an end when forums turned into complete cult where questioning anything CIG release as public statement is considered as heresy. God forbid you try to apply even basic logic and reasoning in analysis of their actions. Beer asked few tricky questions and wasn't taking bait like everybody else which turned him from CIG and community favorite to a villain. After that he got permabanned/muted/whatever. That was before Derek Smart came into a big picture.

Because Beer was/is one of rare Goon backers who still have money in Star Citizen, he focused his affliction on certain CIG employees he befriended. That probably cost CIG community manager his job, because when Smart was revealing inside info (he claims to have a mole inside CIG), Sandi according to Smart and that infamous letter started witch hunt inside the company in an attempt to find out who is leaking info. James Pugh, friend of Beer lost his job.

Let's put that aside for a moment, wanna ask you a question. Kafein, do you feel connected to Elite: Dangerous in a same way you are connected with wonderful world of Star Citizen?
Title: Re: Star Citizen
Post by: Kafein on January 07, 2016, 07:36:20 pm
Let's put that aside for a moment, wanna ask you a question. Kafein, do you feel connected to Elite: Dangerous in a same way you are connected with wonderful world of Star Citizen?

I feel connected to neither of those. I mean, the PowerPlay thing in Elite is funny to roleplay a bit with, but the system itself is way too shallow and grindy, much like the rest of the game. Star Citizen has cool ship adverts, I'll give it that, but I stopped paying attention for far too long to feel connected with it, whatever that means. I invested a few dozen euros in each a very long time ago, sunk cost stopped being a factor.
Title: Re: Star Citizen
Post by: Leshma on January 07, 2016, 08:06:43 pm
Wrong answer, try again: https://youtu.be/wPTeAK8ipmE?t=36m15s. Learn from your fellow Citizen.
Title: Re: Star Citizen
Post by: Xant on January 07, 2016, 08:31:49 pm
So, Chris is a moron?
No, the scope expanded from what it was at first? It's a different game when you get 2 millions in funds and when you get 100+ millions in funds.
Title: Re: Star Citizen
Post by: Kafein on January 07, 2016, 08:52:18 pm
No, the scope expanded from what it was at first? It's a different game when you get 2 millions in funds and when you get 100+ millions in funds.

Unfulfilled promises still. Didn't they say they were going to add stuff without changing the deadline?
Title: Re: Star Citizen
Post by: Xant on January 07, 2016, 09:21:09 pm
Unfulfilled promises still. Didn't they say they were going to add stuff without changing the deadline?
Yes, they didn't fulfill the promise of the original release date, but it was impossible after people kept giving them more money to add more to the game. I didn't see them saying they'd add all of that stuff without changing the deadline.
Title: Re: Star Citizen
Post by: Kafein on January 07, 2016, 09:45:23 pm
but it was impossible after people kept giving them more money to add more to the game.

If it was impossible with more money, it was impossible with less money. Development could have been focused on getting the originally planned product out the door at the specified time first, then complete the reach goals.
Title: Re: Star Citizen
Post by: Xant on January 07, 2016, 09:58:01 pm
If it was impossible with more money, it was impossible with less money. Development could have been focused on getting the originally planned product out the door at the specified time first, then complete the reach goals.
If what was impossible with more money?
Title: Re: Star Citizen
Post by: Leshma on January 07, 2016, 10:34:29 pm
It is awfully quiet since they came back from holidays. Hopefully they are fixing bugs in silence and we'll get decent build before the end of this month. Other scenario is a bit grim so I'll skip mentioning it for the time being.
Title: Re: Star Citizen
Post by: Xant on January 07, 2016, 10:54:46 pm
Have you tried 2.1? It's already way better than 2.0. If they fix the occasional FPS drops then it'd be completely playable.
Title: Re: Star Citizen
Post by: Kafein on January 08, 2016, 11:35:56 pm
If what was impossible with more money?

The originally planned game at the originally planned deadline?
Title: Re: Star Citizen
Post by: Xant on January 09, 2016, 12:44:21 am
The originally planned game at the originally planned deadline?
Because, again, it's a different game when you have 2 million and when you have 100 million. It's like saying "oh, GTA's racing game mode didn't come out 4 years before GTA did, if it's impossible to put out that racing game mode with 5 million then it's impossible with 500 million."
Title: Re: Star Citizen
Post by: Kafein on January 09, 2016, 02:32:02 am
Because, again, it's a different game when you have 2 million and when you have 100 million. It's like saying "oh, GTA's racing game mode didn't come out 4 years before GTA did, if it's impossible to put out that racing game mode with 5 million then it's impossible with 500 million."

As far as I'm aware, GTA devs didn't promise to make a racing game.
Title: Re: Star Citizen
Post by: Xant on January 09, 2016, 02:37:21 am
As far as I'm aware, GTA devs didn't promise to make a racing game.
Star Citizen devs didn't promise to make a racing game either.
Title: Re: Star Citizen
Post by: Xant on January 09, 2016, 10:08:18 am
https://www.reddit.com/r/starcitizen/comments/404jyz/is_it_just_me_or_is_21d_fantastic/
Title: Re: Star Citizen
Post by: Leshma on January 09, 2016, 02:56:44 pm
Yeah, 2.1d is decent build. Tons of bugs left to be fixed but camera shaking seems to be fixed and most common client crashes seem to be eradicated. Also performance, still not great but much better than before. Hopefully next patch won't magically nullify improvements they made with this PTU patch.
Title: Re: Star Citizen
Post by: Christo on January 12, 2016, 07:18:16 pm
so, this is a thing.
https://www.reddit.com/r/scamshitizen

ayy
Title: Re: Star Citizen
Post by: Xant on January 12, 2016, 08:01:56 pm
That picture of Roberts as Scarface always cracks me up.

The posts there have a very LLJK vibe to them, wouldn't be surprised if it's a SomethingAwful-hosted subreddit.

Oh and looks like all threads are started by the same guy. Leshma-level obsession.
Title: Re: Star Citizen
Post by: Leshma on January 12, 2016, 08:55:36 pm
At least it is just one obsessed dude.

https://www.reddit.com/r/DerekSmart is scary place...
Title: Re: Star Citizen
Post by: Christo on January 12, 2016, 09:02:00 pm
Yeah it's just one guy posting, weird crap.
Title: Re: Star Citizen
Post by: Xant on January 12, 2016, 09:35:07 pm
At least it is just one obsessed dude.

https://www.reddit.com/r/DerekSmart is scary place...
https://www.reddit.com/r/tomcruise

As scary as this.
Title: Re: Star Citizen
Post by: Leshma on January 13, 2016, 02:15:32 am
Is it just me or did they finally fixed first person animations? It is way smoother now (not perfect), there is no weird shaking, skipping animation phases, weird and glitchy crap like that. Hope it's not a bug lol

Xant, can you explain me the purpose of those border lines on visor? Initially, it was supposed to be part of physical representation of helmet but they seem to decided against it (for obvious reasons). Will they pursue it in the future or completely scrap that, what's your take on it? Atm those lines look a lot like HUD graphics, clutter the screen and have no use whatsoever.

Also, what's with Freelancer HUD? Are those screens supposed to be elevated while in use (like on Retailator) or they haven't aligned them properly?
Title: Re: Star Citizen
Post by: Xant on January 13, 2016, 12:20:37 pm
I don't think the animations are 100% fixed but they're better than they were.

The border lines are pointless now yes, so they'll do something about it. Did you watch the old Crytek lead engineer talk in one of the recent dev videos? He seemed very competent and enthusiastic and explained a lot. Like the EVA system, the current devbuild version is much more advanced, and completely reworked, from the EVA system players see in the game, but it's not ready for release yet, so in the playable build we have an old version that they've stopped working on -- something similar is probably the case with the visor.

Don't know about the screens but physical screens seem kind of pointless with how they're using the helmet for HUD. Maybe they'll serve some purpose later on, right now all the ship technology is pretty much identical despite being different in description, and in fact they just made the first improvements on that by letting 325A lock in more missiles than others because of the advanced targeting system it has.
Title: Re: Star Citizen
Post by: Xant on January 14, 2016, 07:50:45 pm
https://imgur.com/al2cHRG

Actually liked the old one more, chest looks a bit weird
Title: Re: Star Citizen
Post by: tizzango on January 21, 2016, 11:06:36 am
Buying a new PC for this game.
Title: Re: Star Citizen
Post by: Xant on January 21, 2016, 11:20:11 am
Player cap raised from 16 to 24 in the PTU now.

visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Xant on January 22, 2016, 06:59:18 am
Player cap lowered from 24 to 16 in the PTU now.

visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Molly on January 22, 2016, 10:12:13 am
:lol:
Title: Re: Star Citizen
Post by: Xant on January 24, 2016, 04:52:45 am
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Smoothrich on January 26, 2016, 08:37:45 pm
Their funding scheme was like that from the very start, I just avoided to comment on it. Believed they would drop it sometimes in the future but now think they won't ever do that. That's what matters to me. People spending their money isn't my business, they can put it on fire if that's what they desire. Community being downright horrible and defending one of the crazier online game business models that will most likely be part of final product, interfere with my priorities when it comes to playing this game.

Also that dude posing as lead writer is a clown. Story will suck big time, which isn't terrible thing because it sucks in most video games. Somehow I have a hunch actual story writer is Chris Roberts himself. He certainly knows script better than alleged writer. It's truly a shame, because cast is magnificent, but they'll have to say some stupid lines unworthy of their vast talent and acting experience.

Perchance are you a writer yourself, Leshma? Of something besides Star Citizen rage posts, that is....
Title: Re: Star Citizen
Post by: Xant on January 26, 2016, 08:54:28 pm
LMAO #WRECKED
Title: Re: Star Citizen
Post by: Leshma on January 27, 2016, 01:22:21 am
beHAVIOUR Interactive, with only a fraction of budget made this:


(click to show/hide)
Title: Re: Star Citizen
Post by: Leesin on January 27, 2016, 05:26:22 am
I have had Eternal Crusade for a while, it's far from complete and the last time I played it, they still only had Space Marines and Chaos Marines whose classes weren't also fully complete. It seems like a pretty slow development too if I am honest. Plus the game is just a third person shooter with conquest style flag capturing. I got bored of it after 6 hours of play and will be waiting until they release Orks before I play again, which will probably be in a years time or longer at the rate they're going lol.

Not saying it's bad, just saying it is no great achievement that they have made the current version of the game on a "fraction of the budget".
Title: Re: Star Citizen
Post by: Leshma on January 31, 2016, 11:50:35 pm
star citizen became so boring, can't make myself to comment on stupid shit sandi does
Title: Re: Star Citizen
Post by: Xant on February 01, 2016, 12:59:22 am
Thanks for the PSA.
Title: Re: Star Citizen
Post by: Leshma on February 24, 2016, 11:43:35 pm

lel
Title: Re: Star Citizen
Post by: Xant on March 02, 2016, 10:13:38 am
https://gfycat.com/ResponsibleMeaslyGordonsetter
https://gfycat.com/ScientificCriminalAmphibian

Lots of cool new changes in 2.2
Title: Re: Star Citizen
Post by: Leshma on March 02, 2016, 06:29:42 pm
When I'll be able to tame birds and use them in reconnaissance missions on Crusader's shipyards in the clouds. Any ETA?
Title: Re: Star Citizen
Post by: Xant on March 04, 2016, 02:23:22 pm
2.2 is out and it's an awesome, awesome patch. Big improvements on pretty much everything.
Title: Re: Star Citizen
Post by: Leshma on March 04, 2016, 02:25:13 pm
Have you finally earned some of that sweet UEC in game or traded some goods at planetary surfaces? Call me when some of that is in.

Snails move slowly but steadily and don't leave ton of bugs behind them. It would be an insult to compare snails with these incompetent pricks at CIG.
Title: Re: Star Citizen
Post by: Overdriven on March 04, 2016, 05:45:44 pm
Harsh words Leshma. Harsh words. Perhaps you should just wait for the end product? Seems the sensible option then you can judge it as a whole. Development pace is far from bad.
Title: Re: Star Citizen
Post by: Xant on March 04, 2016, 06:21:28 pm
Perhaps you shouldn't take Leshma seriously.
Title: Re: Star Citizen
Post by: Leshma on March 04, 2016, 08:16:48 pm
Harsh words Leshma. Harsh words. Perhaps you should just wait for the end product? Seems the sensible option then you can judge it as a whole. Development pace is far from bad.

Development pace has hit crawl. One month for few meaningless features and couple ships they are selling for real money, combined with ton of new bugs added on top of biggest bug count in any video game ever made. That's how Star Citizen roll these days. By now we should have early version of economy system, at least.
Title: Re: Star Citizen
Post by: Xant on March 05, 2016, 05:03:22 pm
FPS both looks and feels so good now. Every movement has weight but yet it doesn't feel annoying.
Title: Re: Star Citizen
Post by: Leshma on March 05, 2016, 06:39:35 pm
FPS feels like shit because netcode is crap. When you shoot at people they die like five seconds after they should. Movement is finally at a place where it should be but there's huge undertaking to be done to call Star Citizen FPS decent.
Title: Re: Star Citizen
Post by: Golem on March 06, 2016, 10:38:59 am
Why the fuck is this a sticky?
Title: Re: Star Citizen
Post by: Molly on March 06, 2016, 10:44:53 am
I was about to ask the same :lol:
Title: Re: Star Citizen
Post by: Butan on March 06, 2016, 03:05:35 pm
Why the fuck is this a sticky?

Someone got his check from Roberts Space Industries.
Title: Re: Star Citizen
Post by: JasonPastman on March 16, 2016, 10:39:24 am
Why the fuck is this a sticky?
Title: Re: Star Citizen
Post by: Leshma on March 18, 2016, 04:37:33 am
What is wrong with people who are still wasting money on Star Citizen? Don't they realize CIG is just maintaining current "game"? There is no need for them to have 300 devs, doubt that was ever the case. It's all lies.
Title: Re: Star Citizen
Post by: Xant on March 20, 2016, 02:39:09 pm
Lots of cool stuff happening in SC, two very unique ships added.

Biggest implemented ship yet:

That ship's really nice, looks like its own FPS map and could probably fit dozens of people.
Title: Re: Star Citizen
Post by: Leshma on March 20, 2016, 02:44:25 pm
Starfarer is cool, although I'm not sure did they really finish it this month or it was scheduled to appear in this very update?

Coolest addition is sniper rifle, I dig the recoil and the way it works. Electric pulse shotgun is kinda horrible. Would like proper shotgun, like the one from Doom series.
Title: Re: Star Citizen
Post by: Xant on March 20, 2016, 02:50:58 pm
Starfarer is like Star Citizen's potential in a nutshell. That thing is frigging massive and it's designed very well. Can imagine flying through space with ten other players there, dogfighting, EVAing, refueling, landing on planets, etc. And boarding it. Even with the smaller ships one of the coolest things is to just walk around them while your buddy is flying around.
Title: Re: Star Citizen
Post by: Leshma on March 28, 2016, 03:17:19 am
visitors can't see pics , please register or login
Title: Re: Star Citizen
Post by: Lemon on May 27, 2016, 06:49:50 pm
Bump! 2.4 soon :D
Title: Re: Star Citizen
Post by: Xant on May 27, 2016, 07:32:21 pm
Looking pretty good.

My main concern at this point is the lag. FPS is currently pretty much unplayable if it becomes a firefight.
Title: Re: Star Citizen
Post by: Leshma on May 27, 2016, 11:43:16 pm
Blame the server infrastructure. They say how performance dips are network issue and that very well could be the case but don't think software is at fault. They seem to be cutting expenses on server side. Anyway, game is still garbage. Can't wait for final nail in the coffin to arrive.
Title: Re: Star Citizen
Post by: Lemon on May 28, 2016, 05:47:29 pm
Blame the server infrastructure. They say how performance dips are network issue and that very well could be the case but don't think software is at fault. They seem to be cutting expenses on server side. Anyway, game is still garbage. Can't wait for final nail in the coffin to arrive.

Assuming this is sarcasm... the mini-PTU right now is pretty great and with Squad42 coming soon it has a lot of potential.
Title: Re: Star Citizen
Post by: Vibe on May 28, 2016, 06:10:31 pm
Assuming this is sarcasm...

It's just Leshma, he's perma-mad when it comes to SC it seems.
Title: Re: Star Citizen
Post by: Leshma on May 29, 2016, 01:48:59 am
Did you buy into it, Vibe?

Edit: Actually I'm not mad, just disappointed. However I do wish status quo to last for few months more, until I find someone to exchange SC account for Mass Effect Andromeda pre-order. That game is going to rock and deliver everything SC and Elite promised but ultimately failed to deliver. Which is understandable, who else has better experience how to create massive, ground breaking MMORPG other than Bioware? They learned a lot making SWTOR.
Title: Re: Star Citizen
Post by: Vibe on May 29, 2016, 03:25:39 am
Did you buy into it, Vibe?

No, I'm waiting for it to grow into a full game first.
Title: Re: Star Citizen
Post by: Leshma on May 29, 2016, 03:50:57 am
Good luck with that. If it was paid by publisher's money, it would be canceled long time ago. Reasons being, not fun and sucks. Same reasons why Blizzard canceled Titan MMO.

Bugs aren't the only issue, bad design of almost everything in the game irks me more. Kinda too late to make up early alpha and temporary props excuses when I'm following this since 2012 and it doesn't have 1% of promised stuff implemented. What is implemented is broken or just sucks monkey balls. This is literally DayZ in space minus initial fun craze DayZ mod had in beginning. Star Citizen was never fun.

Rumour has it on E3 there will be couple Star Citizensque reveals from big publishers. First ME:A trailer, something called Starfield which should be Skyrim in space MMO by Bethesda and another big space MMO. We'll know more in couple of weeks and date is set in stone. Unlike Star Citizen...
Title: Re: Star Citizen
Post by: Vibe on May 29, 2016, 03:54:56 am
I honestly don't care. If they make it, great, I'm excited to play. I do believe they'll finish it eventually. If they don't, whatever, there's other shit to play.
Title: Re: Star Citizen
Post by: Leshma on May 29, 2016, 04:03:34 am
Well I wasted quite a bit of time following this crap so I'm bit salty. Time wasted following their stupid hype machine spreading lies hurts way more than 24 euros spent on early bird package.

They might make the game but it will probably be massive letdown, like DNF and Colonial Marines. Both singleplayer and multiplayer will be that level of shitty.
Title: Re: Star Citizen
Post by: Gravoth_iii on May 29, 2016, 04:06:26 am
Is this game still relevant?
Title: Re: Star Citizen
Post by: Leshma on May 29, 2016, 04:17:40 am
Nope, Xant is trolling. That other kid has turd for brainz, looks to be genuine Shitizen. Check this out (first 30 secs):


Early alpha testing phase. Prone to wipes. They are selling alpha currency for cash. Ship cost 350 dollars. To spawn it after being blown you need to pay 12 bucks or wait 20 mins. Game has 1% promised features yet they spend time implementing pay2win or in their case cash4grabz feature while there are still idiots blowing money on this steaming pile of poo. Feature they promised won't be in this game. With these guys every new day is another low point in game making business. Like they are going for negative record or something.
Title: Re: Star Citizen
Post by: Xant on May 29, 2016, 04:23:20 am
Mass Effect Andromeda pre-order. That game is going to rock and deliver everything SC and Elite promised but ultimately failed to deliver. Which is understandable, who else has better experience how to create massive, ground breaking MMORPG other than Bioware? They learned a lot making SWTOR.
LOL
Title: Re: Star Citizen
Post by: Ikarus on May 30, 2016, 12:15:38 am
I honestly don't care. If they make it, great, I'm excited to play. I do believe they'll finish it eventually. If they don't, whatever, there's other shit to play.
^ this

got my cheapy cheap 24€ game, forgetting it until it´s baked and fresh, then I´ll have a look at it again
Title: Re: Star Citizen
Post by: Xant on May 30, 2016, 03:01:53 am
If you haven't played it yet, once 2.4 is released to stable you should get your money's worth already.
Title: Re: Star Citizen
Post by: Tibes on May 30, 2016, 08:16:41 am
Well I wasted quite a bit of time following this crap so I'm bit salty. Time wasted following their stupid hype machine spreading lies hurts way more than 24 euros spent on early bird package.

They might make the game but it will probably be massive letdown, like DNF and Colonial Marines. Both singleplayer and multiplayer will be that level of shitty.

You should have just payed 24 and let it go until done. You should have known better already by 2012. Kickstarters potential to be finished isnt that related to hype, fanbase and received donations as youd think. I somehow believe the developers just got the money, were superhyped to start working at first and after a couple of years got rather uninterested in the whole thing. Mainly considering that they technically sold the game to atleast half the potential clients years ago for like half the money AAA games go for these days. Even if they finish it with everything promised, that profitchart will not go very high.
Title: Re: Star Citizen
Post by: Leshma on May 30, 2016, 11:40:43 pm
If you haven't played it yet, once 2.4 is released to stable you should get your money's worth already.

Truth to be told, I've already got my money worth with Arena Commander 1.0. But getting 24 euro game in exchange for 24 euro isn't the reason I backed this. Wanted that crazy ambitious perfect game in every sense CR pitched at the start.

At least he did something right. Without his crazy promises, publisher smear campaign and insane cult following I highly doubt there would ever be interest from the big guys to try and make game he originally pitched. Now plenty of them have that kind of game in the works. Without crazy talk of Chris Roberts, that probably wouldn't be the case.
Title: Re: Star Citizen
Post by: Xant on May 31, 2016, 03:26:54 am
I think Chris' decision to go for 1:1 TPS and FPS animations was a huge mistake. Some of the competing games look a lot better in the animation department with a lot less money and time, because they're not autistically trying to make it perfect like that. There's no real disadvantage to "cheating" there as long as it's close enough.
Title: Re: Star Citizen
Post by: Vibe on May 31, 2016, 11:05:16 am
You've wasted way more time recently being salty and 'following' this game in order to complain about it. So your time cant be that valuable to you

he's got a point leshman
Title: Re: Star Citizen
Post by: Leshma on May 31, 2016, 06:52:28 pm
Actually that is not the case. Spent like few hours talking shit about this game compared to tens of hours promoting it and reading every piece of info about the game I could find.

Quote
I think Chris' decision to go for 1:1 TPS and FPS animations was a huge mistake. Some of the competing games look a lot better in the animation department with a lot less money and time, because they're not autistically trying to make it perfect like that. There's no real disadvantage to "cheating" there as long as it's close enough.

I don't find first person movement so bad, they improved a lot. Networking is really bad and makes everything seem lot worse. Game has many rendering issues, lightning is very inconsistent and they can't contain it in local grid most of the time. Also they put those annoying blink lights all over the hangar and space stations. Graphically, this game ain't so great. Textures are top notch quality but they are too sterile looking. Lightning is complete mess. Stuff pop all over the place. Some effects are overused (glare, blur, fog particles).

But physics easily trumps graphics, sound (not too bad but buggy as hell) and animations when it comes to being awful. Nothing in this game moves like it should.

Edit: My point is, even if they switch back to traditional animation model this game won't become smooth as Doom. Crysis for sure isn't.
Title: Re: Star Citizen
Post by: Leshma on August 20, 2016, 03:33:42 am
Title: Re: Star Citizen
Post by: Butan on August 20, 2016, 01:46:04 pm
So you're shutting up now Leshma?  :lol:
Title: Re: Star Citizen
Post by: Radament on August 20, 2016, 03:03:34 pm
(click to show/hide)
Title: Re: Star Citizen
Post by: Gravoth_iii on August 20, 2016, 07:12:05 pm
Saw most of the gamescom stuff on it, and entering the atmosphere and planet was cool, but the rest was pretty meh. It looks pretty in its 15 fps, but it doesnt seem fun.
Title: Re: Star Citizen
Post by: Leshma on August 20, 2016, 07:20:17 pm
Yeah, ship fighting is weak and gun fights are even worse. But adventure part is nice. You go there, talk with some people, pick some mission, go elsewhere to play mission, something happens, emergent gameplay. That kind of thing. Kinda like Shenmue. Freelancer was pretty much the same, dogfighting sucks but sense of adventure it offers is what people like about it.

It's like Expanse Online or Firefly Online.
Title: Re: Star Citizen
Post by: Xant on August 21, 2016, 09:06:31 pm
Star Citizen Gamescom demo was the most impressive game video I have ever watched. That kind of seamless experience with that kind of fidelity is unbelievable. The "city" looked amazing too.
Title: Re: Star Citizen
Post by: Vibe on August 21, 2016, 09:52:49 pm
so much cheering and clapping tho D:

but definitely hype, good video
Title: Re: Star Citizen
Post by: Leshma on August 22, 2016, 12:50:44 am
http://imgur.com/a/OPcaX
Title: Re: Star Citizen
Post by: Xant on August 22, 2016, 01:21:57 am
so much cheering and clapping tho D:
It was funny when everyone went nuts over very basic visual effects when entering atmosphere...

But the city on that planet/moon looked amazing

And next patch should be Star Marine.
Title: Re: Star Citizen
Post by: Vibe on August 22, 2016, 08:30:22 am
And next patch should be Star Marine.

Whats that? How many of these cities/stations do they have built yet? I loved how the place in the gc demo video looked and how seamless everything is, but how much in scale (planets, stations, cities) is there so far?
Title: Re: Star Citizen
Post by: Leshma on August 22, 2016, 03:43:44 pm
Star Marine is fps arena shooter in fiction video game.

Quote
Whats that? How many of these cities/stations do they have built yet?

At least two:
Area 18
Levski

Probably three:
Area 18
Levski
Hurston

Possibly five:
Area 18
Levski
Hurston
Crusader
Microtech

Could be more unfinished (Terra Prime).
Title: Re: Star Citizen
Post by: Butan on August 22, 2016, 04:24:57 pm
It was funny when everyone went nuts over very basic visual effects when entering atmosphere...

Maybe they were over-hyped, but some probably know how far the game went to show you those basic visual effects, seemlessly transitioning between vehicles and environments.
Title: Re: Star Citizen
Post by: Xant on August 22, 2016, 07:27:47 pm
Whats that? How many of these cities/stations do they have built yet? I loved how the place in the gc demo video looked and how seamless everything is, but how much in scale (planets, stations, cities) is there so far?
Star Marine is like CS:GO competitive, to make a shitty comparison. FPS matchmaking with objectives in FPS-only maps.
Title: Re: Star Citizen
Post by: Osiris on August 22, 2016, 11:48:31 pm
i played a bit of Elite dangerous last year (got third ship or so) but havent played it in a while, is star citizen similar and worth getting as well?
Title: Re: Star Citizen
Post by: Leshma on August 23, 2016, 01:05:20 am
Same genre, very different games.

Elite D in current iteration is finished spacefaring grindathlon. Going into third season, still very bare-bonesy. Many promised features missing.

Star C is unfinished, early alpha test bed. Real meat of the game should come in 4-5 months, possibly in broken state. Will be somewhat playable sometimes next spring. This is semi negative outlook on things based on experience.

Finished, Star Citizen is better overall game and adventure. Elite will always be broader game revolving around grind.
Title: Re: Star Citizen
Post by: Osiris on August 24, 2016, 12:13:42 am
Looks like Star Citizen will be amazing if they dont no mans sky it. Will def buy it when it comes out.
Title: Re: Star Citizen
Post by: Vibe on August 24, 2016, 01:27:41 am
Looks like Star Citizen will be amazing if they dont no mans sky it. Will def buy it when it comes out.

Star Citizen actually has multiplayer, it's hard to be no mans sky with it
Title: Re: Star Citizen
Post by: Leshma on August 24, 2016, 03:05:31 am
https://youtu.be/uxmDMeE6_aU?t=400
Title: Re: Star Citizen
Post by: Lemon on October 06, 2016, 10:29:33 pm
anyone else hyped for citizencon?
Title: Re: Star Citizen
Post by: Leshma on October 07, 2016, 01:18:46 am
Hyped for eye candy revelations. As for upcoming release, its gonna be a mess as usual but that ok. Every game's a mess these days.
Title: Re: Star Citizen
Post by: Xant on March 01, 2017, 01:23:20 pm
Edit: Actually I'm not mad, just disappointed. However I do wish status quo to last for few months more, until I find someone to exchange SC account for Mass Effect Andromeda pre-order. That game is going to rock and deliver everything SC and Elite promised but ultimately failed to deliver.
Andromeda is utter and total shit.

https://www.youtube.com/watch?v=x9rwdaI8rCo
Title: Re: Star Citizen
Post by: Leshma on March 01, 2017, 05:37:03 pm
Yes it is. Dunno why I thought they were making something special, after 25 years knowing EA Games I really should know better.
Title: Re: Star Citizen
Post by: Molly on March 01, 2017, 06:08:46 pm
I liked the gameplay of 3 tbh. It was fluid and a good shooter imo.
I am pretty disappointed from what I've seen up until now. It looks to me like it became worse. More clunky somehow. Or I remember ME 3 wrong... either way, apart from open classes and the backpack, there seems to be no improvement, no real new feature or anything.

Always enjoyed the story part and the characters tho. So I probably gonna play it for that...
Title: Re: Star Citizen
Post by: Leshma on March 01, 2017, 06:18:02 pm
It is same gameplay like ME3. I expected something different. Bigger, bolder, advanced.
Title: Re: Star Citizen
Post by: Xant on March 01, 2017, 06:50:38 pm
The voice acting is god-awful, the game is written for 12 year old audience, the animations are awkward as fuck, the writing they've shown has been really bad, characters look like they have Down's syndrome, combat looks as boring as always but I bet there's more of it at the expense of the RP elements, the premise of the story sounds dull...

Yay.

For the cringiest, unintentionally funniest shit EVER, watch this: https://youtu.be/NOIzH6UcoW4?t=102

The awful combination of horrible voice acting, terribad animations, corny writing, retarded pacing..... Holy fuck. There's simply no excuse for this shit for triple A studio.
Title: Re: Star Citizen
Post by: Molly on March 01, 2017, 07:30:43 pm
I have to agree on those com conversations... it sounds pretty childish.

It is same gameplay like ME3. I expected something different. Bigger, bolder, advanced.
Sums it up nicely.
Title: Re: Star Citizen
Post by: Vibe on March 02, 2017, 02:33:07 pm
The awful combination of horrible voice acting, terribad animations, corny writing, retarded pacing..... Holy fuck. There's simply no excuse for this shit for triple A studio.

under budgeted, a major fuckup or complete ignorance

or perhaps intended, but as said, for 14 year olds
Title: Re: Star Citizen
Post by: Xant on March 02, 2017, 08:29:52 pm
under budgeted, a major fuckup or complete ignorance

or perhaps intended, but as said, for 14 year olds
No but seriously, that whole dialogue is the worst voice acting I've ever heard outside of mods. And then the retard-faces and awkward animations on top of that... I can't believe they managed to fuck up that much. And the recent video is no better. God damn it Bioware.

Guess we'll have to wait for Cyberpunk for a good sci-fi RPG.
Title: Re: Star Citizen
Post by: IR_Kuoin on March 03, 2017, 10:44:25 am
Bioware has always been kinda shit.
Title: Re: Star Citizen
Post by: Leshma on August 26, 2017, 12:25:14 am
what did i just watch?

its like andromeda x 1000

not even chadz could make it this bad...
Title: Re: Star Citizen
Post by: Xant on August 26, 2017, 06:11:54 am
what did i just watch?

its like andromeda x 1000

not even chadz could make it this bad...
It was the same demo as last year, only with 10x more glitches and cringe roleplay.
Title: Re: Star Citizen
Post by: Asheram on September 09, 2017, 10:09:36 pm
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/confirmed-in-atv-pooping-mechanic-is-on-the-way\   :shock: :lol:
Title: Re: Star Citizen
Post by: Gravoth_iii on September 09, 2017, 10:50:16 pm
https://www.reddit.com/r/starcitizen_refunds/
Title: Re: Star Citizen
Post by: Ikarus on September 10, 2017, 03:24:56 pm
at first they butter all their money into the game and now they want it back, pff
plebbit
Title: Re: Star Citizen
Post by: Leshma on December 14, 2017, 04:11:17 pm
There goes my investment... Crytek is suing them which is desperate move on behalf of Crytek but they hired biggest Wall Street law firm which recently won a case for Zenimax against Facebook (500 million dollar fine). CIG is incredibly fishy company which often deceives their backers, I don't see how they'll get out of this. False statements won't work on court. Wonder if they'll try to settle or will stubbornly lose and have to pay some crazy high fine, effectively shutting down the project.

All of this is happening right after promised features are starting to take some shape...
Title: Re: Star Citizen
Post by: Ikarus on December 14, 2017, 05:10:47 pm
Crytek was going broke back then and wasn't able to support Star Citizen any longer, so they sold Amazon the Lumberyard Engine and handed over Star Citizen. CIG kept its engine support and was able to easily switch to Lumberyard since it's pretty similar to CryEngine, Amazon was able to get their entry to the game industry and Crytek got enough money from the Lumberyard sale to not go broke and enough time to get back on their feet. It seemed to be a win-win for everybody.

Now seeing Crytek going back to a dubious sue like this and practically biting both their old project and helping hand Amazon shows how badly shaped Crytek is atm. Not cool.

here's a good, yet long, analysis of the paper
Title: Re: Star Citizen
Post by: Xant on December 15, 2017, 12:30:24 pm
Crytek wasn't even able to pay its own employees back when CIG broke away from CryEngine, I'm pretty sure they'll have no trouble showing that Crytek wasn't holding up their end of the agreement.
Title: Re: Star Citizen
Post by: Ikarus on December 17, 2017, 07:00:34 pm
I can understand though that Crytek is pissed, was talking with a buddy about that yesterday, apparently a good bunch of their best engine developers switched from Crytek to Cloud Imperium (mostly because Crytek simply couldn't pay them), and the "Star Engine" has received way more development than the current CryEngine (obviously). There's the chance that Crytek is afraid that they'll take their hard achieved knowlegde and make a new engine on their own, that's just guesswork though. It's surely going to be an interesting case.
Title: Re: Star Citizen
Post by: Xant on December 17, 2017, 11:08:48 pm
They really have no right to be pissed. It's a German company, but the top guys are Turks, and while the company was unable to pay employees the Turkish bosses were coming to work in their Ferraris.
Title: Re: Star Citizen
Post by: Xant on December 23, 2017, 06:47:37 pm

Looking real good.
Title: Re: Star Citizen
Post by: Leshma on December 23, 2017, 11:59:08 pm
Looks really pretty but fps is horrible. While I'm fan of slower paced FPS campaign this is way too slow, I've felt asleep watching it.  Graphically gorgeous but other than that, it's nothing special.
Title: Re: Star Citizen
Post by: Xant on December 24, 2017, 08:23:42 pm
Looks really pretty but fps is horrible. While I'm fan of slower paced FPS campaign this is way too slow, I've felt asleep watching it.  Graphically gorgeous but other than that, it's nothing special.
You're retarded
Title: Re: Star Citizen
Post by: Leshma on December 24, 2017, 09:34:43 pm
Might be. But so is the AI in current iteration of this game. Just what was that gunfight supposed to be? Both flying and combat is still horrible.
Title: Re: Star Citizen
Post by: Xant on December 25, 2017, 12:43:32 am
Good job pointing out the exact things they said they need to fix and improve.
Title: Re: Star Citizen
Post by: ODSNG_Pander on January 04, 2018, 04:37:38 pm
Its been 3 years since the release, is it any good?
Title: Re: Star Citizen
Post by: Paul on January 06, 2018, 02:35:22 am
Come back in 5 years.
Title: Re: Star Citizen
Post by: Leshma on January 06, 2018, 05:11:38 am
Fun trivia: important Star Citizen dev is German and his name is Paul. Busy implementing cargo box nudge mechanics but damn crate often gets stuck to player hands.
Title: Re: Star Citizen
Post by: djavo on January 06, 2018, 02:48:20 pm
They should make star citizen movie, director Jodorowsky.
Title: Re: Star Citizen
Post by: Leesin on January 07, 2018, 08:16:50 am
So did this game flop or something or is it in eternal development, will there ever be a full playable Star Citizen experience? maybe when my kids have kids?
Title: Re: Star Citizen
Post by: Butan on January 07, 2018, 01:35:23 pm
Star Citizen biggest issue is that they dont have enough people to throw at the amount of money they keep receiving. Usually its the contrary  :lol: :lol: as long as they keep donations ON, the complete MMO might be postponed until a time that the cash reserve starts decreasing drastically.
Title: Re: Star Citizen
Post by: Vibe on January 07, 2018, 01:44:27 pm
Get money from selling overpriced spaceship designs to make more spaceship designs to sell aka ponzi scheme
Title: Re: Star Citizen
Post by: [ptx] on May 25, 2018, 08:51:09 pm
So, is this thing dead or what?
Title: Re: Star Citizen
Post by: Xant on May 25, 2018, 08:56:59 pm
https://www.youtube.com/watch?v=BHR1aEdTA4M
Title: Re: Star Citizen
Post by: Leshma on May 25, 2018, 09:55:28 pm
So, is this thing dead or what?

Still making money from ship sales.
Title: Re: Star Citizen
Post by: Asheram on May 25, 2018, 10:03:44 pm
I thought they were selling land and planets now.
Title: Re: Star Citizen
Post by: Sniger on May 27, 2018, 07:45:00 am
So, is this thing dead or what?

why do ppl consider early access and alphas alive? sc only just got born, it havent even had its umbilical cord cut lol

let it at least take a few breaths and maybe learn to walk before you deem it unworthy for this world?

https://www.youtube.com/watch?v=BHR1aEdTA4M

Squad42 is a singleplayer Star Citizen
Title: Re: Star Citizen
Post by: Sniger on May 27, 2018, 07:48:15 am
i got the game at a very early stage, very unoptimized and laggy (but very pwetty lol amagad) few space missions and no planet missions.

how is it running now? what PC are you using?

Title: Re: Star Citizen
Post by: Asheram on October 12, 2018, 02:29:52 am
Title: Re: Star Citizen
Post by: Xant on October 12, 2018, 07:17:07 am
https://clips.twitch.tv/HyperObeseClipsmomBibleThump
Title: Re: Star Citizen
Post by: IR_Kuoin on October 12, 2018, 09:19:28 am
How is this game still getting money, donations?
Title: Re: Star Citizen
Post by: Xant on October 12, 2018, 10:56:50 am
How is this game still getting money, donations?
By being the best game out there.
Title: Re: Star Citizen
Post by: Xant on October 12, 2018, 10:59:52 am
https://clips.twitch.tv/PleasantSuperWoodcockRalpherZ
Title: Re: Star Citizen
Post by: Vibe on October 12, 2018, 11:39:04 am
Hahah those faces are quite something
Title: Re: Star Citizen
Post by: Torben on July 25, 2023, 06:16:55 pm
Hahah those faces are quite something

haha x'D