cRPG

Melee: Battlegrounds => General => Topic started by: chadz on October 29, 2014, 05:09:02 pm

Title: Melee: Battlegrounds Q&A
Post by: chadz on October 29, 2014, 05:09:02 pm
So, most of you probably know, those that don't: We are working on a standalone game, a spiritual successor to cRPG, called Melee: Battlegrounds. We are now at a point where we feel comfortable with sharing information about what we did, what we will do, etc.

So here we are, ask whatever question you want, I'll answer them as satisfying as possible.
Title: Re: Melee: Battlegrounds FAQ
Post by: WarLord on October 29, 2014, 05:13:03 pm
Release date?

(click to show/hide)
Title: Re: Melee: Battlegrounds FAQ
Post by: chadz on October 29, 2014, 05:14:50 pm
I mean don't pin me down on that, but what I aim for is end of 2015 when we finish beta. However, a lot of stuff we do is experimental, so it's hard to tell really. It will definitely be properly playable before that.
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on October 29, 2014, 05:23:51 pm
Features which will differentiate Melee from Warband/cRPG?
Title: Re: Melee: Battlegrounds Q&A
Post by: IR_Kuoin on October 29, 2014, 05:24:23 pm
When will I be able to get a forum feather / will I be able to get one since I was unable to support last time :(

(click to show/hide)
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 29, 2014, 05:29:40 pm
Features which will differentiate Melee from Warband/cRPG?

A bit too general :wink:
But a more complex combat system (360° attacks instead of 4 directions), no lolstabs, very different gamemodes, many different combat actions (nudge, shield bash, shield push, crouching (probably), sprinting, stamina (in a good way, not in a "fuck you" way, and other stuff), spear combat, and lots of other stuff
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 29, 2014, 05:30:09 pm
Has Fin got enough beer?

Is there such a thing as enough beer?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 29, 2014, 05:30:44 pm
When will I be able to get a forum feather / will I be able to get one since I was unable to support last time :(

Not a feather, but an equally cool icon :)
Title: Re: Melee: Battlegrounds Q&A
Post by: Teeth on October 29, 2014, 05:40:31 pm
Will pikes and weapons in general function as physical objects when not doing attacks or blocks, as in will you be able to hold people back with a pike? Did you devise a way yet to make stab focused weapons more functional by making them harder to block than in Warband?
Title: Re: Melee: Battlegrounds Q&A
Post by: Bifi on October 29, 2014, 05:45:18 pm
Will you be able to pick up shot arrows that didn't hit anyone?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 29, 2014, 05:54:58 pm
Will you be able to pick up shot arrows that didn't hit anyone?

It probably depends on the surface. Arrows hitting stone walls will bounce off and break, other materials they will stick.

Will pikes and weapons in general function as physical objects when not doing attacks or blocks, as in will you be able to hold people back with a pike? Did you devise a way yet to make stab focused weapons more functional by making them harder to block than in Warband?

they are physical objects, everything else is up to alfatesting. It's possible, not sure if useful yet.
Stab focused weapons are a bitch to get right in the gameplay. More about that later when we figured out what path we take.
Title: Re: Melee: Battlegrounds Q&A
Post by: Algarn on October 29, 2014, 06:04:15 pm
Will archery's mechanics different from cRPG ? By this, I mean implementation of wind, arrows's weight, etc ...
Title: Re: Melee: Battlegrounds Q&A
Post by: [ptx] on October 29, 2014, 06:11:48 pm
Would it not be useful to move the answers to the first two Q&As to this board and make them public, so as to avoid some repetition of questions?
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on October 29, 2014, 06:21:26 pm
What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?
Title: Re: Melee: Battlegrounds Q&A
Post by: blackrose_Baron_Geoff on October 29, 2014, 06:23:30 pm
So, most of you probably know, those that don't: We are working on a standalone game, a spiritual successor to cRPG, called Melee: Battlegrounds. We are now at a point where we feel comfortable with sharing information about what we did, what we will do, etc.

So here we are, ask whatever question you want, I'll answer them as satisfying as possible.


why don't you release some information your ok with sharing so we don't have to ask for everything and wait for a response
I'm only waiting for the game play video

seems like a faster way to get information out not only that but by giving us information first will help us come up with better question to better understand what your making
C-rpg is really fucked up now by the way and the na server is dead 80 % of the time
Title: Re: Melee: Battlegrounds Q&A
Post by: Jack1 on October 29, 2014, 06:29:06 pm
How much will stanima affect gameplay? In britanwalda they had a sort of stanima system that I disabled after the first time because you were huffing and puffing like a fat man after running 100 meters.
Title: Re: Melee: Battlegrounds Q&A
Post by: kwhy on October 29, 2014, 06:33:13 pm
What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?

I'm kind of curious how the transition is going to be going from warband's 4 block/attack directional to a *360* directional system and how fast everyone is going to pick it up OR if it is going to be like a noob fest from the start except for those of you that are currently testing. 

Additions like crouch, sprint, and stamina are going to change things around a bit as well.

just out of curiosity I'd like to see some action videos myself. 
Title: Re: Melee: Battlegrounds Q&A
Post by: SIrCampALot on October 29, 2014, 06:36:42 pm
Will there be a real map editor except stronghold?
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on October 29, 2014, 06:37:59 pm
Are recent balancing changes (nerf) made in crpg indicative of how you will plan to treat/balance/favour/punish certain classes in M:BG?
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on October 29, 2014, 06:39:43 pm
Maybe a wrong topic to ask, but when do you expect to start implementing game systems necessary for Epic game mode?

Also that backer icon, can we have both?
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on October 29, 2014, 07:19:45 pm
I'm kind of curious how the transition is going to be going from warband's 4 block/attack directional to a *360* directional system and how fast everyone is going to pick it up OR if it is going to be like a noob fest from the start except for those of you that are currently testing. 

We didn't played much and only a very early version, but transition seemed to be very intuitive and easy.


Also, another question: Is it still planned to have Stronghold as first game mode available?
Title: Re: Melee: Battlegrounds Q&A
Post by: masasa on October 29, 2014, 08:03:32 pm
Max size of battles?

100 vs 100 pls
Title: Re: Melee: Battlegrounds Q&A
Post by: rickmoseley on October 29, 2014, 08:14:44 pm
This seems interesting.
Title: Re: Melee: Battlegrounds Q&A
Post by: AwesomeHail on October 29, 2014, 08:16:03 pm
will different hybrid classes or pure classes still be available?
1h/pole 2h/archer/xbower hoplite etc. etc

will there be cavalry and horse archers?
will there be ranged weapons at all?

Title: Re: Melee: Battlegrounds Q&A
Post by: Prpavi on October 29, 2014, 08:25:45 pm
Will there be mounted ranged?
Title: Re: Melee: Battlegrounds Q&A
Post by: Eddy on October 29, 2014, 08:47:24 pm
Will there be something similar to strategus? (pls slap me with a huge fishboat if its already stated somewhere)
Title: Re: Melee: Battlegrounds Q&A
Post by: agweber on October 29, 2014, 09:00:52 pm
Also that backer icon, can we have both?

Roughly how long until those who don't have their beautiful feather badges get a chance to try out the engine? 3-months? 6-months? A year? Tomorrow?

Will there be any (decent) AIs/bots available?
Title: Re: Melee: Battlegrounds Q&A
Post by: Ozin on October 29, 2014, 09:31:12 pm
Will there be something similar to strategus? (pls slap me with a huge fishboat if its already stated somewhere)
We have something planned, but it will not be part of the initial game.
Title: Re: Melee: Battlegrounds Q&A
Post by: Chris_the_Animal on October 29, 2014, 09:41:09 pm
How can we help out in developing right now? (People who did not donate money when the time was right)
Title: Re: Melee: Battlegrounds Q&A
Post by: Byrdi on October 29, 2014, 09:48:23 pm
Will there be a real map editor except stronghold?

There already is one. :D

Q:
How effective will team play (ganking) be in M:BG?
Will very good players be able to go rambo against mediocre players just as well as in cRPG?

In other words: how will the game be balanced in regards to team play vs. individual skill?
Title: Re: Melee: Battlegrounds Q&A
Post by: Dupre on October 29, 2014, 10:53:31 pm
How can we help out in developing right now? (People who did not donate money when the time was right)

Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on October 29, 2014, 11:46:55 pm
How can we help out in developing right now? (People who did not donate money when the time was right)

You'll be able to back M:BG on Kickstarter soon.
Title: Re: Melee: Battlegrounds Q&A
Post by: Thryn on October 29, 2014, 11:59:09 pm
Weather effects?
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on October 30, 2014, 12:53:40 am
What's your armor system like? Will cutting edge weapons be likely to bounce off plate?

I think stabbing weapons that easily can be deflected by plate unless skillfully angled to penetrate or hit a weak link for critical damage, and hilarious blunt cludgeons that you can spam into people denting their armor for consistent damage would be great. But that's like modeling armor penetration like tank war games do, which I don't know is possible in your engine (but would be amazing if so)

Armor even in just cRPG changed from lots of bounces but more damage on clean hits, to being more like an HP buffer and everyone needing more micro-stunning hits to be killed.

And will damage be calculated like warband with random chances? Will there be "critical" hits based on luck or weapon/armor/hitbox location?

edit: last question expanding on Teeth's. Will you be able to "lock swords" in the finished game? If weapons are physical objects, than two people attacking each other in certain ways should cause their weapons to collide. Swatting someone' sword away with a well aimed swing instead of a block to open up their defenses in a duel would be fantastic, along with pikes denying ground and shields bashing people. The weapons become tools with real presence instead of just DPS lightsabers.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jacko on October 30, 2014, 12:55:28 am
Weather effects?

We will have both visual weather effects (we already have it to some extent with moving clouds and wind) and gameplay related. How the weather will affect gameplay is something we are discussing, but we want them to alter and not change the gameplay (like a muddy field being slower to traverse over or a having to adjust for wind when shooting with projectile weapons).
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on October 30, 2014, 01:58:26 am
Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities? This is very important, because EVE Online community has been ruined by Goons, Star Citizen community is their next target. They tend to prefer space games, but it would be nice to know your stance on this. Will you tolerate them because of the extra income, despite the fact their abusive behavior has negative impact on particular game's community and tendency to drive casual/normal players away from that game/community?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 02:02:55 am
Will archery's mechanics different from cRPG ? By this, I mean implementation of wind, arrows's weight, etc ...

very different. but it's not been the focus yet, the focus is on melee gameplay.

What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?

you will have to relearn. It's a similar experience, but you cant pull off the same tricks.

How much will stanima affect gameplay?

it's very experimental. If we figure out we can't get it right, we'll get rid of it entirely. But what we all agree on: it's not intended as a "punishing" mechanic. It will never stop you from doing things you want to do. Just like low health doesnt't stop you from attacking/blocking, stamina won't stop you from doing the same either.

Will there be a real map editor except stronghold?
yes. we are currently working with a temporary one. once we have the time we'll create a "good" one.

Are recent balancing changes (nerf) made in crpg indicative of how you will plan to treat/balance/favour/punish certain classes in M:BG?
No. Not at all.

when do you expect to start implementing game systems necessary for Epic game mode?
Also that backer icon, can we have both?
#1 M:BG first
#2 yes

I'm a big fan of stamina as an idea, but it's all in the execution.

Exactly that. If we fail with the execution, we remove it entirely.

Also, another question: Is it still planned to have Stronghold as first game mode available?

We'll see (more info later)

Max size of battles? 100 vs 100 pls
Max is more than that. but 100vs100 is what we're aiming for as a good average.

Will there be mounted ranged?
there will be different classes, and in a way, there will be mounted ranged
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on October 30, 2014, 02:41:50 am
Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities? This is very important, because EVE Online community has been ruined by Goons, Star Citizen community is their next target. They tend to prefer space games, but it would be nice to know your stance on this. Will you tolerate them because of the extra income, despite the fact their abusive behavior has negative impact on particular game's community and tendency to drive casual/normal players away from that game/community?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?

lol
Title: Re: Melee: Battlegrounds Q&A
Post by: Thryn on October 30, 2014, 02:42:47 am
is spook coming back
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on October 30, 2014, 02:43:46 am
Has Fin got enough beer?

I can work with what i'm given.
Title: Re: Melee: Battlegrounds Q&A
Post by: Chris_the_Animal on October 30, 2014, 09:38:58 am
How can we help out in developing right now? (People who did not donate money when the time was right)

You'll be able to back M:BG on Kickstarter soon.

My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on October 30, 2014, 10:08:23 am
My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.
Most oldmy old friends already supported the game, I guess... :oops:
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on October 30, 2014, 10:27:10 am
I noticed there were ladders in the video, will they remain unusable in a normal battle map mode?

Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on October 30, 2014, 10:58:17 am
Will the Siege be at least somewhere close to realism ? Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ? Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ? In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ? Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ? Winter/summer seasoned maps ? Will there be underground & underwater ? Will there be critters when you fight in natural environment ? Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
Title: Re: Melee: Battlegrounds Q&A
Post by: Bjord on October 30, 2014, 11:33:24 am
Will the Siege be at least somewhere close to realism ? Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ? Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ? In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ? Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ? Winter/summer seasoned maps ? Will there be underground & underwater ? Will there be critters when you fight in natural environment ? Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:

Nice stuff for serious immersion, IMO, but how realistic it it to expect this? Any plan?
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on October 30, 2014, 11:38:11 am
you will have to relearn. It's a similar experience, but you cant pull off the same tricks.

I really hope that will be enough. Any concrete news/ideas on what tutorials you gonna offer?
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on October 30, 2014, 11:50:39 am
My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.

This seems like a board for that. It's not like they are in shortage of experienced players who invested and their opinions.
Title: Re: Melee: Battlegrounds Q&A
Post by: Quentry on October 30, 2014, 12:03:20 pm
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on October 30, 2014, 12:15:06 pm
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?

lol

ok, seriously: This will be a new game. New attributes, new chars, new mechanics, new weapons, new everything. If there will be something as looms, it will be not work like in crpg.
 

The only thing realistic is that we maybe can keep our names if we want to.
Title: Re: Melee: Battlegrounds Q&A
Post by: autobus on October 30, 2014, 12:16:00 pm
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?

No, it's a completely new game.
Title: Re: Melee: Battlegrounds Q&A
Post by: Macropus on October 30, 2014, 12:38:47 pm
1. What world will the game be set in? Will it be medieval Europe, Calradia or something else entirely?

2. About horses - will anything change significantly about the mounted combat? E.g will you have to avoid hitting your own horse, will horses act more "smart" and "on their own" like fleeing in fear? Also - camels please?  :rolleyes:
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on October 30, 2014, 01:34:02 pm
Thanks for the answers so far chadz. Most of what I read is what I wanted to read!
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 02:55:07 pm
Roughly how long until those who don't have their beautiful feather badges get a chance to try out the engine? 3-months? 6-months? A year? Tomorrow?
Will there be any (decent) AIs/bots available?

#1 Probably less than 3 months
#2 To be decided. Coding a good AI is hard work

How can we help out in developing right now? (People who did not donate money when the time was right)
More info on that very soon

How effective will team play (ganking) be in M:BG?

Alfabeta stuff, we'll figure a good balance out during testing

What's your armor system like? Will cutting edge weapons be likely to bounce off plate?

The current plan is that all weapons and all armors have cut, pierce and blunt values. Finetuning in alfabeta

And will damage be calculated like warband with random chances? Will there be "critical" hits based on luck or weapon/armor/hitbox location?
We try to keep luck out of the game as much as possible, if not entirely.

If weapons are physical objects, than two people attacking each other in certain ways should cause their weapons to collide.
Weapon collisions are in, working, and they are pretty cool

Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?

No. we will never ban someone on the assumption that he might do something bad. The forum is a very liberal place, and tbh I like that. There will ofc be very clear rules, we don't want admins to just do things different. Offenses will have strictly defined punishments.

I don't care if it's the best thing for the game, but I will never ban people based on the group they belong to, or what they might be doing in the future. I have my democratic standards.

Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 03:02:44 pm
Woah, bunch of good suggestions from Gnjus
Will the Siege be at least somewhere close to realism ?
> No. Realistic sieges are no fun.

Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ?
> too generic to answer
Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ?
> yes, except the setting on fire part - thats doable, but I'm not sure if it's realistic and/or good for gameplay

In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry
> yes, definitely
or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ?
> sounds interesting, should be doable
 Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ?
> probably not, at least not with gameplay influence
 Winter/summer seasoned maps ?
> haven't thought about it
 Will there be underground & underwater ?
> underground: probably not in M:BG, but most likely in the strategus-like spinoff (later). underwater, no, doesnt seem to make much sense
 Will there be critters when you fight in natural environment ?
> dont think so
Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
> more information needed

But all the stuff you (or everyone) said and asked can be changed via mods. The SDK gives you access to nearly everything.

1. What world will the game be set in? Will it be medieval Europe, Calradia or something else entirely?

2. About horses - will anything change significantly about the mounted combat? E.g will you have to avoid hitting your own horse, will horses act more "smart" and "on their own" like fleeing in fear? Also - camels please?  :rolleyes:

Medieval Europe. Horses, the gameplay is not yet fully decided.

Title: Re: Melee: Battlegrounds Q&A
Post by: Latvian on October 30, 2014, 04:23:04 pm
posting so i can follow this, nevermind my post  :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: naduril on October 30, 2014, 05:25:37 pm
The question is about options and video that can be different for each PC but nevertheless.

Will there be cutted off arms/legs/heads and blood? Lots of BLOOD for the BLOODGOD!?
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on October 30, 2014, 05:36:49 pm
Will there be something like looms(reward for playing) ?
Title: Re: Melee: Battlegrounds Q&A
Post by: Macropus on October 30, 2014, 05:48:44 pm
Will there be something like looms(reward for playing) ?
And why reward for playing?  :?
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on October 30, 2014, 06:45:59 pm
Will M:BG have persistent characters that level up like crpg or will it have everyone on equal footing like Native Warband?
Title: Re: Melee: Battlegrounds Q&A
Post by: Harald on October 30, 2014, 07:03:44 pm
Will there be something like looms(reward for playing) ?
We will have a similar system, but with more options. You can specialize and customize an item. Specialization allows you to improve an aspect of an item, but it will always come with a trade-off (e.g., increasing the armor will also increase the encumberance). Customization allows you to change the look of an item (e.g., making it heraldic).

Will M:BG have persistent characters that level up like crpg or will it have everyone on equal footing like Native Warband?
Yes, but like the items we plan to allow only specialization. Everyone starts from one of the basic builds and can then specialize as he progresses.
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on October 30, 2014, 07:53:13 pm
how long does it take to get one loompoint? 100h like in old crpg or 20h like in todays crpg?
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on October 30, 2014, 07:58:14 pm
And why reward for playing?  :?

lets be serious. we all were addicted to looms at the start of crpg
Title: Re: Melee: Battlegrounds Q&A
Post by: naduril on October 30, 2014, 07:58:56 pm
lets be serious. we all were addicted to looms at the start of crpg
No. And many 1 level generation players are evidence of it.
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on October 30, 2014, 08:35:28 pm
No. And many 1 level generation players are evidence of it.

pfff <"many"
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on October 30, 2014, 08:36:37 pm
Will the Siege be at least somewhere close to realism ?
> No. Realistic sieges are no fun.
I recon we can live with that.
Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ?
> too generic to answer
I think that the current Siege is more generic than my question.  :wink:
Winter/summer seasoned maps ?
> haven't thought about it
Thinking doesn't cost too much.
(click to show/hide)
[/color]
 Will there be underground & underwater ?
> underground: probably not in M:BG, but most likely in the strategus-like spinoff (later). underwater, no, doesnt seem to make much sense
True dat.
 Will there be critters when you fight in natural environment ?
> dont think so
I think I'm gonna cry.......I was hoping for some random boar's help during my random duel with some spammer on the edge of the woods now and then........  :(
Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
> more information needed
Was thinking in the line of......lets say......a fleeing archer (quite a natural thing in cRPG and probably in M:BG as well) runs among the trees and pulls some random branches on his way only to release them into the face of the enemy who runs after him, or..........two people fighting it out on NA1 near some random porch (where else would you have porches other then NA1 ?) and one of them (the one wielding a heavy maul or something) misses his swing but accidentally hits the pier holding the porch and it all crashes down on his/their heads...........or some random useless NA archer (because they're all skill-less up in the States) misses his enemy but hits a wasp nest above his head and executes a nasty swarm that helps him in his otherwise futile cause........or a guy running straight forward using his tilde key to look behind him (which is a kind of nonsense that shouldn't be doable at all in any normal online game) and as he "looks behind him" he forgets to look ahead of him and hits a tree/rock/water that kind of......stuns him, you know......  :rolleyes:
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 08:40:56 pm
 :lol:
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on October 30, 2014, 09:25:25 pm
In regards to the camera/free-look question, it'll most likely (eventually) be locked to something similar like how ArmA does it, where you can't look directly behind you in third person.
Title: Re: Melee: Battlegrounds Q&A
Post by: Garner on October 30, 2014, 09:42:55 pm
There better be a leveling system.
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on October 30, 2014, 10:01:00 pm
Please keep the feature of increasing/decreasing FOW
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 10:07:10 pm
For those who want to support us: take the time and do some investigation :wink:
http://forum.melee.org/melee-task-force/call-to-arms-melee-task-force/
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 30, 2014, 10:13:11 pm
There better be a leveling system.

There will be, as harald said. It's more about sideways progression. You don't start as a weak peasant, you start as a generic soldier, and can customize your fighter to fit your style.

also: FOW? or you mean FOV?
Title: Re: Melee: Battlegrounds Q&A
Post by: Jack1 on October 31, 2014, 01:47:05 am
So the whole leveling system is going to be like c-rpg with the exception of starting as a peasant?

Specifically:

Can you retire?

Do you gain an XP(or other) bonus from retiring?

How customizable are the weapons from retireing? Is there a limit if any kind?
Title: Re: Melee: Battlegrounds Q&A
Post by: Rebelyell on October 31, 2014, 02:14:22 am
update on game client?
Title: Re: Melee: Battlegrounds Q&A
Post by: Harald on October 31, 2014, 03:13:20 am
So the whole leveling system is going to be like c-rpg with the exception of starting as a peasant?
You start with a fully fleshed out but very generic build. As you level up you can specialize it point by point (e.g., remove 1 strength and add 1 agility instead).

Can you retire?
Do you gain an XP(or other) bonus from retiring?
Yes, don't know about bonuses yet.

How customizable are the weapons from retireing? Is there a limit if any kind?
For specialization (stats) probably up to 3 times. For customization (visuals) it depends on the item, some might have more options than others.
Title: Re: Melee: Battlegrounds Q&A
Post by: Soldier_of_God on October 31, 2014, 03:50:48 am
Will it be subscription or one time purchase?

Will there be a strategus like thing that comes with it?
- not initially according to search.

Will there be singleplayer gameplay?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on October 31, 2014, 03:55:30 am
update on game client?

soon

Will it be subscription or one time purchase?
Will there be singleplayer gameplay?

#1 one time
#3 no... and yes and maybe. there will be a singleplayer tutorial. also, we maybe will feature a SP mode at some point. however, we haevn't had that grand idea yet. and we'll only do it when we come up with a grand idea. we are not gonna throw a mediocre singleplayer mode out there just for the sake of saying "we have a singleplayer".

Having said that, there is an idea in my head.. but not sure if its good. Either way, for now, focus is on multiplayer and getting the best combat mode in any medieval game out there. Then we can think about singleplayer. But for now, it's easiest to keep in mind: multiplayer only. We're not promising anything further, for now :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Flancan on October 31, 2014, 04:17:32 am
As long as it's not similar to Chivalry (what a shit game) you can have all of my money chadz. And perhaps some zombie blood beer.
Title: Re: Melee: Battlegrounds Q&A
Post by: Flancan on October 31, 2014, 04:30:10 am
Also, chadz heres my question.

Are you sure your game will beat LiF? Because Life IS Feudal, and I'm not sure you can beat those  *couch* Russian *couch* programmers.

I mean, Russians > Germans, history has shown us that much.


I will be willing to change my opinion, if, per say, you give me 3 looms  :P . That or I'll give you an IOU slip and you can give me an alpha invite ;)


But seriously, will you be able to place siege shields, ladders, build stuff (with c-sites), strip people of their armor, etc. in Melee Battlegrounds, or is it going to be strictly melee oriented like Chivalry and WOTR?
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on October 31, 2014, 06:12:19 am
Do you plan on treating clans in a similar manner as they are treated in crpg (i.e. balanced to the same team, custom banners, etc.)? Will they even exist? Will there be any changes to how clans are implemented?
Title: Re: Melee: Battlegrounds Q&A
Post by: Wolfsblood on October 31, 2014, 07:05:05 am
One of the things that has always frustrated me on sieges is the way ladders are used. it seems like they are more like magical staircases than something you have to climb. Is there actually going to be a climbing animation for ladders or will it be similar to crpg/mnb?
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on October 31, 2014, 07:20:27 am
One of the things that has always frustrated me on sieges is the way ladders are used. it seems like they are more like magical staircases than something you have to climb. Is there actually going to be a climbing animation for ladders or will it be similar to crpg/mnb?


(and yes the Keep walls are taller now)
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on October 31, 2014, 07:34:41 am
Do you plan on treating clans in a similar manner as they are treated in crpg (i.e. balanced to the same team, custom banners, etc.)? Will they even exist? Will there be any changes to how clans are implemented?

This is a very good question, interesting to hear about it as well, being able to side with your mates and make a group in all game modes is one of the most important components of the game.

Also: how will Kapikuluing and GTXing be handled in M:BG ?
Title: Re: Melee: Battlegrounds Q&A
Post by: agweber on October 31, 2014, 07:46:14 am
Any thoughts on integrated voice comms?
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on October 31, 2014, 08:10:36 am
Will we see unarmed combat as a feature?

Cuz the idea of landing a nasty right hook 360 degree pro aiming on some shitty passive shielder to stun him or to use in duels against good players as part of a feint-feint-PUNCH-lolstab combo would own. And if it had a good animation and the sound effect of a powerful crunch, would feel amazing to use.

Nudges are a neat addition but executed real crappy in cRPG, wondering if you are gonna do something like that from scratch in your engine or what.

Also let us kick people who are knocked down in the head or stomp them in the back please

Another question, any interesting details about how you are doing sound effects? Recording your own with metal bats beating each other?

LAST QUESTION: Will deaths be ragdolls or any funny custom animations for like "headshotted while aiming bow"
Title: Re: Melee: Battlegrounds Q&A
Post by: Latvian on October 31, 2014, 08:18:05 am
So how will we communicate ingame?will therebe  ingame chat, how will it work? Like in crpg or for example as in persistant world mod where you can chat with people nearby or maybe like day z where servers can disable global chat and enable only local chat.. And what about voice chat? will there be such thing or anything alike?
Title: Re: Melee: Battlegrounds Q&A
Post by: Wolfsblood on October 31, 2014, 08:35:59 am

(and yes the Keep walls are taller now)

im gonna go changed my underwear now. ty.
Title: Re: Melee: Battlegrounds Q&A
Post by: Soulreaver on October 31, 2014, 09:04:21 am
as i know it will be something like crpg, and indivisible part of crpg is strategus, will something like that be implemented
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on October 31, 2014, 09:15:40 am
Any thoughts on integrated voice comms?

On 100 vs 100 battles it would be a clusterfuck. Maybe the commander gets voted in with a poll like similar to something now in crpg and only he can use voice chat ingame? Dunno how this would be implemented just throwing ideas out there.
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on October 31, 2014, 10:44:53 am
Will there be 42 Agi peasants oneshotting horses with daggers?
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on October 31, 2014, 10:55:14 am
as i know it will be something like crpg, and indivisible part of crpg is strategus, will something like that be implemented

We have something planned, but it will not be part of the initial game.
Title: Re: Melee: Battlegrounds Q&A
Post by: Mr_Oujamaflip on October 31, 2014, 11:04:50 am
Hello.

How does the fighting work?

In one of the videos you said there's a 360 degree attack and an 8 directional block. Blocking looks to be CRPG style with diagonals. I'm assuming as long as your weapon is in the right place then you'll be good to go, if not you get hit. Could you clarify this?

Will there be zones on your weapon where if you don't get the block quite accurate enough will you be stunned? Say if you block a swing with the middle of your weapon or the tip?

Is there going to be a specific time period it's set in? Most of what I've seen are around 12th century and you've said before Medieval Europe so no Eastern or Arabic stuff. Also would this be potentially added later with expansions or DLC?

Finally, how are you guys going to promote team play and formations, if you've gotten that far of course.
Title: Re: Melee: Battlegrounds Q&A
Post by: Harald on October 31, 2014, 01:19:26 pm
Do you plan on treating clans in a similar manner as they are treated in crpg (i.e. balanced to the same team, custom banners, etc.)? Will they even exist? Will there be any changes to how clans are implemented?
They will be pretty much the same as in c-rpg.
Title: Re: Melee: Battlegrounds Q&A
Post by: Tydeus on October 31, 2014, 01:22:31 pm
They will be pretty much the same as in c-rpg.
Awesome. Melee should have a large enough playerbase to not have to worry about the majority of downsides that banner balance brings to us currently with cRPG.
Title: Re: Melee: Battlegrounds Q&A
Post by: Panos_ on October 31, 2014, 02:30:36 pm
I once read a post from cmp, if I`m not mistaken, that MBG will be mod friendly, does that still stand?

Also, are there gonna be built in options for tournaments and themed battles?

If I understood correctly, MBG will have its own strategus, if so, is it gonna be set in medieval europe, or somewhere else? Will it be the same as the current one, an improved one, or an entirely new one made from scratch?

I read haralds post, in which he mentioned that you will be able to customize your gear by spending loompoints (?) to improve certain things ( speed, damage, body protection etc etc) thus making every item you own unique. Will there be an option to recolour or add special accessories to your gear?

Last but not least, will you organize a presentation of the game somewhere in Europe? I bet a lot of the oldmy old friends would gladly come to Austria for a couple of days...
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on October 31, 2014, 02:34:30 pm
I once read a post from cmp, if I`m not mistaken, that MBG will be mod friendly, does that still stand?

Even the music dude - can answer that with a clear YES.
Title: Re: Melee: Battlegrounds Q&A
Post by: Teeth on October 31, 2014, 02:54:25 pm
Awesome. Melee should have a large enough playerbase to not have to worry about the majority of downsides that banner balance brings to us currently with cRPG.
It's amazing how many issues that cRPG has can be solved by having a significantly larger playerbase.
Title: Re: Melee: Battlegrounds Q&A
Post by: Harald on October 31, 2014, 03:14:41 pm
Also, are there gonna be built in options for tournaments and themed battles?
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

I read haralds post, in which he mentioned that you will be able to customize your gear by spending loompoints (?) to improve certain things ( speed, damage, body protection etc etc) thus making every item you own unique. Will there be an option to recolour or add special accessories to your gear?
The idea is that the shop offers only a basic version of an item. So instead of having all color/heraldic/visor/etc. variations readily available for buying they can be unlocked by using loompoints.
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on October 31, 2014, 03:26:05 pm
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

Holy shit this sounds so fucking sweet.

To expand on this, why not have some minigames to socialize, like a chessboard on a table you can interact with and play in downtime.  Also, lederhosen and beer mugs, tavern weches you can chat with and a "drunk" mechanic. Like you wobble around after drinking too much and auidbly hiccup ahhahahah

Oh man i would love this stuff so much
Title: Re: Melee: Battlegrounds Q&A
Post by: Teeth on October 31, 2014, 03:29:41 pm
Umbra, were you that one guy that really loved bowling in GTA IV?
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on October 31, 2014, 03:32:01 pm
Red Dead Horseshoes World Champion 2010
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on October 31, 2014, 04:14:20 pm
Yeaaaa, drunken fistfight duels in the tavern. Fucking awesome
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on October 31, 2014, 04:36:32 pm
1.Will there be repair costs?
2.Looming wont make the item really better but change it abit?
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on October 31, 2014, 08:06:03 pm
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

I can already see it a month or so into the game an average day server list will look like this:

EU1 (battle) 14 people
EU2 (siege) 42 people
EU3 (tavern) 78 people

 :rolleyes:
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on October 31, 2014, 08:15:39 pm
I can already see it a month or so into the game an average day server list will look like this:

EU1 (battle) 14 people
EU2 (siege) 42 people
EU3 (tavern) 78 people

 :rolleyes:

Hoping to have a queue system eventually though, so if people are idling or w/e in the Tavern they can signup for X/Y gamemodes meanwhile.
Title: Re: Melee: Battlegrounds Q&A
Post by: Elio on October 31, 2014, 09:09:11 pm
Already asked but will you make a Studio name to call your team?

To look more professional than calling the devs « chadz and his friends » on press release.

A "Donkey Crew" logo to place on every official trailers.
Title: Re: Melee: Battlegrounds Q&A
Post by: Kaido on October 31, 2014, 10:47:27 pm
You plan on putting this game on early access on steam and basically have to do anything with steam?
Title: Re: Melee: Battlegrounds Q&A
Post by: Tydeus on October 31, 2014, 10:57:40 pm
It's amazing how many issues that cRPG has can be solved by having a significantly larger playerbase.
Not just larger playerbase, but new engine (especially one created with modders as a focus) as well.
Title: Re: Melee: Battlegrounds Q&A
Post by: SayAttack on October 31, 2014, 11:20:19 pm
at this moment I'm listening the great music at video with  lot of pants  on utube mbg channel

 will it be in the game?
Title: Re: Melee: Battlegrounds Q&A
Post by: Xant on November 01, 2014, 12:23:20 am
Dual-wielding or bust.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jacko on November 01, 2014, 02:27:02 am
Dual-wielding or bust.

Ah hahah haha..

No.
Title: Re: Melee: Battlegrounds Q&A
Post by: BlindGuy on November 01, 2014, 02:36:59 am
Ah hahah haha..

No.

Why you kill dreams like dis?
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on November 01, 2014, 05:31:50 am
at this moment I'm listening the great music at video with  lot of pants  on utube mbg channel

 will it be in the game?

Not entirely sure what that means :(.

Specify!
Title: Re: Melee: Battlegrounds Q&A
Post by: FRANK_THE_TANK on November 01, 2014, 07:47:19 am
Will there be a health bar or will it be a vital systems type deal?

If it is a vital systems type deal will there be cool shit like hitting some armoured mofo in the head with say a poleaxe and causing concusion knocking him/her to the ground at which point he/she vomits in there helmet while I do a little jig before pulling out my dagger and fucking them up.

----

As for time periods - the hundred years war between England and France had an amazing array of equipment and some seriously insane battles. It also had longbow horse archers :twisted:

----

Will weapons have multiple modes of use? And if so will they have the crazy multitude they do in RL? I personally would love to be able to flip the pole axe around three different ways, ditto the swords.

----

Will we finally be able to use hooking weapons to unmount cav, pull shields and generally push/pull people about?

----

Will there be voices in game? Will they be in multiple languages as well so players can set them as they wish? Can I please send in voice files of me hurling abuse, gagging, dying and just generally faffing about?

----

Will you build in video support to film things? aka camera commands? I would love to be able to go into a battles and then direct cameras to film different players in action as well as locations and then have them all record so as I can make daft videos.

----

What siege gear are you guys planning on? So many cools things, obviously done the line but I'd love to know if you guys are thinking of really expanding it and that if a strat type game mode comes about that we can have a field day with the tools :D

----

When will we be able to make maps?

Not just larger playerbase, but new engine (especially one created with modders as a focus) as well.

Instead of being at the mercy of a 5-6 year old engine that couldn't even be bothered to have multiple types of damage soak let... oh fuck it, everyone knows by now.
Title: Re: Melee: Battlegrounds Q&A
Post by: SayAttack on November 01, 2014, 01:47:08 pm
Not entirely sure what that means :(.

Specify!

if Your attempt to answer means that
visitors can't see pics , please register or login

=

then im glad that Krems useful atleast for something)

Title: Re: Melee: Battlegrounds Q&A
Post by: Protemus on November 01, 2014, 01:49:08 pm
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.

Alright chadz, give me your honest answer, I'm ready for everything
Title: Re: Melee: Battlegrounds Q&A
Post by: Macropus on November 01, 2014, 02:04:13 pm
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.
That's exactly why I hope he will be an admin.  :D
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on November 01, 2014, 02:40:53 pm
if Your attempt to answer means that
visitors can't see pics , please register or login

=

then im glad that Krems useful atleast for something)

I still don't get it a 100% :D.

Does:

Yes, there will be a Soundtrack for the whole Game that consists of around 60 minutes of classical music, exclusively composed for melee battlegrounds. There will be updates on the progress soon. The song in your Example however will not be part of the core-soundtrack. But there might be something similar for the tavern mode... ;)

Answer your question?

Title: Re: Melee: Battlegrounds Q&A
Post by: SayAttack on November 01, 2014, 02:44:46 pm
yes)

tavern mode, i got it)
Title: Re: Melee: Battlegrounds Q&A
Post by: Chris_the_Animal on November 01, 2014, 03:34:28 pm
Why should crpg admins become M:BG admins aswell? Some of course to have some at the beginning, but there will be a much bigger player base with alot more people who could be better admins then the ones of crpg.
Title: Re: Melee: Battlegrounds Q&A
Post by: Austrian on November 01, 2014, 04:09:55 pm
Why should crpg admins become M:BG admins aswell? Some of course to have some at the beginning, but there will be a much bigger player base with alot more people who could be better admins then the ones of crpg.
Martin Luther Chris for M:BG admin 2k17!!!
Title: Re: Melee: Battlegrounds Q&A
Post by: Dupre on November 01, 2014, 05:24:04 pm
Will M:BG have a mode like DTV?
Title: Re: Melee: Battlegrounds Q&A
Post by: Tydeus on November 01, 2014, 05:25:41 pm
I don't really understand the fuss with admins. Sure large games have "Game Admins" but they don't really have much in common with cRPG admins, and I don't see how M:BG "admins" would need to be similar to cRPG admins in functionality either. Generally, Game Admins are not in game (or if they are, they don't play, they simply have a presence in towns so that players are aware of who to address their problems/issues to, rather than submitting a ticket or seeking help on the forums) and they're not police. They handle tickets and serious issues, not your more minor things like cRPG admins, generally that's left up to server admins (like in Warband Native multiplayer. You have a server owner, and the owner appoints his own admins). Anything else and you're pretty much looking at your standard forum moderator which, really, doesn't require anything different from now aside from perhaps better guidelines or accessibility. No major reworks or protocol updates are required.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jacko on November 01, 2014, 05:31:00 pm
The problem with cRPG admins is that they have to enforce rules that should be enforced by mechanics, and that can lead to all kind of problems, fictional or real.

We won't have that problem.
Title: Re: Melee: Battlegrounds Q&A
Post by: _GTX_ on November 01, 2014, 05:48:54 pm
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.

Alright chadz, give me your honest answer, I'm ready for everything

He is an awesome admin, he is not afraid to take the unpopular decisions.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 01, 2014, 06:07:15 pm
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.

Alright chadz, give me your honest answer, I'm ready for everything

Thomek will be general of Calradian Empire, serving Imperial ruler Darth chadz and his protegee Darth Cmpxchg8b. He'll have full control over clone army of Ninjas, whose sole purpose is to defeat my old friendcher Alliance and destroy Horsemy old friendcher council.
Title: Re: Melee: Battlegrounds Q&A
Post by: Turkhammer on November 01, 2014, 06:20:04 pm
On 100 vs 100 battles it would be a clusterfuck. Maybe the commander gets voted in with a poll like similar to something now in crpg and only he can use voice chat ingame? Dunno how this would be implemented just throwing ideas out there.

Nope.  It works very well in Planet Side 2 and Arma 3.
Title: Re: Melee: Battlegrounds Q&A
Post by: cup457 on November 01, 2014, 09:01:27 pm
fin pls make music similar to erik satie. He is my favorite composer. Also it would be great for the really sad moments in game, like when someone clutches against your team 1v20
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on November 01, 2014, 11:32:07 pm
fin pls make music similar to erik satie. He is my favorite composer. Also it would be great for the really sad moments in game, like when someone clutches against your team 1v20

I know what you mean. However, a Piano won't fit my musical vision of that game - BUT the contrast between beautiful tunes sometimes fitting "horrible" scenes - or the way of "painting" with music is very important to me - so this will not be one of those "typical ooomph game-soundtracks".

Have you read the story about or well - behind the soundtrack?

(click to show/hide)
Title: Re: Melee: Battlegrounds Q&A
Post by: Tomas_Miles_again on November 01, 2014, 11:45:17 pm
1) Could you possibly mention what technologies you've used so far to make the game (if that isn't too invasive a question)?

2) How deep will character customisation be outside of gear (i.e. skins, face customisation, gender etc)?
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 02, 2014, 12:59:07 am
For the love of god have some decent official servers and no public admins on it. Give the devs admin to spawn funny stuff when they play sometimes, and leave the cesspool of neurotic autism to buggy unpatched "community servers" that only fellow-minded roleplaying/rule spergs use so we can all not play with them.

edit with actual question: hey someone talk about sound design please. for sound effects like combat or environmental or I guess labored man grunting.
Title: Re: Melee: Battlegrounds Q&A
Post by: Protemus on November 02, 2014, 02:03:10 am
For the love of god have some decent official servers and no public admins on it. Give the devs admin to spawn funny stuff when they play sometimes, and leave the cesspool of neurotic autism to buggy unpatched "community servers" that only fellow-minded roleplaying/rule spergs use so we can all not play with them.

edit with actual question: hey someone talk about sound design please. for sound effects like combat or environmental or I guess labored man grunting.

Well said Smootrich

...also your pic and signature are both equally disgusting and disturbing so please for the love of sanity change them.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on November 02, 2014, 05:22:52 am
What functions from the c-rpg website will be moved to be an in-game feature of M:BG? Will things like the marketplace, shop, mail system, etc. be part of the tavern server? Or will you still rely upon a website to do those sort of things? Or will you guys make M:BG heavily dependent upon a website, similar to how c-rpg is now?
Title: Re: Melee: Battlegrounds Q&A
Post by: Materia on November 02, 2014, 10:19:28 am
Might have been answered already... what is the timeline, if there is any? Obviously Im missing Samurai armor [Genkokujo mod is awesome for that - wish the items from it got added to cRPG].
Title: Re: Melee: Battlegrounds Q&A
Post by: Harald on November 02, 2014, 12:01:12 pm
What functions from the c-rpg website will be moved to be an in-game feature of M:BG? Will things like the marketplace, shop, mail system, etc. be part of the tavern server? Or will you still rely upon a website to do those sort of things? Or will you guys make M:BG heavily dependent upon a website, similar to how c-rpg is now?
Everything will be available ingame, but we want to replicate some stuff on a website too where it makes sense (messages, marketplace, probably clan).
Title: Re: Melee: Battlegrounds Q&A
Post by: cup457 on November 02, 2014, 09:36:15 pm
face customisation
this is all that is important in my life
Title: Re: Melee: Battlegrounds Q&A
Post by: Corsair831 on November 02, 2014, 09:48:34 pm
Most important question can't believe no one's asked yet

will there be ride-able cows?
Title: Re: Melee: Battlegrounds Q&A
Post by: djavo on November 03, 2014, 01:12:33 pm
Will there be option in customization to make huge noses and adi stache? And what about pelvis thrust taunts?
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on November 03, 2014, 01:53:42 pm
Most important question can't believe no one's asked yet

will there be ride-able cows?

You're thinking of Moolee: Battlegrounds m9
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 03, 2014, 02:46:07 pm
I will resume answering in a few days, right now we have to focus on filming :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Spartacus on November 03, 2014, 04:00:53 pm
what computer performance is needed to play MBG?
Title: Re: Melee: Battlegrounds Q&A
Post by: Ujio on November 03, 2014, 04:17:29 pm
no lolstabs

I love it already!
Title: Re: Melee: Battlegrounds Q&A
Post by: Prpavi on November 03, 2014, 08:04:23 pm
And what about pelvis thrust taunts?

yes!

visitors can't see pics , please register or login
Title: Re: Melee: Battlegrounds Q&A
Post by: Legs on November 03, 2014, 08:16:24 pm
The idea is that the shop offers only a basic version of an item. So instead of having all color/heraldic/visor/etc. variations readily available for buying they can be unlocked by using loompoints.

Could you please elaborate on this?

For example you buy a generic coat of mail, then later decide if you want to wear a tunic over it, or a tabard, robe, cloak, etc? Or you buy a bascinet then later add a visor if you want? It would actually be really cool if stat changes were tied to visual changes, like adding a visor in the latter example would increase the weight, repair cost and armor rating. It would be a lot more realistic, too.

Also, will there be body variables in character creation like height, weight, proportions, etc, or will it only be sex and hair/face like it is now?
Title: Re: Melee: Battlegrounds Q&A
Post by: FRANK_THE_TANK on November 04, 2014, 01:36:11 pm
I will resume answering in a few days, right now we have to focus on filming :wink:

God damn it let me help damn you! I'm a fucking film maker. I'm IMDB and everything.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 04, 2014, 02:48:31 pm
Been answered before. There will be fat characters to a certain degree because hitbox is the same for all models and having fat char can be an advantage. Must say I'll personally miss an option to create obese char, but that's how it is.

Blame Jacko. He hates fat people.
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 04, 2014, 04:42:11 pm
Can we please voluntarily opt to have an obese character with a massive hitbox? Doing so would require ticking a formal agreement to never QQ about our hitbox size.

 :lol:
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 04, 2014, 05:53:36 pm
Isn't like the use(fun wise)-effort(modelling, hitbox)-ratio quite bad for obese chars in games?
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 04, 2014, 09:27:17 pm
Let us take a pic of our faces to put on our characters like the new sports games please.
Title: Re: Melee: Battlegrounds Q&A
Post by: Rhekimos on November 04, 2014, 10:05:41 pm
Let us take a pic of our faces to put on our characters like the new sports games please.

It'll just be 99.9% dickfaces.
Title: Re: Melee: Battlegrounds Q&A
Post by: 722_ on November 04, 2014, 10:10:02 pm
I dont know, it would be pretty difficult to duplicate players faces as well as NBA 2015 does...


(click to show/hide)
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 04, 2014, 11:10:09 pm
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Ok, can agree on that.

Question to chadz: Will there be female chars and if there will be female chars, will you remove voice chat option for them?
Title: Re: Melee: Battlegrounds Q&A
Post by: Flancan on November 05, 2014, 05:19:49 am
Been answered before. There will be fat characters to a certain degree because hitbox is the same for all models and having fat char can be an advantage.


Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 05, 2014, 09:48:20 am

Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
NOOOOOOOOOO! D:

I want to be able to make a fat agi whore!
We had a heated discussion about this before in another thread...
Title: Re: Melee: Battlegrounds Q&A
Post by: Taser on November 05, 2014, 10:12:53 am
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Imagine people using obese players to knock players over and holding them down by sheer weight.
Title: Re: Melee: Battlegrounds Q&A
Post by: Chris_the_Animal on November 05, 2014, 11:50:11 pm
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 06, 2014, 09:44:48 am
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
From my understanding, the Kickstarter campaign is just around the corner...
Title: Re: Melee: Battlegrounds Q&A
Post by: djavo on November 06, 2014, 01:38:12 pm
From my understanding, the Kickstarter campaign is just around the corner...

I don't believe in Kickstarter anymore after seeing this...

visitors can't see pics , please register or login
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 06, 2014, 05:54:25 pm
Sorry if this was asked already, but will there be a heirloom system? And if, will they have optical ranks too as in http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1061447/#msg1061447
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on November 06, 2014, 07:52:26 pm
We will have a similar system, but with more options. You can specialize and customize an item. Specialization allows you to improve an aspect of an item, but it will always come with a trade-off (e.g., increasing the armor will also increase the encumberance). Customization allows you to change the look of an item (e.g., making it heraldic).
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 06, 2014, 09:51:24 pm
Thanks for reference.

Hm, I like the idea on costumizing but I don't think the idea on specializing is good. Seems to me as if the crpg system is better. In crpg you get rewarded with heirlooms, because you get a bonus you don't have to pay for. As described by Harald it seems the "rewarding" aspect gets lost.

The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.
Title: Re: Melee: Battlegrounds Q&A
Post by: 722_ on November 06, 2014, 09:58:21 pm
looms with no downsides are just op, this new system sounds way better
Title: Re: Melee: Battlegrounds Q&A
Post by: Clockworkkiller on November 06, 2014, 10:31:59 pm
Will it have branchin romance dialogue with NPC party members complete with short cutscenes!?!?
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 06, 2014, 11:54:02 pm
The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.

I don't trust you.
Title: Re: Melee: Battlegrounds Q&A
Post by: Clockworkkiller on November 07, 2014, 03:37:31 am
WILL THAR BE DONKeYS?
Title: Re: Melee: Battlegrounds Q&A
Post by: Protemus on November 07, 2014, 11:55:09 am
Will there be those beautiful critical hits from behind with their own short but satisfying animation like in Dark Soul 1 and 2 ?
Title: Re: Melee: Battlegrounds Q&A
Post by: Aprikose on November 07, 2014, 03:30:55 pm
Will there be ANY option to convert crpg stuff (gold,looms) into M:BG stuff?

1.000.000 gold to receive a small "crpg" title
or 5 +3s to get a unique profile picture
or anything like this?

EDIT:
its just a question. plz no permaban
Title: Re: Melee: Battlegrounds Q&A
Post by: Krex on November 07, 2014, 03:55:14 pm
Will there be a mechanic like chambering is now?
Title: Re: Melee: Battlegrounds Q&A
Post by: Chris_the_Animal on November 07, 2014, 06:20:05 pm
Will there be a mechanic like chambering is now?

I think they made weapons solid constructs, so when they touch in a way they would block each other while both hitting there will be something similar to chambering. Not exactly chambering which is impossible with the 360° attack angle.
Title: Re: Melee: Battlegrounds Q&A
Post by: autobus on November 07, 2014, 06:48:42 pm
Will there be a mechanic like chambering is now?

Its already in
Title: Re: Melee: Battlegrounds Q&A
Post by: Legs on November 07, 2014, 10:23:17 pm
I hope we finally get some grappling or disarm mechanics, ringen had whole sections in historical fencing manuals.
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 08, 2014, 05:25:59 am
I hope we finally get some grappling or disarm mechanics, ringen had whole sections in historical fencing manuals.

I just want there to be a meaty crunch-sound punch you can do if you are using a 1hander or bastard sword. Along with the ability to toggle between two-handed and 1-handed no shield mode for the bastard swords. Would open up a real rewarding playstyle for aggressive agile people doing the whole duelist/swashbuckler thing.

Which I guess is a good question on its own. You guys working on a general idea of controlling a "meta" that heavily favors backpedaling long polearms and greatswords? Cuz that is real boring if too powerful. Chivalry has the swashbuckler class that gets combat dodges and crap for a buff and it works good, but that's a "class" based game that is easier to balance than what cRPG is like.

So, any ideas of "limiting" overpowered hybrids or pure builds using game mechanics or item balance, or giving new skillsets to weaker playstyles to make them useful? Would be cool to hear any general impressions on this part of game design.
Title: Re: Melee: Battlegrounds Q&A
Post by: FRANK_THE_TANK on November 08, 2014, 09:39:42 am
What about actual swashbuckling? As in using the buckler shield to make it hard to read attacks? In fact what will attacking look like? Is it going to be the same 4D type bollocks or something new and inventive?
Title: Re: Melee: Battlegrounds Q&A
Post by: Kalp on November 08, 2014, 04:57:50 pm
Q: Some time ago you mention about austrian grant, what is the result ?
Title: Re: Melee: Battlegrounds Q&A
Post by: NejStark on November 08, 2014, 08:09:28 pm
Voice commands?
Title: Re: Melee: Battlegrounds Q&A
Post by: Andswaru on November 08, 2014, 11:00:45 pm
Q: Some time ago you mention about austrian grant, what is the result ?

If Austrians move paperwork even half as fast as Germans do they should know by 2018.
Title: Re: Melee: Battlegrounds Q&A
Post by: pogosan on November 09, 2014, 08:54:31 pm
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 10, 2014, 12:44:44 am
I dunno, i like the idea of this a little better. For the years i've played i've been an advocate for looms not making items 'better' but more unique, it allows more variation than just the best players getting better and better shit.

The meta is normally balanced builds, well if everyone starts with balanced builds and 'leveling' allows more and more points re-allocated it'll be the highest levels with the most freedom to make agi-builds or str-builds. It removes the benchmark grind to reach the totally generic build everyone else would use anyway. Again, i like that. You're reward is freedom to chose more diverse builds, not just a better version of the same build everyone else has.

My point is that rewards that give you continouus developement (or make you better) keep you addicted. After all that unique stuff, which is fine ofcourse, is tested out, players will start to get bored. There MUST be something that rewards your time played, (if not looms or leveling then something else).

Let's settle speculation down though, we will see the truth at the outcome of the game.
Title: Re: Melee: Battlegrounds Q&A
Post by: FRANK_THE_TANK on November 10, 2014, 08:07:31 am
Let us play you rat bastards and then abooze you uncontrollably as is our way!!!
Title: Re: Melee: Battlegrounds Q&A
Post by: jtobiasm on November 10, 2014, 03:23:55 pm
Will it have in game voice chat??
Title: Re: Melee: Battlegrounds Q&A
Post by: Andswaru on November 10, 2014, 03:28:04 pm
Will it have in game voice chat??

I hope not.
Title: Re: Melee: Battlegrounds Q&A
Post by: BlindGuy on November 10, 2014, 04:11:04 pm
What about actual swashbuckling? As in using the buckler shield to make it hard to read attacks? In fact what will attacking look like? Is it going to be the same 4D type bollocks or something new and inventive?

Currently there are eight attack directions I think... but why dont you just play? Game is working-ish if you want to smash bots, don't know if hosting locally is working atm but it was...
Title: Re: Melee: Battlegrounds Q&A
Post by: Teeth on November 10, 2014, 04:43:19 pm
Don't think that people that haven't invested or donated are able to log in just yet.
Title: Re: Melee: Battlegrounds Q&A
Post by: agweber on November 10, 2014, 04:45:04 pm
Currently there are eight attack directions I think... but why dont you just play? Game is working-ish if you want to smash bots, don't know if hosting locally is working atm but it was...

He doesn't have a feather. Remember which forum you're reading.

This is how I believe it is: there are 8 attack animations, but they are translated to be a full 360º of possible swing angles.
Title: Re: Melee: Battlegrounds Q&A
Post by: Micah on November 10, 2014, 04:55:23 pm
question to chadz:
What other game or movie would you say comes close to what atmosphere or feeling you like to achieve for players?
Can you produce one moment of gameplay that embodies part of your vision for the game?
Title: Re: Melee: Battlegrounds Q&A
Post by: CptMike_TheBasque on November 10, 2014, 06:10:04 pm
latviano told me that you guys need some help with subtitles stuff. I'm from spain and I can help with the translation. Send me a PM ;)
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on November 10, 2014, 08:25:59 pm
Q: Will there be any emotions? Like hand shake or dance? Shaking head with spamming RMB and hugs with fist hit are awesome but still.

I've been campaigning for emotes since the beginning, there's a ton of ideas for them and I hope we get to implement every single one.
Title: Re: Melee: Battlegrounds Q&A
Post by: Switchtense on November 10, 2014, 09:25:56 pm
I've been campaigning for emotes since the beginning, there's a ton of ideas for them and I hope we get to implement every single one.

There better be an animation where you stick your hand up the back of your pants and then make the enemy smell your fingers.
Title: Re: Melee: Battlegrounds Q&A
Post by: Utrakil on November 11, 2014, 03:25:56 pm
latviano told me that you guys need some help with subtitles stuff. I'm from spain and I can help with the translation. Send me a PM ;)
You should do the translation into euskara.
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 12, 2014, 07:56:27 am
I've been campaigning for emotes since the beginning, there's a ton of ideas for them and I hope we get to implement every single one.

Damn that's a good idea, but don't ruin it with emotes that people grief with like DEFEND THE STAIRS at spawn cuz that's real damn annoying and abusable.

Combat taunts and chilling with your weapon would own though. And let bros shield bash or weapon tap each other for pre-duel respect or brolove between battles. Funny crap like that which isn't spammed and builds camaraderie.

Will there be battle bugles and lines of trumpeters?
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on November 12, 2014, 12:31:37 pm
Will there be battle bugles and lines of trumpeters?

If only I could show you some of the animations we have stored :D

visitors can't see pics , please register or login


None of it is a priority though but certainly something we'll (even if I have to do it alone!) start looking into once the combat is at a state where we're happy about it gameplay-wise.

Quote from: http://www.historynet.com/the-music-of-war.htm
During the first half of the Middle Ages, music was found in the courts and churches of Europe but not on the battlefield. The Crusades changed that, as they did so much else. Impressed by the Saracens' use of military bands as both a means of instantly transmitting orders to distant formations and as a weapon of fear and affray, as Bartholomaeus Anglicus expressed it in the 13th century, the Christian knights soon emulated them. Among the Saracen instruments adapted were the anafil, a straight, valveless trumpet; the tabor, a small drum, sometimes snared; and the naker, a small, round kettledrum, usually deployed in pairs. The earliest mention of their use in combat appeared in Itinerarum Regis Anglorum Richardi I, a history of the Third Crusade published in 1648. In one battle fought in Syria in 1191, it describes trumpet calls being used to signal the start and recall of a Christian cavalry charge.

When veteran Crusaders returned to Europe, they brought instruments and ideas with them. As they were absorbed into various feudal or mercenary armies, the use of martial music spread rapidly. Such music also acquired new modifications, as different soldiers adapted it to their local tastes and practical needs. To the trumpets and drums were added shawms (early double-reed wind instruments) and bagpipes. Bands accompanied armies on campaign, played aboard ships or added their pomp to tournaments, festivals and other court functions.
Title: Re: Melee: Battlegrounds Q&A
Post by: Casimir on November 12, 2014, 02:01:30 pm
How much  customization will the equipment have. At the moment we have Head, Body, Hand and Leg armors which are interchangable, will this be the same for Melee?
Title: Re: Melee: Battlegrounds Q&A
Post by: Hellsing on November 13, 2014, 03:11:32 pm
Question1:
Why is the this timer green and not red?

Question2:
Will we recive cookies after it hits zero?

Question3:
How are you?  :lol:
(click to show/hide)

-Hellsing
Title: Re: Melee: Battlegrounds Q&A
Post by: Eddy on November 13, 2014, 03:20:08 pm
1.)
Because green is the color of hope  :wink:

2.)
Propably no cookies but a kickstarter campain.

3.)
Ok-ish.   :P
(click to show/hide)
Title: Re: Melee: Battlegrounds Q&A
Post by: Clockworkkiller on November 13, 2014, 04:59:37 pm
Will weapon models clip into walls when equipped? Cause I've always hated how that happens, especially for pikes and such.
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on November 13, 2014, 11:38:18 pm
We've split the "Movement Discussion" into its own thread. We like the discussion and want it to continue to become deeper but preferably outside the Q&A thread.

You can find the new thread here (http://forum.melee.org/general/re-melee-battlegrounds-movement-discussino/).
Title: Re: Melee: Battlegrounds Q&A
Post by: Jack1 on November 14, 2014, 12:05:55 am
What's the timer for?
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 14, 2014, 02:32:45 pm
Will you guys work on gamepad controls? Lately I've been enjoying action games on PC much more with a controller, and now almost every action game features it. Would be funny at least to see. Wouldn't mind sitting on the couch with my 60 inch plasma and owning noobs as cav with a wireless 360 controller.
Title: Re: Melee: Battlegrounds Q&A
Post by: Spartacus on November 16, 2014, 10:32:38 pm
will there be official servers?
Title: Re: Melee: Battlegrounds Q&A
Post by: Eugen on November 17, 2014, 07:31:43 am
Question:

Will there be deeper roleplaying elements?

a) in terms of skill tree (just a bit more then the dualistic str or agi world)?

b) in terms of emotes (some animations like cut that shit, I will rip out your heart and eat it,  I dance on your grave, ... would be fun. especially when getting killed becouse doing emotes in middle of fight... you idiot)

c) will we have a real useful engineer class finally

Pls give!

Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 17, 2014, 09:46:12 am
Any details on scoring yet?
Will there ve Valour and if yes, how will it work?
Title: Re: Melee: Battlegrounds Q&A
Post by: Richyy on November 17, 2014, 05:42:39 pm
What's the timer for?
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 18, 2014, 10:01:58 am
Guys, don't think chadz will answer your questions anymore, he already stopped like 10 pages ago.
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 18, 2014, 10:44:53 am
I will - soon...
Title: Re: Melee: Battlegrounds Q&A
Post by: Taser on November 18, 2014, 10:49:34 am
I will - soon...

inb4 its in 1 day 8 hours 10 minutes and 27 seconds.
Title: Re: Melee: Battlegrounds Q&A
Post by: Prpavi on November 18, 2014, 07:07:53 pm
Will there be broken mechanics in the new game such as couching or 10+ athletics rondel monsters?
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 18, 2014, 07:18:08 pm
Well, couching has to be in game but must be done differently. Same goes for daggers and many other things. Hopefully, them experimenting with movement will yield results. Movement in cRPG/Warband is a bad joke. Twohanders warp through players to avoid blocks, shielders turn around like balerinas to avoid getting hit. Both those issues should be fixed with proper collision system, something cRPG lacks (crappy netcode and potato servers don't help the cause).

I'm fairly sure devs know all the quirks of cRPG and will try to fix them instead of labeling it as 'tactical' way to play the game. cRPG is fun, broken mess. Make sure you keep the fun going but fix broken stuff if possible.

While I'm at it: Will you change your server provider for M:BG? If anything cRPG taught me over the years, is that people who were responsible for game servers are incompetent. Can live with it in case of a free mod, but won't tolerate it for a commercial game.
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on November 18, 2014, 07:29:46 pm
While I'm at it: Will you change your server provider for M:BG? If anything cRPG taught me over the years, is that people who were responsible for game servers are incompetent. Can live with it in case of a free mod, but won't tolerate it for a commercial game.

How are you so certain it is really the servers fault? I think it's mainly a Warband issue, we played on so many servers over the years and similar problems always recur and nobody can really say what's the error.
Title: Re: Melee: Battlegrounds Q&A
Post by: Andswaru on November 18, 2014, 08:42:28 pm
Ive only had problems 1 time in the time ive been playing crpg.
Title: Re: Melee: Battlegrounds Q&A
Post by: Soulreaver on November 18, 2014, 09:19:32 pm
now the timer changes color  :shock: visitors can't see pics , please register or login
 the end is coming
Title: Re: Melee: Battlegrounds Q&A
Post by: Prinz_Karl on November 18, 2014, 10:10:28 pm
The timer changes colour everytime you refresh page.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 18, 2014, 11:04:17 pm
How are you so certain it is really the servers fault? I think it's mainly a Warband issue, we played on so many servers over the years and similar problems always recur and nobody can really say what's the error.

Because I and many other have been playing Warband native without having to deal with same issues. After all those years spent playing this mod, I can safely say that servers were the worst part of it.

For new game I expect announcement on site/forum/ingame at least 12 hours before server restart, not 5 minute before. I expect both site and game server to work 24/7, when they aren't scheduled for restart. Not total blackout during the night for tens of minutes like it is for past couple of years. I expect server issues to be taken care off without having to go through forum throubleshooting phase. None of that I ever expected of cRPG because it is a free mod, but I certainly expect commercial game to have all those "features". Servers in M:BG game must be much better than cRPG ever was or it will be disaster despite epic gameplay features. I'm talking about release of course, during alpha and beta testing issues are expected as per usual.

Edit: Before someone says 'them AAA games have issues too, when they have dedicated servers which CoD doesn't have'. That is true, but those games are labelled as garbage and players are pissed off. Elder Scroll Online is piece of crap game, don't let that be your role model when it comes to server stability.

Or... 'Battlefield 4 is the most popular online shooter but it still has netcode issues'. BF4 might be the most popular, but it is the most popular crap there is. Again, aim for better standards than those abominations.
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on November 18, 2014, 11:52:49 pm
I and many others had more issues with the game on native servers than in crpg.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 19, 2014, 12:07:24 am
Well tbh honest haven't played enouhg native to see some serious issues (maybe 100 hours all together). It's just that I became terribly sensitive when it comes to to server issues and would give anything to avoid that.
Title: Re: Melee: Battlegrounds Q&A
Post by: Algarn on November 19, 2014, 08:04:14 pm
Will there be a lot of late roman equipment (Byzantine stuff) ?
Title: Re: Melee: Battlegrounds Q&A
Post by: Bittersteel on November 19, 2014, 09:11:41 pm
Will there be any special things for the oldmy old friends from cRPG in the new game? (Not talking about any in-game advantages(I'm looking at you Varadin))
Title: Re: Melee: Battlegrounds Q&A
Post by: POOPHAMMER on November 19, 2014, 10:04:02 pm
Will this game feature deployable ladders, like back in the old days of cRPG?
Title: Re: Melee: Battlegrounds Q&A
Post by: agweber on November 19, 2014, 11:04:17 pm
Will this game feature deployable ladders, like back in the old days of cRPG?

Yes. There's definitely a focus on legit deployable equipment.
Title: Re: Melee: Battlegrounds Q&A
Post by: Sagar on November 19, 2014, 11:22:38 pm
When kickstarter ends, will there be a official web site for the game?
Also it would be good to open a new site and make it possible that people still can support project/buy the game.
Title: Re: Melee: Battlegrounds Q&A
Post by: F i n on November 19, 2014, 11:33:08 pm
When kickstarter ends, will there be a official web site for the game?
Also it would be good to open a new site and make it possible that people still can support project/buy the game.

The website will be there pretty soon afaik.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 19, 2014, 11:37:15 pm
Will this game feature deployable ladders, like back in the old days of cRPG?

There are deployable ladders in the pitch video.
Title: Re: Melee: Battlegrounds Q&A
Post by: Voncrow on November 20, 2014, 02:27:36 am
In the video, it showed the person climbing the ladder being pretty vulnerable, very different from the ladders you have on say strategus. Will those ladders make you as vulnerable as in the video, or do you have some alternative plan for ladders similar to in crpg, or possibly both.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jack1 on November 20, 2014, 04:54:47 am
what is the private property ownership?
Title: Re: Melee: Battlegrounds Q&A
Post by: Kirbyy on November 20, 2014, 05:25:04 am
I assume there will be heraldic armors so that a clan can have a matching custom banner?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 20, 2014, 07:46:48 am
Guys, could you do us a favor and ask your game related questions in the KS page from now on? It's important to get some discussions there, we want to show some activity :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 08:28:54 am
Guys, could you do us a favor and ask your game related questions in the KS page from now on?

You mean under "Comments" or is there another section where we can post ?
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 20, 2014, 08:29:45 am
comments, yeah. you can bring the default cRPG humor there (don't go overboard though :wink:), lets have some fun there!
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 08:50:48 am
comments, yeah. you can bring the default cRPG humor there (don't go overboard though :wink:), lets have some fun there!

I was more worried about being overwhelming (with too many details) than overboard, wasn't sure if "Comments" was the right place for it.  :wink:

(click to show/hide)

Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 20, 2014, 09:55:27 am
You gonna use this place as the Melee forum?
I do realize the url gives it away but considering this forum's "dynamic" at some times... :lol:
Title: Re: Melee: Battlegrounds Q&A
Post by: Vibe on November 20, 2014, 09:57:07 am
You gonna use this place as the Melee forum?
I do realize the url gives it away but considering this forum's "dynamic" at some times... :lol:

They definitely should, this forum already has a very established and active community (and it's not bad at all compared to some other games' communities).
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 20, 2014, 09:58:01 am
I do realize the url gives it away but considering this forum's "dynamic" at some times... :lol:

Do you think I'm ashamed of the community? I'm proud of it  :D
Title: Re: Melee: Battlegrounds Q&A
Post by: Christo on November 20, 2014, 09:58:48 am
You gonna use this place as the Melee forum?
I do realize the url gives it away but considering this forum's "dynamic" at some times... :lol:

Well it IS the melee forum, duh  :D
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 10:01:55 am
Do you think I'm ashamed of the community? I'm proud of it  :D

visitors can't see pics , please register or login


Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 20, 2014, 10:05:43 am
Do you think I'm ashamed of the community? I'm proud of it  :D
Well, tbh... I sometimes am  :mrgreen:
Title: Re: Melee: Battlegrounds Q&A
Post by: Bittersteel on November 20, 2014, 10:08:15 am
Well, tbh... I sometimes am  :mrgreen:

You're a Krems, you have nothing to be ashamed of.
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 10:15:50 am
Happy birthday.  :wink:

https://www.youtube.com/watch?v=R1_VO1Yq7eU
Title: Re: Melee: Battlegrounds Q&A
Post by: chadz on November 20, 2014, 10:20:57 am
Happy birthday.  :wink:

https://www.youtube.com/watch?v=R1_VO1Yq7eU

Tomorrow. Not today :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 10:31:01 am
Tomorrow. Not today :wink:

Mine is a week later (don't tell me we're of the same age ?  :?) but I intend to do something similar to what you've announced in your video.  :wink:

Anyway - I think there's too many threads about this whole story and that we need to stop posting in all of 'em.  :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Angantyr on November 20, 2014, 10:51:11 am
It may have been answered before, but is there any plans on including havok physics? I distinctly remember the difference it made between early beta WB and later versions.
Title: Re: Melee: Battlegrounds Q&A
Post by: Umbra on November 20, 2014, 10:55:54 am
chadz is this an error?

In-game statue - The ultimate immortalization. We’ll sculpt a statue in your or your character’s liking and place it in-game on either specific maps or the social map for all to behold and envy.

All alternative models/skins unlocked - The ultimate immortalization. We’ll sculpt a statue in your or your character’s liking and place it in-game on either specific maps or the social map for all to behold and envy.

Title: Re: Melee: Battlegrounds Q&A
Post by: FleetFox on November 20, 2014, 11:23:03 am
Hi chadz, when I backed you at the start I was under the impression that we would get 4 game keys. I bought into the project because that's what was promised. Today i found that I'll only be getting 2 keys, can you clarify on this? I purposely backed you because I need 3 keys for me and my brothers and one for my friend...

Edit nvm I have just seens Okins message about being able to further upgrade by $5 to get another copy to a total of 3, at the same time boosting backers, thats good enough :) cheers
Title: Re: Melee: Battlegrounds Q&A
Post by: Tibe on November 20, 2014, 12:01:29 pm
Sry if you already explained this, but i didnt find it. Since all attack angles are possible, how does stabbing work? Do stabs have angles? If so how do you block it?
Title: Re: Melee: Battlegrounds Q&A
Post by: okiN on November 20, 2014, 12:16:54 pm
Sry if you already explained this, but i didnt find it. Since all attack angles are possible, how does stabbing work? Do stabs have angles? If so how do you block it?

Last I checked it was stabs from the low angles, like before.
Title: Re: Melee: Battlegrounds Q&A
Post by: The_Bloody_Nine on November 20, 2014, 01:01:34 pm
comments, yeah. you can bring the default cRPG humor there (don't go overboard though :wink:), lets have some fun there!

where's Armpit when you need him?
Title: Re: Melee: Battlegrounds Q&A
Post by: Moncho on November 20, 2014, 01:04:05 pm
where's Armpit when you need him?
overboard
Title: Re: Melee: Battlegrounds Q&A
Post by: Nessaj on November 20, 2014, 01:11:30 pm
We might do something completely different with stabs if we can come up with a better way to utilize them, there's some ideas floating around but nothing we've had time to try out yet  :wink:
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 20, 2014, 02:12:30 pm
It may have been answered before, but is there any plans on including havok physics? I distinctly remember the difference it made between early beta WB and later versions.

Cmp mentioned PhysX which is superior library to Havok. It's not physics fault that animations are unfinished (that running animation is a real eyesore, hopefully potential backers do understand what placeholder means).
Title: Re: Melee: Battlegrounds Q&A
Post by: Mr_Oujamaflip on November 20, 2014, 02:51:13 pm
I have a question about the "tavern map".

Would it be possible to make this a general hub? So like an over world where you can meet people and talk and possibly do dueling etc without actually going into a server? Sort of like the way GTA IV and V worked you started straight off in the main game but then you would select to go into MP and to the relevant servers.

This could be cool as I'm concerned a tavern server could just end up being a point where people hang out and could potentially hinder player counts within the battles themselves.

I hope I explained this well.
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 20, 2014, 03:58:00 pm
I've got 2 serious questions for your Historical Researcher Zimke the Cranky (or is it Grumpy ?) but I don't think they're of critical importance for your project. Where should I write them in order to have the best chance to get an answer ?  8-)
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 20, 2014, 04:05:55 pm
Kickstarter comments section.
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 20, 2014, 04:06:46 pm
Gonna ask again cuz I think its a real good question that no one addressed. Have you guys looked at gamepad support? More and more PC games are being designed controller friendly, especially third person action games. Trust me it'd go a long way in getting more people to play, 8-directional combat and advanced footwork and whatnot would make much more sense to some people using joysticks and bumper buttons and whatnot then mouse + keyboard.
Title: Re: Melee: Battlegrounds Q&A
Post by: Lt_Anders on November 20, 2014, 04:18:53 pm
From the Comments section on kickstarter. Should probably be addressed:
And question for the crew; is there any possibility of certain popular mods that get developed being used by the main servers?
Title: Re: Melee: Battlegrounds Q&A
Post by: Youhou on November 20, 2014, 10:19:10 pm
Why not having special moustache in pledge rewards?

Also I would really enjoy replay mode where you can save round or certain part of it and rewatch it again for making films, getting nice screenshots and generally share amazing fights with other players as files. And I mean you have free camera roam mode and can see what everyone does with free camera mode (maybe add filters too  :mrgreen:)
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 20, 2014, 10:47:51 pm
Why not having special moustache in pledge rewards?

Also I would really enjoy replay mode where you can save round or certain part of it and rewatch it again for making films, getting nice screenshots and generally share amazing fights with other players as files. And I mean you have free camera roam mode and can see what everyone does with free camera mode (maybe add filters too  :mrgreen:)

Would be a lot easier and smarter to just have twitch.tv integration. So all the good players can stream themselves stomping endless bads like they can do in cRPG with ease and get people interested in the game by watching archived high kill rounds and crap. Stream duels and stuff like people do with Hearthstone or just big fun battles.
Title: Re: Melee: Battlegrounds Q&A
Post by: Zimke Zlovoljni on November 21, 2014, 07:58:51 am
I've got 2 serious questions for your Historical Researcher Zimke the Cranky (or is it Grumpy ?) but I don't think they're of critical importance for your project. Where should I write them in order to have the best chance to get an answer ?  8-)

Write them up here, or pm me, whatever you prefer darling :)

sneaky edit: it's Grumpy :3
Title: Re: Melee: Battlegrounds Q&A
Post by: Wraist on November 21, 2014, 08:07:56 am
For stronghold mode, is the world persistent, is there a building grace period and then no more building, or are you always free to build? If the foremost and last case, how would you prevent people from randomly building walls in the middle of a fight?
Title: Re: Melee: Battlegrounds Q&A
Post by: Taser on November 21, 2014, 08:14:39 am
For stronghold mode, is the world persistent, is there a building grace period and then no more building, or are you always free to build? If the foremost and last case, how would you prevent people from randomly building walls in the middle of a fight?

Maybe it works like nuclear dawn where you have a player that can be the eye in the sky who can build but only that player. Ofc there you can also get out of rts mode and just go shooting as well whenever. In there you can only build where you have buildings nearby so it starts at your base and expands outwards plus there's a restriction so you can't build right where the enemy's starting location is.

Would be a pretty cool mode if that was how it worked.

What do you mean by persistent though? Persistent forever? For 24 hours? Persistent throughout the round? I imagine it'd only be through the round but *shrug*.
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 21, 2014, 08:28:24 am
What kind of impersonating are we going to see besides Edna and Al-Adin?
Title: Re: Melee: Battlegrounds Q&A
Post by: Wraist on November 21, 2014, 09:26:22 am
What do you mean by persistent though? Persistent forever? For 24 hours? Persistent throughout the round? I imagine it'd only be through the round but *shrug*.

I was thinking a more longish term like a week-month or so; construction/defending would have more meaning than a short term period and constant wipes allows newer people to get their feet wet without being slaughtered.
Title: Re: Melee: Battlegrounds Q&A
Post by: Taser on November 21, 2014, 09:42:31 am
I was thinking a more longish term like a week-month or so; construction/defending would have more meaning than a short term period and constant wipes allows newer people to get their feet wet without being slaughtered.

It would be pretty cool this way too but I doubt it'll be this way. Prob will be through the round but I don't work on the game.

Plus if it didn't, I imagine that'd be easily moddable and allowed by chadz and co. PW would love that I'm sure.
Title: Re: Melee: Battlegrounds Q&A
Post by: Mr.K. on November 21, 2014, 05:26:19 pm
Voice communication; yea or nay? I want to yell profanities at my foe in a glorious finnish accent. And I'm talking about a 3D type system similar to what Mumble offers for some games. https://www.youtube.com/watch?v=VBZTydpLefE&hd=1
Title: Re: Melee: Battlegrounds Q&A
Post by: Gnjus on November 21, 2014, 06:24:42 pm
So chadz...tomorrow when you sober up from your birthday party please tell us what did you waste more: yourself or our money ?   :P
Title: Re: Melee: Battlegrounds Q&A
Post by: Molly on November 21, 2014, 06:33:32 pm
So chadz...tomorrow when you sober up from your birthday party please tell us what did you waste more: yourself or our money ?   :P
The coke and the hookers ofc. Silly Gnjus.
Title: Re: Melee: Battlegrounds Q&A
Post by: Switchtense on November 21, 2014, 08:32:45 pm
Only on my shitty notebook now, so please bear with me if that question was already asked, takes ages to load a website so I cannot go through all pages of this thread.

Does a kickstarter package contain all of the contents from the cheaper ones?

I am considering spending a buttload of money (for me at least) so I just wanted to make sure.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on November 21, 2014, 08:53:23 pm
Only on my shitty notebook now, so please bear with me if that question was already asked, takes ages to load a website so I cannot go through all pages of this thread.

Does a kickstarter package contain all of the contents from the cheaper ones?

I am considering spending a buttload of money (for me at least) so I just wanted to make sure.

Yes and no. As you will notice on the KS page most pledge levels are named. For example you've got the "Full Pack," "Digital Collector's Edition," and "Landlord Pack." The landlord pack has everything the digital collector's edition has, and a little extra. However, you also have certain pledge levels that include multiple copies of a lower pledge level pack, for example the "Squire Pack" which gives you one digital collector's edition as well as one full pack. So you basically get two copies of the game, with some extras. However, the landlord pack, which comes after the squire pack, does NOT include everything the squire pack has... it has only 1 copy of the game. Instead, it has more goodies.

And since I was oh so helpful just now and you're planning on spending a boatload of cash... this means you're gonna get the squire pack so I can be your squire, right?!?  :mrgreen:
Title: Re: Melee: Battlegrounds Q&A
Post by: Switchtense on November 21, 2014, 09:47:17 pm
Yes and no. As you will notice on the KS page most pledge levels are named. For example you've got the "Full Pack," "Digital Collector's Edition," and "Landlord Pack." The landlord pack has everything the digital collector's edition has, and a little extra. However, you also have certain pledge levels that include multiple copies of a lower pledge level pack, for example the "Squire Pack" which gives you one digital collector's edition as well as one full pack. So you basically get two copies of the game, with some extras. However, the landlord pack, which comes after the squire pack, does NOT include everything the squire pack has... it has only 1 copy of the game. Instead, it has more goodies.

And since I was oh so helpful just now and you're planning on spending a boatload of cash... this means you're gonna get the squire pack so I can be your squire, right?!?  :mrgreen:

If you chuck some money in sure =D
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on November 21, 2014, 10:51:18 pm
Come to think of it, I'm actually surprised there haven't been any "Who wants to go in 50-50 with me to buy a _______ pack?" threads popping up here. I mean, it's not like we actually have any other friends who would be interested...  :lol:
Title: Re: Melee: Battlegrounds Q&A
Post by: Eugen on November 22, 2014, 12:01:48 am
Question: Now there are 310 Backers guaranteening about 16.700 Dollar.

You want 130.000 Dollar.

Will we make it?

You and us and everyone will need about 2.600 Backers who all give 50 Dollars to do this.

I am not shure if this will happen. Still I hope so.

Shure all of us backers will raise our initial bid for 20 percent.

Stiil

What if the goal will not be reached?

What if there is fail.

Will you continue on M:BG?!
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 22, 2014, 12:03:47 am
they can crawl to paradox interactive and beg for publishing (i wouldve done this years ago lol)
Title: Re: Melee: Battlegrounds Q&A
Post by: okiN on November 22, 2014, 12:19:28 am
Yeah, either that or just try to reach the finish line with less money, maybe try to kickstart again with a more modest goal and scaled-back plan. I don't want to believe they'd just pull the plug.

Let's not lose faith though, there's still weeks left on this thing and anything could happen.
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 22, 2014, 12:33:18 am
What if the goal will not be reached?

It is up to Donkey Crew, but if KS fail and they can't get that government money soon, they should do flexible funding Indiegogo campaign to close the gaps.

But as I said in another thread, there are many ways to make this work. They haven't yet been covered anywhere.

Also 16700/3 is 5566 per day, they need 130000/30 or 4333 dollars per day. As long income is steady, it's fine. 
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 22, 2014, 12:34:16 am
they can crawl to paradox interactive and beg for publishing (i wouldve done this years ago lol)

Fuck no. Paradox is cancer.
Title: Re: Melee: Battlegrounds Q&A
Post by: Moncho on November 22, 2014, 12:35:00 am
Today's income was ~2kish though... hope it recovers during the weekend
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on November 22, 2014, 12:38:17 am
Yeah, either that or just try to reach the finish line with less money, maybe try to kickstart again with a more modest goal and scaled-back plan. I don't want to believe they'd just pull the plug.

Let's not lose faith though, there's still weeks left on this thing and anything could happen.

I'm serious in offering services to freelance write some promotional fluff too. I've edited 300 pages of text and published a website + social media pages for a local author's book recently and know what I'm doing. Can always send PM  :wink:

Also 16700/3 is 5566 per day, they need 130000/30 or 4333 dollars per day. As long income is steady, it's fine.

Most of that will be cRPG players double-dipping, where the quality of cRPG was a known entity in determining the value of donating. Without some viral bumps or corrupt Saudi Arabian oil money/UIF mafia funding it'll taper off fast.
Title: Re: Melee: Battlegrounds Q&A
Post by: Jona on November 22, 2014, 01:09:25 am
They really need to get the word out to all the major videogame websites... sure some may be nothing but sell-outs, but ign or gamespot would be good places to have several people spam them with emails, or tweets, or however they get their stories saying "Omg look at this sweet new game I found on KS, you guys totally need to make an article showing this shit off to the general public!" I am quite sure that if they receive a good number of emails about peoples' interest in this KS campaign they will make an article about it, and most of their articles get thousands of hits. Donkey crew doesn't need to only look to indie gaming websites (let's face it, indie gaming is growing, for sure, but is still very small compared to mainstream gaming, which is covered on these sites) but also to the more mainstream videogaming sites as well. Send em an email or two... if they make an article about it, awesome... if not, nothing was lost but the couple of minutes you spent typing.
Title: Re: Melee: Battlegrounds Q&A
Post by: Stormcrow on November 22, 2014, 09:20:34 pm
Can archers in MB be really shitty so it doesn't take years of nerfs to fix?
Title: Re: Melee: Battlegrounds Q&A
Post by: Makelele on November 22, 2014, 09:49:29 pm
Are you planning on adding a gamemode similar to Rageball in the distant future, or would that be up to the modding community? I think there is genuine potential there and no other game scratches that particular itch.
Title: Re: Melee: Battlegrounds Q&A
Post by: MeevarTheMighty on November 23, 2014, 10:28:15 am
When do we get the random/funny/boring screens? Releasing them before the Kickstarter's over might help to get some attention.
Title: Re: Melee: Battlegrounds Q&A
Post by: Dalhi on November 23, 2014, 10:52:18 am
Are you planning on adding a gamemode similar to Rageball in the distant future, or would that be up to the modding community? I think there is genuine potential there and no other game scratches that particular itch.

Rageball is a must have. It could get you some attention from potential backers. But, I guess it is a bit too late to code in time before KS campaign ends.
Title: Re: Melee: Battlegrounds Q&A
Post by: SayAttack on November 23, 2014, 04:13:43 pm
rageball its about Urist mostly i guess. unfortunately, i cant see em in team section on ks
Title: Re: Melee: Battlegrounds Q&A
Post by: Dede on November 23, 2014, 10:37:25 pm
2 Questions:

1.) Is the Melee: Battlegrounds- Engine more demanding on GPU than CPU?
      Mount&Blade:Warband engine is for example CPU and RAM-intensive. It has never stressed my graphics-card(nvidia GTX680) to its full potencial and was running on idle GPU-Core Clock.

2.) Can we expect the netcode to work with a server-tickrate of 128?
Title: Re: Melee: Battlegrounds Q&A
Post by: MeevarTheMighty on November 24, 2014, 12:31:14 am
In Stronghold mode:

Will we be able to play with more than 2 starting teams?

Can a team build to exploit a resource point without destroying enemy structures already exploiting the same point? (more strategic possibilities than simple capture the point)

Is the mode going to feature bots or just players?
Title: Re: Melee: Battlegrounds Q&A
Post by: Leshma on November 24, 2014, 12:47:47 am
2 Questions:

1.) Is the Melee: Battlegrounds- Engine more demanding on GPU than CPU?
      Mount&Blade:Warband engine is for example CPU and RAM-intensive. It has never stressed my graphics-card(nvidia GTX680) to its full potencial and was running on idle GPU-Core Clock.

Before chadz gives you an official answer I'll link this post so you can get general picture what kind of answer you'll get:

Tried with 250. Cpu running fine, my gpu reaches its limits here (AMD Radeon HD 7800 Series). the CPU can probably take a lot more agents. When all Models have lods the GPU shouldn't be a problem either. Also it's unlikely that they will be all collected in one area like here.


According to this, certainly more GPU than CPU bound.
Title: Re: Melee: Battlegrounds Q&A
Post by: Dede on November 24, 2014, 01:16:33 am
@Leshma

Ty, this is promising. :)
Title: Re: Melee: Battlegrounds Q&A
Post by: Kirbyy on November 24, 2014, 01:50:25 am
I think if you are to get publicity from people.. that you should build up a small playable version for youtubers to ACTUALLY play and talk about.  Would that be possible?  Otherwise no youtuber is really going to be interested in talking about it.  It would just be a full mock up advertisement.
Title: Re: Melee: Battlegrounds Q&A
Post by: Bittersteel on November 24, 2014, 11:08:19 am
Before chadz gives you an official answer I'll link this post so you can get general picture what kind of answer you'll get:

According to this, certainly more GPU than CPU bound.

Are you allowed to post those? Since they're from the hidden part of the forum.
Title: Re: Melee: Battlegrounds Q&A
Post by: Dalhi on November 24, 2014, 11:31:27 am
2 Questions:

1.) Is the Melee: Battlegrounds- Engine more demanding on GPU than CPU?
      Mount&Blade:Warband engine is for example CPU and RAM-intensive. It has never stressed my graphics-card(nvidia GTX680) to its full potencial and was running on idle GPU-Core Clock.
During filming the Kickstarter trailer I checked how my cpu and gpu are being used. With quite a lot of bots (around 100 I guess, or maybe even more) my cpu (i5 4590) was used at around 50% while gpu (r9 270x) as in chadz case it rechead its limits. But the game looks really good already.
The good thing is that it can only get better when they will work a bit on optimisation.
Title: Re: Melee: Battlegrounds Q&A
Post by: MeevarTheMighty on November 24, 2014, 12:53:31 pm
My PC is (except a few new RAM sticks and a minor GPU upgrade 4 years back after the first one was murdered by a buggy Civ V launch) about 5 years old, with an early i7.

With everything on full, it starts to clog up at around 200 bots, but I still get enough frames that bots aren't a threat.

(click to show/hide)
Title: Re: Melee: Battlegrounds Q&A
Post by: Bittersteel on November 24, 2014, 04:09:00 pm
What's up with the 420 backers and 666 subscribers...
Title: Re: Melee: Battlegrounds Q&A
Post by: no_rules_just_play on November 24, 2014, 04:16:24 pm
Can you share the custom items and animations with people freelee or will it be like loomed items which you have to lend out?
Title: Re: Melee: Battlegrounds Q&A
Post by: AwesomeHail on December 01, 2014, 10:59:30 pm
Is there a possibility of Deathmatch or Team Deathmatch?
Title: Re: Melee: Battlegrounds Q&A
Post by: agweber on December 01, 2014, 11:21:11 pm
Is there a possibility of Deathmatch or Team Deathmatch?

Team Deathmatch is just Battle mode
Deathmatch will likely be something in duel modes is what I would imagine.
Title: Re: Melee: Battlegrounds Q&A
Post by: Wyrda on December 02, 2014, 12:34:33 am
are stabs going to be actually useful? In M&B they worked the same way as slashes, you needed to build up momentum otherwise they didn't do any damage. But if you press a sword against someones skin and push it, will stab into them. So I think in M:BG they should still do damage unless you have like half of the sword model in your enemy when the attack starts.
Title: Re: Melee: Battlegrounds Q&A
Post by: Smoothrich on December 02, 2014, 11:20:31 am
Team Deathmatch is just Battle mode
Deathmatch will likely be something in duel modes is what I would imagine.

Uh no? Battle mode has no respawns. Deathmatch types have respawns. Its a huge difference.
Title: Re: Melee: Battlegrounds Q&A
Post by: Codebox on December 02, 2014, 12:47:28 pm
Is the Quick Menu on Board?

QQT