Author Topic: Strategy in cRPG - Brigade Leaders?  (Read 1620 times)

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Offline Whalen207

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Strategy in cRPG - Brigade Leaders?
« on: January 13, 2011, 07:06:25 am »
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Today the Hospitallers made a shield wall.

Now, that might not sound quite impressive, but on the NA server it was a thing of beauty. Not even Derp's expert arrows could fell one soldier as they finally charged through well-placed barricades with little casualties.

Wouldn't we like to see stuff like that more often?

Yes, I realize we already have a "Brigade" system (If you didn't know that already), complete with Brigade orders, commanders and such.

However, I believe we can expand on these options for a much more teamwork-oriented experience that branches between guilds and clans.

First off, everyone would be automatically assigned to a brigade when they join, like mini "teams". The highest scoring members of the full team with be assigned as brigade leaders. They can issue orders to members of their brigade.

However, I also believe brigades may not be necessary at all. There could just be one supreme leader on each side, each one the highest scorer of said side.

On a side note, there should be a special poll option for "impeaching" leaders and replacing one with a specific person. There should be a cooldown for this poll, of course. We don't want noobs spamming it in desperate hope to become leader.
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Offline Whalen207

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Re: Strategy in cRPG - Brigade Leaders?
« Reply #1 on: January 13, 2011, 08:47:01 am »
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Bamp
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Offline Astinus

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Re: Strategy in cRPG - Brigade Leaders?
« Reply #2 on: January 13, 2011, 10:57:51 am »
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we already have something like that: autobalance by banner and voice commands. A commander elected before the battle wouldn't work as previous commander system proved some patches ago.
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Offline KyndridOLD

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Re: Strategy in cRPG - Brigade Leaders?
« Reply #3 on: January 13, 2011, 08:57:27 pm »
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The shield wall was pretty epic.. happy to say I was in the front of that massive wave of death.

I think the big thing is so many people rely on massive offense [2h 'spam', poles that swing away] that there's rarely enough shielded people to make an effective wall.  On top of that even if they can do it to block arrows, the real strength is when one person is blocking for another who's attacking, and once the wall engages in open ground, it just becomes a melee...

The wall does work really well when you have the autobalance decide to put all the archers on one team :P
« Last Edit: January 13, 2011, 09:01:12 pm by Kyndrid »
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Offline Kophka

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Re: Strategy in cRPG - Brigade Leaders?
« Reply #4 on: January 13, 2011, 10:15:05 pm »
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Ahem :

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Offline kinngrimm

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