Author Topic: Hexagonal map for Strategus and Ideas on how to (AB)USE it!  (Read 13520 times)

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Offline Reinhardt

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Re: Hexagonal map for some future version of strategus..
« Reply #30 on: June 10, 2011, 06:16:31 am »
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No any new gameplay features?  :o
Sounds about right..
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Offline Gafgarion

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Re: Hexagonal map for some future version of strategus..
« Reply #31 on: June 10, 2011, 09:22:14 am »
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Never played the old strategus, but I can now image a war room (or a teamspeak server) where people move pieces around a giant map to plan strategies around armies, castles, towns, etc on the hex overworld battlefield.

Reminds me of a ton of games and this video (The focus is the chess board).

Of course, any Strategus would do at this point. =)

Offline Jarlek

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Re: Hexagonal map for some future version of strategus..
« Reply #32 on: June 10, 2011, 12:47:05 pm »
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Never played the old strategus, but I can now image a war room (or a teamspeak server) where people move pieces around a giant map to plan strategies around armies, castles, towns, etc on the hex overworld battlefield.

Reminds me of a ton of games and this video (The focus is the chess board).

Of course, any Strategus would do at this point. =)
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Offline Perceval

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Re: Hexagonal map for some future version of strategus..
« Reply #33 on: June 10, 2011, 05:29:43 pm »
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YEAH
+1

Offline KaMiKaZe_JoE

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Re: Hexagonal map for some future version of strategus..
« Reply #34 on: June 11, 2011, 02:44:51 am »
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Idea of hexagonal (or octagonal, or penisgonal) map gets my support!
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Offline Sultan Eren

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Re: Hexagonal map for some future version of strategus..
« Reply #35 on: June 11, 2011, 04:47:16 am »
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We can model every hex to a map and we can actually have a battle on the ground which we see on the hex like Total War Series. Too much time doing it?
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Offline mandible/splinteryourjaw

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Re: Hexagonal map for some future version of strategus..
« Reply #36 on: June 11, 2011, 01:23:45 pm »
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This also worked well in Civil War Generals 1 & 2  where each hex had a terrain boost/decrease, morale gain/decrease, speed affect, etc.    These conditions were based on proximity, landscape, snipers range, woodlands, rivers, valleys, towns, hills, you get the point.  Some great ambushes came out of it also.

It was very strategic because you could move two hexes and be at a big disadvantage...you really had to plan your attack and approach.

Offline Butan

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Re: Hexagonal map for some future version of strategus..
« Reply #37 on: June 12, 2011, 12:17:34 pm »
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Everything Thomek said +1

Offline Electro

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Re: Hexagonal map for some future version of strategus..
« Reply #38 on: June 12, 2011, 01:47:10 pm »
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i agree with this but a new idea
 instead of hexagon you have a sqaure
the square will have 9 more sqaures in that square
so it would be like

789
456
123
and all those numbers would be in 1 square .

Electro

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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #39 on: June 12, 2011, 02:24:45 pm »
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http://en.wikipedia.org/wiki/Hex_map

Nah, I think hex is better, it is more clear what tiles are adjacent, and it is the same distance to every adjacent tile like described in that article.
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Offline Amo_the_Grey

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Re: Hexagonal map for some future version of strategus..
« Reply #40 on: June 12, 2011, 06:35:33 pm »
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hexagonal map will add a really positive strategic aspect :) I like it.

Offline monsterbrum

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Re: Hexagonal map for some future version of strategus..
« Reply #41 on: June 13, 2011, 03:55:24 pm »
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I'm allready thinking abaut the cool economical aspects that could be added this way
-Every ticket would need an spesific amaunt of suplies.
-spesific hexes grow spesific "suplies", like: hexes in green (grassy) lands are the only hexes that would grow wheath.
-than an faction needs more food, the faction is realy strong it declears war with another faction, wich isnt strong but has good land for growing wheath, than when the defenders pull back they burn the fields, so the enemy starves. Think abaut the hunderd years war, the french did it, napoleons invasion in russia etc..
-an harvest fails, but an faction was so smart to smart to save a bunch of it and thusford has a lot of power cause of the saved suplies they have.

I like putting in an mixtiure of strategic things like defending passes and stuff connected to economical things.

Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #42 on: June 13, 2011, 04:49:06 pm »
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Yeah.. burning the fields is a great idea..

Or the whole idea that the land starts out green and rich, but after being savaged by war becomes less and less attractive economically. If u could construct improvements on tiles..

Pillaging towns and villages, destroying those improvements etc. Could be interesting!
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Offline 3ABP

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Re: Hexagonal map for some future version of strategus..
« Reply #43 on: June 13, 2011, 05:58:57 pm »
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Too big "grid".
Vote - NO. In this case.

In case of smaller "grid" - may be.
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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #44 on: June 13, 2011, 06:57:32 pm »
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the first pic is of course to big grid. its merely illustration.
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