DISCLAIMER/WHOAREYOU
A little about me: My game nick is Dugite from January 2011 but I've played crpg from May 2010 under various nicks (e.g. Boomslang, RedViper,...) in the EU servers. Before last retirement I had 3.something kdr (~1/3 kills from melee) with this playstyle and I think I've mastered it quite well. Currently working in another town (than my computer) so I won't be seen on servers before September.
This guide's playstyle is meant for those that can manual block and those players are veterans who already know these things. So I guess that makes this guide obsolete ;).
INTRODUCTIONThis is the light battle archer build which I have really enjoyed playing. It's very challenging but can be very satisfying as well. I didn't get to see the golden days of platearmorerd longbow carrying Legolases of last year, but this build can be deadly in the right hands in the current patch, too.
Your job as a light version battle archer is to stay near melee fights and find the right moments to strike!
BUILDSThere are couple of builds that I favor and suite my playstyle:
Level 31 builds:Strong bow: 15/24
5 PS and PD
8 WM and ATH
160 wpf to archery
rest 2h
War/long bow: 18/21
6 PS and PD
7 WM and ATH
160 wpf to archery
rest 2h
Level 30 builds:
Strong bow: 15/21
5 PS and PD
7 WM and ATH
160 wpf to archery
rest 2h
War/long bow: 18/21
3 PS
6 PD
7 WM and ATH
160 wpf to archery
rest 2h
IMO build is not that important - you can be effective with 24/15 as 15/24 if you play smart.
EQUIPMENTMelee weapons1-slotted melee weapon is either langes messer oder spiked mace. They are both fast weapons so wpf isn't that important with them. I've always disliked polearms so I can't really recommend any. Polearm players can post their suggestions below.
You can also go for some 2-slotted weapons with strong bow but I feel that mace and messer are powerful enough.
BowsStrong bow really becomes effective after heirlooming it. So vanilla strong bow might feel ineffective. Then going 18/21 for warbow or longbow is a good idea. Strong bow is my favorite its fast and does medium damage
War and long bow are for those who want maximum damage at the cost of speed. They also have to sacrifice 1 arrow slot if they want a decent melee weapon.
ArmorYou should wear something light so you won't go over 7 lb effective weight (check reply #3).
ArrowsWhatever you feel like. I go for bodkins. Quality over quantity that's my motto (with many exceptions).
GAMEPLAYSituational awarenessWearing little armor and putting yourself near the danger demands a good situational awareness. You have to constantly watch out for horses, archers and enemies that break through the lines. Horses are your worst enemies and you should keep checking score boards for dead horsemen. You can breath much easier if you notice that their top back stabbers are dead. Your mistakes with this are usually rewarded by Death.
Enemy my old friendhers & crossbowmenCrossbowmen are dangerous in short ranges. Beware especially mw arbalest because they will one-shot you (unless its raining).
Archers arent very dangerous unless you get caught in cross-fire and theres many of them. Mediocre archers are usually vulnerable when theres a melee brawl between you and them. Pick your moments to shoot through the brawl at them. Always beware of team attacking.
One important thing is always to take a side step after shooting. If youre shot at multiple directions, take also a forward/backward step. Make your moves unpredictable by changing directions. You dont want to be a easy target.
Got caught in the crossfire of 1+n archers? You're pretty much screwed unless they're unexperienced. You shouldn't stop to aim if they're relatively near. Constant dodging while shooting at the direction of nearest archer may work. You should always try to do at least this. With luck you may hit one of them and the tables will turn. (been there, done that)
Archer duelsPrediction is everything in longer ranges. Always try to predict which way and when enemy dodges and shoot there. If both are good, you both will just waste your arrows. I don't remember ever getting hit when dueling in longer ranges but I've managed to kill quite a few. Unpredictable dodging is the key - sometimes even stay put.
Duels in short ranges are more interesting and deadly. Again dodging is the key but also your shooting. Sometimes you should just wait for the right moment - similiary to way of waiting which way infantry dodges when running towards you. I've often used an aggressive approach and moved in on them, dodging and shooting at the same time without stopping to aim. Do this only if you're confident with your melee skills. There isn't that many good blockers among good archers (at least on EU, dated Spring 2011 ;)).
Cowardly tacticsRunning away depends on your skill of manual blocking and the skill level of the opposing force. I find running a bit lame so I usually dont do it unless Im very outnumbered.
Approaching enemy / gank squadsWhen enemy comes he usually dodges at the same time when your bow is drawn to the max. The trick is to wait for his move even if your target reticule gets bigger. Other tactic is to guess which way he dodges and shoot arrow there but its a 50-50 chance. High agi players do constant dodging. Dont follow them with your crosshair all the time. Make small adjustments to your aim and shoot when they go in front of the crosshair.
When a group approaches you should pick your targets carefully. Dont waste your arrows on the one with the huscarl shield. You can usually get free hits when people (in the back of the group) dont bother to dodge. If theres too many of them, youd better run to your team mates.
Also learn to draw your melee weapon in the last possible moment. The last arrow you fire may save your life.
Shooting into meleeLearn to shoot in the fights without hitting your team mates. This requires prediction and spotting the right moment I dont shoot in the fight at all if I cant guarantee not hitting a team mate (with exceptions like Phyrex slicing through your team).
Main targetsTargets go from horses -> archers/crossbowmen -> melee. Dont be narrow sighted - see potential victims behind the fight. You can check my archery gameplay video below for some tips.
1st vs. 3rd person viewI forgot to write about this but after reading
dave's great guide I thought I'd share my opinion. I've been using 1st person view while shooting and I find it better. It's easier shoot through small gaps in eg siege shields. 3rd person view also distorts the target reticule a bit but you can get used to it. I melee in 3rd person view and pressing 'R' while switching between bow and melee weapon has become automatic for me. You see your surroundings better when in 3rd person.
LINKSVideoMy archery video from couple of months back. Nothing fancy but you may get some tips from it.
http://youtu.be/N0LhzvTCbU0 (sorry Germans)
Crosshair that I usehttp://www.mbrepository.com/file.php?id=1546Melee mechanicsI thought about writing tips for melee but everything is already said in this thread:
http://forum.c-rpg.net/index.php/topic,3466.0.htmlEdit 1: Weight penalty was a bit wrong - corrected
Edit 2: Tweaked builds
Edit 3: Added gameplay tips, improved readability, cut the crap