Author Topic: Suggestion about looming/generation and levels  (Read 2457 times)

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Offline Gnjus

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Re: Suggestion about looming/generation and levels
« Reply #15 on: April 17, 2011, 06:10:53 pm »
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You triple heirloomed all your equipment and you are lvl 35? Thats sick. What generation are you? Do you realise that there is other stuff in life than playing crpg? I heard theres a nice thing called outside.

...and he still goes down fairly easy, i assure you. I'm not 100% sure but I'd swear he even makes a special kind of "splat", a unique triple-loomed-armor-getting-squashed-like-a-bug sound, when you smash him with a mallet, for example.  :wink:
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Offline Hirlok

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Re: Suggestion about looming/generation and levels
« Reply #16 on: April 18, 2011, 12:03:35 am »
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+1 for the suggestion to lower/remove the cumulative exp bonus for higher generations. Makes no sense that people who already have a huge advantage retire faster and faster again and again...

I am "just" gen 9 and already leveling up at almost 2x the speed a new player does...
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Offline Vicious666

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Re: Suggestion about looming/generation and levels
« Reply #17 on: April 18, 2011, 12:51:42 am »
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...and he still goes down fairly easy, i assure you. I'm not 100% sure but I'd swear he even makes a special kind of "splat", a unique triple-loomed-armor-getting-squashed-like-a-bug sound, when you smash him with a mallet, for example.  :wink:

yeah when i get killed by  a crushthrue  str bundle of sticks stacker  i  get a sort of  triple    special sound :O

Offline Casimir

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Re: Suggestion about looming/generation and levels
« Reply #18 on: April 18, 2011, 02:05:35 am »
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my triple heirloomed long maul makes a special sound which it crushes people aswell
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Offline Kafein

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Re: Suggestion about looming/generation and levels
« Reply #19 on: April 18, 2011, 02:09:25 am »
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I think there were some very good ideae that were poorly used postpatch and were forgotten.

The retiring money cost. To actually make use of money, instead of being a simple buffer for upkeep.
The time limit. To set a maximum speed for retirement (if other limits are not enough).
The increasing level limit. And this is really the key feature that should be brought back to cRPG.

If we change the xp curve accordingly, we can make the level required for retiring increase and thus having a gen xp bonus is possible without creating sling effects. What about 25 as a start level limit for gen 1 and it increases by 1 at each retirement ?

If we have a hard level cap (let's say, level 40), people that are gen 15 (so the level requirement for retiring is 40) can retire and the retirement level limit won't go up, (it will stay at 40 forever), but it won't give any more xp bonus (so it doesn't go faster over time).

Offline Gurnisson

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Re: Suggestion about looming/generation and levels
« Reply #20 on: April 18, 2011, 02:34:29 am »
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Level 40? No thanks, I dread the thought of those high levels returning.
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