I: Introduction Always wanted to try on all the different armor in the game, but don't want to waste money on combinations that might not work?
Want an easy, free way to test sets of armour together? Search no further!
I know there are folks who already know how to do it, but there are many, who don't. So please, be kind.
In this guide, I'll explain to you how to use the program called OpenBRF, to try out different pieces of armor together.
II: What is OpenBRF?OpenBRF is a useful program, created mainly to edit, and preview .brf files, those that mods use for their modded stuff, from armors to animations.
You can read more about it's features, and download it
here.
III: I downloaded OpenBRF, now what should I do?Very simple, you have to unzip it and put it anywhere you'd like. You have to unzip it, if you'd like to see textures!
Then, you'll have to select the desired module you'd like to work with.
Go to Module->Change Current Module for this, then locate the cRPG module folder, like in the picture below:
IV: Let's get that set of armour together!Okay, now with cRPG selected, we shouldn't have any texture reading issues that might happen when reading the mod files.
Go to Import->Anything from a BRF
Then, go inside the cRPG module folder, enter the Resources directory.
Here, you can see the various BRF files, that hold cRPG's modded stuff. Feel free to try out which has which armor or weapon, the names are self explanatory.
For now, I'll make a Transitional armour, Houndskull Bascinet, Hourglass gauntlets, Shynbauds combo.
Why? Because all the stuff is in one BRF, it's very good for a first thing to try.
So open narfs_transitional_armour_pack.brf. You'll notice that a list of names appeared on the right side, which was blank.
This will be your selection screen.
Hounskull will be the first available file, but after some clicking you realize you can't just simply get all the stuff on one screen.
You have to use CTRL+click, to get multiple equipment on the screen, but still, the helmet won't be in the correct place.
So, right click on Houndskull, click on "Mount on one bone", then select head at the bone section, just like in the pic below.
Now, if you CTRL+click on houndskull, and early_transitional_white, you'll see that the helm is in the correct position.
From now on, I won't screencap pics, everything is self explanatory at this point. I'll continue the guide though, so keep reading.
Let's get the hand armour on now. You'll notice that the hand armours have four files, two of them ends with X, like Lx, Rx.
These have to go to the "forearm" bone, Lx means Left, Rx means Right forearm. L and R is obviously the left and right hand.
Ah yes, you'll have to search for hourglass_gauntlets.
After done, re-select everything again with CTRL+click, the hand armour should be in the correct position.
And finally, the easiest one is the leg armor (shynbauds), you don't have to mount it on any bone, just like body armor.
It'll be in the correct position from the start.
So, in the end, it should look like this:
And, that's pretty much the guide, I'll have to make another section, for important stuff, but the guide ends here.
You are able to check how those armors look together, without paying a single coin! Isn't that great?
V: Important information:Please bear in mind, that many items are not in this folder, you'll have to go to the main warband folder, and hit CommonRes.
There will be lots of BRF files, and it can be pretty frustrating to find the one which has your desired helmet, or body armor.
Also, you might have problems using the two modules together, but try loading in one native BRF, then switching back to cRPG module.
Yeah, you might have texture problems, if you don't do this. I don't know if that's the case for everyone, but it happened to me.
Also, to get multiple BRF-s together, just import again! There is nothing else you have to do.
This concludes my guide, I know for some it might be a "Too long/didn't read" topic, but that's how a guide is.
Have a nice day gentlemen.
VI: And additional guidelines thanks to Kalp, to try on weapons and movement too.Ok lets make upgrade of this guide with animations [I hope Christo You will add this as next section in OP].
1. Go to Module->Change Current Module for this, then locate the cRPG module folder, like in the picture below:
2. I decided to make a kind of 1h shielder. So we must find proper brf files of these items:
-[orginal name] -> [name of brf file] -> [name of model]
- Barbutte -> dejawolf -> barbuta2 [cRPG]
- Heavy Kuyak -> narfs_rus_armour_pack -> kuyak_b [cRPG]
- Scale Gauntlets -> gauntlets_new -> scale_gauntlets_b_L, scale_gauntlets_b_Lx, scale_gauntlets_b_R, scale_gauntlets_b_Rx [WB]
- Mail Chausses -> boots_a -> chausses_cm [WB]
- Military Cleaver -> weapon_meshes_d -> military_cleaver_c [WB]
- Dark Blue Heavy Norman Shield -> shields_b -> norman_shield_5 [WB]
Note that some brf files are in cRPG Resource folder and some in Warband CommonRes folder.
3. Start from helmet.
Open dejawolf.brf file -> find barbuta2 on list -> right-click on it -> Add to reference skins -> to skin set "x" (new set) [We want one set for all items.]
Choose the proper part of body, like in Christo guide.
Save reference file in cRPG folder.
4. Now make the same way for other items.
5. Open any animations. For example ani_man_walk in Warband CommonRes folder.
From list man_walk, "play" button and we have finally effect.