Author Topic: DIN-Rule for Clan-Topics  (Read 11311 times)

0 Members and 3 Guests are viewing this topic.

Offline Niemand

  • Count
  • *****
  • Renown: 210
  • Infamy: 368
  • cRPG Player
  • When have I ever given a fuck?
    • View Profile
    • echstreme.designs
  • Faction: Strat: NPC
  • Game nicks: GSU_GlaucomysDragon
DIN-Rule for Clan-Topics
« on: January 05, 2011, 11:04:53 am »
0
Oh! Haiz! ^o_o^

Can't we do some kind of DIN-Rule for Clan-Thread-Titles(-Subjects)?
Guess that would make it easier for People to find the clan they want to join.

my suggestion:
[Clantag] Clanname (notes)
For Example:
[CotgS] Children of the green Sun (recruiting - GERMAN)


EDIT: Sorry to spam in the faction halls but i did not know a better place for this thread.

This rules are now required for getting in the upper List of the Factionlist.

To have a proper explanation what "DIN" means: http://en.wikipedia.org/wiki/Deutsches_Institut_f%C3%BCr_Normung
« Last Edit: August 03, 2011, 04:49:13 am by Niemand »
Strategus-Faction: NPC. (More informations via Mail. Include your Username or mail-adress for response.)
Phase/Stage #1: Max-amount of Goods: 50. | Max-Troops: 200.

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: DIN-Rule for Clan-Topics
« Reply #1 on: January 05, 2011, 04:48:04 pm »
0
Sounds like a good idea, but since this is the Faction halls and diplomacy forum section, it's obvious all the posts are probably clans anyway..
"A leader is a dealer in hope."

Offline Niemand

  • Count
  • *****
  • Renown: 210
  • Infamy: 368
  • cRPG Player
  • When have I ever given a fuck?
    • View Profile
    • echstreme.designs
  • Faction: Strat: NPC
  • Game nicks: GSU_GlaucomysDragon
Re: DIN-Rule for Clan-Topics
« Reply #2 on: January 05, 2011, 05:09:28 pm »
0
But if i look for a clan this is the first section i look for a good one.
Strategus-Faction: NPC. (More informations via Mail. Include your Username or mail-adress for response.)
Phase/Stage #1: Max-amount of Goods: 50. | Max-Troops: 200.

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: DIN-Rule for Clan-Topics
« Reply #3 on: January 05, 2011, 06:27:27 pm »
0
I already have both those things, but I think people should be free to decide for themselves.

That way those with it look better.
« Last Edit: January 05, 2011, 06:28:55 pm by Braeden »

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: DIN-Rule for Clan-Topics
« Reply #4 on: January 05, 2011, 07:07:09 pm »
0
[of_Acre] The Crusaders of Acre "Take up the sword in a holy Crusade!"

That it?
"A leader is a dealer in hope."

Offline Niemand

  • Count
  • *****
  • Renown: 210
  • Infamy: 368
  • cRPG Player
  • When have I ever given a fuck?
    • View Profile
    • echstreme.designs
  • Faction: Strat: NPC
  • Game nicks: GSU_GlaucomysDragon
Re: DIN-Rule for Clan-Topics
« Reply #5 on: January 06, 2011, 11:44:34 am »
0
Yeah. Should be. ;)

I already have both those things, but I think people should be free to decide for themselves.
Yupp. We can not force somebody to do so, but it would be better for him to. That's what I think.

That DIN-Rule would provide:
- Less Chaos
- More professional-looking-clanthreads
- Easier for newbies to find the right clan for themselves.

Bad things about it:
- Clan-thread-titles would kinda look the same, its less individuality.
« Last Edit: January 06, 2011, 11:48:43 am by Niemand »
Strategus-Faction: NPC. (More informations via Mail. Include your Username or mail-adress for response.)
Phase/Stage #1: Max-amount of Goods: 50. | Max-Troops: 200.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: DIN-Rule for Clan-Topics
« Reply #6 on: December 08, 2011, 07:39:36 pm »
0
Can we please follow the rules? Facton Halls is so cluttered I can't navigate around this section and it's too hard for me to find a clan to join. =(
chadz> i wouldnt mind seeing some penis on my character

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: DIN-Rule for Clan-Topics
« Reply #7 on: December 08, 2011, 09:43:54 pm »
0
wow nearly a 12 month necro
Turtles

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: DIN-Rule for Clan-Topics
« Reply #8 on: December 08, 2011, 10:10:14 pm »
0
Can we please follow the rules? Facton Halls is so cluttered I can't navigate around this section and it's too hard for me to find a clan to join. =(

I thought you were not joining a clan! Psh...

Besides, you are a long time Vet that you should be more then familiar with most NA clans.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.