First of all I used the search function but please forgive me if I have missed anything suggested so far in other threads or the 25 pages the main rageball thread now contains.
Rageball is fun but needs some changes imo that enforce people to focus more on the actual gamemode.
Random killingCurrently you respawn close to where you die after a short period time. I see a few issues with that. The first thing we are all aware of are the random killers. You cant effectively play midfield or defence or any other position that is not overwhelmed with your teammates at a given time as you will be ganked for no reason by anyone within a 30 meter radius constantly. Even if you defeat a few oppents they will backstab you a few seconds after this due to the short respawn time and location.
Furthermore poeple doing so infront of your goal are even more of a pain as you cant hold infinite "waves" of randomers. The problem as I see it is that randoming the shit out of people who wanna play the gamemode is way too rewarding because sooner or later the ball might end up at those people who are just randoming people close to the goal, eventually scoring with out any skill, strategy or thought involved. They are annoying when they are in your own team either as they will never notice when you are trying to pass to them because they are more focused on chasing that enemy across half the field, walking in the opposite direction to where the ball is.
SuggestionField zones
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loginWhite zone is where your goal is at while in the black zone is the enemy goal. For the enemy team zones are mirrored of course so your goal is always in the white zone.
I suggest that wounding/killing enemies is only possible when the ball is located at a field zone adjacent or inside a zone your enemy is in. Trying to kill someone without meeting the requirement will result in a foul and will result in punishment.
Examples:
Your team is getting raped, the ball has not left the blue zone for minutes, yet you have nothing better to do than random in front of their goal which is zone red.
FoulYour team scored a goal, the enemy GK has the ball and is in Zone black. He is trying to locate any players to pass to which is difficult as everyone in his sight is TDMing. You are whacking down players in zone yellow, green, or even blue.
FoulYour team scored, you see the GK in zone black is about to pass to ball to an enemy whos standing right next to you in zone red and you chop him to pieces.
CorrectYou are an arbalester defending zone blue. One of your teammates has the ball and is very close to the enemy goal in zone red and is about to score a point for your team. He is being chased by some agi runner who will take him down in a few seconds but due to your immense sniping skills you manage to land a shot on him, stunning him, saving your teammate from losing the ball.
CorrectPunishmentIf you attack someone without meeting the requirements mentioned above you commit a foul. If you do so your weapon will glance or bounce and
you get a prolonged knockdown animation, automaticly sheating your weapon, thus losing a set amount of health ( i.e. 80%, preferably a 2 hit kill ). During the lenght of this knockdown animation, which should at least last a few seconds, every enemy can attack you without penalty for a set amount of time, indicated with an icon above your head. After the animation is over there should be a cooldown of a few seconds so you dont accidently commit a foul your self because your weapon hit him 0.2 seconds after he stood up again, also idealy indicated with an icon. When this takes place you should get a textmessage like "you commited a foul, you can be attack for x seconds without penalty" or similar so people know wtf is going on and learn from their mistakes.
Examples:
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loginShowing up over your head while you are on the ground, indicating every enemy can attack you with no penalty.
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loginShowing up over your head after standing up again, indicating you cant be attacked anylonger but also not giving penalties for the attacker for a short amount of time. ( should last 1 - 2 seconds )
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Everytime you die by damage reflection or while being knocked down by yourself, so to speak everytime you die because of you fouling someone, your respawn timer is set to 30 - 60 seconds ( probably increasing for every foul leading to a death ). During this time you wont get any XP / gold.
ConclusionIn order to attack someone you will have to care about the ball constantly. If you use this system to your advantage you are protected from randomers most of the time without losing the abillity to play the gamemode appropriately. People are being forced to position themselfes in a smart way. Without gaining XP or gold and very long respawntimes, mindless randomers will get heavy punishments. You wont get mad anymore because you can simply slap those randomers in the face and also your team starts playing correctly once they realise that "griefing" other people is only possible to a very limited extent and also much more dangerous.
This might not be the best system one can come up with, but I claim implementation would make things a lot better than they are as of now.
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So there you have it. Please tell me what you think or if you see methods how to exploit this mechanic. What would you change ?