Got sick of having every map be the same old villages, so I decided to try making something completely different.
The map is composed of numerous small hills with rocks and stone columns interspersed throughout. In the center of the map are 3 hills, the most Northern is more or less unprotected, but offers the easiest access to the central temple. On the center hill is the main feature of the map, an ancient temple surrounded by columns which can be used for cover. The southern hill is completely open from the rear, and faces the steepest slope of the temple, but has decent cover facing the center of the map. In the north western corner of the map lies an ancient graveyard, which has some cover to all sides, but offers little protection from a good ranged player.
It's a fairly empty map, but that's largely the point. My hope with it is to give players almost as much freedom as random plains, but with a little more direction and less... randomness.
Overview:
Temple, as seen after reaching it from team 2 spawn:
Temple, as seen from about halfway from the team 1 spawn:
View From Team 1 Spawn:
View From Team 2 Spawn:
Temple, as seen from the Southern hill:
View from the temple, facing westward:
The graveyard, as seen from the South:
Temple, as seen from the Northern hill at night:
Link to MB Repository:
http://www.mbrepository.com/file.php?id=3479