Author Topic: Game mechanic megathread!  (Read 91781 times)

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Offline Banok

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Re: Game mechanic megathread!
« Reply #45 on: April 16, 2012, 09:48:52 pm »
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Wow learned alot from this thread

"If you use polearm with a shield or from horseback, you get -27.75% damage penalty"

this really true for lancers, even no shield lancers? ouch makes me think 1h cav are even more op if they get 100% dmg

Offline Elindor

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Re: Game mechanic megathread!
« Reply #46 on: May 01, 2012, 05:59:54 pm »
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When it mentions the effect of WPF on swing speed, is it talking about the speed that it takes from start to finish of a single strike, or is it talking about the time delay between swings?

Does WPF/agility/weapon weight have any influence on the time between swings?

Do they have any effect on the "recovery time" to go from swinging to parry or parry to another parry?


Because if high WPF and such only makes your swings complete ~6.5% faster and does not effect time between swings or parry timing then its pretty pointless and I will be removing some from my build :)  But probably most of you have already done this :)

(im balanced 18/21 right now but maybe going 21/18 now)

« Last Edit: May 01, 2012, 06:01:24 pm by Elindor »
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Offline Elindor

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Re: Game mechanic megathread!
« Reply #47 on: May 01, 2012, 06:34:21 pm »
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also, how much does each Athletics point effect run speed?
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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #48 on: May 01, 2012, 09:21:25 pm »
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When it mentions the effect of WPF on swing speed, is it talking about the speed that it takes from start to finish of a single strike, or is it talking about the time delay between swings?
IIRC it was start to finish, but I may be wrong. Check the original thread, it's been linked.

Quote
Does WPF/agility/weapon weight have any influence on the time between swings?
WPF has a minor effect indirectly, as you can see from the first post: The faster your swing goes, the faster your new hit will land too, ie it will help spamming.

Quote
Do they have any effect on the "recovery time" to go from swinging to parry or parry to another parry?
Weapon weight has. The heavier your opponent's weapon is compared to yours, the longer the recovery time is. That's probably the biggest reason onehander without shield builds have some issues (along with low damage and reach)

Quote
Because if high WPF and such only makes your swings complete ~6.5% faster and does not effect time between swings or parry timing then its pretty pointless and I will be removing some from my build :)  But probably most of you have already done this :)

The 111 wpf you get at level 30 without any weapon master is just fine for meleeing in my opinion. Above that it just costs too much compared to the benefit. However wpf is definitely useful for ranged (accuracy) and hybrid builds (below 100 wpf is pretty cheap and probably worth some weapon master points)

Offline haxKingdom

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Re: Game mechanic megathread!
« Reply #49 on: May 03, 2012, 12:09:56 am »
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Quote
Skills
- Power strike gives 8% melee damage per point
- Power draw gives 14% damage with bows per point
--> Only bow difficulty + 4 points of power draw will be taken to account. For example using nomad bow (difficulty 3) with 9 power draw would result in only 7 power draw being effective (MrShine).
- Power draw REDUCES your wpf by 14 per point. This is calculated before the weight wpf reduction.
- Power throw gives 10% damage with thrown weapons per point
- Power throw REDUCES your wpf by 13 per point. This is calculated before the weight wpf reduction.
- Ironflesh gives 2 hp

WAit so.. I could save on bow wpf if I just get the maximum Powerdraw.. if my wpf is 1 it can't take my wpf into negative numbers right?

Offline Jarlek

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Re: Game mechanic megathread!
« Reply #50 on: May 03, 2012, 01:20:51 am »
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WAit so.. I could save on bow wpf if I just get the maximum Powerdraw.. if my wpf is 1 it can't take my wpf into negative numbers right?
No.

But you then get the "your proficiency in bows is too low" message and your active Powerdraw is lowered to what you have enough wpf for.
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Offline Erzengel

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Re: Game mechanic megathread!
« Reply #51 on: May 03, 2012, 02:51:32 pm »
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According to the new website strength reduces movement speed penalty associated with item weight. Is that true? Do I run faster in heavy armors when I have more strength?

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #52 on: May 04, 2012, 10:50:31 am »
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According to the new website strength reduces movement speed penalty associated with item weight. Is that true? Do I run faster in heavy armors when I have more strength?

Never heard of any such thing.

Offline Erzengel

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Re: Game mechanic megathread!
« Reply #53 on: May 04, 2012, 05:50:57 pm »
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Check the tooltip for strength on the character page.

Offline Elindor

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Re: Game mechanic megathread!
« Reply #54 on: May 04, 2012, 09:38:45 pm »
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Quote
The 111 wpf you get at level 30 without any weapon master is just fine for meleeing in my opinion. Above that it just costs too much compared to the benefit. However wpf is definitely useful for ranged (accuracy) and hybrid builds (below 100 wpf is pretty cheap and probably worth some weapon master points)

True, except for the amount you lose due to worn armor etc....
The average loadout probably loses around 30 wpf from this factor, and if you had 111 it would put you to around 80 wpf...which would be under 100 - which the main page says is what you need to get to the full dmg of the weapon right?

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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #55 on: May 05, 2012, 10:02:55 pm »
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True, except for the amount you lose due to worn armor etc....
The average loadout probably loses around 30 wpf from this factor, and if you had 111 it would put you to around 80 wpf...which would be under 100 - which the main page says is what you need to get to the full dmg of the weapon right?

Yes, but it's linear scaling so each point of wpf gives you the exact same amount of damage, wether it's 150 to 151 or 80 to 81. So basically the absolute effects of pumping more points to wm for wpf are the same regardless of your armor.

Of course there definitely are merits in getting 7 wm instead of converting 6 points to 3 strength and getting one more power strike with the seventh point - you probably are able to gain more damage AND swing speed with that as opposed to strength giving you 8% from PS and some very minor static damage from extra strength. So basically if you're going for a say 21/21 build without wm, it may well be worth it to go 18/21 with 7 wm instead.

Also like I've said before, it's not even 100% sure if the modified wpf affects damage or just swing speeds.

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Re: Game mechanic megathread!
« Reply #56 on: May 28, 2012, 07:15:37 pm »
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I scanned and didn't notice anything on this, but was curious:

Does weapon weight have an effect on the damage it deals? For melee weapons at least. I noticed the iron mace and wing mace are very nearly identical, but iron mace weighs a lot more. Is this just for higher knockdown chance, or does it do anything else (besides give you more equip weight  :wink: )
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Offline Everkistus

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Re: Game mechanic megathread!
« Reply #57 on: May 29, 2012, 10:45:47 am »
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I scanned and didn't notice anything on this, but was curious:

Does weapon weight have an effect on the damage it deals? For melee weapons at least. I noticed the iron mace and wing mace are very nearly identical, but iron mace weighs a lot more. Is this just for higher knockdown chance, or does it do anything else (besides give you more equip weight  :wink: )
You get stunned (heavier weapon hits lighter weapon) a lot less.

Offline Werfried

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Re: Game mechanic megathread!
« Reply #58 on: June 01, 2012, 08:16:56 pm »
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So, finally i think i understand the calculation of effective wpf.

I just want to know, if i get it right.
Example:

My Crossbow-Alt has 150 wpf in crossbow.
His Armor:
Head: 0,6*3 = 1,8
Hand: 0,3*2 = 0,6
Body:               9,4
Leg:                 0,6

Total armor weight is 12,4. Effective armor weight is 12,4 - 7 = 5,4.

So my 150 wpf get reduced by 5,4% (5,4% of 150 are 8) and my effective wpf is 142.

Please tell me that this is correct :)



Offline Momo

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Re: Game mechanic megathread!
« Reply #59 on: June 01, 2012, 09:05:10 pm »
+1
So, finally i think i understand the calculation of effective wpf.

I just want to know, if i get it right.
Example:

My Crossbow-Alt has 150 wpf in crossbow.
His Armor:
Head: 0,6*3 = 1,8
Hand: 0,3*2 = 0,6
Body:               9,4
Leg:                 0,6

Total armor weight is 12,4. Effective armor weight is 12,4 - 7 = 5,4.

So my 150 wpf get reduced by 5,4% (5,4% of 150 are 8) and my effective wpf is 142.

Please tell me that this is correct :)

There is a calculator you know, http://infinitum.dyndns.org/crpg/calc.htm.
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