The term "magic" is etymologically derived from the Greek word magika, which means it is very old and has been around a very long time. It is one of the first weapons used within mankind and is still relevant today, with such objects like talismans, charms, and other paraphernalia.
The earliest known written magical incantations come from ancient Mesopotamia, where they have been found inscribed on various clay-tablets which are dated to be between the 5th and 4th centuries BC. The ancient Egyptians also employed magical incantations, which have been found inscribed on various amulets and other items. The Egyptian magical system, known as heka, was greatly altered and enhanced after the Macedonians, led by Alexander the Great, invaded Egypt in 332 BC. The ancient Greeks and Romans believed that books on magic were invented by the Persians, with the 1st century CE writer Pliny the Elder stating that magic had been first discovered by the ancient philosopher Zoroaster around the year 6347 BC, but that it was only written down in the 5th century BC by the magician Osthanes.
The ancient Jewish people were also often viewed as being knowledgeable in magic, which according to legend they had learned from Moses, who himself had learned it in Egypt. Indeed, amongst many ancient writers. Meanwhile there is definite evidence of grimoires being used by certain, particularly Gnostic sects of early Christianity; in the Book of Enoch found within the Dead Sea Scrolls for instance, there is various information on astrology and the angels.
Israelite King Solomon was a Biblical figure also associated with magic and sorcery in the ancient world. The pseudigraphic Testament of Solomon is one of the oldest magical texts. It is a Greek manuscript attributed to Solomon and likely written in either Babylonia or Egypt sometime in the first five centuries A.D., over a thousand years after Solomon's death.
Not withstanding the accounts of Biblical figures like Moses, Enoch and Solomon being associated with magical practices, when Christianity became the dominant faith of the Roman Empire, the early Church frowned upon the propagation of books on magic, connecting it with paganism and burned books of magic. The New Testament records that St. Paul had called for the burning of magic and pagan books in the city of Ephesus; this advice was adopted on a large scale after the Christian ascent to power.
In the Medieval period, the production of grimoires continued in Christendom as well as amongst Jews and the followers of the newly founded Islamic faith. In Christianized Europe, the Church divided books of magic into two kinds; those that dealt with "natural magic" and those that dealt in "demonic magic". The former was acceptable, because it was viewed as merely taking note of the powers in nature that were created by God, for instance the Anglo-Saxon leechbooks which contained simple spells designed for medicinal purposes were tolerated. However the latter, demonic magic was not acceptable, because it was believed that such magic did not come from God, but from the Devil and his demons - these grimoires dealt in such topics as necromancy, divination and demonology.
TL;DR Version: Magic is real and apart of our history. For to long us Wizards have been ignored and kept down by the Dev team, but I believe now is the time to rise up and cast fireball on our oppressors!
If you vote yes, post an idea on how to implement it. Here is my idea:
Attributes: Intelligence
WPF: Spell Craft
Skills: Concentration
Wizard Staff: (2 slot) Can throw an arcane Lance, which is is just a glorified shining rock that acts like a stone being thrown. Damage, missile speed, and shooting rate based on a balance and the characters abilities/skills. This damage bypasses shields and armor, but is low damage and a slow moving missile.
New items: Scrolls
There would be a small amount of scrolls to choose from that all require one slot and can only be used once per round. Some of the magic spells I've thought of include:
Magical Inspiration: Any player within a certain range(determined by Spell Craft) gains +6 attributes and +2 skills for a duration of ten seconds per point of intelligence. Casting time (Time it takes to complete) based off of concentration.
Gmno's Greater Missile Storm: Within a determined range (spellcraft skill) all enemies in the area take 2 damage for every point in Concentration, this damage is unblock able and bypasses armor. Casting time based off of Spell Craft. Intelligence determines the maximum amount of enemies hit.
Summon Ladder: A 0-slot magical ladder is summoned into your inventory, the health of the ladder is determined by Int, Spell Craft, Concentration. Instant spell casting time.
Run!: A group of characters around the wizard (Range determined by Spell Craft) gains a temporary movement speed increase (Based on Concentration) that lasts for 5 seconds for every attribute point put into Intelligence.
Rain of Fire: Any archer/xbow within a range (Determined by Spell Craft) shoots fire missiles that do extra damage (based on concentration, for a duration determined by Intelligence.