Well,
At first I truly thought that it is a deliberate devs' action to spice things up in Strategus, as the loots from sieges on our own castles we really great, but were not "a multiplier of existing stuff"; it was just a lot of eq that defenders had. But the yesterdays' siege on Dramug convinced me it is a bug, as the loot was completely crazy. We lost some stuff in this battle, but at the same time we got some pieces of eq in the amounts that even the defenders did not have, without any deeper logic. Again, I am not even sure if it is a multiplier of anything, and it surely does not refer to all eq items.
So:
As much as my heart bleeds saying that
, the fix is necessary. The current situation would actually lead to the inflation of eq in a very short time. I am not sure if wiping all gold and eq is fair, or smart, as this will hit players in in unequal manner. Moreover there was too little money in Strat before, looting changed it, now it is going to be event worse unless there will be a new method of earning.
But again, dear devs, the current situation, the bug, as you call it, gave us a lot of action in Strat. Motivation to fight
As I suggested here:
http://forum.c-rpg.net/index.php/topic,12775.0.htmlplease fix this in the manner that will give factions that decide to run battles and sieges (in particular) something to fight for, as castles (and I guess cities as well) really become useless after being conquered. If the winner could loot 100% of defenders eq, now, that would keep Strat alive and running... Leaving some gold to the existing troop is also a smart idea as troops need money to exist, so stripping all gold would lead to further deterioration of everyone and stagnation for some time.
I also look forward to this:
and a few new gameplay elements