Giving poleaxes , two handed secondary mode will add more diversity in this game.
This addition could be applied on all poleaxes (German Poleaxe , Elegant Poleaxe , Poleaxe+ bec maybe)with pierce thrust damage except the ones that have higher than 145 reach and/or already unbalanced.
Why should we add this ?
Poleaxes are long weapons designed for multi purpose.With the current animation/grip it's fast,balanced,deals good damage but outranges by a 1 handed sword.If i was a polearm infantry irl , if i see a horse charging at me why would i hold my weapon from it's middle and die by cav's lance ? I would change my grip to the end of my weapon and stab my enemy.We don't have this freedom in cRPG.I face this ridiculous occasion always on battlefield like being backpedalled by scimitar etc...
When you switch to 2h mode things to be changed:
- Your weapon will become unbalanced
+Gain reach by 2h animation
-speed %5
-damage
swing damage: -%10 damage
thrust damage :-%20 damage
elegant poleaxe stats:
Elegant Poleaxe
weapon length: 132
weight: 2
difficulty: 16
speed rating: 92
weapon length: 132
thrust damage: 26 pierce
swing damage: 39 cut
slots: 2
Can't use on horseback
Bonus against Shield
elegant poleaxe on 2h mode:
Elegant Poleaxe
weapon length: 132
weight: 2
difficulty: 16
speed rating: 87
weapon length: 132
thrust damage: 21 pierce
swing damage: 35 cut
slots: 2
Can't use on horseback
Unbalanced
Bonus against Shield
2H Mode for poleaxes will make polearms unbalanced so it won't add anything new to Polearm-2h flamewar.
Polearm users whine about their animation because they can't feint like 2handers, 2handers whine about polearms cuz of their stun.
It'll add more tactical gameplay and diversity of item usage.
Consider this , let me know if its possible to do without WSE implementation and discuss !
Add pros and cons share your ideas and vote on poll please.
Thanks for your time.
edit : Thanks to Neresto for reminding : Poleaxes on 2h mode will use 2h wpf.