Can we just get a full wipe?
Also my suggestions:
>Make Strategus completely separate from C-rpg.
>If you log into Strategus you get a lvl 35 character whom you can point up however you want.
>Institute INT and CHA stats to limit army size, army speed, vision radius, etc etc.
>Keep the 1 character rule and allow only Strategus characters to fight in Strategus battles.
I've given this a lot of thought and as I see it -- the only way to prevent the map from stagnation of 3-4 huge clan conglomerates is to institute INT and CHA stats and troop moral, just as in native single-player. Troop moral limits the amount of troops any one player can have at one time, it also reduces standing armies of factions to what they can support. Currently it is quite easy to support a standing army of 70k-150k troops as 1 town can produce excess of 50k gold a day. This prevents small factions from gaining a foothold, so the clans in power will stay in power unless they do something extremely foolish (shogunate, irc , guard (pubcrawl)), or they get ousted by another conglomerate.
By instituting the above changes, the meta game of Strategus becomes much more strategic. If the amount of troops a single player can move at one time is limited to around 100-150 depending on CHA (ie leadership skill). Large groups of players will have to be well coordinated in their attacks and defenses. Skirmishers and scouting parties as well as marshals could be utilized. The current state of play is that only one person need move an army of 10k-30k troops. Everyone else just needs to sign up on the roster.
***Another important thought on the "mini-wipe" is that it will favor large faction conglomerates much more so than small factions.
Exempli gratia:
Fallen has around 30 fiefs, The Turks have 3 fiefs. We out pass them in resource acquisition at a rate of 10:1. So they have 100 troops in the time it takes us to make 1000 troops; we crush them. Not only taking out all their troops but also taking all of their territory and preventing any counter-attack.