Author Topic: Siege map submissions for official servers  (Read 20134 times)

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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #45 on: July 02, 2012, 07:51:48 am »
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Masako is that you?  Can you tell us a bit about it or post some screenshots? 

If that is you - I can help you in TS next time we're both on.
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #46 on: July 02, 2012, 08:14:20 am »
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Mustikki - sorry but another update...

DEVONSHIRE KEEP (1.4)  7/2/2012
Palisade outer walls were destructable apparently!  weak too.  So this hotfix changes that replaceing them with the earth walls.

Also :

- fixed outer walls, not destructable now
- removed gate from outer walls, passage is open now
- each way into flag courtyard now has 2 doors, and a small courtyard between the two for defense
- revised defenses around flag area SLIGHTLY
- added back way into/out of keep

SCO FILE :  https://docs.google.com/open?id=0B0bUrKT_N7X4RmM1QVFQYi1GT0k
« Last Edit: July 02, 2012, 11:02:15 pm by Elindor »
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Offline z3nn

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Re: Siege map submissions for official servers
« Reply #47 on: July 07, 2012, 08:05:34 am »
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hiii elindor ! its me ! D:
lubs r HURT~~~~~~~~~ !! ;_;

Offline Elindor

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Re: Siege map submissions for official servers
« Reply #48 on: July 07, 2012, 08:18:27 pm »
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Masako can you post some screenshots and a name for your map along with the file link?
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #49 on: July 11, 2012, 03:36:57 am »
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here's the monastery...

==============
HIMMELSBERG MONASTERY
==============

A medieval monastery set in the snowy mountains

V1.4  7/29/2013

FILES (up on google drive, access rights given to anyone with link)
SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4M1JmaEVRQlNaVk0/edit?usp=sharing
SCENE TXT : https://docs.google.com/open?id=0B0bUrKT_N7X4M2p3N3p0X1h6RFU

----------------
Link to my feedback/updates thread: http://forum.c-rpg.net/index.php/topic,34222.msg514341.html#msg514341
-----------------

Overview :
A monastery set high in a snowy mountain range.  Attackers cross a short bridge and attack main gates of monastery (there is also a staircase on the left of the main gate where they can try to attack as well but could be highly defended).  Once through, they come into a somewhat defensible courtyard (main courtyard) and then must fight up onto a second smaller courtyard (second courtyard), and finally through some doors that are open, but only slightly ajar - making a chokepoint for defenders to hold.  Once inside the sanctuary, the attackers come to the flag, but there are many places for ranged defenders to slow them down.

If the attack on the main gates is not going well, there is also a tunnel way around the right side from the main gates.  This tunnel is quite a long run and has a door that has to be broken, but it comes out at a switchback staircase that leads attackers up to the top of the sanctuary.  But the flag is on the ground floor of the sanctuary, so any attackers that went this route would have to then traverse down a ladder and down stairs to the flag. 

:: SCREENSHOTS ::
(click to show/hide)


-------

Possible Additions/Revisions:

- Have to see if attack is able to overwhelm defense too easily, since run from spawn to flag is relatively short
« Last Edit: July 29, 2013, 06:02:36 pm by Elindor »
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Offline agile

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Re: Siege map submissions for official servers
« Reply #50 on: July 11, 2012, 06:41:55 am »
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Looking good Elindor. Just concerned how all the benches will affect the movement in the flag area, but we will see. Once again, nice castle design.

Offline Elindor

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Re: Siege map submissions for official servers
« Reply #51 on: July 11, 2012, 08:09:58 am »
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People may hate the pews, yeah.  But if so I can take them out, should be used defensively.

EDIT - Good idea Muki - let me see it in rotation a couple times and I can hotfix
« Last Edit: July 11, 2012, 04:01:57 pm by Elindor »
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Offline Muki

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Re: Siege map submissions for official servers
« Reply #52 on: July 11, 2012, 09:20:49 am »
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I think just lessen the amount so there more spacing between them. that should help with movement
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #53 on: July 11, 2012, 09:49:25 am »
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Bertreford Keep final patch.

Download it here.
http://www.mediafire.com/?332xmcdqr02xlf5

1. All attacker entrypoints are together now.
2. All attackers entrypoints where moved away form the defender entrypoints.
3. Moved some defender entypoints away from attackers entrypoints.

I did some reading on the forums on entrypoints. I do beleave this is now fixed. The attackers and defenders entrypoints where too close together. I looked at the map overhead and you could see why it was messedup.

Before.
After.

Needless to say this was a good lesson learned......
« Last Edit: July 11, 2012, 09:58:53 am by ICEMAN1779 »
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #54 on: July 12, 2012, 08:01:33 pm »
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==============
UPDATE TO : ROCHESTER CASTLE
==============


V1.4 - ON 7/12/2012   
MANY SMALL CHANGES for GAMEPLAY and BALANCE
- lowered entire keep structure for overall gameplay enchancement/balance
- altered buildings and added stairs in courtyard to allow more access from walls down to courtyard without dmg
- added moveable siege ladders from walls to sides of keep structure, allowing bypassing of certain parts of the ascent
- added additional postern door (2 now)
- revised some defensive spawnpoints for better access to stairways and courtyard access
- MOVED DEFENSE SPAWN CENTER (Entry Point 0) to top of keep, center of castle
- Moved attacker spawns across bridge closer to castle

FILES (up on google drive, access rights given to anyone with link)
SCO : https://docs.google.com/open?id=0B0bUrKT_N7X4RWV1NFJ2dDI1V00
SCENE TXT : https://docs.google.com/open?id=0B0bUrKT_N7X4cy10XzdaZ2hvbGM
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #55 on: July 13, 2012, 03:09:13 am »
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Jacko - Devonshire with less fire braziers/torches/smoke/etc  (still calling it vs 1.4)
SCO: https://docs.google.com/open?id=0B0bUrKT_N7X4WnJISkl4SVJvb2s
« Last Edit: July 13, 2012, 03:14:42 am by Elindor »
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #56 on: July 14, 2012, 06:42:51 pm »
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Is Bertreford Keep final patch. Back up on the servers? I have not hurd anything about it nor have i seen it on the servers in 4 days. :rolleyes:
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #57 on: July 14, 2012, 07:35:10 pm »
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the last couple things that have been updated/added are not in rotation yet....i think the server has to restart first?
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #58 on: July 19, 2012, 11:04:06 am »
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Bertreford_Keep1.4 patch

Download it here
http://www.mediafire.com/?aiz23dccnqogpia

1. Fixed the barrers inside the castle walls so thay "WORK" now.

Please apply the patch asap before people start abusing it. Goodlord.... This map has been a nightmare to work correctly!
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Offline Vivek

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Re: Siege map submissions for official servers
« Reply #59 on: July 21, 2012, 06:40:57 pm »
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Babel Tower v. 1.0 Released!

DOWNOLAD LINK:
http://mountandblade.nexusmods.com/mods/3733/#content
Size of almost 9 mb due to screenshots included in the file. .SCO lesser than 400 kb.

Screenies:

(click to show/hide)