doesnt appear to have any flow of any sort. no quick main blvd or skirmishing areas. Too many narrow alleys and houses
would be helpful if you marked up some of your screenshots with info in paint. how you intend to have it play out, balancing, etc
Thanks for the suggestions!
Here's the overview pic with more info regarding the flow of the map
I wanted to avoid having the map play where the best tactic was a bum rush towards the enemy, which is why there isn't one main route to get to the enemy. Without a little coordination, the team will get split in two. This is largely what the keep is there for. Its a giant roadblock between the two sides to both keep them from shooting each other from the very start, and to separate the map into two halves.
The "Defensive Positions" are just examples for the most part. Its a city so just about anywhere can be used defensively as long as enough coordination is involved, these are just the places that require the least coordination to defend.
For balance, the two sides have very similar defenses and paths to one another. There are slight differences, but in general the map plays very similarly regardless of which side you're on. Bottom Left and Top right are very similar, and Top Left and Bottom Right are very similar.
I also marked alleyways to make them a bit more obvious. Most houses touch one another so there is no way between them. Anywhere between houses that doesn't obviously have a way through and isn't marked in black (or occasionally pink) is impossible to go through. Personally I don't think there are too many alleys, but then again I'm a newb
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As a side note, at the bottom left, you might notice the flanking path seems to go right over the wall, that's one of the only roofs you can get on, which then leads to the wall itself. (stack of firewood to get on the roof, and then a ladder to the wall)