Poll

Do the new repair values improve or harm from your gameplay experience?

The new repair values are excellent, and are good change for the game
18 (14.3%)
The new repair values are good, and are a decent change for the game
7 (5.6%)
The new repair values have no effect on my gameplay experience
15 (11.9%)
The new repair values were a poor decision, and were a poor change for the game
42 (33.3%)
The new repair values are terrible, and have ruined my gameplay experience
44 (34.9%)

Total Members Voted: 126

Author Topic: New repair values are much too high  (Read 4878 times)

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Offline Seawied

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New repair values are much too high
« on: July 11, 2011, 04:55:35 am »
0
New repair values are too punishing. Even with 20k  worth of items I'm hemorrhaging gold.
So with PT >10 stones become simple too effective
:lol:

Offline DarkFox

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Re: New repair values are much too high
« Reply #1 on: July 11, 2011, 05:01:05 am »
-1
Yes, I want to see all players using poleaxes and danish greatswords...sigh...

Offline Matey

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Re: New repair values are much too high
« Reply #2 on: July 11, 2011, 05:15:30 am »
+1
i havent tried it too much, but it sounds like a lot of people with reasonable gear are going broke in a hurry, maybe its just a bit too much? i think an increase was ok, but maybe not as much?

Offline DarkFox

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Re: New repair values are much too high
« Reply #3 on: July 11, 2011, 05:21:57 am »
0
Where do people find such problems? I wear 28k and earning quit much :?

Offline Seabhac

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Re: New repair values are much too high
« Reply #4 on: July 11, 2011, 05:35:25 am »
0
Just as an example a regular morningstar went from 330~ to 550~ and the top end 2 handers are around 1600 per repair, just double that for the top chest armor. Even x5 wont cover that in a round if all of your gear breaks, however for top gear that is expected I'd imagine.

Seems to me like they need to scale the repair % on items based on cost tiers. Would solve a lot of issues for those who play in a median armor/weapon tier range while still keeping upper to top end armor/weapons upkeep so expensive that players will always loose money regardless of multiplier.
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Offline Seawied

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Re: New repair values are much too high
« Reply #5 on: July 11, 2011, 06:10:40 am »
0
after playing a bit more, I realized part of the problem was the new price increase on my heavy-lance. With that out of the picture and using the light lance instead, my gold was a bit more stable.

I still prefer the old system though.
So with PT >10 stones become simple too effective
:lol:

Offline Seabhac

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Re: New repair values are much too high
« Reply #6 on: July 11, 2011, 08:13:11 am »
+1
After playing some more I honestly believe there is a problem with the chance of repair in the patch, the patch notes state that it was lowered slightly but on the contrary it procs much much more often now.

With the following set up I have lost money over 10 or so rounds by about 1k gold. Morningstar, Nordic Fighters Helm, Light Kuyak,  Rus Calvary Boots, Leather Gloves. Which is 15,889 in total cost for the out fit, so to loose money on that sort of set up there is obviously something wrong.
« Last Edit: July 11, 2011, 08:17:19 am by Seabhac »
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Offline Gnjus

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Re: New repair values are much too high
« Reply #7 on: July 11, 2011, 08:24:05 am »
0
From what i read on the forum so far it's not worth for me to even log-in with my 200k equipment, see ya lads when they fix it, since it looks I'll lose all my money faster then if it was a full wipe instead of patch. :wink:

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Offline Vibe

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Re: New repair values are much too high
« Reply #8 on: July 11, 2011, 08:43:56 am »
+2
It's a bit too much. Not to mention archers now hit harder, this was clearly not necessary. The repair costs were fine before patch.

Offline Gnjus

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Re: New repair values are much too high
« Reply #9 on: July 11, 2011, 10:14:23 am »
0
Btw gratz Reyiz on making it to the developers team !


Judging by all the post about high repair costs i recon they hired you to do the billing.  :wink:
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Offline Matey

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Re: New repair values are much too high
« Reply #10 on: July 11, 2011, 11:10:05 am »
0
ok, have played for awhile. with my usual setup (padded coif, light leather boots, blue gambeson, lamellar gauntlets, huscarls, grosse messer, and broad one handed battle axe; approx value of 33k) i was breaking even. not so bad, but wouldnt hurt to lower it a bit... i was rocking pretty good multis to break even. i think the old upkeep system cost and frequency was fine for 95% of items.. just needed to make some items cost more, or make some items have a more frequent break rate.

Offline Seawied

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Re: New repair values are much too high
« Reply #11 on: July 11, 2011, 08:35:37 pm »
0
ok, have played for awhile. with my usual setup (padded coif, light leather boots, blue gambeson, lamellar gauntlets, huscarls, grosse messer, and broad one handed battle axe; approx value of 33k) i was breaking even. not so bad, but wouldnt hurt to lower it a bit... i was rocking pretty good multis to break even. i think the old upkeep system cost and frequency was fine for 95% of items.. just needed to make some items cost more, or make some items have a more frequent break rate.

Pretty much this. Not sure why they saw the need to change upkeep... It worked perfectly well before.
So with PT >10 stones become simple too effective
:lol:

Offline Overdriven

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Re: New repair values are much too high
« Reply #12 on: July 11, 2011, 08:44:26 pm »
0
I lost 10000 gold in 4 maps. That's with multipliers as well, often at least a x4 on a few of them. If HA are suffering, how the hell is heavier cav going to survive?

Offline jspook

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Re: New repair values are much too high
« Reply #13 on: July 12, 2011, 01:06:09 am »
+1
I dont understand the reasoning behind making upkeep generally higher for every item in the game.
As it was stated in several threads:  Defending the upkeep change on behalf of nerfing the plate users a bit is a complete fallacy.  all that was required to do that is to increase the cost of the Plate itself.
even if the initial costs dont make a dent in your billionaire wallet, the increased upkeep (because of the increased costs) would be incremental, and the result would be a much higher drain over time.

This patch just seems to keep EVERYONE from using a decent amount of gear.  I really didnt see that many people on the field with Plate or Plated chargers these last 2 months.  So whatever the reason for this ubernerf, it cannot be because of "the overabundance of plate".

There have been several other serious and quiet nerfs that took place as well. 
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« Last Edit: July 12, 2011, 01:07:53 am by jspook »
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Offline Hunter_the_Honourable

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Re: New repair values are much too high
« Reply #14 on: July 12, 2011, 05:39:09 am »
+1
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please bring back the old system this one is unbalanced and the repair costs are way to high even for the rich guys.
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