Author Topic: Siege Map: Khirin Castle  (Read 6601 times)

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Offline zagibu

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Siege Map: Khirin Castle
« on: January 03, 2011, 11:35:40 pm »
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I've made a siege map. It's my first map, so I don't know if it's up to cRPG standards:

http://node23.net/khirin_castle_v1.zip

http://node23.net/khirin_castle_v2.zip

http://node23.net/khirin_castle_v3.zip

http://node23.net/khirin_castle_v4_doors.zip

http://node23.net/khirin_castle_v4_nodoors.zip

http://node23.net/khirin_castle_v5.zip ( http://www.mbrepository.com/file.php?id=2616 )

Screenshots:
(click to show/hide)
« Last Edit: September 19, 2011, 11:05:16 pm by zagibu »
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Offline Socrates

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Re: Siege Map: Khirin Castle
« Reply #1 on: January 04, 2011, 12:03:54 am »
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Not half bad at all for a first map. Not too big where people can get lost and frustrated so a + on that. Looks a little empty around the castle thats all. Maybe expand it a little more it may seem too small and crowded if you have a lot of players playing it.
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Offline cmp

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Re: Siege Map: Khirin Castle
« Reply #2 on: January 04, 2011, 12:04:57 am »
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Looks a bit too "regular", if you know what I mean. Still, quite nice and fits well with the other castle maps.

Offline Kafein

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Re: Siege Map: Khirin Castle
« Reply #3 on: January 04, 2011, 01:13:14 am »
+1
It's not too small imo, but watch the spawn points. Defenders shouldn't spawn directly on walls, but should also have enough time to reach them before the attackers.

Offline Tholgar

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Re: Siege Map: Khirin Castle
« Reply #4 on: January 04, 2011, 01:37:57 am »
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Looks good, keep it up! Sieges need more maps.
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Offline Ishar

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Re: Siege Map: Khirin Castle
« Reply #5 on: January 04, 2011, 01:50:28 am »
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I like it! Several choke points where the defenders can hold the line, opportunities for ninja tactics, etc. You could add a few trees, rocks or something to the surroundings, it does feel a bit empty. Maybe a small lake or river? Nothing to do with the actual siege, just for scenery.

Only one major problem: ladderspam. The map looks like it can be exploited exactly like Jameyyed Castle or whatever that shit's called. It seems like the attackers can easily make a chain of ladders to the flag. That's not really your fault, it's the broken ladder system. I hope that gets a fix soon.
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #6 on: January 04, 2011, 04:21:48 pm »
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Thanks for the feedback guys. I know it seems a bit empty, maybe I have to restart the terrain, as I'm not really happy with it. It's kind of hard to paint snow terrain, because you can't really see any height difference in all this whiteness. I know that I should prettify it by adding more visual fluff.

About the ladder spam...I don't really know what to do against it. It seems that currently, small enclosed spaces can just be expoited. I purposely tried to build only a small castle, though, because I'm going to use it on a smaller LAN-party sometime. Defenders all spawn in the inner castle. Perhaps they don't have enough time to defend against a horse rush to the first ladder. This could be changed by moving the ladder somewhere else.

Maybe it's too much to be asked, but it would be cool if one of the cRPG servers could host experimental maps from time to time, because game balance is not really something you can get right when you can't play it with 50+ players.
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Offline Connasse

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Re: Siege Map: Khirin Castle
« Reply #7 on: January 07, 2011, 04:22:06 pm »
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apply for test on EU_cRPG_4_SIEGE

Offline Leiknir

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Re: Siege Map: Khirin Castle
« Reply #8 on: January 07, 2011, 04:27:21 pm »
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Looks nice, but you should add some more vegetation, some snowy bushes to break the vast emptienes of the snow plains
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #9 on: January 07, 2011, 11:15:11 pm »
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I didn't find any snowy bushes in the props, unfortunately.

Thanks a lot for including the map in the rotation, guys. I've had a chance to play it, and it's generally too hard for the attackers, so gonna change some things. With the reduced time since the patch, it's actually impossible to capture it, now. I DID intend it to be hard to capture, but not like this...
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Offline Ishar

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Re: Siege Map: Khirin Castle
« Reply #10 on: January 07, 2011, 11:55:00 pm »
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I think the main problem with the map is that the flag can be approached from only one direction. And of course, the fact that there's a gate there doesn't help either.
After playing it, I noticed that the pathways are not wide enough: it's fine if you're mostly alone, but with many players, they tend to push each other down.
I still like the basic concept, with a little tweaking, it could be a great map.
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #11 on: January 08, 2011, 02:12:22 am »
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Thanks for the feedback. I'll add two more ways to enter the inner castle and will scale the walls a bit, so that there is more space on the wallways. I'm also moving half of the defenders' spawn points to the outer castle, so that they can reach the outer walls before the attackers are already up. And lastly, I'm shifting the attackers' spawn points a bit more towards the main gate.

I'll also try to work a bit on the terrain, if possible.
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #12 on: January 08, 2011, 04:02:29 pm »
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Okay, I've removed the inner doors and added two new ways to enter the inner fortress. I've also scaled the width of the walls by 1.5, switched the siege towers and moved spawn points around a bit. Should be much easier to attack now.

http://node23.net/khirin_castle_v2.zip

http://node23.net/khirin_castle_v1.zip (old version)
« Last Edit: January 08, 2011, 04:04:59 pm by zagibu »
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Offline Airith

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Re: Siege Map: Khirin Castle
« Reply #13 on: January 09, 2011, 10:10:59 am »
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Putting it up for testing on NA siege.
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Offline Blaint

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Re: Siege Map: Khirin Castle
« Reply #14 on: January 09, 2011, 01:32:47 pm »
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+nice map for archers, xbows
+good to defend
-to hard to capture
-only one way to flag

i played it, but the map seems to be not balanced enough.

For the attackers it is to hard to capture the castle, beacause they have to run a long way to the flag, and the defenders spawn arround it.
There should be an other way to the flag as the strong wood gate.

but all in all the map is good.
we need more maps for siege!!

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