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Author Topic: Scary Mod (for Native & cRPG)  (Read 12379 times)

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Offline Segd

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Scary Mod (for Native & cRPG)
« on: May 28, 2011, 08:56:38 pm »
+2
New topic: http://forum.melee.org/general-discussion/scary-mod-(for-native-1-158-crpg-0-304)-crpg-optimization-updated-19-10-2013/
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« Last Edit: October 20, 2013, 01:59:19 am by Segd »

Offline Baggy

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Re: Scary Mod (for Native & cRPG)
« Reply #1 on: May 28, 2011, 11:05:59 pm »
0
How the hell was that old version playable?
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Offline Segd

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Re: Scary Mod (for Native & cRPG)
« Reply #2 on: May 28, 2011, 11:08:13 pm »
+1
How the hell was that old version playable?
it gave me +40FPs(from 15) on strategus battles. Worth it :)

New version can increase FPS by 20-30
« Last Edit: May 28, 2011, 11:09:32 pm by Segd »

Offline Baggy

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Re: Scary Mod (for Native & cRPG)
« Reply #3 on: May 28, 2011, 11:10:52 pm »
+4
Well i wish someone would make a mod that has super detailed textures for people with good pcs.
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Offline ShinySpoons

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Re: Scary Mod (for Native & cRPG)
« Reply #4 on: May 28, 2011, 11:31:34 pm »
0
I'll prolly add this in for my crappy laptopXD

Offline Lezard

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Re: Scary Mod (for Native & cRPG)
« Reply #5 on: May 28, 2011, 11:44:25 pm »
0
Gonna give it a try even though I have a decent laptop.

Ping lag is tolerable, but server and fps lag makes me rage to no end... Which I frequently encounter in cRPG.

Edit: No notable improvement. Maybe it's just server/ping lag.
« Last Edit: May 29, 2011, 12:00:24 am by Lezard »

Offline SeQuel

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Re: Scary Mod (for Native & cRPG)
« Reply #6 on: May 29, 2011, 12:37:54 am »
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Well i wish someone would make a mod that has super detailed textures for people with good pcs.

Agreed.

Offline Tzar

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Re: Scary Mod (for Native & cRPG)
« Reply #7 on: May 29, 2011, 04:20:48 pm »
0
Ewww
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Segd

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Re: Scary Mod (for Native & cRPG)
« Reply #8 on: May 29, 2011, 07:27:40 pm »
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Quick fix(invisible Leather Jerkin): Unpack this into Mount&Blade\CommonRes\

Forgot to say: Use both archives(for Native & cRPG) for cRPG or only the first if you play another module.

Offline Segd

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Re: Scary Mod (for Native & cRPG)
« Reply #9 on: June 05, 2011, 01:02:50 am »
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1)Native:
Quick fix2: Unpack this into Mount&Blade\ folder.
2)cRPG:
Quick fix1: Unpack this into Mount&Blade\modules\crpg folder.

Fixed some black models, charger, shields etc. Some background pictures modified\deleted. Now your game needs 5MB of RAM less! :)

Offline Trael

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Re: Scary Mod (for Native & cRPG)
« Reply #10 on: June 07, 2011, 10:57:30 pm »
0
would like hearing detail description on changes.
with quick look those caps look exactly same as my game without any mods :P

well on second look... i somewhat get feeling that my textures were little blurrier (most likely not) before low resolution texture pack that those are in captures...

(yes low resolution texturepack kept game looking exactly same or quite possibly even made textures look better... compared to situation before it, well did give some nice boost to running. so it was win win)

Offline Segd

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Re: Scary Mod (for Native & cRPG)
« Reply #11 on: June 08, 2011, 01:07:27 am »
0
Trael,
Textures now 10-30% of normal
Models 30-50% of normal

Textures for example:
Before: native - 352MB(without "languages" folder), crpg - 245MB
After: native - 14MB, crpg - 4.4MB

Offline Damug

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Re: Scary Mod (for Native & cRPG)
« Reply #12 on: June 14, 2011, 03:55:27 am »
0
Bug report:
The models for cavalry robes and desert turbans look wonky, especially cavalry robes.

Offline Trael

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Re: Scary Mod (for Native & cRPG)
« Reply #13 on: June 14, 2011, 04:31:18 pm »
0
Trael,
Textures now 10-30% of normal
Models 30-50% of normal

Textures for example:
Before: native - 352MB(without "languages" folder), crpg - 245MB
After: native - 14MB, crpg - 4.4MB
Thank you, you just gave engineer some numbers, we normally get happier when we get numbers :)

Offline BlackMilk

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Re: Scary Mod (for Native & cRPG)
« Reply #14 on: June 23, 2011, 10:24:54 pm »
0
File not found. Please help.