Author Topic: [Siege] Scene makers!  (Read 4939 times)

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Offline Ozin

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[Siege] Scene makers!
« on: June 22, 2012, 04:11:32 pm »
+4
If you want to start creating siege maps for the new siege mode, you can pm me on the forums or talk to me on IRC, and I'll send you my dev module folder so you can begin editing.
« Last Edit: June 22, 2012, 04:18:27 pm by Ozin »

Offline bosco

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Re: [Siege] Scene makers!
« Reply #1 on: June 22, 2012, 04:13:36 pm »
+2
the new siege mode

(click to show/hide)

Offline Ozin

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Re: [Siege] Scene makers!
« Reply #2 on: June 22, 2012, 04:16:19 pm »
0
It is far from complete, but should be enough to start making maps for it I believe.

Offline Elindor

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Re: [Siege] Scene makers!
« Reply #3 on: June 22, 2012, 04:27:16 pm »
0
Whats the rundown of the new features Ozin?
What good stuff can it do? :)

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Offline Ozin

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Re: [Siege] Scene makers!
« Reply #4 on: June 22, 2012, 04:34:08 pm »
+11
Multiple flags, possible to group them into layers that must be captured in succession. A layer could consist of one or multiple flags, and a map can have one or multiple layers.
Will be possible to set a custom round time (usually longer than what the current siege mode has). Spawning on the flags your team controls.
Also, at least one new siege machine.

edit:
Nothing is set in stone yet, needs testing, but I'll tell you how I think it will be. Attackers must capture all the flags to win the round. There will be a special scene prop that will act as a spawn point (same as entry point), each spawn point must be linked to a flag, and the team that has control of a flag can spawn on said flag (selects a random spawn point that is linked to the flag). There will be a spawn menu that you can access while dead where you can select your preferred spawn flag.

As for the flags, the map maker will have some choices. I'm adding the option to group flags into layers, where the map maker can place as many flags as he wants into a layer, and as many layers as he wants (can also place all flags into just one layer). If there are more than one layer, the attackers must capture all the flags in the first layer before they can start taking flags in the 2nd, and so on. If you add only one flag per layer, and have a lot of them, the map would be a bit tug-of-war'ish and linear for example.

The map maker (most likely), will be able to set the round time limit as well, so that's another way to balance your map. In general, I'm hoping for longer round times than we have in the current siege mode.

There will be more features in it, but I think the details above is enough to give you a rough idea of how it will play.
« Last Edit: June 22, 2012, 04:37:24 pm by Ozin »

Offline Elindor

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Re: [Siege] Scene makers!
« Reply #5 on: June 22, 2012, 05:32:42 pm »
+1
OMG progressive capture points! 

This is exactly what ive been asking for!!!!!!!

This could make defending walls actually useful, instead of just "CAMP FLAG NOOBS"
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Offline Branches

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Re: [Siege] Scene makers!
« Reply #6 on: June 22, 2012, 10:42:24 pm »
0
 :shock:

It's true....

Offline zagibu

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Re: [Siege] Scene makers!
« Reply #7 on: June 22, 2012, 11:55:46 pm »
0
Interesting.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline FRANK_THE_TANK

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Re: [Siege] Scene makers!
« Reply #8 on: June 23, 2012, 01:03:39 am »
+2
OMG! OMG! OMG! OMG!

Oh dear :( My chair, I ruined my chair :(
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Elindor

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Re: [Siege] Scene makers!
« Reply #9 on: June 23, 2012, 02:28:19 am »
0
Me too Frank....me too  :(
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Offline The_Bloody_Nine

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Re: [Siege] Scene makers!
« Reply #10 on: June 24, 2012, 11:32:09 am »
0
sounds great! what secrets one can dig up in this hidden board...

Offline FrugFrug

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Re: [Siege] Scene makers!
« Reply #11 on: June 24, 2012, 03:14:33 pm »
0
Wow, this sounds amazing!

Last Edit: June 22, 2012, 13:37:24 by Ozin  8-)
« Last Edit: June 24, 2012, 03:27:30 pm by FrugFrug »

Offline Ozin

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Re: [Siege] Scene makers!
« Reply #12 on: June 24, 2012, 03:52:02 pm »
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what secrets one can dig up in this hidden board...
Yeah, I'm leaking stuff to this forum section for a reason ;)

Offline [ptx]

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Re: [Siege] Scene makers!
« Reply #13 on: June 25, 2012, 12:19:07 pm »
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This is relevant to my interests.

Offline Elindor

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Re: [Siege] Scene makers!
« Reply #14 on: June 25, 2012, 03:47:26 pm »
0
Looking forward to being able to set HP on destructable items....
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