Author Topic: Battle Map: Ancient Temple  (Read 1387 times)

0 Members and 1 Guest are viewing this topic.

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Battle Map: Ancient Temple
« on: January 15, 2012, 10:07:11 pm »
0
Got sick of having every map be the same old villages, so I decided to try making something completely different.

The map is composed of numerous small hills with rocks and stone columns interspersed throughout. In the center of the map are 3 hills, the most Northern is more or less unprotected, but offers the easiest access to the central temple. On the center hill is the main feature of the map, an ancient temple surrounded by columns which can be used for cover. The southern hill is completely open from the rear, and faces the steepest slope of the temple, but has decent cover facing the center of the map. In the north western corner of the map lies an ancient graveyard, which has some cover to all sides, but offers little protection from a good ranged player.

It's a fairly empty map, but that's largely the point. My hope with it is to give players almost as much freedom as random plains, but with a little more direction and less... randomness.

Overview:
(click to show/hide)

Temple, as seen after reaching it from team 2 spawn:
(click to show/hide)

Temple, as seen from about halfway from the team 1 spawn:
(click to show/hide)

View From Team 1 Spawn:
(click to show/hide)

View From Team 2 Spawn:
(click to show/hide)

Temple, as seen from the Southern hill:
(click to show/hide)

View from the temple, facing westward:
(click to show/hide)

The graveyard, as seen from the South:
(click to show/hide)

Temple, as seen from the Northern hill at night:
(click to show/hide)

Link to MB Repository: http://www.mbrepository.com/file.php?id=3479
visitors can't see pics , please register or login

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Battle Map: Ancient Temple
« Reply #1 on: January 16, 2012, 02:54:22 am »
0
Cool use for the wall thingies, dude. Looks great.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Battle Map: Ancient Temple
« Reply #2 on: January 16, 2012, 07:25:21 pm »
0
Looks good, post it in the "Battle map submission" thread if you want it in the rotation (otherwise I will forget about it).
Monkeys!

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Battle Map: Ancient Temple
« Reply #3 on: February 02, 2012, 07:26:12 pm »
0
Shameless bump!
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Battle Map: Ancient Temple
« Reply #4 on: February 08, 2012, 02:53:53 am »
0
looks pretty bald, little to no cover outside of huge hill in middle.  bad design 101