Author Topic: obitus maps - NEW MAP IMMINENT FACE OFF 2013  (Read 17684 times)

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Offline obitus

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obitus maps - NEW MAP IMMINENT FACE OFF 2013
« on: December 07, 2011, 07:43:56 am »
+26
These are my battle maps.  Enjoy!


NEWMAP July 2013 "Face Off" v4

Download:

https://www.dropbox.com/s/hxj0bmac8efv2tn/scn_face_off v4.zip
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!!!NEW UPDATE BEST UPDATE OF 2013!!!
CHASM
http://mountandblade.nexusmods.com/mods/3935/


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DOWNLOAD MAP PACK, FINAL VERSIONS OF THE FOLLOWING MAPS:
http://mountandblade.nexusmods.com/mods/3656

PITFALLS

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GLACIER VALLEY v2

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TROPICAL v2

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« Last Edit: August 06, 2013, 06:49:39 pm by obitus »

Offline Vibe

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Re: New battle map - Tropical
« Reply #1 on: December 07, 2011, 08:09:02 am »
+1
This looks great!

Offline B3RS3RK

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Re: New battle map - Tropical
« Reply #2 on: December 07, 2011, 09:43:53 am »
0
This should be set as the only map ever to come on all battle servers.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Joelturuz

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Re: New battle map - Tropical
« Reply #3 on: December 07, 2011, 03:16:32 pm »
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Perhaps consider moving one of the spawns so neither can shoot directly at the other the second they spawn. That could be rather annoying.

Other than that seems good. Looks gorgeous.

Offline dynamike

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Re: New battle map - Tropical
« Reply #4 on: December 07, 2011, 03:36:29 pm »
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Looks amazing and would provide a nice alternative to the current battle map. Seems very professionally done.

Only concerns are: direct shooting between spawns (like the previous poster said).

Also, the relative closeness of the spawns and open sand in between may encourage a cav heavier side to charge directly into the other spawn area when not all players are ready yet. Maybe a small river between spawns to slow down cav and force them to take the longer route around the village?
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Offline Lennu

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Re: New battle map - Tropical
« Reply #5 on: December 07, 2011, 07:52:12 pm »
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Looks great, and quite unique map aswell.

I'm worried about the water. Will all the archers end up camping underwater and shooting from there?

Offline zagibu

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Re: New battle map - Tropical
« Reply #6 on: December 07, 2011, 08:53:20 pm »
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I'm worried about the water. Will all the archers end up camping underwater and shooting from there?

Reading helps.
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Offline obitus

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Re: New battle map - Tropical
« Reply #7 on: December 07, 2011, 11:06:51 pm »
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File is now up on mbrepository:
http://www.mbrepository.com/file.php?id=3401

Good feedback here!

Underwater camping will not be an issue:
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Here are the views of both spawns looking at each other:
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Same views zoomed in:
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I could see this being a potential problem, but it's a pretty long distance.  I don't think I have been hit by an arrow from that distance in my (somewhat short) time playing cRPG, but if spawn spam ends up being a problem I will fix it!

Cavalry charging in to the enemy spawn should be less of a problem than most maps.  Most maps have spawns on flat land which can be entered and exited by cav from any direction.  Cavalry can jump on to the ship from the front,  but maneuverability is limited in those areas.
« Last Edit: December 08, 2011, 12:18:16 am by obitus »

Offline Torben

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Re: New battle map - Tropical
« Reply #8 on: December 07, 2011, 11:16:40 pm »
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she´s a beauty...
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

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Offline bravesquirrel

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Re: New battle map - Tropical
« Reply #9 on: December 08, 2011, 12:36:58 am »
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Yessss, you're finally mapping for c-rpg.  mapQuality++

Offline papageorgio

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Re: New battle map - Tropical
« Reply #10 on: December 08, 2011, 01:10:40 am »
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This map needs to be put on the server ASAP!

I don't think the shooting between spawns will really be an issue, but can't wait to find out.
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Offline Shadowren

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Re: New battle map - Tropical
« Reply #11 on: December 08, 2011, 02:30:25 am »
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Nice map hope it gets added and +1 
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Offline dodnet

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Re: New battle map - Tropical
« Reply #12 on: December 08, 2011, 10:27:05 am »
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It's a real beauty. With tropical houses it would be even more beautiful. I'd love to fight in there during sunset  8-)
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Gomer

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Re: New battle map - Tropical
« Reply #13 on: December 09, 2011, 08:48:15 am »
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I like it but can see cav just charging the begging I say perhaps move spawn points to force use of some tactics :P But sexy map!
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Offline B3RS3RK

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Re: New battle map - Tropical
« Reply #14 on: December 10, 2011, 03:26:25 am »
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Thinking of it, i would add 2, maybe 3 Siege shields at each spawn facing the other spawn.Far enough away from each other to let cavalry maneuver through it if necessary, but still a little protection.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."