Author Topic: Siege Map: Kurosch City  (Read 3524 times)

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Offline Camaris

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Siege Map: Kurosch City
« on: September 20, 2011, 10:12:17 pm »
+5
I just finished my second siege map (first was Winter Castle).
Its a desert city with an underground lake.
Attackers already stormed the walls and are now trying to conquer the lake to get in control of the water.

I hope you enjoy this map.

For sure a lot of balance has to be done but i have to get feedback from players first.

Downloadlink:
http://www.mbrepository.com/file.php?id=3249

Screenshots:

Overview
(click to show/hide)

Attacker Spawn
(click to show/hide)

Attackers come this way
(click to show/hide)

Backside entry
(click to show/hide)

Flag area
(click to show/hide)

Version 1.1
- modified center attack way
- reworked spawns

As soon as the map is online and you had a chance to playtest it i would love to get some feedback.
Mfg Neresto
« Last Edit: September 25, 2011, 09:31:00 pm by Camaris »

Offline zagibu

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Re: Siege Map: Kurosch City
« Reply #1 on: September 20, 2011, 10:22:53 pm »
0
I remember this from the wip post. Looks like there are three ways to the flag, which is good. It does look like a long way, though, but we'll see. Grats on completing it!
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Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #2 on: September 20, 2011, 10:35:04 pm »
0
I remember this from the wip post. Looks like there are three ways to the flag, which is good. It does look like a long way, though, but we'll see. Grats on completing it!

Thank you ;) Actually there are 4 ways to flag. You cant see one way its on the left of the flag (stairs).
I am quite excited to see the balance cause attackers dont have to take walls at this map. Fortunatly i have some room to buff defenders or attackers.

In addditon attackers can make use of horses on this one. (defenders probably too but less efficient).
I hope there will be a lot of melee all over the city. At least that was my intention with this map.

PS: Every time i made a guess which site is easier i was totally wrong so i dont want to make a prediction this time :p
« Last Edit: September 20, 2011, 10:48:42 pm by Camaris »

Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #3 on: September 24, 2011, 03:54:21 pm »
0
I remember this from the wip post. Looks like there are three ways to the flag, which is good. It does look like a long way, though, but we'll see. Grats on completing it!

Yeah you were right it was very easy to defend the first time i played it.
Attackers also always tried to get into the inner city :P i have to redo the invisible walls so they are
more accurate. Its funny that some people always put a ladder on walls even if its in no way necessary
to get to the flag ;).

Todo-List:
- rework invisible walls to fit more accurate
- rework one entry to be wider so it cant be blocked as effective as it is now with shielders
- probably reworking some of attacker spawns to be more near some side entrys
- removing some doors

Id be happy if you could tell me about bugs and glitches you found while playing it cause its very hard
to find every shit alone :p

Offline Punisher

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Re: Siege Map: Kurosch City
« Reply #4 on: September 25, 2011, 01:50:55 pm »
+1
Just played it and it looks pretty good balance-wise, only problem I encountered are some buggy defender spawns. Inside the flag cave some of the defenders spawn mid-air (on the cliff), leading to hp loss when falling. There is also at least one defender spawn point in the back area (didn't check in the editor) which shouldn't even be reachable, I assume. Spawned there once alongside another poor guy, spent the whole round looking for a way out :)


Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #5 on: September 25, 2011, 02:09:21 pm »
0
omg sorry.

Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #6 on: September 25, 2011, 09:31:52 pm »
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Reworked and updated some things.
Center attack way is not so narrow anymore.
Tried to fix spawns. Worked well with 60 bots but dont know how it will be on the server.

Offline Punisher

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Re: Siege Map: Kurosch City
« Reply #7 on: September 27, 2011, 12:50:41 am »
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Played the new version twice today, great job. Great balance (both times it ended 3-2) and lots of action around the flag area. Didn't encounter any other bugs, looking forward to more of your maps.

Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #8 on: September 27, 2011, 01:36:43 pm »
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Cool. I´m happy that it worked out so fast.

Offline Vrael

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Re: Siege Map: Kurosch City
« Reply #9 on: October 04, 2011, 05:14:00 pm »
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I've been playing the map several times and I must say that it is a very nice map. Good work!
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Offline Camaris

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Re: Siege Map: Kurosch City
« Reply #10 on: October 05, 2011, 12:17:47 pm »
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Thank you ;)
If you see problems or things i could work on just tell it to me.

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Re: Siege Map: Kurosch City
« Reply #11 on: December 15, 2013, 11:31:02 pm »
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Hi, your map was too laggy to me, and a lot of props didnt make sence in my opinion, i made my version of this map, wich i think i improoved it, gameplay and detail wise.

i sent a pm to you with the download, but ill put the link here to make it public.
https://www.mediafire.com/?bb3u6n0gzzcvgba

Offline MrNevino1

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Re: Siege Map: Kurosch City
« Reply #12 on: January 25, 2014, 09:09:44 am »
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Hi, your map was too laggy to me, and a lot of props didnt make sence in my opinion, i made my version of this map, wich i think i improoved it, gameplay and detail wise.

i sent a pm to you with the download, but ill put the link here to make it public.
https://www.mediafire.com/?bb3u6n0gzzcvgba

Hey I am hosting a new siege server in native would you mind if I put this map on there?

Offline Awea

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Re: Siege Map: Kurosch City
« Reply #13 on: January 25, 2014, 11:06:36 am »
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Cool. :)
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Re: Siege Map: Kurosch City
« Reply #14 on: January 25, 2014, 02:31:44 pm »
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Hey I am hosting a new siege server in native would you mind if I put this map on there?

Be my guest