Author Topic: Siege map submissions for official servers  (Read 18519 times)

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Offline zagibu

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Re: Siege map submissions for official EU servers
« Reply #15 on: September 17, 2011, 07:07:42 pm »
0
New version of Jammadi Castle: http://node23.net/jammadi_castle_v5.zip
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Offline Muunilinst

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Re: Siege map submissions for official EU servers
« Reply #16 on: September 17, 2011, 07:23:48 pm »
0
New Version of the Wolves Keep

fixed:
spawnpoints
portcullis removed
destroyable door added
Another way to attack theflag added

http://www.mediafire.com/?0kfqjjiw392jwsr
http://www.mediafire.com/?kjhe3tjydk7u39d
« Last Edit: September 17, 2011, 09:18:44 pm by Vagabond »

Offline Muunilinst

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Re: Siege map submissions for official EU servers
« Reply #17 on: September 17, 2011, 09:15:28 pm »
0
Oasis Castle



As the title says a castle which is near of an oasis.


(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)


If it says File not found refresh your browser sometimes.

http://www.mediafire.com/?rvrpox3o9pprxbg
http://www.mediafire.com/?kjhe3tjydk7u39d
« Last Edit: September 18, 2011, 03:09:51 pm by Vagabond »

Offline Camaris

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Re: Siege map submissions for official EU servers
« Reply #18 on: September 20, 2011, 10:18:53 pm »
0
I just finished my second siege map (first was Winter Castle).
Its a desert city with an underground lake.
Attackers already stormed the walls and are now trying to conquer the lake to get in control of the water.

I hope you enjoy this map.

For sure a lot of balance has to be done but i have to get feedback from players first.

Downloadlink:
http://www.mbrepository.com/file.php?id=3249

Screenshots:

Overview
(click to show/hide)

Attacker Spawn
(click to show/hide)

Attackers come this way
(click to show/hide)

Backside entry
(click to show/hide)

Flag area
(click to show/hide)

Description:

Attackers already have walls taken and are now heading down to the flag at the lake to get control over the water reserves.
There are 3 doors inside the castle to get down to the flag and you could also come from behind over the entry at the lake.
You cant get inside the second wall of the city cause this part of the map is not relevant (but should be obvious after you played it the first time).
I prevented leechers from hiding there with invisible walls.
« Last Edit: September 20, 2011, 10:21:40 pm by Camaris »

Offline Camaris

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Re: Siege map submissions for official EU servers
« Reply #19 on: September 25, 2011, 09:34:39 pm »
0
Kurosch city version 1.1
- spawns fixed
- minor changes

http://www.mbrepository.com/file.php?id=3249

Offline Peasant_Woman

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Re: Siege map submissions for official EU servers
« Reply #20 on: January 10, 2012, 02:13:39 am »
0
New version of warkworth castle.

v1.5
Fixed hole in barriers allowing attackers to climb onto the walls
Moved several defender spawns
Moved flag slightly closer to attackers

http://www.mbrepository.com/file.php?id=2749
« Last Edit: January 11, 2012, 07:07:04 pm by Peasant_Woman »
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Offline Camaris

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Re: Siege map submissions for official servers
« Reply #21 on: March 03, 2012, 06:33:25 pm »
0
Update to Winter Castle and Kurosch City
http://forum.c-rpg.net/index.php/topic,27186.0.html

Offline Seabhac

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Re: Siege map submissions for official servers
« Reply #22 on: March 13, 2012, 01:12:49 pm »
0
Updated Stonehammer, Version 1.4 rar

Changes
•Added a Ladder to the Trade Post upper floor, the attackers can now use this ladder as a secondary way over the inner wall.

•Removed the Ladder on the outer south east Gaurd Tower.

•Removed the front pair of doors on the outer gate.

•Removed inner gate

•Re-worked inner gate area and archers nest to make it more fun.

•Re-arranged the defensive spawns; moved spawns to the inner rampart and back rocks and north outer wall guard tower.

•Re-arranged offensive spawns; Split the spawns into two groups and placed them much closer to the front gate and siege tower.

•Re-pathed the Siege tower so that it now will land on the frontal southeast outer wall near the rocks. Also shortened the length of the tower's path.

•Moved the flag to a new position.
« Last Edit: March 13, 2012, 01:18:47 pm by Seabhac »
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Offline Seabhac

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Re: Siege map submissions for official servers
« Reply #23 on: April 05, 2012, 07:07:20 am »
0
Updated to 1.5

Ok! the 1.5 update for Stonehammer is finished.

Download ► https://docs.google.com/open?id=0B8Cx4uk8v0kBUWpMSGVCSzlRaFNENXg1SmpTc3c3QQ

Changes include but are not limited to:
•Flag moved to a more neutral position

•The Front gate has been destroyed

•Architect House and some Outer Walls have been damaged

•Inner gate has been re-installed

•Improved the Inner gatehouse archer walkway

•Players in the Trade post should no longer have major camera issues

•Added sign to the Trade post

•Alchemy Tower re-positioned to be more useful

•Re-arranged both offense and defense spawns

•Shortened Siege tower path

•Re-arranged pre-existing Barriers and added more

•Removed excess scene props, map is now less than 400k in size
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Offline Peasant_Woman

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Re: Siege map submissions for official servers
« Reply #24 on: May 17, 2012, 02:07:04 pm »
+1
Fort Rhuin:

Siege map set in a motte and bailey styled castle. There are three ways inside; the front gates which can be destroyed, a ladder off to the left of the castle and a not so hidden back entrance which defenders will want to be watching closely. This map features a 'pit of death' gate trap in front of the main castle (not the destroyable gates below).

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Offline Branches

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Siege Map Submission - Sorrow's Anchorage
« Reply #25 on: May 29, 2012, 01:18:59 am »
+1
Hey guys, got my map done, thanks for all your help! ^^

==============
Sorrow's Anchorage
==============
////////////////////////////////////////////////////////////////////////
Game Files:
-scenes.txt: http://www.mediafire.com/?ro32lnumj9l0bdv
-scn.sco file: http://www.mediafire.com/?lidduylbqzl77au
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Aerial View of Map:
(click to show/hide)
----------------------------
Key For Above Image:
----------------------------
-Red: Attacker's Spawn
-Deep Blue: Flag
-Yellow: Primary Attacker Path
-Green: Ladder Entrance
-Purple: Ladder Path (bypasses entire castle)
-Baby Blue: Alternate Path To Flag

------------------------------------------------------------------------------------

Now there may be a few issues:

-My primary concern would be the
 attacker walk distance to flag. I've tested this and it doesn't seem
 unreasonable to me, but it's hard to tell when not in an in-game
 session.

-Another concern of mine would be the usefulness of the purple
 path. I had this path in place before I adjusted the flag location
 so It doesn't significantly cut down the walk time to flag. However,
 I see it as another path which can be used to circumvent any
 particularly well-organized defending team's defensive line on the
 bridge.

-Also because of my reorganizing of the flag position the back-most
 castle lacks a certain amount of utility... It does, however, make a
 spectacular backdrop! ^^

----------------------------------------------------------------------------------------
MOAR IMAGES!!! (most probably aren't very useful)  :mrgreen:
(click to show/hide)
-----------------------------------------------------------------------------------------------------------------------------------------------

Thanks again guys, hope everything works out. If there are any problems just let me know and I'll fix them as
soon as I can get to them. I will, however, be gone for the next week or so. Naturally I will have to deal with
any issues when I return. ^^
« Last Edit: May 29, 2012, 05:57:27 am by Branches »

Offline Peasant_Woman

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Re: Siege map submissions for official servers
« Reply #26 on: June 13, 2012, 05:17:07 pm »
+3
fort rhuin updated to v1.1

I had to upload to a different site than nexus mods as every time I try to do anything with my account there, this happens;
(click to show/hide)

Changelog:
(click to show/hide)

Download from mediafire
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #27 on: June 13, 2012, 09:41:56 pm »
+1
Good changes Peasant_woman
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Offline Ozin

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Re: Siege map submissions for official servers
« Reply #28 on: June 14, 2012, 01:54:40 am »
+2
Had a look at it again, and it looks good. Creative use of some of the scene props, and the map has originality :)

With the next version of siege mode, I'm intending to add custom round time limits per map, so that should help balance the current maps, and open up for new kinds of maps as well.

Offline Elindor

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Re: Siege map submissions for official servers
« Reply #29 on: June 18, 2012, 03:30:44 am »
+4
==============
UPDATE TO : ROCHESTER CASTLE
==============


V1.6 - ON 9/18/2012   

- Added ladder up to flag platform (on side where siege tower comes in)
- Added destructable door from where new ladder comes up to flag area
- Widened stairways on front and back of flat platform for more access

FILES (up on google drive, access rights given to anyone with link)
SCO : https://docs.google.com/open?id=0B0bUrKT_N7X4X21OZXJpYVZBNTQ
SCENE TXT : https://docs.google.com/open?id=0B0bUrKT_N7X4cy10XzdaZ2hvbGM

*** First time making a map so please let me know if there are any issues and I will resolve ***

----------------
Link to my feedback/updates thread: http://forum.c-rpg.net/index.php/topic,34222.0.html
-----------------

Overview :

Castle in a marsh environment that holds strategic importance. 

Attackers come from 2 areas (not far - attack spawn 1 to gatehouse run ~ 20 sec) and assault outer walls which enclose a small courtyard, then transcend the keep by climbing either the stone switchback stairway on the front (main path, has rails to help prevent too much falling), or the more precarious wooden stair scaffolding on the backside of the keep.  To breach the outer wall circle, the attackers can use 2 siege ladders flanking the gatehouse, the siege tower, or the somewhat hidden postern in the rear of the castle (1 breakable door).  The gatehouse operates using a winch & portculis.

A couple (6) of defender spawns are on top of the keep where flag is.  The rest are scattered around the outer wall ring.

Screenshots :
** THESE ARE NOT UPDATED BUT STILL SHOW THE GENERAL IDEA **

Overhead
(click to show/hide)

Flag Area
(click to show/hide)

Front Ascent
(click to show/hide)

View from Attack Spawn 1
(click to show/hide)

View from Attack Spawn 2
(click to show/hide)

View from walls of Attack Spawn 2
(click to show/hide)

View of Left Siege Ladder
(click to show/hide)

View of Right Siege Ladder
(click to show/hide)

View of Postern
(click to show/hide)

View of Rear Ascent
(click to show/hide)

-------

Possible Additions/Revisions:

- Could possibly need a siege ladder more on backside...right now only option on rear half of castle is postern doors
- Could need optimized (smoke, objects, etc)

Possible Bugs:

- When loaded with bots, it seems siege ladder entry points spawned bots on defense team....even though they are correctly numbered 100 and 101.  Might just be weird editor/bots thing.
« Last Edit: September 18, 2012, 07:10:34 pm by Elindor »
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